LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Cog1.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
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m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Cog1
m_EditorClassIdentifier:
itemId: 0
itemName: Large axle
spawnPositionTypes:
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- {fileID: 11400000, guid: c5310f9fc9f9ec34e8a4a8efd88d293e, type: 2}
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twoHanded: 1
twoHandedAnimation: 1
canBeGrabbedBeforeGameStart: 1
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 1
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 140
minValue: 90
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spawnPrefab: {fileID: 1237368837990299, guid: c672b26a74556ad4eb5f58c933514f02, type: 2}
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requiresBattery: 0
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itemIcon: {fileID: 21300000, guid: 1c9ddf5e1ba61644da6e21ca987b8515, type: 2}
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grabAnim: HoldLung
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: caae0d05291f0a244831d56d52b9515e, type: 3}
dropSFX: {fileID: 8300000, guid: 89ad6f301e3e0d245a4ae9996f9ce68f, type: 3}
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pocketSFX: {fileID: 0}
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syncDiscardFunction: 0
syncInteractLRFunction: 0
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips: []
verticalOffset: 0.5
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 7, y: 0, z: 0}
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meshVariants: []
materialVariants: []
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canBeInspected: 0