forked from wickedwaifus/wicked-waifus-rs
submit work for now
This commit is contained in:
parent
3adf8cdc19
commit
f372bc9914
13 changed files with 306 additions and 351 deletions
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@ -138,6 +138,7 @@ json_data! {
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LevelPlayNodeData;
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LivenessTask;
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LordGym;
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ModelConfigPreload;
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MonsterDetection;
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MonsterPropertyGrowth;
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Motion;
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26
wicked-waifus-data/src/model_config_preload.rs
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26
wicked-waifus-data/src/model_config_preload.rs
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@ -0,0 +1,26 @@
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use serde::Deserialize;
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#[derive(Deserialize)]
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#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
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#[serde(rename_all = "PascalCase")]
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pub struct ModelConfigPreloadData {
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pub id: i32,
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pub actor_class_path: String,
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#[cfg(feature = "strict_json_fields")]
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pub actor_class: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub animations: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub effects: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub audios: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub meshes: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub materials: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub animation_blueprints: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub others: Vec<String>,
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}
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@ -4,8 +4,8 @@ use serde::Deserialize;
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#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
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#[serde(rename_all = "PascalCase")]
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pub struct ModelType {
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r#type: Option<String>,
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model_id: Option<i32>
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pub r#type: Option<String>,
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pub model_id: Option<i32>
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}
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#[derive(Deserialize, Debug, Clone)]
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@ -100,7 +100,6 @@ pub struct RoleInfoData {
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pub role_guide: i32,
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#[cfg(feature = "strict_json_fields")]
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pub red_dot_disable_rule: i32,
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#[cfg(feature = "strict_json_fields")]
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pub skin_damage: Vec<String>,
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#[cfg(feature = "strict_json_fields")]
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pub hide_hu_lu: bool,
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@ -26,14 +26,6 @@ const ROLE_OVERRIDES: &[(i32, &[i64])] = &[
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]),
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];
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const ROLE_BUFF_BLACKLIST: &[(i32, &[i64])] = &[
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(1407, &[
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// ciaconna's forte buffs are completely fucked to get from an algorithm and i hate kuro!
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1407900003,
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1407500040,
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]),
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];
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fn get_role_buff_overrides(role_id: i32) -> Option<&'static [i64]> {
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for &(role, buff) in ROLE_OVERRIDES {
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if role == role_id {
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@ -128,6 +120,26 @@ impl BufManager {
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})
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.collect::<Vec<_>>()
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}
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pub fn create_buff(&mut self, origin_id: i64, buff_id: i64) -> FightBuffInformation {
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let mut buff = FightBuffInformation {
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handle_id: 0,
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buff_id,
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level: 1,
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stack_count: 1,
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instigator_id: origin_id,
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entity_id: origin_id,
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apply_type: 0,
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duration: -1f32,
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left_duration: -1f32,
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context: vec![],
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is_active: true,
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server_id: 0,
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message_id: 0,
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};
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self.create(&mut buff);
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buff
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}
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}
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impl Default for BufManager {
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@ -108,11 +108,15 @@ impl WorldEntity {
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self.components.remove(&entity_id).is_some() && self.entity_manager.remove(entity_id)
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}
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pub fn active_entity_empty(&self) -> bool {
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self.entity_manager.active_entity_empty()
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pub fn get_all_entity_ids(&mut self) -> Vec<i32> {
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self.entity_manager.get_all_entity_id()
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}
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pub fn generate_role_permanent_buffs(&mut self, entity_id: i32, role_id: i32) -> Vec<FightBuffInformation> {
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self.buff_manager.create_permanent_buffs(entity_id as i64, role_id)
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}
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pub fn create_buff(&mut self, entity_id: i32, buff_id: i64) -> FightBuffInformation {
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self.buff_manager.create_buff(entity_id as i64, buff_id)
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}
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}
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@ -160,38 +160,38 @@ fn handle_damage_execute_request(
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..Default::default()
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}),
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));
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if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
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.0
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.unwrap()
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.attr_map
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.get(&EAttributeType::Life)
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{
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let updated_value = match value - damage >= 0 {
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true => value - damage,
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false => 0,
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};
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receive_pack.data.push(create_combat_notify(
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CombatCommon {
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entity_id: request.target_entity_id,
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..Default::default()
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},
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combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
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id: request.target_entity_id,
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attributes: vec![GameplayAttributeData {
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current_value: updated_value,
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value_increment: updated_value,
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attribute_type: EAttributeType::Life.into(),
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}],
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}),
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));
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if updated_value == 0 {
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world_util::remove_entity(
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player,
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request.target_entity_id,
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ERemoveEntityType::HpIsZero,
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);
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}
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}
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// if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
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// .0
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// .unwrap()
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// .attr_map
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// .get(&EAttributeType::Life)
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// {
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// let updated_value = match value - damage >= 0 {
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// true => value - damage,
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// false => 0,
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// };
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// receive_pack.data.push(create_combat_notify(
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// CombatCommon {
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// entity_id: request.target_entity_id,
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// ..Default::default()
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// },
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// combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
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// id: request.target_entity_id,
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// attributes: vec![GameplayAttributeData {
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// current_value: updated_value,
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// value_increment: updated_value,
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// attribute_type: EAttributeType::Life.into(),
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// }],
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// }),
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// ));
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// if updated_value == 0 {
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// world_util::remove_entity(
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// player,
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// request.target_entity_id,
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// ERemoveEntityType::HpIsZero,
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// );
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// }
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// }
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response.error_code = ErrorCode::Success.into();
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}
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@ -59,7 +59,7 @@ macro_rules! handle_request {
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return;
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};
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tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
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// tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
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let mut response = ::wicked_waifus_protocol::$($inner_package::)?[<$name Response>]::default();
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[<on_ $($inner_package:snake _)? $name:snake _request>](player, request, &mut response);
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@ -7,9 +7,12 @@ use wicked_waifus_protocol::{
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RoleShowListUpdateResponse, UpdateFormationRequest, UpdateFormationResponse,
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};
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use crate::logic::ecs::world;
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use crate::logic::player::Player;
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use crate::logic::role::{Role, RoleFormation};
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use crate::logic::utils::world_util::summon_concomitant;
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use crate::logic::utils::world_util::{add_player_entities, summon_concomitant};
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use crate::query_components;
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use crate::logic::ecs::component::ComponentContainer;
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pub fn on_role_show_list_update_request(
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player: &mut Player,
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@ -58,6 +61,22 @@ pub fn on_update_formation_request(
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let cur_role = formation.cur_role;
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let is_current = formation.is_current;
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// update all formation and check formation_list
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player
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.formation_list
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.entry(formation_id)
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.and_modify(|r| {
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r.cur_role = formation.cur_role;
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r.role_ids = formation.role_ids.clone();
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r.is_current = is_current;
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})
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.or_insert(RoleFormation {
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id: formation_id,
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cur_role: formation.cur_role,
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role_ids: formation.role_ids.clone(),
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is_current,
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});
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if is_current {
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// update player current formation id
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player.cur_formation_id = formation_id;
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@ -74,11 +93,16 @@ pub fn on_update_formation_request(
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}
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if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
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let removed_entities: Vec<i64> = old_formation
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let mut removed_entities: Vec<i64> = old_formation
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.role_ids
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.iter()
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.map(|&role_id| world.get_entity_id(role_id))
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.collect();
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for id in removed_entities.clone() {
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if let (Some(concomitant),) = query_components!(world, id, Concomitant) {
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removed_entities.extend(concomitant.custom_entity_ids.clone());
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};
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}
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removed_entities.iter().for_each(|&entity_id| {
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world.remove_entity(entity_id as i32);
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});
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@ -88,16 +112,7 @@ pub fn on_update_formation_request(
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));
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}
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let added_roles: Vec<Role> = formation
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.role_ids
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.iter()
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.map(|&role_id| Role::new(role_id))
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.collect();
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if !added_roles.is_empty() {
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// add new role entities
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player.notify(player.build_player_entity_add_notify(added_roles, world));
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}
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player.build_player_entity_add_notify(world);
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// send update group formation notify
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player.notify(player.build_update_group_formation_notify(
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@ -112,22 +127,6 @@ pub fn on_update_formation_request(
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response.formation = Some(formation.clone());
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}
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// update all formation and check formation_list
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player
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.formation_list
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.entry(formation_id)
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.and_modify(|r| {
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r.cur_role = formation.cur_role;
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r.role_ids = formation.role_ids.clone();
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r.is_current = is_current;
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})
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.or_insert(RoleFormation {
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id: formation_id,
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cur_role: formation.cur_role,
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role_ids: formation.role_ids,
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is_current,
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});
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}
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player.notify(player.build_update_formation_notify());
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@ -9,11 +9,11 @@ use wicked_waifus_protocol::message::Message;
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use wicked_waifus_protocol::player_attr::Value;
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use wicked_waifus_protocol::{
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AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
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ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
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EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
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ControlInfoNotify, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
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EntityRemoveInfo, EntityRemoveNotify,
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FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
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GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
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LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MapUnlockFieldNotify,
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LevelPlayInfoNotify, LivingStatus, MailInfosNotify,
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MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
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MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
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PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
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@ -24,11 +24,12 @@ use wicked_waifus_protocol::{
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};
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use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
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use super::ecs::component::ComponentContainer;
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use super::utils::world_util::add_player_entities;
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use super::{
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ecs::world::World,
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role::{Role, RoleFormation},
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};
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use crate::logic::components::RoleSkin;
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use crate::logic::ecs::world::WorldEntity;
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use crate::logic::player::basic_info::PlayerBasicInfo;
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use crate::logic::player::explore_tools::ExploreTools;
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@ -46,15 +47,8 @@ use crate::logic::player::player_mc_element::PlayerMcElement;
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use crate::logic::player::player_month_card::PlayerMonthCard;
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use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
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use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
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use crate::logic::{
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components::{
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Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
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Position, Visibility, VisionSkill, SoarWingSkin
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},
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ecs::component::ComponentContainer,
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};
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use crate::session::Session;
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use crate::{config, create_player_entity_pb, query_components};
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use crate::{config, query_components};
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use crate::logic::player::Element::Spectro;
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mod basic_info;
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@ -358,16 +352,8 @@ impl Player {
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}
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}
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pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>, world: &mut WorldEntity) -> EntityAddNotify {
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create_player_entity_pb!(
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role_list,
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self.basic_info.cur_map_id,
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self,
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self.basic_info.id,
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self.location.position.clone(),
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self.explore_tools,
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world
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)
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pub fn build_player_entity_add_notify(&self, world: &mut WorldEntity) {
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add_player_entities(self, self.formation_list.get(&self.cur_formation_id).unwrap(), Some(world))
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}
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pub fn build_player_entity_remove_notify(
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@ -403,8 +389,7 @@ impl Player {
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.iter()
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.map(|&role_id| {
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let entity_id = world.get_entity_id(role_id);
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let _role_skin =
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query_components!(world, entity_id, RoleSkin).0.unwrap();
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let _role_skin = query_components!(world, entity_id, RoleSkin).0.unwrap();
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FightRoleInfo {
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role_id,
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entity_id: world.get_entity_id(role_id),
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|
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@ -160,10 +160,10 @@ impl Role {
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// TODO: Integrity check, value has to be between 0 and max
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base_stats.life = base_stats.life_max;
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base_stats.energy = base_stats.energy_max;
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base_stats.special_energy_1 = base_stats.special_energy_1_max;
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base_stats.special_energy_2 = base_stats.special_energy_2_max;
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base_stats.special_energy_3 = base_stats.special_energy_3_max;
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base_stats.special_energy_4 = base_stats.special_energy_4_max;
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base_stats.special_energy_1 = self.special_energy_1;
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base_stats.special_energy_2 = self.special_energy_2;
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base_stats.special_energy_3 = self.special_energy_3;
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base_stats.special_energy_4 = self.special_energy_4;
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base_stats.element_energy = base_stats.element_energy_max;
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base_stats
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}
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|
|
|
@ -169,8 +169,7 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
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.world
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.borrow_mut()
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.set_in_world_player_data(player.build_in_world_player());
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world_util::add_player_entities(&player);
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world_util::add_player_entities(&player, player.formation_list.get(&player.cur_formation_id).unwrap(), None);
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let scene_info = world_util::build_scene_information(&player);
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player.notify(SilenceNpcNotify::default());
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|
@ -237,10 +236,14 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
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return;
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};
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let _ = state.worlds.remove(&player_id);
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let removed_world = state.worlds.remove(&player_id).unwrap();
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let mut removed_world_ref = removed_world.borrow_mut();
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let world = removed_world_ref.get_mut_world_entity();
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for entity_id in world.get_all_entity_ids() {
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world.remove_entity(entity_id);
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}
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// TODO: kick co-op players from removed world
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// TODO: Remove all entities
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player_save_task::push(
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player_id,
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player.borrow().build_save_data(),
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|
|
|
@ -5,7 +5,7 @@ use wicked_waifus_protocol::{
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use wicked_waifus_data::pb_components::ComponentsData;
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use wicked_waifus_data::{
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base_property_data, blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
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base_property_data, blueprint_config_data, summon_cfg_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
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};
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use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
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@ -13,6 +13,7 @@ use crate::logic::ecs::entity::{Entity, EntityBuilder};
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use crate::logic::ecs::world::{World, WorldEntity};
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use crate::logic::math::Transform;
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use crate::logic::player::Player;
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use crate::logic::role::RoleFormation;
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use crate::logic::utils::growth_utils::get_monster_props_by_level;
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use crate::logic::utils::{entity_serializer, tag_utils};
|
||||
use crate::logic::{
|
||||
|
@ -24,35 +25,13 @@ use crate::logic::{
|
|||
};
|
||||
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
|
||||
|
||||
use crate::{query_components, query_with};
|
||||
use crate::query_with;
|
||||
|
||||
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg: &wicked_waifus_data::SummonCfgData, cur_summon_id: i32) -> Entity {
|
||||
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, template_cfg: &wicked_waifus_data::TemplateConfigData, cur_summon_id: i32) -> (Entity, Vec<i64>) {
|
||||
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
|
||||
|
||||
for buff_id in &summon_cfg.born_buff_id {
|
||||
concomitant_buffs
|
||||
.push(FightBuffInformation {
|
||||
handle_id: 1,
|
||||
buff_id: *buff_id,
|
||||
level: 1,
|
||||
stack_count: 1,
|
||||
instigator_id: 0,
|
||||
entity_id: 0,
|
||||
apply_type: 0,
|
||||
duration: -1.0,
|
||||
left_duration: -1.0,
|
||||
context: vec![],
|
||||
is_active: true,
|
||||
server_id: 1,
|
||||
message_id: 1,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
let template_config = template_config_data::get(&summon_cfg.blueprint_type).unwrap();
|
||||
let concomitant_config_id = template_config.id;
|
||||
tracing::info!("Adding Concomitant with id: {}", concomitant_config_id);
|
||||
let con_buffs = concomitant_buffs.clone();
|
||||
let summon_cfg = summon_cfg_data::get(&template_cfg.blueprint_type).unwrap();
|
||||
let concomitant_config_id = template_cfg.id;
|
||||
|
||||
let con_entity = world.create_entity(
|
||||
cur_summon_id,
|
||||
|
@ -60,7 +39,13 @@ pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg:
|
|||
player.basic_info.cur_map_id,
|
||||
);
|
||||
|
||||
world
|
||||
for buff_id in &summon_cfg.born_buff_id {
|
||||
concomitant_buffs.push(world.create_buff(cur_summon_id, *buff_id));
|
||||
}
|
||||
|
||||
tracing::info!("Adding Concomitant with id: {} and buffs {:#?}", concomitant_config_id, concomitant_buffs);
|
||||
|
||||
(world
|
||||
.create_builder(con_entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Monster,
|
||||
|
@ -84,249 +69,190 @@ pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg:
|
|||
}))
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
base_property_data::iter()
|
||||
.find(|d| d.id == template_config.components_data.attribute_component.clone().unwrap().property_id.unwrap())
|
||||
.find(|d| d.id == template_cfg.components_data.attribute_component.clone().unwrap().property_id.unwrap())
|
||||
.unwrap(),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: con_buffs, ..Default::default() }))
|
||||
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: concomitant_buffs, ..Default::default() }))
|
||||
.with(ComponentContainer::Summoner(Summoner {
|
||||
summon_cfg_id: summon_cfg.id,
|
||||
summon_skill_id: 0,
|
||||
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
|
||||
}))
|
||||
.build()
|
||||
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: 3 }))
|
||||
.build(), summon_cfg.born_buff_id.clone())
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! create_player_entity_pb {
|
||||
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
|
||||
use $crate::logic::components::Concomitant;
|
||||
use $crate::logic::utils::world_util::summon_concomitant;
|
||||
|
||||
let current_formation = $player
|
||||
.formation_list
|
||||
.get(&$player.cur_formation_id)
|
||||
.unwrap();
|
||||
let cur_role_id = current_formation.cur_role;
|
||||
|
||||
let mut pbs = Vec::new();
|
||||
|
||||
for role in $role_list {
|
||||
let role_id: i32 = role.role_id;
|
||||
let entity =
|
||||
$world.create_entity(role.role_id, EEntityType::Player.into(), $cur_map_id);
|
||||
let fight_buff_infos = $world.generate_role_permanent_buffs(entity.entity_id, role_id);
|
||||
|
||||
let buffs = FightBuff {
|
||||
fight_buff_infos,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// TODO: add actual weapon switching and remove this! - rabby
|
||||
let equip_weapon = match role.role_id {
|
||||
1409 => 21020056, // cartethyia
|
||||
1207 => 21010036, // lupa
|
||||
1301 => 21010036,
|
||||
_ => role.equip_weapon,
|
||||
};
|
||||
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
let mut summon_id = 1000;
|
||||
|
||||
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
|
||||
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
|
||||
x.to_string().starts_with(&role.role_id.to_string())
|
||||
})
|
||||
}) {
|
||||
let concomitant = summon_concomitant($player, $world, summon_cfg, summon_id);
|
||||
summon_id += 1;
|
||||
concomitants.push(concomitant.entity_id.into());
|
||||
|
||||
let pb = EntityPb {
|
||||
id: summon_id as i64,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
pbs.push(pb);
|
||||
}
|
||||
|
||||
let entity = $world
|
||||
.create_builder(entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(
|
||||
PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Player,
|
||||
},
|
||||
))
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
camp: 0,
|
||||
config_id: role.role_id,
|
||||
config_type: EntityConfigType::Character,
|
||||
entity_type: EEntityType::Player.into(),
|
||||
entity_state: EntityState::Default,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
|
||||
.with(ComponentContainer::Position(Position($position)))
|
||||
.with(ComponentContainer::Visibility(Visibility {
|
||||
is_visible: role.role_id == cur_role_id,
|
||||
is_actor_visible: true,
|
||||
}))
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
&role.get_base_properties(),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::Equip(Equip {
|
||||
weapon_id: equip_weapon,
|
||||
weapon_breach_level: 90,
|
||||
}))
|
||||
.with(ComponentContainer::VisionSkill(VisionSkill {
|
||||
skill_id: $explore_tools.active_explore_skill,
|
||||
}))
|
||||
.with(ComponentContainer::RoleSkin(RoleSkin {
|
||||
skin_id: role.skin_id,
|
||||
}))
|
||||
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
|
||||
skin_id: 84000001,
|
||||
}))
|
||||
.with(ComponentContainer::FightBuff(buffs))
|
||||
.with(ComponentContainer::Concomitant(Concomitant {
|
||||
vision_entity_id: 0,
|
||||
custom_entity_ids: concomitants,
|
||||
phantom_role_id: 0
|
||||
}))
|
||||
.build();
|
||||
|
||||
let mut pb = EntityPb {
|
||||
id: entity.entity_id as i64,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
$world
|
||||
.get_entity_components(entity.entity_id)
|
||||
.into_iter()
|
||||
.for_each(|comp| comp.set_pb_data(&mut pb));
|
||||
pbs.push(pb);
|
||||
}
|
||||
|
||||
EntityAddNotify {
|
||||
entity_pbs: pbs,
|
||||
remove_tag_ids: true,
|
||||
}
|
||||
}};
|
||||
}
|
||||
|
||||
pub fn add_player_entities(player: &Player) {
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
|
||||
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
|
||||
|
||||
let role_vec = current_formation
|
||||
fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut WorldEntity) {
|
||||
let role_vec = formation
|
||||
.role_ids
|
||||
.iter()
|
||||
.map(|role_id| player.role_list.get(role_id).unwrap())
|
||||
.collect::<Vec<_>>();
|
||||
let cur_role_id = current_formation.cur_role;
|
||||
|
||||
if world.active_entity_empty() {
|
||||
for role in role_vec {
|
||||
let entity = world.create_entity(
|
||||
role.role_id,
|
||||
EEntityType::Player.into(),
|
||||
player.basic_info.cur_map_id,
|
||||
);
|
||||
tracing::info!("adding player entity for formation {:#?}", formation.role_ids);
|
||||
let cur_role_id = formation.cur_role;
|
||||
|
||||
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
|
||||
let buf_manager = FightBuff {
|
||||
fight_buff_infos,
|
||||
list_buff_effect_cd: vec![]
|
||||
};
|
||||
let mut pbs = Vec::new();
|
||||
|
||||
// TODO: add actual weapon switching and remove this! - rabby
|
||||
let equip_weapon = match role.role_id {
|
||||
1409 => 21020056, // cartethyia
|
||||
1207 => 21010036, // lupa
|
||||
1301 => 21010036,
|
||||
_ => role.equip_weapon,
|
||||
};
|
||||
for role in role_vec {
|
||||
let entity = world.create_entity(
|
||||
role.role_id,
|
||||
EEntityType::Player.into(),
|
||||
player.basic_info.cur_map_id,
|
||||
);
|
||||
|
||||
let mut fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
|
||||
|
||||
// TODO: add actual weapon switching and remove this! - rabby
|
||||
let equip_weapon = match role.role_id {
|
||||
1409 => 21020056, // cartethyia
|
||||
1207 => 21010036, // lupa
|
||||
1301 => 21010036,
|
||||
_ => role.equip_weapon,
|
||||
};
|
||||
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
let mut concom_pbs = Vec::new();
|
||||
|
||||
let role_data = wicked_waifus_data::role_info_data::iter().find(|r| r.id == role.role_id).unwrap();
|
||||
if let Some(skin_damage_first) = role_data.skin_damage.first() {
|
||||
let role_name = skin_damage_first.as_str()
|
||||
.split('/').next_back()
|
||||
.and_then(|s| s.strip_prefix("DA_"))
|
||||
.and_then(|s| s.split('_').next()).unwrap();
|
||||
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
let mut summon_id = 1000;
|
||||
|
||||
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
|
||||
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
|
||||
x.to_string().starts_with(&role.role_id.to_string())
|
||||
})
|
||||
for model_config in wicked_waifus_data::model_config_preload_data::iter().filter(|cfg| {
|
||||
cfg.actor_class_path.starts_with("/Game/Aki/Character/Monster/Summon/") && cfg.actor_class_path.contains(role_name)
|
||||
}) {
|
||||
let concomitant = summon_concomitant(player, world, summon_cfg, summon_id);
|
||||
let template_cfg = wicked_waifus_data::template_config_data::iter().find(|cfg| {
|
||||
let template_model_component = cfg.1.components_data.model_component.clone();
|
||||
template_model_component.is_some()
|
||||
&&
|
||||
template_model_component.clone().unwrap().model_type.unwrap().model_id.is_some()
|
||||
&&
|
||||
template_model_component.unwrap().model_type.unwrap().model_id.unwrap() == model_config.id
|
||||
}).unwrap().1;
|
||||
|
||||
let (concomitant, buffs) = summon_concomitant(player, world, template_cfg, summon_id);
|
||||
let mut pb = EntityPb {
|
||||
id: summon_id as i64,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
for buff_id in buffs {
|
||||
fight_buff_infos.push(world.create_buff(entity.entity_id, buff_id));
|
||||
}
|
||||
|
||||
world
|
||||
.get_entity_components(summon_id)
|
||||
.into_iter()
|
||||
.for_each(|comp| comp.set_pb_data(&mut pb));
|
||||
concom_pbs.push(pb);
|
||||
summon_id += 1;
|
||||
concomitants.push(concomitant.entity_id.into());
|
||||
}
|
||||
|
||||
let entity = world
|
||||
.create_builder(entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(
|
||||
PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Player,
|
||||
},
|
||||
))
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
camp: 0,
|
||||
config_id: role.role_id,
|
||||
config_type: EntityConfigType::Character,
|
||||
entity_type: EEntityType::Player,
|
||||
entity_state: EntityState::Default,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
|
||||
player.basic_info.id,
|
||||
)))
|
||||
.with(ComponentContainer::Position(Position(
|
||||
player.location.position.clone(),
|
||||
)))
|
||||
.with(ComponentContainer::Visibility(Visibility {
|
||||
is_visible: role.role_id == cur_role_id,
|
||||
is_actor_visible: true,
|
||||
}))
|
||||
// TODO: from role
|
||||
// TODO: Check if role has hardness or rage_mode
|
||||
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
&role.get_base_properties(),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::Equip(Equip {
|
||||
weapon_id: equip_weapon,
|
||||
weapon_breach_level: 0, // TODO: store this too
|
||||
}))
|
||||
.with(ComponentContainer::VisionSkill(VisionSkill {
|
||||
skill_id: player.explore_tools.active_explore_skill,
|
||||
}))
|
||||
.with(ComponentContainer::RoleSkin(RoleSkin {
|
||||
skin_id: role.skin_id,
|
||||
}))
|
||||
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
|
||||
skin_id: 84000001,
|
||||
}))
|
||||
.with(ComponentContainer::FightBuff(buf_manager))
|
||||
.with(ComponentContainer::Concomitant(Concomitant {
|
||||
vision_entity_id: 0,
|
||||
custom_entity_ids: concomitants,
|
||||
phantom_role_id: 0
|
||||
}))
|
||||
.build();
|
||||
|
||||
tracing::debug!(
|
||||
"created player entity, id: {}, role_id: {}",
|
||||
entity.entity_id,
|
||||
role.role_id
|
||||
);
|
||||
player.notify(EntityAddNotify {
|
||||
entity_pbs: concom_pbs,
|
||||
remove_tag_ids: true,
|
||||
});
|
||||
}
|
||||
fight_buff_infos.dedup_by(|x, z| x.buff_id == z.buff_id);
|
||||
|
||||
let buf_manager = FightBuff {
|
||||
fight_buff_infos,
|
||||
list_buff_effect_cd: vec![]
|
||||
};
|
||||
|
||||
let entity = world
|
||||
.create_builder(entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(
|
||||
PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Player,
|
||||
},
|
||||
))
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
camp: 0,
|
||||
config_id: role.role_id,
|
||||
config_type: EntityConfigType::Character,
|
||||
entity_type: EEntityType::Player,
|
||||
entity_state: EntityState::Default,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
|
||||
player.basic_info.id,
|
||||
)))
|
||||
.with(ComponentContainer::Position(Position(
|
||||
player.location.position.clone(),
|
||||
)))
|
||||
.with(ComponentContainer::Visibility(Visibility {
|
||||
is_visible: role.role_id == cur_role_id,
|
||||
is_actor_visible: true,
|
||||
}))
|
||||
// TODO: from role
|
||||
// TODO: Check if role has hardness or rage_mode
|
||||
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
&role.get_base_properties(),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::Equip(Equip {
|
||||
weapon_id: equip_weapon,
|
||||
weapon_breach_level: 0, // TODO: store this too
|
||||
}))
|
||||
.with(ComponentContainer::VisionSkill(VisionSkill {
|
||||
skill_id: player.explore_tools.active_explore_skill,
|
||||
}))
|
||||
.with(ComponentContainer::RoleSkin(RoleSkin {
|
||||
skin_id: role.skin_id,
|
||||
}))
|
||||
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
|
||||
skin_id: 84000001,
|
||||
}))
|
||||
.with(ComponentContainer::FightBuff(buf_manager))
|
||||
.with(ComponentContainer::Concomitant(Concomitant {
|
||||
vision_entity_id: 0,
|
||||
custom_entity_ids: concomitants,
|
||||
phantom_role_id: 0
|
||||
}))
|
||||
.build();
|
||||
|
||||
let mut pb = EntityPb {
|
||||
id: entity.entity_id as i64,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
world
|
||||
.get_entity_components(entity.entity_id)
|
||||
.into_iter()
|
||||
.for_each(|comp| comp.set_pb_data(&mut pb));
|
||||
pbs.push(pb);
|
||||
|
||||
tracing::debug!(
|
||||
"created player entity, id: {}, role_id: {}",
|
||||
entity.entity_id,
|
||||
role.role_id
|
||||
);
|
||||
}
|
||||
|
||||
player.notify(EntityAddNotify {
|
||||
entity_pbs: pbs,
|
||||
remove_tag_ids: true,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn add_player_entities(player: &Player, formation: &RoleFormation, possible_world: Option<&mut WorldEntity>) {
|
||||
match possible_world {
|
||||
Some(world) => add_player_entity(player, formation, world),
|
||||
None => {
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
add_player_entity(player, formation, world_ref.get_mut_world_entity())
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn build_scene_information(player: &Player) -> SceneInformation {
|
||||
|
|
Loading…
Reference in a new issue