45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using GameServer.Systems.Entity;
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using GameServer.Systems.Event;
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using Protocol;
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namespace GameServer.Controllers;
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internal class FormationController : Controller
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{
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private readonly ModelManager _modelManager;
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public FormationController(PlayerSession session, ModelManager modelManager) : base(session)
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{
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_modelManager = modelManager;
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}
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[NetEvent(MessageId.GetFormationDataRequest)]
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public ResponseMessage OnGetFormationDataRequest() => Response(MessageId.GetFormationDataResponse, new GetFormationDataResponse
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{
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Formations =
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{
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new FightFormation
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{
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CurRole = _modelManager.Formation.RoleIds[0],
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FormationId = 1,
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IsCurrent = true,
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RoleIds = { _modelManager.Formation.RoleIds },
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}
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},
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});
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[NetEvent(MessageId.UpdateFormationRequest)]
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public async Task<ResponseMessage> OnUpdateFormationRequest(UpdateFormationRequest request, EventSystem eventSystem)
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{
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_modelManager.Formation.Set([.. request.Formation.RoleIds]);
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await eventSystem.Emit(GameEventType.FormationUpdated);
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return Response(MessageId.UpdateFormationResponse, new UpdateFormationResponse
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{
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Formation = request.Formation
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});
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}
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}
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