Update README.md
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@ -18,7 +18,7 @@ I'm nowhere close Xeon's skill level, so my code is held together by dact-tape a
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- Separate battle lists for every level (again, hardcoded in "hollow_grid.rs" and can be edited there. All of the game's battle Ids can be found in BattleEventConfigTemplateCollection).
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- Character parameters(level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file
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- Character parameters (level, ascension, star rank, talents(proto mindscapes), skill levels) and use of manual chain attacks can now be set in the config file
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- VisibleAtGridAround tiles
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