HollowPS_TV_experiments/extras/zzz-0.1-jsons/Billy_Talent_01.json

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{
//比利天赋01释放exsp时距离较近的敌人受到额外伤害距离越近受到的伤害越高。
"AbilityName": "Billy_Talent_01",
"AbilityStacking": "Unique",
"DefaultModifier":
{
"OnAdded": [
{
"$type": "MoleMole.SetAnimCtrlerParamAction",
"ParamType": 2,
"ParamName": "Bool_Talent_01",
"Target": "Self",
"BoolVal": true
}
]
},
//比利Exsp动作
"AbilityMixins":
[
{
"$type": "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
{
"AnimatorStateName": "Attack_Branch_04",
"LayerIndex": 0,
"Target": "Self",
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"BillyTalent01Modifier"
]
}
]
}
],
"Modifiers": {
//当造成伤害时,根据距离增伤
"BillyTalent01Modifier": {
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale": false,
"OnHitOther":
[
//5米以内递增值
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio",
"Predicates":
[
{
"$type" : "MoleMole.ByDistance",
"Target" : "Target",
"CompareTarget" : "Self",
"CompareType" : "Less",
"Distance" : 5,
},
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Billy_Attack_Branch_04_AttackProperty_01",
"Billy_Attack_Branch_04_AttackProperty_02",
"Billy_Attack_Branch_04_AttackProperty_03",
"Billy_Attack_Branch_04_AttackProperty_04"
]
}
]
},
//10米以内递增值
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio",
"Predicates":
[
{
"$type" : "MoleMole.ByDistance",
"Target" : "Target",
"CompareTarget" : "Self",
"CompareType" : "Less",
"Distance" : 10,
},
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Billy_Attack_Branch_04_AttackProperty_01",
"Billy_Attack_Branch_04_AttackProperty_02",
"Billy_Attack_Branch_04_AttackProperty_03",
"Billy_Attack_Branch_04_AttackProperty_04"
]
}
]
},
//15米以内递增值
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio",
"Predicates":
[
{
"$type" : "MoleMole.ByDistance",
"Target" : "Target",
"CompareTarget" : "Self",
"CompareType" : "Less",
"Distance" : 15,
},
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Billy_Attack_Branch_04_AttackProperty_01",
"Billy_Attack_Branch_04_AttackProperty_02",
"Billy_Attack_Branch_04_AttackProperty_03",
"Billy_Attack_Branch_04_AttackProperty_04"
]
}
]
},
//20米以内递增值
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_AddedDamageRatio",
"PropertyValue": "%AS_AddedDamageRatio",
"Predicates":
[
{
"$type" : "MoleMole.ByDistance",
"Target" : "Target",
"CompareTarget" : "Self",
"CompareType" : "Less",
"Distance" : 20,
},
{
"$type" : "MoleMole.ByAnimatorEventIDs",
"Target" : "Self",
"AnimatorEventIDs" :
[
"Billy_Attack_Branch_04_AttackProperty_01",
"Billy_Attack_Branch_04_AttackProperty_02",
"Billy_Attack_Branch_04_AttackProperty_03",
"Billy_Attack_Branch_04_AttackProperty_04"
]
}
]
}
]
}
},
"AbilitySpecials":
{
//伤害每5米提升递增值0~5米为4倍此值20~15为1倍
"AS_AddedDamageRatio":
{
"Value": 0.15
}
}
}