16 lines
484 B
C#
16 lines
484 B
C#
using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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internal class FriendSystemController : Controller
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{
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public FriendSystemController(PlayerSession session) : base(session)
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{
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// FriendController.
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}
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[NetEvent(MessageId.FriendAllRequest)]
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public ResponseMessage OnFriendAllRequest() => Response(MessageId.FriendAllResponse, new FriendAllResponse());
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}
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