tidying
This commit is contained in:
parent
7bc1ad2240
commit
d76277add3
9 changed files with 18 additions and 36 deletions
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@ -1,28 +1,21 @@
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(rename_all = "PascalCase")]
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pub struct MainCityObjectTemplate {
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pub struct MainCityObjectTemplate {
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#[serde(rename = "TagID")]
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#[serde(rename = "TagID")]
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pub tag_id: i32,
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pub tag_id: i32,
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#[serde(rename = "NPCID")]
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#[serde(rename = "NPCID")]
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pub npc_id: i32,
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pub npc_id: i32,
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#[serde(rename = "CreatePosition")]
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pub create_position: String,
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pub create_position: String,
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#[serde(rename = "CreateType")]
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pub create_type: i32,
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pub create_type: i32,
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#[serde(rename = "DefaultInteractIDs")]
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#[serde(rename = "DefaultInteractIDs")]
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pub default_interact_ids: Vec<i32>,
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pub default_interact_ids: Vec<i32>,
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#[serde(rename = "InteractName")]
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pub interact_name: Option<String>,
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pub interact_name: Option<String>,
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#[serde(rename = "InteractShape")]
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pub interact_shape: i32,
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pub interact_shape: i32,
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#[serde(rename = "InteractScale")]
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pub interact_scale: String,
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pub interact_scale: String,
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#[serde(rename = "FanInteractParam")]
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pub fan_interact_param: Option<String>,
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pub fan_interact_param: Option<String>,
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#[serde(rename = "FocusInteractScale")]
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pub focus_interact_scale: f64,
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pub focus_interact_scale: f64,
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#[serde(rename = "IgnoreCollider")]
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pub ignore_collider: bool,
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pub ignore_collider: bool,
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#[serde(rename = "LookIK")]
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#[serde(rename = "LookIK")]
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pub look_ik: bool,
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pub look_ik: bool,
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@ -30,28 +23,19 @@ pub struct MainCityObjectTemplate {
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pub npc_look_ik: bool,
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pub npc_look_ik: bool,
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#[serde(rename = "SceneSoundID")]
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#[serde(rename = "SceneSoundID")]
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pub scene_sound_id: i32,
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pub scene_sound_id: i32,
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#[serde(rename = "PlayerRotate")]
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pub player_rotate: bool,
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pub player_rotate: bool,
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#[serde(rename = "NPCRotate")]
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#[serde(rename = "NPCRotate")]
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pub npc_rotate: bool,
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pub npc_rotate: bool,
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#[serde(rename = "SceneObjectName")]
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pub scene_object_name: Option<String>,
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pub scene_object_name: Option<String>,
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#[serde(rename = "CameraStoryKey")]
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pub camera_story_key: Option<String>,
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pub camera_story_key: Option<String>,
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#[serde(rename = "ActionState")]
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pub action_state: i32,
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pub action_state: i32,
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#[serde(rename = "ColliderState")]
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pub collider_state: Option<String>,
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pub collider_state: Option<String>,
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#[serde(rename = "ItemState")]
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pub item_state: Option<String>,
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pub item_state: Option<String>,
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#[serde(rename = "ObjectIDs")]
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#[serde(rename = "ObjectIDs")]
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pub object_ids: Vec<i32>,
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pub object_ids: Vec<i32>,
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#[serde(rename = "CreateInterval")]
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pub create_interval: i32,
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pub create_interval: i32,
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#[serde(rename = "CreateDelay")]
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pub create_delay: i32,
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pub create_delay: i32,
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#[serde(rename = "NPCIcon")]
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#[serde(rename = "NPCIcon")]
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pub npc_icon: Option<String>,
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pub npc_icon: Option<String>,
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#[serde(rename = "ActionSwitch")]
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pub action_switch: Option<String>,
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pub action_switch: Option<String>,
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}
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}
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@ -103,7 +103,7 @@ impl HollowGridManager {
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let actions = event_config["Events"]["OnEnd"]["Actions"]
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let actions = event_config["Events"]["OnEnd"]["Actions"]
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.as_array()
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.as_array()
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.unwrap();
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.unwrap();
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if let Some(action) = actions.get(0) {
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if let Some(action) = actions.first() {
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hollow_finished = action["$type"].as_str().unwrap() == "Share.CConfigFinishHollow";
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hollow_finished = action["$type"].as_str().unwrap() == "Share.CConfigFinishHollow";
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}
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}
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@ -247,7 +247,7 @@ impl HollowGridManager {
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let mut action_move_path = move_path;
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let mut action_move_path = move_path;
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let last_client_action = *action_move_path.iter().last().unwrap();
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let last_client_action = *action_move_path.last().unwrap();
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let actions = if last_client_action / 1000 == 1 {
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let actions = if last_client_action / 1000 == 1 {
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event_config["Events"]["OnStart"]["Actions"]
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event_config["Events"]["OnStart"]["Actions"]
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.as_array()
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.as_array()
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@ -277,7 +277,7 @@ impl HollowGridManager {
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event_graph_id: info.grid.event_graph_info.hollow_event_template_id,
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event_graph_id: info.grid.event_graph_info.hollow_event_template_id,
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updated_event: EventInfo {
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updated_event: EventInfo {
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id: 1000,
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id: 1000,
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cur_action_id: *action_move_path.iter().last().unwrap(),
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cur_action_id: *action_move_path.last().unwrap(),
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action_move_path,
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action_move_path,
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state,
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state,
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prev_state: EventState::Running,
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prev_state: EventState::Running,
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@ -43,8 +43,7 @@ impl SceneUnitManager {
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}
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}
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pub fn get(&self, uid: u64) -> SceneUnitProtocolInfo {
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pub fn get(&self, uid: u64) -> SceneUnitProtocolInfo {
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let units = self.units.borrow();
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self.units.borrow().get(&uid).unwrap().clone()
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units.get(&uid).unwrap().clone()
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}
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}
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pub fn sync(&self, scene_uid: u64, section_id: i32) -> PtcSyncSceneUnitArg {
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pub fn sync(&self, scene_uid: u64, section_id: i32) -> PtcSyncSceneUnitArg {
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@ -57,7 +56,7 @@ impl SceneUnitManager {
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.units
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.units
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.borrow()
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.borrow()
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.iter()
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.iter()
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.map(|(_uid, unit)| unit.clone())
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.map(|(_, unit)| unit.clone())
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.collect(),
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.collect(),
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}
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}
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}
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}
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@ -6,7 +6,6 @@ pub async fn on_rpc_battle_report_arg(
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) -> Result<()> {
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) -> Result<()> {
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let need_index = arg
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let need_index = arg
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.battle_reports
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.battle_reports
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.iter()
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.last()
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.last()
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.map_or(0, |report| report.index + 1);
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.map_or(0, |report| report.index + 1);
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@ -9,7 +9,7 @@ pub async fn on_rpc_hollow_move_arg(
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) -> Result<()> {
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) -> Result<()> {
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tracing::info!("Hollow movement {:?}", &arg);
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tracing::info!("Hollow movement {:?}", &arg);
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let destination_pos = *arg.positions.iter().last().unwrap();
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let destination_pos = *arg.positions.last().unwrap();
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let scene_uid = session.get_player().scene_uid.unwrap();
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let scene_uid = session.get_player().scene_uid.unwrap();
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let hollow_grid_manager = session.context.hollow_grid_manager.borrow();
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let hollow_grid_manager = session.context.hollow_grid_manager.borrow();
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@ -32,7 +32,7 @@ pub async fn on_rpc_hollow_move_arg(
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session
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session
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.send_rpc_ret(RpcHollowMoveRet::new(
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.send_rpc_ret(RpcHollowMoveRet::new(
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arg.hollow_level,
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arg.hollow_level,
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*arg.positions.iter().last().unwrap(),
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*arg.positions.last().unwrap(),
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))
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))
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.await
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.await
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}
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}
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@ -224,7 +224,11 @@ pub async fn on_rpc_start_hollow_quest_arg(
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let dungeon_manager = session.context.dungeon_manager.borrow();
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let dungeon_manager = session.context.dungeon_manager.borrow();
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let avatars: Vec<u64> = arg.avatar_map.iter().map(|(_idx, uid)| *uid).collect();
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let avatars = arg
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.avatar_map
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.iter()
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.map(|(_idx, uid)| *uid)
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.collect::<Vec<_>>();
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let (dungeon_uid, scene_uid) = *dungeon_manager
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let (dungeon_uid, scene_uid) = *dungeon_manager
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.create_hollow(10001, 10010001, &avatars)
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.create_hollow(10001, 10010001, &avatars)
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.send_changes(session)
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.send_changes(session)
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@ -1,6 +1,5 @@
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use super::*;
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use super::*;
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#[tracing::instrument(skip(session))]
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pub async fn on_rpc_mod_nick_name_arg(
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pub async fn on_rpc_mod_nick_name_arg(
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session: &NetworkSession,
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session: &NetworkSession,
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arg: &RpcModNickNameArg,
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arg: &RpcModNickNameArg,
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@ -17,7 +17,6 @@ static UNLOCK_FEATURES: [i32; 35] = [
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10014, 10015, 10017, 10018, 10019,
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10014, 10015, 10017, 10018, 10019,
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];
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];
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#[tracing::instrument(skip(session))]
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pub async fn on_rpc_run_event_graph_arg(
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pub async fn on_rpc_run_event_graph_arg(
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session: &NetworkSession,
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session: &NetworkSession,
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arg: &RpcRunEventGraphArg,
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arg: &RpcRunEventGraphArg,
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};
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};
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ptc_sync_event_info.updated_events.insert(
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ptc_sync_event_info.updated_events.insert(
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*main_city_object.default_interact_ids.iter().next().unwrap(),
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*main_city_object.default_interact_ids.first().unwrap(),
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100,
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100,
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EventInfo {
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EventInfo {
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id: 100,
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id: 100,
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session.send_rpc_ret(RpcRunEventGraphRet::new()).await
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session.send_rpc_ret(RpcRunEventGraphRet::new()).await
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}
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}
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#[tracing::instrument(skip(session))]
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pub async fn on_rpc_finish_event_graph_perform_show_arg(
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pub async fn on_rpc_finish_event_graph_perform_show_arg(
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session: &NetworkSession,
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session: &NetworkSession,
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arg: &RpcFinishEventGraphPerformShowArg,
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arg: &RpcFinishEventGraphPerformShowArg,
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.await
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.await
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}
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}
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#[tracing::instrument(skip(session))]
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pub async fn on_rpc_interact_with_unit_arg(
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pub async fn on_rpc_interact_with_unit_arg(
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session: &NetworkSession,
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session: &NetworkSession,
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arg: &RpcInteractWithUnitArg,
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arg: &RpcInteractWithUnitArg,
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@ -111,7 +108,7 @@ pub async fn on_rpc_interact_with_unit_arg(
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};
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};
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ptc_sync_event_info.updated_events.insert(
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ptc_sync_event_info.updated_events.insert(
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*main_city_object.default_interact_ids.iter().next().unwrap(),
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*main_city_object.default_interact_ids.first().unwrap(),
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100,
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100,
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EventInfo {
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EventInfo {
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id: 100,
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id: 100,
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@ -145,7 +142,6 @@ pub async fn on_ptc_player_operation_arg(
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session.send_rpc_ret(PtcPlayerOperationRet::new()).await
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session.send_rpc_ret(PtcPlayerOperationRet::new()).await
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}
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}
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#[tracing::instrument(skip(session))]
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pub async fn on_rpc_save_pos_in_main_city_arg(
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pub async fn on_rpc_save_pos_in_main_city_arg(
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session: &NetworkSession,
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session: &NetworkSession,
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arg: &RpcSavePosInMainCityArg,
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arg: &RpcSavePosInMainCityArg,
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@ -212,7 +208,7 @@ pub async fn on_rpc_enter_world_arg(
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) -> Result<()> {
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) -> Result<()> {
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let account = session.get_account();
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let account = session.get_account();
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let id = *account.players.as_ref().unwrap().iter().next().unwrap(); // get first id from list
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let id = *account.players.as_ref().unwrap().first().unwrap(); // get first id from list
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*session.get_player_mut() = create_player(id);
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*session.get_player_mut() = create_player(id);
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let item_manager = session.context.item_manager.borrow();
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let item_manager = session.context.item_manager.borrow();
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@ -90,6 +90,7 @@ macro_rules! trait_handler {
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pub trait PacketHandler {
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pub trait PacketHandler {
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$(
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$(
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paste! {
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paste! {
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#[tracing::instrument(skip(session))]
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async fn [<on_$name:snake>](session: &mut NetworkSession, arg: &$name) -> Result<()> {
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async fn [<on_$name:snake>](session: &mut NetworkSession, arg: &$name) -> Result<()> {
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[<on_$name:snake>](session, arg).await
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[<on_$name:snake>](session, arg).await
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}
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}
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@ -53,7 +53,7 @@ macro_rules! ret {
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};
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};
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}
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}
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#[derive(OctData)]
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#[derive(OctData, Debug)]
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pub struct RpcLoginArg {
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pub struct RpcLoginArg {
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pub account_name: String,
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pub account_name: String,
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pub token: String,
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pub token: String,
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