21 lines
538 B
C#
21 lines
538 B
C#
using GameServer.Network;
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using GameServer.Network.Messages;
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using Google.Protobuf;
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using Protocol;
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namespace GameServer.Controllers;
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internal abstract class Controller
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{
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protected PlayerSession Session { get; }
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public Controller(PlayerSession session)
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{
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Session = session;
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}
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protected static ResponseMessage Response<TProtoBuf>(MessageId messageId, TProtoBuf protoBuf) where TProtoBuf : IMessage<TProtoBuf> => new()
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{
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MessageId = messageId,
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Payload = protoBuf.ToByteArray()
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};
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}
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