LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/PlayerLevel.cs

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2023-12-22 22:51:17 +00:00
using System;
using UnityEngine;
[Serializable]
public class PlayerLevel
{
public string levelName;
public int XPMin;
public int XPMax;
public Mesh badgeMesh;
}