submit work for now

This commit is contained in:
RabbyDevs 2025-05-20 04:10:52 +03:00
parent 3adf8cdc19
commit f372bc9914
13 changed files with 306 additions and 351 deletions

View file

@ -138,6 +138,7 @@ json_data! {
LevelPlayNodeData;
LivenessTask;
LordGym;
ModelConfigPreload;
MonsterDetection;
MonsterPropertyGrowth;
Motion;

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@ -0,0 +1,26 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelConfigPreloadData {
pub id: i32,
pub actor_class_path: String,
#[cfg(feature = "strict_json_fields")]
pub actor_class: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animations: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub audios: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub meshes: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub materials: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animation_blueprints: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub others: Vec<String>,
}

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@ -4,8 +4,8 @@ use serde::Deserialize;
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelType {
r#type: Option<String>,
model_id: Option<i32>
pub r#type: Option<String>,
pub model_id: Option<i32>
}
#[derive(Deserialize, Debug, Clone)]

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@ -100,7 +100,6 @@ pub struct RoleInfoData {
pub role_guide: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub skin_damage: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub hide_hu_lu: bool,

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@ -26,14 +26,6 @@ const ROLE_OVERRIDES: &[(i32, &[i64])] = &[
]),
];
const ROLE_BUFF_BLACKLIST: &[(i32, &[i64])] = &[
(1407, &[
// ciaconna's forte buffs are completely fucked to get from an algorithm and i hate kuro!
1407900003,
1407500040,
]),
];
fn get_role_buff_overrides(role_id: i32) -> Option<&'static [i64]> {
for &(role, buff) in ROLE_OVERRIDES {
if role == role_id {
@ -128,6 +120,26 @@ impl BufManager {
})
.collect::<Vec<_>>()
}
pub fn create_buff(&mut self, origin_id: i64, buff_id: i64) -> FightBuffInformation {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
entity_id: origin_id,
apply_type: 0,
duration: -1f32,
left_duration: -1f32,
context: vec![],
is_active: true,
server_id: 0,
message_id: 0,
};
self.create(&mut buff);
buff
}
}
impl Default for BufManager {

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@ -108,11 +108,15 @@ impl WorldEntity {
self.components.remove(&entity_id).is_some() && self.entity_manager.remove(entity_id)
}
pub fn active_entity_empty(&self) -> bool {
self.entity_manager.active_entity_empty()
pub fn get_all_entity_ids(&mut self) -> Vec<i32> {
self.entity_manager.get_all_entity_id()
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i32, role_id: i32) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id as i64, role_id)
}
pub fn create_buff(&mut self, entity_id: i32, buff_id: i64) -> FightBuffInformation {
self.buff_manager.create_buff(entity_id as i64, buff_id)
}
}

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@ -160,38 +160,38 @@ fn handle_damage_execute_request(
..Default::default()
}),
));
if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
.0
.unwrap()
.attr_map
.get(&EAttributeType::Life)
{
let updated_value = match value - damage >= 0 {
true => value - damage,
false => 0,
};
receive_pack.data.push(create_combat_notify(
CombatCommon {
entity_id: request.target_entity_id,
..Default::default()
},
combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
id: request.target_entity_id,
attributes: vec![GameplayAttributeData {
current_value: updated_value,
value_increment: updated_value,
attribute_type: EAttributeType::Life.into(),
}],
}),
));
if updated_value == 0 {
world_util::remove_entity(
player,
request.target_entity_id,
ERemoveEntityType::HpIsZero,
);
}
}
// if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
// .0
// .unwrap()
// .attr_map
// .get(&EAttributeType::Life)
// {
// let updated_value = match value - damage >= 0 {
// true => value - damage,
// false => 0,
// };
// receive_pack.data.push(create_combat_notify(
// CombatCommon {
// entity_id: request.target_entity_id,
// ..Default::default()
// },
// combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
// id: request.target_entity_id,
// attributes: vec![GameplayAttributeData {
// current_value: updated_value,
// value_increment: updated_value,
// attribute_type: EAttributeType::Life.into(),
// }],
// }),
// ));
// if updated_value == 0 {
// world_util::remove_entity(
// player,
// request.target_entity_id,
// ERemoveEntityType::HpIsZero,
// );
// }
// }
response.error_code = ErrorCode::Success.into();
}

View file

@ -59,7 +59,7 @@ macro_rules! handle_request {
return;
};
tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
// tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
let mut response = ::wicked_waifus_protocol::$($inner_package::)?[<$name Response>]::default();
[<on_ $($inner_package:snake _)? $name:snake _request>](player, request, &mut response);

View file

@ -7,9 +7,12 @@ use wicked_waifus_protocol::{
RoleShowListUpdateResponse, UpdateFormationRequest, UpdateFormationResponse,
};
use crate::logic::ecs::world;
use crate::logic::player::Player;
use crate::logic::role::{Role, RoleFormation};
use crate::logic::utils::world_util::summon_concomitant;
use crate::logic::utils::world_util::{add_player_entities, summon_concomitant};
use crate::query_components;
use crate::logic::ecs::component::ComponentContainer;
pub fn on_role_show_list_update_request(
player: &mut Player,
@ -58,6 +61,22 @@ pub fn on_update_formation_request(
let cur_role = formation.cur_role;
let is_current = formation.is_current;
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids.clone(),
is_current,
});
if is_current {
// update player current formation id
player.cur_formation_id = formation_id;
@ -74,11 +93,16 @@ pub fn on_update_formation_request(
}
if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
let removed_entities: Vec<i64> = old_formation
let mut removed_entities: Vec<i64> = old_formation
.role_ids
.iter()
.map(|&role_id| world.get_entity_id(role_id))
.collect();
for id in removed_entities.clone() {
if let (Some(concomitant),) = query_components!(world, id, Concomitant) {
removed_entities.extend(concomitant.custom_entity_ids.clone());
};
}
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
@ -88,16 +112,7 @@ pub fn on_update_formation_request(
));
}
let added_roles: Vec<Role> = formation
.role_ids
.iter()
.map(|&role_id| Role::new(role_id))
.collect();
if !added_roles.is_empty() {
// add new role entities
player.notify(player.build_player_entity_add_notify(added_roles, world));
}
player.build_player_entity_add_notify(world);
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
@ -112,22 +127,6 @@ pub fn on_update_formation_request(
response.formation = Some(formation.clone());
}
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids,
is_current,
});
}
player.notify(player.build_update_formation_notify());

View file

@ -9,11 +9,11 @@ use wicked_waifus_protocol::message::Message;
use wicked_waifus_protocol::player_attr::Value;
use wicked_waifus_protocol::{
AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
ControlInfoNotify, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityRemoveInfo, EntityRemoveNotify,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MapUnlockFieldNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify,
MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
@ -24,11 +24,12 @@ use wicked_waifus_protocol::{
};
use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
use super::ecs::component::ComponentContainer;
use super::utils::world_util::add_player_entities;
use super::{
ecs::world::World,
role::{Role, RoleFormation},
};
use crate::logic::components::RoleSkin;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::player::basic_info::PlayerBasicInfo;
use crate::logic::player::explore_tools::ExploreTools;
@ -46,15 +47,8 @@ use crate::logic::player::player_mc_element::PlayerMcElement;
use crate::logic::player::player_month_card::PlayerMonthCard;
use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, Visibility, VisionSkill, SoarWingSkin
},
ecs::component::ComponentContainer,
};
use crate::session::Session;
use crate::{config, create_player_entity_pb, query_components};
use crate::{config, query_components};
use crate::logic::player::Element::Spectro;
mod basic_info;
@ -358,16 +352,8 @@ impl Player {
}
}
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>, world: &mut WorldEntity) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools,
world
)
pub fn build_player_entity_add_notify(&self, world: &mut WorldEntity) {
add_player_entities(self, self.formation_list.get(&self.cur_formation_id).unwrap(), Some(world))
}
pub fn build_player_entity_remove_notify(
@ -403,8 +389,7 @@ impl Player {
.iter()
.map(|&role_id| {
let entity_id = world.get_entity_id(role_id);
let _role_skin =
query_components!(world, entity_id, RoleSkin).0.unwrap();
let _role_skin = query_components!(world, entity_id, RoleSkin).0.unwrap();
FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),

View file

@ -160,10 +160,10 @@ impl Role {
// TODO: Integrity check, value has to be between 0 and max
base_stats.life = base_stats.life_max;
base_stats.energy = base_stats.energy_max;
base_stats.special_energy_1 = base_stats.special_energy_1_max;
base_stats.special_energy_2 = base_stats.special_energy_2_max;
base_stats.special_energy_3 = base_stats.special_energy_3_max;
base_stats.special_energy_4 = base_stats.special_energy_4_max;
base_stats.special_energy_1 = self.special_energy_1;
base_stats.special_energy_2 = self.special_energy_2;
base_stats.special_energy_3 = self.special_energy_3;
base_stats.special_energy_4 = self.special_energy_4;
base_stats.element_energy = base_stats.element_energy_max;
base_stats
}

View file

@ -169,8 +169,7 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
.world
.borrow_mut()
.set_in_world_player_data(player.build_in_world_player());
world_util::add_player_entities(&player);
world_util::add_player_entities(&player, player.formation_list.get(&player.cur_formation_id).unwrap(), None);
let scene_info = world_util::build_scene_information(&player);
player.notify(SilenceNpcNotify::default());
@ -237,10 +236,14 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
return;
};
let _ = state.worlds.remove(&player_id);
let removed_world = state.worlds.remove(&player_id).unwrap();
let mut removed_world_ref = removed_world.borrow_mut();
let world = removed_world_ref.get_mut_world_entity();
for entity_id in world.get_all_entity_ids() {
world.remove_entity(entity_id);
}
// TODO: kick co-op players from removed world
// TODO: Remove all entities
player_save_task::push(
player_id,
player.borrow().build_save_data(),

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@ -5,7 +5,7 @@ use wicked_waifus_protocol::{
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{
base_property_data, blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
base_property_data, blueprint_config_data, summon_cfg_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
};
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
@ -13,6 +13,7 @@ use crate::logic::ecs::entity::{Entity, EntityBuilder};
use crate::logic::ecs::world::{World, WorldEntity};
use crate::logic::math::Transform;
use crate::logic::player::Player;
use crate::logic::role::RoleFormation;
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::{
@ -24,35 +25,13 @@ use crate::logic::{
};
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
use crate::{query_components, query_with};
use crate::query_with;
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg: &wicked_waifus_data::SummonCfgData, cur_summon_id: i32) -> Entity {
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, template_cfg: &wicked_waifus_data::TemplateConfigData, cur_summon_id: i32) -> (Entity, Vec<i64>) {
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
for buff_id in &summon_cfg.born_buff_id {
concomitant_buffs
.push(FightBuffInformation {
handle_id: 1,
buff_id: *buff_id,
level: 1,
stack_count: 1,
instigator_id: 0,
entity_id: 0,
apply_type: 0,
duration: -1.0,
left_duration: -1.0,
context: vec![],
is_active: true,
server_id: 1,
message_id: 1,
}
);
}
let template_config = template_config_data::get(&summon_cfg.blueprint_type).unwrap();
let concomitant_config_id = template_config.id;
tracing::info!("Adding Concomitant with id: {}", concomitant_config_id);
let con_buffs = concomitant_buffs.clone();
let summon_cfg = summon_cfg_data::get(&template_cfg.blueprint_type).unwrap();
let concomitant_config_id = template_cfg.id;
let con_entity = world.create_entity(
cur_summon_id,
@ -60,7 +39,13 @@ pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg:
player.basic_info.cur_map_id,
);
world
for buff_id in &summon_cfg.born_buff_id {
concomitant_buffs.push(world.create_buff(cur_summon_id, *buff_id));
}
tracing::info!("Adding Concomitant with id: {} and buffs {:#?}", concomitant_config_id, concomitant_buffs);
(world
.create_builder(con_entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Monster,
@ -84,249 +69,190 @@ pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg:
}))
.with(ComponentContainer::Attribute(Attribute::from_data(
base_property_data::iter()
.find(|d| d.id == template_config.components_data.attribute_component.clone().unwrap().property_id.unwrap())
.find(|d| d.id == template_cfg.components_data.attribute_component.clone().unwrap().property_id.unwrap())
.unwrap(),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: con_buffs, ..Default::default() }))
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: concomitant_buffs, ..Default::default() }))
.with(ComponentContainer::Summoner(Summoner {
summon_cfg_id: summon_cfg.id,
summon_skill_id: 0,
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
}))
.build()
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: 3 }))
.build(), summon_cfg.born_buff_id.clone())
}
#[macro_export]
macro_rules! create_player_entity_pb {
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
use $crate::logic::components::Concomitant;
use $crate::logic::utils::world_util::summon_concomitant;
let current_formation = $player
.formation_list
.get(&$player.cur_formation_id)
.unwrap();
let cur_role_id = current_formation.cur_role;
let mut pbs = Vec::new();
for role in $role_list {
let role_id: i32 = role.role_id;
let entity =
$world.create_entity(role.role_id, EEntityType::Player.into(), $cur_map_id);
let fight_buff_infos = $world.generate_role_permanent_buffs(entity.entity_id, role_id);
let buffs = FightBuff {
fight_buff_infos,
..Default::default()
};
// TODO: add actual weapon switching and remove this! - rabby
let equip_weapon = match role.role_id {
1409 => 21020056, // cartethyia
1207 => 21010036, // lupa
1301 => 21010036,
_ => role.equip_weapon,
};
let mut concomitants: Vec<i64> = vec![];
let mut summon_id = 1000;
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
x.to_string().starts_with(&role.role_id.to_string())
})
}) {
let concomitant = summon_concomitant($player, $world, summon_cfg, summon_id);
summon_id += 1;
concomitants.push(concomitant.entity_id.into());
let pb = EntityPb {
id: summon_id as i64,
..Default::default()
};
pbs.push(pb);
}
let entity = $world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
},
))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player.into(),
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
.with(ComponentContainer::Position(Position($position)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
is_actor_visible: true,
}))
.with(ComponentContainer::Attribute(Attribute::from_data(
&role.get_base_properties(),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: equip_weapon,
weapon_breach_level: 90,
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: $explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buffs))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0
}))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
$world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
}
EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
}
}};
}
pub fn add_player_entities(player: &Player) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
let role_vec = current_formation
fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut WorldEntity) {
let role_vec = formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(role_id).unwrap())
.collect::<Vec<_>>();
let cur_role_id = current_formation.cur_role;
if world.active_entity_empty() {
for role in role_vec {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
);
tracing::info!("adding player entity for formation {:#?}", formation.role_ids);
let cur_role_id = formation.cur_role;
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![]
};
let mut pbs = Vec::new();
// TODO: add actual weapon switching and remove this! - rabby
let equip_weapon = match role.role_id {
1409 => 21020056, // cartethyia
1207 => 21010036, // lupa
1301 => 21010036,
_ => role.equip_weapon,
};
for role in role_vec {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
);
let mut fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
// TODO: add actual weapon switching and remove this! - rabby
let equip_weapon = match role.role_id {
1409 => 21020056, // cartethyia
1207 => 21010036, // lupa
1301 => 21010036,
_ => role.equip_weapon,
};
let mut concomitants: Vec<i64> = vec![];
let mut concom_pbs = Vec::new();
let role_data = wicked_waifus_data::role_info_data::iter().find(|r| r.id == role.role_id).unwrap();
if let Some(skin_damage_first) = role_data.skin_damage.first() {
let role_name = skin_damage_first.as_str()
.split('/').next_back()
.and_then(|s| s.strip_prefix("DA_"))
.and_then(|s| s.split('_').next()).unwrap();
let mut concomitants: Vec<i64> = vec![];
let mut summon_id = 1000;
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
x.to_string().starts_with(&role.role_id.to_string())
})
for model_config in wicked_waifus_data::model_config_preload_data::iter().filter(|cfg| {
cfg.actor_class_path.starts_with("/Game/Aki/Character/Monster/Summon/") && cfg.actor_class_path.contains(role_name)
}) {
let concomitant = summon_concomitant(player, world, summon_cfg, summon_id);
let template_cfg = wicked_waifus_data::template_config_data::iter().find(|cfg| {
let template_model_component = cfg.1.components_data.model_component.clone();
template_model_component.is_some()
&&
template_model_component.clone().unwrap().model_type.unwrap().model_id.is_some()
&&
template_model_component.unwrap().model_type.unwrap().model_id.unwrap() == model_config.id
}).unwrap().1;
let (concomitant, buffs) = summon_concomitant(player, world, template_cfg, summon_id);
let mut pb = EntityPb {
id: summon_id as i64,
..Default::default()
};
for buff_id in buffs {
fight_buff_infos.push(world.create_buff(entity.entity_id, buff_id));
}
world
.get_entity_components(summon_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
concom_pbs.push(pb);
summon_id += 1;
concomitants.push(concomitant.entity_id.into());
}
let entity = world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
},
))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player,
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
is_actor_visible: true,
}))
// TODO: from role
// TODO: Check if role has hardness or rage_mode
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
.with(ComponentContainer::Attribute(Attribute::from_data(
&role.get_base_properties(),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: equip_weapon,
weapon_breach_level: 0, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: player.explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0
}))
.build();
tracing::debug!(
"created player entity, id: {}, role_id: {}",
entity.entity_id,
role.role_id
);
player.notify(EntityAddNotify {
entity_pbs: concom_pbs,
remove_tag_ids: true,
});
}
fight_buff_infos.dedup_by(|x, z| x.buff_id == z.buff_id);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![]
};
let entity = world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
},
))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player,
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
is_actor_visible: true,
}))
// TODO: from role
// TODO: Check if role has hardness or rage_mode
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
.with(ComponentContainer::Attribute(Attribute::from_data(
&role.get_base_properties(),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: equip_weapon,
weapon_breach_level: 0, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: player.explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0
}))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
tracing::debug!(
"created player entity, id: {}, role_id: {}",
entity.entity_id,
role.role_id
);
}
player.notify(EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
});
}
pub fn add_player_entities(player: &Player, formation: &RoleFormation, possible_world: Option<&mut WorldEntity>) {
match possible_world {
Some(world) => add_player_entity(player, formation, world),
None => {
let mut world_ref = player.world.borrow_mut();
add_player_entity(player, formation, world_ref.get_mut_world_entity())
}
};
}
pub fn build_scene_information(player: &Player) -> SceneInformation {