59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using GameServer.Systems.Entity;
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using GameServer.Systems.Entity.Component;
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using GameServer.Systems.Event;
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using Protocol;
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namespace GameServer.Controllers;
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internal class RouletteController : Controller
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{
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public RouletteController(PlayerSession session) : base(session)
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{
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// RouletteController.
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame()
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{
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await Session.Push(MessageId.ExploreToolAllNotify, new ExploreToolAllNotify
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{
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SkillList = { 3001, 3002, 1005, 1006, 1001, 1004, 1003, 1007, 1009 },
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ExploreSkill = 1001
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});
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await Session.Push(MessageId.ExploreSkillRouletteUpdateNotify, new ExploreSkillRouletteUpdateNotify
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{
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RouletteInfo =
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{
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new ExploreSkillRoulette
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{
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SkillIds = {1001, 1004, 1003, 0, 0, 0, 0, 0},
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},
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new ExploreSkillRoulette
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{
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SkillIds = {10002, 10004, 0, 0, 0, 0, 0, 0},
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}
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}
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});
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}
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[NetEvent(MessageId.VisionExploreSkillSetRequest)]
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public async Task<RpcResult> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, EventSystem eventSystem)
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{
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PlayerEntity? playerEntity = creatureController.GetPlayerEntity();
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if (playerEntity == null) return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse { ErrCode = (int)ErrorCode.PlayerNotInAnyScene });
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EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
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visionSkillComponent.SetExploreTool(request.SkillId);
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await eventSystem.Emit(GameEventType.VisionSkillChanged);
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return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse
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{
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SkillId = request.SkillId
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});
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}
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}
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