WutheringWaves/GameServer/Controllers/RouletteController.cs

60 lines
1.7 KiB
C#

using GameServer.Controllers.Attributes;
using GameServer.Controllers.Event;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;
internal class RouletteController : Controller
{
public RouletteController(PlayerSession session) : base(session)
{
// RouletteController.
}
[GameEvent(GameEventType.EnterGame)]
public async Task OnEnterGame()
{
await Session.Push(MessageId.ExploreToolAllNotify, new ExploreToolAllNotify
{
SkillList = { 1001, 1004, 1003 },
ExploreSkill = 1001
});
await Session.Push(MessageId.ExploreSkillRouletteUpdateNotify, new ExploreSkillRouletteUpdateNotify
{
RouletteInfo =
{
new ExploreSkillRoulette
{
SkillIds = {1001, 1004, 1003, 0, 0, 0, 0, 0},
},
new ExploreSkillRoulette
{
SkillIds = {1001, 1004, 1003, 0, 0, 0, 0, 0},
}
}
});
}
[NetEvent(MessageId.VisionExploreSkillSetRequest)]
public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request)
{
await Session.Push(MessageId.VisionSkillChangeNotify, new VisionSkillChangeNotify
{
EntityId = 1,
VisionSkillInfos =
{
new VisionSkillInformation
{
SkillId = request.SkillId
}
}
});
return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse
{
SkillId = request.SkillId
});
}
}