WutheringWaves/GameServer/Handlers/MessageManager.cs
2024-02-08 00:41:39 +03:00

55 lines
1.6 KiB
C#

using GameServer.Handlers.Factory;
using GameServer.Network;
using GameServer.Network.Messages;
using GameServer.Network.Packets;
using Protocol;
namespace GameServer.Handlers;
internal delegate Task MessageHandler(IServiceProvider serviceProvider, ReadOnlyMemory<byte> data);
internal class MessageManager
{
private readonly MessageHandlerFactory _handlerFactory;
private readonly IServiceProvider _serviceProvider;
public MessageManager(IServiceProvider serviceProvider, MessageHandlerFactory handlerFactory)
{
_handlerFactory = handlerFactory;
_serviceProvider = serviceProvider;
}
public async Task<bool> ProcessMessage(MessageId messageId, ReadOnlyMemory<byte> data)
{
MessageHandler? handler = _handlerFactory.GetHandler(messageId);
if (handler != null)
{
await handler(_serviceProvider, data);
return true;
}
return false;
}
public static void EncodeMessage(Memory<byte> buffer, BaseMessage message)
{
buffer.Span[0] = (byte)message.Type;
message.Encode(buffer);
}
public static BaseMessage DecodeMessage(ReadOnlyMemory<byte> buffer)
{
MessageType type = (MessageType)buffer.Span[0];
BaseMessage message = type switch
{
MessageType.Request => new RequestMessage(),
MessageType.Response => new ResponseMessage(),
MessageType.Push => new PushMessage(),
_ => throw new NotSupportedException("Message type not implemented: " + type)
};
message.Decode(buffer);
return message;
}
}