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FreeSR/FreeSR.Proto/MonsterBattleInfo.cs
2024-01-27 21:06:07 +08:00

36 lines
1.3 KiB
C#

namespace FreeSR.Proto
{
using ProtoBuf;
[ProtoContract]
public class MonsterBattleInfo
{
[ProtoMember(1)] public int Mkffcdjjajn;
[ProtoMember(2)] public int MonsterId;
[ProtoMember(3)] public int Clpojopmgcp;
[ProtoMember(4)] public int Dngfcakndcf;
[ProtoMember(5)] public MonsterProperty Jmkbfhilhfa;
[ProtoMember(6)] public int Hgahokfplja;
[ProtoMember(7)] public double Libiikgngfd;
[ProtoMember(8)] public double Kaniakpndpg;
[ProtoMember(9)] public double Kfkmggmdhgp;
[ProtoMember(10)] public double Kpellgnggle;
[ProtoMember(11)] public double Dmcipfnmolc;
[ProtoMember(12)] public int StageId;
[ProtoMember(13)] public int Lmldeacdahh;
[ProtoMember(14)] public int Fkkfofcnppf;
[ProtoMember(15)] public List<AttackDamageProperty> AttackTypeDamage;
[ProtoMember(16)] public List<SkillUseProperty> SkillTimes;
[ProtoMember(17)] public int StageType;
[ProtoMember(18)] public double Olpfiiepcmk;
[ProtoMember(19)] public double DelayCumulate;
[ProtoMember(20)] public KLAFLHAHOAA Ocbmbmhenpf;
[ProtoMember(21)] public int Wave;
[ProtoMember(22)] public int Fdclnbbloja;
[ProtoMember(23)] public int Gaogjhicfia;
[ProtoMember(24)] public int Cbeabjpebjh;
[ProtoMember(25)] public MPFOFCOEFAH Bichchofbjn;
[ProtoMember(26)] public List<AJPPPGNDGKD> Knhhidggjgf;
}
}