33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using GameServer.Controllers.Event;
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using GameServer.Controllers.Factory;
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using GameServer.Controllers.Manager;
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using GameServer.Extensions;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network.Kcp;
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using GameServer.Network.Messages;
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using GameServer.Network.Rpc;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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namespace GameServer;
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internal static class Program
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{
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private static async Task Main(string[] args)
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{
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HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
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builder.Logging.AddConsole();
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builder.Services.AddControllers()
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.AddSingleton<KcpGateway>().AddScoped<PlayerSession>()
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.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
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.AddScoped<RpcManager>().AddScoped<IRpcEndPoint, RpcSessionEndPoint>()
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.AddSingleton<SessionManager>()
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.AddScoped<EventSystem>().AddScoped<ModelManager>().AddScoped<ControllerManager>()
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.AddHostedService<WWGameServer>();
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await builder.Build().RunAsync();
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}
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}
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