Use parking_lot::RwLock instead of tokio::sync::RwLock
See https://docs.rs/tokio/latest/tokio/sync/struct.Mutex.html\#which-kind-of-mutex-should-you-use (same applies for RwLock). We don't need an asynchronous Mutex/RwLock for data.
This commit is contained in:
parent
a7f7102266
commit
07560e605a
16 changed files with 222 additions and 294 deletions
|
@ -20,6 +20,7 @@ leb128 = "0.2.5"
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paste = "1.0.14"
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sysinfo = "0.30.7"
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rand = "0.8.5"
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parking_lot = "0.12.3"
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csv = "1.3.0"
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serde = { version = "1.0.197", features = ["derive"] }
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@ -29,6 +29,7 @@ tracing-bunyan-formatter.workspace = true
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common.workspace = true
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protocol.workspace = true
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qwer.workspace = true
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parking_lot.workspace = true
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[[bin]]
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name = "nap-gameserver"
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@ -1,8 +1,8 @@
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use std::sync::Arc;
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use anyhow::Result;
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use parking_lot::RwLock;
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use protocol::{PlayerInfo, PtcPlayerInfoChangedArg};
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use tokio::sync::RwLock;
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use crate::net::NetworkSession;
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@ -1,7 +1,7 @@
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use anyhow::{anyhow, bail, Result};
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use parking_lot::RwLock;
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use protocol::*;
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use std::sync::Arc;
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use tokio::sync::RwLock;
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use crate::game::{manager::UniqueIDManager, util, PlayerOperationResult};
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use qwer::{
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@ -23,9 +23,9 @@ impl DungeonManager {
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}
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}
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pub async fn enter_main_city(&self) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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pub fn enter_main_city(&self) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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let (player_uid, scene_position, scene_rotation) = {
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let player = self.player.read().await;
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let player = self.player.read();
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let pos_in_main_city = player.pos_in_main_city.as_ref().unwrap();
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(
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@ -35,7 +35,7 @@ impl DungeonManager {
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)
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};
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let default_scene_uid = player
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.dungeon_collection
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.as_ref()
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@ -113,12 +113,12 @@ impl DungeonManager {
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))
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}
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pub async fn enter_scene_section(
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pub fn enter_scene_section(
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&self,
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scene_uid: u64,
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section_id: i32,
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) -> PlayerOperationResult<PtcEnterSectionArg> {
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let scene_info = player
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.dungeon_collection
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.as_mut()
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@ -145,12 +145,9 @@ impl DungeonManager {
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)
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}
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pub async fn enter_scene(
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&self,
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scene_uid: u64,
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) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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pub fn enter_scene(&self, scene_uid: u64) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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let (player_uid, prev_scene_uid) = {
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let player = self.player.read().await;
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let player = self.player.read();
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(
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*player.uid.as_ref().unwrap(),
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@ -158,7 +155,7 @@ impl DungeonManager {
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)
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};
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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player.scene_uid.replace(scene_uid);
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player.prev_scene_uid.replace(prev_scene_uid);
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let dungeon_collection = player.dungeon_collection.as_mut().unwrap();
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@ -248,10 +245,10 @@ impl DungeonManager {
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))
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}
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pub async fn hollow_finished(&self) -> PlayerOperationResult<u64> {
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let cur_scene_uid = self.get_cur_scene_uid().await;
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pub fn hollow_finished(&self) -> PlayerOperationResult<u64> {
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let cur_scene_uid = self.get_cur_scene_uid();
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let hollow_scene = player
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.dungeon_collection
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@ -313,10 +310,9 @@ impl DungeonManager {
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)
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}
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pub async fn get_default_scene_uid(&self) -> u64 {
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pub fn get_default_scene_uid(&self) -> u64 {
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self.player
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.read()
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.await
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.dungeon_collection
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.as_ref()
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.unwrap()
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@ -325,10 +321,9 @@ impl DungeonManager {
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}
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#[allow(dead_code)]
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pub async fn get_default_scene_uid_for_dungeon(&self, dungeon_uid: u64) -> u64 {
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pub fn get_default_scene_uid_for_dungeon(&self, dungeon_uid: u64) -> u64 {
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self.player
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.read()
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.await
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.dungeon_collection
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.as_ref()
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.unwrap()
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@ -340,12 +335,12 @@ impl DungeonManager {
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.default_scene_uid
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}
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pub async fn get_cur_scene_uid(&self) -> u64 {
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self.player.read().await.scene_uid.unwrap()
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pub fn get_cur_scene_uid(&self) -> u64 {
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self.player.read().scene_uid.unwrap()
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}
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async fn add_default_hollow_properties(&self, scene_uid: u64) {
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let mut props = self.scene_properties.write().await;
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fn add_default_hollow_properties(&self, scene_uid: u64) {
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let mut props = self.scene_properties.write();
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for (sub_key, value) in &[
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(1001, 0),
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@ -380,11 +375,11 @@ impl DungeonManager {
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}
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}
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pub async fn leave_battle(&self) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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let back_scene_uid = self.get_back_scene_uid().await;
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pub fn leave_battle(&self) -> Result<PlayerOperationResult<PtcEnterSceneArg>> {
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let back_scene_uid = self.get_back_scene_uid();
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{
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let hollow_scene = player
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.dungeon_collection
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@ -404,11 +399,11 @@ impl DungeonManager {
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}
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}
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self.enter_scene(back_scene_uid).await
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self.enter_scene(back_scene_uid)
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}
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async fn get_back_scene_uid(&self) -> u64 {
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let player = self.player.read().await;
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fn get_back_scene_uid(&self) -> u64 {
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let player = self.player.read();
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let fight_scene_uid = player.scene_uid.as_ref().unwrap();
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let fight_scene = player
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.dungeon_collection
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@ -423,14 +418,12 @@ impl DungeonManager {
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fight_scene.get_back_scene_uid()
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}
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pub async fn enter_battle(&self, scene_uid: u64) -> PlayerOperationResult<PtcEnterSceneArg> {
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let hollow_scene_uid = *self.player.read().await.scene_uid.as_ref().unwrap();
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let hollow_scene = self
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.set_cur_hollow_battle(scene_uid, hollow_scene_uid)
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.await;
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let ptc_enter_scene = self.enter_scene(scene_uid).await.unwrap().unwrap().clone();
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pub fn enter_battle(&self, scene_uid: u64) -> PlayerOperationResult<PtcEnterSceneArg> {
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let hollow_scene_uid = *self.player.read().scene_uid.as_ref().unwrap();
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let hollow_scene = self.set_cur_hollow_battle(scene_uid, hollow_scene_uid);
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let ptc_enter_scene = self.enter_scene(scene_uid).unwrap().unwrap().clone();
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let player = self.player.read().await;
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let player = self.player.read();
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let dungeon_collection = player.dungeon_collection.as_ref().unwrap();
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let fight_scene = dungeon_collection
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.scenes
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@ -459,8 +452,8 @@ impl DungeonManager {
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)
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}
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async fn set_cur_hollow_battle(&self, scene_uid: u64, hollow_scene_uid: u64) -> SceneInfo {
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let mut player = self.player.write().await;
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fn set_cur_hollow_battle(&self, scene_uid: u64, hollow_scene_uid: u64) -> SceneInfo {
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let mut player = self.player.write();
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let hollow_scene = player
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.dungeon_collection
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.as_mut()
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@ -485,8 +478,8 @@ impl DungeonManager {
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hollow_scene.clone()
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}
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pub async fn create_fight(&self, id: i32, hollow_scene_uid: u64) -> PlayerOperationResult<u64> {
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let mut player = self.player.write().await;
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pub fn create_fight(&self, id: i32, hollow_scene_uid: u64) -> PlayerOperationResult<u64> {
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let mut player = self.player.write();
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let dungeon_collection = player.dungeon_collection.as_mut().unwrap();
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let scenes = dungeon_collection.scenes.as_mut().unwrap();
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let hollow_scene = scenes.get_mut(&hollow_scene_uid).unwrap();
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@ -526,10 +519,10 @@ impl DungeonManager {
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}
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#[allow(dead_code)]
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pub async fn is_in_tutorial(&self) -> bool {
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let cur_scene_uid = self.get_cur_scene_uid().await;
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pub fn is_in_tutorial(&self) -> bool {
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let cur_scene_uid = self.get_cur_scene_uid();
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let player = self.player.read().await;
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let player = self.player.read();
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let cur_scene = player
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.dungeon_collection
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.as_ref()
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@ -543,24 +536,22 @@ impl DungeonManager {
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matches!(cur_scene, SceneInfo::Fresh { .. })
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}
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pub async fn create_hollow(
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pub fn create_hollow(
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&self,
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id: i32,
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world_quest_id: i32,
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avatar_uids: &[u64],
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) -> PlayerOperationResult<(u64, u64)> {
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let back_scene_uid = self.get_default_scene_uid().await;
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let back_scene_uid = self.get_default_scene_uid();
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let mut dungeon = self
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.create_base_dungeon(id, back_scene_uid, world_quest_id)
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.await;
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let mut dungeon = self.create_base_dungeon(id, back_scene_uid, world_quest_id);
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dungeon.hollow_event_version = 526;
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let scene_uid = self.uid_mgr.next();
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dungeon.default_scene_uid = scene_uid;
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dungeon.scene_properties_uid = scene_uid;
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self.add_default_hollow_properties(scene_uid).await;
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self.add_default_hollow_properties(scene_uid);
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for (index, avatar_uid) in avatar_uids.iter().enumerate() {
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dungeon.avatar_map.insert(
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@ -642,10 +633,10 @@ impl DungeonManager {
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};
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{
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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player
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.scene_properties
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.replace(self.scene_properties.read().await.clone());
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.replace(self.scene_properties.read().clone());
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let dungeon_collection = player.dungeon_collection.as_mut().unwrap();
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@ -660,7 +651,7 @@ impl DungeonManager {
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.unwrap()
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.insert(scene_uid, scene.clone());
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}
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let items = player.items.as_mut().unwrap();
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let mut updated_items = Vec::new();
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@ -674,7 +665,7 @@ impl DungeonManager {
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}
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let mut prop_changes = Vec::new();
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for (key, sub_key, value) in &*self.scene_properties.write().await {
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for (key, sub_key, value) in &*self.scene_properties.write() {
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prop_changes.push((*key, *sub_key, *value));
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}
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@ -705,8 +696,8 @@ impl DungeonManager {
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)
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}
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pub async fn create_hall(&self, id: i32) -> PlayerOperationResult<u64> {
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let mut dungeon = self.create_base_dungeon(id, 0, 0).await;
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pub fn create_hall(&self, id: i32) -> PlayerOperationResult<u64> {
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let mut dungeon = self.create_base_dungeon(id, 0, 0);
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let dungeon_uid = dungeon.uid;
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let scene_uid = self.uid_mgr.next();
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|
@ -726,7 +717,7 @@ impl DungeonManager {
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dungeon.default_scene_uid = scene_uid;
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let dungeon_collection = player.dungeon_collection.as_mut().unwrap();
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dungeon_collection
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|
@ -762,8 +753,8 @@ impl DungeonManager {
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)
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}
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pub async fn create_fresh(&self) -> PlayerOperationResult<u64> {
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let mut dungeon = self.create_base_dungeon(2, 0, 0).await;
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pub fn create_fresh(&self) -> PlayerOperationResult<u64> {
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let mut dungeon = self.create_base_dungeon(2, 0, 0);
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let dungeon_uid = dungeon.uid;
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let scene_uid = self.uid_mgr.next();
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|
@ -783,7 +774,7 @@ impl DungeonManager {
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dungeon.default_scene_uid = scene_uid;
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let mut player = self.player.write().await;
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let mut player = self.player.write();
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let dungeon_collection = player.dungeon_collection.as_mut().unwrap();
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dungeon_collection
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|
@ -817,13 +808,13 @@ impl DungeonManager {
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)
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}
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async fn create_base_dungeon(
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fn create_base_dungeon(
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&self,
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id: i32,
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back_scene_uid: u64,
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world_quest_id: i32,
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) -> DungeonInfo {
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let player = self.player.read().await;
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let player = self.player.read();
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let uid = self.uid_mgr.next();
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DungeonInfo {
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|
|
|
@ -3,9 +3,9 @@ use std::{
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sync::Arc,
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};
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use parking_lot::RwLock;
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use protocol::*;
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use qwer::{phashmap, phashset, PropertyHashMap, PropertyHashSet};
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use tokio::sync::RwLock;
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|
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use crate::data::{self, ConfigAction, ConfigEventType, ConfigValue};
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|
@ -24,25 +24,24 @@ impl HollowGridManager {
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}
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}
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pub async fn get_cur_position_in_hollow(&self) -> u16 {
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self.map.read().await.as_ref().unwrap().start_grid
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pub fn get_cur_position_in_hollow(&self) -> u16 {
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self.map.read().as_ref().unwrap().start_grid
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}
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pub async fn move_to(
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pub fn move_to(
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&self,
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destination_grid: u16,
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scene_uid: u64,
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) -> (PtcHollowGridArg, Option<PtcSyncHollowEventInfoArg>) {
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let mut map = self.map.write().await;
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let mut map = self.map.write();
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let map = map.as_mut().unwrap();
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map.start_grid = destination_grid;
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let grid = map.grids.get_mut(&destination_grid).unwrap();
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self.update_position_to_scene(scene_uid, destination_grid)
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.await;
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self.update_position_to_scene(scene_uid, destination_grid);
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|
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let mut events = self.events.write().await;
|
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let mut events = self.events.write();
|
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let sync_event_info =
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if let Entry::Vacant(entry) = events.entry(u64::from(destination_grid)) {
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let event_info = EventInfo {
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|
@ -83,7 +82,7 @@ impl HollowGridManager {
|
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|
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(
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PtcHollowGridArg {
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player_uid: self.player.read().await.uid.unwrap(),
|
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player_uid: self.player.read().uid.unwrap(),
|
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is_partial: true,
|
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scene_uid,
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hollow_level: 1,
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|
@ -93,8 +92,8 @@ impl HollowGridManager {
|
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)
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}
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|
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pub async fn battle_finished(&self) -> (PtcSyncHollowEventInfoArg, bool) {
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let map = self.map.read().await;
|
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pub fn battle_finished(&self) -> (PtcSyncHollowEventInfoArg, bool) {
|
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let map = self.map.read();
|
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let map = map.as_ref().unwrap();
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let cur_grid = map.grids.get(&map.start_grid).unwrap();
|
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|
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|
@ -130,16 +129,16 @@ impl HollowGridManager {
|
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)
|
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}
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|
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pub async fn get_cur_event_template_id(&self) -> i32 {
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let map = self.map.read().await;
|
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pub fn get_cur_event_template_id(&self) -> i32 {
|
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let map = self.map.read();
|
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let map = map.as_ref().unwrap();
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let cur_grid = map.grids.get(&map.start_grid).unwrap();
|
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|
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cur_grid.grid.event_graph_info.hollow_event_template_id
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}
|
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|
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async fn update_position_to_scene(&self, scene_uid: u64, pos: u16) {
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let mut player = self.player.write().await;
|
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fn update_position_to_scene(&self, scene_uid: u64, pos: u16) {
|
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let mut player = self.player.write();
|
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let scene = player
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.dungeon_collection
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.as_mut()
|
||||
|
@ -166,7 +165,7 @@ impl HollowGridManager {
|
|||
}
|
||||
}
|
||||
|
||||
pub async fn run_event_graph(
|
||||
pub fn run_event_graph(
|
||||
&self,
|
||||
event_graph_uid: u64,
|
||||
_event_id: i32,
|
||||
|
@ -178,12 +177,12 @@ impl HollowGridManager {
|
|||
bool,
|
||||
) {
|
||||
let (player_uid, scene_uid) = {
|
||||
let player = self.player.read().await;
|
||||
let player = self.player.read();
|
||||
|
||||
(player.uid.unwrap(), player.scene_uid.unwrap())
|
||||
};
|
||||
|
||||
let mut map = self.map.write().await;
|
||||
let mut map = self.map.write();
|
||||
let map = map.as_mut().unwrap();
|
||||
|
||||
let mut trigger_battle_id = None;
|
||||
|
@ -316,23 +315,19 @@ impl HollowGridManager {
|
|||
)
|
||||
}
|
||||
|
||||
pub async fn sync_hollow_maps(
|
||||
&self,
|
||||
player_uid: u64,
|
||||
scene_uid: u64,
|
||||
) -> PtcSyncHollowGridMapsArg {
|
||||
pub fn sync_hollow_maps(&self, player_uid: u64, scene_uid: u64) -> PtcSyncHollowGridMapsArg {
|
||||
PtcSyncHollowGridMapsArg {
|
||||
player_uid,
|
||||
scene_uid,
|
||||
hollow_level: 1,
|
||||
main_map: self.map.read().await.clone().unwrap(),
|
||||
main_map: self.map.read().clone().unwrap(),
|
||||
time_period: TimePeriodType::Random,
|
||||
weather: WeatherType::Random,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn init_default_map(&self) {
|
||||
*self.map.write().await = Some(HollowGridMapProtocolInfo {
|
||||
pub fn init_default_map(&self) {
|
||||
*self.map.write() = Some(HollowGridMapProtocolInfo {
|
||||
row: 5,
|
||||
col: 11,
|
||||
start_grid: 22,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use parking_lot::RwLock;
|
||||
use protocol::{ItemInfo, PlayerInfo};
|
||||
use qwer::{phashmap, PropertyHashMap};
|
||||
use std::sync::Arc;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
use crate::game::{util, PlayerOperationResult};
|
||||
|
||||
|
@ -20,8 +20,8 @@ impl ItemManager {
|
|||
}
|
||||
}
|
||||
|
||||
pub async fn add_resource(&self, currency_id: i32, amount: i32) -> PlayerOperationResult<i32> {
|
||||
let mut player_info = self.player_info.write().await;
|
||||
pub fn add_resource(&self, currency_id: i32, amount: i32) -> PlayerOperationResult<i32> {
|
||||
let mut player_info = self.player_info.write();
|
||||
|
||||
for (uid, item) in player_info.items.as_mut().unwrap() {
|
||||
if let ItemInfo::Resource { id, count, .. } = item {
|
||||
|
@ -66,7 +66,7 @@ impl ItemManager {
|
|||
)
|
||||
}
|
||||
|
||||
pub async fn unlock_avatar(&self, id: i32) -> PlayerOperationResult<u64> {
|
||||
pub fn unlock_avatar(&self, id: i32) -> PlayerOperationResult<u64> {
|
||||
let uid = self.uid_mgr.next();
|
||||
|
||||
let avatar = ItemInfo::Avatar {
|
||||
|
@ -86,10 +86,10 @@ impl ItemManager {
|
|||
};
|
||||
|
||||
// Unlock & equip default weapon
|
||||
let weapon_uid = *self.unlock_weapon(10012).await.unwrap();
|
||||
self.equip_weapon(weapon_uid, uid).await;
|
||||
let weapon_uid = *self.unlock_weapon(10012).unwrap();
|
||||
self.equip_weapon(weapon_uid, uid);
|
||||
|
||||
let mut player_info = self.player_info.write().await;
|
||||
let mut player_info = self.player_info.write();
|
||||
let items = player_info.items.as_mut().unwrap();
|
||||
items.insert(uid, avatar.clone());
|
||||
|
||||
|
@ -108,8 +108,8 @@ impl ItemManager {
|
|||
)
|
||||
}
|
||||
|
||||
pub async fn unlock_weapon(&self, id: i32) -> PlayerOperationResult<u64> {
|
||||
let mut player_info = self.player_info.write().await;
|
||||
pub fn unlock_weapon(&self, id: i32) -> PlayerOperationResult<u64> {
|
||||
let mut player_info = self.player_info.write();
|
||||
let items = player_info.items.as_mut().unwrap();
|
||||
|
||||
let uid = self.uid_mgr.next();
|
||||
|
@ -141,12 +141,12 @@ impl ItemManager {
|
|||
)
|
||||
}
|
||||
|
||||
pub async fn equip_weapon(
|
||||
pub fn equip_weapon(
|
||||
&self,
|
||||
weapon_uid: u64,
|
||||
equip_avatar_uid: u64,
|
||||
) -> PlayerOperationResult<bool> {
|
||||
let mut player_info = self.player_info.write().await;
|
||||
let mut player_info = self.player_info.write();
|
||||
let items = player_info.items.as_mut().unwrap();
|
||||
|
||||
let Some(ItemInfo::Weapon { avatar_uid, .. }) = items.get_mut(&weapon_uid) else {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use parking_lot::RwLock;
|
||||
use protocol::{AccountInfo, PlayerInfo, PropertyBlob};
|
||||
use qwer::OctData;
|
||||
use std::sync::Arc;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
const CLIENT_PROP_FLAG: u16 = 1;
|
||||
|
||||
|
@ -12,12 +12,12 @@ pub struct PropertyManager {
|
|||
}
|
||||
|
||||
impl PropertyManager {
|
||||
pub async fn serialize_account_info(&self) -> PropertyBlob {
|
||||
Self::serialize_property(&*self.account_info.read().await).unwrap()
|
||||
pub fn serialize_account_info(&self) -> PropertyBlob {
|
||||
Self::serialize_property(&*self.account_info.read()).unwrap()
|
||||
}
|
||||
|
||||
pub async fn serialize_player_info(&self) -> PropertyBlob {
|
||||
Self::serialize_property(&*self.player_info.read().await).unwrap()
|
||||
pub fn serialize_player_info(&self) -> PropertyBlob {
|
||||
Self::serialize_property(&*self.player_info.read()).unwrap()
|
||||
}
|
||||
|
||||
pub fn serialize_property(prop: &impl OctData) -> Result<PropertyBlob, std::io::Error> {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use parking_lot::RwLock;
|
||||
use qwer::PropertyDoubleKeyHashMap;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
use crate::game::PlayerOperationResult;
|
||||
|
||||
|
@ -18,11 +18,10 @@ impl QuestManager {
|
|||
Self { uid_mgr, player }
|
||||
}
|
||||
|
||||
pub async fn add_world_quest(&self, quest: QuestInfo) -> PlayerOperationResult<u64> {
|
||||
pub fn add_world_quest(&self, quest: QuestInfo) -> PlayerOperationResult<u64> {
|
||||
let mut world_quest_collection_uid = self
|
||||
.player
|
||||
.read()
|
||||
.await
|
||||
.quest_data
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
|
@ -33,7 +32,6 @@ impl QuestManager {
|
|||
world_quest_collection_uid = self.uid_mgr.next();
|
||||
self.player
|
||||
.write()
|
||||
.await
|
||||
.quest_data
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
|
@ -42,15 +40,14 @@ impl QuestManager {
|
|||
}
|
||||
|
||||
self.add_quest_to_collection(world_quest_collection_uid, quest)
|
||||
.await
|
||||
}
|
||||
|
||||
pub async fn add_quest_to_collection(
|
||||
pub fn add_quest_to_collection(
|
||||
&self,
|
||||
collection_uid: u64,
|
||||
mut quest: QuestInfo,
|
||||
) -> PlayerOperationResult<u64> {
|
||||
let mut player = self.player.write().await;
|
||||
let mut player = self.player.write();
|
||||
let quest_data = player.quest_data.as_mut().unwrap();
|
||||
quest.set_collection_uid(collection_uid);
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use parking_lot::RwLock;
|
||||
use protocol::*;
|
||||
use qwer::{phashmap, PropertyHashMap};
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
use crate::data;
|
||||
|
||||
|
@ -22,7 +22,7 @@ impl SceneUnitManager {
|
|||
}
|
||||
}
|
||||
|
||||
pub async fn create_npc(
|
||||
pub fn create_npc(
|
||||
&self,
|
||||
id: i32,
|
||||
tag: i32,
|
||||
|
@ -31,7 +31,7 @@ impl SceneUnitManager {
|
|||
) -> u64 {
|
||||
let uid = self.uid_mgr.next();
|
||||
|
||||
self.units.write().await.insert(
|
||||
self.units.write().insert(
|
||||
uid,
|
||||
SceneUnitProtocolInfo::NpcProtocolInfo {
|
||||
uid,
|
||||
|
@ -45,11 +45,11 @@ impl SceneUnitManager {
|
|||
uid
|
||||
}
|
||||
|
||||
pub async fn get(&self, uid: u64) -> Option<SceneUnitProtocolInfo> {
|
||||
self.units.read().await.get(&uid).map(|u| u.clone())
|
||||
pub fn get(&self, uid: u64) -> Option<SceneUnitProtocolInfo> {
|
||||
self.units.read().get(&uid).map(|u| u.clone())
|
||||
}
|
||||
|
||||
pub async fn sync(&self, scene_uid: u64, section_id: i32) -> PtcSyncSceneUnitArg {
|
||||
pub fn sync(&self, scene_uid: u64, section_id: i32) -> PtcSyncSceneUnitArg {
|
||||
PtcSyncSceneUnitArg {
|
||||
scene_uid,
|
||||
section_id,
|
||||
|
@ -58,14 +58,13 @@ impl SceneUnitManager {
|
|||
scene_units: self
|
||||
.units
|
||||
.read()
|
||||
.await
|
||||
.iter()
|
||||
.map(|(_, unit)| unit.clone())
|
||||
.collect(),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn add_scene_units(&self, section_id: i32) {
|
||||
pub fn add_scene_units(&self, section_id: i32) {
|
||||
for o in data::iter_main_city_object_collection().filter(|o| {
|
||||
o.create_type == 0
|
||||
&& data::is_transform_in_section(&o.create_position, section_id)
|
||||
|
@ -93,8 +92,7 @@ impl SceneUnitManager {
|
|||
})
|
||||
.collect(),
|
||||
),
|
||||
)
|
||||
.await;
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use parking_lot::RwLock;
|
||||
use protocol::*;
|
||||
use qwer::PropertyHashSet;
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
use crate::game::PlayerOperationResult;
|
||||
|
||||
|
@ -15,8 +15,8 @@ impl UnlockManager {
|
|||
Self { player }
|
||||
}
|
||||
|
||||
pub async fn unlock(&self, unlock_id: i32) -> PlayerOperationResult<PtcUnlockArg> {
|
||||
let mut player = self.player.write().await;
|
||||
pub fn unlock(&self, unlock_id: i32) -> PlayerOperationResult<PtcUnlockArg> {
|
||||
let mut player = self.player.write();
|
||||
let unlock_info = player.unlock_info.as_mut().unwrap();
|
||||
|
||||
unlock_info
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
use std::collections::HashSet;
|
||||
use std::sync::Arc;
|
||||
|
||||
use parking_lot::RwLock;
|
||||
use qwer::{PropertyDoubleKeyHashMap, PropertyHashSet};
|
||||
use tokio::sync::RwLock;
|
||||
|
||||
use crate::game::PlayerOperationResult;
|
||||
|
||||
|
@ -17,13 +17,13 @@ impl YorozuyaQuestManager {
|
|||
Self { player }
|
||||
}
|
||||
|
||||
pub async fn add_hollow_quest(
|
||||
pub fn add_hollow_quest(
|
||||
&self,
|
||||
yorozuya_collection_id: i32,
|
||||
hollow_quest_type: HollowQuestType,
|
||||
id: i32,
|
||||
) -> PlayerOperationResult<i32> {
|
||||
let mut player = self.player.write().await;
|
||||
let mut player = self.player.write();
|
||||
let yorozuya = player.yorozuya_info.as_mut().unwrap();
|
||||
let hollow_quests = yorozuya.hollow_quests.as_mut().unwrap();
|
||||
|
||||
|
|
|
@ -13,23 +13,17 @@ pub async fn on_rpc_hollow_move(
|
|||
tracing::info!("Hollow movement {:?}", &arg);
|
||||
|
||||
let destination_pos = *arg.positions.last().unwrap();
|
||||
let scene_uid = session
|
||||
.ns_prop_mgr
|
||||
.player_info
|
||||
.read()
|
||||
.await
|
||||
.scene_uid
|
||||
.unwrap();
|
||||
let scene_uid = session.ns_prop_mgr.player_info.read().scene_uid.unwrap();
|
||||
|
||||
let (ptc_hollow_grid, ptc_sync_hollow_event) = session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.move_to(destination_pos, scene_uid)
|
||||
.await;
|
||||
.move_to(destination_pos, scene_uid);
|
||||
|
||||
session
|
||||
.send_rpc_arg(PTC_HOLLOW_GRID_ID, &ptc_hollow_grid)
|
||||
.await?;
|
||||
|
||||
if let Some(ptc_sync_hollow_event) = ptc_sync_hollow_event {
|
||||
session
|
||||
.send_rpc_arg(PTC_SYNC_HOLLOW_EVENT_INFO_ID, &ptc_sync_hollow_event)
|
||||
|
@ -59,7 +53,7 @@ pub async fn on_rpc_end_battle(
|
|||
tracing::info!("RpcEndBattle: {:?}", &arg);
|
||||
|
||||
let player_uid = session.player_uid().raw();
|
||||
let (sync_event, hollow_finished) = session.context.hollow_grid_manager.battle_finished().await;
|
||||
let (sync_event, hollow_finished) = session.context.hollow_grid_manager.battle_finished();
|
||||
|
||||
if !hollow_finished {
|
||||
session
|
||||
|
@ -70,7 +64,6 @@ pub async fn on_rpc_end_battle(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.hollow_finished()
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?;
|
||||
|
||||
|
@ -91,7 +84,6 @@ pub async fn on_rpc_end_battle(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.leave_battle()
|
||||
.await
|
||||
.unwrap()
|
||||
.send_changes(session)
|
||||
.await?
|
||||
|
@ -100,14 +92,10 @@ pub async fn on_rpc_end_battle(
|
|||
session
|
||||
.send_rpc_arg(
|
||||
PTC_SYNC_HOLLOW_GRID_MAPS_ID,
|
||||
&session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.sync_hollow_maps(
|
||||
player_uid,
|
||||
session.context.dungeon_manager.get_cur_scene_uid().await,
|
||||
)
|
||||
.await,
|
||||
&session.context.hollow_grid_manager.sync_hollow_maps(
|
||||
player_uid,
|
||||
session.context.dungeon_manager.get_cur_scene_uid(),
|
||||
),
|
||||
)
|
||||
.await?;
|
||||
|
||||
|
@ -117,8 +105,7 @@ pub async fn on_rpc_end_battle(
|
|||
position: session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.get_cur_position_in_hollow()
|
||||
.await,
|
||||
.get_cur_position_in_hollow(),
|
||||
};
|
||||
|
||||
session
|
||||
|
@ -136,8 +123,7 @@ pub async fn on_rpc_end_battle(
|
|||
session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.get_cur_event_template_id()
|
||||
.await,
|
||||
.get_cur_event_template_id(),
|
||||
HashMap::new(),
|
||||
))
|
||||
}
|
||||
|
@ -148,13 +134,7 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
) -> Result<RpcRunHollowEventGraphRet> {
|
||||
tracing::info!("Run hollow event graph {:?}", arg);
|
||||
|
||||
let scene_uid = session
|
||||
.ns_prop_mgr
|
||||
.player_info
|
||||
.read()
|
||||
.await
|
||||
.scene_uid
|
||||
.unwrap();
|
||||
let scene_uid = session.ns_prop_mgr.player_info.read().scene_uid.unwrap();
|
||||
|
||||
if arg.event_graph_uid == 3405096459205834 {
|
||||
// Perform (cutscene)
|
||||
|
@ -179,11 +159,8 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
.send_rpc_arg(PTC_SYNC_HOLLOW_EVENT_INFO_ID, &finish_perform)
|
||||
.await?;
|
||||
|
||||
let (ptc_hollow_grid, ptc_sync_hollow_event) = session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.move_to(22, scene_uid)
|
||||
.await;
|
||||
let (ptc_hollow_grid, ptc_sync_hollow_event) =
|
||||
session.context.hollow_grid_manager.move_to(22, scene_uid);
|
||||
|
||||
session
|
||||
.send_rpc_arg(PTC_HOLLOW_GRID_ID, &ptc_hollow_grid)
|
||||
|
@ -197,8 +174,7 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
let (sync_hollow_event, hollow_grid, trigger_battle_id, hollow_finished) = session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.run_event_graph(arg.event_graph_uid, arg.event_id, arg.move_path.clone())
|
||||
.await;
|
||||
.run_event_graph(arg.event_graph_uid, arg.event_id, arg.move_path.clone());
|
||||
|
||||
if !hollow_finished {
|
||||
session
|
||||
|
@ -214,7 +190,6 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.hollow_finished()
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?;
|
||||
|
||||
|
@ -236,7 +211,6 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
.ns_prop_mgr
|
||||
.player_info
|
||||
.read()
|
||||
.await
|
||||
.scene_uid
|
||||
.as_ref()
|
||||
.unwrap();
|
||||
|
@ -244,7 +218,6 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.create_fight(trigger_battle_id, hollow_uid)
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?;
|
||||
|
||||
|
@ -254,8 +227,7 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
position: session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.get_cur_position_in_hollow()
|
||||
.await,
|
||||
.get_cur_position_in_hollow(),
|
||||
};
|
||||
|
||||
session
|
||||
|
@ -272,7 +244,6 @@ pub async fn on_rpc_run_hollow_event_graph(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.enter_battle(battle_scene_uid)
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?,
|
||||
)
|
||||
|
@ -291,27 +262,29 @@ pub async fn on_rpc_start_hollow_quest(
|
|||
|
||||
// Set avatar HP properties
|
||||
for (_idx, avatar_uid) in &arg.avatar_map {
|
||||
let player_info = session.ns_prop_mgr.player_info.read().await;
|
||||
let items = player_info.items.as_ref().unwrap();
|
||||
let Some(ItemInfo::Avatar { id, .. }) = items
|
||||
.iter()
|
||||
.find(|(uid, _)| **uid == *avatar_uid)
|
||||
.map(|(_, item)| item)
|
||||
else {
|
||||
return Ok(RpcStartHollowQuestRet::error(
|
||||
ErrorCode::ObjectNotExist,
|
||||
Vec::new(),
|
||||
));
|
||||
};
|
||||
let update_properties = {
|
||||
let player_info = session.ns_prop_mgr.player_info.read();
|
||||
let items = player_info.items.as_ref().unwrap();
|
||||
let Some(ItemInfo::Avatar { id, .. }) = items
|
||||
.iter()
|
||||
.find(|(uid, _)| **uid == *avatar_uid)
|
||||
.map(|(_, item)| item)
|
||||
else {
|
||||
return Ok(RpcStartHollowQuestRet::error(
|
||||
ErrorCode::ObjectNotExist,
|
||||
Vec::new(),
|
||||
));
|
||||
};
|
||||
|
||||
let avatar_config = data::iter_avatar_config_collection()
|
||||
.find(|c| c.id == *id)
|
||||
.unwrap();
|
||||
let avatar_config = data::iter_avatar_config_collection()
|
||||
.find(|c| c.id == *id)
|
||||
.unwrap();
|
||||
|
||||
let update_properties = PtcPropertyChangedArg {
|
||||
scene_unit_uid: *avatar_uid,
|
||||
is_partial: true,
|
||||
changed_properties: phashmap![(1, avatar_config.hp), (111, avatar_config.hp)],
|
||||
PtcPropertyChangedArg {
|
||||
scene_unit_uid: *avatar_uid,
|
||||
is_partial: true,
|
||||
changed_properties: phashmap![(1, avatar_config.hp), (111, avatar_config.hp)],
|
||||
}
|
||||
};
|
||||
|
||||
session
|
||||
|
@ -329,7 +302,6 @@ pub async fn on_rpc_start_hollow_quest(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.create_hollow(10001, 10010001, &avatars)
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?;
|
||||
|
||||
|
@ -350,20 +322,18 @@ pub async fn on_rpc_start_hollow_quest(
|
|||
sort_id: 2000,
|
||||
},
|
||||
)
|
||||
.await
|
||||
.send_changes(session)
|
||||
.await?;
|
||||
|
||||
let ptc_enter_scene = session
|
||||
.context
|
||||
.dungeon_manager
|
||||
.enter_scene(scene_uid)
|
||||
.await?
|
||||
.enter_scene(scene_uid)?
|
||||
.send_changes(session)
|
||||
.await?
|
||||
.clone();
|
||||
|
||||
session.context.hollow_grid_manager.init_default_map().await;
|
||||
session.context.hollow_grid_manager.init_default_map();
|
||||
|
||||
session
|
||||
.send_rpc_arg(
|
||||
|
@ -371,8 +341,7 @@ pub async fn on_rpc_start_hollow_quest(
|
|||
&session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.sync_hollow_maps(session.player_uid().raw(), scene_uid)
|
||||
.await,
|
||||
.sync_hollow_maps(session.player_uid().raw(), scene_uid),
|
||||
)
|
||||
.await?;
|
||||
|
||||
|
@ -382,8 +351,7 @@ pub async fn on_rpc_start_hollow_quest(
|
|||
position: session
|
||||
.context
|
||||
.hollow_grid_manager
|
||||
.get_cur_position_in_hollow()
|
||||
.await,
|
||||
.get_cur_position_in_hollow(),
|
||||
};
|
||||
|
||||
session
|
||||
|
|
|
@ -11,15 +11,12 @@ const DEFAULT_ACCOUNT_ID: u64 = 1;
|
|||
pub async fn on_rpc_login(session: &NetworkSession, arg: &RpcLoginArg) -> Result<RpcLoginRet> {
|
||||
tracing::info!("Received rpc login arg: {}", arg.account_name);
|
||||
|
||||
match session
|
||||
.logged_in(
|
||||
AccountUID(DEFAULT_ACCOUNT_ID),
|
||||
util::create_default_account(DEFAULT_ACCOUNT_ID),
|
||||
)
|
||||
.await
|
||||
{
|
||||
match session.logged_in(
|
||||
AccountUID(DEFAULT_ACCOUNT_ID),
|
||||
util::create_default_account(DEFAULT_ACCOUNT_ID),
|
||||
) {
|
||||
Ok(()) => Ok(RpcLoginRet::new(
|
||||
session.ns_prop_mgr.serialize_account_info().await,
|
||||
session.ns_prop_mgr.serialize_account_info(),
|
||||
)),
|
||||
Err(_) => Ok(RpcLoginRet::error(ErrorCode::RepeatedLogin, Vec::new())),
|
||||
}
|
||||
|
@ -34,7 +31,6 @@ pub async fn on_rpc_create_player(
|
|||
.ns_prop_mgr
|
||||
.account_info
|
||||
.read()
|
||||
.await
|
||||
.players
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
|
@ -45,7 +41,6 @@ pub async fn on_rpc_create_player(
|
|||
.ns_prop_mgr
|
||||
.account_info
|
||||
.write()
|
||||
.await
|
||||
.players
|
||||
.as_mut()
|
||||
.unwrap()
|
||||
|
|
|
@ -6,17 +6,19 @@ pub async fn on_rpc_mod_nick_name(
|
|||
) -> Result<RpcModNickNameRet> {
|
||||
tracing::info!("creating character");
|
||||
|
||||
let mut player = session.ns_prop_mgr.player_info.write().await;
|
||||
player.nick_name.replace(arg.nick_name.clone());
|
||||
player.avatar_id.replace(arg.avatar_id);
|
||||
let player_info_changed = {
|
||||
let mut player = session.ns_prop_mgr.player_info.write();
|
||||
player.nick_name.replace(arg.nick_name.clone());
|
||||
player.avatar_id.replace(arg.avatar_id);
|
||||
|
||||
let player_info_changed = PtcPlayerInfoChangedArg {
|
||||
player_uid: player.uid.unwrap(),
|
||||
player_info: PlayerInfo {
|
||||
nick_name: Some(arg.nick_name.clone()),
|
||||
avatar_id: Some(arg.avatar_id),
|
||||
..Default::default()
|
||||
},
|
||||
PtcPlayerInfoChangedArg {
|
||||
player_uid: player.uid.unwrap(),
|
||||
player_info: PlayerInfo {
|
||||
nick_name: Some(arg.nick_name.clone()),
|
||||
avatar_id: Some(arg.avatar_id),
|
||||
..Default::default()
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
session
|
||||
|
|
|
@ -13,7 +13,7 @@ pub async fn on_rpc_run_event_graph(
|
|||
session: &NetworkSession,
|
||||
arg: &RpcRunEventGraphArg,
|
||||
) -> Result<RpcRunEventGraphRet> {
|
||||
let unit = session.context.scene_unit_manager.get(arg.owner_uid).await;
|
||||
let unit = session.context.scene_unit_manager.get(arg.owner_uid);
|
||||
|
||||
let interact_id = match unit {
|
||||
Some(SceneUnitProtocolInfo::NpcProtocolInfo { interacts_info, .. })
|
||||
|
@ -105,7 +105,7 @@ pub async fn on_rpc_interact_with_unit(
|
|||
arg.interaction
|
||||
);
|
||||
|
||||
let unit = session.context.scene_unit_manager.get(arg.unit_uid).await;
|
||||
let unit = session.context.scene_unit_manager.get(arg.unit_uid);
|
||||
|
||||
let interact_id = match unit {
|
||||
Some(SceneUnitProtocolInfo::NpcProtocolInfo { interacts_info, .. })
|
||||
|
@ -203,11 +203,7 @@ fn create_player(id: u64) -> PlayerInfo {
|
|||
}
|
||||
|
||||
pub async fn enter_main_city(session: &NetworkSession) -> Result<()> {
|
||||
let hall_scene_uid = session
|
||||
.context
|
||||
.dungeon_manager
|
||||
.get_default_scene_uid()
|
||||
.await;
|
||||
let hall_scene_uid = session.context.dungeon_manager.get_default_scene_uid();
|
||||
|
||||
session
|
||||
.send_rpc_arg(
|
||||
|
@ -216,7 +212,6 @@ pub async fn enter_main_city(session: &NetworkSession) -> Result<()> {
|
|||
.context
|
||||
.dungeon_manager
|
||||
.enter_scene_section(hall_scene_uid, 2)
|
||||
.await
|
||||
.unwrap(),
|
||||
)
|
||||
.await?;
|
||||
|
@ -224,11 +219,7 @@ pub async fn enter_main_city(session: &NetworkSession) -> Result<()> {
|
|||
session
|
||||
.send_rpc_arg(
|
||||
PTC_SYNC_SCENE_UNIT_ID,
|
||||
&session
|
||||
.context
|
||||
.scene_unit_manager
|
||||
.sync(hall_scene_uid, 2)
|
||||
.await,
|
||||
&session.context.scene_unit_manager.sync(hall_scene_uid, 2),
|
||||
)
|
||||
.await?;
|
||||
|
||||
|
@ -238,8 +229,7 @@ pub async fn enter_main_city(session: &NetworkSession) -> Result<()> {
|
|||
session
|
||||
.context
|
||||
.dungeon_manager
|
||||
.enter_main_city()
|
||||
.await?
|
||||
.enter_main_city()?
|
||||
.send_changes(session)
|
||||
.await?,
|
||||
)
|
||||
|
@ -250,81 +240,72 @@ pub async fn on_rpc_enter_world(
|
|||
session: &NetworkSession,
|
||||
_arg: &RpcEnterWorldArg,
|
||||
) -> Result<RpcEnterWorldRet> {
|
||||
let account = session.ns_prop_mgr.account_info.read().await;
|
||||
{
|
||||
let account = session.ns_prop_mgr.account_info.read();
|
||||
|
||||
let player_uid = *account.players.as_ref().unwrap().first().unwrap(); // get first id from list
|
||||
session
|
||||
.set_cur_player(PlayerUID::from(player_uid), create_player(player_uid))
|
||||
.await?;
|
||||
let player_uid = *account.players.as_ref().unwrap().first().unwrap(); // get first id from list
|
||||
session.set_cur_player(PlayerUID::from(player_uid), create_player(player_uid))?;
|
||||
}
|
||||
|
||||
let item_manager = &session.context.item_manager;
|
||||
item_manager.add_resource(501, 120).await;
|
||||
item_manager.add_resource(10, 228).await;
|
||||
item_manager.add_resource(100, 1337).await;
|
||||
item_manager.add_resource(501, 120);
|
||||
item_manager.add_resource(10, 228);
|
||||
item_manager.add_resource(100, 1337);
|
||||
|
||||
for avatar_id in data::iter_avatar_config_collection()
|
||||
.filter(|c| c.camp != 0)
|
||||
.map(|c| c.id)
|
||||
{
|
||||
item_manager.unlock_avatar(avatar_id).await;
|
||||
item_manager.unlock_avatar(avatar_id);
|
||||
}
|
||||
|
||||
for unlock_id in data::iter_unlock_config_collection().map(|c| c.id) {
|
||||
session.context.unlock_manager.unlock(unlock_id).await;
|
||||
session.context.unlock_manager.unlock(unlock_id);
|
||||
}
|
||||
|
||||
session.context.dungeon_manager.create_hall(1).await;
|
||||
session.context.scene_unit_manager.add_scene_units(2).await;
|
||||
session.context.dungeon_manager.create_hall(1);
|
||||
session.context.scene_unit_manager.add_scene_units(2);
|
||||
|
||||
let quest_manager = session.context.quest_manager.clone();
|
||||
quest_manager
|
||||
.add_world_quest(QuestInfo::MainCity {
|
||||
id: 10020002,
|
||||
finished_count: 0,
|
||||
collection_uid: 0,
|
||||
progress: 0,
|
||||
parent_quest_id: 0,
|
||||
state: QuestState::InProgress,
|
||||
finish_condition_progress: phashmap![],
|
||||
progress_time: 2111012,
|
||||
sort_id: 1000,
|
||||
bound_npc_and_interact: phashmap![],
|
||||
})
|
||||
.await;
|
||||
quest_manager.add_world_quest(QuestInfo::MainCity {
|
||||
id: 10020002,
|
||||
finished_count: 0,
|
||||
collection_uid: 0,
|
||||
progress: 0,
|
||||
parent_quest_id: 0,
|
||||
state: QuestState::InProgress,
|
||||
finish_condition_progress: phashmap![],
|
||||
progress_time: 2111012,
|
||||
sort_id: 1000,
|
||||
bound_npc_and_interact: phashmap![],
|
||||
});
|
||||
|
||||
quest_manager
|
||||
.add_world_quest(QuestInfo::Hollow {
|
||||
id: 10010002,
|
||||
finished_count: 0,
|
||||
collection_uid: 3405096459205774,
|
||||
progress: 0,
|
||||
parent_quest_id: 0,
|
||||
state: QuestState::Ready,
|
||||
sort_id: 1001,
|
||||
statistics: phashmap![],
|
||||
statistics_ext: pdkhashmap![],
|
||||
acquired_hollow_challenge_reward: 0,
|
||||
progress_time: 0,
|
||||
finish_condition_progress: phashmap![],
|
||||
dungeon_uid: 0,
|
||||
})
|
||||
.await;
|
||||
quest_manager.add_world_quest(QuestInfo::Hollow {
|
||||
id: 10010002,
|
||||
finished_count: 0,
|
||||
collection_uid: 3405096459205774,
|
||||
progress: 0,
|
||||
parent_quest_id: 0,
|
||||
state: QuestState::Ready,
|
||||
sort_id: 1001,
|
||||
statistics: phashmap![],
|
||||
statistics_ext: pdkhashmap![],
|
||||
acquired_hollow_challenge_reward: 0,
|
||||
progress_time: 0,
|
||||
finish_condition_progress: phashmap![],
|
||||
dungeon_uid: 0,
|
||||
});
|
||||
|
||||
session
|
||||
.context
|
||||
.yorozuya_quest_manager
|
||||
.add_hollow_quest(102, HollowQuestType::SideQuest, 10010002)
|
||||
.await;
|
||||
session.context.yorozuya_quest_manager.add_hollow_quest(
|
||||
102,
|
||||
HollowQuestType::SideQuest,
|
||||
10010002,
|
||||
);
|
||||
|
||||
if CONFIGURATION.skip_tutorial {
|
||||
Box::pin(enter_main_city(session)).await?;
|
||||
} else {
|
||||
let fresh_scene_uid = *session
|
||||
.context
|
||||
.dungeon_manager
|
||||
.create_fresh()
|
||||
.await
|
||||
.unwrap();
|
||||
let fresh_scene_uid = *session.context.dungeon_manager.create_fresh().unwrap();
|
||||
session
|
||||
.send_rpc_arg(
|
||||
PTC_ENTER_SCENE_ID,
|
||||
|
@ -332,7 +313,6 @@ pub async fn on_rpc_enter_world(
|
|||
.context
|
||||
.dungeon_manager
|
||||
.enter_scene(fresh_scene_uid)
|
||||
.await
|
||||
.unwrap()
|
||||
.unwrap(),
|
||||
)
|
||||
|
@ -350,7 +330,7 @@ pub async fn on_rpc_enter_world(
|
|||
.await?;
|
||||
|
||||
Ok(RpcEnterWorldRet::new(
|
||||
session.ns_prop_mgr.serialize_player_info().await,
|
||||
session.ns_prop_mgr.serialize_player_info(),
|
||||
))
|
||||
}
|
||||
|
||||
|
|
|
@ -60,16 +60,16 @@ impl NetworkSession {
|
|||
self.client_socket.lock().await
|
||||
}
|
||||
|
||||
pub async fn logged_in(&self, uid: AccountUID, account: AccountInfo) -> Result<()> {
|
||||
pub fn logged_in(&self, uid: AccountUID, account: AccountInfo) -> Result<()> {
|
||||
self.account_uid.set(uid)?;
|
||||
*self.ns_prop_mgr.account_info.write().await = account;
|
||||
*self.ns_prop_mgr.account_info.write() = account;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn set_cur_player(&self, uid: PlayerUID, player: PlayerInfo) -> Result<()> {
|
||||
pub fn set_cur_player(&self, uid: PlayerUID, player: PlayerInfo) -> Result<()> {
|
||||
self.player_uid.set(uid)?;
|
||||
*self.ns_prop_mgr.player_info.write().await = player;
|
||||
*self.ns_prop_mgr.player_info.write() = player;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue