LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/StunGrenade_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: StunGrenade
m_EditorClassIdentifier:
itemId: 12
itemName: Stun grenade
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.05
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
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creditsWorth: 30
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lockedInDemo: 0
highestSalePercentage: 80
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minValue: 0
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spawnPrefab: {fileID: 1261903398094799, guid: 0ec03e674f52d164b9cb381ff4a88eff, type: 2}
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requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 1
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itemIcon: {fileID: 21300000, guid: c02de64ff830a81439907c77a83d25a0, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: de36e9bf9da07c648848eac9241103ec, type: 3}
dropSFX: {fileID: 8300000, guid: 111d711ee6d1a604a8d3b8b34c8b1ef0, type: 3}
pocketSFX: {fileID: 8300000, guid: d6cdefede21d4a846934fbb12b82879d, type: 3}
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saveItemVariable: 0
isDefensiveWeapon: 1
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toolTips:
- 'Use grenade : [RMB]'
verticalOffset: 0.12
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 90}
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