struct RewardConfig {
        item_id: uint;
        amount: uint;
        unk_1: int;
}

table OnceRewardTemplate {
        reward_id: uint;
        unk_1: int;
        unk_2: int;
        unk_3: [int];
        unk_4: [int];
        reward_list: [RewardConfig];
}

table OnceRewardTemplateTb {
        data: [OnceRewardTemplate];
}
