Implement MainCityBgmConfigTemplate
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26fe9551d4
commit
7d7bd76ae8
4 changed files with 51 additions and 2 deletions
32
assets/FileCfg/MainCityBgmConfigTemplateTb.json
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32
assets/FileCfg/MainCityBgmConfigTemplateTb.json
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@ -0,0 +1,32 @@
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[
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{
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"ID": 0,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "Normal"
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},
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{
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"ID": 1001,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "Hack_Maincity"
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},
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{
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"ID": 1002,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "WorkShop_OnMission"
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},
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{
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"ID": 1003,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "SummerActivity_Ready"
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},
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{
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"ID": 1004,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "SummerActivity_Start"
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},
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{
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"ID": 1005,
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"PlayEventName": "Play_BGM_Maincity",
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"StateName": "Mission_Accomplish"
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}
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]
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12
nap_data/src/tables/main_city_bgm_config_template.rs
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12
nap_data/src/tables/main_city_bgm_config_template.rs
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@ -0,0 +1,12 @@
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use serde::Deserialize;
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template_id!(MainCityBgmConfig u32 id);
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#[derive(Deserialize, Debug)]
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#[serde(rename_all = "PascalCase")]
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pub struct MainCityBgmConfigTemplate {
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#[serde(rename = "ID")]
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pub id: MainCityBgmConfigID,
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pub play_event_name: String,
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pub state_name: String,
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}
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@ -84,6 +84,7 @@ template_tables! {
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WeaponTemplate;
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MainCityObjectTemplate;
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MainCityDefaultObjectTemplate;
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MainCityBgmConfigTemplate;
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ArchiveFileQuestTemplate;
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ArchiveBattleQuestTemplate;
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}
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@ -1,4 +1,4 @@
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use data::tables::{AvatarBaseID, SectionConfigID};
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use data::tables::{AvatarBaseID, MainCityBgmConfigID, SectionConfigID};
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use proto::*;
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use thiserror::Error;
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@ -14,6 +14,7 @@ use super::NapGameMode;
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pub struct FrontendGame {
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section_id: SectionConfigID,
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frontend_avatar_id: AvatarBaseID,
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main_city_bgm: MainCityBgmConfigID,
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scene_unit_mgr: SceneUnitManager,
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camera_x: u32,
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camera_y: u32,
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@ -30,6 +31,8 @@ pub enum FrontendGameError {
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}
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impl FrontendGame {
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const DEFAULT_BGM_ID: u32 = 1005;
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pub fn new(
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section_id: SectionConfigID,
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avatar_id: AvatarBaseID,
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@ -40,6 +43,7 @@ impl FrontendGame {
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let instance = Self {
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section_id,
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main_city_time,
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main_city_bgm: MainCityBgmConfigID::new_unchecked(Self::DEFAULT_BGM_ID),
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scene_unit_mgr: SceneUnitManager::new(section_id),
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frontend_avatar_id: avatar_id,
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camera_x: 0xFFFFFFFF,
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@ -63,9 +67,9 @@ impl NapGameMode for FrontendGame {
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Some(SceneInfo {
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scene_type: self.scene_type() as u32,
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hall_scene_info: Some(HallSceneInfo {
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main_city_bgm_id: 1005,
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section_id: self.section_id.value(),
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frontend_avatar_id: self.frontend_avatar_id.value(),
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main_city_bgm_id: self.main_city_bgm.value(),
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camera_x: self.camera_x,
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camera_y: self.camera_y,
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transform: self
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