Proper AccountUID/PlayerUID implementation, RpcCreatePlayer
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f97bc25688
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7ef2b76a32
8 changed files with 97 additions and 21 deletions
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@ -59,7 +59,7 @@ where
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pub async fn send_changes(&mut self, session: &NetworkSession) -> Result<&T> {
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if self.player_info_changes.is_some() {
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let ptc_player_info_changed = PtcPlayerInfoChangedArg {
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player_uid: session.get_player_uid().await,
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player_uid: session.player_uid().0,
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player_info: self.player_info_changes.take().unwrap(),
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};
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@ -14,7 +14,7 @@ pub fn cur_timestamp_ms() -> u64 {
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pub fn create_default_account(id: u64) -> AccountInfo {
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AccountInfo {
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account_name: Some(format!("1_{id}")),
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players: Some(vec![id]),
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players: Some(Vec::new()),
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gm_level: Some(10),
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account_type: Some(1),
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register_cps: Some(String::new()),
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@ -37,7 +37,7 @@ pub async fn on_rpc_hollow_move(
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}
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let pos = PtcPositionInHollowChangedArg {
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player_uid: 1337,
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player_uid: session.player_uid().0,
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hollow_level: arg.hollow_level,
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position: destination_pos,
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};
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@ -58,7 +58,7 @@ pub async fn on_rpc_end_battle(
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) -> Result<RpcEndBattleRet> {
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tracing::info!("RpcEndBattle: {:?}", &arg);
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let player_uid = session.get_player_uid().await;
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let player_uid = session.player_uid().0;
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let (sync_event, hollow_finished) = session.context.hollow_grid_manager.battle_finished().await;
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if !hollow_finished {
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@ -75,7 +75,7 @@ pub async fn on_rpc_end_battle(
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.await?;
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let ptc_dungeon_quest_finished = PtcDungeonQuestFinishedArg {
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player_uid: 1337,
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player_uid,
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quest_id: 1001000101,
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success: true,
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reward_items: phashmap![],
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@ -219,7 +219,7 @@ pub async fn on_rpc_run_hollow_event_graph(
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.await?;
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let ptc_dungeon_quest_finished = PtcDungeonQuestFinishedArg {
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player_uid: 1337,
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player_uid: session.player_uid().0,
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quest_id: 1001000101,
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success: true,
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reward_items: phashmap![],
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@ -249,7 +249,7 @@ pub async fn on_rpc_run_hollow_event_graph(
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.await?;
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let ptc_position_in_hollow_changed = PtcPositionInHollowChangedArg {
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player_uid: 1337,
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player_uid: session.player_uid().0,
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hollow_level: 1,
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position: session
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.context
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@ -371,13 +371,13 @@ pub async fn on_rpc_start_hollow_quest(
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&session
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.context
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.hollow_grid_manager
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.sync_hollow_maps(session.get_player_uid().await, scene_uid)
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.sync_hollow_maps(session.player_uid().0, scene_uid)
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.await,
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)
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.await?;
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let ptc_position_in_hollow_changed = PtcPositionInHollowChangedArg {
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player_uid: 1337,
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player_uid: session.player_uid().0,
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hollow_level: 1,
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position: session
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.context
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@ -1,18 +1,54 @@
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use std::time::{SystemTime, UNIX_EPOCH};
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use super::*;
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use crate::game::util;
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use crate::{game::util, net::session::AccountUID};
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const DEFAULT_ACCOUNT_ID: u64 = 1337;
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const DEFAULT_ACCOUNT_ID: u64 = 1;
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pub async fn on_rpc_login(session: &NetworkSession, arg: &RpcLoginArg) -> Result<RpcLoginRet> {
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tracing::info!("Received rpc login arg: {}", arg.account_name);
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*session.ns_prop_mgr.account_info.write().await =
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util::create_default_account(DEFAULT_ACCOUNT_ID);
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Ok(RpcLoginRet::new(
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session.ns_prop_mgr.serialize_account_info().await,
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))
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match session
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.logged_in(
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AccountUID(DEFAULT_ACCOUNT_ID),
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util::create_default_account(DEFAULT_ACCOUNT_ID),
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)
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.await
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{
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Ok(()) => Ok(RpcLoginRet::new(
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session.ns_prop_mgr.serialize_account_info().await,
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)),
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Err(_) => Ok(RpcLoginRet::error(ErrorCode::RepeatedLogin, Vec::new())),
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}
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}
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pub async fn on_rpc_create_player(
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session: &NetworkSession,
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_arg: &RpcCreatePlayerArg,
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) -> Result<RpcCreatePlayerRet> {
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let account_uid = session.account_uid();
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let player_count = session
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.ns_prop_mgr
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.account_info
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.read()
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.await
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.players
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.as_ref()
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.unwrap()
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.len() as u64;
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let player_uid = account_uid.0 * 100 + player_count + 1;
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session
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.ns_prop_mgr
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.account_info
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.write()
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.await
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.players
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.as_mut()
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.unwrap()
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.push(player_uid);
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Ok(RpcCreatePlayerRet::new(player_uid))
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}
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pub async fn on_ptc_get_server_timestamp(
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@ -57,6 +57,7 @@ macro_rules! protocol_handlers {
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protocol_handlers! {
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RpcLogin;
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RpcCreatePlayer;
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PtcGetServerTimestamp;
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PtcPlayerOperation;
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RpcAdvanceBeginnerProcedure;
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@ -5,6 +5,7 @@ use qwer::{
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use crate::config::CONFIGURATION;
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use crate::data;
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use crate::game::util;
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use crate::net::session::PlayerUID;
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use super::*;
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@ -251,8 +252,10 @@ pub async fn on_rpc_enter_world(
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) -> Result<RpcEnterWorldRet> {
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let account = session.ns_prop_mgr.account_info.read().await;
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let id = *account.players.as_ref().unwrap().first().unwrap(); // get first id from list
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*session.ns_prop_mgr.player_info.write().await = create_player(id);
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let player_uid = *account.players.as_ref().unwrap().first().unwrap(); // get first id from list
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session
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.set_cur_player(PlayerUID(player_uid), create_player(player_uid))
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.await?;
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let item_manager = &session.context.item_manager;
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item_manager.add_resource(501, 120).await;
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@ -1,10 +1,11 @@
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use anyhow::Result;
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use protocol::{AccountInfo, PlayerInfo};
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use qwer::{OctData, ProtocolHeader};
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use std::io::Cursor;
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use std::sync::Arc;
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use tokio::io::{AsyncReadExt, AsyncWriteExt};
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use tokio::net::TcpStream;
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use tokio::sync::{Mutex, MutexGuard};
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use tokio::sync::{Mutex, MutexGuard, OnceCell};
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use crate::game::manager::net_stream;
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use crate::game::GameContext;
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@ -12,11 +13,19 @@ use crate::game::GameContext;
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use super::handlers::ProtocolHandler;
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use super::{Packet, RequestBody, ResponseBody};
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#[derive(Clone, Copy, Debug)]
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pub struct AccountUID(pub u64);
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#[derive(Clone, Copy, Debug)]
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pub struct PlayerUID(pub u64);
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pub struct NetworkSession {
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client_socket: Arc<Mutex<TcpStream>>,
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cur_rpc_uid: u64,
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pub ns_prop_mgr: net_stream::PropertyManager,
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pub context: GameContext,
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account_uid: OnceCell<AccountUID>,
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player_uid: OnceCell<PlayerUID>,
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}
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impl NetworkSession {
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@ -28,6 +37,8 @@ impl NetworkSession {
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cur_rpc_uid: 0,
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context: GameContext::new(ns_prop_mgr.player_info.clone()),
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ns_prop_mgr,
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account_uid: OnceCell::new(),
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player_uid: OnceCell::new(),
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}
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}
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@ -35,8 +46,26 @@ impl NetworkSession {
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self.client_socket.lock().await
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}
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pub async fn get_player_uid(&self) -> u64 {
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self.ns_prop_mgr.player_info.read().await.uid.unwrap()
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pub async fn logged_in(&self, uid: AccountUID, account: AccountInfo) -> Result<()> {
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self.account_uid.set(uid)?;
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*self.ns_prop_mgr.account_info.write().await = account;
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Ok(())
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}
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pub async fn set_cur_player(&self, uid: PlayerUID, player: PlayerInfo) -> Result<()> {
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self.player_uid.set(uid)?;
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*self.ns_prop_mgr.player_info.write().await = player;
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Ok(())
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}
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pub fn account_uid(&self) -> AccountUID {
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*self.account_uid.get().unwrap()
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}
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pub fn player_uid(&self) -> PlayerUID {
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*self.player_uid.get().unwrap()
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}
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pub async fn run(&mut self) -> Result<()> {
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@ -61,6 +61,9 @@ pub struct RpcLoginArg {
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pub config_sign: String,
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}
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#[derive(OctData, Debug)]
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pub struct RpcCreatePlayerArg {}
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#[derive(OctData, Clone, Debug)]
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pub struct PtcEnterSceneArg {
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pub player_uid: u64,
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@ -357,6 +360,10 @@ ret! {
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account_info: PropertyBlob,
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}
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struct RpcCreatePlayerRet {
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player_uid: u64,
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}
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struct RpcEnterWorldRet {
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player_info: PropertyBlob,
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}
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