36 lines
1,013 B
C#
36 lines
1,013 B
C#
using GameServer.Controllers.Attributes;
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using GameServer.Controllers.Event;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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internal class RoleController : Controller
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{
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public RoleController(PlayerSession session) : base(session)
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{
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// RoleMessageHandler.
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame(ModelManager modelManager)
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{
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PlayerModel player = modelManager.Player;
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await Session.Push(MessageId.PbGetRoleListNotify, new PbGetRoleListNotify
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{
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RoleList =
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{
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new roleInfo
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{
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RoleId = player.CharacterId,
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Level = 1,
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}
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}
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});
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}
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[NetEvent(MessageId.RoleFavorListRequest)]
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public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
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}
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