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2 commits

Author SHA1 Message Date
05034b1774 Fix formation (#15)
Reviewed-on: WutheringSlaves/wicked-waifus-rs#15
2025-05-24 20:27:04 +00:00
4d6b79aa29 2.4.1 (#9)
Review this, includes:

- Unlocks for weapons
    - All weapons unlock
    - Max level weapons
    - Max resonance weapons
- Fixed unlocks for roles, now max level, breakthrought and resonance come from bindata
- Unlocks for all skin types(flight, wing, role, skin)
- Weapon inventory implemented
- Change role skin implemented
- Change weapon skin implmented
- Change flight skin implemented
- Change wing skin implemented
- Change weapon implemented(basic, no attributes, no switch)
- Created SequenceGenerator to emulate sql sequences with reusable ids

Known bugs:

- In prod only one projection can be equipped simulataneously, we dont care :xdskull:
- Change skin will plot with invalid Rotation so a change of character is required, investigate this

Reviewed-on: WutheringSlaves/wicked-waifus-rs#9
Reviewed-by: RabbyDevs <rabbydevs@gmail.com>
2025-05-23 01:33:05 +00:00
46 changed files with 1987 additions and 1382 deletions

View file

@ -1,30 +0,0 @@
// Folder-specific settings
//
// For a full list of overridable settings, and general information on folder-specific settings,
// see the documentation: https://zed.dev/docs/configuring-zed#settings-files
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
// get more cargo-less diagnostics from rust-analyzer,
// which might include false-positives (those can be turned off by their names)
"diagnostics": {
"experimental": {
"enable": true
}
},
// To disable the checking entirely
// (ignores all cargo and check settings below)
"checkOnSave": false,
// To check the `lib` target only.
"cargo": {
"allTargets": false
},
// Use `-p` instead of `--workspace` for cargo check
"check": {
"workspace": false
}
}
}
}
}

127
Cargo.lock generated
View file

@ -276,9 +276,9 @@ dependencies = [
[[package]]
name = "cc"
version = "1.2.22"
version = "1.2.24"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32db95edf998450acc7881c932f94cd9b05c87b4b2599e8bab064753da4acfd1"
checksum = "16595d3be041c03b09d08d0858631facccee9221e579704070e6e9e4915d3bc7"
dependencies = [
"jobserver",
"libc",
@ -902,9 +902,9 @@ dependencies = [
[[package]]
name = "hyper-util"
version = "0.1.11"
version = "0.1.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "497bbc33a26fdd4af9ed9c70d63f61cf56a938375fbb32df34db9b1cd6d643f2"
checksum = "cf9f1e950e0d9d1d3c47184416723cf29c0d1f93bd8cccf37e4beb6b44f31710"
dependencies = [
"bytes",
"futures-util",
@ -965,9 +965,9 @@ checksum = "00210d6893afc98edb752b664b8890f0ef174c8adbb8d0be9710fa66fbbf72d3"
[[package]]
name = "icu_properties"
version = "2.0.0"
version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2549ca8c7241c82f59c80ba2a6f415d931c5b58d24fb8412caa1a1f02c49139a"
checksum = "016c619c1eeb94efb86809b015c58f479963de65bdb6253345c1a1276f22e32b"
dependencies = [
"displaydoc",
"icu_collections",
@ -981,9 +981,9 @@ dependencies = [
[[package]]
name = "icu_properties_data"
version = "2.0.0"
version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8197e866e47b68f8f7d95249e172903bec06004b18b2937f1095d40a0c57de04"
checksum = "298459143998310acd25ffe6810ed544932242d3f07083eee1084d83a71bd632"
[[package]]
name = "icu_provider"
@ -1118,6 +1118,26 @@ dependencies = [
"pkg-config",
]
[[package]]
name = "liblzma"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "66352d7a8ac12d4877b6e6ea5a9b7650ee094257dc40889955bea5bc5b08c1d0"
dependencies = [
"liblzma-sys",
]
[[package]]
name = "liblzma-sys"
version = "0.4.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5839bad90c3cc2e0b8c4ed8296b80e86040240f81d46b9c0e9bc8dd51ddd3af1"
dependencies = [
"cc",
"libc",
"pkg-config",
]
[[package]]
name = "libm"
version = "0.2.15"
@ -1207,27 +1227,6 @@ version = "0.4.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "13dc2df351e3202783a1fe0d44375f7295ffb4049267b0f3018346dc122a1d94"
[[package]]
name = "lzma-rs"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "297e814c836ae64db86b36cf2a557ba54368d03f6afcd7d947c266692f71115e"
dependencies = [
"byteorder",
"crc",
]
[[package]]
name = "lzma-sys"
version = "0.1.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5fda04ab3764e6cde78b9974eec4f779acaba7c4e84b36eca3cf77c581b85d27"
dependencies = [
"cc",
"libc",
"pkg-config",
]
[[package]]
name = "matchers"
version = "0.1.0"
@ -1295,13 +1294,13 @@ dependencies = [
[[package]]
name = "mio"
version = "1.0.3"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2886843bf800fba2e3377cff24abf6379b4c4d5c6681eaf9ea5b0d15090450bd"
checksum = "78bed444cc8a2160f01cbcf811ef18cac863ad68ae8ca62092e8db51d51c761c"
dependencies = [
"libc",
"wasi 0.11.0+wasi-snapshot-preview1",
"windows-sys 0.52.0",
"windows-sys 0.59.0",
]
[[package]]
@ -1872,9 +1871,9 @@ dependencies = [
[[package]]
name = "rustversion"
version = "1.0.20"
version = "1.0.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "eded382c5f5f786b989652c49544c4877d9f015cc22e145a5ea8ea66c2921cd2"
checksum = "8a0d197bd2c9dc6e53b84da9556a69ba4cdfab8619eb41a8bd1cc2027a0f6b1d"
[[package]]
name = "ryu"
@ -2073,9 +2072,9 @@ dependencies = [
[[package]]
name = "sqlx"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f3c3a85280daca669cfd3bcb68a337882a8bc57ec882f72c5d13a430613a738e"
checksum = "1fefb893899429669dcdd979aff487bd78f4064e5e7907e4269081e0ef7d97dc"
dependencies = [
"sqlx-core",
"sqlx-macros",
@ -2086,9 +2085,9 @@ dependencies = [
[[package]]
name = "sqlx-core"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f743f2a3cea30a58cd479013f75550e879009e3a02f616f18ca699335aa248c3"
checksum = "ee6798b1838b6a0f69c007c133b8df5866302197e404e8b6ee8ed3e3a5e68dc6"
dependencies = [
"base64",
"bytes",
@ -2122,9 +2121,9 @@ dependencies = [
[[package]]
name = "sqlx-macros"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f4200e0fde19834956d4252347c12a083bdcb237d7a1a1446bffd8768417dce"
checksum = "a2d452988ccaacfbf5e0bdbc348fb91d7c8af5bee192173ac3636b5fb6e6715d"
dependencies = [
"proc-macro2",
"quote",
@ -2135,9 +2134,9 @@ dependencies = [
[[package]]
name = "sqlx-macros-core"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "882ceaa29cade31beca7129b6beeb05737f44f82dbe2a9806ecea5a7093d00b7"
checksum = "19a9c1841124ac5a61741f96e1d9e2ec77424bf323962dd894bdb93f37d5219b"
dependencies = [
"dotenvy",
"either",
@ -2154,16 +2153,15 @@ dependencies = [
"sqlx-postgres",
"sqlx-sqlite",
"syn",
"tempfile",
"tokio",
"url",
]
[[package]]
name = "sqlx-mysql"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0afdd3aa7a629683c2d750c2df343025545087081ab5942593a5288855b1b7a7"
checksum = "aa003f0038df784eb8fecbbac13affe3da23b45194bd57dba231c8f48199c526"
dependencies = [
"atoi",
"base64",
@ -2203,9 +2201,9 @@ dependencies = [
[[package]]
name = "sqlx-postgres"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a0bedbe1bbb5e2615ef347a5e9d8cd7680fb63e77d9dafc0f29be15e53f1ebe6"
checksum = "db58fcd5a53cf07c184b154801ff91347e4c30d17a3562a635ff028ad5deda46"
dependencies = [
"atoi",
"base64",
@ -2240,9 +2238,9 @@ dependencies = [
[[package]]
name = "sqlx-sqlite"
version = "0.8.5"
version = "0.8.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c26083e9a520e8eb87a06b12347679b142dc2ea29e6e409f805644a7a979a5bc"
checksum = "c2d12fe70b2c1b4401038055f90f151b78208de1f9f89a7dbfd41587a10c3eea"
dependencies = [
"atoi",
"flume",
@ -2422,9 +2420,9 @@ checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20"
[[package]]
name = "tokio"
version = "1.45.0"
version = "1.45.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2513ca694ef9ede0fb23fe71a4ee4107cb102b9dc1930f6d0fd77aae068ae165"
checksum = "75ef51a33ef1da925cea3e4eb122833cb377c61439ca401b770f54902b806779"
dependencies = [
"backtrace",
"bytes",
@ -2739,11 +2737,13 @@ checksum = "b6c140620e7ffbb22c2dee59cafe6084a59b5ffc27a8859a5f0d494b5d52b6be"
[[package]]
name = "uuid"
version = "1.16.0"
version = "1.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "458f7a779bf54acc9f347480ac654f68407d3aab21269a6e3c9f922acd9e2da9"
checksum = "3cf4199d1e5d15ddd86a694e4d0dffa9c323ce759fea589f00fef9d81cc1931d"
dependencies = [
"getrandom 0.3.3",
"js-sys",
"wasm-bindgen",
]
[[package]]
@ -2793,6 +2793,7 @@ checksum = "1edc8929d7499fc4e8f0be2262a241556cfc54a0bea223790e71446f2aab1ef5"
dependencies = [
"cfg-if",
"once_cell",
"rustversion",
"wasm-bindgen-macro",
]
@ -3026,7 +3027,7 @@ dependencies = [
[[package]]
name = "wicked-waifus-protocol"
version = "0.1.0"
source = "git+https://git.xeondev.com/wickedwaifus/wicked-waifus-proto#6f2733c09b78a6e874f379254c9b71fbef23c3a0"
source = "git+https://git.xeondev.com/wickedwaifus/wicked-waifus-proto#316e3ee06f5ee0405e4cab567e67f4315c0f2cfb"
dependencies = [
"byteorder",
"crc32fast",
@ -3044,7 +3045,7 @@ dependencies = [
[[package]]
name = "wicked-waifus-protocol-derive"
version = "0.1.0"
source = "git+https://git.xeondev.com/wickedwaifus/wicked-waifus-proto#6f2733c09b78a6e874f379254c9b71fbef23c3a0"
source = "git+https://git.xeondev.com/wickedwaifus/wicked-waifus-proto#316e3ee06f5ee0405e4cab567e67f4315c0f2cfb"
dependencies = [
"proc-macro2",
"quote",
@ -3280,15 +3281,6 @@ version = "0.6.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ea2f10b9bb0928dfb1b42b65e1f9e36f7f54dbdf08457afefb38afcdec4fa2bb"
[[package]]
name = "xz2"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "388c44dc09d76f1536602ead6d325eb532f5c122f17782bd57fb47baeeb767e2"
dependencies = [
"lzma-sys",
]
[[package]]
name = "yoke"
version = "0.8.0"
@ -3436,9 +3428,9 @@ dependencies = [
[[package]]
name = "zip"
version = "3.0.0"
version = "4.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "12598812502ed0105f607f941c386f43d441e00148fce9dec3ca5ffb0bde9308"
checksum = "153a6fff49d264c4babdcfa6b4d534747f520e56e8f0f384f3b808c4b64cc1fd"
dependencies = [
"aes",
"arbitrary",
@ -3450,12 +3442,11 @@ dependencies = [
"getrandom 0.3.3",
"hmac",
"indexmap",
"lzma-rs",
"liblzma",
"memchr",
"pbkdf2",
"sha1",
"time",
"xz2",
"zeroize",
"zopfli",
"zstd",

View file

@ -55,7 +55,7 @@ wicked-waifus-network = { path = "wicked-waifus-network" }
wicked-waifus-protocol-internal = { path = "wicked-waifus-protocol-internal" }
wicked-waifus-protokey = { path = "wicked-waifus-protokey" }
wicked-waifus-protocol = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto" }
wicked-waifus-protocol = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto", features = ["debug"] }
wicked-waifus-protocol-derive = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto" }
[profile.release]

View file

@ -1,12 +0,0 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct BuffData {
pub id: i64,
pub ge_desc: String,
pub duration_policy: i32,
pub extra_effect_parameters: Option<Vec<String>>,
pub game_attribute_i_d: i32
}

View file

@ -0,0 +1,55 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct FlySkinConfigData {
pub id: i32,
pub skin_type: i32,
#[cfg(feature = "strict_json_fields")]
pub model_id: i32,
#[cfg(feature = "strict_json_fields")]
pub stand_anim: String,
pub quality_id: i32,
pub skin_grade: i32,
#[cfg(feature = "strict_json_fields")]
pub name: String,
#[cfg(feature = "strict_json_fields")]
pub type_description: String,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub bg_description: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
#[cfg(feature = "strict_json_fields")]
pub icon_middle: String,
#[cfg(feature = "strict_json_fields")]
pub icon_small: String,
#[cfg(feature = "strict_json_fields")]
pub mesh: String,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
#[cfg(feature = "strict_json_fields")]
pub show_in_bag: bool,
#[cfg(feature = "strict_json_fields")]
pub item_access: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub sort_index: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_buy_view: String,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_pay_shop: String,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_pop: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_color1: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_color2: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_image: String,
#[cfg(feature = "strict_json_fields")]
pub is_special_view_after_obtain: bool,
}

View file

@ -125,6 +125,7 @@ json_data! {
FavorLevel;
FavorStory;
FavorWord;
FlySkinConfig;
ForgeFormula;
FunctionCondition;
Gacha;
@ -138,7 +139,6 @@ json_data! {
LevelPlayNodeData;
LivenessTask;
LordGym;
ModelConfigPreload;
MonsterDetection;
MonsterPropertyGrowth;
Motion;
@ -146,7 +146,6 @@ json_data! {
ResonanceAmplification;
ResonantChain;
RoleBreach;
RoleExpItem;
RoleInfo;
RoleLevelConsume;
RolePropertyGrowth;
@ -160,6 +159,7 @@ json_data! {
WeaponLevel;
WeaponPropertyGrowth;
WeaponReson;
WeaponSkin;
}
json_hash_table_data! {
@ -168,10 +168,10 @@ json_hash_table_data! {
BlueprintConfig, blueprint_type, String;
DragonPool, id, i32;
DropPackage, id, i32;
RoleExpItem, id, i32;
TemplateConfig, blueprint_type, String;
SummonCfg, blueprint_type, String;
Buff, id, i64;
}
mod level_entity_config;
pub mod level_entity_config_data {

View file

@ -1,26 +0,0 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelConfigPreloadData {
pub id: i32,
pub actor_class_path: String,
#[cfg(feature = "strict_json_fields")]
pub actor_class: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animations: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub audios: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub meshes: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub materials: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animation_blueprints: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub others: Vec<String>,
}

View file

@ -15,7 +15,6 @@ pub mod reward;
pub mod teleport;
pub mod timer;
pub mod var;
pub mod model;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
@ -29,7 +28,6 @@ pub struct ComponentsData {
pub interact_component: Option<interact::InteractComponent>,
pub entity_state_component: Option<entity_state::EntityStateComponent>,
pub reward_component: Option<reward::RewardComponent>,
pub model_component: Option<model::ModelComponent>,
// TODO: Implement this ones
#[cfg(feature = "strict_json_fields")]
pub scene_actor_ref_component: Option<serde_json::Value>,
@ -72,6 +70,8 @@ pub struct ComponentsData {
#[cfg(feature = "strict_json_fields")]
pub photo_target_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub model_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub entity_group_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub scene_item_life_cycle_component: Option<serde_json::Value>,
@ -230,7 +230,6 @@ impl ComponentsData {
interact_component: self.interact_component.as_ref().or(template.interact_component.as_ref()).cloned(),
entity_state_component: self.entity_state_component.as_ref().or(template.entity_state_component.as_ref()).cloned(),
reward_component: self.reward_component.as_ref().or(template.reward_component.as_ref()).cloned(),
model_component: self.model_component.as_ref().or(template.model_component.as_ref()).cloned(),
}
}
}

View file

@ -1,18 +0,0 @@
use serde::Deserialize;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelType {
pub r#type: Option<String>,
pub model_id: Option<i32>
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelComponent {
pub half_height: Option<i32>,
pub disabled: Option<bool>,
pub model_type: Option<ModelType>
}

View file

@ -100,6 +100,7 @@ pub struct RoleInfoData {
pub role_guide: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub skin_damage: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub hide_hu_lu: bool,

View file

@ -1,12 +0,0 @@
use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct SummonCfgData {
pub id: i32,
pub blueprint_type: String,
#[cfg(feature = "strict_json_fields")]
pub name: String,
pub born_buff_id: Vec<i64>,
}

View file

@ -0,0 +1,54 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct WeaponSkinData {
pub id: i32,
pub weapon_skin_type: i32,
#[cfg(feature = "strict_json_fields")]
pub name: String,
pub hide_in_skin_view: bool,
pub quality_id: i32,
#[cfg(feature = "strict_json_fields")]
pub model_id: i32,
#[cfg(feature = "strict_json_fields")]
pub transform_id: i32,
#[cfg(feature = "strict_json_fields")]
pub models: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub type_description: String,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub bg_description: String,
#[cfg(feature = "strict_json_fields")]
pub card_icon_path: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
#[cfg(feature = "strict_json_fields")]
pub icon_middle: String,
#[cfg(feature = "strict_json_fields")]
pub icon_small: String,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "MaxCapcity")] // kuro!
pub max_capacity: i32,
#[cfg(feature = "strict_json_fields")]
pub item_access: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub obtained_show: i32,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
#[cfg(feature = "strict_json_fields")]
pub num_limit: i32,
#[cfg(feature = "strict_json_fields")]
pub show_in_bag: bool,
#[cfg(feature = "strict_json_fields")]
pub sort_index: i32,
#[cfg(feature = "strict_json_fields")]
pub hidden_time: i32,
#[cfg(feature = "strict_json_fields")]
pub destructible: bool,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
}

View file

@ -19,7 +19,7 @@ load_textmaps = true
quadrant_size = 1000000
[asset_config]
asset_url = "https://git.xeondev.com/wickedwaifus/wicked-waifus-data/releases/download/pioneer_2.4.1/bundle.zip"
asset_url = "https://git.xeondev.com/wickedwaifus/wicked-waifus-data/releases/download/pioneer_2.4.4/bundle.zip"
buffer_size = 268435456
[default_unlocks]
@ -28,8 +28,15 @@ unlock_all_roles_max_level = false
unlock_all_roles_all_sequences = false
unlock_all_mc_elements = true
unlock_all_weapons = false
unlock_all_weapons_max_level = false
unlock_all_weapons_all_reson = false
unlock_all_adventures = false
unlock_all_functions = true
unlock_all_guides = false
unlock_all_tutorials = false
unlock_all_teleporter = false
unlock_all_role_skins = false
# TODO: Set this to the same value as unlock_all_role_skins, without it, it fails(maybe jinshi weapon skin problem??)
unlock_all_weapon_skins = false
unlock_all_fly_skins = false
unlock_all_wing_skins = false

View file

@ -0,0 +1 @@
require('../Module/WaterMask/WaterMaskController').WaterMaskView.EOo();

View file

@ -1,41 +0,0 @@
const UE = require("ue"),
Info_1 = require("../../../Core/Common/Info"),
MathUtils_1 = require("../../../Core/Utils/MathUtils"),
EventDefine_1 = require("../../Common/Event/EventDefine"),
EventSystem_1 = require("../../Common/Event/EventSystem"),
UiControllerBase_1 = require("../../Ui/Base/UiControllerBase"),
UiLayerType_1 = require("../../Ui/Define/UiLayerType"),
UiLayer_1 = require("../../Ui/UiLayer");
var _a = require('../Module/WaterMask/WaterMaskController').WaterMaskView;
_a.LOo = 0.18;
_a.yOo = 700;
_a.IOo = 700;
_a.vOo = function () {
void 0 !== _a.SOo && _a.EOo();
var e = UiLayer_1.UiLayer.GetLayerRootUiItem(UiLayerType_1.ELayerType.WaterMask),
t = (_a.SOo = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UIContainerActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform, void 0), _a.SOo.RootComponent),
e = (t.SetDisplayName("WaterMaskContainer"), UE.KuroStaticLibrary.SetActorPermanent(_a.SOo, !0, !0), _a.SOo
.K2_AttachRootComponentTo(e), t.GetRootCanvas().GetOwner().RootComponent),
i = e.widget.width % _a.yOo / 2,
r = e.widget.height % _a.IOo / 2,
n = e.widget.width / 2,
_ = e.widget.height / 2,
s = Math.ceil(e.widget.width / _a.yOo),
o = Math.ceil(e.widget.height / _a.IOo),
v = " "; // EDIT ME!
for (let a = 0; a < s; a++)
for (let e = 0; e < o; e++) {
var E = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UITextActor.StaticClass(), MathUtils_1
.MathUtils.DefaultTransform, void 0),
U = E.RootComponent,
U = (E.K2_AttachRootComponentTo(t), U.SetDisplayName("WaterMaskText"), E.GetComponentByClass(UE
.UIText.StaticClass()));
U.SetFontSize(_a.vFt), U.SetOverflowType(0), U.SetAlpha(_a.LOo), U.SetFont(UE.LGUIFontData
.GetDefaultFont()), U.SetText(v), U.SetUIRelativeLocation(new UE.Vector(a * _a.yOo - n + i, e *
_a.IOo - _ + r, 0)), U.SetUIRelativeRotation(new UE.Rotator(0, _a.TOo, 0)), UE.KuroStaticLibrary
.SetActorPermanent(E, !0, !0)
}
};
_a.vOo();

View file

@ -37,12 +37,18 @@ pub struct DefaultUnlocks {
pub unlock_all_roles_max_level: bool,
pub unlock_all_roles_all_sequences: bool,
pub unlock_all_mc_elements: bool,
pub unlock_all_weapons: bool, // TODO:
pub unlock_all_weapons: bool,
pub unlock_all_weapons_max_level: bool,
pub unlock_all_weapons_all_reson: bool,
pub unlock_all_adventures: bool,
pub unlock_all_functions: bool,
pub unlock_all_guides: bool,
pub unlock_all_tutorials: bool,
pub unlock_all_teleporter: bool,
pub unlock_all_role_skins: bool,
pub unlock_all_weapon_skins: bool,
pub unlock_all_fly_skins: bool,
pub unlock_all_wing_skins: bool,
}
impl TomlConfig for ServiceConfig {

View file

@ -19,6 +19,7 @@ mod summoner;
mod tag;
mod visibility;
mod vision_skill;
mod weapon_skin;
pub use attribute::Attribute;
pub use autonomous::Autonomous;
@ -41,3 +42,4 @@ pub use summoner::Summoner;
pub use tag::Tag;
pub use visibility::Visibility;
pub use vision_skill::VisionSkill;
pub use weapon_skin::WeaponSkin;

View file

@ -0,0 +1,17 @@
use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use wicked_waifus_protocol::{EntityComponentPb, WeaponSkinComponentPb};
use crate::logic::ecs::component::Component;
pub struct WeaponSkin {
pub skin_id: i32,
}
impl Component for WeaponSkin {
fn set_pb_data(&self, pb: &mut wicked_waifus_protocol::EntityPb) {
pb.component_pbs.push(EntityComponentPb {
component_pb: Some(ComponentPb::WeaponSkinComponentPb(WeaponSkinComponentPb {
weapon_skin_id: self.skin_id,
})),
})
}
}

View file

@ -8,7 +8,8 @@ pub struct BufManager {
recycled_handles: HashMap<i32, VecDeque<i32>>,
}
const OVERRIDE_BUFFS: &[i64] = &[
impl BufManager {
const PERMANENT_ROLE_BUFFS: &'static [i64] = &[
3003, // Remove wall run prohibition
3004, // Remove gliding prohibition
1213, // Reduce stamina while flying
@ -16,26 +17,8 @@ const OVERRIDE_BUFFS: &[i64] = &[
1215, // Reduce stamina while flying up in sprint
1216, // Reduce stamina while flying down in sprint
640012051, // Allow flying -> tag: 1151923109
];
];
const ROLE_OVERRIDES: &[(i32, &[i64])] = &[
(1407, &[
// ciaconna's forte buffs are completely fucked to get from an algorithm and i hate kuro!
1407900003,
1407500040,
]),
];
fn get_role_buff_overrides(role_id: i32) -> Option<&'static [i64]> {
for &(role, buff) in ROLE_OVERRIDES {
if role == role_id {
return Some(buff);
}
}
None
}
impl BufManager {
pub fn create(&mut self, buf: &mut FightBuffInformation) {
let handle = self
.recycled_handles
@ -52,9 +35,7 @@ impl BufManager {
#[inline(always)]
pub fn remove_entity_buffs(&mut self, entity_id: i64) {
let handles = self
.active_buf_set
.iter()
let handles = self.active_buf_set.iter()
.filter(|(_, buff)| buff.entity_id == entity_id)
.map(|(&handle, _)| handle)
.collect::<Vec<_>>();
@ -76,33 +57,13 @@ impl BufManager {
}
}
pub fn create_permanent_buffs(&mut self, origin_id: i64, role_id: i32) -> Vec<FightBuffInformation> {
let mut buffs = wicked_waifus_data::buff_data::iter().filter(|(id, buf)| {
id.to_string().starts_with(&role_id.to_string()) // must be part of char kit :)
&&
!id.to_string().contains("666")// KURO IS EVIL
&&
buf.duration_policy == 1
&&
!buf.ge_desc.contains("【废弃】") // remove "deprecated" buffs
})
.map(|x| *x.0)
.collect::<Vec<i64>>();
tracing::debug!("adding roleid {:#?}", buffs);
buffs.extend(OVERRIDE_BUFFS.iter().copied());
if let Some(role_buff_overrides) = get_role_buff_overrides(role_id) {
buffs.extend(role_buff_overrides.iter().copied());
}
buffs.dedup();
buffs
pub fn create_permanent_buffs(&mut self, origin_id: i64) -> Vec<FightBuffInformation> {
Self::PERMANENT_ROLE_BUFFS
.iter()
.map(|id| {
.map(|&id| {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id: *id,
buff_id: id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
@ -120,26 +81,6 @@ impl BufManager {
})
.collect::<Vec<_>>()
}
pub fn create_buff(&mut self, origin_id: i64, buff_id: i64) -> FightBuffInformation {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
entity_id: origin_id,
apply_type: 0,
duration: -1f32,
left_duration: -1f32,
context: vec![],
is_active: true,
server_id: 0,
message_id: 0,
};
self.create(&mut buff);
buff
}
}
impl Default for BufManager {

View file

@ -44,6 +44,7 @@ impl_component_container! {
Summoner;
SoarWingSkin;
ParaglidingSkin;
WeaponSkin;
}
pub trait Component {

View file

@ -7,7 +7,6 @@ use std::collections::hash_map::{Keys, Values};
use std::collections::HashMap;
use wicked_waifus_protocol::FightBuffInformation;
#[derive(Default)]
pub struct WorldEntity {
components: HashMap<i32, Vec<RefCell<ComponentContainer>>>,
entity_manager: EntityManager,
@ -108,15 +107,21 @@ impl WorldEntity {
self.components.remove(&entity_id).is_some() && self.entity_manager.remove(entity_id)
}
pub fn get_all_entity_ids(&mut self) -> Vec<i32> {
self.entity_manager.get_all_entity_id()
pub fn active_entity_empty(&self) -> bool {
self.entity_manager.active_entity_empty()
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i32, role_id: i32) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id as i64, role_id)
}
pub fn create_buff(&mut self, entity_id: i32, buff_id: i64) -> FightBuffInformation {
self.buff_manager.create_buff(entity_id as i64, buff_id)
pub fn generate_role_permanent_buffs(&mut self, entity_id: i64) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id)
}
}
impl Default for WorldEntity {
fn default() -> Self {
Self {
components: HashMap::new(),
entity_manager: EntityManager::default(),
buff_manager: BufManager::default(),
}
}
}

View file

@ -113,7 +113,13 @@ impl GachaPool {
match player.role_list.get(&item_id) {
None => {
if required_role_ids.contains(&item_id) {
player.role_list.insert(item_id, Role::new(item_id));
let role = Role::new(item_id);
let role_id = role.role_id;
let weapon_id = role.equip_weapon;
player.role_list.insert(item_id, role);
// TODO notifies player update
player.inventory.add_weapon(role_id, 0, 1, 0, 0, 0, weapon_id).unwrap();
// TODO notifies weapon update
}
}
Some(role) => {

View file

@ -1,255 +0,0 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{
CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, FightBuffInformation, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR
};
use wicked_waifus_data::pb_components::action::{
AddBuffToEntity, AddBuffToPlayer, ChangeSelfEntityState, CollectParams, RemoveBuffFromEntity, RemoveBuffFromPlayer, UnlockTeleportTrigger
};
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::handler::handle_action;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::utils::tag_utils;
use crate::query_components;
pub fn collect_action(
player: &mut Player,
_entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
_: CollectParams
) {
if let Some(reward_component) = level_entity_data
.components_data
.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref())
{
if reward_component.disabled.unwrap_or(false) {
return;
}
// TODO: check the use of reward_type and drop_on_event
// Seems type 0 is reward from preview, while 1 and 2 is unknown
if let Some(reward_id) = reward_component.reward_id {
let drop = wicked_waifus_data::drop_package_data::get(&reward_id).unwrap();
let usages = drop
.drop_preview
.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player
.inventory
.to_normal_item_list_filtered(updated_items.keys().cloned().collect::<Vec<i32>>());
player.notify(NormalItemUpdateNotify {
normal_item_list,
no_tips: false,
});
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(
0,
WR {
item_list: drop
.drop_preview
.iter()
.map(|(&id, &quantity)| RewardItemInfo {
show_plan_id: 0, // TODO: Check how to get this
item_id: id,
count: quantity,
incr_id: 0,
})
.collect::<Vec<_>>(),
},
);
player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
reward_items: rewards,
});
}
// TODO: Should we remove entity?? get pcap
}
}
#[inline(always)]
pub fn unlock_teleport_trigger_action(
player: &mut Player,
_entity_id: i64,
_level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
_template_config: &wicked_waifus_data::TemplateConfigData,
action: UnlockTeleportTrigger
) {
player.unlock_teleport(action.teleport_id)
}
pub fn change_self_entity_state_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: ChangeSelfEntityState,
) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
state_tag.state_tag_id = state;
old_state
};
if let Some(entity_state_component) = level_entity_data
.components_data
.entity_state_component
.as_ref()
.or(template_config
.components_data
.entity_state_component
.as_ref())
.cloned()
{
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
// TODO: implement rest of cases
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
for state_change_behavior in state_change_behaviors {
// TODO: implement rest of cases
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
handle_action(
player,
entity_id,
level_entity_data,
template_config,
sub,
);
}
}
}
}
}
}
player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData {
tag_id: old_state,
remove_tag_ids: false,
}, // Remove
CommonTagData {
tag_id: state,
remove_tag_ids: true,
}, // Add
],
});
player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??
});
}
fn add_buff_to_entity(
world: &mut WorldEntity,
entity_ids: Vec<i64>,
buff_ids: Vec<i64>,
) {
for entity_id in entity_ids {
let (Some(mut buff_component),) = query_components!(world, entity_id, FightBuff) else {
continue;
};
for buff_id in &buff_ids {
buff_component.fight_buff_infos.push(FightBuffInformation {
handle_id: 1,
buff_id: *buff_id,
level: 1,
stack_count: 1,
instigator_id: 0,
entity_id: 0,
apply_type: 0,
duration: -1.0,
left_duration: -1.0,
context: vec![],
is_active: true,
server_id: 1,
message_id: 1,
});
}
}
}
pub fn add_buff_to_entity_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: AddBuffToEntity
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
match params {
AddBuffToEntity::SingleEntityBuffs(single_entity_buffs) => {
add_buff_to_entity(world, vec![single_entity_buffs.entity_id], single_entity_buffs.buff_ids)
},
AddBuffToEntity::MultipleEntitiesBuff(multiple_entities_buff) => {
add_buff_to_entity(world, multiple_entities_buff.entity_ids, multiple_entities_buff.buff_ids)
},
AddBuffToEntity::SelfEntityBuff(self_entity_buff) => {
add_buff_to_entity(world, vec![entity_id], self_entity_buff.buff_ids)
},
}
}
pub fn remove_buff_from_entity_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: RemoveBuffFromEntity
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}
pub fn add_buff_to_player_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: AddBuffToPlayer
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}
pub fn remove_buff_from_player_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
params: RemoveBuffFromPlayer
) {
tracing::info!("entity buff request received with the following details: {:#?}.", params);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
}

View file

@ -1,58 +0,0 @@
use wicked_waifus_protocol::{AttributeChangedRequest, AttributeChangedResponse, EAttributeType, ErrorCode, FormationAttrRequest, FormationAttrResponse};
use crate::{logic::{ecs::component::ComponentContainer, player::Player}, query_components};
pub fn on_attribute_changed_request(
player: &mut Player,
request: AttributeChangedRequest,
response: &mut AttributeChangedResponse,
) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let id = request.id;
if let (Some(mut component),) = query_components!(world, id, Attribute) {
for needs_editing in request.attributes {
if let Ok(attr_type) = EAttributeType::try_from(needs_editing.attribute_type) {
component.attr_map.get_mut(&attr_type).unwrap().0 = needs_editing.current_value;
component.attr_map.get_mut(&attr_type).unwrap().1 = needs_editing.value_increment;
} else {
tracing::warn!("Attribute skipped!");
continue;
}
}
response.error_code = ErrorCode::Success.into()
} else {
response.error_code = ErrorCode::ErrEntityNotFound.into()
};
}
pub fn on_formation_attr_request(
player: &mut Player,
request: FormationAttrRequest,
response: &mut FormationAttrResponse,
) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let formation = &player.formation_list[&player.cur_formation_id];
for role_id in formation.role_ids.clone() {
if let (Some(mut component),) = query_components!(world, role_id as i64, Attribute) {
for needs_editing in &request.formation_attrs {
if let Ok(attr_type) = EAttributeType::try_from(needs_editing.attr_id) {
component.attr_map.get_mut(&attr_type).unwrap().0 = needs_editing.current_value;
component.attr_map.get_mut(&attr_type).unwrap().1 = needs_editing.max_value;
} else {
tracing::warn!("Attribute skipped!");
continue;
}
}
response.error_code = ErrorCode::Success.into()
} else {
response.error_code = ErrorCode::ErrEntityNotFound.into()
};
}
}

View file

@ -160,38 +160,38 @@ fn handle_damage_execute_request(
..Default::default()
}),
));
// if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
// .0
// .unwrap()
// .attr_map
// .get(&EAttributeType::Life)
// {
// let updated_value = match value - damage >= 0 {
// true => value - damage,
// false => 0,
// };
// receive_pack.data.push(create_combat_notify(
// CombatCommon {
// entity_id: request.target_entity_id,
// ..Default::default()
// },
// combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
// id: request.target_entity_id,
// attributes: vec![GameplayAttributeData {
// current_value: updated_value,
// value_increment: updated_value,
// attribute_type: EAttributeType::Life.into(),
// }],
// }),
// ));
// if updated_value == 0 {
// world_util::remove_entity(
// player,
// request.target_entity_id,
// ERemoveEntityType::HpIsZero,
// );
// }
// }
if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
.0
.unwrap()
.attr_map
.get(&EAttributeType::Life)
{
let updated_value = match value - damage >= 0 {
true => value - damage,
false => 0,
};
receive_pack.data.push(create_combat_notify(
CombatCommon {
entity_id: request.target_entity_id,
..Default::default()
},
combat_notify_data::Message::AttributeChangedNotify(AttributeChangedNotify {
id: request.target_entity_id,
attributes: vec![GameplayAttributeData {
current_value: updated_value,
value_increment: updated_value,
attribute_type: EAttributeType::Life.into(),
}],
}),
));
if updated_value == 0 {
world_util::remove_entity(
player,
request.target_entity_id,
ERemoveEntityType::HpIsZero,
);
}
}
response.error_code = ErrorCode::Success.into();
}

View file

@ -33,7 +33,6 @@ dummy_handler! {
ExchangeReward;
Liveness;
PhotoMemory;
WeaponSkin;
VisionEquipGroupInfo;
UpdatePlayStationBlockAccount;
AdventureManual;

View file

@ -1,9 +1,9 @@
use wicked_waifus_protocol::{ApplyGameplayEffectPush, ApplyGameplayEffectRequest, ApplyGameplayEffectResponse, EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush, OrderApplyBuffRequest, OrderApplyBuffResponse, OrderRemoveBuffRequest, OrderRemoveBuffResponse, RemoveGameplayEffectPush, RemoveGameplayEffectRequest, RemoveGameplayEffectResponse};
use wicked_waifus_protocol::{EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush};
use wicked_waifus_data::pb_components::option::OptionType;
use crate::logic::handler::handle_action;
use crate::{logic, logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
use crate::logic::utils::action_utils::perform_action;
use crate::logic::utils::condition_utils::check_condition;
pub fn on_entity_active_request(
@ -190,7 +190,7 @@ pub fn on_entity_interact_request(
match option_type {
OptionType::Actions(actions) => {
for action in actions.actions {
handle_action(player, request.entity_id, &entity, template_config, action);
perform_action(player, request.entity_id, &entity, template_config, action);
}
}
OptionType::Flow(_) => {
@ -234,52 +234,6 @@ pub fn on_get_reward_treasure_box_request(
tracing::debug!("GetRewardTreasureBoxRequest with ID: {} and ConfigID {config_id}", request.entity_id);
}
pub fn on_order_apply_buff_request(
player: &Player,
request: OrderApplyBuffRequest,
_response: &mut OrderApplyBuffResponse,
) {
tracing::info!("OrderApplyBuffRequest receuived");
}
pub fn on_order_remove_buff_request(
player: &Player,
request: OrderRemoveBuffRequest,
_response: &mut OrderRemoveBuffResponse,
) {
tracing::info!("OrderRemoveBuffRequest receuived");
}
pub fn on_apply_gameplay_effect_request(
player: &Player,
request: ApplyGameplayEffectRequest,
response: &mut ApplyGameplayEffectResponse
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_apply_gameplay_effect_push(
player: &Player,
push: ApplyGameplayEffectPush
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_remove_gameplay_effect_request(
player: &Player,
request: RemoveGameplayEffectRequest,
response: &mut RemoveGameplayEffectResponse
) {
tracing::info!("applygameplayeffect receuived");
}
pub fn on_remove_gameplay_effect_push(
player: &Player,
push: RemoveGameplayEffectPush
) {
tracing::info!("applygameplayeffect receuived");
}
fn get_config_id_from_entity_id(player: &Player, entity_id: i64) -> i64 {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();

View file

@ -12,12 +12,11 @@ pub fn on_normal_item_request(
}
pub fn on_weapon_item_request(
_player: &mut Player,
player: &mut Player,
_: WeaponItemRequest,
_response: &mut WeaponItemResponse,
response: &mut WeaponItemResponse,
) {
// TODO: Implement this
tracing::warn!("Unhandled WeaponItemRequest");
response.weapon_item_list = player.inventory.to_weapon_item_list();
}
pub fn on_phantom_item_request(

View file

@ -1,5 +1,3 @@
pub use action::*;
pub use attribute::*;
pub use advice::*;
pub use animal::*;
pub use chat::*;
@ -21,9 +19,8 @@ use wicked_waifus_protocol::message::Message;
pub use skill::*;
pub use teleport::*;
pub use tutorial::*;
pub use weapon::*;
mod action;
mod attribute;
mod advice;
mod animal;
mod chat;
@ -44,6 +41,7 @@ mod scene;
mod skill;
mod teleport;
mod tutorial;
mod weapon;
macro_rules! handle_request {
($($name:ident $(, $inner_package:ident)?;)*) => {
@ -59,7 +57,7 @@ macro_rules! handle_request {
return;
};
// tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
let mut response = ::wicked_waifus_protocol::$($inner_package::)?[<$name Response>]::default();
[<on_ $($inner_package:snake _)? $name:snake _request>](player, request, &mut response);
@ -114,40 +112,6 @@ macro_rules! handle_push {
};
}
macro_rules! handle_action {
($($variant:ident),* $(,)?) => {
use wicked_waifus_data::pb_components::action::Action;
use crate::logic::player::Player;
fn perform_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: Action
) {
::paste::paste! {
match action {
$(
Action::$variant(inner) => {
[<$variant:snake _action>](
player,
entity_id,
level_entity_data,
template_config,
inner.params
)
},
)*
_ => {
::tracing::warn!("Action not implemented for: {:?}", action);
}
}
}
}
};
}
handle_request! {
// Advice
Advice;
@ -158,10 +122,6 @@ handle_request! {
AnimalDrop;
AnimalDestroy;
// Attribute
AttributeChanged;
FormationAttr;
// Chat (TODO: Review TODOs)
PrivateChat;
PrivateChatData;
@ -183,10 +143,6 @@ handle_request! {
EntityInteract;
EntityFollowTrack;
GetRewardTreasureBox;
OrderApplyBuff;
OrderRemoveBuff;
ApplyGameplayEffect;
RemoveGameplayEffect;
// Friend (TODO: Implement them)
FriendAll;
@ -244,14 +200,21 @@ handle_request! {
RoleShowListUpdate;
ClientCurrentRoleReport;
RoleFavorList;
FormationAttr;
UpdateFormation;
UnlockRoleSkinList;
RoleSkinChange;
FlySkinWear;
FlySkinWearAllRole;
RoleLevelUpView;
PbUpLevelRole;
RoleBreakThroughView;
// Scene (TODO: Review this on_..., port some from go)
SceneTrace;
SceneLoadingFinish;
UpdateSceneDate;
AccessPathTimeServerConfig;
UnlockRoleSkinList;
PlayerHeadData;
// Shop (TODO: Review this on_..., port some from go)
@ -282,6 +245,12 @@ handle_request! {
TutorialReceive;
TutorialUnlock;
// Weapon
WeaponSkin;
EquipWeaponSkin;
SendEquipSkin;
EquipTakeOn;
// TODO: Implement all this properly, workaround for game enter
EntityPatrolStop;
InitRange;
@ -309,7 +278,6 @@ handle_request! {
Liveness;
WebSign;
PhotoMemory;
WeaponSkin;
VisionEquipGroupInfo;
UpdatePlayStationBlockAccount;
AdventureManual;
@ -325,200 +293,10 @@ handle_push! {
// Entity
MovePackage;
ApplyGameplayEffect;
RemoveGameplayEffect;
// Misc
VersionInfo;
}
handle_action! {
// ExecBattleAction,
// WaitBattleCondition,
// SetBattleState,
// PlayFlow,
Collect,
// LeisureInteract,
UnlockTeleportTrigger,
// EnableTemporaryTeleport,
// OpenSystemBoard,
// OpenSystemFunction,
ChangeSelfEntityState,
// SetPlayerOperationRestriction,
// Wait,
// ChangeEntityState,
// Log,
// EnableNearbyTracking,
// TeleportDungeon,
// DestroySelf,
// CameraLookAt,
// StopCameraLookAt,
// EnterOrbitalCamera,
// ExitOrbitalCamera,
// SendAiEvent,
// SetInteractionLockState,
// AwakeEntity,
// ChangeLiftTarget,
// CalculateVar,
AddBuffToPlayer,
RemoveBuffFromPlayer,
AddBuffToEntity,
RemoveBuffFromEntity,
// Prompt,
// SetEntityVisible,
// DestroyEntity,
// GuideTrigger,
// TriggerCameraShake,
// SetVar,
// VehicleEnter,
// VehicleExitPlayer,
// LockEntity,
// UnlockEntity,
// CommonTip,
// CommonTip2,
// PostAkEvent,
// VehicleEnterNpc,
// VehicleExitNpc,
// PlayerLookAt,
// PlayBubble,
// AddPlayBubble,
// ClearPlayBubble,
// ExecRiskHarvestEffect,
// EnableLevelPlay,
// ClaimLevelPlayReward,
// SettlementDungeon,
// ExitDungeon,
// FinishDungeon,
// RecordDungeonEvent,
// RecoverDurability,
// FadeInScreen,
// FadeOutScreen,
// ChangeNpcPerformState,
// EntityTurnTo,
// EntityLookAt,
// ToggleMapMarkState,
// RandomVar,
// ModifySceneItemAttributeTag,
// VehicleWaterfallClimbing,
// VehicleTeleport,
// RogueGotoNextFloor,
// RogueReceiveReward,
// RogueSelectRoom,
// RogueActivatePortal,
// MowingTowerGotoNextFloor,
// SlashAndTowerGotoNextFloor,
// PlayMontage,
// OpenSystemBoardWithReturn,
// UnlockSystemItem,
// SetSportsState,
// OpenSimpleGameplay,
// PlayEffect,
// PlayEffect2,
// RestorePlayerCameraAdjustment,
// AdjustPlayerCamera,
// SetPlayerPos,
// MoveWithSpline,
// EnableSplineMoveModel,
// ToggleScanSplineEffect,
// MoveSceneItem,
// StopSceneItemMove,
// FireBullet,
// ClearFishingCabinInSaleItems,
// AcceptFishingEntrust,
// DestroyFishingBoat,
// SetJigsawItem,
// SetJigsawFoundation,
// SetTeleControl,
// SetEntityClientVisible,
// ToggleHighlightExploreUi,
// ExecAlertSystemAction,
// AddFlowInteractOption,
// RemoveFlowInteractOption,
// EnableHostility,
// ChangePhantomFormation,
// RestorePhantomFormation,
// ChangeTimer,
// ToggleTimerPauseState,
// ChangeFightTeam,
// AddTrialFollowShooter,
// RemoveTrialFollowShooter,
// AddTrialCharacter,
// RemoveTrialCharacter,
// SetAreaState,
// SwitchSubLevels,
// ChangeTeamPosition,
// GetItem,
// CreatePrefab,
// DestroyPrefab,
// CompleteGuide,
// PlayDynamicSettlement,
// UsePhantomSkill,
// HideTargetRange,
// ChangeOtherState,
// SetRegionConfig,
// SetReviveRegion,
// ExecResurrection,
// ShowTargetRange,
// SetTime,
// SetTimeLockState,
// EnableSystem,
// EnableAoiNotify,
// SetForceLock,
// PlayRegisteredMontage,
// SetAudioState,
// HideGroup,
// ShowHidedGroup,
// HideSpecificEntities,
// ShowSpecificEntities,
// RemovePreloadResource,
// Preload,
// EnableAI,
// SwitchDataLayers,
// DestroyQuest,
// DestroyQuestItem,
// PromptQuestChapterUI,
// TakePlotPhoto,
// SetWuYinQuState,
// RunActions,
// ManualOccupations,
// SetWeather,
// SendNpcMail,
// EnableFunction,
// FocusOnMapMark,
// CharacterLookAt,
// AddGuestCharacter,
// RemoveGuestCharacter,
// TeleportToAndEnterVehicle,
// SetAreaTimeState,
// ResetPlayerCameraFocus,
// ResetLevelPlay,
// VehicleSprint,
// VehicleMoveWithPathLine,
// ClientPreEnableSubLevels,
// GuestOperateUiAnimation,
// ChangeEntityCamp,
// NewMoveWithSpline,
// DangoAbyssActivatePortal,
// DangoAbyssCreateRewardTreasureBox,
// DangoAbyssGotoNextFloor,
// DangoAbyssReceiveReward,
// SummonEntity,
// GetRewardByInteract,
// OpenQte,
// ActiveAntiGravitySafePoint,
// BvbPlayDialog,
// BvbSendSystemEvent,
// BvbSendAiEvent,
// BvbPlayerOperationConstraint,
// ExecClientBattleAction,
// TriggerSpecificScanEffect,
// SetActorVar,
// RunActorCustomEvent,
// StopUiScreenEffect,
// StopNewMoveWithSpline,
// RequestSystemFunction
}
pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
match msg {
Message::Request { .. } => handle_request(player, msg),
@ -531,13 +309,3 @@ pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
),
}
}
pub fn handle_action(
player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Action
) {
perform_action(player, entity_id, level_entity_data, template_config, element)
}

View file

@ -1,18 +1,11 @@
use std::collections::HashSet;
use wicked_waifus_protocol::{
ClientCurrentRoleReportRequest, ClientCurrentRoleReportResponse, ERemoveEntityType, ErrorCode,
FormationAttrRequest, FormationAttrResponse, PlayerMotionRequest, PlayerMotionResponse,
RoleFavorListRequest, RoleFavorListResponse, RoleShowListUpdateRequest,
RoleShowListUpdateResponse, UpdateFormationRequest, UpdateFormationResponse,
};
use crate::logic::ecs::world;
use crate::logic::player::Player;
use crate::logic::role::{Role, RoleFormation};
use crate::logic::utils::world_util::{add_player_entities, summon_concomitant};
use crate::query_components;
use crate::logic::components::{ParaglidingSkin, RoleSkin, SoarWingSkin, WeaponSkin};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::role::{Role, RoleFormation};
use crate::modify_component;
use wicked_waifus_protocol::{ArrayIntInt, ClientCurrentRoleReportRequest, ClientCurrentRoleReportResponse, ERemoveEntityType, EntityAddNotify, EntityEquipSkinChangeNotify, EntityFlySkinChangeData, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EquipFlySkinData, ErrorCode, FlySkinConfigData, FlySkinWearAllRoleRequest, FlySkinWearAllRoleResponse, FlySkinWearRequest, FlySkinWearResponse, FormationAttrRequest, FormationAttrResponse, PbUpLevelRoleRequest, PbUpLevelRoleResponse, PlayerMotionRequest, PlayerMotionResponse, RoleBreakThroughViewRequest, RoleBreakThroughViewResponse, RoleFavorListRequest, RoleFavorListResponse, RoleFlyEquipChangeNotify, RoleLevelUpViewRequest, RoleLevelUpViewResponse, RoleShowListUpdateRequest, RoleShowListUpdateResponse, RoleSkinChangeRequest, RoleSkinChangeResponse, SoarWingOrParaglidingSkinChangeNotify, UnlockRoleSkinListRequest, UnlockRoleSkinListResponse, UpdateFormationRequest, UpdateFormationResponse, WeaponSkinComponentPb};
pub fn on_role_show_list_update_request(
player: &mut Player,
@ -48,6 +41,14 @@ pub fn on_role_favor_list_request(
response.error_code = ErrorCode::Success.into();
}
pub fn on_formation_attr_request(
_player: &Player,
_request: FormationAttrRequest,
response: &mut FormationAttrResponse,
) {
response.error_code = ErrorCode::Success.into();
}
pub fn on_update_formation_request(
player: &mut Player,
request: UpdateFormationRequest,
@ -61,22 +62,6 @@ pub fn on_update_formation_request(
let cur_role = formation.cur_role;
let is_current = formation.is_current;
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids.clone(),
is_current,
});
if is_current {
// update player current formation id
player.cur_formation_id = formation_id;
@ -93,26 +78,30 @@ pub fn on_update_formation_request(
}
if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
let mut removed_entities: Vec<i64> = old_formation
let removed_entities: Vec<i64> = old_formation
.role_ids
.iter()
.map(|&role_id| world.get_entity_id(role_id))
.collect();
for id in removed_entities.clone() {
if let (Some(concomitant),) = query_components!(world, id, Concomitant) {
removed_entities.extend(concomitant.custom_entity_ids.clone());
};
}
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
player.notify(player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeForce,
ERemoveEntityType::RemoveTypeNormal,
));
}
player.build_player_entity_add_notify(world);
let added_roles: Vec<Role> = formation
.role_ids
.iter()
.map(|&role_id| Role::new(role_id))
.collect();
if !added_roles.is_empty() {
// add new roles
player.notify(player.build_player_entity_add_notify(added_roles, world));
}
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
@ -127,6 +116,22 @@ pub fn on_update_formation_request(
response.formation = Some(formation.clone());
}
// update all formation and check formation_list
player
.formation_list
.entry(formation_id)
.and_modify(|r| {
r.cur_role = formation.cur_role;
r.role_ids = formation.role_ids.clone();
r.is_current = is_current;
})
.or_insert(RoleFormation {
id: formation_id,
cur_role: formation.cur_role,
role_ids: formation.role_ids,
is_current,
});
}
player.notify(player.build_update_formation_notify());
@ -144,3 +149,421 @@ pub fn on_player_motion_request(
Some(_) => response.error_id = ErrorCode::Success.into(),
}
}
pub fn on_unlock_role_skin_list_request(
player: &Player,
_request: UnlockRoleSkinListRequest,
response: &mut UnlockRoleSkinListResponse,
) {
response.role_skin_list = player.unlocked_skins.role_skins.iter().cloned().collect();
}
pub fn on_role_skin_change_request(
player: &mut Player,
request: RoleSkinChangeRequest,
response: &mut RoleSkinChangeResponse,
) {
// TODO: Should we verify role id first against bindata?
let role = player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let Some(skin_data) =
wicked_waifus_data::role_skin_data::iter().find(|data| data.id == request.skin_id)
else {
response.error_code = ErrorCode::ErrRoleSkinConfig.into();
return;
};
// Verify Skin is unlocked
if !player.unlocked_skins.role_skins.contains(&skin_data.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
// Check that role has this skin
if skin_data.role_id != role.role_id {
response.error_code = ErrorCode::ErrRoleSkinNotMatch.into();
return;
}
role.skin_id = request.skin_id;
if request.is_wear_weapon_skin {
if skin_data.suit_weapon_skin_id == 0 {
response.error_code = ErrorCode::ErrRoleSkinWeaponNotSuit.into();
return;
}
role.weapon_skin_id = skin_data.suit_weapon_skin_id;
}
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
RoleSkin,
|skin_component: &mut RoleSkin| {
skin_component.skin_id = role.skin_id;
}
);
if request.is_wear_weapon_skin {
// Check for suit_weapon_skin_id == 0 has already been done
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = skin_data.suit_weapon_skin_id;
}
);
// Since the whole entity is recreated this shouldn't be needed but meh, whatever
player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb {
weapon_skin_id:skin_data.suit_weapon_skin_id,
}),
});
}
player.notify(EntityRemoveNotify {
remove_infos: vec![EntityRemoveInfo {
entity_id,
r#type: 0,
}],
is_remove: false,
});
let mut pb = EntityPb {
id: entity_id,
..Default::default()
};
world
.get_entity_components(entity_id as i32)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
player.notify(EntityAddNotify {
entity_pbs: vec![pb],
remove_tag_ids: false,
});
}
player.notify(player.build_update_formation_notify());
response.error_code = ErrorCode::Success.into();
}
pub fn on_fly_skin_wear_request(
player: &mut Player,
request: FlySkinWearRequest,
response: &mut FlySkinWearResponse,
) {
let role = player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let skin =
wicked_waifus_data::fly_skin_config_data::iter().find(|&skin| skin.id == request.skin_id);
let Some(skin) = skin else {
response.error_code = ErrorCode::NoFlySkinItem.into();
return;
};
match skin.skin_type {
0 => {
// Verify Skin is unlocked
if !player.unlocked_skins.fly_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
role.fly_skin_id = request.skin_id
}
1 => {
if !player.unlocked_skins.wing_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
role.wing_skin_id = request.skin_id
}
_ => {
response.error_code = ErrorCode::FlySkinTypeErr.into();
return;
}
}
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
match skin.skin_type {
0 => {
modify_component!(
world.get_entity_components(entity_id as i32),
SoarWingSkin,
|skin_component: &mut SoarWingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
1 => {
modify_component!(
world.get_entity_components(entity_id as i32),
ParaglidingSkin,
|skin_component: &mut ParaglidingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
_ => unreachable!("Already tested above"),
}
player.notify(SoarWingOrParaglidingSkinChangeNotify {
fly_skin_data: vec![EntityFlySkinChangeData {
entity_id,
fly_skin_config_data: vec![FlySkinConfigData {
skin_id: request.skin_id,
fly_skin_id: skin.skin_type,
}],
}],
});
}
player.notify(RoleFlyEquipChangeNotify {
fly_skin_data: vec![EquipFlySkinData {
role_id: request.role_id,
skin_id: request.skin_id,
}],
});
response.error_code = ErrorCode::Success.into();
}
pub fn on_fly_skin_wear_all_role_request(
player: &mut Player,
request: FlySkinWearAllRoleRequest,
response: &mut FlySkinWearAllRoleResponse,
) {
let skin =
wicked_waifus_data::fly_skin_config_data::iter().find(|&skin| skin.id == request.skin_id);
let Some(skin) = skin else {
response.error_code = ErrorCode::NoFlySkinItem.into();
return;
};
match skin.skin_type {
0 => {
// Verify Skin is unlocked
if !player.unlocked_skins.fly_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
for role in player.role_list.values_mut() {
role.fly_skin_id = request.skin_id;
}
}
1 => {
if !player.unlocked_skins.wing_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
for role in player.role_list.values_mut() {
role.wing_skin_id = request.skin_id;
}
}
_ => {
response.error_code = ErrorCode::FlySkinTypeErr.into();
return;
}
}
player.notify(RoleFlyEquipChangeNotify {
fly_skin_data: player
.role_list
.values()
.map(|r| EquipFlySkinData {
role_id: r.role_id,
skin_id: request.skin_id,
})
.collect::<Vec<_>>(),
});
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let data = player
.role_list
.values()
.filter_map(|role| {
let entity_id = world.get_entity_id(role.role_id);
if entity_id == -1 {
None
} else {
match skin.skin_type {
0 => {
modify_component!(
world.get_entity_components(entity_id as i32),
SoarWingSkin,
|skin_component: &mut SoarWingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
1 => {
modify_component!(
world.get_entity_components(entity_id as i32),
ParaglidingSkin,
|skin_component: &mut ParaglidingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
_ => unreachable!("Already tested above"),
}
Some(EntityFlySkinChangeData {
entity_id,
fly_skin_config_data: vec![FlySkinConfigData {
skin_id: request.skin_id,
fly_skin_id: skin.skin_type,
}],
})
}
})
.collect::<Vec<_>>();
player.notify(SoarWingOrParaglidingSkinChangeNotify {
fly_skin_data: data,
});
}
response.error_code = ErrorCode::Success.into();
}
pub fn on_role_level_up_view_request(
player: &mut Player,
request: RoleLevelUpViewRequest,
response: &mut RoleLevelUpViewResponse,
) {
let role = player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
response.level = role.level;
// TODO: shall we get from data? seems client can do it by himself
response.level_exp_info = vec![ArrayIntInt { key: 1, value: 200 }];
response.exp = role.exp;
// it seems add_exp, final_prop, cost_list amd overflow_list are handled by client, so skip
let items = wicked_waifus_data::role_exp_item_data::iter()
.map(|(&id, _)| id)
.collect::<Vec<_>>();
response.item_list = player.inventory.to_array_int_int_filtered(&items);
response.error_code = ErrorCode::Success.into();
}
pub fn on_pb_up_level_role_request(
player: &mut Player,
request: PbUpLevelRoleRequest,
response: &mut PbUpLevelRoleResponse,
) {
response.role_id = request.role_id;
let role = player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// TODO: no shell_credit??? :turtle_skull:
let items = player.inventory.consume_items(
&request
.item_list
.iter()
.map(|item| ItemUsage {
id: item.key,
quantity: -item.value,
})
.collect::<Vec<_>>(),
);
let Ok(_items) = items else {
response.error_code = ErrorCode::ErrConsumeNotEnough.into();
return;
};
let mut total_exp = request
.item_list
.iter()
.filter_map(|item| {
wicked_waifus_data::role_exp_item_data::get(&item.key)
.map(|exp| exp.basic_exp * item.value)
})
.sum();
let role_level_consume_id = wicked_waifus_data::role_info_data::iter()
.find(|role| role.id == request.role_id)
.map(|role| role.level_consume_id)
.unwrap_or(10001);
let mut levels_consume = wicked_waifus_data::role_level_consume_data::iter()
.filter(|consume| {
consume.consume_group_id == role_level_consume_id && consume.level > role.level
}) // TODO: add upper bound too(till breakthrough)
.collect::<Vec<_>>();
levels_consume.sort_by_key(|item| item.level);
let mut level = role.level;
for level_consume in levels_consume {
if level_consume.exp_count > total_exp {
break;
}
total_exp -= level_consume.exp_count;
level = level_consume.level;
}
response.level = level;
response.exp = total_exp;
// TODO is item_map the overflowing items or all items used? also should we sent more notifies?
response.error_code = ErrorCode::Success.into();
}
// on_role_break_through_view_request
pub fn on_role_break_through_view_request(
player: &mut Player,
request: RoleBreakThroughViewRequest,
response: &mut RoleBreakThroughViewResponse,
) {
let role = player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// TODO:
// if !condition {
// response.error_code = ErrorCode::ErrRoleConditionNotFind.into();
// response.is_condition_finish = false;
// }
let role_breach_id = wicked_waifus_data::role_info_data::iter()
.find(|role| role.id == request.role_id)
.map(|role| role.breach_id)
.unwrap_or(request.role_id);
let condition = wicked_waifus_data::role_breach_data::iter()
.find(|role_breach_data| {
role_breach_data.breach_group_id == role_breach_id
&& role_breach_data.breach_level == role.breakthrough
})
.unwrap(); // TODO: handling
response.error_code = ErrorCode::Success.into();
response.level_limit = condition.max_level;
response.cost_list = condition
.breach_consume
.iter()
.map(|(&id, &count)| ArrayIntInt {
key: id,
value: count,
})
.collect::<Vec<_>>();
// TODO: un_lock_skill_id, reward_list, final_prop
response.is_condition_finish = true; // is this last??
}

View file

@ -1,7 +1,11 @@
use wicked_waifus_protocol::{ErrorCode, SceneLoadingFinishRequest, SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest, UpdateSceneDateResponse, AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, PlayerHeadDataRequest, PlayerHeadDataResponse, UnlockRoleSkinListRequest, UnlockRoleSkinListResponse, JsPatchNotify};
use wicked_waifus_protocol::{
AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, ErrorCode,
JsPatchNotify, PlayerHeadDataRequest, PlayerHeadDataResponse, SceneLoadingFinishRequest,
SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest,
UpdateSceneDateResponse,
};
//const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
const WATER_MASK: &str = include_str!("../../../scripts/watermask-edit.js");
const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
const UID_FIX: &str = include_str!("../../../scripts/uidfix.js");
const CENSORSHIP_FIX: &str = include_str!("../../../scripts/censorshipfix.js");
const DEBUG_DISABLE: &str = include_str!("../../../scripts/debug_disable.js");
@ -66,14 +70,3 @@ pub fn on_player_head_data_request(
// TODO: port this from golang
response.pi = vec![];
}
pub fn on_unlock_role_skin_list_request(
_player: &Player,
_request: UnlockRoleSkinListRequest,
response: &mut UnlockRoleSkinListResponse,
) {
// TODO: port this from golang
response.role_skin_list = wicked_waifus_data::role_skin_data::iter()
.map(|data| data.id)
.collect::<Vec<_>>();
}

View file

@ -0,0 +1,175 @@
use crate::logic::components::{Equip, WeaponSkin};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::Player;
use crate::modify_component;
use wicked_waifus_protocol::{EntityEquipChangeNotify, EntityEquipSkinChangeNotify, EquipComponentPb, EquipTakeOnNotify, EquipTakeOnRequest, EquipTakeOnResponse, EquipWeaponSkinRequest, EquipWeaponSkinResponse, ErrorCode, LoadEquipData, SendEquipSkinRequest, SendEquipSkinResponse, WeaponSkinComponentPb, WeaponSkinDeleteNotify, WeaponSkinRequest, WeaponSkinResponse};
pub fn on_weapon_skin_request(
player: &Player,
_request: WeaponSkinRequest,
response: &mut WeaponSkinResponse,
) {
response.equip_list = player
.role_list
.values()
.filter(|role| role.weapon_skin_id != 0)
.map(|role| LoadEquipData {
role_id: role.role_id,
skin_id: role.weapon_skin_id,
})
.collect();
response.error_code = ErrorCode::Success.into();
}
pub fn on_equip_weapon_skin_request(
player: &mut Player,
request: EquipWeaponSkinRequest,
response: &mut EquipWeaponSkinResponse,
) {
let Some(equip_data) = request.data else {
return;
};
let role = player.role_list.get_mut(&equip_data.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let Some(skin_data) =
wicked_waifus_data::weapon_skin_data::iter().find(|data| data.id == equip_data.skin_id)
else {
response.error_code = ErrorCode::WeaponSkinDataErr.into();
return;
};
// Verify Skin is unlocked
if !player.unlocked_skins.weapon_skins.contains(&skin_data.id) {
response.error_code = ErrorCode::WeaponSkinUnLockErr.into();
return;
}
role.weapon_skin_id = equip_data.skin_id;
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let entity_id = world.get_entity_id(equip_data.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = equip_data.skin_id;
}
);
player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb {
weapon_skin_id: equip_data.skin_id,
}),
});
}
// Is the all list needed or only the new one??
response.data_list = player
.role_list
.values()
.filter(|role| role.weapon_skin_id != 0)
.map(|role| LoadEquipData {
role_id: role.role_id,
skin_id: role.weapon_skin_id,
})
.collect();
response.error_code = ErrorCode::Success.into();
}
pub fn on_send_equip_skin_request(
player: &mut Player,
request: SendEquipSkinRequest,
response: &mut SendEquipSkinResponse,
) {
let role = player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
let old_skin_id = role.weapon_skin_id;
role.weapon_skin_id = 0;
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = 0;
}
);
player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb {
weapon_skin_id: 0,
}),
});
player.notify(WeaponSkinDeleteNotify {
role_id: request.role_id,
skin_id: old_skin_id,
})
}
response.error_code = ErrorCode::Success.into();
}
pub fn on_equip_take_on_request(
player: &mut Player,
request: EquipTakeOnRequest,
response: &mut EquipTakeOnResponse,
) {
let Some(equip_data) = request.data else {
return;
};
// TODO: Add sanity checks(add from another role, a.k.a.: switch from roles)
player.notify(EquipTakeOnNotify { data_list: vec![equip_data] });
let role = player.role_list.get_mut(&equip_data.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
let Some((id, breach)) = player.inventory.get_weapon_equip_info(equip_data.equip_inc_id) else {
response.error_code = ErrorCode::ErrItemNotFound.into();
return;
};
role.equip_weapon = id;
// TODO: Change attributes based on weapon (PbRolePropsNotify + buffs + CombatNotifyAttributeChangedNotify)
{
// TODO: remove from old one if in scene in case of weapon switch
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let entity_id = world.get_entity_id(equip_data.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
Equip,
|equip_component: &mut Equip| {
equip_component.weapon_id = id;
equip_component.weapon_breach_level = breach;
}
);
player.notify(EntityEquipChangeNotify {
entity_id,
equip_component: Some(EquipComponentPb {
weapon_id: id,
weapon_breach_level: breach,
}),
})
}
// TODO: Should we return all of them??
response.data_list = vec![equip_data];
response.error_code = ErrorCode::Success.into();
}

View file

@ -12,10 +12,6 @@ pub struct ExploreTools {
pub roulette: Roulette,
}
const ADDITIONAL_ROULETTE: &[i32] = &[
1015 // flight
];
impl ExploreTools {
pub fn build_save_data(&self) -> PlayerExploreToolsData {
PlayerExploreToolsData {
@ -67,16 +63,6 @@ impl ExploreTools {
.enumerate()
.for_each(|(i, e)| roulette[i] = e.phantom_skill_id);
let mut count = 2;
explore_tools_data::iter()
.for_each(|e| {
if ADDITIONAL_ROULETTE.contains(&e.phantom_skill_id) {
count += 1;
roulette[count] = e.phantom_skill_id
}
});
roulette
}
}

View file

@ -9,27 +9,26 @@ use wicked_waifus_protocol::message::Message;
use wicked_waifus_protocol::player_attr::Value;
use wicked_waifus_protocol::{
AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
ControlInfoNotify, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityRemoveInfo, EntityRemoveNotify,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify,
MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
PlayerFightFormations, PlayerVarNotify, ProtocolUnit, PushContextIdNotify,
PushDataCompleteNotify, RoguelikeCurrencyNotify, RoleChangeUnlockNotify, RoleFavor,
RoleFavorListNotify, RoleMotion, RoleMotionListNotify, SettingNotify, TeleportUpdateNotify,
UpdateFormationNotify, UpdateGroupFormationNotify,
ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FlyEquipAddNotify,
FlySkinEquipData, GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MonthCardDailyRewardNotify,
MoonChasingTargetGetCountNotify, MoonChasingTrackMoonHandbookRewardNotify,
NormalItemUpdateNotify, PassiveSkillNotify, PbGetRoleListNotify, PlayerAttr, PlayerAttrKey,
PlayerAttrNotify, PlayerAttrType, PlayerFightFormations, PlayerVarNotify, ProtocolUnit,
PushContextIdNotify, PushDataCompleteNotify, RoguelikeCurrencyNotify, RoleChangeUnlockNotify,
RoleFavor, RoleFavorListNotify, RoleFlyEquipNotify, RoleMotion, RoleMotionListNotify,
SettingNotify, TeleportUpdateNotify, UnlockSkinDataNotify, UpdateFormationNotify,
UpdateGroupFormationNotify,
};
use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
use super::ecs::component::ComponentContainer;
use super::utils::world_util::add_player_entities;
use super::{
ecs::world::World,
role::{Role, RoleFormation},
};
use crate::logic::components::RoleSkin;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::player::basic_info::PlayerBasicInfo;
use crate::logic::player::explore_tools::ExploreTools;
@ -47,9 +46,17 @@ use crate::logic::player::player_mc_element::PlayerMcElement;
use crate::logic::player::player_month_card::PlayerMonthCard;
use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
use crate::session::Session;
use crate::{config, query_components};
use crate::logic::player::Element::Spectro;
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, ParaglidingSkin,
PlayerOwnedEntityMarker, Position, SoarWingSkin, Visibility, VisionSkill, WeaponSkin,
},
ecs::component::ComponentContainer,
};
use crate::session::Session;
use crate::{config, create_player_entity_pb};
use crate::logic::player::player_unlocked_skins::PlayerUnlockedSkins;
mod basic_info;
mod explore_tools;
@ -66,6 +73,7 @@ mod player_mc_element;
mod player_month_card;
mod player_teleports;
mod player_tutorials;
mod player_unlocked_skins;
pub struct Player {
session: Option<Arc<Session>>,
@ -87,6 +95,7 @@ pub struct Player {
pub map_trace: PlayerMapTrace,
pub month_card: PlayerMonthCard,
pub mc_element: PlayerMcElement,
pub unlocked_skins: PlayerUnlockedSkins,
// Runtime
pub world: Rc<RefCell<World>>,
pub last_save_time: u64,
@ -117,6 +126,10 @@ impl Player {
self.notify(self.explore_tools.build_roulette_update_notify());
self.notify(self.build_role_favor_list_notify());
self.notify(self.func.build_func_open_notify());
self.notify(self.build_weapon_skin_notify());
self.notify(self.build_fly_equip_notify());
self.notify(self.build_role_fly_equip_notify());
self.notify(InstDataNotify {
enter_infos: vec![], // TODO: No effect in normal world, to implement for dungeon::logic()
});
@ -205,6 +218,11 @@ impl Player {
self.role_list.insert(role_id, Role::new(role_id));
});
}
for role in self.role_list.values() {
self.inventory
.add_weapon(role.equip_weapon, 0, 1, 0, 0, 0, role.role_id)
.unwrap();
}
self.formation_list.insert(1, RoleFormation::default());
self.cur_formation_id = 1;
@ -257,7 +275,7 @@ impl Player {
}
if !rf.role_ids.contains(&rf.cur_role) {
rf.cur_role = *rf.role_ids.first().unwrap();
rf.cur_role = *rf.role_ids.iter().nth(0).unwrap();
}
}
}
@ -298,7 +316,9 @@ impl Player {
pub fn build_role_favor_list_notify(&self) -> RoleFavorListNotify {
RoleFavorListNotify {
favor_list: self
.role_list.values().map(|role| RoleFavor {
.role_list
.values()
.map(|role| RoleFavor {
role_id: role.role_id,
level: role.favor_level,
exp: role.favor_exp,
@ -330,10 +350,73 @@ impl Player {
}
}
pub fn build_weapon_skin_notify(&self) -> UnlockSkinDataNotify {
UnlockSkinDataNotify {
phantom_skin_list: self.unlocked_skins.weapon_skins.iter().cloned().collect(),
is_login: true,
}
}
pub fn build_fly_equip_notify(&self) -> FlyEquipAddNotify {
FlyEquipAddNotify {
unlock_fly_skin_ids: self
.unlocked_skins
.fly_skins
.iter()
.chain(&self.unlocked_skins.wing_skins)
.cloned()
.collect(),
}
}
pub fn build_role_fly_equip_notify(&self) -> RoleFlyEquipNotify {
let merged: Vec<_> = self
.unlocked_skins
.fly_skins
.iter()
.chain(&self.unlocked_skins.wing_skins)
.cloned()
.collect();
let mut equipped_skins: HashMap<i32, Vec<i32>> = HashMap::new();
for role in self.role_list.values() {
if role.fly_skin_id != 0 {
equipped_skins
.entry(role.fly_skin_id)
.or_default()
.push(role.role_id);
}
if role.wing_skin_id != 0 {
equipped_skins
.entry(role.wing_skin_id)
.or_default()
.push(role.role_id);
}
}
RoleFlyEquipNotify {
fly_skin_equip_data: merged
.iter()
.map(|&skin| match equipped_skins.get(&skin) {
Some(role_list) => FlySkinEquipData {
role_ids: role_list.to_vec(),
skin_id: skin,
},
None => FlySkinEquipData {
role_ids: vec![],
skin_id: skin,
},
})
.collect(),
}
}
pub fn build_motion_list_notify(&self) -> RoleMotionListNotify {
RoleMotionListNotify {
motion_list: self
.role_list.values().map(|role| {
.role_list
.values()
.map(|role| {
RoleMotion {
role_id: role.role_id,
motion_ids: motion_data::iter()
@ -352,8 +435,16 @@ impl Player {
}
}
pub fn build_player_entity_add_notify(&self, world: &mut WorldEntity) {
add_player_entities(self, self.formation_list.get(&self.cur_formation_id).unwrap(), Some(world))
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>, world: &mut WorldEntity) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools,
world
)
}
pub fn build_player_entity_remove_notify(
@ -387,14 +478,10 @@ impl Player {
fight_role_infos: cur_formation
.role_ids
.iter()
.map(|&role_id| {
let entity_id = world.get_entity_id(role_id);
let _role_skin = query_components!(world, entity_id, RoleSkin).0.unwrap();
FightRoleInfo {
.map(|&role_id| FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),
on_stage_without_control: false,
}
})
.collect(),
cur_role: cur_formation.cur_role,
@ -431,14 +518,7 @@ impl Player {
tracing::warn!("Role {} not found in use role list", role_id);
return Default::default();
}
let role = *role_map.get(role_id).unwrap();
FormationRoleInfo {
role_id: role.role_id,
max_hp: 0,
cur_hp: 0,
level: role.level,
..Default::default()
}
role_map.get(role_id).unwrap().to_formation_protobuf()
})
.collect(),
is_current: formation.is_current,
@ -496,7 +576,7 @@ impl Player {
}],
});
self.notify(NormalItemUpdateNotify {
normal_item_list: self.inventory.to_normal_item_list_filtered(vec![3]),
normal_item_list: self.inventory.to_normal_item_list_filtered(&[3]),
no_tips: false,
});
self.notify(MonthCardDailyRewardNotify {
@ -578,6 +658,10 @@ impl Player {
.mc_element
.map(PlayerMcElement::load_from_save)
.unwrap_or_default(),
unlocked_skins: save_data
.unlocked_skins
.map(PlayerUnlockedSkins::load_from_save)
.unwrap_or_default(),
world: Rc::new(RefCell::new(World::new())),
last_save_time: time_util::unix_timestamp(),
quadrant_id: 0,
@ -589,7 +673,9 @@ impl Player {
basic_data: Some(self.basic_info.build_save_data()),
role_data: Some(PlayerRoleData {
role_list: self
.role_list.values().map(|role| role.build_save_data())
.role_list
.iter()
.map(|(_, role)| role.build_save_data())
.collect(),
role_formation_list: self
.formation_list
@ -611,6 +697,7 @@ impl Player {
map_trace: Some(self.map_trace.build_save_data()),
month_card: Some(self.month_card.build_save_data()),
mc_element: Some(self.mc_element.build_save_data()),
unlocked_skins: Some(self.unlocked_skins.build_save_data()),
}
}
@ -619,10 +706,11 @@ impl Player {
}
pub fn build_role_list_notify(&self) -> PbGetRoleListNotify {
// TODO: There is a bug we are investigating with several resonators, this is a workaround
PbGetRoleListNotify {
role_list: self
.role_list.values().map(|role| role.to_protobuf())
.role_list
.values()
.map(|role| role.to_protobuf())
.collect(),
}
}

View file

@ -1,11 +1,15 @@
use std::collections::HashMap;
use std::sync::atomic::AtomicI32;
use wicked_waifus_protocol::{ArrayIntInt, NormalItem, WeaponItem};
use wicked_waifus_protocol::NormalItem;
use wicked_waifus_protocol_internal::PlayerInventoryData;
use crate::config;
use crate::logic::utils::seq_utils::{SequenceGenerator, Sequencer};
use wicked_waifus_protocol_internal::{PlayerInventoryData, PlayerInventoryWeaponData};
pub struct PlayerInventory {
items: HashMap<i32, i32>,
weapons_seq: SequenceGenerator<i32, AtomicI32>,
weapons: HashMap<i32, PlayerInventoryWeaponData>,
}
pub struct ItemUsage {
@ -33,13 +37,16 @@ impl PlayerInventory {
pub fn load_from_save(data: PlayerInventoryData) -> Self {
Self {
weapons_seq: SequenceGenerator::from_data(&data.weapons),
items: data.items.clone(),
weapons: data.weapons.clone(),
}
}
pub fn build_save_data(&self) -> PlayerInventoryData {
PlayerInventoryData {
items: self.items.clone(),
weapons: self.weapons.clone(),
}
}
@ -52,10 +59,19 @@ impl PlayerInventory {
}
pub fn consume_item(&mut self, id: i32, quantity: i32) -> Result<i32, InventoryError> {
Ok(*self.consume_items(&[ItemUsage { id, quantity: -quantity }])?.get(&id).unwrap())
Ok(*self
.consume_items(&[ItemUsage {
id,
quantity: -quantity,
}])?
.get(&id)
.unwrap())
}
pub fn consume_items(&mut self, usages: &[ItemUsage]) -> Result<HashMap<i32, i32>, InventoryError> {
pub fn consume_items(
&mut self,
usages: &[ItemUsage],
) -> Result<HashMap<i32, i32>, InventoryError> {
if !self.has_enough_items(usages) {
return Err(InventoryError::ItemsNotEnough());
}
@ -68,6 +84,11 @@ impl PlayerInventory {
self.items.get(&Self::UNION_EXP_ID).copied().unwrap_or(0)
}
#[inline(always)]
pub fn add_shell_credits(&mut self, count: i32) -> i32 {
self.add_internal(Self::SHELL_CREDIT_ID, count)
}
#[inline(always)]
pub fn get_shell_credits(&self) -> i32 {
self.items.get(&Self::SHELL_CREDIT_ID).copied().unwrap_or(0)
@ -97,35 +118,113 @@ impl PlayerInventory {
// TODO: Check if this is item or not
#[inline(always)]
pub fn get_waveplate_crystal(&self) -> i32 {
self.items.get(&Self::WAVEPLATE_CRYSTAL_ID).copied().unwrap_or(0)
self.items
.get(&Self::WAVEPLATE_CRYSTAL_ID)
.copied()
.unwrap_or(0)
}
pub fn to_normal_item_list(&self) -> Vec<NormalItem> {
self.items.iter()
self.items
.iter()
.filter(|(&id, _)| Self::WAVEPLATE_ID != id && Self::WAVEPLATE_CRYSTAL_ID != id)
// TODO: Implement expiration
.map(|(&id, &count)| NormalItem { id, count, expire_time: 0 })
.map(|(&id, &count)| NormalItem {
id,
count,
expire_time: 0,
})
.collect::<Vec<_>>()
}
pub fn to_normal_item_list_filtered(&self, ids: Vec<i32>) -> Vec<NormalItem> {
self.items.iter()
pub fn to_normal_item_list_filtered(&self, ids: &[i32]) -> Vec<NormalItem> {
self.items
.iter()
.filter(|(&id, _)| ids.contains(&id))
// TODO: Implement expiration
.map(|(&id, &count)| NormalItem { id, count, expire_time: 0 })
.map(|(&id, &count)| NormalItem {
id,
count,
expire_time: 0,
})
.collect::<Vec<_>>()
}
pub fn to_array_int_int_filtered(&self, ids: &[i32]) -> Vec<ArrayIntInt> {
ids.iter()
.map(|id| ArrayIntInt {
key: *id,
value: self.items.get(id).copied().unwrap_or(0),
})
.collect::<Vec<_>>()
}
pub fn add_weapon(
&mut self,
id: i32,
func: i32,
level: i32,
exp: i32,
breach: i32,
reson: i32,
role: i32,
) -> Result<i32, InventoryError> {
let inc_id = self.weapons_seq.take_id();
self.weapons.insert(
inc_id,
PlayerInventoryWeaponData {
id,
func_value: func,
level,
exp,
breach,
reson_level: reson,
role_id: role,
},
);
Ok(inc_id)
}
pub fn remove_weapon(&mut self, id: i32) {
self.weapons.remove(&id);
self.weapons_seq.give_id(id);
}
pub fn to_weapon_item_list(&self) -> Vec<WeaponItem> {
self.weapons
.iter()
.map(|(&inc_id, data)| WeaponItem {
id: data.id,
incr_id: inc_id,
func_value: data.func_value,
weapon_level: data.level,
weapon_exp: data.exp,
weapon_breach: data.breach,
weapon_reson_level: data.reson_level,
role_id: data.role_id,
})
.collect()
}
pub fn get_weapon_equip_info(&self, inc_id: i32) -> Option<(i32, i32)> {
self.weapons
.get(&inc_id)
.map(|weapon_data| (weapon_data.id, weapon_data.breach))
}
#[inline(always)]
fn add_internal(&mut self, id: i32, quantity: i32) -> i32 {
*self.items.entry(id)
*self
.items
.entry(id)
.and_modify(|count| *count += quantity)
.or_insert(quantity)
}
#[inline(always)]
fn add_many_internal(&mut self, usages: &[ItemUsage]) -> HashMap<i32, i32> {
usages.iter()
usages
.iter()
.filter(|usage| usage.quantity != 0)
.map(|delta| (delta.id, self.add_internal(delta.id, delta.quantity)))
.collect::<HashMap<_, _>>()
@ -138,17 +237,80 @@ impl PlayerInventory {
#[inline(always)]
fn has_enough_items(&self, items_delta: &[ItemUsage]) -> bool {
items_delta.iter()
.fold(true, |is_enough, delta| {
is_enough && self.has_enough_item(delta.id, -delta.quantity)
})
items_delta
.iter()
.all(|delta| self.has_enough_item(delta.id, -delta.quantity))
}
}
impl Default for PlayerInventory {
fn default() -> Self {
let mut weapons_seq = SequenceGenerator::new();
let default_unlocks = &config::get_config().default_unlocks;
let weapons: HashMap<i32, PlayerInventoryWeaponData> =
match default_unlocks.unlock_all_weapons {
true => wicked_waifus_data::weapon_conf_data::iter()
.map(|data| {
let (level, breach) = if default_unlocks.unlock_all_weapons_max_level {
(
wicked_waifus_data::weapon_level_data::iter()
.filter(|level_data| level_data.level_id == data.level_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(1),
wicked_waifus_data::weapon_breach_data::iter()
.filter(|level_data| level_data.breach_id == data.breach_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(0),
)
} else {
(
wicked_waifus_data::weapon_level_data::iter()
.filter(|level_data| level_data.level_id == data.level_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(1),
wicked_waifus_data::weapon_breach_data::iter()
.filter(|level_data| level_data.breach_id == data.breach_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(0),
)
};
let reson_level = if default_unlocks.unlock_all_weapons_all_reson {
wicked_waifus_data::weapon_reson_data::iter()
.filter(|level_data| level_data.reson_id == data.reson_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(0)
} else {
wicked_waifus_data::weapon_reson_data::iter()
.filter(|level_data| level_data.reson_id == data.reson_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(0)
};
(
weapons_seq.take_id(),
PlayerInventoryWeaponData {
id: data.item_id,
func_value: 0,
level,
exp: 0,
breach,
reson_level,
role_id: 0,
},
)
})
.collect::<HashMap<_, _>>(),
false => Default::default(),
};
Self {
items: HashMap::new(),
weapons_seq,
weapons,
}
}
}

View file

@ -0,0 +1,72 @@
use crate::config;
use std::collections::HashSet;
use wicked_waifus_protocol_internal::PlayerUnlockedSkinsData;
pub struct PlayerUnlockedSkins {
pub role_skins: HashSet<i32>,
pub weapon_skins: HashSet<i32>,
pub fly_skins: HashSet<i32>,
pub wing_skins: HashSet<i32>,
}
impl PlayerUnlockedSkins {
pub fn load_from_save(data: PlayerUnlockedSkinsData) -> Self {
Self {
role_skins: data.role_skins.iter().cloned().collect(),
weapon_skins: data.weapon_skins.iter().cloned().collect(),
fly_skins: data.fly_skins.iter().cloned().collect(),
wing_skins: data.wing_skins.iter().cloned().collect(),
}
}
pub fn build_save_data(&self) -> PlayerUnlockedSkinsData {
PlayerUnlockedSkinsData {
role_skins: self.role_skins.iter().cloned().collect(),
weapon_skins: self.weapon_skins.iter().cloned().collect(),
fly_skins: self.fly_skins.iter().cloned().collect(),
wing_skins: self.wing_skins.iter().cloned().collect(),
}
}
}
impl Default for PlayerUnlockedSkins {
fn default() -> Self {
let unlocks = &config::get_config().default_unlocks;
Self {
role_skins: if unlocks.unlock_all_role_skins {
wicked_waifus_data::role_skin_data::iter()
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
weapon_skins: if unlocks.unlock_all_weapon_skins {
wicked_waifus_data::weapon_skin_data::iter()
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
fly_skins: if unlocks.unlock_all_fly_skins {
wicked_waifus_data::fly_skin_config_data::iter()
.filter(|skin| skin.skin_type == 0)
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
wing_skins: if unlocks.unlock_all_wing_skins {
wicked_waifus_data::fly_skin_config_data::iter()
.filter(|skin| skin.skin_type == 1)
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
}
}
}

View file

@ -9,7 +9,7 @@ pub struct RoleFormation {
// Will be updated every version
// const DEFAULT_FORMATION: &[i32] = &[5101, 1407, 1507];
const DEFAULT_FORMATION: &[i32] = &[1506, 1207, 1409];
const DEFAULT_FORMATION: &[i32] = &[1205, 1207, 1409];
impl RoleFormation {
pub fn default_roles() -> &'static [i32] {
@ -29,7 +29,7 @@ impl RoleFormation {
RoleFormationData {
formation_id: self.id,
cur_role: self.cur_role,
role_id_list: self.role_ids.to_vec(),
role_id_list: self.role_ids.iter().copied().collect(),
is_current: self.is_current,
}
}

View file

@ -1,6 +1,6 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{ArrayIntInt, RoleInfo};
use wicked_waifus_protocol::{ArrayIntInt, FormationRoleInfo, RoleInfo};
use crate::config;
use crate::logic::utils::growth_utils::get_role_props_by_level;
@ -50,6 +50,9 @@ pub struct Role {
pub element_energy: i32,
pub favor_level: i32,
pub favor_exp: i32,
pub wing_skin_id: i32,
pub fly_skin_id: i32,
pub weapon_skin_id: i32,
}
impl Role {
@ -119,21 +122,44 @@ impl Role {
let default_unlocks = &config::get_config().default_unlocks;
let (level, breakthrough) = if default_unlocks.unlock_all_roles_max_level {
(data.max_level, 6)
(
data.max_level,
wicked_waifus_data::role_breach_data::iter()
.filter(|level_data| level_data.breach_group_id == data.breach_id)
.map(|level_data| level_data.breach_level)
.max()
.unwrap_or(0),
)
} else {
(1, 0)
(
1,
wicked_waifus_data::role_breach_data::iter()
.filter(|level_data| level_data.breach_group_id == data.breach_id)
.map(|level_data| level_data.breach_level)
.min()
.unwrap_or(0),
)
};
let resonant_chain_group_index = if default_unlocks.unlock_all_roles_all_sequences {
6
wicked_waifus_data::resonant_chain_data::iter()
.filter(|level_data| level_data.group_id == data.resonant_chain_group_id)
.map(|level_data| level_data.group_index)
.max()
.unwrap_or(0)
} else {
0
wicked_waifus_data::resonant_chain_data::iter()
.filter(|level_data| level_data.group_id == data.resonant_chain_group_id)
.map(|level_data| level_data.group_index)
.min()
.unwrap_or(0)
};
// TODO: add weapon and echo stats
let base_stats = &get_role_props_by_level(role_id, level, breakthrough);
Self {
role_id,
name: String::with_capacity(0),
level,
exp: 0, // TODO: Compute based on level??
exp: 0,
breakthrough,
skill_map: HashMap::new(), // TODO!
star: 0,
@ -151,24 +177,29 @@ impl Role {
element_energy: base_stats.element_energy,
favor_level: 0,
favor_exp: 0,
wing_skin_id: 0,
fly_skin_id: 0,
weapon_skin_id: 0,
}
}
pub fn get_base_properties(&self) -> BasePropertyData {
// Overwrite dynamic attributes with stores values
let mut base_stats = get_role_props_by_level(self.role_id, self.level, self.breakthrough);
// TODO: add weapon and echo stats
// TODO: Integrity check, value has to be between 0 and max
base_stats.life = base_stats.life_max;
base_stats.energy = base_stats.energy_max;
base_stats.life = self.hp;
base_stats.energy = self.energy;
base_stats.special_energy_1 = self.special_energy_1;
base_stats.special_energy_2 = self.special_energy_2;
base_stats.special_energy_3 = self.special_energy_3;
base_stats.special_energy_4 = self.special_energy_4;
base_stats.element_energy = base_stats.element_energy_max;
base_stats.element_energy = self.element_energy;
base_stats
}
pub fn to_protobuf(&self) -> RoleInfo {
// TODO: add weapon and echo stats
let base_prop: HashMap<i32, i32> = load_key_value(&self.get_base_properties());
RoleInfo {
role_id: self.role_id,
@ -192,6 +223,17 @@ impl Role {
}
}
pub fn to_formation_protobuf(&self) -> FormationRoleInfo {
let base_stats = get_role_props_by_level(self.role_id, self.level, self.breakthrough);
FormationRoleInfo {
role_id: self.role_id,
max_hp: base_stats.life_max,
cur_hp: base_stats.life,
level: self.level,
role_skin_id: self.skin_id,
}
}
pub fn load_from_save(data: RoleData) -> (i32, Self) {
(
data.role_id,
@ -217,6 +259,9 @@ impl Role {
element_energy: data.stats.unwrap().element_energy,
favor_level: data.favor_level,
favor_exp: data.favor_exp,
wing_skin_id: data.wing_skin_id,
fly_skin_id: data.fly_skin_id,
weapon_skin_id: data.weapon_skin_id,
},
)
}
@ -250,6 +295,9 @@ impl Role {
}),
favor_level: self.favor_level,
favor_exp: self.favor_exp,
wing_skin_id: self.wing_skin_id,
fly_skin_id: self.fly_skin_id,
weapon_skin_id: self.weapon_skin_id,
..Default::default()
}
}

View file

@ -1,10 +1,6 @@
use super::{ecs::world::World, player::Player, utils::world_util};
use crate::logic::ecs::world::WorldEntity;
use crate::{
logic,
player_save_task::{self, PlayerSaveReason},
session::Session,
};
use wicked_waifus_commons::time_util;
use wicked_waifus_protocol_internal::PlayerSaveData;
use wicked_waifus_protocol::{message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify, TransitionOptionPb};
use std::collections::hash_map::Entry::Vacant;
use std::{
cell::RefCell,
@ -17,20 +13,16 @@ use std::{
thread,
time::Duration,
};
use wicked_waifus_commons::time_util;
use wicked_waifus_protocol::{
message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify,
TransitionOptionPb,
};
use wicked_waifus_protocol::{FormationAttr, FormationAttrNotify};
use wicked_waifus_protocol_internal::PlayerSaveData;
use super::{ecs::world::World, player::Player, utils::world_util};
use crate::logic::ecs::world::WorldEntity;
use crate::{logic, player_save_task::{self, PlayerSaveReason}, session::Session};
pub enum LogicInput {
AddPlayer {
player_id: i32,
enter_rpc_id: u16,
session: Arc<Session>,
player_save_data: Box<PlayerSaveData>,
player_save_data: PlayerSaveData,
},
RemovePlayer {
player_id: i32,
@ -140,14 +132,16 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
} => {
let (player, is_player) = if let Vacant(e) = state.players.entry(player_id) {
(
e.insert(RefCell::new(Player::load_from_save(*player_save_data))),
e.insert(RefCell::new(Player::load_from_save(player_save_data))),
true,
)
} else if let Some(player) = state.players.get_mut(&player_id) {
} else {
if let Some(player) = state.players.get_mut(&player_id) {
(player, false)
} else {
tracing::warn!("logic_thread: get player requested, but player {player_id} with data doesn't exist");
return;
}
};
let mut player = player.borrow_mut();
@ -169,7 +163,8 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
.world
.borrow_mut()
.set_in_world_player_data(player.build_in_world_player());
world_util::add_player_entities(&player, player.formation_list.get(&player.cur_formation_id).unwrap(), None);
world_util::add_player_entities(&player);
let scene_info = world_util::build_scene_information(&player);
player.notify(SilenceNpcNotify::default());
@ -180,26 +175,6 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
transition_option: Some(TransitionOptionPb::default()),
});
player.notify(FormationAttrNotify {
duration: 1534854458,
formation_attrs: vec![
FormationAttr {
attr_id: 1,
ratio: 2400,
base_max_value: 24000,
max_value: 24000,
current_value: 24000,
},
FormationAttr {
attr_id: 10,
ratio: 2400,
base_max_value: 15000,
max_value: 15000,
current_value: 15000,
},
],
});
player.notify(AfterJoinSceneNotify::default());
player.notify(player.build_update_formation_notify());
@ -236,14 +211,10 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
return;
};
let removed_world = state.worlds.remove(&player_id).unwrap();
let mut removed_world_ref = removed_world.borrow_mut();
let world = removed_world_ref.get_mut_world_entity();
for entity_id in world.get_all_entity_ids() {
world.remove_entity(entity_id);
}
let _ = state.worlds.remove(&player_id);
// TODO: kick co-op players from removed world
// TODO: Remove all entities
player_save_task::push(
player_id,
player.borrow().build_save_data(),

View file

@ -0,0 +1,315 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR};
use wicked_waifus_data::pb_components::action::{Action, ChangeSelfEntityState, UnlockTeleportTrigger};
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::utils::tag_utils;
use crate::query_components;
macro_rules! unimplemented_action {
($action:ident) => {
{
tracing::warn!("Action not implemented for: {:?}", $action);
}
}
}
pub fn perform_action(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Action) {
match element {
Action::SetBattleState(action) => unimplemented_action! { action },
Action::ExecBattleAction(action) => unimplemented_action! { action },
Action::WaitBattleCondition(action) => unimplemented_action! { action },
Action::PlayFlow(action) => unimplemented_action! { action },
Action::Collect(_) => collect_action(player, level_entity_data, template_config),
Action::LeisureInteract(action) => unimplemented_action! { action },
Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(player, action.params),
Action::EnableTemporaryTeleport(action) => unimplemented_action! { action },
Action::OpenSystemBoard(action) => unimplemented_action! { action },
Action::OpenSystemFunction(action) => unimplemented_action! { action },
Action::ChangeSelfEntityState(action) => change_self_entity_state(player, entity_id, level_entity_data, template_config, action.params),
Action::SetPlayerOperationRestriction(action) => unimplemented_action! { action },
Action::Wait(action) => unimplemented_action! { action },
Action::ChangeEntityState(action) => unimplemented_action! { action },
Action::Log(action) => unimplemented_action! { action },
Action::EnableNearbyTracking(action) => unimplemented_action! { action },
Action::TeleportDungeon(action) => unimplemented_action! { action },
Action::DestroySelf(action) => unimplemented_action! { action },
Action::CameraLookAt(action) => unimplemented_action! { action },
Action::StopCameraLookAt(action) => unimplemented_action! { action },
Action::EnterOrbitalCamera(action) => unimplemented_action! { action },
Action::ExitOrbitalCamera(action) => unimplemented_action! { action },
Action::SendAiEvent(action) => unimplemented_action! { action },
Action::SetInteractionLockState(action) => unimplemented_action! { action },
Action::AwakeEntity(action) => unimplemented_action! { action },
Action::ChangeLiftTarget(action) => unimplemented_action! { action },
Action::CalculateVar(action) => unimplemented_action! { action },
Action::AddBuffToPlayer(action) => unimplemented_action! { action },
Action::RemoveBuffFromPlayer(action) => unimplemented_action! { action },
Action::AddBuffToEntity(action) => unimplemented_action! { action },
Action::RemoveBuffFromEntity(action) => unimplemented_action! { action },
Action::Prompt(action) => unimplemented_action! { action },
Action::SetEntityVisible(action) => unimplemented_action! { action },
Action::DestroyEntity(action) => unimplemented_action! { action },
Action::GuideTrigger(action) => unimplemented_action! { action },
Action::TriggerCameraShake(action) => unimplemented_action! { action },
Action::SetVar(action) => unimplemented_action! { action },
Action::VehicleEnter(action) => unimplemented_action! { action },
Action::VehicleExitPlayer(action) => unimplemented_action! { action },
Action::LockEntity(action) => unimplemented_action! { action },
Action::UnlockEntity(action) => unimplemented_action! { action },
Action::CommonTip(action) => unimplemented_action! { action },
Action::CommonTip2(action) => unimplemented_action! { action },
Action::PostAkEvent(action) => unimplemented_action! { action },
Action::VehicleEnterNpc(action) => unimplemented_action! { action },
Action::VehicleExitNpc(action) => unimplemented_action! { action },
Action::PlayerLookAt(action) => unimplemented_action! { action },
Action::PlayBubble(action) => unimplemented_action! { action },
Action::AddPlayBubble(action) => unimplemented_action! { action },
Action::ClearPlayBubble(action) => unimplemented_action! { action },
Action::ExecRiskHarvestEffect(action) => unimplemented_action! { action },
Action::EnableLevelPlay(action) => unimplemented_action! { action },
Action::ClaimLevelPlayReward(action) => unimplemented_action! { action },
Action::SettlementDungeon(action) => unimplemented_action! { action },
Action::ExitDungeon(action) => unimplemented_action! { action },
Action::FinishDungeon(action) => unimplemented_action! { action },
Action::RecordDungeonEvent(action) => unimplemented_action! { action },
Action::RecoverDurability(action) => unimplemented_action! { action },
Action::FadeInScreen(action) => unimplemented_action! { action },
Action::FadeOutScreen(action) => unimplemented_action! { action },
Action::ChangeNpcPerformState(action) => unimplemented_action! { action },
Action::EntityTurnTo(action) => unimplemented_action! { action },
Action::EntityLookAt(action) => unimplemented_action! { action },
Action::ToggleMapMarkState(action) => unimplemented_action! { action },
Action::RandomVar(action) => unimplemented_action! { action },
Action::ModifySceneItemAttributeTag(action) => unimplemented_action! { action },
Action::VehicleWaterfallClimbing(action) => unimplemented_action! { action },
Action::VehicleTeleport(action) => unimplemented_action! { action },
Action::RogueGotoNextFloor(action) => unimplemented_action! { action },
Action::RogueReceiveReward(action) => unimplemented_action! { action },
Action::RogueSelectRoom(action) => unimplemented_action! { action },
Action::RogueActivatePortal(action) => unimplemented_action! { action },
Action::MowingTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::SlashAndTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::PlayMontage(action) => unimplemented_action! { action },
Action::OpenSystemBoardWithReturn(action) => unimplemented_action! { action },
Action::UnlockSystemItem(action) => unimplemented_action! { action },
Action::SetSportsState(action) => unimplemented_action! { action },
Action::OpenSimpleGameplay(action) => unimplemented_action! { action },
Action::PlayEffect(action) => unimplemented_action! { action },
Action::PlayEffect2(action) => unimplemented_action! { action },
Action::RestorePlayerCameraAdjustment(action) => unimplemented_action! { action },
Action::AdjustPlayerCamera(action) => unimplemented_action! { action },
Action::SetPlayerPos(action) => unimplemented_action! { action },
Action::MoveWithSpline(action) => unimplemented_action! { action },
Action::EnableSplineMoveModel(action) => unimplemented_action! { action },
Action::ToggleScanSplineEffect(action) => unimplemented_action! { action },
Action::MoveSceneItem(action) => unimplemented_action! { action },
Action::StopSceneItemMove(action) => unimplemented_action! { action },
Action::FireBullet(action) => unimplemented_action! { action },
Action::ClearFishingCabinInSaleItems(action) => unimplemented_action! { action },
Action::AcceptFishingEntrust(action) => unimplemented_action! { action },
Action::DestroyFishingBoat(action) => unimplemented_action! { action },
Action::SetJigsawItem(action) => unimplemented_action! { action },
Action::SetJigsawFoundation(action) => unimplemented_action! { action },
Action::SetTeleControl(action) => unimplemented_action! { action },
Action::SetEntityClientVisible(action) => unimplemented_action! { action },
Action::ToggleHighlightExploreUi(action) => unimplemented_action! { action },
Action::ExecAlertSystemAction(action) => unimplemented_action! { action },
Action::AddFlowInteractOption(action) => unimplemented_action! { action },
Action::RemoveFlowInteractOption(action) => unimplemented_action! { action },
Action::EnableHostility(action) => unimplemented_action! { action },
Action::ChangePhantomFormation(action) => unimplemented_action! { action },
Action::RestorePhantomFormation(action) => unimplemented_action! { action },
Action::ChangeTimer(action) => unimplemented_action! { action },
Action::ToggleTimerPauseState(action) => unimplemented_action! { action },
Action::ChangeFightTeam(action) => unimplemented_action! { action },
Action::AddTrialFollowShooter(action) => unimplemented_action! { action },
Action::RemoveTrialFollowShooter(action) => unimplemented_action! { action },
Action::AddTrialCharacter(action) => unimplemented_action! { action },
Action::RemoveTrialCharacter(action) => unimplemented_action! { action },
Action::SetAreaState(action) => unimplemented_action! { action },
Action::SwitchSubLevels(action) => unimplemented_action! { action },
Action::ChangeTeamPosition(action) => unimplemented_action! { action },
Action::GetItem(action) => unimplemented_action! { action },
Action::CreatePrefab(action) => unimplemented_action! { action },
Action::DestroyPrefab(action) => unimplemented_action! { action },
Action::CompleteGuide(action) => unimplemented_action! { action },
Action::PlayDynamicSettlement(action) => unimplemented_action! { action },
Action::UsePhantomSkill(action) => unimplemented_action! { action },
Action::HideTargetRange(action) => unimplemented_action! { action },
Action::ChangeOtherState(action) => unimplemented_action! { action },
Action::SetRegionConfig(action) => unimplemented_action! { action },
Action::SetReviveRegion(action) => unimplemented_action! { action },
Action::ExecResurrection(action) => unimplemented_action! { action },
Action::ShowTargetRange(action) => unimplemented_action! { action },
Action::SetTime(action) => unimplemented_action! { action },
Action::SetTimeLockState(action) => unimplemented_action! { action },
Action::EnableSystem(action) => unimplemented_action! { action },
Action::EnableAoiNotify(action) => unimplemented_action! { action },
Action::SetForceLock(action) => unimplemented_action! { action },
Action::PlayRegisteredMontage(action) => unimplemented_action! { action },
Action::SetAudioState(action) => unimplemented_action! { action },
Action::HideGroup(action) => unimplemented_action! { action },
Action::ShowHidedGroup(action) => unimplemented_action! { action },
Action::HideSpecificEntities(action) => unimplemented_action! { action },
Action::ShowSpecificEntities(action) => unimplemented_action! { action },
Action::RemovePreloadResource(action) => unimplemented_action! { action },
Action::Preload(action) => unimplemented_action! { action },
Action::EnableAI(action) => unimplemented_action! { action },
Action::SwitchDataLayers(action) => unimplemented_action! { action },
Action::DestroyQuest(action) => unimplemented_action! { action },
Action::DestroyQuestItem(action) => unimplemented_action! { action },
Action::PromptQuestChapterUI(action) => unimplemented_action! { action },
Action::TakePlotPhoto(action) => unimplemented_action! { action },
Action::SetWuYinQuState(action) => unimplemented_action! { action },
Action::RunActions(action) => unimplemented_action! { action },
Action::ManualOccupations(action) => unimplemented_action! { action },
Action::SetWeather(action) => unimplemented_action! { action },
Action::SendNpcMail(action) => unimplemented_action! { action },
Action::EnableFunction(action) => unimplemented_action! { action },
Action::FocusOnMapMark(action) => unimplemented_action! { action },
Action::CharacterLookAt(action) => unimplemented_action! { action },
Action::AddGuestCharacter(action) => unimplemented_action! { action },
Action::RemoveGuestCharacter(action) => unimplemented_action! { action },
Action::TeleportToAndEnterVehicle(action) => unimplemented_action! { action },
Action::SetAreaTimeState(action) => unimplemented_action! { action },
Action::ResetPlayerCameraFocus(action) => unimplemented_action! { action },
Action::ResetLevelPlay(action) => unimplemented_action! { action },
Action::VehicleSprint(action) => unimplemented_action! { action },
Action::VehicleMoveWithPathLine(action) => unimplemented_action! { action },
Action::ClientPreEnableSubLevels(action) => unimplemented_action! { action },
Action::GuestOperateUiAnimation(action) => unimplemented_action! { action },
Action::ChangeEntityCamp(action) => unimplemented_action! { action },
Action::NewMoveWithSpline(action) => unimplemented_action! { action },
Action::DangoAbyssActivatePortal(action) => unimplemented_action! { action },
Action::DangoAbyssCreateRewardTreasureBox(action) => unimplemented_action! { action },
Action::DangoAbyssGotoNextFloor(action) => unimplemented_action! { action },
Action::DangoAbyssReceiveReward(action) => unimplemented_action! { action },
Action::SummonEntity(action) => unimplemented_action! { action },
Action::GetRewardByInteract(action) => unimplemented_action! { action },
Action::OpenQte(action) => unimplemented_action! { action },
Action::ActiveAntiGravitySafePoint(action) => unimplemented_action! { action },
Action::BvbPlayDialog(action) => unimplemented_action! { action },
Action::BvbSendSystemEvent(action) => unimplemented_action! { action },
Action::BvbSendAiEvent(action) => unimplemented_action! { action },
Action::BvbPlayerOperationConstraint(action) => unimplemented_action! { action },
Action::ExecClientBattleAction(action) => unimplemented_action! { action },
Action::TriggerSpecificScanEffect(action) => unimplemented_action! { action },
Action::SetActorVar(action) => unimplemented_action! { action },
Action::RunActorCustomEvent(action) => unimplemented_action! { action },
Action::StopUiScreenEffect(action) => unimplemented_action! { action },
Action::StopNewMoveWithSpline(action) => unimplemented_action! { action },
Action::RequestSystemFunction(action) => unimplemented_action! { action },
}
}
fn collect_action(player: &mut Player,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData) {
if let Some(reward_component) = level_entity_data.components_data.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref()) {
if reward_component.disabled.unwrap_or(false) {
return;
}
// TODO: check the use of reward_type and drop_on_event
// Seems type 0 is reward from preview, while 1 and 2 is unknown
if let Some(reward_id) = reward_component.reward_id {
let drop = wicked_waifus_data::drop_package_data::get(&reward_id).unwrap();
let usages = drop.drop_preview.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player.inventory.to_normal_item_list_filtered(
&updated_items.keys().cloned().collect::<Vec<i32>>()
);
player.notify(NormalItemUpdateNotify { normal_item_list, no_tips: false });
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(0, WR {
item_list: drop.drop_preview.iter()
.map(|(&id, &quantity)| RewardItemInfo {
show_plan_id: 0, // TODO: Check how to get this
item_id: id,
count: quantity,
incr_id: 0,
})
.collect::<Vec<_>>(),
});
player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
reward_items: rewards,
});
}
// TODO: Should we remove entity?? get pcap
}
}
#[inline(always)]
fn unlock_teleport_trigger(player: &mut Player, action: UnlockTeleportTrigger) {
player.unlock_teleport(action.teleport_id)
}
fn change_self_entity_state(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: ChangeSelfEntityState) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
state_tag.state_tag_id = state;
old_state
};
if let Some(entity_state_component) = level_entity_data.components_data.entity_state_component.as_ref()
.or(template_config.components_data.entity_state_component.as_ref()).cloned() {
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
// TODO: implement rest of cases
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
for state_change_behavior in state_change_behaviors {
// TODO: implement rest of cases
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
perform_action(player, entity_id, level_entity_data, template_config, sub);
}
}
}
}
}
}
player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData { tag_id: old_state, remove_tag_ids: false }, // Remove
CommonTagData { tag_id: state, remove_tag_ids: true }, // Add
],
});
player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??
});
}

View file

@ -1,7 +1,9 @@
pub mod action_utils;
pub mod condition_utils;
pub mod entity_serializer;
pub mod load_role_info;
pub mod world_util;
pub mod quadrant_util;
pub mod growth_utils;
pub mod load_role_info;
pub mod quadrant_util;
pub mod seq_utils;
pub mod tag_utils;
pub mod world_util;

View file

@ -3,7 +3,7 @@ use std::sync::OnceLock;
use wicked_waifus_data::LevelEntityConfigData;
struct StaticConfig {
pub(crate) struct StaticConfig {
edge_size: f32,
edge_check: f32,
}

View file

@ -0,0 +1,55 @@
use std::collections::{HashMap, VecDeque};
pub trait Sequencer<T> {
fn new() -> Self;
fn from_data<V>(data: &HashMap<T, V>) -> Self;
fn take_id(&mut self) -> T;
fn give_id(&mut self, id: T);
}
pub struct SequenceGenerator<T, A> {
recycled_ids: VecDeque<T>,
next_id: A,
}
macro_rules! sequence_trait_impl {
($t:ty, $a:ty) => (
impl Sequencer<$t> for SequenceGenerator<$t, $a> {
fn new() -> Self {
Self {
recycled_ids: Default::default(),
next_id: <$a>::new(1),
}
}
fn from_data<V>(data: &HashMap<$t, V>) -> Self {
let max_id = data.keys().max().copied().unwrap_or(1);
let next_id = <$a>::new(max_id);
let mut recycled_ids = VecDeque::new();
for i in 1..max_id {
if !data.contains_key(&i) {
recycled_ids.push_back(i);
}
}
Self {
recycled_ids,
next_id,
}
}
fn take_id(&mut self) -> $t {
self.recycled_ids
.pop_front()
.unwrap_or_else(|| self.next_id.fetch_add(1, std::sync::atomic::Ordering::Relaxed))
}
fn give_id(&mut self, id: $t) {
self.recycled_ids.push_back(id);
}
}
)
}
sequence_trait_impl!(i32, std::sync::atomic::AtomicI32);
sequence_trait_impl!(i64, std::sync::atomic::AtomicI64);

View file

@ -1,172 +1,145 @@
use wicked_waifus_protocol::summon::ESummonType;
use wicked_waifus_protocol::{
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState, FightBuffInformation, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation, SceneMode, ScenePlayerInformation, SceneTimeInfo
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo,
EntityRemoveNotify, EntityState, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation,
SceneMode, ScenePlayerInformation, SceneTimeInfo,
};
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{
base_property_data, blueprint_config_data, summon_cfg_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData,
};
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
use crate::logic::ecs::entity::{Entity, EntityBuilder};
use crate::logic::ecs::world::{World, WorldEntity};
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, ParaglidingSkin, SoarWingSkin, StateTag, Tag, WeaponSkin};
use crate::logic::ecs::entity::EntityBuilder;
use crate::logic::ecs::world::World;
use crate::logic::math::Transform;
use crate::logic::player::Player;
use crate::logic::role::RoleFormation;
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::{
components::{
Attribute, Concomitant, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer,
PlayerOwnedEntityMarker, Position, RoleSkin, Summoner, Visibility, VisionSkill,
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, RoleSkin, Visibility, VisionSkill,
},
ecs::component::ComponentContainer,
};
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
use crate::query_with;
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, template_cfg: &wicked_waifus_data::TemplateConfigData, cur_summon_id: i32) -> (Entity, Vec<i64>) {
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
let summon_cfg = summon_cfg_data::get(&template_cfg.blueprint_type).unwrap();
let concomitant_config_id = template_cfg.id;
let con_entity = world.create_entity(
cur_summon_id,
EEntityType::Monster.into(),
player.basic_info.cur_map_id,
);
for buff_id in &summon_cfg.born_buff_id {
concomitant_buffs.push(world.create_buff(cur_summon_id, *buff_id));
}
tracing::info!("Adding Concomitant with id: {} and buffs {:#?}", concomitant_config_id, concomitant_buffs);
(world
.create_builder(con_entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Monster,
}))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: concomitant_config_id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster,
entity_state: EntityState::Born,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: false,
is_actor_visible: true,
}))
.with(ComponentContainer::Attribute(Attribute::from_data(
base_property_data::iter()
.find(|d| d.id == template_cfg.components_data.attribute_component.clone().unwrap().property_id.unwrap())
.unwrap(),
None,
None,
)))
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: concomitant_buffs, ..Default::default() }))
.with(ComponentContainer::Summoner(Summoner {
summon_cfg_id: summon_cfg.id,
summon_skill_id: 0,
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
}))
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: 3 }))
.build(), summon_cfg.born_buff_id.clone())
}
fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut WorldEntity) {
let role_vec = formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(role_id).unwrap())
.collect::<Vec<_>>();
tracing::info!("adding player entity for formation {:#?}", formation.role_ids);
let cur_role_id = formation.cur_role;
#[macro_export]
macro_rules! create_player_entity_pb {
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
let current_formation = $player.formation_list.get(&$player.cur_formation_id).unwrap();
let cur_role_id = current_formation.cur_role;
let mut pbs = Vec::new();
for role in $role_list {
let entity = $world.create_entity(
role.role_id,
EEntityType::Player.into(),
$cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = $world.generate_role_permanent_buffs(entity.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
let entity = $world.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
}))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player.into(),
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
.with(ComponentContainer::Position(Position($position)))
.with(ComponentContainer::Visibility(Visibility{
is_visible: role.role_id == cur_role_id,
is_actor_visible: true,
}))
// TODO: Check if role has hardness or rage_mode
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
.with(ComponentContainer::Attribute(
Attribute::from_data(
&role.get_base_properties(),
None,
None,
)
))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: role.equip_weapon,
weapon_breach_level: 90, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: $explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: role.fly_skin_id,
}))
.with(ComponentContainer::ParaglidingSkin(ParaglidingSkin {
skin_id: role.wing_skin_id,
}))
.with(ComponentContainer::WeaponSkin(WeaponSkin {
skin_id: role.weapon_skin_id,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
$world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
}
EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
}
}};
}
pub fn add_player_entities(player: &Player) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
let role_vec = current_formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(&role_id).unwrap())
.collect::<Vec<_>>();
let cur_role_id = current_formation.cur_role;
if world.active_entity_empty() {
for role in role_vec {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
);
let mut fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
// TODO: add actual weapon switching and remove this! - rabby
let equip_weapon = match role.role_id {
1409 => 21020056, // cartethyia
1207 => 21010036, // lupa
1301 => 21010036,
_ => role.equip_weapon,
};
let mut concomitants: Vec<i64> = vec![];
let mut concom_pbs = Vec::new();
let role_data = wicked_waifus_data::role_info_data::iter().find(|r| r.id == role.role_id).unwrap();
if let Some(skin_damage_first) = role_data.skin_damage.first() {
let role_name = skin_damage_first.as_str()
.split('/').next_back()
.and_then(|s| s.strip_prefix("DA_"))
.and_then(|s| s.split('_').next()).unwrap();
let mut summon_id = 1000;
for model_config in wicked_waifus_data::model_config_preload_data::iter().filter(|cfg| {
cfg.actor_class_path.starts_with("/Game/Aki/Character/Monster/Summon/") && cfg.actor_class_path.contains(role_name)
}) {
let template_cfg = wicked_waifus_data::template_config_data::iter().find(|cfg| {
let template_model_component = cfg.1.components_data.model_component.clone();
template_model_component.is_some()
&&
template_model_component.clone().unwrap().model_type.unwrap().model_id.is_some()
&&
template_model_component.unwrap().model_type.unwrap().model_id.unwrap() == model_config.id
}).unwrap().1;
let (concomitant, buffs) = summon_concomitant(player, world, template_cfg, summon_id);
let mut pb = EntityPb {
id: summon_id as i64,
..Default::default()
};
for buff_id in buffs {
fight_buff_infos.push(world.create_buff(entity.entity_id, buff_id));
}
world
.get_entity_components(summon_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
concom_pbs.push(pb);
summon_id += 1;
concomitants.push(concomitant.entity_id.into());
}
player.notify(EntityAddNotify {
entity_pbs: concom_pbs,
remove_tag_ids: true,
});
}
fight_buff_infos.dedup_by(|x, z| x.buff_id == z.buff_id);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![]
list_buff_effect_cd: vec![],
};
let entity = world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
@ -178,7 +151,7 @@ fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut Wor
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player,
entity_type: EEntityType::Player.into(),
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
@ -201,7 +174,7 @@ fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut Wor
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: equip_weapon,
weapon_id: role.equip_weapon,
weapon_breach_level: 0, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
@ -211,48 +184,24 @@ fn add_player_entity(player: &Player, formation: &RoleFormation, world: &mut Wor
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
skin_id: role.fly_skin_id,
}))
.with(ComponentContainer::ParaglidingSkin(ParaglidingSkin {
skin_id: role.wing_skin_id,
}))
.with(ComponentContainer::WeaponSkin(WeaponSkin {
skin_id: role.weapon_skin_id, // TODO: Is this kept on weapon change
}))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0
}))
.build();
let mut pb = EntityPb {
id: entity.entity_id as i64,
..Default::default()
};
world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pbs.push(pb);
tracing::debug!(
"created player entity, id: {}, role_id: {}",
entity.entity_id,
role.role_id
);
}
player.notify(EntityAddNotify {
entity_pbs: pbs,
remove_tag_ids: true,
});
}
pub fn add_player_entities(player: &Player, formation: &RoleFormation, possible_world: Option<&mut WorldEntity>) {
match possible_world {
Some(world) => add_player_entity(player, formation, world),
None => {
let mut world_ref = player.world.borrow_mut();
add_player_entity(player, formation, world_ref.get_mut_world_entity())
}
};
}
pub fn build_scene_information(player: &Player) -> SceneInformation {
@ -303,11 +252,10 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
world.get_world_entity(),
PlayerOwnedEntityMarker,
OwnerPlayer,
EntityConfig,
RoleSkin
EntityConfig
)
.into_iter()
.filter(|(_, _, owner, _, _)| owner.0 == sp.player_id);
.filter(|(_, _, owner, _)| owner.0 == sp.player_id);
ScenePlayerInformation {
cur_role: cur_role_id,
@ -324,7 +272,7 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
cur_role: cur_role_id,
// is_retain: true,
fight_role_infos: active_characters
.map(|(id, _, _, conf, _role_skin)| FightRoleInfo {
.map(|(id, _, _, conf)| FightRoleInfo {
entity_id: id.into(),
role_id: conf.config_id,
on_stage_without_control: false,
@ -490,13 +438,7 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
build_autonomous_component(&mut builder, player.basic_info.id, entity_logic);
build_interact_component(&mut builder, &components);
build_tags_components(
&mut builder,
&components,
player,
blueprint_config.unwrap().entity_type,
config_id as i64,
);
build_tags_components(&mut builder, &components, player, blueprint_config.unwrap().entity_type, config_id as i64);
build_attribute_component(&mut builder, &components, player.location.instance_id);
build_ai_components(&mut builder, &components);
added_entities.push(builder.build());
@ -562,10 +504,7 @@ fn build_tags_components(
if let Some(entity_state_component) = &components.entity_state_component {
let state = match entity_type {
EntityType::Teleporter | EntityType::TemporaryTeleporter => {
let result = player
.teleports
.teleports_data
.iter()
let result = player.teleports.teleports_data.iter()
.find(|teleporter| teleporter.entity_config_id == config_id);
match result.is_some() {
true => tag_utils::get_tag_id_by_name("关卡.Common.状态.激活"),

View file

@ -51,12 +51,12 @@ async fn handler_loop(
return;
};
// tracing::debug!(
// "received message from service: {}, rpc_id: {} message_id: {}",
// message.src_service_id,
// message.rpc_id,
// message.message_id
// );
tracing::debug!(
"received message from service: {}, rpc_id: {} message_id: {}",
message.src_service_id,
message.rpc_id,
message.message_id
);
match message.message_id {
CreatePlayerDataRequest::MESSAGE_ID => {
@ -141,7 +141,7 @@ async fn on_start_player_session_request(
player_id: player_data.player_id,
enter_rpc_id: message.rpc_id,
session: session.clone(),
player_save_data: Box::new(player_save_data),
player_save_data,
});
session_mgr.add(session.clone());

View file

@ -60,6 +60,9 @@ message RoleData {
RoleStats stats = 17;
int32 favor_level = 18;
int32 favor_exp = 19;
int32 wing_skin_id = 20;
int32 fly_skin_id = 21;
int32 weapon_skin_id = 22;
}
message RoleFormationData {
@ -135,8 +138,19 @@ message PlayerAdventureStatusData {
repeated PlayerAdventureGlobalStatusData status = 1;
}
message PlayerInventoryWeaponData {
int32 id = 1;
int32 func_value = 2;
int32 level = 3;
int32 exp = 4;
int32 breach = 5;
int32 reson_level = 6;
int32 role_id = 7;
}
message PlayerInventoryData {
map<int32, int32> items = 1;
map<int32, PlayerInventoryWeaponData> weapons = 2;
}
message PlayerTeleportData {
@ -182,6 +196,13 @@ message PlayerMcElementData {
PlayerMcElementType current_element = 2;
}
message PlayerUnlockedSkinsData {
repeated int32 role_skins = 1;
repeated int32 weapon_skins = 2;
repeated int32 fly_skins = 3;
repeated int32 wing_skins = 4;
}
message PlayerSaveData {
PlayerBasicData basic_data = 1;
PlayerRoleData role_data = 2;
@ -198,4 +219,5 @@ message PlayerSaveData {
PlayerMapTraceData map_trace = 13;
PlayerMonthCardData month_card = 14;
PlayerMcElementData mc_element = 15;
PlayerUnlockedSkinsData unlocked_skins = 16;
}