LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/EndOfGameStatUIElements.cs

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using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[Serializable]
public class EndOfGameStatUIElements
{
public TextMeshProUGUI quotaNumerator;
public TextMeshProUGUI quotaDenominator;
public TextMeshProUGUI[] playerNamesText;
public Image[] playerStates;
public Sprite aliveIcon;
public Sprite deceasedIcon;
public Sprite missingIcon;
public TextMeshProUGUI[] playerNotesText;
public TextMeshProUGUI gradeLetter;
public Image allPlayersDeadOverlay;
public TextMeshProUGUI penaltyAddition;
public TextMeshProUGUI penaltyTotal;
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public TextMeshProUGUI challengeCollectedText;
public TextMeshProUGUI challengeRankText;
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}