LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/TerminalKeyword.cs

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2023-12-22 22:51:17 +00:00
using UnityEngine;
[CreateAssetMenu(menuName = "ScriptableObjects/TerminalKeyword", order = 3)]
public class TerminalKeyword : ScriptableObject
{
public string word;
public bool isVerb;
public CompatibleNoun[] compatibleNouns;
public TerminalNode specialKeywordResult;
[Space(5f)]
public TerminalKeyword defaultVerb;
[Space(3f)]
public bool accessTerminalObjects;
}