wicked-waifus-rs/wicked-waifus-data/src/role_info.rs
xavo95 ab868a158a 2.2.2 (#3)
Ongoing changes for 2.2.2

Reviewed-on: WutheringSlaves/wicked-waifus-rs#3
2025-03-09 09:10:08 +00:00

107 lines
3.5 KiB
Rust

use std::collections::HashMap;
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct RoleInfoData {
pub id: i32,
pub quality_id: i32,
pub role_type: i32,
pub is_trial: bool,
#[cfg(feature = "strict_json_fields")]
pub name: String,
#[cfg(feature = "strict_json_fields")]
pub nick_name: String,
#[cfg(feature = "strict_json_fields")]
pub introduction: String,
pub tag: Vec<i32>,
pub parent_id: i32,
pub priority: i32,
pub show_property: Vec<i32>,
pub element_id: i32,
pub skin_id: i32,
#[cfg(feature = "strict_json_fields")]
pub role_head_icon_circle: String,
#[cfg(feature = "strict_json_fields")]
pub role_head_icon_large: String,
#[cfg(feature = "strict_json_fields")]
pub role_head_icon_big: String,
#[cfg(feature = "strict_json_fields")]
pub card: String,
#[cfg(feature = "strict_json_fields")]
pub role_head_icon: String,
#[cfg(feature = "strict_json_fields")]
pub formation_role_card: String,
#[cfg(feature = "strict_json_fields")]
pub role_stand: String,
#[cfg(feature = "strict_json_fields")]
pub role_portrait: String,
pub spillover_item: HashMap<i32, i32>,
#[cfg(feature = "strict_json_fields")]
pub mesh_id: i32,
#[cfg(feature = "strict_json_fields")]
pub ui_mesh_id: i32,
#[cfg(feature = "strict_json_fields")]
pub role_body: String,
pub breach_model: i32,
pub special_energy_bar_id: i32,
#[cfg(feature = "strict_json_fields")]
pub camera_config: String,
#[cfg(feature = "strict_json_fields")]
pub camera_float_height: i32,
pub entity_property: i32,
pub max_level: i32,
pub level_consume_id: i32,
pub breach_id: i32,
pub skill_id: i32,
pub skill_tree_group_id: i32,
pub resonance_id: i32,
pub resonant_chain_group_id: i32,
pub is_show: bool,
pub exchange_consume: HashMap<i32, i32>,
pub init_weapon_item_id: i32,
pub weapon_type: i32,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "SkillDAPath")]
pub skill_da_path: String,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "SkillLockDAPath")]
pub skill_lock_da_path: String,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "UiScenePerformanceABP")]
pub ui_scene_performance_abp: String,
pub lock_on_default_id: i32,
pub lock_on_look_on_id: i32,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "SkillEffectDA")]
pub skill_effect_da: String,
#[cfg(feature = "strict_json_fields")]
pub foot_step_state: String,
pub party_id: i32,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
pub item_quality_id: i32,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
pub num_limit: i32,
pub show_in_bag: bool,
#[cfg(feature = "strict_json_fields")]
pub weapon_scale: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub intervene: bool,
#[cfg(feature = "strict_json_fields")]
pub character_voice: String,
pub trial_role: i32,
pub is_aim: bool,
pub role_guide: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub skin_damage: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub hide_hu_lu: bool,
}