40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using GameServer.Network.Messages;
|
|
using GameServer.Systems.Event;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace GameServer.Network.Rpc;
|
|
internal class RpcManager
|
|
{
|
|
private readonly IRpcEndPoint _endPoint;
|
|
private readonly ILogger _logger;
|
|
private readonly MessageManager _messageManager;
|
|
private readonly EventSystem _eventSystem;
|
|
|
|
public RpcManager(MessageManager messageManager, IRpcEndPoint endPoint, ILogger<RpcManager> logger, EventSystem eventSystem)
|
|
{
|
|
_endPoint = endPoint;
|
|
_logger = logger;
|
|
_messageManager = messageManager;
|
|
_eventSystem = eventSystem;
|
|
}
|
|
|
|
public async Task Execute(RequestMessage request)
|
|
{
|
|
RpcResult? result = await _messageManager.ExecuteRpc(request.MessageId, request.Payload);
|
|
if (result == null)
|
|
{
|
|
_logger.LogWarning("Rpc was not handled properly (message: {msg_id}, id: {rpc_id})", request.MessageId, request.RpcID);
|
|
return;
|
|
}
|
|
|
|
result.Response.RpcID = request.RpcID;
|
|
await _endPoint.SendRpcResult(result.Response);
|
|
|
|
foreach (GameEventType postEvent in result.PostEvents)
|
|
{
|
|
await _eventSystem.Emit(postEvent);
|
|
}
|
|
|
|
_logger.LogInformation("Rpc with id {rpc_id} was handled, return message: {msg_id}", request.RpcID, result.Response.MessageId);
|
|
}
|
|
}
|