59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Systems.Event;
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using Protocol;
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namespace GameServer.Controllers;
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internal class PlayerInfoController : Controller
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{
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public PlayerInfoController(PlayerSession session) : base(session)
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{
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// PlayerInfoController.
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame(ModelManager modelManager)
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{
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PlayerModel player = modelManager.Player;
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BasicInfoNotify basicInfo = new()
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{
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RandomSeed = 1337,
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Id = player.Id,
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Birthday = 0,
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Attributes =
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{
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.Name,
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ValueType = (int)PlayerAttrType.String,
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StringValue = player.Name
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},
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.Level,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 10
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},
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new PlayerAttr
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{
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Key = (int)PlayerAttrKey.HeadPhoto,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 1601
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}
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}
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};
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for (int i = 0; i < player.Characters.Length; i++)
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{
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basicInfo.RoleShowList.Add(new RoleShowEntry
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{
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Level = 1,
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RoleId = player.Characters[i]
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});
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}
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await Session.Push(MessageId.BasicInfoNotify, basicInfo);
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}
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}
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