WutheringWaves/GameServer/Network/Messages/MessageManager.cs

59 lines
1.9 KiB
C#

using GameServer.Controllers.Factory;
using Protocol;
namespace GameServer.Network.Messages;
internal delegate Task PushHandler(IServiceProvider serviceProvider, ReadOnlySpan<byte> data);
internal delegate Task<ResponseMessage> RpcHandler(IServiceProvider serviceProvider, ReadOnlySpan<byte> data);
internal class MessageManager
{
private readonly EventHandlerFactory _handlerFactory;
private readonly IServiceProvider _serviceProvider;
public MessageManager(IServiceProvider serviceProvider, EventHandlerFactory handlerFactory)
{
_handlerFactory = handlerFactory;
_serviceProvider = serviceProvider;
}
public async Task<ResponseMessage?> ExecuteRpc(MessageId messageId, ReadOnlyMemory<byte> data)
{
RpcHandler? handler = _handlerFactory.GetRpcHandler(messageId);
if (handler != null)
return await handler(_serviceProvider, data.Span);
return null;
}
public async Task<bool> HandlePush(MessageId messageId, ReadOnlyMemory<byte> data)
{
PushHandler? handler = _handlerFactory.GetPushHandler(messageId);
if (handler == null) return false;
await handler(_serviceProvider, data.Span);
return true;
}
public static void EncodeMessage(Memory<byte> buffer, BaseMessage message)
{
buffer.Span[0] = (byte)message.Type;
message.Encode(buffer);
}
public static BaseMessage DecodeMessage(ReadOnlyMemory<byte> buffer)
{
MessageType type = (MessageType)buffer.Span[0];
BaseMessage message = type switch
{
MessageType.Request => new RequestMessage(),
MessageType.Response => new ResponseMessage(),
MessageType.Push => new PushMessage(),
_ => throw new NotSupportedException("Message type not implemented: " + type)
};
message.Decode(buffer);
return message;
}
}