HollowPS_TV_experiments/extras/zzz-0.1-jsons/TestPlayer_Ability_Tianheng_76.json

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{
//打击帧命中检测(命中多个单位仅触发一次)
"AbilityName" : "TestPlayer_Ability_Tianheng_76",
"AbilityStacking": "Unique",
"OnAbilityStart":
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Avatar_LevelUp_01",
"Target" : "Self",
},
],
"DefaultModifier":
{
//命中单位时
"OnPatternHitOther":
[
{
"$type" : "MoleMole.FireEffect",
"EffectPattern" : "Eff_Avatar_LevelUp_01",
"Target" : "Self",
"Predicates" :
[
//命中单位的数量
{
"$type": "MoleMole.ByHitOtherNum",
"CompareType": "Equal",
"Count": 2,
"Target" : "Self",
}
]
},
],
// //伤害结算时
// "OnPatternAttackLanded":
// [
// //伤害单位的数量
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_01",
// "Target" : "Self",
// "Predicates" :
// [
// {
// "$type": "MoleMole.ByAttackLandedNum",
// "CompareType" : "Equal",
// "Count" : 2,
// "Target" : "Self",
// }
// ]
// },
// ]
},
}