LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/WalkieTalkie_0.asset

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: WalkieTalkie
m_EditorClassIdentifier:
itemId: 7
itemName: Walkie-talkie
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 1
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 12
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
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spawnPrefab: {fileID: 1253994510395992, guid: 1cbc5d1d2035e31488edec03ebcb9bec, type: 2}
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requiresBattery: 1
batteryUsage: 820
automaticallySetUsingPower: 0
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itemIcon: {fileID: 21300000, guid: eea82c4680a985e40a166307de9576b5, type: 2}
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grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
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grabSFX: {fileID: 8300000, guid: d6e88bf78c92c8549b7b718676a0caf7, type: 3}
dropSFX: {fileID: 8300000, guid: 698351e0decb10444aee5718beecdc77, type: 3}
pocketSFX: {fileID: 8300000, guid: b95d01186efe98d419982cfb76dd060a, type: 3}
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throwSFX: {fileID: 0}
syncGrabFunction: 0
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syncInteractLRFunction: 1
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saveItemVariable: 0
isDefensiveWeapon: 0
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toolTips:
- 'Power button : [Q]'
- 'Send voice : [RMB]'
verticalOffset: 0.1
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floorYOffset: 0
allowDroppingAheadOfPlayer: 1
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restingRotation: {x: 0, y: 0, z: 180}
rotationOffset: {x: 30.01, y: 5.9, z: 12.54}
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meshOffset: 1
meshVariants: []
materialVariants: []
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canBeInspected: 1