HollowPS_TV_experiments/extras/zzz-0.1-jsons/Durahan_ChargeAttack.json

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{
//以太剑盾Skill_01格挡蓄力反击脚本
"AbilityName" : "Durahan_ChargeAttack",
"AbilityStacking":"Unique",
"OnAbilityStart":
[
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"Skill_01_Hit_Front_Modifier",
"Target":"Self",
"Predicates" :
[
{
"$type": "MoleMole.ByAnimatorStateNormalizedTime",
"AnimatorStateName": "Skill_01_Hit_Front",
"LayerIndex": 0,
"NormalizedTimeLow" : 0.0,
"NormalizedTimeHigh" : 1.0,
"Target" : "Self",
},
]
},
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"Skill_01_Hit_Back_Modifier",
"Target":"Self",
"Predicates" :
[
{
"$type": "MoleMole.ByAnimatorStateNormalizedTime",
"AnimatorStateName": "Skill_01_Hit_Back",
"LayerIndex": 0,
"NormalizedTimeLow" : 0.0,
"NormalizedTimeHigh" : 1.0,
"Target" : "Self",
},
]
},
],
"AbilityMixins" :
[
{
"$type" : "MoleMole.AttachStateWithModifierMixin",
"ConfigList":
[
{
"AnimatorStateName": "Skill_01_Charge",
"LayerIndex": 0,
"NormalizedTimeLow": 0.144,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HitListenerModifier"
]
},
{
"AnimatorStateName": "Skill_01_Hit_Front",
"LayerIndex": 0,
"NormalizedTimeLow": 0.308,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HitListenerModifier"
]
},
{
"AnimatorStateName": "Skill_01_Hit_Back",
"LayerIndex": 0,
"NormalizedTimeLow": 0.308,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"HitListenerModifier"
]
},
{
"AnimatorStateName": "Skill_01_Charge",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"BreakListenerModifier",
"ChargePointModifier",
"ReduceDamageModifier",
]
},
{
"AnimatorStateName": "Skill_01_Hit_Front",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"BreakListenerModifier",
"ChargePointModifier",
"ReduceDamageModifier",
]
},
{
"AnimatorStateName": "Skill_01_Hit_Back",
"LayerIndex": 0,
"NormalizedTimeLow": 0.0,
"NormalizedTimeHigh": 1.0,
"ModifierNameList":
[
"BreakListenerModifier",
"ChargePointModifier",
"ReduceDamageModifier",
]
}
]
},
{
"$type": "MoleMole.ActionsOnPropertyChangeMixin",
"PropertyActions":
[
{
"PropertyType": "Custom",
"CustomPropertyType": "ChargePoint_Skill_01_Cur",
"ReferMaxPropertyType": "Custom",
"CustomReferMaxPropertyType": "ChargePoint_Skill_01_Max",
"IsUsePercentage": false,
"ValueRangeActions":
[
//LowTo
//Int_ChargePointIndex = 1
{
"Val": 8,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 1,
},
],
},
//Int_ChargePointIndex = 2
{
"Val": 15,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 2,
},
],
},
//Int_ChargePointIndex = 3
{
"Val": 22,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 3,
},
],
},
//Int_ChargePointIndex = 4
{
"Val": 29,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 4,
},
],
},
//Int_ChargePointIndex = 5
{
"Val": 36,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 5,
},
],
},
//Int_ChargePointIndex = 6
{
"Val": 43,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 6,
},
],
},
//Int_ChargePointIndex = 7
{
"Val": 50,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 7,
},
],
},
//Int_ChargePointIndex = 8
{
"Val": 58,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 8,
},
],
},
//Int_ChargePointIndex = 9
{
"Val": 65,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 9,
},
],
},
//Int_ChargePointIndex = 10
{
"Val": 72,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 10,
},
],
},
//Int_ChargePointIndex = 11
{
"Val": 79,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 11,
},
],
},
//Int_ChargePointIndex = 12
{
"Val": 86,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 12,
},
],
},
//Int_ChargePointIndex = 13
{
"Val": 93,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 13,
},
],
},
//Int_ChargePointIndex = 14
{
"Val": 100,
"LowToValueActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 14,
},
//不能受击
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_HitReady",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 1
},
],
},
//HighTo
{
"Val": 100,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 13,
},
],
},
{
"Val": 93,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 12,
},
],
},
{
"Val": 86,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 11,
},
],
},
{
"Val": 79,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 10,
},
],
},
{
"Val": 72,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 9,
},
],
},
{
"Val": 65,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 8,
},
],
},
{
"Val": 58,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 7,
},
],
},
{
"Val": 50,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 6,
},
],
},
{
"Val": 43,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 5,
},
],
},
{
"Val": 36,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 4,
},
],
},
{
"Val": 29,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 3,
},
],
},
{
"Val": 22,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 2,
},
],
},
{
"Val": 15,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 1,
},
],
},
{
"Val": 8,
"ValueToLowActions":
[
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 0,
},
],
},
],
},
],
},
],
"Modifiers" :
{
//进入Skill_01_Hit_Front时执行的行为
"Skill_01_Hit_Front_Modifier":
{
"ModifierStacking": "MultipleRefresh",
"Duration": 1.0,
"IgnoreTimeScale" : false,
"OnAdded" :
[
// //播放受击动画时减少积蓄值最多18帧一次受NormalizedTime限制
// {
// "$type": "MoleMole.ModifyProperty",
// "Target" : "Self",
// "PropertyType": "Custom",
// "CustomPropertyType": "ChargePoint_Skill_01_Cur",
// "PropertyModifyFunction": "Add",
// "Amount": -1.875,
// },
//播放受击动画时累积反击点数最多18帧一次受NormalizedTime限制
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_CounterPoint_Cur",
"ParamType": "float",
"ModifyFunction": "Add",
"Param": 1,
},
//反击点数到达指定值时,触发反击
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_CounterReady",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_CounterPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_CounterPoint_Max"
}
]
},
//反击点数到达指定值时,不再受击
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_HitReady",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 1,
"Predicates" :
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_CounterPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_CounterPoint_Max"
}
]
},
]
},
//进入Skill_01_Hit_Back时执行的行为
"Skill_01_Hit_Back_Modifier":
{
"ModifierStacking": "MultipleRefresh",
"Duration": 1.0,
"IgnoreTimeScale" : false,
"OnAdded" :
[
// //播放受击动画时减少积蓄值最多18帧一次受NormalizedTime限制
// {
// "$type": "MoleMole.ModifyProperty",
// "Target" : "Self",
// "PropertyType": "Custom",
// "CustomPropertyType": "ChargePoint_Skill_01_Cur",
// "PropertyModifyFunction": "Add",
// "Amount": -1.875,
// },
//播放受击动画时累积反击点数最多18帧一次受NormalizedTime限制
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_CounterPoint_Cur",
"ParamType": "float",
"ModifyFunction": "Add",
"Param": 1,
},
//反击点数到达指定值时,触发反击
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_CounterReady",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_CounterPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_CounterPoint_Max"
}
]
},
//反击点数到达指定值时,不再受击
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_HitReady",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 1,
"Predicates" :
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_CounterPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_CounterPoint_Max"
}
]
},
]
},
//AS_BreakPoint_Cur增加Counter、ExSp、QTE内置0.3秒冷却时间
"AS_BreakPoint_Cur_Modifier_01":
{
"ModifierStacking": "Unique",
"Duration": 0.3,
"IgnoreTimeScale" : false,
"OnAdded" :
[
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_BreakPoint_Cur",
"ParamType": "float",
"ModifyFunction": "Add",
"Param": 10,
}
]
},
//监听受击
"HitListenerModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
// //取消此段注释查看Bug表现
// //原本应该在受击后移除却没有移除不再处于Skill_01_Hit_Back的0.308~1.0之间)
// "OnRemoved" :
// [
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_01",
// "Target" : "Self",
// }
// ],
"OnBeingHit" :
[
//触发受击动作(前方受击)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_GuardHit_Front",
"Target" : "Self",
"BoolVal" : true,
"Predicates":
[
{
"$type": "MoleMole.ByHitAngleRange",
"AngleMin": 0,
"AngleMax": 180
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_HitReady",
"Target": "Self",
"ParamType": "float",
"CompareType": "Equal",
"Param" : 0
}
]
},
//触发受击动作(后方受击)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_GuardHit_Back",
"Target" : "Self",
"BoolVal" : true,
"Predicates":
[
{
"$type": "MoleMole.ByHitAngleRange",
"AngleMin": -180,
"AngleMax": 0
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_HitReady",
"Target": "Self",
"ParamType": "float",
"CompareType": "Equal",
"Param" : 0
}
]
},
// //AS_BreakPoint_Cur增加前方受击
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_BreakPoint_Cur",
// "ParamType": "float",
// "ModifyFunction": "Add",
// "Param": 1,
// "Predicates":
// [
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": 0,
// "AngleMax": 180
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_HitReady",
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 0
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 1
// },
// ]
// },
// //AS_BreakPoint_Cur增加后方受击
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_BreakPoint_Cur",
// "ParamType": "float",
// "ModifyFunction": "Add",
// "Param": 3,
// "Predicates":
// [
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": -180,
// "AngleMax": 0
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_HitReady",
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 0
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 1
// },
// ]
// },
// {
// "$type" : "MoleMole.FireEffect",
// "EffectPattern" : "Eff_Avatar_LevelUp_02",
// "Target" : "Self",
// "Predicates":
// [
// {
// "$type": "MoleMole.ByHitAngleRange",
// "AngleMin": -180,
// "AngleMax": 0
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_HitReady",
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 0
// },
// {
// "$type" : "MoleMole.ByAbilitySpecial",
// "ParamName": "AS_Bool_CounterAttack", //仅发动反击时才会累积
// "Target": "Self",
// "ParamType": "float",
// "CompareType": "Equal",
// "Param" : 1
// },
// ]
// },
//破盾(由于时序问题,需要一式两份)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_GuardBreak",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_BreakPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_BreakPoint_Max"
},
]
},
//逻辑旋转(由于时序问题,需要一式两份)
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Other",
"BackupOffsetReferTarget" : "None"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "OnStart",
"ReachTargetStop" : true
},
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_BreakPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_BreakPoint_Max"
},
]
},
//移除自身(防止一帧内触发两次,如可琳)
{
"$type" : "MoleMole.RemoveModifier",
"ModifierName" : "HitListenerModifier",
"Target" : "Self",
"Predicates":
[
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_HitReady",
"Target": "Self",
"ParamType": "float",
"CompareType": "Equal",
"Param" : 0
}
]
},
]
},
//监听破盾
"BreakListenerModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnAdded" :
[
//设置是否破盾还击反击(盾模式)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_RevengeReady",
"Target" : "Self",
"BoolVal" : false,
"Predicates" :
[
{
"$type": "MoleMole.ByPlayerPropertyValue",
"IsUsePercent" : false,
"Numerator":"Custom",
"CustomNumerator":"BossType_Cur",
"Denominator":"Custom",
"CustomDenominator":"BossType_Max",
"CompareType": "Equal",
"Val1" : 0,
"Val2" : 0,
"Target" : "Self"
}
]
},
//设置是否破盾还击反击(剑盾模式)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_RevengeReady",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type": "MoleMole.ByPlayerPropertyValue",
"IsUsePercent" : false,
"Numerator":"Custom",
"CustomNumerator":"BossType_Cur",
"Denominator":"Custom",
"CustomDenominator":"BossType_Max",
"CompareType": "NotEqual",
"Val1" : 0,
"Val2" : 0,
"Target" : "Self"
}
]
},
//重置受击点数
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_BreakPoint_Cur",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 0
},
//重置反击点数
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_CounterPoint_Cur",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 0
},
//重置反击选项
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 2,
"ParamName" : "Bool_CounterReady",
"Target" : "Self",
"BoolVal" : false,
},
// //设置触发反击的概率(盾模式)
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Odds_CounterAttack_Cur",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Replace",
// "Param": "AS_Odds_CounterAttack_Default_01",
// "Predicates" :
// [
// {
// "$type": "MoleMole.ByPlayerPropertyValue",
// "IsUsePercent" : false,
// "Numerator":"Custom",
// "CustomNumerator":"BossType_Cur",
// "Denominator":"Custom",
// "CustomDenominator":"BossType_Max",
// "CompareType": "Equal",
// "Val1" : 0,
// "Val2" : 0,
// "Target" : "Self"
// }
// ]
// },
// //设置绕背击破的概率(盾模式)
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Odds_CounterPoint_Cur",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Replace",
// "Param": "AS_Odds_CounterPoint_Default_02",
// "Predicates" :
// [
// {
// "$type": "MoleMole.ByPlayerPropertyValue",
// "IsUsePercent" : false,
// "Numerator":"Custom",
// "CustomNumerator":"BossType_Cur",
// "Denominator":"Custom",
// "CustomDenominator":"BossType_Max",
// "CompareType": "NotEqual",
// "Val1" : 0,
// "Val2" : 0,
// "Target" : "Self"
// }
// ]
// },
// //设置触发反击的概率(剑盾模式)
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Odds_CounterAttack_Cur",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Replace",
// "Param": "AS_Odds_CounterAttack_Default_02",
// "Predicates" :
// [
// {
// "$type": "MoleMole.ByPlayerPropertyValue",
// "IsUsePercent" : false,
// "Numerator":"Custom",
// "CustomNumerator":"BossType_Cur",
// "Denominator":"Custom",
// "CustomDenominator":"BossType_Max",
// "CompareType": "NotEqual",
// "Val1" : 0,
// "Val2" : 0,
// "Target" : "Self"
// }
// ]
// },
// //设置绕背击破的概率(剑盾模式)
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Odds_CounterPoint_Cur",
// "ParamType": "abilitySpecial_float",
// "ModifyFunction": "Replace",
// "Param": "AS_Odds_CounterPoint_Default_01",
// "Predicates" :
// [
// {
// "$type": "MoleMole.ByPlayerPropertyValue",
// "IsUsePercent" : false,
// "Numerator":"Custom",
// "CustomNumerator":"BossType_Cur",
// "Denominator":"Custom",
// "CustomDenominator":"BossType_Max",
// "CompareType": "Equal",
// "Val1" : 0,
// "Val2" : 0,
// "Target" : "Self"
// }
// ]
// },
// //设置反击次数
// {
// "$type" : "MoleMole.RandomOperator",
// "Target" : "Self",
// "Odds" : "%AS_Odds_CounterAttack_Cur", //触发反击的概率(未触发反击时,直接蓄力死扛到底放大招)
// "OnSuccess" :
// [
// // {
// // "$type" : "MoleMole.FireEffect",
// // "EffectPattern" : "Eff_Avatar_LevelUp_02",
// // "Target" : "Self",
// // },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Bool_CounterAttack",
// "ParamType": "float",
// "ModifyFunction": "Replace",
// "Param": 1
// },
// {
// "$type" : "MoleMole.RandomOperator",
// "Target" : "Self",
// "Odds" : "%AS_Odds_CounterPoint_Cur", //触发反击时受击4次后进行反击的概率能绕背击破
// "OnSuccess" :
// [
// // {
// // "$type" : "MoleMole.FireEffect",
// // "EffectPattern" : "Eff_Avatar_LevelUp_01",
// // "Target" : "Self",
// // },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_CounterPoint_Max",
// "ParamType": "float",
// "ModifyFunction": "Replace",
// "Param": 4
// },
// ],
// "OnFailure" :
// [
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_CounterPoint_Max",
// "ParamType": "float",
// "ModifyFunction": "Replace",
// "Param": 3
// },
// ]
// }
// ],
// "OnFailure" :
// [
// // {
// // "$type" : "MoleMole.FireEffect",
// // "EffectPattern" : "Eff_Avatar_LevelUp_01",
// // "Target" : "Self",
// // },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_Bool_CounterAttack",
// "ParamType": "float",
// "ModifyFunction": "Replace",
// "Param": 0
// },
// {
// "$type": "MoleMole.SetAbilitySpecialAction",
// "ParamName": "AS_CounterPoint_Max",
// "ParamType": "float",
// "ModifyFunction": "Replace",
// "Param": 9999
// },
// ]
// }
],
"OnBeingHit" :
[
//受击时受击点数增加Counter、ExSp、QTE
{
"$type":"MoleMole.ApplyModifier",
"ModifierName":"AS_BreakPoint_Cur_Modifier_01",
"Target":"Self",
"Predicates":
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
{
"$type" : "MoleMole.ByCauseStun",
"IsCauseStun": true,
},
{
"$type": "MoleMole.ByOr",
"Predicates" :
[
{
"$type" : "MoleMole.ByAnimTagList",
"TagList" :
[
"AttackNormal",
"Counter"
]
},
{
"$type" : "MoleMole.ByAnimTagList",
"TagList" :
[
"AttackSpecial",
"ExSp"
]
},
{
"$type" : "MoleMole.ByAnimTagList",
"TagList" :
[
"AttackQTE",
]
},
]
},
]
},
//破盾(由于时序问题,需要一式两份)
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 1,
"ParamName" : "Trigger_GuardBreak",
"Target" : "Self",
"BoolVal" : true,
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_BreakPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_BreakPoint_Max"
},
]
},
//逻辑旋转(由于时序问题,需要一式两份)
{
"$type": "MoleMole.ApplyLogicMoveAction",
"Target": "Self",
"RotationConfig" :
{
"$type" : "MoleMole.ConfigRotationToTarget",
"Duration" : 0.1,
"TargetPosRot" :
{
"CoordsOption" : "Relative",
"TargetOption" :
{
"$type" : "MoleMole.ConfigPosRotReferTarget",
"OffsetReferTarget" : "Other",
"BackupOffsetReferTarget" : "None"
},
"Offset" :
{
"PositionOffset" : {"x":0.0, "y":0.0, "z":0.0},
"AngleOffset" : {"x":0.0, "y":0.0, "z":0.0}
}
},
"RotateType" : "Instant",
"RotateSpeed" : 1,
"TargetUpdateMode" : "OnStart",
"ReachTargetStop" : true
},
"Predicates" :
[
{
"$type" : "MoleMole.ByHeavyAttack",
"IsHeavyAttack": true,
},
{
"$type" : "MoleMole.ByAbilitySpecial",
"ParamName": "AS_BreakPoint_Cur",
"Target": "Self",
"ParamType": "abilitySpecial_float",
"CompareType": "GreaterEqual",
"Param" : "AS_BreakPoint_Max"
},
]
}
]
},
//平滑增加积蓄值
"ChargePointModifier":
{
"ModifierStacking": "Unique",
"Duration": -1,
"OnAdded" :
[
//重置积蓄值
{
"$type": "MoleMole.ModifyProperty",
"Target" : "Self",
"PropertyType": "Custom",
"CustomPropertyType": "ChargePoint_Skill_01_Cur",
"PropertyModifyFunction": "Replace",
"Amount": 0,
},
//能够受击累积100点后变为不能
{
"$type": "MoleMole.SetAbilitySpecialAction",
"ParamName": "AS_HitReady",
"ParamType": "float",
"ModifyFunction": "Replace",
"Param": 0
},
//重置积蓄值表现
{
"$type" : "MoleMole.SetAnimCtrlerParamAction",
"ParamType" : 3,
"ParamName" : "Int_ChargePointIndex",
"Target" : "Self",
"IntVal" : 0,
},
],
"ModifierMixins" :
[
//平滑增加积蓄值
{
"$type": "MoleMole.SmoothChangePropertyMixin",
"PropertyItems" :
[
{
"PropertyType": "Custom",
"CustomPropertyType": "ChargePoint_Skill_01_Cur",
"PropertyModifyFunction": "Add",
"Percentage": 0,
"Amount": 31.25,
}
],
}
]
},
//正面攻击或远程攻击,百分比伤害减免
"ReduceDamageModifier":
{
"ModifierStacking":"Unique",
"Duration": -1,
"IgnoreTimeScale" : false,
"OnBeingHitPre":
[
{
"$type": "MoleMole.ModifyAttackDataAction",
"Target" : "Self",
"PropertyKey": "Actor_DamageTakeRatio",
"PropertyValue": "%AS_DamageTakeRatio_Common",
"Predicates":
[
{
"$type": "MoleMole.ByOr",
"Target" : "Self",
"Predicates" :
[
{
"$type": "MoleMole.ByHitAngleRange",
"AngleMin": 0,
"AngleMax": 180
},
{
"$type": "MoleMole.ByHitDataType",
"TheHitDataType": "Range"
}
],
},
]
},
]
},
},
"AbilitySpecials" :
{
//当前受击点数
"AS_BreakPoint_Cur" :
{
"Value" : 0
},
//最大受击点数
"AS_BreakPoint_Max" :
{
"Value" : 10
},
//当前反击点数
"AS_CounterPoint_Cur" :
{
"Value" : 0
},
//最大反击点数
"AS_CounterPoint_Max" :
{
"Value" : 3 //改为挨4刀就反击2022.06.15
},
//是否可以受击进入Hit或Break
"AS_HitReady" :
{
"Value" : 0
},
//按当前参数33%概率死扛33%概率反击不能绕背击破33%概率反击(能绕背击破)
//触发反击的概率(当前)
"AS_Odds_CounterAttack_Cur" :
{
"Value" : 0
},
//触发反击时,能绕背击破的概率(当前)
"AS_Odds_CounterPoint_Cur" :
{
"Value" : 0
},
//触发反击的概率(盾模式)
"AS_Odds_CounterAttack_Default_01" :
{
"Value" : 1.0 //默认0.6667
},
//触发反击时,能绕背击破的概率(盾模式)
"AS_Odds_CounterPoint_Default_01" :
{
"Value" : 1.0 //默认1.0
},
//触发反击的概率(剑盾模式)
"AS_Odds_CounterAttack_Default_02" :
{
"Value" : 0.3333 //默认0.3333
},
//触发反击时,能绕背击破的概率(剑盾模式)
"AS_Odds_CounterPoint_Default_02" :
{
"Value" : 0.0 //默认0.0
},
//是否反击的标志
"AS_Bool_CounterAttack" :
{
"Value" : 0
},
//格挡时常驻,针对正面攻击与远程攻击,百分比伤害减免
"AS_DamageTakeRatio_Common":
{
"Value" : -0.5
},
}
}