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No commits in common. "master" and "0.1.0" have entirely different histories.
22 changed files with 399 additions and 14881 deletions
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@ -46,8 +46,7 @@ start sdkserver.exe
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Get GI 4.5.0 client from somewhere,
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Get GI 4.5.0 client from somewhere,
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put patch [version.dll](https://git.xeondev.com/reversedrooms/hk4e-patch/releases/download/0.1.0/version.dll)
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put patch [version.dll](https://git.xeondev.com/reversedrooms/hk4e-patch/releases/download/0.1.0/version.dll)
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file in your game folder, it will redirect game traffic and patch cryptography.
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file in your game folder, it will redirect game traffic and patch cryptography
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Replace [mihoyonet.dll](https://autopatchhk.yuanshen.com/client_app/download/pc_zip/20231030132335_iOEfPMcbrXpiA8Ca/ScatteredFiles/GenshinImpact_Data/Plugins/mihoyonet.dll) in `GenshinImpact_Data\Plugins`
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## Contributing
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## Contributing
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@ -1,123 +0,0 @@
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[
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{
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"flycloakId": 140001,
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"nameTextMapHash": 1227437700,
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"descTextMapHash": 2963284368,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Glider_01/Flycloak_Normal_Glider_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Glider",
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"materialId": 140001
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},
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{
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"flycloakId": 140002,
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"nameTextMapHash": 3679998556,
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"descTextMapHash": 2439760640,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Starlit_01/Flycloak_Normal_Starlit_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Starlit",
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"materialId": 140002
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},
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{
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"flycloakId": 140003,
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"nameTextMapHash": 1307041812,
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"descTextMapHash": 251460624,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Psalmus_01/Flycloak_Normal_Psalmus_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Psalmus",
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"materialId": 140003
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},
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{
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"flycloakId": 140004,
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"nameTextMapHash": 3265724196,
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"descTextMapHash": 95448472,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Gale_01/Flycloak_Normal_Gale_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Gale",
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"materialId": 140004
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},
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{
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"flycloakId": 140005,
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"nameTextMapHash": 1800191236,
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"descTextMapHash": 397410296,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Megalith_01/Flycloak_Normal_Megalith_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Megalith",
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"materialId": 140005
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},
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{
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"flycloakId": 140006,
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"nameTextMapHash": 790364508,
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"descTextMapHash": 2419069352,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Nixavis_01/Flycloak_Normal_Nixavis_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Nixavis",
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"materialId": 140006
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},
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{
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"flycloakId": 140007,
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"nameTextMapHash": 972574812,
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"descTextMapHash": 3582594568,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Redcomet_01/Flycloak_Normal_Redcomet_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Redcomet",
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"materialId": 140007,
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"hide": true
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},
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{
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"flycloakId": 140008,
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"nameTextMapHash": 1047777100,
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"descTextMapHash": 533901256,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Thunderclap_01/Flycloak_Normal_Thunderclap_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Thunderclap",
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"materialId": 140008
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},
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{
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"flycloakId": 140009,
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"nameTextMapHash": 14389020,
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"descTextMapHash": 3075333936,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Skald_01/Flycloak_Normal_Skald_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Skald",
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"materialId": 140009,
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"hide": true
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},
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{
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"flycloakId": 140010,
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"nameTextMapHash": 2488969468,
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"descTextMapHash": 1899653016,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Ayus_01/Flycloak_Normal_Ayus_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Ayus",
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"materialId": 140010
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},
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{
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"flycloakId": 140011,
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"nameTextMapHash": 2292890772,
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"descTextMapHash": 681143304,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Asterceno_01/Flycloak_Normal_Asterceno_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Asterceno",
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"materialId": 140011,
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"hide": true
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},
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{
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"flycloakId": 140012,
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"nameTextMapHash": 180645420,
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"descTextMapHash": 1161581424,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Iustitia_01/Flycloak_Normal_Iustitia_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Iustitia",
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"materialId": 140012
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},
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{
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"flycloakId": 140013,
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"nameTextMapHash": 2462291164,
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"descTextMapHash": 1830391744,
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"prefabPath": "ART/System/Flycloak/Flycloak_Normal_Sternlied_01/Flycloak_Normal_Sternlied_01",
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"jsonName": "Flycloak_Default_01",
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"icon": "UI_Gacha_FlycloakIcon_Sternlied",
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"materialId": 140013,
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"hide": true
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}
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]
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File diff suppressed because it is too large
Load diff
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@ -37,89 +37,6 @@ pub struct AvatarExcelConfig {
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pub lodpattern_name: String,
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pub lodpattern_name: String,
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}
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct AvatarCostumeExcelConfig {
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pub skin_id: u32,
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#[serde(rename = "indexID")]
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pub index_id: u32,
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pub name_text_map_hash: u64,
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pub desc_text_map_hash: u64,
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pub item_id: u32,
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pub character_id: u32,
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pub json_name: String,
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pub prefab_path_hash: u64,
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pub prefab_remote_path_hash: u64,
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pub prefab_npc_path_hash: u64,
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pub prefab_manekin_path_hash: u64,
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pub quality: u32,
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pub front_icon_name: String,
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pub side_icon_name: String,
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pub image_name_hash: u64,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct AvatarFlycloakExcelConfig {
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pub flycloak_id: u32,
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pub name_text_map_hash: u64,
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pub desc_text_map_hash: u64,
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pub prefab_path: String,
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pub json_name: String,
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pub icon: String,
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pub material_id: u32,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct WeaponExcelConfig {
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pub weapon_type: String,
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pub rank_level: u32,
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pub weapon_base_exp: u32,
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pub skill_affix: Vec<u32>,
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pub weapon_prop: Vec<WeaponProp>,
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pub awaken_texture: String,
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pub awaken_light_map_texture: String,
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pub awaken_icon: String,
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pub weapon_promote_id: u32,
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pub story_id: u32,
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pub awaken_costs: Vec<u32>,
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pub gacha_card_name_hash: u64,
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pub destroy_rule: String,
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pub destroy_return_material: Vec<u32>,
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pub destroy_return_material_count: Vec<u32>,
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pub id: u32,
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pub name_text_map_hash: u64,
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pub desc_text_map_hash: u64,
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pub icon: String,
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pub item_type: String,
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pub weight: u32,
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pub rank: u32,
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pub gadget_id: u32,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct WeaponProp {
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pub prop_type: String,
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pub init_value: f32,
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#[serde(rename = "type")]
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pub type_field: String,
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}
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#[derive(Deserialize, Default)]
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#[serde(default)]
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#[serde(rename_all = "camelCase")]
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pub struct OpenStateConfig {
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pub id: u32,
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pub default_state: bool,
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pub allow_client_open: bool,
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}
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#[derive(Deserialize)]
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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#[serde(rename_all = "camelCase")]
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pub struct PropGrowCurve {
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pub struct PropGrowCurve {
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@ -20,10 +20,6 @@ lazy_static! {
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pub struct ExcelCollection {
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pub struct ExcelCollection {
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pub avatar_configs: Vec<AvatarExcelConfig>,
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pub avatar_configs: Vec<AvatarExcelConfig>,
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pub avatar_flycloak_configs: Vec<AvatarFlycloakExcelConfig>,
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pub avatar_costume_configs: Vec<AvatarCostumeExcelConfig>,
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pub weapon_configs: Vec<WeaponExcelConfig>,
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pub open_state_configs: Vec<OpenStateConfig>,
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}
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}
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pub struct GameConfigCollection {
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pub struct GameConfigCollection {
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@ -37,27 +33,11 @@ impl ExcelCollection {
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"assets/ExcelBinOutput/AvatarExcelConfigData.json",
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"assets/ExcelBinOutput/AvatarExcelConfigData.json",
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))
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))
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.unwrap(),
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.unwrap(),
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avatar_flycloak_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/AvatarFlycloakExcelConfigData.json",
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))
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.unwrap(),
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avatar_costume_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/AvatarCostumeExcelConfigData.json",
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))
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.unwrap(),
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weapon_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/WeaponExcelConfigData.json",
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))
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.unwrap(),
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open_state_configs: from_str(&load_asset(
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"assets/ExcelBinOutput/OpenStateConfigData.json",
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))
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.unwrap(),
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}
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}
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}
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}
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pub fn table_count(&self) -> usize {
|
pub fn table_count(&self) -> usize {
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5
|
1
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}
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}
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}
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}
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|
@ -1,5 +1,11 @@
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use proto::Vector;
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use proto::Vector;
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pub static OPEN_STATES: [u32; 58] = [
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 27, 28, 29, 30, 31, 32, 33, 37, 38, 45, 47,
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53, 54, 55, 59, 62, 65, 900, 901, 902, 903, 1001, 1002, 1003, 1004, 1005, 1007, 1008, 1009,
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1010, 1100, 1103, 1300, 1401, 1403, 1700, 2100, 2101, 2103, 2400, 3701, 3702, 4100,
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];
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pub static INITIAL_POS: Vector = Vector {
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pub static INITIAL_POS: Vector = Vector {
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x: 2336.789,
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x: 2336.789,
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y: 249.98996,
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y: 249.98996,
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|
|
|
@ -3,7 +3,7 @@ use proto::*;
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
data,
|
data,
|
||||||
game::{AvatarData, WeaponData},
|
game::{constants, AvatarData},
|
||||||
util,
|
util,
|
||||||
};
|
};
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|
|
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|
@ -11,16 +11,14 @@ pub struct SceneAvatar {
|
||||||
data: AvatarData,
|
data: AvatarData,
|
||||||
weapon: SceneWeapon,
|
weapon: SceneWeapon,
|
||||||
entity_id: u32,
|
entity_id: u32,
|
||||||
pos: Vector,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl SceneAvatar {
|
impl SceneAvatar {
|
||||||
pub fn new(id: u32, data: AvatarData, weapon: SceneWeapon, pos: Vector) -> Self {
|
pub fn new(id: u32, data: AvatarData, weapon: SceneWeapon) -> Self {
|
||||||
Self {
|
Self {
|
||||||
data,
|
data,
|
||||||
weapon,
|
weapon,
|
||||||
entity_id: calc_entity_id(id, ProtEntityType::ProtEntityAvatar),
|
entity_id: calc_entity_id(id, ProtEntityType::ProtEntityAvatar),
|
||||||
pos,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,14 +27,6 @@ impl SceneAvatar {
|
||||||
self.data.clone()
|
self.data.clone()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_data(&mut self, data: &AvatarData) {
|
|
||||||
self.data = AvatarData {
|
|
||||||
properties: self.data.properties.clone(),
|
|
||||||
fight_properties: self.data.fight_properties.clone(),
|
|
||||||
..data.clone()
|
|
||||||
};
|
|
||||||
}
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|
||||||
|
|
||||||
pub fn avatar_guid(&self) -> u64 {
|
pub fn avatar_guid(&self) -> u64 {
|
||||||
self.data.guid
|
self.data.guid
|
||||||
}
|
}
|
||||||
|
@ -61,10 +51,6 @@ impl SceneAvatar {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn change_weapon(&mut self, weapon: WeaponData) {
|
|
||||||
self.weapon = SceneWeapon::new(self.weapon.get_entity_id(), weapon);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn ability_control_block(&self) -> AbilityControlBlock {
|
pub fn ability_control_block(&self) -> AbilityControlBlock {
|
||||||
let mut control_block = AbilityControlBlock::default();
|
let mut control_block = AbilityControlBlock::default();
|
||||||
|
|
||||||
|
@ -99,11 +85,7 @@ impl SceneAvatar {
|
||||||
|
|
||||||
impl Entity for SceneAvatar {
|
impl Entity for SceneAvatar {
|
||||||
fn get_position(&self) -> Vector {
|
fn get_position(&self) -> Vector {
|
||||||
self.pos.clone()
|
constants::INITIAL_POS.clone()
|
||||||
}
|
|
||||||
|
|
||||||
fn set_position(&mut self, pos: Vector) {
|
|
||||||
self.pos = pos
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_entity_id(&self) -> u32 {
|
fn get_entity_id(&self) -> u32 {
|
||||||
|
@ -148,7 +130,6 @@ impl Entity for SceneAvatar {
|
||||||
skill_depot_id: self.data.skill_depot_id,
|
skill_depot_id: self.data.skill_depot_id,
|
||||||
weapon: Some(self.weapon.scene_weapon_info()),
|
weapon: Some(self.weapon.scene_weapon_info()),
|
||||||
team_resonance_list: vec![10301],
|
team_resonance_list: vec![10301],
|
||||||
costume_id: self.data.costume_id,
|
|
||||||
wearing_flycloak_id: self.data.wearing_flycloak_id,
|
wearing_flycloak_id: self.data.wearing_flycloak_id,
|
||||||
born_time: self.data.born_time,
|
born_time: self.data.born_time,
|
||||||
excel_info: Some(AvatarExcelInfo::default()),
|
excel_info: Some(AvatarExcelInfo::default()),
|
||||||
|
|
|
@ -8,7 +8,6 @@ pub use weapon::SceneWeapon;
|
||||||
|
|
||||||
pub trait Entity {
|
pub trait Entity {
|
||||||
fn get_position(&self) -> Vector;
|
fn get_position(&self) -> Vector;
|
||||||
fn set_position(&mut self, pos: Vector);
|
|
||||||
fn get_entity_id(&self) -> u32;
|
fn get_entity_id(&self) -> u32;
|
||||||
fn get_entity_type(&self) -> ProtEntityType;
|
fn get_entity_type(&self) -> ProtEntityType;
|
||||||
fn info(&self) -> SceneEntityInfo;
|
fn info(&self) -> SceneEntityInfo;
|
||||||
|
|
|
@ -44,8 +44,6 @@ impl Entity for SceneWeapon {
|
||||||
Vector::default()
|
Vector::default()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn set_position(&mut self, _pos: Vector) {}
|
|
||||||
|
|
||||||
fn get_entity_id(&self) -> u32 {
|
fn get_entity_id(&self) -> u32 {
|
||||||
self.entity_id
|
self.entity_id
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,7 +7,6 @@ pub struct PlayerInfo {
|
||||||
pub uid: u32,
|
pub uid: u32,
|
||||||
pub guid_manager: GUIDManager,
|
pub guid_manager: GUIDManager,
|
||||||
pub avatars: Vec<AvatarData>,
|
pub avatars: Vec<AvatarData>,
|
||||||
pub weapons: Vec<WeaponData>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
|
@ -16,7 +15,6 @@ pub struct AvatarData {
|
||||||
pub avatar_id: u32,
|
pub avatar_id: u32,
|
||||||
pub skill_depot_id: u32,
|
pub skill_depot_id: u32,
|
||||||
pub wearing_flycloak_id: u32,
|
pub wearing_flycloak_id: u32,
|
||||||
pub costume_id: u32,
|
|
||||||
pub born_time: u32,
|
pub born_time: u32,
|
||||||
pub weapon: WeaponData,
|
pub weapon: WeaponData,
|
||||||
pub properties: Vec<PropValue>,
|
pub properties: Vec<PropValue>,
|
||||||
|
@ -36,7 +34,6 @@ impl PlayerInfo {
|
||||||
uid: 1337,
|
uid: 1337,
|
||||||
guid_manager: GUIDManager::new(),
|
guid_manager: GUIDManager::new(),
|
||||||
avatars: Vec::new(),
|
avatars: Vec::new(),
|
||||||
weapons: Vec::new(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,34 +41,22 @@ impl PlayerInfo {
|
||||||
self.guid_manager.next()
|
self.guid_manager.next()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn unlock_all_weapons(&mut self) {
|
|
||||||
self.weapons
|
|
||||||
.extend(EXCEL_COLLECTION.weapon_configs.iter().map(|w| WeaponData {
|
|
||||||
weapon_id: w.id,
|
|
||||||
guid: self.guid_manager.next(),
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn unlock_all_avatars(&mut self) {
|
pub fn unlock_all_avatars(&mut self) {
|
||||||
for config in EXCEL_COLLECTION
|
for config in EXCEL_COLLECTION
|
||||||
.avatar_configs
|
.avatar_configs
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|c| !DISABLED_AVATAR_LIST.contains(&c.id))
|
.filter(|c| !DISABLED_AVATAR_LIST.contains(&c.id))
|
||||||
{
|
{
|
||||||
let weapon = WeaponData {
|
|
||||||
weapon_id: config.initial_weapon,
|
|
||||||
guid: self.next_guid(),
|
|
||||||
};
|
|
||||||
self.weapons.push(weapon.clone());
|
|
||||||
|
|
||||||
let mut data = AvatarData {
|
let mut data = AvatarData {
|
||||||
guid: self.next_guid(),
|
guid: self.next_guid(),
|
||||||
avatar_id: config.id,
|
avatar_id: config.id,
|
||||||
skill_depot_id: config.skill_depot_id,
|
skill_depot_id: config.skill_depot_id,
|
||||||
wearing_flycloak_id: 140001,
|
wearing_flycloak_id: 140001,
|
||||||
costume_id: 0,
|
|
||||||
born_time: util::cur_timestamp() as u32,
|
born_time: util::cur_timestamp() as u32,
|
||||||
weapon,
|
weapon: WeaponData {
|
||||||
|
guid: self.next_guid(),
|
||||||
|
weapon_id: config.initial_weapon,
|
||||||
|
},
|
||||||
properties: Vec::new(),
|
properties: Vec::new(),
|
||||||
fight_properties: Vec::new(),
|
fight_properties: Vec::new(),
|
||||||
};
|
};
|
||||||
|
@ -169,22 +154,6 @@ impl AvatarData {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<WeaponData> for Item {
|
|
||||||
fn from(value: WeaponData) -> Self {
|
|
||||||
Self {
|
|
||||||
item_id: value.weapon_id,
|
|
||||||
guid: value.guid,
|
|
||||||
detail: Some(item::Detail::Equip(Equip {
|
|
||||||
is_locked: false,
|
|
||||||
detail: Some(equip::Detail::Weapon(Weapon {
|
|
||||||
level: 1,
|
|
||||||
..Default::default()
|
|
||||||
})),
|
|
||||||
})),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<AvatarData> for AvatarInfo {
|
impl From<AvatarData> for AvatarInfo {
|
||||||
fn from(value: AvatarData) -> Self {
|
fn from(value: AvatarData) -> Self {
|
||||||
Self {
|
Self {
|
||||||
|
@ -192,7 +161,6 @@ impl From<AvatarData> for AvatarInfo {
|
||||||
avatar_id: value.avatar_id,
|
avatar_id: value.avatar_id,
|
||||||
skill_depot_id: value.skill_depot_id,
|
skill_depot_id: value.skill_depot_id,
|
||||||
wearing_flycloak_id: value.wearing_flycloak_id,
|
wearing_flycloak_id: value.wearing_flycloak_id,
|
||||||
costume_id: value.costume_id,
|
|
||||||
born_time: value.born_time,
|
born_time: value.born_time,
|
||||||
life_state: 1,
|
life_state: 1,
|
||||||
avatar_type: 1,
|
avatar_type: 1,
|
||||||
|
|
|
@ -2,19 +2,16 @@ use std::sync::atomic::{AtomicU32, Ordering};
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use proto::*;
|
use proto::*;
|
||||||
use rand::RngCore;
|
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
constants,
|
|
||||||
entity::{Entity, SceneAvatar, SceneWeapon},
|
entity::{Entity, SceneAvatar, SceneWeapon},
|
||||||
AvatarData,
|
AvatarData,
|
||||||
};
|
};
|
||||||
use crate::{net::PlayerSession, util};
|
use crate::net::PlayerSession;
|
||||||
|
|
||||||
pub struct Scene {
|
pub struct Scene {
|
||||||
id: u32,
|
id: u32,
|
||||||
entity_id_counter: AtomicU32,
|
entity_id_counter: AtomicU32,
|
||||||
last_player_pos: Vector,
|
|
||||||
pub avatars: Vec<SceneAvatar>,
|
pub avatars: Vec<SceneAvatar>,
|
||||||
pub cur_entity_id: u32,
|
pub cur_entity_id: u32,
|
||||||
}
|
}
|
||||||
|
@ -23,7 +20,6 @@ impl Scene {
|
||||||
pub fn new(id: u32) -> Self {
|
pub fn new(id: u32) -> Self {
|
||||||
Self {
|
Self {
|
||||||
id,
|
id,
|
||||||
last_player_pos: constants::INITIAL_POS.clone(),
|
|
||||||
entity_id_counter: AtomicU32::new(0),
|
entity_id_counter: AtomicU32::new(0),
|
||||||
avatars: Vec::new(),
|
avatars: Vec::new(),
|
||||||
cur_entity_id: 0,
|
cur_entity_id: 0,
|
||||||
|
@ -41,53 +37,8 @@ impl Scene {
|
||||||
pub fn add_avatar(&mut self, data: AvatarData) {
|
pub fn add_avatar(&mut self, data: AvatarData) {
|
||||||
let weapon = SceneWeapon::new(self.next_entity_id(), data.weapon.clone());
|
let weapon = SceneWeapon::new(self.next_entity_id(), data.weapon.clone());
|
||||||
|
|
||||||
self.avatars.push(SceneAvatar::new(
|
self.avatars
|
||||||
self.next_entity_id(),
|
.push(SceneAvatar::new(self.next_entity_id(), data, weapon));
|
||||||
data,
|
|
||||||
weapon,
|
|
||||||
self.cur_player_pos(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn cur_player_pos(&self) -> Vector {
|
|
||||||
if let Some(avatar) = self
|
|
||||||
.avatars
|
|
||||||
.iter()
|
|
||||||
.find(|a| a.get_entity_id() == self.cur_entity_id)
|
|
||||||
{
|
|
||||||
avatar.get_position()
|
|
||||||
} else {
|
|
||||||
self.last_player_pos.clone()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn teleport(&mut self, to_pos: &Vector) {
|
|
||||||
self.last_player_pos = to_pos.clone();
|
|
||||||
|
|
||||||
for avatar in self.avatars.iter_mut() {
|
|
||||||
avatar.set_position(self.last_player_pos.clone())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn enter(&mut self, session: &PlayerSession, enter_type: EnterType) -> Result<()> {
|
|
||||||
let begin_time_ms = util::cur_timestamp_ms();
|
|
||||||
let begin_time = begin_time_ms / 1000;
|
|
||||||
let scene_id = self.id;
|
|
||||||
let player_uid = session.player_uid();
|
|
||||||
|
|
||||||
let enter_scene = PlayerEnterSceneNotify {
|
|
||||||
scene_begin_time: begin_time_ms,
|
|
||||||
scene_id,
|
|
||||||
enter_scene_token: rand::thread_rng().next_u32() % 65535,
|
|
||||||
scene_transaction: format!("{scene_id}-{player_uid}-{begin_time}-179398"),
|
|
||||||
pos: Some(self.last_player_pos.clone()),
|
|
||||||
prev_pos: Some(Vector::default()),
|
|
||||||
target_uid: player_uid,
|
|
||||||
r#type: enter_type.into(),
|
|
||||||
..Default::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
session.send(PLAYER_ENTER_SCENE_NOTIFY, enter_scene).await
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn sync_scene_team(&self, session: &PlayerSession) -> Result<()> {
|
pub async fn sync_scene_team(&self, session: &PlayerSession) -> Result<()> {
|
||||||
|
|
|
@ -5,8 +5,7 @@ use rand::RngCore;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::{
|
use crate::{
|
||||||
data::EXCEL_COLLECTION,
|
game::{constants, entity::Entity, prop_types::*},
|
||||||
game::{entity::Entity, prop_types::*},
|
|
||||||
util,
|
util,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -38,7 +37,9 @@ pub async fn on_get_player_token_req(
|
||||||
|
|
||||||
pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq) -> Result<()> {
|
pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq) -> Result<()> {
|
||||||
session.player_info_mut().unlock_all_avatars();
|
session.player_info_mut().unlock_all_avatars();
|
||||||
session.player_info_mut().unlock_all_weapons();
|
|
||||||
|
let login_time_ms = util::cur_timestamp_ms();
|
||||||
|
let login_time = login_time_ms / 1000;
|
||||||
|
|
||||||
let props = [
|
let props = [
|
||||||
(PROP_PLAYER_LEVEL, 5),
|
(PROP_PLAYER_LEVEL, 5),
|
||||||
|
@ -74,38 +75,20 @@ pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq
|
||||||
.send(
|
.send(
|
||||||
OPEN_STATE_UPDATE_NOTIFY,
|
OPEN_STATE_UPDATE_NOTIFY,
|
||||||
OpenStateUpdateNotify {
|
OpenStateUpdateNotify {
|
||||||
open_state_map: EXCEL_COLLECTION
|
open_state_map: constants::OPEN_STATES
|
||||||
.open_state_configs
|
.into_iter()
|
||||||
.iter()
|
.map(|id| (id, 1))
|
||||||
.map(|op| (op.id, 1))
|
|
||||||
.collect(),
|
.collect(),
|
||||||
},
|
},
|
||||||
)
|
)
|
||||||
.await?;
|
.await?;
|
||||||
|
|
||||||
let player_info = session.player_info();
|
let player_info = session.player_info();
|
||||||
|
|
||||||
let player_store_notify = PlayerStoreNotify {
|
|
||||||
weight_limit: 30000,
|
|
||||||
store_type: StoreType::StorePack.into(),
|
|
||||||
item_list: player_info
|
|
||||||
.weapons
|
|
||||||
.clone()
|
|
||||||
.into_iter()
|
|
||||||
.map(Item::from)
|
|
||||||
.collect(),
|
|
||||||
};
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(PLAYER_STORE_NOTIFY, player_store_notify)
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let avatar_data_notify = AvatarDataNotify {
|
let avatar_data_notify = AvatarDataNotify {
|
||||||
avatar_list: player_info
|
avatar_list: player_info
|
||||||
.avatars
|
.avatars
|
||||||
.clone()
|
.iter()
|
||||||
.into_iter()
|
.map(|a| Into::<AvatarInfo>::into(a.clone()))
|
||||||
.map(AvatarInfo::from)
|
|
||||||
.collect(),
|
.collect(),
|
||||||
cur_avatar_team_id: 1,
|
cur_avatar_team_id: 1,
|
||||||
choose_avatar_guid: 228,
|
choose_avatar_guid: 228,
|
||||||
|
@ -123,21 +106,12 @@ pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq
|
||||||
team_name: String::from("LogicTeam"),
|
team_name: String::from("LogicTeam"),
|
||||||
},
|
},
|
||||||
)]),
|
)]),
|
||||||
owned_costume_list: EXCEL_COLLECTION
|
|
||||||
.avatar_costume_configs
|
|
||||||
.iter()
|
|
||||||
.map(|a| a.skin_id)
|
|
||||||
.collect(),
|
|
||||||
owned_flycloak_list: EXCEL_COLLECTION
|
|
||||||
.avatar_flycloak_configs
|
|
||||||
.iter()
|
|
||||||
.map(|a| a.flycloak_id)
|
|
||||||
.collect(),
|
|
||||||
..Default::default()
|
..Default::default()
|
||||||
};
|
};
|
||||||
|
|
||||||
session.send(AVATAR_DATA_NOTIFY, avatar_data_notify).await?;
|
session.send(AVATAR_DATA_NOTIFY, avatar_data_notify).await?;
|
||||||
|
|
||||||
|
{
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
let mut scene = session.context.scene.borrow_mut();
|
||||||
let player = session.player_info();
|
let player = session.player_info();
|
||||||
|
|
||||||
|
@ -150,8 +124,26 @@ pub async fn on_player_login_req(session: &PlayerSession, _body: &PlayerLoginReq
|
||||||
.clone(),
|
.clone(),
|
||||||
);
|
);
|
||||||
|
|
||||||
scene.cur_entity_id = scene.avatars.first().unwrap().get_entity_id();
|
scene.cur_entity_id = scene.avatars.first().unwrap().get_entity_id()
|
||||||
scene.enter(session, EnterType::EnterSelf).await?;
|
}
|
||||||
|
|
||||||
|
let scene = session.context.scene.borrow();
|
||||||
|
let scene_id = scene.id();
|
||||||
|
let player_uid = session.player_uid();
|
||||||
|
let enter_scene = PlayerEnterSceneNotify {
|
||||||
|
scene_begin_time: 7313,
|
||||||
|
scene_id,
|
||||||
|
enter_scene_token: 15771,
|
||||||
|
scene_transaction: format!("{scene_id}-{player_uid}-{login_time}-179398"),
|
||||||
|
scene_tag_id_list: Vec::new(),
|
||||||
|
pos: Some(constants::INITIAL_POS.clone()),
|
||||||
|
prev_pos: Some(Vector::default()),
|
||||||
|
target_uid: player_uid,
|
||||||
|
r#type: EnterType::EnterSelf.into(),
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
session.send(PLAYER_ENTER_SCENE_NOTIFY, enter_scene).await?;
|
||||||
|
|
||||||
session
|
session
|
||||||
.send(
|
.send(
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::game::entity::{Entity, SceneWeapon};
|
use crate::game::entity::Entity;
|
||||||
|
|
||||||
pub async fn on_change_avatar_req(session: &PlayerSession, body: &ChangeAvatarReq) -> Result<()> {
|
pub async fn on_change_avatar_req(session: &PlayerSession, body: &ChangeAvatarReq) -> Result<()> {
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
let mut scene = session.context.scene.borrow_mut();
|
||||||
|
@ -33,176 +33,6 @@ pub async fn on_change_avatar_req(session: &PlayerSession, body: &ChangeAvatarRe
|
||||||
.await
|
.await
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn on_avatar_change_costume_req(
|
|
||||||
session: &PlayerSession,
|
|
||||||
body: &AvatarChangeCostumeReq,
|
|
||||||
) -> Result<()> {
|
|
||||||
let mut player = session.player_info_mut();
|
|
||||||
let Some(avatar) = player
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.guid == body.avatar_guid)
|
|
||||||
else {
|
|
||||||
return session
|
|
||||||
.send(
|
|
||||||
AVATAR_CHANGE_COSTUME_RSP,
|
|
||||||
AvatarChangeCostumeRsp {
|
|
||||||
retcode: -1,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
};
|
|
||||||
|
|
||||||
avatar.costume_id = body.costume_id;
|
|
||||||
|
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
|
||||||
if let Some(avatar_entity) = scene
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.avatar_guid() == body.avatar_guid)
|
|
||||||
{
|
|
||||||
avatar_entity.update_data(avatar);
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
AVATAR_CHANGE_COSTUME_NOTIFY,
|
|
||||||
AvatarChangeCostumeNotify {
|
|
||||||
entity_info: Some(avatar_entity.info()),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await?;
|
|
||||||
}
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
AVATAR_CHANGE_COSTUME_RSP,
|
|
||||||
AvatarChangeCostumeRsp {
|
|
||||||
avatar_guid: body.avatar_guid,
|
|
||||||
costume_id: body.costume_id,
|
|
||||||
retcode: 0,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn on_avatar_wear_flycloak_req(
|
|
||||||
session: &PlayerSession,
|
|
||||||
body: &AvatarWearFlycloakReq,
|
|
||||||
) -> Result<()> {
|
|
||||||
let mut player = session.player_info_mut();
|
|
||||||
let Some(avatar) = player
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.guid == body.avatar_guid)
|
|
||||||
else {
|
|
||||||
return session
|
|
||||||
.send(
|
|
||||||
AVATAR_WEAR_FLYCLOAK_RSP,
|
|
||||||
AvatarWearFlycloakRsp {
|
|
||||||
retcode: -1,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
};
|
|
||||||
|
|
||||||
avatar.wearing_flycloak_id = body.flycloak_id;
|
|
||||||
|
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
|
||||||
if let Some(avatar_entity) = scene
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.avatar_guid() == body.avatar_guid)
|
|
||||||
{
|
|
||||||
avatar_entity.update_data(avatar);
|
|
||||||
}
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
AVATAR_FLYCLOAK_CHANGE_NOTIFY,
|
|
||||||
AvatarFlycloakChangeNotify {
|
|
||||||
avatar_guid: body.avatar_guid,
|
|
||||||
flycloak_id: body.flycloak_id,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
AVATAR_WEAR_FLYCLOAK_RSP,
|
|
||||||
AvatarWearFlycloakRsp {
|
|
||||||
retcode: 0,
|
|
||||||
avatar_guid: body.avatar_guid,
|
|
||||||
flycloak_id: body.flycloak_id,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn on_wear_equip_req(session: &PlayerSession, body: &WearEquipReq) -> Result<()> {
|
|
||||||
let mut player = session.player_info_mut();
|
|
||||||
|
|
||||||
let weapon = player
|
|
||||||
.weapons
|
|
||||||
.iter()
|
|
||||||
.find(|w| w.guid == body.equip_guid)
|
|
||||||
.map(|w| w.clone());
|
|
||||||
|
|
||||||
let avatar = player
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.guid == body.avatar_guid);
|
|
||||||
|
|
||||||
let (Some(weapon), Some(avatar)) = (weapon, avatar) else {
|
|
||||||
return session
|
|
||||||
.send(
|
|
||||||
WEAR_EQUIP_RSP,
|
|
||||||
WearEquipRsp {
|
|
||||||
retcode: -1,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
};
|
|
||||||
|
|
||||||
avatar.weapon = weapon;
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
AVATAR_EQUIP_CHANGE_NOTIFY,
|
|
||||||
AvatarEquipChangeNotify {
|
|
||||||
avatar_guid: body.avatar_guid,
|
|
||||||
equip_guid: body.equip_guid,
|
|
||||||
item_id: avatar.weapon.weapon_id,
|
|
||||||
equip_type: 6,
|
|
||||||
weapon: Some(SceneWeapon::new(0, avatar.weapon.clone()).scene_weapon_info()),
|
|
||||||
reliquary: None,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
|
||||||
if let Some(avatar_entity) = scene
|
|
||||||
.avatars
|
|
||||||
.iter_mut()
|
|
||||||
.find(|a| a.avatar_guid() == body.avatar_guid)
|
|
||||||
{
|
|
||||||
avatar_entity.update_data(&avatar);
|
|
||||||
avatar_entity.change_weapon(avatar.weapon.clone());
|
|
||||||
}
|
|
||||||
|
|
||||||
session
|
|
||||||
.send(
|
|
||||||
WEAR_EQUIP_RSP,
|
|
||||||
WearEquipRsp {
|
|
||||||
retcode: 0,
|
|
||||||
equip_guid: body.equip_guid,
|
|
||||||
avatar_guid: body.avatar_guid,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn on_set_up_avatar_team_req(
|
pub async fn on_set_up_avatar_team_req(
|
||||||
session: &PlayerSession,
|
session: &PlayerSession,
|
||||||
body: &SetUpAvatarTeamReq,
|
body: &SetUpAvatarTeamReq,
|
||||||
|
|
|
@ -1,24 +0,0 @@
|
||||||
use super::*;
|
|
||||||
|
|
||||||
pub async fn on_mark_map_req(session: &PlayerSession, body: &MarkMapReq) -> Result<()> {
|
|
||||||
if let Some(mark) = body.mark.as_ref() {
|
|
||||||
let mut scene = session.context.scene.borrow_mut();
|
|
||||||
let mut pos = mark.pos.clone().unwrap();
|
|
||||||
pos.y = 500.0;
|
|
||||||
|
|
||||||
scene.teleport(&pos);
|
|
||||||
scene.enter(session, EnterType::EnterJump).await?;
|
|
||||||
}
|
|
||||||
|
|
||||||
session.send(MARK_MAP_RSP, MarkMapRsp::default()).await
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn on_get_scene_area_req(session: &PlayerSession, body: &GetSceneAreaReq) -> Result<()> {
|
|
||||||
let rsp = GetSceneAreaRsp {
|
|
||||||
area_id_list: (0..50).collect(),
|
|
||||||
scene_id: body.scene_id,
|
|
||||||
..Default::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
session.send(GET_SCENE_AREA_RSP, rsp).await
|
|
||||||
}
|
|
|
@ -1,13 +1,11 @@
|
||||||
mod authentication;
|
mod authentication;
|
||||||
mod avatar;
|
mod avatar;
|
||||||
mod map;
|
|
||||||
mod time;
|
mod time;
|
||||||
mod world;
|
mod world;
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
pub use authentication::*;
|
pub use authentication::*;
|
||||||
pub use avatar::*;
|
pub use avatar::*;
|
||||||
pub use map::*;
|
|
||||||
use proto::*;
|
use proto::*;
|
||||||
pub use time::*;
|
pub use time::*;
|
||||||
pub use world::*;
|
pub use world::*;
|
||||||
|
|
|
@ -136,9 +136,4 @@ trait_handler! {
|
||||||
ChangeAvatarReq 3330;
|
ChangeAvatarReq 3330;
|
||||||
EvtAvatarSitDownReq 764;
|
EvtAvatarSitDownReq 764;
|
||||||
EvtAvatarStandUpNotify 8549;
|
EvtAvatarStandUpNotify 8549;
|
||||||
MarkMapReq 7802;
|
|
||||||
GetSceneAreaReq 5114;
|
|
||||||
AvatarChangeCostumeReq 24368;
|
|
||||||
AvatarWearFlycloakReq 27466;
|
|
||||||
WearEquipReq 21829;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,7 +37,10 @@ pub fn xor(bytes: &mut [u8], key: &[u8]) {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn hash_str(value: &str) -> u32 {
|
pub fn hash_str(value: &str) -> u32 {
|
||||||
value.chars().fold(0, |hash, c| {
|
let mut hash = 0;
|
||||||
(((c as u64) + 131 * hash as u64) & 0xFFFFFFFF) as u32
|
value
|
||||||
})
|
.chars()
|
||||||
|
.for_each(|c| hash = (((c as u64) + 131 * hash as u64) & 0xFFFFFFFF) as u32);
|
||||||
|
|
||||||
|
hash
|
||||||
}
|
}
|
||||||
|
|
666
proto/out/_.rs
666
proto/out/_.rs
File diff suppressed because it is too large
Load diff
|
@ -21,12 +21,3 @@ pub const SET_UP_AVATAR_TEAM_RSP: u16 = 29283;
|
||||||
pub const CHANGE_AVATAR_RSP: u16 = 5958;
|
pub const CHANGE_AVATAR_RSP: u16 = 5958;
|
||||||
pub const EVT_AVATAR_SIT_DOWN_RSP: u16 = 29232;
|
pub const EVT_AVATAR_SIT_DOWN_RSP: u16 = 29232;
|
||||||
pub const EVT_AVATAR_STAND_UP_NOTIFY: u16 = 8549;
|
pub const EVT_AVATAR_STAND_UP_NOTIFY: u16 = 8549;
|
||||||
pub const MARK_MAP_RSP: u16 = 25569;
|
|
||||||
pub const GET_SCENE_AREA_RSP: u16 = 22648;
|
|
||||||
pub const AVATAR_CHANGE_COSTUME_RSP: u16 = 21748;
|
|
||||||
pub const AVATAR_CHANGE_COSTUME_NOTIFY: u16 = 8370;
|
|
||||||
pub const AVATAR_WEAR_FLYCLOAK_RSP: u16 = 25960;
|
|
||||||
pub const AVATAR_FLYCLOAK_CHANGE_NOTIFY: u16 = 23818;
|
|
||||||
pub const PLAYER_STORE_NOTIFY: u16 = 20155;
|
|
||||||
pub const WEAR_EQUIP_RSP: u16 = 9831;
|
|
||||||
pub const AVATAR_EQUIP_CHANGE_NOTIFY: u16 = 9280;
|
|
||||||
|
|
|
@ -4,4 +4,3 @@ format_macro_matchers = true
|
||||||
imports_granularity = "Crate"
|
imports_granularity = "Crate"
|
||||||
group_imports = "StdExternalCrate"
|
group_imports = "StdExternalCrate"
|
||||||
wrap_comments = true
|
wrap_comments = true
|
||||||
edition = "2021"
|
|
||||||
|
|
Loading…
Reference in a new issue