HollowPS/protocol/src/polymorphic.rs

930 lines
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2024-03-19 05:30:08 +00:00
use super::*;
macro_rules! polymorphic_scene_unit_protocol_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 2]
pub enum $name {
$(
$variant {
uid: u64,
tag: i32,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_uid(&self) -> u64 {
match self {
$(
$name::$variant { uid, .. } => *uid,
)*
}
}
pub fn set_uid(&mut self, uid: u64) {
match self {
$(
$name::$variant { uid: ref mut u, .. } => *u = uid,
)*
}
}
#[must_use]
pub const fn get_tag(&self) -> i32 {
match self {
$(
$name::$variant { tag, .. } => *tag,
)*
}
}
pub fn set_tag(&mut self, tag: i32) {
match self {
$(
$name::$variant { tag: ref mut t, .. } => *t = tag,
)*
}
}
}
};
}
macro_rules! polymorphic_scene_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 11]
pub enum $name {
$(
$variant {
uid: u64,
id: i32,
dungeon_uid: u64,
end_timestamp: u64,
back_scene_uid: u64,
entered_times: u16,
section_id: i32,
open_ui: UIType,
to_be_destroyed: bool,
camera_x: u32,
camera_y: u32,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_uid(&self) -> u64 {
match self {
$(
$name::$variant { uid, .. } => *uid,
)*
}
}
pub fn set_uid(&mut self, uid: u64) {
match self {
$(
$name::$variant { uid: ref mut u, .. } => *u = uid,
)*
}
}
#[must_use]
pub const fn get_id(&self) -> i32 {
match self {
$(
$name::$variant { id, .. } => *id,
)*
}
}
pub fn set_id(&mut self, id: i32) {
match self {
$(
$name::$variant { id: ref mut i, .. } => *i = id,
)*
}
}
#[must_use]
pub const fn get_dungeon_uid(&self) -> u64 {
match self {
$(
$name::$variant { dungeon_uid, .. } => *dungeon_uid,
)*
}
}
pub fn set_dungeon_uid(&mut self, dungeon_uid: u64) {
match self {
$(
$name::$variant { dungeon_uid: ref mut d, .. } => *d = dungeon_uid,
)*
}
}
#[must_use]
pub const fn get_end_timestamp(&self) -> u64 {
match self {
$(
$name::$variant { end_timestamp, .. } => *end_timestamp,
)*
}
}
pub fn set_end_timestamp(&mut self, end_timestamp: u64) {
match self {
$(
$name::$variant { end_timestamp: ref mut e, .. } => *e = end_timestamp,
)*
}
}
#[must_use]
pub const fn get_back_scene_uid(&self) -> u64 {
match self {
$(
$name::$variant { back_scene_uid, .. } => *back_scene_uid,
)*
}
}
pub fn set_back_scene_uid(&mut self, back_scene_uid: u64) {
match self {
$(
$name::$variant { back_scene_uid: ref mut b, .. } => *b = back_scene_uid,
)*
}
}
#[must_use]
pub const fn get_entered_times(&self) -> u16 {
match self {
$(
$name::$variant { entered_times, .. } => *entered_times,
)*
}
}
pub fn set_entered_times(&mut self, entered_times: u16) {
match self {
$(
$name::$variant { entered_times: ref mut e, .. } => *e = entered_times,
)*
}
}
#[must_use]
pub const fn get_section_id(&self) -> i32 {
match self {
$(
$name::$variant { section_id, .. } => *section_id,
)*
}
}
pub fn set_section_id(&mut self, section_id: i32) {
match self {
$(
$name::$variant { section_id: ref mut s, .. } => *s = section_id,
)*
}
}
#[must_use]
pub const fn get_open_ui(&self) -> UIType {
match self {
$(
$name::$variant { open_ui, .. } => *open_ui,
)*
}
}
pub fn set_open_ui(&mut self, open_ui: UIType) {
match self {
$(
$name::$variant { open_ui: ref mut o, .. } => *o = open_ui,
)*
}
}
#[must_use]
pub const fn get_to_be_destroyed(&self) -> bool {
match self {
$(
$name::$variant { to_be_destroyed, .. } => *to_be_destroyed,
)*
}
}
pub fn set_to_be_destroyed(&mut self, to_be_destroyed: bool) {
match self {
$(
$name::$variant { to_be_destroyed: ref mut t, .. } => *t = to_be_destroyed,
)*
}
}
#[must_use]
pub const fn get_camera_x(&self) -> u32 {
match self {
$(
$name::$variant { camera_x, .. } => *camera_x,
)*
}
}
pub fn set_camera_x(&mut self, camera_x: u32) {
match self {
$(
$name::$variant { camera_x: ref mut c, .. } => *c = camera_x,
)*
}
}
#[must_use]
pub const fn get_camera_y(&self) -> u32 {
match self {
$(
$name::$variant { camera_y, .. } => *camera_y,
)*
}
}
pub fn set_camera_y(&mut self, camera_y: u32) {
match self {
$(
$name::$variant { camera_y: ref mut c, .. } => *c = camera_y,
)*
}
}
}
};
}
macro_rules! polymorphic_item_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 5]
pub enum $name {
$(
$variant {
uid: u64,
id: i32,
count: i32,
package: u16,
first_get_time: u64,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_uid(&self) -> u64 {
match self {
$(
$name::$variant { uid, .. } => *uid,
)*
}
}
pub fn set_uid(&mut self, uid: u64) {
match self {
$(
$name::$variant { uid: ref mut u, .. } => *u = uid,
)*
}
}
#[must_use]
pub const fn get_id(&self) -> i32 {
match self {
$(
$name::$variant { id, .. } => *id,
)*
}
}
pub fn set_id(&mut self, id: i32) {
match self {
$(
$name::$variant { id: ref mut i, .. } => *i = id,
)*
}
}
#[must_use]
pub const fn get_count(&self) -> i32 {
match self {
$(
$name::$variant { count, .. } => *count,
)*
}
}
pub fn set_count(&mut self, count: i32) {
match self {
$(
$name::$variant { count: ref mut c, .. } => *c = count,
)*
}
}
#[must_use]
pub const fn get_package(&self) -> u16 {
match self {
$(
$name::$variant { package, .. } => *package,
)*
}
}
pub fn set_package(&mut self, package: u16) {
match self {
$(
$name::$variant { package: ref mut p, .. } => *p = package,
)*
}
}
#[must_use]
pub const fn get_first_get_time(&self) -> u64 {
match self {
$(
$name::$variant { first_get_time, .. } => *first_get_time,
)*
}
}
pub fn set_first_get_time(&mut self, first_get_time: u64) {
match self {
$(
$name::$variant { first_get_time: ref mut f, .. } => *f = first_get_time,
)*
}
}
}
};
}
macro_rules! polymorphic_dungeon_table_ext {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 0]
pub enum $name {
$(
$variant {
$($field: $ty),*
} = $tag,
)*
}
};
}
macro_rules! polymorphic_scene_table_ext {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 1]
pub enum $name {
$(
$variant {
event_graphs_info: EventGraphsInfo,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_event_graphs_info(&self) -> &EventGraphsInfo {
match self {
$(
$name::$variant { event_graphs_info, .. } => event_graphs_info,
)*
}
}
pub fn set_event_graphs_info(&mut self, event_graphs_info: EventGraphsInfo) {
match self {
$(
$name::$variant { event_graphs_info: ref mut e, .. } => *e = event_graphs_info,
)*
}
}
}
};
}
macro_rules! polymorphic_section_info_ext {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 1]
pub enum $name {
$(
$variant {
destroy_npc_when_no_player: PropertyHashSet<u64>,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_destroy_npc_when_no_player(&self) -> &PropertyHashSet<u64> {
match self {
$(
$name::$variant { destroy_npc_when_no_player, .. } => destroy_npc_when_no_player,
)*
}
}
pub fn set_destroy_npc_when_no_player(&mut self, destroy_npc_when_no_player: PropertyHashSet<u64>) {
match self {
$(
$name::$variant { destroy_npc_when_no_player: ref mut d, .. } => *d = destroy_npc_when_no_player,
)*
}
}
}
};
}
macro_rules! polymorphic_action_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 0]
pub enum $name {
$(
$variant {
$($field: $ty),*
} = $tag,
)*
#[polymorphic_none]
None {} = 0xFFFF, // weird detail, polymorphism can be empty.
}
};
}
macro_rules! polymorphic_event_graph_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 6]
pub enum $name {
$(
$variant {
config_id: i32,
events_info: PropertyHashMap<i32, EventInfo>,
specials: PropertyHashMap<String, u64>,
is_new: bool,
finished: bool,
list_specials: PropertyHashMap<String, Vec<u64>>,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_config_id(&self) -> i32 {
match self {
$(
$name::$variant { config_id, .. } => *config_id,
)*
}
}
pub fn set_config_id(&mut self, config_id: i32) {
match self {
$(
$name::$variant { config_id: ref mut c, .. } => *c = config_id,
)*
}
}
#[must_use]
pub const fn get_events_info(&self) -> &PropertyHashMap<i32, EventInfo> {
match self {
$(
$name::$variant { events_info, .. } => events_info,
)*
}
}
pub fn set_events_info(&mut self, events_info: PropertyHashMap<i32, EventInfo>) {
match self {
$(
$name::$variant { events_info: ref mut e, .. } => *e = events_info,
)*
}
}
#[must_use]
pub const fn get_specials(&self) -> &PropertyHashMap<String, u64> {
match self {
$(
$name::$variant { specials, .. } => specials,
)*
}
}
pub fn set_specials(&mut self, specials: PropertyHashMap<String, u64>) {
match self {
$(
$name::$variant { specials: ref mut s, .. } => *s = specials,
)*
}
}
#[must_use]
pub const fn get_is_new(&self) -> bool {
match self {
$(
$name::$variant { is_new, .. } => *is_new,
)*
}
}
pub fn set_is_new(&mut self, is_new: bool) {
match self {
$(
$name::$variant { is_new: ref mut i, .. } => *i = is_new,
)*
}
}
#[must_use]
pub const fn get_finished(&self) -> bool {
match self {
$(
$name::$variant { finished, .. } => *finished,
)*
}
}
pub fn set_finished(&mut self, finished: bool) {
match self {
$(
$name::$variant { finished: ref mut f, .. } => *f = finished,
)*
}
}
#[must_use]
pub const fn get_list_specials(&self) -> &PropertyHashMap<String, Vec<u64>> {
match self {
$(
$name::$variant { list_specials, .. } => list_specials,
)*
}
}
pub fn set_list_specials(&mut self, list_specials: PropertyHashMap<String, Vec<u64>>) {
match self {
$(
$name::$variant { list_specials: ref mut l, .. } => *l = list_specials,
)*
}
}
}
};
}
macro_rules! polymorphic_quest_info {
(enum $name:ident { $($variant:ident { $($field:ident: $ty:ty),* $(,)? } = $tag:expr,)* }) => {
#[derive(OctData, Clone, Debug)]
#[repr(u16)]
#[base = 9]
pub enum $name {
$(
$variant {
id: i32,
finished_count: i32,
collection_uid: u64,
progress: u16,
parent_quest_id: i32,
state: QuestState,
finish_condition_progress: PropertyHashMap<i32, i32>,
progress_time: u32,
sort_id: u64,
$($field: $ty),*
} = $tag,
)*
}
impl $name {
#[must_use]
pub const fn get_id(&self) -> i32 {
match self {
$(
$name::$variant { id, .. } => *id,
)*
}
}
pub fn set_id(&mut self, id: i32) {
match self {
$(
$name::$variant { id: ref mut c, .. } => *c = id,
)*
}
}
#[must_use]
pub const fn get_collection_uid(&self) -> u64 {
match self {
$(
$name::$variant { collection_uid, .. } => *collection_uid,
)*
}
}
pub fn set_collection_uid(&mut self, collection_uid: u64) {
match self {
$(
$name::$variant { collection_uid: ref mut c, .. } => *c = collection_uid,
)*
}
}
pub fn set_state(&mut self, state: QuestState) {
match self {
$(
$name::$variant { state: ref mut c, .. } => *c = state,
)*
}
}
pub fn set_progress(&mut self, progress: u16) {
match self {
$(
$name::$variant { progress: ref mut c, .. } => *c = progress,
)*
}
}
pub fn set_finished_count(&mut self, finished_count: i32) {
match self {
$(
$name::$variant { finished_count: ref mut c, .. } => *c = finished_count,
)*
}
}
2024-03-19 05:30:08 +00:00
}
};
}
polymorphic_scene_unit_protocol_info! {
enum SceneUnitProtocolInfo {
NpcProtocolInfo {
id: i32,
quest_id: i32,
interacts_info: PropertyHashMap<i32, InteractInfo>,
} = 0,
}
}
polymorphic_scene_info! {
enum SceneInfo {
Fight {
perform_show_progress: PropertyHashMap<ACTPerformShowMoment, u8>,
end_hollow: bool,
random_seed: i32,
} = 3,
Fresh {} = 4,
Hall {
// main_city_time_info: MainCityTimeInfo,
} = 1,
Hollow {
event_variables: PropertyHashMap<String, i32>,
buddy: BuddyUnitInfo,
stress_punish_ability_random_pool: Vec<String>,
finished: bool,
event_weight_factor: PropertyHashMap<i32, i32>,
shop_modification: HollowShopModification,
last_challenge_stat: PropertyHashMap<i32, u8>,
cur_challenge: PropertyHashSet<i32>,
hollow_system_switch: PropertyHashMap<HollowSystemType, bool>,
sections_info: PropertyHashMap<i32, PlayerHollowSectionInfo>,
executing_event: bool,
event_id: i32,
hollow_event_graph_uid: u64,
on_battle_success: String,
on_battle_failure: String,
battle_finished: bool,
battle_success: bool,
battle_scene_uid: u64,
//event_graphs_info: PropertyHashMap<u64, HollowEventGraphInfo>,
scene_global_events: PropertyHashMap<i32, u64>,
prepare_section: PrepareSection,
abilities_info: AbilitiesInfo,
blackout: bool,
hollow_system_ui_state: PropertyHashMap<HollowSystemType, HollowSystemUIState>,
} = 2,
}
}
polymorphic_item_info! {
enum ItemInfo {
Arcana {
affix_list: Vec<i32>,
dress_index: u8,
} = 33,
Avatar {
star: u8,
exp: u32,
level: u8,
rank: u8,
unlocked_talent_num: u8,
skills: PropertyHashMap<u8, u8>,
is_custom_by_dungeon: bool,
robot_id: i32,
} = 3,
AvatarLevelUpMaterial { } = 12,
AvatarPiece { } = 4,
Bless {
remain_time: i32,
get_time: u64,
ban_character: Vec<i32>,
specials: PropertyHashMap<String, i32>,
slot: u8,
is_super_curse: bool,
} = 32,
Buddy { } = 8,
Consumable { } = 10,
Currency { } = 1,
Equip {
avatar_uid: u64,
avatar_dressed_index: u8,
rand_properties: Vec<PropertyKeyValue>,
star: u8,
exp: u32,
leve: u8,
lock: u8,
base_rand_properties: Vec<PropertyKeyValue>,
rand_properties_lv: Vec<i32>,
} = 7,
EquipLevelUpMaterial { } = 14,
Gift { } = 51,
HollowItem { } = 15,
OptionalGift { } = 52,
Resource { } = 2,
TarotCard {
is_mute: bool,
specials: PropertyHashMap<String, i32>,
} = 31,
Useable { } = 11,
Weapon {
avatar_uid: u64,
star: u8,
exp: u32,
level: u8,
lock: u8,
refine_level: u8,
} = 5,
WeaponLevelUpMaterial { } = 13,
}
}
polymorphic_dungeon_table_ext! {
enum DungeonTableExt {
Hall {} = 1,
Hollow {
avatars: PropertyHashSet<HollowDungeonAvatarInfo>,
scene_properties_uid: u64,
buddy: HollowDungeonBuddyInfo,
} = 2,
}
}
polymorphic_section_info_ext! {
enum SectionInfoExt {
Hall {} = 1,
Hollow {
hollow_level_info: HollowLevelInfo,
hollow_grid_map_info: HollowGridMapInfo,
} = 0,
}
}
polymorphic_scene_table_ext! {
enum SceneTableExt {
Fight {} = 3,
Fresh {} = 4,
Hall {} = 1,
Hollow {
grid_random_seed: i32,
alter_section_id: i32,
} = 2,
}
}
polymorphic_action_info! {
enum ActionInfo {
ServerChoices {
choices: Vec<ChoiceInfo>,
finished: bool,
} = 52,
DropHollowItem {
drop_item: i32,
} = 162,
FinishBlackout {
finished: bool,
show_tips: bool,
} = 133,
Loop {
loop_times: u16,
} = 141,
Perform {
step: u8,
r#return: PropertyHashMap<String, i32>,
} = 23,
PrepareNextHollow {
section_id: i32,
finished: bool,
show_other: bool,
main_map: HollowGridMapProtocolInfo,
} = 130,
ActionRandomChallenge {
choices: Vec<i32>,
choice_result: i32,
finished: bool,
} = 109,
RemoveCurse {
curse_can_remove: Vec<u64>,
to_remove_num: u8,
choosed: bool,
} = 105,
SetHollowSystemState {
finished: bool,
} = 134,
Shop {
shop_info: PropertyHashMap<HollowShopType, ConfigShopInfo>,
finished: bool,
} = 62,
SlotMachine {
indexes: Vec<i32>,
index: i32,
finished: bool,
} = 131,
TriggerBattle {
next_action_id: i32,
finished: bool,
} = 56,
}
}
polymorphic_event_graph_info! {
enum EventGraphInfo {
Hollow {
fired_count: u8,
hollow_event_template_id: i32,
uid: u64,
is_created_by_gm: bool,
} = 3,
NPC {
sequence_of_group: u16,
section_list_events: PropertyHashMap<String, EventListenerInfo>,
interact_info: InteractInfo,
hide: bool,
} = 2,
Section { } = 1,
}
}
polymorphic_quest_info! {
enum QuestInfo {
ArchiveBattle {
statistics: PropertyHashMap<QuestStatisticsType, u64>,
dungeon_uid: u64,
star: u8,
} = 7,
ArchiveFile { } = 1,
Challenge { } = 6,
DungeonInner { } = 2,
Hollow {
statistics: PropertyHashMap<QuestStatisticsType, u64>,
dungeon_uid: u64,
statistics_ext: PropertyDoubleKeyHashMap<QuestStatisticsType, i32, i32>,
acquired_hollow_challenge_reward: i32,
} = 3,
Knowledge { } = 8,
MainCity {
bound_npc_and_interact: PropertyHashMap<u64, BoundNPCAndInteractInfo>,
} = 5,
Manual { } = 4,
}
}