LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/WalkieTalkie_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: WalkieTalkie
m_EditorClassIdentifier:
itemId: 7
itemName: Walkie-talkie
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 12
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1359742312399260, guid: d7137882c422e444b9f5de405248efd9, type: 2}
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requiresBattery: 1
batteryUsage: 820
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: 9eb98b045c9c52a4a99095fa44abc5cd, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: 23fad265a55acbc408566e626badecce, type: 3}
dropSFX: {fileID: 8300000, guid: be335aa01a1b6a34a8f7070b893a3e28, type: 3}
pocketSFX: {fileID: 8300000, guid: 82c18f873cd913f4889f022f2e564589, type: 3}
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throwSFX: {fileID: 0}
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syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Power button : [Q]'
- 'Send voice : [RMB]'
verticalOffset: 0.1
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 180}
rotationOffset: {x: 30.01, y: 5.9, z: 12.54}
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meshVariants: []
materialVariants: []
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