34 lines
768 B
C#
34 lines
768 B
C#
using Core.Config;
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using Protocol;
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namespace GameServer.Models;
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internal class InventoryModel
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{
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private int _itemIncrId;
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public List<WeaponItem> WeaponList { get; } = [];
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public WeaponItem? GetEquippedWeapon(int roleId)
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{
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return WeaponList.SingleOrDefault(weapon => weapon.RoleId == roleId);
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}
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public WeaponItem? GetWeaponById(int incrId)
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{
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return WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
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}
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public WeaponItem AddNewWeapon(int weaponId)
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{
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WeaponItem weapon = new()
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{
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Id = weaponId,
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IncrId = ++_itemIncrId,
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WeaponLevel = 1,
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WeaponResonLevel = 1
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};
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WeaponList.Add(weapon);
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return weapon;
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}
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}
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