429 lines
12 KiB
C#
429 lines
12 KiB
C#
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using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class ManualCameraRenderer : NetworkBehaviour
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{
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public Camera cam;
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public CameraView[] cameraViews;
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public int cameraViewIndex;
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public bool currentCameraDisabled;
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[Space(5f)]
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public MeshRenderer mesh;
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public Material offScreenMat;
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public Material onScreenMat;
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public int materialIndex;
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private bool isScreenOn;
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public bool overrideCameraForOtherUse;
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public bool renderAtLowerFramerate;
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public float fps = 60f;
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private float elapsed;
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public PlayerControllerB targetPlayer;
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public int targetPlayerIndex;
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public Camera mapCamera;
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public Animator mapCameraAnimator;
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private bool mapCameraMaxFramerate;
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private Coroutine updateMapCameraCoroutine;
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private bool syncingTargetPlayer;
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private bool syncingSwitchScreen;
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private bool screenEnabledOnLocalClient;
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private Vector3 targetDeathPosition;
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public Transform mapCameraStationaryUI;
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public Transform shipArrowPointer;
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public GameObject shipArrowUI;
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private void Start()
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{
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if (cam == null)
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{
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cam = GetComponent<Camera>();
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}
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if (!isScreenOn)
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{
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cam.enabled = false;
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}
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targetPlayer = StartOfRound.Instance.allPlayerScripts[0];
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targetDeathPosition = new Vector3(0f, -100f, 0f);
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}
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public void SwitchScreenButton()
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{
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bool on = !isScreenOn;
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SwitchScreenOn(on);
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syncingSwitchScreen = true;
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SwitchScreenOnServerRpc(on);
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}
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public void SwitchScreenOn(bool on = true)
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{
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isScreenOn = on;
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currentCameraDisabled = !on;
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Material[] sharedMaterials = mesh.sharedMaterials;
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if (on)
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{
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sharedMaterials[materialIndex] = onScreenMat;
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mapCameraAnimator.SetTrigger("Transition");
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}
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else
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{
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sharedMaterials[materialIndex] = offScreenMat;
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}
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mesh.sharedMaterials = sharedMaterials;
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}
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[ServerRpc(RequireOwnership = false)]
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public void SwitchScreenOnServerRpc(bool on)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(1937545459u, serverRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives));
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__endSendServerRpc(ref bufferWriter, 1937545459u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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SwitchScreenOnClientRpc(on);
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}
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}
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}
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[ClientRpc]
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public void SwitchScreenOnClientRpc(bool on)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2637643520u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in on, default(FastBufferWriter.ForPrimitives));
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__endSendClientRpc(ref bufferWriter, 2637643520u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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if (syncingSwitchScreen)
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{
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syncingSwitchScreen = false;
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}
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else
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{
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SwitchScreenOn(on);
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}
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}
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}
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public void SwitchCameraView(bool switchForward = true, int switchToView = -1)
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{
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cam.enabled = false;
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cameraViewIndex = (cameraViewIndex + 1) % cameraViews.Length;
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cam = cameraViews[cameraViewIndex].camera;
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onScreenMat = cameraViews[cameraViewIndex].cameraMaterial;
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}
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public void SwitchMapCameraTargetPlayer(int syncTargetIndex = -1)
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{
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if (!isScreenOn)
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{
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if (syncTargetIndex == -1)
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{
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return;
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}
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SwitchScreenOn();
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}
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if (updateMapCameraCoroutine != null)
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{
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StopCoroutine(updateMapCameraCoroutine);
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}
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updateMapCameraCoroutine = StartCoroutine(updateMapTarget(syncTargetIndex));
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}
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private IEnumerator updateMapTarget(int syncTargetIndex = -1)
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{
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if (screenEnabledOnLocalClient)
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{
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mapCameraMaxFramerate = true;
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mapCameraAnimator.SetTrigger("Transition");
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}
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yield return new WaitForSeconds(0.035f);
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if (syncTargetIndex != -1)
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{
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targetPlayerIndex = syncTargetIndex;
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targetPlayer = StartOfRound.Instance.allPlayerScripts[syncTargetIndex];
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StartOfRound.Instance.mapScreenPlayerName.text = "MONITORING: " + targetPlayer.playerUsername;
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}
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else
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{
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int num = StartOfRound.Instance.allPlayerScripts.Length;
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string text = "";
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for (int i = 0; i < num; i++)
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{
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targetPlayerIndex = (targetPlayerIndex + 1) % num;
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targetPlayer = StartOfRound.Instance.allPlayerScripts[targetPlayerIndex];
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text = "MONITORING: " + targetPlayer.playerUsername;
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if (targetPlayer.isPlayerControlled || targetPlayer.isPlayerDead)
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{
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break;
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}
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Debug.Log($"Skipped player on map screen: {targetPlayer.isPlayerControlled}; {targetPlayer.isPlayerDead}");
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}
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StartOfRound.Instance.mapScreenPlayerName.text = text;
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syncingTargetPlayer = true;
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SwitchMapCameraTargetServerRpc(targetPlayerIndex);
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}
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mapCameraMaxFramerate = false;
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}
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[ServerRpc(RequireOwnership = false)]
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public void SwitchMapCameraTargetServerRpc(int targetIndex)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(1252373737u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, targetIndex);
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__endSendServerRpc(ref bufferWriter, 1252373737u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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SwitchMapCameraTargetClientRpc(targetIndex);
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}
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}
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}
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[ClientRpc]
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public void SwitchMapCameraTargetClientRpc(int targetIndex)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3804991398u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, targetIndex);
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__endSendClientRpc(ref bufferWriter, 3804991398u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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if (syncingTargetPlayer)
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{
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syncingTargetPlayer = false;
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}
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else
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{
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SwitchMapCameraTargetPlayer(targetIndex);
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}
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}
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}
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private void MapCameraFocusOnPosition(Vector3 pos)
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{
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if (targetPlayer.isInHangarShipRoom)
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{
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mapCamera.nearClipPlane = -0.96f;
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}
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else
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{
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mapCamera.nearClipPlane = -2.47f;
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}
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mapCamera.transform.position = new Vector3(pos.x, pos.y + 3.636f, pos.z);
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}
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private void Update()
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{
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if (GameNetworkManager.Instance.localPlayerController == null || NetworkManager.Singleton == null)
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{
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return;
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}
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if (overrideCameraForOtherUse)
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{
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if (shipArrowUI != null)
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{
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shipArrowUI.SetActive(value: false);
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}
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return;
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}
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if (cam == mapCamera)
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{
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if (targetPlayer.isPlayerDead)
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{
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if (targetPlayer.deadBody != null)
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{
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MapCameraFocusOnPosition(targetPlayer.deadBody.transform.position);
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targetDeathPosition = targetPlayer.deadBody.spawnPosition;
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}
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else
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{
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MapCameraFocusOnPosition(targetPlayer.placeOfDeath);
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}
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}
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else
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{
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MapCameraFocusOnPosition(targetPlayer.transform.position);
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}
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if (mapCameraMaxFramerate)
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{
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mapCamera.enabled = true;
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return;
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}
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}
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PlayerControllerB player = ((!GameNetworkManager.Instance.localPlayerController.isPlayerDead || !(GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null)) ? GameNetworkManager.Instance.localPlayerController : GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript);
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if (!MeetsCameraEnabledConditions(player))
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{
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screenEnabledOnLocalClient = false;
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cam.enabled = false;
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return;
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}
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if (cam == mapCamera)
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{
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if (targetPlayer != null && Vector3.Distance(targetPlayer.transform.position, StartOfRound.Instance.elevatorTransform.transform.position) > 16f && !targetPlayer.isInsideFactory)
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{
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shipArrowPointer.LookAt(StartOfRound.Instance.elevatorTransform);
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shipArrowPointer.eulerAngles = new Vector3(0f, shipArrowPointer.eulerAngles.y, 0f);
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shipArrowUI.SetActive(value: true);
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}
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else
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{
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shipArrowUI.SetActive(value: false);
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}
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}
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screenEnabledOnLocalClient = true;
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if (renderAtLowerFramerate)
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{
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cam.enabled = false;
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elapsed += Time.deltaTime;
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if (elapsed > 1f / fps)
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{
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elapsed = 0f;
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cam.Render();
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}
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}
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else
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{
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cam.enabled = true;
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}
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}
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private bool MeetsCameraEnabledConditions(PlayerControllerB player)
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{
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if (currentCameraDisabled)
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{
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return false;
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}
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if (mesh != null && !mesh.isVisible)
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{
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return false;
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}
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if (!StartOfRound.Instance.inShipPhase && (!player.isInHangarShipRoom || (!StartOfRound.Instance.shipDoorsEnabled && (StartOfRound.Instance.currentPlanetPrefab == null || !StartOfRound.Instance.currentPlanetPrefab.activeSelf))))
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{
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return false;
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}
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return true;
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}
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protected override void __initializeVariables()
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{
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base.__initializeVariables();
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}
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[RuntimeInitializeOnLoadMethod]
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internal static void InitializeRPCS_ManualCameraRenderer()
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{
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NetworkManager.__rpc_func_table.Add(1937545459u, __rpc_handler_1937545459);
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NetworkManager.__rpc_func_table.Add(2637643520u, __rpc_handler_2637643520);
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NetworkManager.__rpc_func_table.Add(1252373737u, __rpc_handler_1252373737);
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NetworkManager.__rpc_func_table.Add(3804991398u, __rpc_handler_3804991398);
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}
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private static void __rpc_handler_1937545459(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
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target.__rpc_exec_stage = __RpcExecStage.Server;
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((ManualCameraRenderer)target).SwitchScreenOnServerRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_2637643520(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
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target.__rpc_exec_stage = __RpcExecStage.Client;
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((ManualCameraRenderer)target).SwitchScreenOnClientRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_1252373737(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out int value);
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target.__rpc_exec_stage = __RpcExecStage.Server;
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((ManualCameraRenderer)target).SwitchMapCameraTargetServerRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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private static void __rpc_handler_3804991398(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
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{
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NetworkManager networkManager = target.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out int value);
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target.__rpc_exec_stage = __RpcExecStage.Client;
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((ManualCameraRenderer)target).SwitchMapCameraTargetClientRpc(value);
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target.__rpc_exec_stage = __RpcExecStage.None;
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}
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}
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protected internal override string __getTypeName()
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{
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return "ManualCameraRenderer";
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}
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}
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