Update gameserver/src/game/util.rs

Change main city object states to light up the HDD and put "Manual Combo" switch into the config
This commit is contained in:
inkursion 2025-06-09 23:00:41 +00:00
parent 0c12a6ce54
commit 5800628723

View file

@ -4,6 +4,8 @@ use qwer::{
};
use std::time::{SystemTime, UNIX_EPOCH};
use crate::config::CONFIGURATION;
pub fn cur_timestamp_ms() -> u64 {
SystemTime::now()
.duration_since(UNIX_EPOCH)
@ -71,7 +73,7 @@ pub fn create_default_player(id: u64) -> PlayerInfo {
unlocked_list: Some(phashset![]),
}),
yorozuya_info: Some(YorozuyaInfo {
yorozuya_level: Some(1),
yorozuya_level: Some(5),
yorozuya_rank: Some(1),
gm_enabled: Some(true),
gm_quests: Some(phashmap![]),
@ -79,7 +81,7 @@ pub fn create_default_player(id: u64) -> PlayerInfo {
finished_hollow_quest_count_of_type: Some(phashmap![]),
hollow_quests: Some(pdkhashmap![]),
urgent_quests_queue: Some(phashmap![]),
unlock_hollow_id: Some(vec![102]),
unlock_hollow_id: Some(vec![102,101]),
unlock_hollow_id_progress: Some(pdkhashmap![]),
last_refresh_timestamp_common: Some(0),
last_refresh_timestamp_urgent: Some(0),
@ -263,7 +265,7 @@ pub fn create_default_player(id: u64) -> PlayerInfo {
condition_progress: Some(pdkhashmap![]),
}),
switch_of_story_mode: Some(true),
switch_of_qte: Some(true),
switch_of_qte: Some(CONFIGURATION.manual_chain_attacks),
collect_map: Some(CollectMap {
card_map: Some(phashset![]),
curse_map: Some(phashset![]),
@ -285,7 +287,7 @@ pub fn create_default_player(id: u64) -> PlayerInfo {
sequence: Some(0),
}),
bgm_info: Some(BGMInfo { bgm_id: Some(1) }),
main_city_objects_state: Some(phashmap![]),
main_city_objects_state: Some(phashmap![(1000,10002), (1001,10004), (1002,10006), (999,10007)]),
hollow_info: Some(HollowInfo {
banned_hollow_event: Some(phashset![]),
}),