Zenless Zone Zero server emulator
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xeon 1609636e90 Queue up Arg packets instead of sending instantly
Change send_rpc_arg to push_rpc_arg. Queue up and Send all Arg packets after handler finish
2024-06-02 23:32:00 +03:00
assets Proper spawn of SceneUnits (no more hardcoded entities, finally) 2024-05-31 21:57:15 +03:00
common Proper character HP in battle, fix some ordering issues 2024-05-25 13:07:56 +03:00
gameserver Queue up Arg packets instead of sending instantly 2024-06-02 23:32:00 +03:00
protocol Proper AccountUID/PlayerUID implementation, RpcCreatePlayer 2024-05-31 20:31:22 +03:00
qwer Proper character HP in battle, fix some ordering issues 2024-05-25 13:07:56 +03:00
sdkserver Use recently stabilized std::sync::LazyLock and remove lazy_static 2024-05-27 23:19:03 +03:00
.gitignore Server configuration rework 2024-05-24 19:45:45 +03:00
Cargo.toml Use parking_lot::RwLock instead of tokio::sync::RwLock 2024-06-02 22:27:43 +03:00
LICENSE Initial commit 2024-03-19 01:42:32 +00:00
README.md Server configuration rework 2024-05-24 19:45:45 +03:00

HollowPS

A Server emulator for the game Zenless Zone Zero

Installation

From Source

Requirements

NOTE: Nightly Rust is required to build the project. To install it, first install Rust itself, then run the following command:

rustup toolchain install nightly
rustup default nightly

Building

git clone https://git.xeondev.com/reversedrooms/HollowPS.git
cd HollowPS
cargo install --path gameserver
cargo install --path sdkserver

From Pre-built Binaries

Navigate to the Releases page and download the latest release for your platform.

Usage

To begin using the server, you need to run both the SDK server and the game server.

If you installed from source, Rust's installer should have added .cargo/bin to your path, so simply run the following:

nap-gameserver
nap-sdkserver

If you installed from pre-built binaries, navigate to the directory where you downloaded the binaries and either a) double-click on the following executable names or b) run the following in a terminal:

./nap-gameserver
./nap-sdkserver

Configuration

The game server can be configured using a gameserver.json file. Configuration file with default settings will be created in the working directory upon first startup.

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change, and why.

Bug Reports

If you find a bug, please open an issue with as much detail as possible. If you can, please include steps to reproduce the bug.

Bad issues such as "This doesn't work" will be closed immediately, be sure to provide exact detailed steps to reproduce your bug. If it's hard to reproduce, try to explain it and write a reproducer as best as you can.