First push

This commit is contained in:
xeon 2024-04-10 22:25:29 +03:00
parent 423036c10d
commit f6b07c9f64
135 changed files with 88242 additions and 0 deletions

3
.gitignore vendored Normal file
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target/
Cargo.lock
proto/NaviaImpact.proto

65
Cargo.toml Normal file
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[workspace]
members = [ "common", "gameserver", "kcp","proto", "sdkserver"]
resolver = "2"
[workspace.package]
version = "0.1.0"
[workspace.dependencies]
anyhow = "1.0.81"
ansi_term = "0.12.1"
atomic_refcell = "0.1.13"
lazy_static = "1.4.0"
axum = "0.7.4"
axum-server = "0.6.0"
env_logger = "0.11.3"
rbase64 = "2.0.3"
rand = "0.8.5"
rand_mt = "4.2.2"
rsa = { version = "0.9.6", features = [
"sha1",
"nightly",
"pkcs5",
"serde",
"sha2",
] }
prost = "0.12.3"
prost-types = "0.12.3"
prost-build = "0.12.3"
paste = "1.0.14"
sysinfo = "0.30.7"
hex = "0.4.3"
serde = { version = "1.0.197", features = ["derive"] }
serde_json = "1.0.114"
tokio = { version = "1.36.0", features = ["full"] }
tokio-util = { version = "0.7.10", features = ["io"] }
tracing = "0.1.40"
tracing-futures = "0.2.5"
tracing-log = { version = "0.2.0", features = ["std", "log-tracer"] }
tracing-subscriber = { version = "0.3.18", features = [
"env-filter",
"registry",
"std",
"tracing",
"tracing-log",
] }
tracing-bunyan-formatter = "0.3.9"
proto = { path = "proto/" }
common = { path = "common/" }
mhy-kcp = { path = "kcp/", features = ["tokio"] }
[profile.release]
strip = true # Automatically strip symbols from the binary.
lto = true # Link-time optimization.
opt-level = 3 # Optimize for speed.
codegen-units = 1 # Maximum size reduction optimizations.

8
common/Cargo.toml Normal file
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[package]
name = "common"
edition = "2021"
version.workspace = true
[dependencies]
rand.workspace = true
rsa.workspace = true

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49
common/src/lib.rs Normal file
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pub mod encryption {
use rsa::{
pkcs1v15::SigningKey,
sha2::Sha256,
signature::{RandomizedSigner, SignatureEncoding},
Pkcs1v15Encrypt, RsaPrivateKey, RsaPublicKey,
};
const CLIENT_PUBLIC_KEY: &[u8] = include_bytes!("../client_public_key.der");
const SERVER_PRIVATE_KEY: &[u8] = include_bytes!("../server_private_key.der");
const RSA_CHUNK_SIZE: usize = 245;
#[must_use]
pub fn rsa_encrypt(data: &[u8]) -> Vec<u8> {
let public_key: RsaPublicKey =
rsa::pkcs8::DecodePublicKey::from_public_key_der(CLIENT_PUBLIC_KEY)
.expect("Failed to read public key from der");
let mut rng = rand::thread_rng();
let mut result: Vec<u8> = Vec::new();
for chunk in data.chunks(RSA_CHUNK_SIZE) {
let encrypted_chunk = public_key
.encrypt(&mut rng, Pkcs1v15Encrypt, chunk)
.expect("Encryption failed!");
result.extend(encrypted_chunk);
}
result
}
pub fn rsa_decrypt(cipher: &[u8]) -> Vec<u8> {
let private_key: RsaPrivateKey =
rsa::pkcs8::DecodePrivateKey::from_pkcs8_der(SERVER_PRIVATE_KEY)
.expect("Failed to read pkcs8 private key!");
private_key.decrypt(Pkcs1v15Encrypt, cipher).unwrap()
}
#[must_use]
pub fn rsa_sign(data: &[u8]) -> Box<[u8]> {
let private_key = rsa::pkcs8::DecodePrivateKey::from_pkcs8_der(SERVER_PRIVATE_KEY)
.expect("Failed to read pkcs8 private key!");
let signing_key = SigningKey::<Sha256>::new(private_key);
let mut rng = rand::thread_rng();
signing_key.sign_with_rng(&mut rng, data).to_bytes()
}
}

35
gameserver/Cargo.toml Normal file
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[package]
name = "gameserver"
edition = "2021"
version.workspace = true
[dependencies]
anyhow.workspace = true
env_logger.workspace = true
serde.workspace = true
serde_json.workspace = true
tokio.workspace = true
tokio-util.workspace = true
atomic_refcell.workspace = true
hex.workspace = true
rand.workspace = true
rand_mt.workspace = true
paste.workspace = true
lazy_static.workspace = true
tracing.workspace = true
tracing-futures.workspace = true
tracing-log.workspace = true
tracing-subscriber.workspace = true
tracing-bunyan-formatter.workspace = true
ansi_term.workspace = true
prost.workspace = true
rbase64.workspace = true
proto.workspace = true
mhy-kcp.workspace = true
common.workspace = true

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{
"abilities": [
{
"abilityID": "Avatar_Albedo_ExtraAttack",
"abilityName": "Avatar_Albedo_ExtraAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_SkillHoldCharge",
"abilityName": "Avatar_Albedo_SkillHoldCharge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_FullRockAlchemist",
"abilityName": "Avatar_Albedo_FullRockAlchemist",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_FullRockAlchemist_Custom",
"abilityName": "Avatar_Albedo_FullRockAlchemist_Custom",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_AlchemicalBreakOut",
"abilityName": "Avatar_Albedo_AlchemicalBreakOut",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_DamageHandler",
"abilityName": "Avatar_Albedo_DamageHandler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_FallingAnthem",
"abilityName": "Avatar_Albedo_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo",
"abilityName": "Avatar_Albedo",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Skill_ElementalArt",
"abilityName": "Avatar_Albedo_Skill_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Skill_ElementalArt_AS",
"abilityName": "Avatar_Albedo_Skill_ElementalArt_AS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Skill_ElementalArt_BS",
"abilityName": "Avatar_Albedo_Skill_ElementalArt_BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_TeamConfig_01BS",
"abilityName": "Avatar_Albedo_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_TeamConfig_01Loop",
"abilityName": "Avatar_Albedo_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_TeamConfig_01AS",
"abilityName": "Avatar_Albedo_TeamConfig_01AS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Skill_ElementalArt_Charge",
"abilityName": "Avatar_Albedo_Skill_ElementalArt_Charge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_ElementalBurst_Spine",
"abilityName": "Avatar_Albedo_ElementalBurst_Spine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_ElementalBurst_Spine_Hand",
"abilityName": "Avatar_Albedo_ElementalBurst_Spine_Hand",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Spine",
"abilityName": "Avatar_Albedo_Spine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_ElementalBurst_BS",
"abilityName": "Avatar_Albedo_ElementalBurst_BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_ElementalBurst_Hit",
"abilityName": "Avatar_Albedo_ElementalBurst_Hit",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Spine_Loop",
"abilityName": "Avatar_Albedo_Spine_Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Albedo_Spine_Loop_Hand",
"abilityName": "Avatar_Albedo_Spine_Loop_Hand",
"abilityOverride": ""
}
]
}

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{
"abilities": [
{
"abilityID": "Avatar_Alhatham_ExtraAttack",
"abilityName": "Avatar_Alhatham_ExtraAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_SkillHoldCharge",
"abilityName": "Avatar_Alhatham_SkillHoldCharge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ElementalArt",
"abilityName": "Avatar_Alhatham_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ElementalArt_SkillStart",
"abilityName": "Avatar_Alhatham_ElementalArt_SkillStart",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_Constellation_6",
"abilityName": "Avatar_Alhatham_Constellation_6",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ElementalArt_Custom",
"abilityName": "Avatar_Alhatham_ElementalArt_Custom",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus",
"abilityName": "Avatar_Alhatham_ForlornLotus",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_NormalAttack_Mark",
"abilityName": "Avatar_Alhatham_NormalAttack_Mark",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_IN_ForlornLotus",
"abilityName": "Avatar_Alhatham_IN_ForlornLotus",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_NormalMode",
"abilityName": "Avatar_Alhatham_NormalMode",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotusMode",
"abilityName": "Avatar_Alhatham_ForlornLotusMode",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack_LV1",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack_LV1",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack_LV2",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack_LV2",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack_LV2_Helper",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack_LV2_Helper",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack_LV3",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack_LV3",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ForlornLotus_Attack_LV3_Helper",
"abilityName": "Avatar_Alhatham_ForlornLotus_Attack_LV3_Helper",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ElementalBurst",
"abilityName": "Avatar_Alhatham_ElementalBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_Constellation_6J",
"abilityName": "Avatar_Alhatham_Constellation_6J",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_ElementalBurst_Aftermath",
"abilityName": "Avatar_Alhatham_ElementalBurst_Aftermath",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_DamageHandler",
"abilityName": "Avatar_Alhatham_DamageHandler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_PermanentSkill_2",
"abilityName": "Avatar_Alhatham_PermanentSkill_2",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_PermanentSkill_1",
"abilityName": "Avatar_Alhatham_PermanentSkill_1",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_PermanentSkill_1_CD",
"abilityName": "Avatar_Alhatham_PermanentSkill_1_CD",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_Constellation_6_FX",
"abilityName": "Avatar_Alhatham_Constellation_6_FX",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_FallingAnthem",
"abilityName": "Avatar_Alhatham_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham",
"abilityName": "Avatar_Alhatham",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_TeamConfig_01BS",
"abilityName": "Avatar_Alhatham_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_TeamConfig_01Loop",
"abilityName": "Avatar_Alhatham_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Alhatham_TeamConfig_01AS",
"abilityName": "Avatar_Alhatham_TeamConfig_01AS",
"abilityOverride": ""
}
]
}

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{
"abilities": [
{
"abilityID": "Avatar_Aloy_PressShoot",
"abilityName": "Avatar_Aloy_PressShoot",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_AimPressShoot",
"abilityName": "Avatar_Aloy_AimPressShoot",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_PressShoot_Charge",
"abilityName": "Avatar_Aloy_PressShoot_Charge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_PressShoot_Shooting",
"abilityName": "Avatar_Aloy_PressShoot_Shooting",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ShootArrow_01_01",
"abilityName": "Avatar_Aloy_ShootArrow_01_01",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ShootArrow_01_02",
"abilityName": "Avatar_Aloy_ShootArrow_01_02",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ShootArrow_02",
"abilityName": "Avatar_Aloy_ShootArrow_02",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ShootArrow_03",
"abilityName": "Avatar_Aloy_ShootArrow_03",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ShootArrow_04",
"abilityName": "Avatar_Aloy_ShootArrow_04",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_LightEffect",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_LightEffect",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_LightEffect_UltraMode",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_LightEffect_UltraMode",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX_UltraMode",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX_UltraMode",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ExtraAttack_WithoutIce",
"abilityName": "Avatar_AloyGadgetSkill_ExtraAttack_WithoutIce",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ExtraAttack_Ice",
"abilityName": "Avatar_AloyGadgetSkill_ExtraAttack_Ice",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_Coil_Handler",
"abilityName": "Avatar_Aloy_Coil_Handler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ElementalArt",
"abilityName": "Avatar_Aloy_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalArt_Bullet",
"abilityName": "Avatar_AloyGadgetSkill_ElementalArt_Bullet",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityName": "Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalArt_Mine",
"abilityName": "Avatar_AloyGadgetSkill_ElementalArt_Mine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ElementalBurst_Camera",
"abilityName": "Avatar_Aloy_ElementalBurst_Camera",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_ElementalBurst",
"abilityName": "Avatar_Aloy_ElementalBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalBurst",
"abilityName": "Avatar_AloyGadgetSkill_ElementalBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_02_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_02_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_03_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_03_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_04_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_04_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_FallingAnthem",
"abilityName": "Avatar_Aloy_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy",
"abilityName": "Avatar_Aloy",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX9Avatar_AloyGadgetSkill_NormalAttack_LightEffect_UltraMode5Avatar_AloyGadgetSkill_NormalAttack_HeavyFX_UltraMode",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_HeavyFX9Avatar_AloyGadgetSkill_NormalAttack_LightEffect_UltraMode5Avatar_AloyGadgetSkill_NormalAttack_HeavyFX_UltraMode",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalArt_Bullet1Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityName": "Avatar_AloyGadgetSkill_ElementalArt_Bullet1Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalBurst0Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityName": "Avatar_AloyGadgetSkill_ElementalBurst0Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_Skill_ElementalArt_BS",
"abilityName": "Avatar_Aloy_Skill_ElementalArt_BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_Skill_ElementalArt",
"abilityName": "Avatar_Aloy_Skill_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_TeamConfig_01BS",
"abilityName": "Avatar_Aloy_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_TeamConfig_01Loop",
"abilityName": "Avatar_Aloy_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_TeamConfig_01AS",
"abilityName": "Avatar_Aloy_TeamConfig_01AS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Aloy_Skill_ElementalArt_AS",
"abilityName": "Avatar_Aloy_Skill_ElementalArt_AS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_01_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityName": "Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage0Avatar_AloyGadgetSkill_NormalAttack_01_02_Damage",
"abilityOverride": ""
},
{
"abilityID": "Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet1Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityName": "Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet1Avatar_AloyGadgetSkill_ElementalArt_TriggerBullet",
"abilityOverride": ""
}
]
}

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{
"abilities": [
{
"abilityID": "Avatar_Ambor_Arrow_FX",
"abilityName": "Avatar_Ambor_Arrow_FX",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_PressShoot",
"abilityName": "Avatar_Ambor_PressShoot",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_AimPressShoot",
"abilityName": "Avatar_Ambor_AimPressShoot",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootAimingArrow_Charge",
"abilityName": "Avatar_Ambor_ShootAimingArrow_Charge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_01",
"abilityName": "Avatar_Ambor_ShootArrow_01",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_02",
"abilityName": "Avatar_Ambor_ShootArrow_02",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_03",
"abilityName": "Avatar_Ambor_ShootArrow_03",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_04",
"abilityName": "Avatar_Ambor_ShootArrow_04",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_05",
"abilityName": "Avatar_Ambor_ShootArrow_05",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_ShootArrow_Aiming",
"abilityName": "Avatar_Ambor_ShootArrow_Aiming",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Ambor_BlowUpDummy",
"abilityName": "Avatar_Ambor_BlowUpDummy",
"abilityOverride": ""
},
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View file

@ -0,0 +1,254 @@
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View file

@ -0,0 +1,249 @@
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}

View file

@ -0,0 +1,204 @@
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}
]
}

View file

@ -0,0 +1,144 @@
{
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]
}

View file

@ -0,0 +1,109 @@
{
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]
}

View file

@ -0,0 +1,134 @@
{
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]
}

View file

@ -0,0 +1,174 @@
{
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]
}

View file

@ -0,0 +1,429 @@
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}

View file

@ -0,0 +1,174 @@
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}

View file

@ -0,0 +1,114 @@
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View file

@ -0,0 +1,124 @@
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View file

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View file

@ -0,0 +1,319 @@
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View file

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}

View file

@ -0,0 +1,174 @@
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View file

@ -0,0 +1,224 @@
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View file

@ -0,0 +1,119 @@
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View file

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View file

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View file

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View file

@ -0,0 +1,259 @@
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}

View file

@ -0,0 +1,154 @@
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}

View file

@ -0,0 +1,144 @@
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View file

@ -0,0 +1,109 @@
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}

View file

@ -0,0 +1,189 @@
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View file

@ -0,0 +1,234 @@
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View file

@ -0,0 +1,119 @@
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View file

@ -0,0 +1,179 @@
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View file

@ -0,0 +1,364 @@
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View file

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View file

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View file

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View file

@ -0,0 +1,634 @@
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}

View file

@ -0,0 +1,314 @@
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View file

@ -0,0 +1,209 @@
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View file

@ -0,0 +1,374 @@
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}

View file

@ -0,0 +1,109 @@
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View file

@ -0,0 +1,169 @@
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}

View file

@ -0,0 +1,129 @@
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}

View file

@ -0,0 +1,189 @@
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}

View file

@ -0,0 +1,129 @@
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{
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},
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},
{
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},
{
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},
{
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},
{
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},
{
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},
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},
{
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{
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"abilityOverride": ""
}
]
}

View file

@ -0,0 +1,254 @@
{
"abilities": [
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"abilityID": "Avatar_Mika_ExtraAttack",
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{
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{
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]
}

View file

@ -0,0 +1,134 @@
{
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}

View file

@ -0,0 +1,169 @@
{
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]
}

View file

@ -0,0 +1,454 @@
{
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View file

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View file

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View file

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View file

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]
}

View file

@ -0,0 +1,119 @@
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}

View file

@ -0,0 +1,5 @@
{
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View file

@ -0,0 +1,3 @@
{
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View file

@ -0,0 +1,304 @@
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}

View file

@ -0,0 +1,139 @@
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}

View file

@ -0,0 +1,139 @@
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{
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}
]
}

View file

@ -0,0 +1,114 @@
{
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}

View file

@ -0,0 +1,179 @@
{
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]
}

View file

@ -0,0 +1,239 @@
{
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]
}

View file

@ -0,0 +1,134 @@
{
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]
}

View file

@ -0,0 +1,139 @@
{
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View file

@ -0,0 +1,124 @@
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View file

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View file

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View file

@ -0,0 +1,194 @@
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View file

@ -0,0 +1,114 @@
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View file

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View file

@ -0,0 +1,569 @@
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}

View file

@ -0,0 +1,264 @@
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View file

@ -0,0 +1,169 @@
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View file

@ -0,0 +1,134 @@
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View file

@ -0,0 +1,189 @@
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View file

@ -0,0 +1,99 @@
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}

View file

@ -0,0 +1,224 @@
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}

View file

@ -0,0 +1,209 @@
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View file

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}

View file

@ -0,0 +1,239 @@
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},
{
"abilityID": "Avatar_Yoimiya_ShootArrow_04",
"abilityName": "Avatar_Yoimiya_ShootArrow_04",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ShootArrow_04_01",
"abilityName": "Avatar_Yoimiya_ShootArrow_04_01",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ShootArrow_05",
"abilityName": "Avatar_Yoimiya_ShootArrow_05",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ShootAimingArrow_Charge",
"abilityName": "Avatar_Yoimiya_ShootAimingArrow_Charge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ShootArrow_Aiming",
"abilityName": "Avatar_Yoimiya_ShootArrow_Aiming",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalArt_DropBall",
"abilityName": "Avatar_Yoimiya_ElementalArt_DropBall",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalArt",
"abilityName": "Avatar_Yoimiya_ElementalArt",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_Stack_Num",
"abilityName": "Avatar_Yoimiya_Stack_Num",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Camera",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Camera",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst",
"abilityName": "Avatar_Yoimiya_ElementalBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_SetTag",
"abilityName": "Avatar_Yoimiya_ElementalBurst_SetTag",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_MonsterInTag",
"abilityName": "Avatar_Yoimiya_ElementalBurst_MonsterInTag",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Count",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Count",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Tag",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Tag",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_TimeCount",
"abilityName": "Avatar_Yoimiya_ElementalBurst_TimeCount",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_EffectDone",
"abilityName": "Avatar_Yoimiya_ElementalBurst_EffectDone",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_InTriggerCD",
"abilityName": "Avatar_Yoimiya_ElementalBurst_InTriggerCD",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_BombAttackCD",
"abilityName": "Avatar_Yoimiya_ElementalBurst_BombAttackCD",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_BombAttackEvent",
"abilityName": "Avatar_Yoimiya_ElementalBurst_BombAttackEvent",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_WhenMonsterOnKill",
"abilityName": "Avatar_Yoimiya_ElementalBurst_WhenMonsterOnKill",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Tag1UNIQUE_Avatar_Yoimiya_ElementalBurst_BombAttackCD",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Tag1UNIQUE_Avatar_Yoimiya_ElementalBurst_BombAttackCD",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_TagJ",
"abilityName": "Avatar_Yoimiya_ElementalBurst_TagJ",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_FallingAnthem",
"abilityName": "Avatar_Yoimiya_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya",
"abilityName": "Avatar_Yoimiya",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_TeamConfig_01BS",
"abilityName": "Avatar_Yoimiya_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_TeamConfig_01Loop",
"abilityName": "Avatar_Yoimiya_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_TeamConfig_01AS",
"abilityName": "Avatar_Yoimiya_TeamConfig_01AS",
"abilityOverride": ""
},
{
"abilityID": "AvatarItem_Yoimiya_Turquoise",
"abilityName": "AvatarItem_Yoimiya_Turquoise",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Spine",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Spine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementBurst",
"abilityName": "Avatar_Yoimiya_ElementBurst",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_BS",
"abilityName": "Avatar_Yoimiya_ElementalBurst_BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Hit",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Hit",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Hit_Buff",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Hit_Buff",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_Spine_Loop",
"abilityName": "Avatar_Yoimiya_Spine_Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_Spine",
"abilityName": "Avatar_Yoimiya_Spine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_Spine_Loop_BG",
"abilityName": "Avatar_Yoimiya_Spine_Loop_BG",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yoimiya_ElementalBurst_Spine_Star",
"abilityName": "Avatar_Yoimiya_ElementalBurst_Spine_Star",
"abilityOverride": ""
},
{
"abilityID": "AvatarItem_Yoimiya_Turquoise_01_TurquoiseShine",
"abilityName": "AvatarItem_Yoimiya_Turquoise_01_TurquoiseShine",
"abilityOverride": ""
},
{
"abilityID": "AvatarItem_Yoimiya_Turquoise_01_Outside",
"abilityName": "AvatarItem_Yoimiya_Turquoise_01_Outside",
"abilityOverride": ""
},
{
"abilityID": "AvatarItem_Yoimiya_Turquoise_01_Inside",
"abilityName": "AvatarItem_Yoimiya_Turquoise_01_Inside",
"abilityOverride": ""
}
]
}

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{
"abilities": [
{
"abilityID": "Avatar_Yunjin_NormalAttack_DamageHandler",
"abilityName": "Avatar_Yunjin_NormalAttack_DamageHandler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ExtraAttack",
"abilityName": "Avatar_Yunjin_ExtraAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ExtraAttack_Cast",
"abilityName": "Avatar_Yunjin_ExtraAttack_Cast",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ExtraAttack_Bullet",
"abilityName": "Avatar_Yunjin_ExtraAttack_Bullet",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_FallingAnthem",
"abilityName": "Avatar_Yunjin_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalArt_Handler",
"abilityName": "Avatar_Yunjin_ElementalArt_Handler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalArt_Remover",
"abilityName": "Avatar_Yunjin_ElementalArt_Remover",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_Kaoqi",
"abilityName": "Avatar_Yunjin_Kaoqi",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_Kaoqi_Reset",
"abilityName": "Avatar_Yunjin_Kaoqi_Reset",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_Kaoqi_Remover",
"abilityName": "Avatar_Yunjin_Kaoqi_Remover",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalArt_Strike",
"abilityName": "Avatar_Yunjin_ElementalArt_Strike",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalArt_Strike_VFX",
"abilityName": "Avatar_Yunjin_ElementalArt_Strike_VFX",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalArt_Strike_Weather",
"abilityName": "Avatar_Yunjin_ElementalArt_Strike_Weather",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalBurst_Cast",
"abilityName": "Avatar_Yunjin_ElementalBurst_Cast",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalBurst_Buff_Handler",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff_Handler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalBurst_Buff",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalBurst_Reset",
"abilityName": "Avatar_Yunjin_ElementalBurst_Reset",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_ElementalBurst_Buff_VFX",
"abilityName": "Avatar_Yunjin_ElementalBurst_Buff_VFX",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_Buff_VFX_Remover",
"abilityName": "Avatar_Yunjin_Buff_VFX_Remover",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin",
"abilityName": "Avatar_Yunjin",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_TeamConfig_01BS",
"abilityName": "Avatar_Yunjin_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_TeamConfig_01Loop",
"abilityName": "Avatar_Yunjin_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Yunjin_TeamConfig_01AS",
"abilityName": "Avatar_Yunjin_TeamConfig_01AS",
"abilityOverride": ""
}
]
}

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{
"abilities": [
{
"abilityID": "Avatar_Zhongli_ExtraAttack",
"abilityName": "Avatar_Zhongli_ExtraAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_PillarOrShield_HoldCharge",
"abilityName": "Avatar_Zhongli_PillarOrShield_HoldCharge",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_SetHairEmissionScaler",
"abilityName": "Avatar_Zhongli_SetHairEmissionScaler",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_PrimoPillar",
"abilityName": "Avatar_Zhongli_PrimoPillar",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_RockShield",
"abilityName": "Avatar_Zhongli_RockShield",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_GeoOrder",
"abilityName": "Avatar_Zhongli_GeoOrder",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_RockFever",
"abilityName": "Avatar_Zhongli_RockFever",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_NormalAttack",
"abilityName": "Avatar_Zhongli_NormalAttack",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_FallingAnthem",
"abilityName": "Avatar_Zhongli_FallingAnthem",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli",
"abilityName": "Avatar_Zhongli",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_TeamConfig_01BS",
"abilityName": "Avatar_Zhongli_TeamConfig_01BS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_TeamConfig_01Loop",
"abilityName": "Avatar_Zhongli_TeamConfig_01Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_TeamConfig_01AS",
"abilityName": "Avatar_Zhongli_TeamConfig_01AS",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_ElementalBurst_Spine",
"abilityName": "Avatar_Zhongli_ElementalBurst_Spine",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_ElementalBurst_Hit",
"abilityName": "Avatar_Zhongli_ElementalBurst_Hit",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_Spine_Loop",
"abilityName": "Avatar_Zhongli_Spine_Loop",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_Spine_Loop_Cloud",
"abilityName": "Avatar_Zhongli_Spine_Loop_Cloud",
"abilityOverride": ""
},
{
"abilityID": "Avatar_Zhongli_Sub_Spine",
"abilityName": "Avatar_Zhongli_Sub_Spine",
"abilityOverride": ""
}
]
}

File diff suppressed because it is too large Load diff

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#![allow(dead_code)]
use serde::Deserialize;
pub static COMMON_ABILITIES: [&str; 16] = [
"Avatar_DefaultAbility_VisionReplaceDieInvincible",
"Avatar_DefaultAbility_AvartarInShaderChange",
"Avatar_SprintBS_Invincible",
"Avatar_Freeze_Duration_Reducer",
"Avatar_Attack_ReviveEnergy",
"Avatar_Component_Initializer",
"Avatar_FallAnthem_Achievement_Listener",
"GrapplingHookSkill_Ability",
"Avatar_PlayerBoy_DiveStamina_Reduction",
"Ability_Avatar_Dive_Team",
"Ability_Avatar_Dive_SealEcho",
"Absorb_SealEcho_Bullet_01",
"Absorb_SealEcho_Bullet_02",
"Ability_Avatar_Dive_CrabShield",
"ActivityAbility_Absorb_Shoot",
"SceneAbility_DiveVolume",
];
#[derive(Deserialize)]
pub struct AvatarAbilityConfig {
pub abilities: Vec<AbilityConfig>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct AbilityConfig {
#[serde(rename = "abilityID")]
pub ability_id: String,
pub ability_name: String,
pub ability_override: String,
}

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#![allow(dead_code)]
use serde::Deserialize;
#[derive(Deserialize, Default)]
#[serde(default)]
#[serde(rename_all = "camelCase")]
pub struct AvatarExcelConfig {
pub use_type: String,
pub body_type: String,
pub icon_name: String,
pub side_icon_name: String,
pub quality_type: String,
pub charge_efficiency: f32,
pub initial_weapon: u32,
pub weapon_type: String,
pub image_name: String,
pub cutscene_show: String,
pub skill_depot_id: u32,
pub stamina_recover_speed: f32,
pub cand_skill_depot_ids: Vec<u32>,
pub manekin_motion_config: u32,
pub avatar_identity_type: String,
pub avatar_promote_id: u32,
pub avatar_promote_reward_level_list: Vec<u32>,
pub avatar_promote_reward_id_list: Vec<u32>,
#[serde(rename = "featureTagGroupID")]
pub feature_tag_group_id: u32,
pub hp_base: f32,
pub attack_base: f32,
pub defense_base: f32,
pub critical: f32,
pub critical_hurt: f32,
pub prop_grow_curves: Vec<PropGrowCurve>,
pub id: u32,
#[serde(rename = "LODPatternName")]
pub lodpattern_name: String,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PropGrowCurve {
#[serde(rename = "type")]
pub curve_type: String,
pub grow_curve: String,
}

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mod configs;
mod excels;
use std::collections::HashMap;
pub use configs::*;
pub use excels::*;
use lazy_static::lazy_static;
use serde_json::from_str;
pub fn init_assets() {
tracing::info!("Loaded {} excel tables", EXCEL_COLLECTION.table_count());
let _config_collection = &*CONFIG_COLLECTION;
}
lazy_static! {
pub static ref EXCEL_COLLECTION: ExcelCollection = ExcelCollection::new();
pub static ref CONFIG_COLLECTION: GameConfigCollection = GameConfigCollection::new();
}
pub struct ExcelCollection {
pub avatar_configs: Vec<AvatarExcelConfig>,
}
pub struct GameConfigCollection {
avatar_ability_configs: HashMap<u32, AvatarAbilityConfig>,
}
impl ExcelCollection {
fn new() -> Self {
Self {
avatar_configs: from_str(&load_asset(
"assets/ExcelBinOutput/AvatarExcelConfigData.json",
))
.unwrap(),
}
}
pub fn table_count(&self) -> usize {
1
}
}
impl GameConfigCollection {
fn new() -> Self {
let mut avatar_ability_configs = HashMap::new();
for config in EXCEL_COLLECTION.avatar_configs.iter() {
if let Some(avatar_name) = config.side_icon_name.split('_').last() {
avatar_ability_configs.insert(
config.id,
from_str(&load_asset(
format!("assets/BinOutput/Ability/ConfigAvatar_{avatar_name}.json")
.as_str(),
))
.unwrap(),
);
}
}
Self {
avatar_ability_configs,
}
}
pub fn get_avatar_abilities(&self, avatar_id: u32) -> &AvatarAbilityConfig {
self.avatar_ability_configs.get(&avatar_id).unwrap()
}
}
fn load_asset(path: &str) -> String {
std::fs::read_to_string(path).unwrap()
}

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mod time;
pub use time::GameTimeComponent;

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use std::sync::Arc;
use anyhow::Result;
use atomic_refcell::AtomicRefCell;
use proto::*;
use crate::{game::Scene, net::PlayerSession};
pub const INITIAL_TIME: u32 = 7300;
pub struct GameTimeComponent {
scene: Arc<AtomicRefCell<Scene>>,
time: u32,
}
impl GameTimeComponent {
pub fn new(scene: Arc<AtomicRefCell<Scene>>) -> Self {
Self {
scene,
time: INITIAL_TIME,
}
}
pub async fn init(&self, session: &PlayerSession) -> Result<()> {
session
.send(
SCENE_TIME_NOTIFY,
SceneTimeNotify {
scene_id: self.scene.borrow().id(),
..Default::default()
},
)
.await?;
self.sync(session).await
}
pub fn set_time(&mut self, time: u32) {
self.time = time;
}
pub async fn sync(&self, session: &PlayerSession) -> Result<()> {
session
.send(
PLAYER_GAME_TIME_NOTIFY,
PlayerGameTimeNotify {
uid: session.player_uid(),
game_time: self.time,
..Default::default()
},
)
.await
}
}

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use proto::Vector;
pub static OPEN_STATES: [u32; 58] = [
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 27, 28, 29, 30, 31, 32, 33, 37, 38, 45, 47,
53, 54, 55, 59, 62, 65, 900, 901, 902, 903, 1001, 1002, 1003, 1004, 1005, 1007, 1008, 1009,
1010, 1100, 1103, 1300, 1401, 1403, 1700, 2100, 2101, 2103, 2400, 3701, 3702, 4100,
];
pub static INITIAL_POS: Vector = Vector {
x: 2336.789,
y: 249.98996,
z: -751.3081,
};

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use std::sync::Arc;
use anyhow::Result;
use atomic_refcell::AtomicRefCell;
use super::{components::GameTimeComponent, PlayerInfo, Scene};
use crate::net::PlayerSession;
pub struct GameContext {
pub player: Arc<AtomicRefCell<PlayerInfo>>,
pub scene: Arc<AtomicRefCell<Scene>>,
pub time: Arc<AtomicRefCell<GameTimeComponent>>,
}
impl GameContext {
pub fn new(player: Arc<AtomicRefCell<PlayerInfo>>) -> Self {
let scene = Arc::new(AtomicRefCell::new(Scene::new(3)));
Self {
player: player.clone(),
scene: scene.clone(),
time: Arc::new(AtomicRefCell::new(GameTimeComponent::new(scene))),
}
}
pub async fn init_components(&self, session: &PlayerSession) -> Result<()> {
self.time.borrow().init(session).await?;
Ok(())
}
}

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use proto::*;
use super::*;
use crate::{
data,
game::{constants, AvatarData},
util,
};
pub struct SceneAvatar {
data: AvatarData,
weapon: SceneWeapon,
entity_id: u32,
}
impl SceneAvatar {
pub fn new(id: u32, data: AvatarData, weapon: SceneWeapon) -> Self {
Self {
data,
weapon,
entity_id: calc_entity_id(id, ProtEntityType::ProtEntityAvatar),
}
}
#[allow(dead_code)]
pub fn data(&self) -> AvatarData {
self.data.clone()
}
pub fn avatar_guid(&self) -> u64 {
self.data.guid
}
pub fn weapon_entity_id(&self) -> u32 {
self.weapon.get_entity_id()
}
pub fn weapon_guid(&self) -> u64 {
self.weapon.weapon_guid()
}
pub fn enter_info(&self) -> AvatarEnterSceneInfo {
AvatarEnterSceneInfo {
weapon_guid: self.weapon.weapon_guid(),
avatar_guid: self.data.guid,
avatar_entity_id: self.entity_id,
weapon_entity_id: self.weapon.get_entity_id(),
gipmpciehlj: Some(AbilitySyncStateInfo::default()),
idkfhmfdofd: Some(AbilitySyncStateInfo::default()),
..Default::default()
}
}
pub fn ability_control_block(&self) -> AbilityControlBlock {
let mut control_block = AbilityControlBlock::default();
let default_override_hash = util::hash_str("Default");
data::COMMON_ABILITIES.iter().for_each(|a| {
control_block.ability_embryo_list.push(AbilityEmbryo {
ability_id: control_block.ability_embryo_list.len() as u32 + 1,
ability_name_hash: util::hash_str(a),
ability_override_name_hash: default_override_hash,
})
});
data::CONFIG_COLLECTION
.get_avatar_abilities(self.data.avatar_id)
.abilities
.iter()
.for_each(|a| {
control_block.ability_embryo_list.push(AbilityEmbryo {
ability_id: control_block.ability_embryo_list.len() as u32 + 1,
ability_name_hash: util::hash_str(&a.ability_name),
ability_override_name_hash: if a.ability_override.is_empty() {
default_override_hash
} else {
util::hash_str(&a.ability_override)
},
})
});
control_block
}
}
impl Entity for SceneAvatar {
fn get_position(&self) -> Vector {
constants::INITIAL_POS.clone()
}
fn get_entity_id(&self) -> u32 {
self.entity_id
}
fn get_entity_type(&self) -> ProtEntityType {
ProtEntityType::ProtEntityAvatar
}
fn info(&self) -> SceneEntityInfo {
SceneEntityInfo {
entity_type: self.get_entity_type().into(),
entity_id: self.entity_id,
motion_info: Some(MotionInfo {
pos: Some(self.get_position()),
rot: Some(Vector::default()),
speed: Some(Vector::default()),
..Default::default()
}),
prop_list: self
.data
.properties
.iter()
.map(|p| PropPair {
r#type: p.r#type,
prop_value: Some(p.clone()),
})
.collect(),
fight_prop_list: self.data.fight_properties.clone(),
life_state: 1,
animator_para_list: vec![AnimatorParameterValueInfoPair {
animator_para: Some(Aglcgcoakfj::default()),
name_id: 0,
}],
entity: Some(scene_entity_info::Entity::Avatar(SceneAvatarInfo {
uid: 1337,
peer_id: 1,
avatar_id: self.data.avatar_id,
guid: self.data.guid,
equip_id_list: vec![self.weapon.weapon_id()],
skill_depot_id: self.data.skill_depot_id,
weapon: Some(self.weapon.scene_weapon_info()),
team_resonance_list: vec![10301],
wearing_flycloak_id: self.data.wearing_flycloak_id,
born_time: self.data.born_time,
excel_info: Some(AvatarExcelInfo::default()),
..Default::default()
})),
entity_client_data: Some(EntityClientData::default()),
entity_authority_info: Some(EntityAuthorityInfo {
ability_info: Some(AbilitySyncStateInfo::default()),
born_pos: Some(Vector::default()),
client_extra_info: Some(Acbnkemldob {
ampkijenfce: Some(Vector::default()),
}),
..Default::default()
}),
..Default::default()
}
}
}

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@ -0,0 +1,18 @@
use proto::{ProtEntityType, SceneEntityInfo, Vector};
mod avatar;
mod weapon;
pub use avatar::SceneAvatar;
pub use weapon::SceneWeapon;
pub trait Entity {
fn get_position(&self) -> Vector;
fn get_entity_id(&self) -> u32;
fn get_entity_type(&self) -> ProtEntityType;
fn info(&self) -> SceneEntityInfo;
}
pub fn calc_entity_id(id: u32, entity_type: ProtEntityType) -> u32 {
((entity_type as u32) << 24) + id
}

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@ -0,0 +1,58 @@
use proto::*;
use super::*;
use crate::game::WeaponData;
pub struct SceneWeapon {
data: WeaponData,
entity_id: u32,
}
impl SceneWeapon {
pub fn new(id: u32, data: WeaponData) -> Self {
Self {
entity_id: calc_entity_id(id, ProtEntityType::ProtEntityWeapon),
data,
}
}
pub fn weapon_id(&self) -> u32 {
self.data.weapon_id
}
pub fn weapon_guid(&self) -> u64 {
self.data.guid
}
pub fn scene_weapon_info(&self) -> SceneWeaponInfo {
SceneWeaponInfo {
entity_id: self.entity_id,
gadget_id: 50000000 + self.data.weapon_id,
item_id: self.data.weapon_id,
guid: self.data.guid,
level: 1,
promote_level: 0,
ability_info: Some(AbilitySyncStateInfo::default()),
renderer_changed_info: Some(EntityRendererChangedInfo::default()),
..Default::default()
}
}
}
impl Entity for SceneWeapon {
fn get_position(&self) -> Vector {
Vector::default()
}
fn get_entity_id(&self) -> u32 {
self.entity_id
}
fn get_entity_type(&self) -> ProtEntityType {
ProtEntityType::ProtEntityWeapon
}
fn info(&self) -> SceneEntityInfo {
SceneEntityInfo::default()
}
}

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