WutheringWaves/GameServer/Controllers/InventoryController.cs

25 lines
1,002 B
C#

using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;
internal class InventoryController : Controller
{
public InventoryController(PlayerSession session) : base(session)
{
// InventoryController.
}
[NetEvent(MessageId.NormalItemRequest)]
public ResponseMessage OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
[NetEvent(MessageId.WeaponItemRequest)]
public ResponseMessage OnWeaponItemRequest() => Response(MessageId.WeaponItemResponse, new WeaponItemResponse());
[NetEvent(MessageId.PhantomItemRequest)]
public ResponseMessage OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
[NetEvent(MessageId.ItemExchangeInfoRequest)]
public ResponseMessage OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
}