LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/AudioReverbTrigger.cs

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using System.Collections;
using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
public class AudioReverbTrigger : NetworkBehaviour
{
public PlayerControllerB playerScript;
public ReverbPreset reverbPreset;
public int usePreset = -1;
[Header("CHANGE AUDIO AMBIANCE")]
public switchToAudio[] audioChanges;
private bool changingVolumes;
[Header("MISC")]
public bool elevatorTriggerForProps;
public bool setInElevatorTrigger;
public bool isShipRoom;
public bool toggleLocalFog;
public float fogEnabledAmount = 10f;
public LocalVolumetricFog localFog;
public Terrain terrainObj;
[Header("Weather and effects")]
public bool setInsideAtmosphere;
public bool insideLighting;
public int weatherEffect = -1;
public bool effectEnabled;
public bool disableAllWeather;
public bool enableCurrentLevelWeather;
private bool spectatedClientTriggered;
private IEnumerator changeVolume(AudioSource aud, float changeVolumeTo)
{
if (localFog != null)
{
float fogTarget = fogEnabledAmount;
if (!toggleLocalFog)
{
fogTarget = 200f;
}
for (int j = 0; j < 40; j++)
{
aud.volume = Mathf.Lerp(aud.volume, changeVolumeTo, (float)j / 40f);
localFog.parameters.meanFreePath = Mathf.Lerp(localFog.parameters.meanFreePath, fogTarget, (float)j / 40f);
yield return new WaitForSeconds(0.004f);
}
}
else
{
for (int j = 0; j < 40; j++)
{
aud.volume = Mathf.Lerp(aud.volume, changeVolumeTo, (float)j / 40f);
yield return new WaitForSeconds(0.004f);
}
}
playerScript.audioCoroutines.Remove(aud);
playerScript.audioCoroutines2.Remove(aud);
}
public void ChangeAudioReverbForPlayer(PlayerControllerB pScript)
{
playerScript = pScript;
if (GameNetworkManager.Instance.localPlayerController == null || playerScript.currentAudioTrigger == this || !playerScript.isPlayerControlled)
{
return;
}
if (NetworkManager.Singleton == null)
{
Debug.Log("Network manager is null");
}
if (usePreset != -1)
{
AudioReverbPresets audioReverbPresets = Object.FindObjectOfType<AudioReverbPresets>();
if (audioReverbPresets != null)
{
if (audioReverbPresets.audioPresets.Length <= usePreset)
{
Debug.LogError("The audio preset set by " + base.gameObject.name + " is not one allowed by the audioreverbpresets in the scene.");
}
else if (audioReverbPresets.audioPresets[usePreset].usePreset != -1)
{
Debug.LogError("Audio preset AudioReverbTrigger is set to call another audio preset which would crash!");
}
else
{
audioReverbPresets.audioPresets[usePreset].ChangeAudioReverbForPlayer(pScript);
}
return;
}
}
if (reverbPreset != null)
{
playerScript.reverbPreset = reverbPreset;
}
if (elevatorTriggerForProps)
{
if (playerScript.currentlyHeldObjectServer != null && playerScript.isHoldingObject)
{
playerScript.SetItemInElevator(isShipRoom, setInElevatorTrigger, playerScript.currentlyHeldObjectServer);
}
if (playerScript.playersManager.shipDoorsEnabled || setInElevatorTrigger)
{
playerScript.isInElevator = setInElevatorTrigger;
playerScript.isInHangarShipRoom = isShipRoom;
}
playerScript.playersManager.SetPlayerSafeInShip();
}
if (playerScript != GameNetworkManager.Instance.localPlayerController)
{
if (GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != playerScript)
{
playerScript.currentAudioTrigger = this;
return;
}
spectatedClientTriggered = true;
}
else
{
spectatedClientTriggered = false;
}
if (disableAllWeather)
{
TimeOfDay.Instance.DisableAllWeather();
}
else
{
if (weatherEffect != -1)
{
TimeOfDay.Instance.effects[weatherEffect].effectEnabled = effectEnabled;
}
if (enableCurrentLevelWeather && TimeOfDay.Instance.currentLevelWeather != LevelWeatherType.None)
{
TimeOfDay.Instance.effects[(int)TimeOfDay.Instance.currentLevelWeather].effectEnabled = true;
}
}
if (setInsideAtmosphere)
{
TimeOfDay.Instance.insideLighting = insideLighting;
}
PlayerControllerB playerControllerB = playerScript;
playerScript = GameNetworkManager.Instance.localPlayerController;
for (int i = 0; i < audioChanges.Length; i++)
{
AudioSource audio = audioChanges[i].audio;
if (audioChanges[i].stopAudio)
{
audio.Stop();
continue;
}
if (audioChanges[i].changeToClip != null && audio.clip != audioChanges[i].changeToClip)
{
bool flag = false;
if (audio.isPlaying)
{
flag = true;
}
audio.clip = audioChanges[i].changeToClip;
if (flag)
{
audio.Play();
}
}
else if (audioChanges[i].changeToClip == null && !audio.isPlaying && !audioChanges[i].changeAudioVolume)
{
audio.Play();
}
if (audioChanges[i].changeAudioVolume && playerScript.currentAudioTrigger != this)
{
if (playerScript.audioCoroutines.TryGetValue(audio, out var value))
{
value.StopAudioCoroutine(audio);
IEnumerator routine = changeVolume(audio, audioChanges[i].audioVolume);
StartCoroutine(routine);
}
else
{
IEnumerator enumerator = changeVolume(audio, audioChanges[i].audioVolume);
StartCoroutine(enumerator);
playerScript.audioCoroutines.Add(audio, this);
playerScript.audioCoroutines2.Add(audio, enumerator);
}
}
}
if (spectatedClientTriggered)
{
playerControllerB.currentAudioTrigger = this;
}
playerScript.currentAudioTrigger = this;
}
private void OnTriggerStay(Collider other)
{
if (elevatorTriggerForProps)
{
if (setInElevatorTrigger && other.gameObject.CompareTag("Enemy") && base.gameObject.GetComponent<Collider>().bounds.Contains(other.transform.position))
{
EnemyAICollisionDetect component = other.gameObject.GetComponent<EnemyAICollisionDetect>();
if (component != null)
{
bool flag = false;
if (component.mainScript.isInsidePlayerShip != isShipRoom)
{
flag = true;
}
component.mainScript.isInsidePlayerShip = isShipRoom;
if (flag)
{
StartOfRound.Instance.SetPlayerSafeInShip();
}
}
return;
}
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if (other.gameObject.tag.StartsWith("PlayerRagdoll"))
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{
DeadBodyInfo component2 = other.gameObject.GetComponent<DeadBodyInfo>();
if (component2 != null)
{
if (component2.attachedTo != null && component2.attachedLimb != null)
{
return;
}
component2.parentedToShip = setInElevatorTrigger;
if (component2.attachedLimb == null || component2.attachedTo == null)
{
if (setInElevatorTrigger)
{
component2.transform.SetParent(StartOfRound.Instance.elevatorTransform);
}
else
{
component2.transform.SetParent(null);
}
}
}
}
}
if (other.gameObject.CompareTag("Player") && !(GameNetworkManager.Instance.localPlayerController == null))
{
playerScript = other.gameObject.GetComponent<PlayerControllerB>();
if (!(playerScript == null) && playerScript.isPlayerControlled)
{
ChangeAudioReverbForPlayer(playerScript);
}
}
}
public void StopAudioCoroutine(AudioSource audioKey)
{
if (playerScript.audioCoroutines2.TryGetValue(audioKey, out var value))
{
StopCoroutine(value);
}
}
protected override void __initializeVariables()
{
base.__initializeVariables();
}
protected internal override string __getTypeName()
{
return "AudioReverbTrigger";
}
}