27 lines
788 B
C#
27 lines
788 B
C#
using System.Buffers.Binary;
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namespace GameServer.Network.Messages;
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internal abstract class BaseMessage
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{
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public const int LengthFieldSize = 3;
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public abstract MessageType Type { get; }
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public abstract int HeaderSize { get; }
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public uint SeqNo { get; set; }
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public ReadOnlyMemory<byte> Payload { get; set; }
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public virtual void Encode(Memory<byte> buffer)
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{
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BinaryPrimitives.WriteUInt32LittleEndian(buffer.Span[1..], SeqNo);
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Payload.CopyTo(buffer[HeaderSize..]);
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}
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public virtual void Decode(ReadOnlyMemory<byte> buffer)
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{
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SeqNo = BinaryPrimitives.ReadUInt32LittleEndian(buffer.Span[1..]);
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Payload = buffer[HeaderSize..];
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}
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public int NetworkSize => HeaderSize + Payload.Length + LengthFieldSize;
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}
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