Added 2.2.6 | 3639472

This commit is contained in:
Ranny 2025-03-17 09:28:33 -04:00
parent 2959d05d72
commit 0fb7afb7f8
24 changed files with 3380 additions and 3218 deletions

View file

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"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
1422,
1538,
1655,
1818,
1935,
2069,
2255,
2442,
2628,
2826,
3059,
3292,
3526,
3759,
3992,
4225,
4458,
4691,
4924,
5157
0
],
"FormulaParam6": [
0
@ -387722,40 +387684,21 @@
"ElementPower": [
89
],
"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
1422,
1538,
1655,
1818,
1935,
2069,
2255,
2442,
2628,
2826,
3059,
3292,
3526,
3759,
3992,
4225,
4458,
4691,
4924,
5157
0
],
"FormulaParam6": [
0
@ -387846,40 +387789,21 @@
"ElementPower": [
159
],
"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
2532,
2740,
2948,
3238,
3446,
3685,
4017,
4349,
4681,
5034,
5450,
5865,
6280,
6695,
7111,
7526,
7941,
8356,
8772,
9187
0
],
"FormulaParam6": [
0
@ -387970,40 +387894,21 @@
"ElementPower": [
159
],
"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
2532,
2740,
2948,
3238,
3446,
3685,
4017,
4349,
4681,
5034,
5450,
5865,
6280,
6695,
7111,
7526,
7941,
8356,
8772,
9187
0
],
"FormulaParam6": [
0
@ -388096,40 +388001,21 @@
"ElementPower": [
163
],
"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
2600,
2814,
3027,
3325,
3539,
3784,
4125,
4466,
4807,
5170,
5596,
6022,
6449,
6875,
7302,
7728,
8154,
8581,
9007,
9434
0
],
"FormulaParam6": [
0
@ -388220,40 +388106,21 @@
"ElementPower": [
163
],
"FormulaType": 1,
"FormulaType": 0,
"FormulaParam1": [
66
0
],
"FormulaParam2": [
0
],
"FormulaParam3": [
7
0
],
"FormulaParam4": [
0
],
"FormulaParam5": [
2600,
2814,
3027,
3325,
3539,
3784,
4125,
4466,
4807,
5170,
5596,
6022,
6449,
6875,
7302,
7728,
8154,
8581,
9007,
9434
0
],
"FormulaParam6": [
0
@ -389182,7 +389049,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
250
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -389287,7 +389154,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
250
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -389392,7 +389259,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
250
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -414724,7 +414591,9 @@
"DamageTextType": 0,
"PayloadId": 0,
"Type": 3,
"SubType": [],
"SubType": [
0
],
"SmashType": 8,
"CureBaseValue": [
100
@ -414775,7 +414644,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
100
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -414880,7 +414749,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
100
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -414985,7 +414854,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
100
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -415090,7 +414959,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
700
0
],
"FormulaType": 0,
"FormulaParam1": [
@ -417707,7 +417576,7 @@
],
"ElementPowerType": 6,
"ElementPower": [
250
0
],
"FormulaType": 0,
"FormulaParam1": [

File diff suppressed because it is too large Load diff

View file

@ -7827,7 +7827,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\n(DamageID!=1607210011\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607014002\nOR\nDamageID!=1607210021\nOR\nDamageID!=1607401011)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)\nAND\nDamageID!=1607210021\nAND\nDamageID!=1607014002\nAND\nDamageID!=1607014022\nAND\nDamageID!=1607210221\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301114,
1607301200
@ -7884,7 +7884,7 @@
"角色.d5372d25.0a772ca2.d97e3595.23843086"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)\nAND\nDamageType!=5\nAND\nDamageType!=6",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker!=Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)",
"SubSkillAction": [
1607301200
],
@ -9747,7 +9747,7 @@
"行为状态.逻辑状态.后台"
]
},
"TriggerFormula": "MatchAnyTag(Owner, CheckOwnerTags) \nAND\nDamageID!=1607301005\nAND\nDamageID!=1607301001\nAND\nDamageValue>=1\nAND\n(DamageType!=5\nAND\nDamageType!=6)\nAND\n!MatchAnyTag(Attacker,CheckAttackerTags)",
"TriggerFormula": "MatchAnyTag(Owner, CheckOwnerTags) \nAND\nDamageID!=1607301005\nAND\nDamageValue>=1\nAND\n(DamageType!=5\nAND\nDamageType!=6)\nAND\n!MatchAnyTag(Attacker,CheckAttackerTags)",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -21400,7 +21400,7 @@
"0"
],
"TriggerParams": {},
"TriggerFormula": "SkillID==1607210\nOR\nSkillID==1607221",
"TriggerFormula": "SkillID==1607210\nOR\nSkillID==1607211",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -21717,10 +21717,11 @@
],
"TriggerParams": {
"CheckOwnerTags": [
"角色.d5372d25.d20fd78b.5e729260"
"角色.d5372d25.d20fd78b.5e729260",
"行为状态.位置状态.空中"
]
},
"TriggerFormula": "MatchAnyTag(Owner, CheckOwnerTags)",
"TriggerFormula": "MatchAllTags(Owner, CheckOwnerTags)",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "StartSkill",
@ -22324,7 +22325,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008\nAND\nDamageID!=1607401011\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301116,
1607301200
@ -22480,7 +22481,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607210211\nOR\nDamageID==1607210221\nOR\nDamageID==1607014022)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607210221\nOR\nDamageID==1607014022)",
"SubSkillAction": [
1607301116,
1607301201
@ -22996,7 +22997,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002\nOR\nDamageID==1607210021)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\n(DamageID==1607014022\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002\nOR\nDamageID==1607210221)\nAND\n!MatchAnyTag(Owner,CheckOwnerTags)",
"SubSkillAction": [
1607301114,
1607301201
@ -23161,7 +23162,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=6",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23341,7 +23342,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=2",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23368,7 +23369,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=2",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23395,7 +23396,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=2",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23422,7 +23423,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=2",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23449,7 +23450,7 @@
"1"
],
"TriggerParams": {},
"TriggerFormula": "TRUE",
"TriggerFormula": "TriggerCount<=2",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
@ -23691,7 +23692,7 @@
"角色.d5372d25.f5583ded.105e0d5c"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607210011\nOR\nDamageID==1607210021\nOR\nDamageID==1607014002)",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nMatchAnyTag(Owner,CheckOwnerTags)\nAND\nDamageValue>=1\nAND\n(DamageID==1607014022\nOR\nDamageID==1607210221)",
"SubSkillAction": [],
"InstigatorType": "Attacker",
"SkillAction": "AddBuff",
@ -23719,7 +23720,7 @@
"角色.d5372d25.0a772ca2.d97e3595.23843086"
]
},
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\nDamageID!=1607301005\nAND\nDamageID!=1607013008",
"TriggerFormula": "MatchAnyTag(Victim,CheckVictimTags)\nAND\nAttacker==Owner\nAND\nDamageValue>=1\nAND\nDamageType!=6\nAND\n!HasInt(0,DamageSubType)",
"SubSkillAction": [],
"InstigatorType": "Attacker",
"SkillAction": "AddBuff",

View file

@ -3964,7 +3964,8 @@
"AttributesDescription": "ResonantChain_181_AttributesDescription",
"BgDescription": "PrefabTextItem_Empty_Text",
"BuffIds": [
1607000001
1607000001,
1607550001
],
"AddProp": [],
"ActivateConsume": {
@ -4071,8 +4072,7 @@
"AttributesDescription": "ResonantChain_186_AttributesDescription",
"BgDescription": "PrefabTextItem_Empty_Text",
"BuffIds": [
1607000006,
1607556001
1607000006
],
"AddProp": [],
"ActivateConsume": {
@ -4080,7 +4080,7 @@
},
"AttributesDescriptionParams": [
"80%",
"30%",
"10%",
"10",
"1.2"
],

View file

@ -9835,7 +9835,7 @@
"1",
"8",
"3",
"5",
"6",
"25",
"5",
"1",
@ -9872,7 +9872,7 @@
"1",
"8",
"3",
"5",
"6",
"25",
"5",
"1",

View file

@ -30729,7 +30729,7 @@
}
],
"Description": "",
"Order": 26
"Order": 27
},
{
"Id": 1607027,
@ -30762,7 +30762,7 @@
}
],
"Description": "SkillDescription_1607025_Description",
"Order": 27
"Order": 28
},
{
"Id": 1607028,
@ -30795,7 +30795,7 @@
}
],
"Description": "SkillDescription_1607026_Description",
"Order": 28
"Order": 29
},
{
"Id": 1607029,
@ -30804,31 +30804,31 @@
"SkillDetailNum": [
{
"ArrayString": [
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10",
"10"
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12",
"12"
]
}
],
"Description": "",
"Order": 29
"Order": 30
},
{
"Id": 1607030,
@ -30861,7 +30861,7 @@
}
],
"Description": "",
"Order": 30
"Order": 31
},
{
"Id": 1607031,
@ -30894,7 +30894,7 @@
}
],
"Description": "",
"Order": 31
"Order": 32
},
{
"Id": 1607032,
@ -30927,7 +30927,7 @@
}
],
"Description": "SkillDescription_1607030_Description",
"Order": 32
"Order": 33
},
{
"Id": 1607033,
@ -30960,7 +30960,7 @@
}
],
"Description": "",
"Order": 33
"Order": 34
},
{
"Id": 1607034,
@ -30993,7 +30993,7 @@
}
],
"Description": "",
"Order": 34
"Order": 35
},
{
"Id": 1607035,
@ -31026,7 +31026,7 @@
}
],
"Description": "",
"Order": 35
"Order": 36
},
{
"Id": 1206039,
@ -31092,7 +31092,7 @@
}
],
"Description": "",
"Order": 36
"Order": 37
},
{
"Id": 1607037,
@ -31125,7 +31125,7 @@
}
],
"Description": "",
"Order": 37
"Order": 38
},
{
"Id": 1607038,
@ -31158,7 +31158,7 @@
}
],
"Description": "",
"Order": 38
"Order": 39
},
{
"Id": 1406001,
@ -32182,5 +32182,38 @@
],
"Description": "",
"Order": 6
},
{
"Id": 1607039,
"SkillLevelGroupId": 1003107,
"AttributeName": "SkillDescription_1607039_AttributeName",
"SkillDetailNum": [
{
"ArrayString": [
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5",
"5"
]
}
],
"Description": "",
"Order": 26
}
]

View file

@ -6827,11 +6827,11 @@
},
{
"ArrayString": [
"3",
"3",
"3",
"3",
"3"
"2",
"2",
"2",
"2",
"2"
]
},
{
@ -6872,47 +6872,11 @@
},
{
"ArrayString": [
"10%",
"12.5%",
"12%",
"15%",
"17.5%",
"20%"
]
},
{
"ArrayString": [
"3",
"3",
"3",
"3",
"3"
]
},
{
"ArrayString": [
"40%",
"50%",
"60%",
"70%",
"80%"
]
},
{
"ArrayString": [
"10%",
"12.5%",
"15%",
"17.5%",
"20%"
]
},
{
"ArrayString": [
"27",
"27",
"27",
"27",
"27"
"18%",
"21%",
"24%"
]
}
],

View file

@ -1,5 +1,5 @@
Stream=branch_2.2_pioneer
Changelist=3567034
PatchVersion=2.2.4
Changelist=3639472
PatchVersion=2.2.6
WaterMask=true
JSDebugId=branch_2.2_pioneer_4000247c_3567034_131749403
JSDebugId=branch_2.2_pioneer_4000247c_3639472_132536192

View file

@ -2,7 +2,7 @@
Client Version: `2.2.0`
Resource Version: `2.2.4`
Resource Version: `2.2.6`
# Credits
Ranny

File diff suppressed because it is too large Load diff

View file

@ -398569,7 +398569,7 @@
},
{
"Id": "Skill_1002809_SkillDescribe",
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK."
},
{
"Id": "Skill_1002809_SkillName",
@ -399797,7 +399797,7 @@
},
{
"Id": "Skill_1002809_SkillResume",
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK."
},
{
"Id": "Quest_886000000_ChildQuestTip_886_221",
@ -421741,7 +421741,7 @@
},
{
"Id": "Skill_1002809_MultiSkillDescribe",
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK"
"Content": "Attack the target, dealing <color=Ice>Glacio DMG</color> equal to {0} of Carlotta's ATK."
},
{
"Id": "Quest_14900001_ChildQuestTip_14_3",
@ -452565,11 +452565,11 @@
},
{
"Id": "PhantomFetter_165_EffectDescription",
"Content": "Inflicting Aero Erosion upon enemies increases Aero DMG for other Resonators in the team by {0}, and for the equipped Resonator by an additional {1}, lasting for {2}s."
"Content": "Inflicting Aero Erosion upon enemies increases Aero DMG for all Resonators in the team by {0}, and for the Resonator triggering this effect by an additional {1}, lasting for {2}s."
},
{
"Id": "PhantomFetter_165_SimplyEffectDesc",
"Content": "Inflicting Aero Erosion on enemies increases Aero DMG for other Resonators in the team, and grants additional Areo DMG to the equipped Resonator."
"Content": "Inflicting Aero Erosion on enemies increases Aero DMG for all Resonators in the team. The Resonator triggering this effect gains additional Aero DMG increase."
},
{
"Id": "PhantomFetter_16_Name",
@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "Casting <color=Highlight>Resonance Skill</color> recovers <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill <color=Highlight>Graceful Step</color>, Resonance Skill <color=Highlight>Flickering Reverie</color>, and Forte Gauge <color=Highlight>Perception Drain</color> is increased by {1}."
"Content": "Casting <color=Highlight>Resonance Skill</color> recovers <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance. The DMG Multiplier of Resonance Skill <color=Highlight>Graceful Step</color>, Resonance Skill <color=Highlight>Flickering Reverie</color>, and Forte Gauge <color=Highlight>Perception Drain</color> is increased by {1}. Immune to interruptions while casting Perception Drain."
},
{
"Id": "ResonantChain_181_NodeName",
@ -491889,7 +491889,7 @@
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": "The DMG Multiplier of Resonance Liberation <color=Highlight>Flowing Suffocation</color> is increased by {0}."
"Content": "The DMG Multiplier of Resonance Liberation <color=Highlight>Flowing Suffocation</color> is increased by {0}. After casting Resonance Liberation <color=Highlight>Flowing Suffocation</color>, enter into <color=Highlight>Mirage</color>. If already in <color=Highlight>Mirage</color>, casting Resonance Liberation <color=Highlight>Flowing Suffocation</color> does not activate the Mirage state again."
},
{
"Id": "ResonantChain_183_NodeName",
@ -491913,7 +491913,7 @@
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": "The DMG Multiplier of Basic Attack <color=Highlight>Phantom Sting</color> is increased by {0}. Casting Resonance Liberation <color=Highlight>Flowing Suffocation</color> makes Cantarella's DMG ignore {1} of the target's DEF for {2}s. \nThe first {3}s of <color=Highlight>Hazy Dream</color> stagnates the target, during which attacks will not trigger the target's Jolt."
"Content": "The DMG Multiplier of Basic Attack <color=Highlight>Phantom Sting</color> is increased by {0}. Casting Resonance Liberation <color=Highlight>Flowing Suffocation</color> makes Cantarella's DMG ignore {1} of the target's DEF for {2}s. \nCantarella is now constantly in the <color=Highlight>Dream Within a Dream</color> state. When Cantarella casts Resonance Skill <color=Highlight>Flickering Reverie</color> while in <color=Highlight>Dream Within a Dream</color>, <color=Highlight>Flickering Reverie</color> does not enter cooldown until the next time it's cast. Afterward, <color=Highlight>Dream Within a Dream</color> enters a 25s cooldown.\nThe first {3}s of <color=Highlight>Hazy Dream</color> stagnates the target, during which attacks will not Jolt the targets."
},
{
"Id": "ResonantChain_186_NodeName",
@ -491985,7 +491985,7 @@
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Delusive Dive</color></size>\nWhen Cantarella has Trance, <color=Highlight>Heavy Attack</color> becomes <color=Highlight>Delusive Dive</color>, dealing <color=Dark>Havoc DMG</color> to the target, and then Cantarella enters <color=Highlight>Mirage</color>.\nCan be cast in water.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>."
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Delusive Dive</color></size>\nWhen Cantarella has Trance, <color=Highlight>Heavy Attack</color> becomes <color=Highlight>Delusive Dive</color>, dealing <color=Dark>Havoc DMG</color> to the target, and then Cantarella enters <color=Highlight>Mirage</color>. While in <color=Highlight>Mirage</color>, casting <color=Highlight>Delusive Dive</color> does not activate <color=Highlight>Mirage</color> again.\nCan be cast in water.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>."
},
{
"Id": "Skill_1003101_SkillName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>Graceful Step</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Flickering Reverie</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Resonance Skill</color> becomes <color=Highlight>Flickering Reverie</color>. Attack the target, dealing <color=Dark>Havoc DMG</color>, and send them into <color=Highlight>Hazy Dream</color>.\nCan be cast in mid-air.\n<size=10> </size>\n<size=40><color=Title>Hazy Dream</color></size>\nReduce the target's movement speed for {0}s. When the target takes damage, <color=Highlight>Jolt</color> is triggered once, removing <color=Highlight>Hazy Dream</color> to deal <color=Dark>Havoc DMG</color>.\nAttacks by other Resonators in the team will not <color=Highlight>Jolt</color> a target influenced by <color=Highlight>Hazy Dream</color> and will remove the <color=Highlight>Hazy Dream</color>.\nCoordinated Attacks and damage from Utilities will not <color=Highlight>Jolt</color> a target."
"Content": "<size=40><color=Title>Graceful Step</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Flickering Reverie</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Resonance Skill</color> becomes <color=Highlight>Flickering Reverie</color>, which is considered an Echo Skill when being cast. Attack the target, dealing <color=Dark>Havoc DMG</color>, and send them into <color=Highlight>Hazy Dream</color>.\nCan be cast in mid-air.\n<size=10> </size>\n<size=40><color=Title>Hazy Dream</color></size>\nReduce the target's movement speed for {0}s. When the target takes damage, <color=Highlight>Jolt</color> is triggered once, removing <color=Highlight>Hazy Dream</color> to deal <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\nAttacks by other Resonators in the team will not <color=Highlight>Jolt</color> a target influenced by <color=Highlight>Hazy Dream</color> and will remove the <color=Highlight>Hazy Dream</color>. \nCoordinated Attacks and damage from Utilities will not <color=Highlight>Jolt</color> a target."
},
{
"Id": "Skill_1003102_SkillName",
@ -492001,7 +492001,7 @@
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": "<size=40><color=Title>Flowing Suffocation</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>. Inflict <color=Highlight>Diffusion</color> on all Resonators in the team. Casting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\nCan be cast in mid-air.\n<size=10> </size>\n<size=40><color=Title>Diffusion</color></size>\nWhen the Resonator on the field deals damage to a target, summon <color=Highlight>Dreamweavers</color> to perform Coordinated Attack, dealing <color=Dark>Havoc DMG</color> (considered as Basic Attack DMG).\n- Within {0}s after the Resonator deals damage, summon <SapTag=1>{1}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=1}</color> per second. This effect can be triggered once per second. Damage dealt by <color=Highlight>Dreamweavers</color> cannot trigger this effect.\n- Up to <SapTag=2>{2}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=2}</color> can be summoned each second, max {3} <color=Highlight>Dreamweavers</color> in total.\n- This effect lasts for {4}s or until reaching the maximum number of <color=Highlight>Dreamweavers</color>."
"Content": "<size=40><color=Title>Flowing Suffocation</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color> (considered Basic Attack DMG). Inflict <color=Highlight>Diffusion</color> on all Resonators in the team. Casting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\nCan be cast in mid-air close to the ground.\n<size=10> </size>\n<size=40><color=Title>Diffusion</color></size>\nWhen the Resonator on the field deals damage to a target, summon <color=Highlight>Dreamweavers</color> to perform Coordinated Attack, dealing <color=Dark>Havoc DMG</color> (considered as Basic Attack DMG).\n- Within {0}s after the Resonator deals damage, summon <SapTag=1>{1}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=1}</color> per second. This effect can be triggered once per second. Damage dealt by <color=Highlight>Dreamweavers</color> cannot trigger this effect.\n- Up to <SapTag=2>{2}</SapTag> <color=Highlight>{Cus:Sap,S=Dreamweaver P=Dreamweavers SapTag=2}</color> can be summoned each second, max {3} <color=Highlight>Dreamweavers</color> in total.\n- This effect lasts for {4}s or until reaching the maximum number of <color=Highlight>Dreamweavers</color>."
},
{
"Id": "Skill_1003103_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>Ripple</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after casting this skill to start the Basic Attack combo from <color=Highlight>Basic Attack Stage 3</color>.\n<size=10> </size>\n<size=40><color=Title>Tidal Surge</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Intro Skill</color> becomes <color=Highlight>Tidal Surge</color>, dealing <color=Dark>Havoc DMG</color>."
"Content": "<size=40><color=Title>Ripple</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>.\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after casting this skill to start the Basic Attack combo from <color=Highlight>Basic Attack Stage 3</color>.\n<size=10> </size>\n<size=40><color=Title>Tidal Surge</color></size>\nWhen in <color=Highlight>Mirage</color>, <color=Highlight>Intro Skill</color> becomes <color=Highlight>Tidal Surge</color>, which triggers 3 coordinated attacks on hit, dealing <color=Dark>Havoc DMG</color>."
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- The third stage of Basic Attack <color=Highlight>Phantom Sting</color> triggers 3 Coordinated Attacks, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. Hold <color=Highlight>Normal Attack</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Jump</color> to perform Plunging Attack at the cost of STA, dealing <color=Dark>Havoc DMG</color>.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> hits a target, consume <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>. Attack the target, dealing <color=Dark>Havoc DMG</color>.\n- Mirage lasts for {2}s.\n- <color=Highlight>Mirage</color> ends when all Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Forte Circuit - Perception Drain</color></size>\nIf Cantarella has <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color>, <color=Highlight>Resonance Skill</color> becomes <color=Highlight>Perception Drain</color>.\nAttack the target, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG. Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\nCan be cast in mid-air.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover {4} Concerto Energy. This effect can be triggered up to 4 times and lasts for {5}s. Echoes with the same name can only trigger this effect once.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella can hold up to {6} points of Trance.\nCasting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} of Trance.\nHitting a target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\nCasting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\nCasting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\nWhen in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\nCantarella can hold up to {13} points of Shiver.\nHitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver."
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>. Can be cast in mid-air. When cast mid-air, Basic Attack <color=Highlight>Phantom Sting</color> consumes STA, and the combo does not reset when Cantarella is airborne.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- The third stage of Basic Attack <color=Highlight>Phantom Sting</color> triggers 3 Coordinated Attacks, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Jump</color> to perform a Plunging Attack at the cost of STA, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>. Attack the target, dealing <color=Dark>Havoc DMG</color>.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> or Dodge Counter <color=Highlight>Shadowy Sweep</color> hits a target, consume <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- Mirage lasts for {2}s.\n- <color=Highlight>Mirage</color> ends when Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Forte Circuit - Perception Drain</color></size>\nIf Cantarella has <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color>, <color=Highlight>Resonance Skill</color> becomes <color=Highlight>Perception Drain</color>.\nConsume all Shiver to attack the target, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG. Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\nCan be cast in mid-air.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover <SapTag=4>{4}</SapTag> {Cus:Sap,S=point P=points SapTag=4} of Concerto Energy. Echoes with the same name can only trigger this effect once. This effect can be triggered up to 6 times within 25s and lasts for {5}s.\nWhen in water, Cantarella's swimming speed increases and STA cost decreases.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\n- Cantarella can hold up to {6} points of Trance.\n- Casting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} of Trance.\n- Hitting a target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\n- Casting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\n- Casting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\n- When in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\n- Cantarella can hold up to {13} points of Shiver.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> or Dodge Counter <color=Highlight>Shadowy Sweep</color> hits a target, restore <SapTag=15>{15}</SapTag> {Cus:Sap,S=point P=points SapTag=15} of Shiver."
},
{
"Id": "Skill_1003107_SkillName",
@ -492897,7 +492897,7 @@
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "Casting Resonance Skill <color=Highlight>Unbound Flow</color> grants continuous healing to the Resonator on the field, restoring HP equal to {1} of Rover's ATK every {0}s for {2}s. When the Resonator on the field has an HP lower than {3}, immediately heal them by {4} of the HP they've lost. This healing effect can be triggered once every {5}s and will not be affected by any Healing Bonus."
"Content": "Casting Resonance Skill <color=Highlight>Unbound Flow</color> continuously restores HP for the Resonator on the field by {1} of Rover's ATK every {0}s for {2}s. When the Resonator on the field has an HP lower than {3}, immediately restore {4} of their lost HP. This restoration effect can be triggered once every {5}s and will not be affected by any Healing Bonus."
},
{
"Id": "ResonantChain_188_NodeName",
@ -492905,7 +492905,7 @@
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": "Aero DMG is increased by {0}."
"Content": "Aero DMG Bonus is increased by {0}."
},
{
"Id": "ResonantChain_189_NodeName",
@ -492913,7 +492913,7 @@
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": "Casting Mid-air Attack <color=Highlight>Cloudburst Dance</color> increases Resonance Skill DMG by {0} for {1}s."
"Content": "Casting Mid-air Attack <color=Highlight>Cloudburst Dance</color> increases Resonance Skill DMG Bonus by {0} for {1}s."
},
{
"Id": "ResonantChain_190_NodeName",
@ -492937,7 +492937,7 @@
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 4 consecutive attacks, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Blade Flurry</color></size>\nHurl the weapon after <color=Highlight>Basic Attack Stage 3</color> or <color=Highlight>Dodge Counter</color>, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Wind>Aero DMG</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting the skill to perform <color=Highlight>Basic Attack Stage 3</color> directly.\n<size=10></size>\n<size=40><color=Title>Heavy Attack - Razor Wind</color></size>\nHold <color=Highlight>Normal Attack</color> after casting <color=Highlight>Basic Attack Stage 3</color> or <color=Highlight>Heavy Attack</color> to cast Heavy Attack <color=Highlight>Razor Wind</color>. Consume STA to attack the target, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Wind>Aero DMG</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after landing to cast <color=Highlight>Basic Attack Stage 4</color>.\n- At max Windstrings, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> shortly after landing to cast Resonance Skill <color=Highlight>Unbound Flow</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Wind>Aero DMG</color>."
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 4 consecutive attacks, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Wind>Aero DMG</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting the skill to perform <color=Highlight>Basic Attack Stage 3</color> directly.\n<size=10></size>\n<size=40><color=Title>Heavy Attack - Razor Wind</color></size>\nHold <color=Highlight>Normal Attack</color> after casting <color=Highlight>Basic Attack Stage 3</color>, <color=Highlight>Dodge Counter</color>, or <color=Highlight>Heavy Attack</color> to cast Heavy Attack <color=Highlight>Razor Wind</color>. Consume STA to attack the target, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Wind>Aero DMG</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> shortly after landing to cast <color=Highlight>Basic Attack Stage 4</color>.\n- At max Windstrings, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Normal Attack</color> shortly after landing to cast Resonance Skill <color=Highlight>Unbound Flow</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\n{Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Wind>Aero DMG</color>."
},
{
"Id": "Skill_1003201_SkillName",
@ -492945,11 +492945,11 @@
},
{
"Id": "Skill_1003201_SkillResume",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack - Razor Wind</color></size>\nHold <color=Highlight>Normal Attack</color> after casting <color=Highlight>Basic Attack Stage 3</color> or <color=Highlight>Heavy Attack</color> to consume STA and deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Wind>Aero DMG</color>."
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack - Razor Wind</color></size>\nHold <color=Highlight>Normal Attack</color> after casting <color=Highlight>Basic Attack Stage 3</color>, <color=Highlight>Dodge Counter</color>, or <color=Highlight>Heavy Attack</color> to consume STA and deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to deal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Wind>Aero DMG</color>."
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": "<size=40><color=Title>Awakening Gale</color></size>\nJump up into the mid-air and slash the target, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Skyfall Severance</color></size>\nWhile in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Resonance Skill</color> to deal <color=Wind>Aero DMG</color> and remove Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit, inflicting a stack of Aero Erosion upon the target for each effect removed."
"Content": "<size=40><color=Title>Awakening Gale</color></size>\nJump up into the mid-air and slash the target, dealing <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Skyfall Severance</color></size>\nWhile in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Resonance Skill</color> to deal <color=Wind>Aero DMG</color>, which removes all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflicts 1 stack of Aero Erosion for each stack removed."
},
{
"Id": "Skill_1003202_SkillName",
@ -492957,7 +492957,7 @@
},
{
"Id": "Skill_1003202_SkillResume",
"Content": "<size=40><color=Title>Awakening Gale</color></size>\nDeal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Skyfall Severance</color></size>\nWhile in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Resonance Skill</color> to deal <color=Wind>Aero DMG</color> and remove Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare on the target hit, inflicting a stack of Aero Erosion upon the target for each effect removed."
"Content": "<size=40><color=Title>Awakening Gale</color></size>\nDeal <color=Wind>Aero DMG</color>.\n<size=10></size>\n<size=40><color=Title>Skyfall Severance</color></size>\nWhile in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Resonance Skill</color> to deal <color=Wind>Aero DMG</color>, which removes all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflicts 1 stack of Aero Erosion for each stack removed."
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492973,7 +492973,7 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": "Casting Intro Skill increases ATK by {0} for {1}s."
"Content": "Casting Intro Skill <color=Highlight>Relentless Squall</color> increases ATK by {0} for {1}s."
},
{
"Id": "Skill_1003204_SkillName",
@ -493009,7 +493009,7 @@
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": "<size=40><color=Title>Mid-air Attack - Cloudburst Dance</color></size>\nPerform up to 2 consecutive attacks, dealing <color=Wind>Aero DMG</color> (considered Resonance Skill DMG) and healing all nearby Resonators in the team. Cast through the following 3 ways:\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting Resonance Skill <color=Highlight>Awakening Gale</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting <color=Highlight>Intro Skill</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting Heavy Attack <color=Highlight>Razor Wind</color>.\n<size=10></size>\n<size=40><color=Title>Resonance Skill: Unbound Flow</color></size>\nAt max Windstrings, Resonance Skill <color=Highlight>Awakening Gale</color> becomes Resonance Skill <color=Highlight>Unbound Flow</color>: Perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing <color=Wind>Aero DMG</color>, considered Resonance Skill DMG.\n<size=10></size>\n<size=40><color=Title>Windstring</color></size>\nRover can hold up to 120 Windstrings.\nEach stage of Mid-air Attack <color=Highlight>Cloudburst Dance</color> restores 25 Windstrings on hit.\nCasting <color=Highlight>Intro Skill</color> restores 20 Windstrings.\nHitting a target with <color=Highlight>Basic Attack Stage 3 or 4</color> or <color=Highlight>Dodge Counter</color> restores 10 Windstrings."
"Content": "<size=40><color=Title>Mid-air Attack - Cloudburst Dance</color></size>\nPerform up to 2 consecutive attacks, dealing <color=Wind>Aero DMG</color> (considered Resonance Skill DMG) and healing all nearby Resonators in the team. Cast through the following 3 ways:\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting Resonance Skill <color=Highlight>Awakening Gale</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting <color=Highlight>Intro Skill</color>.\n- {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack</color> right after casting Heavy Attack <color=Highlight>Razor Wind</color>.\nWhen casting Mid-air Attack <color=Highlight>Cloudburst Dance</color>, hold <color=Highlight>Normal Attack</color> to perform <color=Highlight>Mid-air Attack</color>.\n<size=10></size>\n<size=40><color=Title>Resonance Skill: Unbound Flow</color></size>\nAt max Windstrings, Resonance Skill <color=Highlight>Awakening Gale</color> becomes Resonance Skill <color=Highlight>Unbound Flow</color>: Perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing <color=Wind>Aero DMG</color>, considered Resonance Skill DMG.\n<size=10></size>\n<size=40><color=Title>Windstring</color></size>\nRover can hold up to 120 Windstrings.\nEach stage of Mid-air Attack <color=Highlight>Cloudburst Dance</color> restores 25 Windstrings on hit.\nCasting <color=Highlight>Intro Skill</color> restores 20 Windstrings.\nHitting a target with <color=Highlight>Basic Attack Stage 3 or 4</color> or <color=Highlight>Dodge Counter</color> restores 10 Windstrings."
},
{
"Id": "Skill_1003207_SkillName",
@ -493017,7 +493017,7 @@
},
{
"Id": "Skill_1003207_SkillResume",
"Content": "<size=40><color=Title>Mid-air Attack - Cloudburst Dance</color></size>\nAfter casting Resonance Skill <color=Highlight>Awakening Gale</color>, <color=Highlight>Intro Skill</color>, or Heavy Attack <color=Highlight>Razor Wind</color>, Rover can cast Mid-air Attack <color=Highlight>Cloudburst Dance</color>, dealing <color=Wind>Aero DMG</color> and healing all nearby Resonators in the team.\n<size=10></size>\n<size=40><color=Title>Resonance Skill: Unbound Flow</color></size>\nMid-air Attack <color=Highlight>Cloudburst Dance</color>, <color=Highlight>Intro Skill</color>, <color=Highlight>Normal Attack</color>, and <color=Highlight>Dodge Counter</color> restore Windstrings.\nAt max Windstrings, Rover can cast Resonance Skill <color=Highlight>Unbound Flow</color> to deal <color=Wind>Aero DMG</color>."
"Content": "<size=40><color=Title>Mid-air Attack - Cloudburst Dance</color></size>\nAfter casting Resonance Skill <color=Highlight>Awakening Gale</color>, <color=Highlight>Intro Skill</color>, or Heavy Attack <color=Highlight>Razor Wind</color>, Rover can cast Mid-air Attack <color=Highlight>Cloudburst Dance</color>, dealing <color=Wind>Aero DMG</color> and healing all nearby Resonators in the team.\n<size=10></size>\n<size=40><color=Title>Resonance Skill - Unbound Flow</color></size>\nMid-air Attack <color=Highlight>Cloudburst Dance</color>, <color=Highlight>Intro Skill</color>, <color=Highlight>Normal Attack</color>, and <color=Highlight>Dodge Counter</color> restore Windstrings.\nAt max Windstrings, Rover can cast Resonance Skill <color=Highlight>Unbound Flow</color> to deal <color=Wind>Aero DMG</color>.\n<size=10></size>"
},
{
"Id": "Skill_1003208_SkillDescribe",
@ -508233,7 +508233,7 @@
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": "Phantom Sting Healing"
"Content": "Healing by Consuming Trance"
},
{
"Id": "SkillDescription_1607025_AttributeName",
@ -509261,7 +509261,7 @@
},
{
"Id": "SkillInput_160702_Description",
"Content": "When in water and Trance is not depleted, Cantarella can cast Heavy Attack Delusive Dive."
"Content": "When Trance is not depleted, Cantarella can cast Heavy Attack Delusive Dive. This skill can also be cast in water."
},
{
"Id": "SkillInput_160703_Description",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. Hold <color=Highlight>Normal Attack</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Jump</color> to perform Plunging Attack at the cost of STA, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mirage</color> ends when all Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Forte Gauge - Perception Drain</color></size>\nHaving <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color> replaces <color=Highlight>Resonance Skill</color> with <color=Highlight>Perception Drain</color>.\nDeal <color=Dark>Havoc DMG</color>, considered Basic Attack DMG). Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover {4} Concerto Energy. This effect can be triggered up to 4 times. Echoes with the same name can only trigger this effect once.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella can hold up to {6} points of Trance.\nCasting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} Trance.\nHitting the target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\nCasting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\nCasting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\nWhen in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\n- Cantarella can hold up to {13} points of Shiver.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> hits a target, restore <SapTag=15>{15}</SapTag> {Cus:Sap,S=point P=points SapTag=15} of Shiver."
"Content": "<size=40><color=Title>Mirage</color></size>\n- <color=Highlight>Basic Attack</color> becomes Basic Attack <color=Highlight>Phantom Sting</color>. Perform up to 3 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> consumes <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Mid-air Attack</color> becomes <color=Highlight>Abysmal Vortex</color>. Hold <color=Highlight>Normal Attack</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} <color=Highlight>Jump</color> to deal <color=Dark>Havoc DMG</color> at the cost of STA.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> or Dodge Counter <color=Highlight>Shadowy Sweep</color> hits a target, consume <SapTag=0>{0}</SapTag> {Cus:Sap,S=point P=points SapTag=0} of Trance to obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=point P=points SapTag=1} of Shiver and heal all nearby Resonators in the team.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Shadowy Sweep</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Mirage</color> ends when Trance is depleted.\n<size=10> </size>\n<size=40><color=Title>Forte Circuit - Perception Drain</color></size>\nHaving <SapTag=3>{3}</SapTag> {Cus:Sap,S=point P=points SapTag=3} of Shiver when in <color=Highlight>Mirage</color> replaces <color=Highlight>Resonance Skill</color> with <color=Highlight>Perception Drain</color>.\nDeal <color=Dark>Havoc DMG</color>, considered Basic Attack DMG. Send the target into <color=Highlight>Hazy Dream</color> and heal all Resonators in the team.\nCasting this skill is also considered as casting <color=Highlight>Echo Skill</color>.\n<size=10> </size>\n<size=40><color=Title>Abyssal Rebirth</color></size>\nAfter casting <color=Highlight>Intro Skill</color>, when Resonators in the team cast <color=Highlight>Echo Skill</color>, recover <SapTag=4>{4}</SapTag> {Cus:Sap,S=point P=points SapTag=4} of Concerto Energy. This effect can be triggered up to 6 times. Echoes with the same name can only trigger this effect once.\n<size=10> </size>\n<size=40><color=Title>Trance</color></size>\nCantarella can hold up to {6} points of Trance.\nCasting <color=Highlight>Intro Skill</color> recovers <SapTag=7>{7}</SapTag> {Cus:Sap,S=point P=points SapTag=7} Trance.\nHitting the target with <color=Highlight>Basic Attack Stage 3</color> recovers <SapTag=8>{8}</SapTag> {Cus:Sap,S=point P=points SapTag=8} of Trance.\nCasting Resonance Skill <color=Highlight>Graceful Step</color> recovers <SapTag=9>{9}</SapTag> {Cus:Sap,S=point P=points SapTag=9} of Trance.\nCasting Resonance Liberation <color=Highlight>Flowing Suffocation</color> recovers <SapTag=10>{10}</SapTag> {Cus:Sap,S=point P=points SapTag=10} of Trance.\nWhen in the water, recover <SapTag=12>{12}</SapTag> {Cus:Sap,S=point P=points SapTag=12} of Trance every {11}s.\n<size=10> </size>\n<size=40><color=Title>Shiver</color></size>\n- Cantarella can hold up to {13} points of Shiver.\n- Hitting the target with Basic Attack <color=Highlight>Phantom Sting</color> recovers <SapTag=14>{14}</SapTag> {Cus:Sap,S=point P=points SapTag=14} of Shiver.\n- When Mid-air Attack <color=Highlight>Abysmal Vortex</color> hits a target, restore <SapTag=15>{15}</SapTag> {Cus:Sap,S=point P=points SapTag=15} of Shiver."
},
{
"Id": "ItemShowType_51_Name",
@ -510725,7 +510725,7 @@
},
{
"Id": "SkillInput_140603_Description",
"Content": "Skyfall Severance: While in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} to remove Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare on the target hit, inflicting a stack of Aero Erosion upon the target for each effect removed."
"Content": "Skyfall Severance: While in mid-air, {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} to remove all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target hit and inflict 1 stack of Aero Erosion for each stack removed."
},
{
"Id": "LevelPlay_223750021_ChallengeConditionMainText_223_2",
@ -512733,7 +512733,7 @@
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": "Increases ATK by {0}. Casting Echo Skill within {1}s after casting Intro Skill grants <SapTag=2>{2}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=2} of Gentle Dreams. Echoes with the same name can only trigger this effect once, stacking up to {3} times, lasting for {4}s. Switching to another Resonator ends this effect early.\nWith <SapTag=5>{5}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=5}: Grant {6} Basic Attack DMG Bonus.\nWith <SapTag=7>{7}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=7}: Ignore {8} of the target's Havoc RES.\nWith <SapTag=9>{9}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=9}: The wielder gains {10} Basic Attack DMG Bonus and ignores {11} of the target's Havoc RES for {12}s when Gentle Dream ends early. Switching back to the wielder ends the effect immediately."
"Content": "Increases ATK by {0}. Casting Echo Skill within {1}s after casting Intro Skill or Basic Attacks grants <SapTag=2>{2}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=2} of Gentle Dreams. Echoes with the same name can only trigger this effect once, stacking up to {3} times, lasting for {4}s. This effect activates up to once per 10s. Switching to another Resonator ends this effect early.\nWith <SapTag=5>{5}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=5}: Grant {6} Basic Attack DMG Bonus.\nWith <SapTag=7>{7}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=7}: Ignore {8} of the target's Havoc RES."
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": "Skyfall Severance Concerto Regen"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "Mid-air Phantom Sting STA cost"
}
]

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@ -457509,7 +457509,7 @@
},
{
"Id": "PhantomSkill_280022_SimplyDescription",
"Content": "Invoquer Cauchemar : e Sans couronne pour attaquer l'ennemi et infliger des Dégâts Havoc. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Havoc et ceux de Attaque normale sont augmentés."
"Content": "Invoquer Cauchemar : Sans couronne pour attaquer l'ennemi et infliger des Dégâts Havoc. Si l'Echo est équipé en tant que l'Echo principal, les Dégâts Havoc et ceux de Attaque normale sont augmentés."
},
{
"Id": "PhantomSkill_280023_DescriptionEx",
@ -489229,7 +489229,7 @@
},
{
"Id": "PhantomSkill_200081_DescriptionEx",
"Content": "Lancez la Compétence d'Écho pour se transformer en Tempours et s'avancer, infligeant {0} de Dégâts Aero. Dès cette attaque est terminé, un dernier coup va infliger {1} de Dégâts Aero. Appuyez longuement la touche de Compétence d'Écho pour s'avancer, puis, lancez encore une fois la Compétence d'Écho pour attaquer encore une fois l'ennemi.\nTemps de recharge : {2} secondes."
"Content": "Lancez la Compétence d'Écho pour se transformer en Tempours et s'avancer, infligeant {0} de Dégâts Aero. Dès cette attaque est terminée, un dernier coup va infliger {1} de Dégâts Aero. Appuyez longuement sur la touche de Compétence d'Écho pour s'avancer, puis, lancez encore une fois la Compétence d'Écho pour attaquer l'ennemi.\nTemps de recharge : {2} secondes."
},
{
"Id": "PhantomSkill_200081_SimplyDescription",
@ -491873,183 +491873,183 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": ""
"Content": "Quand vous lancez la <color=Highlight>Compétence résonatrice</color>, vous obtenez {0} points de « Flou ». Le multiplicateur de dégâts des Compétences résonatrices « <color=Highlight>Marche élégante</color> », « <color=Highlight>Rêverie vacillante</color> » et celui du Forte Circuit « <color=Highlight>Vol de perception</color> » sont augmentés de {1}."
},
{
"Id": "ResonantChain_181_NodeName",
"Content": ""
"Content": "Étreinte des vagues infinies"
},
{
"Id": "ResonantChain_182_AttributesDescription",
"Content": ""
"Content": "La Libération résonatrice « <color=Highlight>Étouffement insidieux</color> » impose le « <color=Highlight>Rêve brumeux</color> » à la cible. Le multiplicateur de dégâts du « <color=Highlight>Sursaut</color> » déclenché par Cantarella est augmenté de {0}."
},
{
"Id": "ResonantChain_182_NodeName",
"Content": ""
"Content": "Chute dans le rêve illusoire"
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": ""
"Content": "Le multiplicateur de dégâts de la Libération résonatrice « <color=Highlight>Étouffement insidieux</color> » est augmenté de {0}."
},
{
"Id": "ResonantChain_183_NodeName",
"Content": ""
"Content": "Le regard dans l'abîme"
},
{
"Id": "ResonantChain_184_AttributesDescription",
"Content": ""
"Content": "Pendant le « <color=Highlight>Mirage</color> », le Bonus de l'effet de soin est augmenté de {0}."
},
{
"Id": "ResonantChain_184_NodeName",
"Content": ""
"Content": "Médite sur ton âme"
},
{
"Id": "ResonantChain_185_AttributesDescription",
"Content": ""
"Content": "Le nombre maximum de « <color=Highlight>Tisseur de rêves</color> » peut être invoqué par la Libération résonatrice « <color=Highlight>Diffusion</color> » est augmenté de {0}."
},
{
"Id": "ResonantChain_185_NodeName",
"Content": ""
"Content": "Repose dans ton reflet"
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": ""
"Content": "Le multiplicateur de dégâts de l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » est augmenté de {0}. Quand la Libération résonatrice « <color=Highlight>Étouffement insidieux</color> » est lancée, les Dégâts infligés par Cantarella ignorent {1} de DEF de la cible, l'effet dure {2} secondes. Les {3} premières secondes du « <color=Highlight>Rêve brumeux</color> » vont stagner la cible et l'effet de « Sursaut » imposé à la cible ne sera pas déclenché par les attaques reçues.."
},
{
"Id": "ResonantChain_186_NodeName",
"Content": ""
"Content": "Descends, descends… jusquaux confins du songe"
},
{
"Id": "SkillDescription_1607001_AttributeName",
"Content": ""
"Content": "Dégâts I"
},
{
"Id": "SkillDescription_1607002_AttributeName",
"Content": ""
"Content": "Dégâts II"
},
{
"Id": "SkillDescription_1607003_AttributeName",
"Content": ""
"Content": "Dégâts III"
},
{
"Id": "SkillDescription_1607004_AttributeName",
"Content": ""
"Content": "Dégâts Attaque lourde"
},
{
"Id": "SkillDescription_1607005_AttributeName",
"Content": ""
"Content": "Dégâts Plongée trompeuse"
},
{
"Id": "SkillDescription_1607006_AttributeName",
"Content": ""
"Content": "Dégâts Attaque aérienne"
},
{
"Id": "SkillDescription_1607007_AttributeName",
"Content": ""
"Content": "Dégâts Contreattaque d'Esquive"
},
{
"Id": "SkillDescription_1607008_AttributeName",
"Content": ""
"Content": "Endurance consommée Attaque lourde"
},
{
"Id": "SkillDescription_1607009_AttributeName",
"Content": ""
"Content": "Endurance consommée Plongée trompeuse"
},
{
"Id": "SkillDescription_1607010_AttributeName",
"Content": ""
"Content": "Endurance consommée Attaque aérienne"
},
{
"Id": "SkillDescription_1607011_AttributeName",
"Content": ""
"Content": "Dégâts Marche élégante"
},
{
"Id": "SkillDescription_1607012_AttributeName",
"Content": ""
"Content": "Dégâts Rêverie vacillante"
},
{
"Id": "SkillDescription_1607013_AttributeName",
"Content": ""
"Content": "Dégâts Sursaut"
},
{
"Id": "SkillDescription_1607014_AttributeName",
"Content": ""
"Content": "Temps de recharge Marche élégante"
},
{
"Id": "SkillDescription_1607015_AttributeName",
"Content": ""
"Content": "Temps de recharge Rêverie vacillante"
},
{
"Id": "SkillDescription_1607016_AttributeName",
"Content": ""
"Content": "Recharge concertante Marche élégante"
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Attaque normale</color></size>\nEffectuer jusqu'à 3 attaques consécutives qui infligent des <color=Dark>Dégâts Havoc</color>.\n<size=10> </size>\n<size=40><color=Title>Attaque lourde</color></size>\nConsommer les points d'Endurance pour attaquer la cible, cela inflige des <color=Dark>Dégâts Havoc</color>.\n<size=10> </size>\n<size=40><color=Title>Attaque lourde « Plongée trompeuse »</color></size>\nAvec les points de « Flou », l'<color=Highlight>Attaque lourde</color> deviendra « <color=Highlight>Plongée trompeuse</color> » et elle inflige des <color=Dark>Dégâts Havoc</color>. Vous entrez dans l'état de <color=Highlight>« Mirage »</color>. Si le « <color=Highlight>Mirage</color> » est en vigueur, vous n'entrez pas encore une fois dans <color=Highlight>cet état</color> en lançant « <color=Highlight>Plongée trompeuse</color> ».\nCette attaque peut être lancée dans l'eau.\n<size=10> </size>\n<size=40><color=Title>Attaque aérienne</color></size>\nConsommer les points de l'Endurance pour effectuer une attaque plongeante, qui inflige des <color=Dark>Dégâts Havoc</color>.\n<size=10> </size>\n<size=40><color=Title>Contre-attaque d'esquive</color></size>\nAppuyer brièvement sur l'<color=Highlight>Attaque normale</color> après une <color=Highlight>Esquive réussie</color> pour attaquer la cible et infliger des <color=Dark>Dégâts Havoc</color>."
},
{
"Id": "Skill_1003101_SkillName",
"Content": ""
"Content": "Chute des illusions"
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Marche élégante</color></size>\nAttaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color>.\n<size=10></size>\n<size=40><color=Title>Rêverie vacillante</color></size>\nPendant le « <color=Highlight>Mirage</color> », la <color=Highlight>Compétence résonatrice</color> devient <color=Highlight>Rêverie vacillante</color>. Le lancement de cette compétence sera considéré comme un lancement de la <color=Highlight>Compétence d'Écho</color>.\nAttaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color> et lui imposer le « <color=Highlight>Rêve brumeux</color> ».\nCette compétence peut être lancée en l'air.\n<size=10></size>\n<size=40><color=Title>Rêve brumeux</color></size>\nRéduire l'efficacité d'effectuer une action de la cible. L'effet dure {0} secondes. Quand la cible subit des Dégâts, un <color=Highlight>Sursaut</color> sera déclenché et il inflige des <color=Dark>Dégâts Havoc</color>. Le <color=Highlight>Rêve brumeux</color> sera annulé. Ces dégâts sont considérés comme ceux d'Attaque normale.\nLes attaques des membres autre que Cantarella qui touchent la cible affectée par le « <color=Highlight>Rêve brumeux</color> » ne pourront pas déclencher le « <color=Highlight>Sursaut</color> » et annuler le « <color=Highlight>Rêve brumeux</color> ».\nLes Dégâts d'Outils d'exploration et les Attaques coopératives ne pourront pas déclencher le « Sursaut »."
},
{
"Id": "Skill_1003102_SkillName",
"Content": ""
"Content": "Danse avec les ombres"
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Étouffement insidieux</color></size>\n Attaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color> et appliquer la « <color=Highlight>Diffusion</color> » à tous les membres de l'équipe à proximité, ces dégâts sont considérés comme ceux d'Attaque normale.\n Le lancement de cette compétence sera considéré comme un lancement de la <color=Highlight>Compétence d'Écho</color>.\n Cette compétence peut être lancée en l'air près du sol.\n <size=10></size>\n <size=40><color=Title>Diffusion</color></size>\nUn « <color=Highlight>Tisseur de rêves</color> » sera invoqué pour lancer une attaque coopérative pour infliger des <color=Dark>Dégâts Havoc</color> quand le membre actif inflige des dégâts. Ces dégâts sont considérés comme ceux de l'Attaque normale.\n - {0} secondes après que les dégâts sont infligés, {1} <color=Highlight>Tisseur(s) de rêves</color> peut être invoqué chaque secondes. L'effet peut être déclenché 1 fois chaque seconde, mais il ne pourra pas être déclenché par les dégâts infligés par le <color=Highlight>Tisseur de rêves</color>.\n - Vous pouvez invoquer {2} <color=Highlight>Tisseurs de rêves</color> chaque seconde jusqu'il y a {3} Tisseurs de rêves présents.\n - L'effet dure {4} secondes ou jusqu'on ne pourra invoquer plus de <color=Highlight>Tisseur de rêves</color>."
},
{
"Id": "Skill_1003103_SkillName",
"Content": ""
"Content": "Sous la mer"
},
{
"Id": "Skill_1003104_SkillDescribe",
"Content": ""
"Content": "Le Bonus de l'effet de soin est augmenté de {0}."
},
{
"Id": "Skill_1003104_SkillName",
"Content": ""
"Content": "« Remède »"
},
{
"Id": "Skill_1003105_SkillDescribe",
"Content": ""
"Content": "Quand vous lancez la <color=Highlight>Compétence d'Écho</color>, le bonus de Dégâts Havoc est augmenté de {0} pendant {1} secondes. Cet effet peut être cumulé {2} fois."
},
{
"Id": "Skill_1003105_SkillName",
"Content": ""
"Content": "« Toxine »"
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Ondulation</color></size>\n Attaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color>.\n Appuyer brièvement sur la touche de l'<color=Highlight>Attaque normale</color> pour lancer l'<color=Highlight>Attaque normale III</color>.\n <size=10></size>\n <size=40><color=Title>Déferlante</color></size>\n Pendant le « <color=Highlight>Mirage</color> », la <color=Highlight>Compétence d'Intro</color> devient « <color=Highlight>Déferlante</color> », <color=Highlight>qui</color> lance 3 Attaques coopératives quand elle attaque la cible. Cela inflige des <color=Dark>Dégâts Havoc</color>."
},
{
"Id": "Skill_1003106_SkillName",
"Content": ""
"Content": "Errance"
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Mirage</color></size>\n - L'<color=Highlight>Attaque normale</color> devient l'Attaque normale « <color=Highlight>Piqûre spectrale</color> ». Cela effectue jusqu'à 3 attaques consécutives pour infliger des <color=Dark>Dégâts Havoc</color>. Cette attaque peut être lancée en l'air. Quand vous lancez l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » en l'air, les points d'Endurance seront consommés. De plus, le combo de l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » ne sera pas réinitialisé. \n - Quand l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » touche la cible, vous consommez {0} points de « Flou » pour obtenir {1} points de « Frisson ». Cela restaure le PV de tous les personnages de l'équipe à proximité.\n - Quand vous lancez l'Attaque normale III de « <color=Highlight>Piqûre spectrale</color> », elle va effectuer 3 attaques coopératives pour infliger des <color=Dark>Dégâts Havoc</color>.\n - L'<color=Highlight>Attaque aérienne</color> devient « <color=Highlight>Vortex abyssal</color> ». Appuyez brièvement sur <color=Highlight>Sauter</color> pour consommer les points de l'Endurance pour effectuer une attaque plongeante, qui inflige des <color=Dark>Dégâts Havoc</color>. \n - La <color=Highlight>Contre-attaque d'esquive</color> devient la Contre-attaque d'esquive « <color=Highlight>Frappe des ombres</color> ». Cela inflige des <color=Dark>Dégâts Havoc</color>.\n - Quand l'Attaque aérienne « <color=Highlight>Vortex abyssal</color> » ou la <color=Highlight>Contre-attaque d'esquive « Frappe des ombres »</color> touche la cible, vous consommez {0} points de « Flou » pour obtenir {1} points de « Frisson ». Cela restaure le PV de tous les membres de l'équipe à proximité.\n - Le « Mirage » dure {2} secondes.\n - <color=Highlight>L'effet</color> sera annulé quand les points de « Flou » sont épuisés.\n<size=10></size>\n<size=40><color=Title>Forte circuit « Vol de perception »</color></size>\n Pendant le « <color=Highlight>Mirage</color> », si vous avez {3} points de « Frisson », la <color=Highlight>Compétence résonatrice</color> devient « <color=Highlight>Vol de perception</color> ».\n Quand vous lancez le « <color=Highlight>Vol de perception</color> », vous attaquez la cible et vous consommez tous les points de « Frisson » pour infliger des <color=Dark>Dégâts Havoc</color>. Ces dégâts sont considérés comme ceux de l'Attaque normale. Imposer le <color=Highlight>Rêve brumeux</color> à la cible et restaurer les PV de tous les membres de l'équipe à proximité.\n Le lancement de cette compétence sera considéré comme un lancement de la <color=Highlight>Compétence d'Écho</color>.\n Elle peut être lancée en l'air.\n<size=10></size>\n<size=40><color=Title>Renaissance abyssale</color></size>\n Après le lancement de la <color=Highlight>Compétence d'Intro</color>, quand les membres lancent la <color=Highlight>Compétence d'Écho</color>, ils obtiennent {4} points d'Energie concertante. L'effet peut être déclenché 1 fois par un Écho de même nom, il peut être déclenché 6 fois dans 25 secondes et il dure {5} secondes.\n L'endurance consommée quand vous nagez dans l'eau est diminuée.\n<size=10></size>\n<size=40><color=Title>« Flou »</color></size>\n Vous pouvez avoir {6} points de « Flou ».\n Quand vous lancez la <color=Highlight>Compétence d'Intro</color>, vous obtenez {7} points de « Flou ».\n Quand l'<color=Highlight>Attaque normale III</color> touche la cible, vous obtenez {8} point de « Flou ». \nQuand vous lancez la Compétence résonatrice « <color=Highlight>Marche élégante</color> », vous obtenez {9} points de « Flou ».\n Quand vous lancez la Libération résonatrice « <color=Highlight>Étouffement insidieux</color> », vous obtenez {10} points de « Flou ».\n Si vous êtes dans l'eau, vous obtenez {12} points de « Flou » toutes les {11} secondes.\n<size=10></size>\n<size=40><color=Title>« Frisson »</color></size>\n Vous pouvez avoir {13} points de « Flou ».\n Quand l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » touche la cible, vous obtenez {14} points de « Frisson ».\n Quand l'Attaque aérienne « <color=Highlight>Vortex abyssal</color> » ou la <color=Highlight>Contre-attaque d'esquive « Frappe des ombres »</color> touche la cible, vous obtenez {15} points de « Frisson »."
},
{
"Id": "Skill_1003107_SkillName",
"Content": ""
"Content": "Entre illusion et réalité"
},
{
"Id": "Skill_1003109_MultiSkillDescribe",
"Content": ""
"Content": "Les Dégâts Havoc du membre de l'équipe à proximité qui a déclenché la Compétence d'Outro sont augmentés de {0}, ceux de Compétence résonatrice sont intensifiés de {1}. Cet effet dure {2} secondes. L'effet disparaît quand vous changez le membre actif."
},
{
"Id": "Skill_1003109_SkillDescribe",
"Content": ""
"Content": "Les Dégâts Havoc du prochain membre actif sont intensifiés de {0}, ceux de Compétence résonatrice sont intensifiés de {1}. Cet effet dure {2} secondes. L'effet disparaît quand vous changez le membre actif."
},
{
"Id": "Skill_1003109_SkillName",
"Content": ""
"Content": "Tentacules doux"
},
{
"Id": "PrefabTextItem_1334290410_Text",
@ -492057,11 +492057,11 @@
},
{
"Id": "SkillDescription_1607017_AttributeName",
"Content": ""
"Content": "Recharge concertante Rêverie vacillante"
},
{
"Id": "SkillDescription_1607018_AttributeName",
"Content": ""
"Content": "Dégâts I Piqûre spectrale"
},
{
"Id": "Entity_a4caea3865f178390839c67ef737320447eb86c6e0272c3484b8ee2cb7222a63",
@ -492889,75 +492889,75 @@
},
{
"Id": "ResonantChain_187_AttributesDescription",
"Content": ""
"Content": "Quand vous lancez l'Attaque aérienne «  <color=Highlight>Danse des nuées</color> », vous résistez plus fortement à l'interruption pendant {0} secondes."
},
{
"Id": "ResonantChain_187_NodeName",
"Content": ""
"Content": "L'ouragan se dissipe dans le néant"
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "Après le lancement de la Compétence résonatrice « <color=Highlight>Courant indompté</color> », les PV du membre actif restaurent continuellement. Il obtient {1} de PV égal à l'ATQ de Nomade toutes les {0} secondes. L'effet dure {2} secondes."
"Content": "Quand vous lancez la Compétence résonatrice « <color=Highlight>Courant indompté</color> », les PV du membre actif se restaurent continuellement. Il obtient {1} de PV égal à l'ATQ de Nomade toutes les {0} secondes. L'effet dure {2} secondes.\nSi les PV du membre ≤ {3}, vous restaurez {4} PV perdus du membre actif, l'effet peut être déclenché 1 fois toutes les {5} secondes. Ces effets ne seront pas affectés par les bonus de soin."
},
{
"Id": "ResonantChain_188_NodeName",
"Content": ""
"Content": "Les lueurs s'éteignent au sein de la nuit"
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": ""
"Content": "Le Bonus de Dégâts Aero est augmenté de {0}."
},
{
"Id": "ResonantChain_189_NodeName",
"Content": ""
"Content": "Les illusions se brisent sous une prise"
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": ""
"Content": "Quand l'Attaque aérienne « <color=Highlight>Danse des nuées</color> » est lancée, le Bonus de Dégâts de Compétence résonatrice est augmenté de {0} pendant {1} secondes."
},
{
"Id": "ResonantChain_190_NodeName",
"Content": ""
"Content": "Les frontières se fracturent en un instant"
},
{
"Id": "ResonantChain_191_AttributesDescription",
"Content": ""
"Content": "Le multiplicateur de dégâts de la Libération résonatrice « <color=Highlight>Tempête ultime</color> » est augmenté de {0}."
},
{
"Id": "ResonantChain_191_NodeName",
"Content": ""
"Content": "La vie et la mort s'enlacent"
},
{
"Id": "ResonantChain_192_AttributesDescription",
"Content": ""
"Content": "Le multiplicateur de dégâts de la Compétence résonatrice « <color=Highlight>Courant indompté</color> » est augmenté de {0}."
},
{
"Id": "ResonantChain_192_NodeName",
"Content": ""
"Content": "Tout s'effondre au vent"
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Attaque normale</color></size>\n Lancer jusqu'à 4 attaques consécutives et infliger des <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Attaque lourde</color></size>\n Consommer les points d'Endurance pour infliger des <color=Wind>Dégâts Aero</color>.\n - Peu après le lancement de l'<color=Highlight>Attaque normale III</color>, appuyer brièvement l'Attaque normale pour lancer directement l'<color=Highlight>Attaque normale III</color>.\n<size=10></size>\n <size=40><color=Title>Attaque lourde « Tourbillon tranchant »</color></size>\n Appuyer longuement l'<color=Highlight>Attaque normale</color> après l'<color=Highlight>Attaque normale III</color>, la <color=Highlight>Contre-attaque d'esquive</color> ou l'<color=Highlight>Attaque lourde</color> pour lancer l'Attaque lourde « <color=Highlight>Tourbillon tranchant</color> ». Cela consomme les points d'Endurance pour infliger des <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Attaque aérienne</color></size>\n Consommer les points de l'Endurance pour effectuer une attaque plongeante, qui inflige des <color=Wind>Dégâts Aero</color>. \n- Appuyer brièvement sur la touche de l'<color=Highlight>Attaque normale</color> après l'atterrissage pour lancer l'<color=Highlight>Attaque normale IV</color>.\n - Quand les points de « Corde de vent » sont pleins, appuyer brièvement sur la touche de l'<color=Highlight>Attaque normale</color> après l'atterrissage pour lancer la Compétence résonatrice « <color=Highlight>Courant indompté</color> ».\n <size=10></size>\n <size=40><color=Title>Contre-attaque d'esquive</color></size>\n Appuyer brièvement sur l'<color=Highlight>Attaque normale</color> après une <color=Highlight>Esquive réussie</color> pour attaquer la cible et infliger des <color=Wind>Dégâts Aero</color>."
},
{
"Id": "Skill_1003201_SkillName",
"Content": ""
"Content": "Crevasse de vent"
},
{
"Id": "Skill_1003201_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Attaque normale</color></size>\n Infliger les <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Attaque lourde</color></size>\n Consommer les points d'Endurance pour infliger des <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Attaque lourde « Tourbillon tranchant »</color></size>\n Appuyer longuement l'<color=Highlight>Attaque normale</color> après l'<color=Highlight>Attaque normale III</color>, la <color=Highlight>Contre-attaque d'esquive</color> ou l'<color=Highlight>Attaque lourde</color> pour consommer les points d'Endurance et lancer une attaque qui inflige des <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Attaque aérienne</color></size>\n Cela consomme les points d'Endurance pour infliger des <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Contre-attaque d'esquive</color></size>\n Infliger les <color=Wind>Dégâts Aero</color>."
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Rafale réveillante</color></size>\n Lancer une attaque en l'air et infliger les <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Coupure céleste</color></size>\n Quand vous êtes en l'air, lancez la <color=Highlight>Compétence résonatrice</color> pour infliger des <color=Wind>Dégâts Aero</color>. Dès qu'elle touche la cible, elle efface toutes les piles d'« Effet de la lumière spectro »/« Effet de ravage Havoc »/« Effet de l'explosion fusion »/« Effet de givre glaçant »/« Effet électromagnétique ». Les piles des effets effacés deviendront celles de l'« Effet de l'érosion aéronautique » imposées à la cible."
},
{
"Id": "Skill_1003202_SkillName",
"Content": ""
"Content": "Briseur dillusions"
},
{
"Id": "Skill_1003202_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Rafale réveillante</color></size>\n Infliger les <color=Wind>Dégâts Aero</color>.\n <size=10></size>\n <size=40><color=Title>Coupure céleste</color></size>\n Quand vous êtes en l'air, lancez la <color=Highlight>Compétence résonatrice</color> pour infliger des <color=Wind>Dégâts Aero</color>. Dès qu'elle touche la cible, elle efface toutes les piles des effets d'« Effet de la lumière spectro »/« Effet de ravage Havoc »/« Effet de l'explosion fusion »/« Effet de givre glaçant »/« Effet électromagnétique ». Les piles des effets effacés deviendront celles de l'« Effet de l'érosion aéronautique » imposées à la cible."
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492965,7 +492965,7 @@
},
{
"Id": "Skill_1003203_SkillName",
"Content": ""
"Content": "Tempête ultime"
},
{
"Id": "Skill_1003203_SkillResume",
@ -492973,71 +492973,71 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": ""
"Content": "Quand vous lancez la compétence d'Outro « <color=Highlight>Bourrasque incessante</color> » pour participer au combat, l'ATQ est augmentée de {0} pendant {1} secondes."
},
{
"Id": "Skill_1003204_SkillName",
"Content": ""
"Content": "Sable dans l'orage"
},
{
"Id": "Skill_1003204_SkillResume",
"Content": ""
"Content": "Quand vous lancez la compétence d'Outro, l'ATQ est augmentée de {0} pendant {1} secondes."
},
{
"Id": "Skill_1003205_SkillDescribe",
"Content": ""
"Content": "La Capacité de Soin de Libération résonatrice « <color=Highlight>Tempête ultime</color> » est augmentée de {0}."
},
{
"Id": "Skill_1003205_SkillName",
"Content": ""
"Content": "Vents infinis"
},
{
"Id": "Skill_1003205_SkillResume",
"Content": ""
"Content": "La Capacité de Soin de Libération résonatrice est augmentée de {0}."
},
{
"Id": "Skill_1003206_SkillDescribe",
"Content": ""
"Content": "Infliger les <color=Wind>Dégâts Aero</color>."
},
{
"Id": "Skill_1003206_SkillName",
"Content": ""
"Content": "Bourrasque incessante"
},
{
"Id": "Skill_1003206_SkillResume",
"Content": ""
"Content": "Infliger les <color=Wind>Dégâts Aero</color>."
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>Attaque aérienne « Danse des nuées »</color></size>\n Vous pouvez lancer cette compétence pour attaquer de 3 manières suivantes qui effectue jusqu'à 2 attaques consécutives pour infliger les <color=Wind>Dégâts Aero</color> et restaurer les PV de tous les membres de l'équipe à proximité. Ces dégâts sont considérés comme ceux de Compétence résonatrice.\n - Appuyez brièvement sur l'<color=Highlight>Attaque normale</color> après le lancement de la Compétence résonatrice « <color=Highlight>Rafale réveillante</color> ».\n - Appuyez brièvement sur l'<color=Highlight>Attaque normale</color> après le lancement de la <color=Highlight>Compétence d'Intro</color>.\n - Appuyez brièvement sur l'<color=Highlight>Attaque normale</color> après le lancement de l'Attaque lourde<color=Highlight>« Tourbillon tranchant »</color>.\n - Quand vous lancez l'Attaque aérienne « <color=Highlight>Danse des nuées</color> », appuyez longuement sur l'<color=Highlight>Attaque normale</color> pour lancer une <color=Highlight>Attaque aérienne</color>, qui est l'une des Attaques normales.\n <size=10></size>\n <size=40><color=Title>Compétence résonatrice « Courant indompté »</color></size>\n - Quand les points de « Corde de vent » sont pleins, la Compétence résonatrice « <color=Highlight>Rafale réveillante</color> » devient une autre Compétence résonatrice « <color=Highlight>Courant indompté</color> ». Cela effectue jusqu'à 2 attaques consécutives, chaque coup consomme 60 points d'Energie particulière et inflige des <color=Wind>Dégâts Aero</color>. Ces dégâts sont considérés comme ceux de Compétence résonatrice.\n <size=10></size>\n « <size=40><color=Title>« Corde de vent »</color></size>\n Vous pouvez avoir 120 points de « Corde de vent ».\n Chaque coup de l'<color=Highlight>Attaque aérienne « Danse des nuées »</color> touche la cible, vous obtenez 25 points de « Corde de vent ».\n Quand vous lancez la <color=Highlight>Compétence d'Intro</color>, vous obtenez 20 points de « Corde de vent ».\n Quand l'<color=Highlight>Attaque normale III</color>, l'<color=Highlight>Attaque normale IV</color> et la <color=Highlight>Contre-attaque d'esquive</color> touche la cible, vous obtenez 10 points de « Corde de vent »."
},
{
"Id": "Skill_1003207_SkillName",
"Content": ""
"Content": "Spirale de zéphyr"
},
{
"Id": "Skill_1003207_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Attaque aérienne « Danse des nuées »</color></size>\n Après avoir lancé la Compétence résonatrice « <color=Highlight>Rafale réveillante</color> », la <color=Highlight>Compétence d'Intro</color> et l'Attaque lourde « <color=Highlight>Tourbillon tranchant</color> », vous pouvez lancer l'Attaque aérienne <color=Highlight>« Danse des nuées »</color>. Cela inflige les <color=Wind>Dégâts Aero</color> et restaure les PV de tous les membres de l'équipe à proximité.\n <size=10></size>\n <size=40><color=Title>Compétence résonatrice « Courant indompté »</color></size>\n L'Attaque aérienne « <color=Highlight>Danse des nuées</color> », la <color=Highlight>Compétence d'Intro</color>, l'<color=Highlight>Attaque normale</color> et la <color=Highlight>Contre-attaque d'esquive</color> vous permettent d'obtenir les points de « Corde de vent ».\n - Quand les points de « Corde de vent » sont pleins, lancez la Compétence résonatrice « <color=Wind> Courant indompté</color> » pour infliger les <color=Highlight>Dégâts Aero</color>.\n <size=10></size>"
},
{
"Id": "Skill_1003208_SkillDescribe",
"Content": ""
"Content": "A la capacité de préparer des plats spéciaux en cuisinant."
},
{
"Id": "Skill_1003208_SkillResume",
"Content": ""
"Content": "A la capacité de préparer des plats spéciaux en cuisinant."
},
{
"Id": "Skill_1003209_SkillDescribe",
"Content": ""
"Content": "Tous les membres de l'équipe à proximité obtiennent l'effet de « <color=Highlight>Royaume d'Éole</color> ». Il dure {0} secondes. Pendant le « <color=Highlight>Royaume d'Éole</color> » :\n - Après que l'attaque touche la cible, les piles d' « Effet de l'érosion aéronautique » qui pourront être imposées à la cible sont augmentés de {1} pendant {2} secondes. Cet effet n'est pas cumulable."
},
{
"Id": "Skill_1003209_SkillName",
"Content": ""
"Content": "Grondement orageux"
},
{
"Id": "Skill_1003209_SkillResume",
"Content": ""
"Content": "Quand les attaques des membres de l'équipe à proximité touchent la cible, les piles d' « Effet de l'érosion aéronautique » qui pourront être imposées à la cible sont augmentés de {1}."
},
{
"Id": "RogueBuffPool_900170000770_BuffDesc",
@ -508205,83 +508205,83 @@
},
{
"Id": "SkillDescription_1607016_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607017_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607019_AttributeName",
"Content": ""
"Content": "Dégâts II Piqûre spectrale"
},
{
"Id": "SkillDescription_1607020_AttributeName",
"Content": ""
"Content": "Dégâts III Piqûre spectrale"
},
{
"Id": "SkillDescription_1607021_AttributeName",
"Content": ""
"Content": "Dégâts Vortex abyssal"
},
{
"Id": "SkillDescription_1607022_AttributeName",
"Content": ""
"Content": "Dégâts Vol de perception"
},
{
"Id": "SkillDescription_1607023_AttributeName",
"Content": ""
"Content": "Dégâts Frappe des ombres"
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": ""
"Content": "Soin du « Flou » consommé"
},
{
"Id": "SkillDescription_1607025_AttributeName",
"Content": ""
"Content": "Soin Vol de perception"
},
{
"Id": "SkillDescription_1607026_AttributeName",
"Content": ""
"Content": "Endurance consommée Vortex abyssal"
},
{
"Id": "SkillDescription_1607026_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607027_AttributeName",
"Content": ""
"Content": "Durée Mirage"
},
{
"Id": "SkillDescription_1607028_AttributeName",
"Content": ""
"Content": "Temps de recharge Vol de perception"
},
{
"Id": "SkillDescription_1607029_AttributeName",
"Content": ""
"Content": "Recharge concertante Vol de perception"
},
{
"Id": "SkillDescription_1607030_AttributeName",
"Content": ""
"Content": "Dégâts Étouffement insidieux"
},
{
"Id": "SkillDescription_1607031_AttributeName",
"Content": ""
"Content": "Dégâts Diffusion"
},
{
"Id": "SkillDescription_1607032_AttributeName",
"Content": ""
"Content": "Temps de recharge Étouffement insidieux"
},
{
"Id": "SkillDescription_1607033_AttributeName",
"Content": ""
"Content": "Energie résonatrice consommée"
},
{
"Id": "SkillDescription_1607034_AttributeName",
"Content": ""
"Content": "Recharge concertante Étouffement insidieux"
},
{
"Id": "SkillDescription_1607035_AttributeName",
"Content": ""
"Content": "Dégâts Ondulation"
},
{
"Id": "Entity_358b8141fa00505b15736b05c489343e1e411968b8d9868516f6a04e6743a1bf",
@ -509025,19 +509025,19 @@
},
{
"Id": "WeaponConf_21020046_AttributesDescription",
"Content": ""
"Content": "Cette arme est le testament du pacte de sang inébranlable : On ne trahira jamais, ne se rendra jamais, et combattra jusqu'à la dernière goutte de sang versée."
},
{
"Id": "WeaponConf_21020046_BgDescription",
"Content": ""
"Content": "Cette arme est un témoignage du pacte de sang indestructible : On ne trahira jamais, ne se rendra jamais, et se battra jusqu'à ce que la dernière goutte de sang soit versée."
},
{
"Id": "WeaponConf_21020046_ObtainedShowDescription",
"Content": ""
"Content": "Cette arme est un témoignage du pacte de sang indéfectible : On ne trahira jamais, ne se rendra jamais, et combattra jusqu'à la dernière goutte de sang versée."
},
{
"Id": "WeaponConf_21020046_TypeDescription",
"Content": ""
"Content": "Arme"
},
{
"Id": "WeaponConf_21020046_WeaponName",
@ -509249,23 +509249,23 @@
},
{
"Id": "RoleSkillInput_1607_DescList_1",
"Content": ""
"Content": "La Compétence d'Intro, Compétence résonatrice et Libération résonatrice restaurent des points de « Flou ». Lancez une Attaque lourde permet à Cantarella d'entrer dans l'état renforcé."
},
{
"Id": "RoleSkillInput_1607_DescList_2",
"Content": ""
"Content": "Pendant ce temps, vous obtenez les points de « Frisson » quand une Attaque normale touche la cible. Quand vous avez 3 points de « Frisson », vous pouvez lancer une Compétence résonatrice renforcée."
},
{
"Id": "SkillInput_160701_Description",
"Content": ""
"Content": "Les Compétences résonatrices « Rêverie vacillante » et « Vol de perception » imposent l'état de « Rêve brumeux » aux cibles."
},
{
"Id": "SkillInput_160702_Description",
"Content": ""
"Content": "Quand vous avez des points de « Flou », vous pouvez lancer l'Attaque lourde « Plongée trompeuse ». Cela peut être lancé dans l'eau."
},
{
"Id": "SkillInput_160703_Description",
"Content": ""
"Content": "Appuyez brièvement sur Sauter pendant le « Mirage » pour lancer une Attaque aérienne."
},
{
"Id": "ItemInfo_50001201_AttributesDescription",
@ -509753,23 +509753,23 @@
},
{
"Id": "SkillDescription_1607014_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607015_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607025_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607030_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1607036_AttributeName",
"Content": ""
"Content": "Dégâts Déferlante"
},
{
"Id": "PrefabTextItem_3841892089_Text",
@ -510009,11 +510009,11 @@
},
{
"Id": "SkillDescription_1607037_AttributeName",
"Content": ""
"Content": "Recharge concertante Ondulation"
},
{
"Id": "SkillDescription_1607038_AttributeName",
"Content": ""
"Content": "Recharge concertante Déferlante"
},
{
"Id": "ConditionGroup_13030025_Description",
@ -510213,23 +510213,23 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Attaque normale</color></size>\nInfliger des <color=Dark>Dégâts Havoc</color>.\n<size=10></size>\n<size=40><color=Title>Attaque lourde</color></size>\nConsommer les points de l'Endurance pour lancer une attaque, qui inflige des <color=Dark>Dégâts Havoc</color>.\n<size=10></size>\n<size=40><color=Title>Attaque lourde « Plongée trompeuse »</color></size>\nQuand vous avez des points de « Flou », l'<color=Highlight>Attaque lourde</color> deviendra « <color=Highlight>Plongée trompeuse</color> » et elle inflige des <color=Dark>Dégâts Havoc</color>. Vous entrez dans l'état de <color=Highlight>« Mirage »</color>.\n<size=10></size>\n<size=40><color=Title>Attaque aérienne</color></size>\n Consommer les points de l'Endurance pour lancer une attaque, qui inflige des <color=Dark>Dégâts Havoc</color>.\n<size=10></size>\n<size=40><color=Title>Contre-attaque d'esquive</color></size>\nInfliger des <color=Dark>Dégâts Havoc</color>."
},
{
"Id": "Skill_1003102_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Marche élégante</color></size>\n Infliger des <color=Dark>Dégâts Havoc</color>.\n <size=10></size>\n <size=40><color=Title>Rêverie vacillante</color></size>\n Pendant le « <color=Highlight>Mirage</color> », la <color=Highlight>Compétence résonatrice</color> devient <color=Highlight>Rêverie vacillante</color>.\n Attaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color> et lui imposer le « <color=Highlight>Rêve brumeux</color> ».\n <size=10></size>\n <size=40><color=Title>Rêve brumeux</color></size>\n L'efficacité de réaliser une action de la cible est réduite. Quand la cible reçu des Dégâts, un <color=Highlight>Sursaut</color> sera déclenché et il inflige des <color=Dark>Dégâts Havoc</color>."
},
{
"Id": "Skill_1003103_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Étouffement insidieux</color></size>\n Attaquer la cible pour infliger des <color=Dark>Dégâts Havoc</color> et appliquer la « <color=Highlight>Diffusion</color> » à tous les membres de l'équipe à proximité.\n Le lancement de cette compétence sera considéré comme un lancement de la <color=Highlight>Compétence d'Écho</color>.\n <size=10></size>\n <size=40><color=Title>Diffusion</color></size>\n Un « <color=Highlight>Tisseur de rêves</color> » sera invoqué pour lancer une attaque coopérative pour infliger des <color=Dark>Dégâts Havoc</color> quand le membre actif inflige des dégâts. Ces dégâts sont considérés comme ceux de l'Attaque normale.\n - Chaque fois que vous infligez des dégâts, {0} <color=Highlight>Tisseur(s) de rêves</color> sera invoqué. Vous pouvez invoquer {1} <color=Highlight>Tisseurs de rêves</color> chaque seconde jusqu'il y a {1} <color=Highlight>Tisseurs de rêves</color> présents."
},
{
"Id": "Skill_1003106_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Ondulation</color></size>\n Infliger des <color=Dark>Dégâts Havoc</color>.\n <size=10></size>\n <size=40><color=Title>Déferlante</color></size>\n Pendant le « <color=Highlight>Mirage</color> », la <color=Highlight>Compétence d'Intro</color> devient « <color=Highlight>Déferlante</color> ». Cela inflige des <color=Dark>Dégâts Havoc</color>."
},
{
"Id": "Skill_1003107_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>Mirage</color></size>\n - L'<color=Highlight>Attaque normale</color> devient l'Attaque normale « <color=Highlight>Piqûre spectrale</color> ». Cela effectuer jusqu'à 3 attaques consécutives pour infliger des <color=Dark>Dégâts Havoc</color>.\n - Quand l'Attaque normale « <color=Highlight>Piqûre spectrale</color> » touche la cible, vous consommez {1} points de « Flou » pour obtenir {1} points de « Frisson ». Cela restaure le PV de tous les personnages de l'équipe à proximité.\n - L'<color=Highlight>Attaque aérienne</color> devient « <color=Highlight>Vortex abyssal</color> ». Appuyer longuement sur l'<color=Highlight>Attaque normale</color> ou appuyer brièvement sur <color=Highlight>Sauter</color> pour consommer les points d'Endurance et attaquer. Cela inflige des <color=Dark>Dégâts Havoc</color>.\n - Quand l'Attaque aérienne « <color=Highlight>Vortex abyssal</color> » touche la cible, vous consommez {0} points de « Flou » pour obtenir {1} points de « Frisson ». Cela restaure le PV de tous les membres de l'équipe à proximité.\n - La <color=Highlight>Contre-attaque d'esquive</color> devient « <color=Highlight>Frappe des ombres</color> ». Cela inflige des <color=Dark>Dégâts Havoc</color>.\n - <color=Highlight>L'effet</color> sera annulé quand les points de « Flou » sont épuisés.\n <size=10></size>\n <size=40><color=Title>Forte circuit « Vol de perception »</color></size>\n Pendant le « <color=Highlight>Mirage</color> », si vous avez {3} points de « Frisson », la <color=Highlight>Compétence résonatrice</color> devient « <color=Highlight>Vol de perception</color> ».\n Infliger des <color=Dark>Dégâts Havoc</color>. Ces dégâts sont considérés comme ceux de l'Attaque normale. Imposer le <color=Highlight>Rêve brumeux</color> à la cible et restaurer les PV de tous les membres de l'équipe à proximité.\n Le lancement de cette compétence sera considéré comme un lancement de la <color=Highlight>Compétence d'Écho</color>.\n <size=10></size>\n <size=40><color=Title>Renaissance abyssale</color></size>\n Après le lancement de la <color=Highlight>Compétence d'Intro</color>, quand les membres lancent la <color=Highlight>Compétence d'Écho</color>, ils obtiennent {4} points d'Energie concertante. L'effet peut être déclenché 1 fois par un même Écho, il peut être déclenché 4 fois.\n <size=10></size>\n <size=40><color=Title>« Flou »</color></size>\n Vous pouvez avoir {6} points de « Flou ».\n Quand vous lancez la <color=Highlight>Compétence d'Intro</color>, vous obtenez {7} points de « Flou ».\n Quand l'<color=Highlight>Attaque normale III</color> touche la cible, vous obtenez {8} point de « Flou ».\n Quand vous lancez la Compétence résonatrice « <color=Highlight>Marche élégante</color> », vous obtenez {9} points de « Flou ».\n Quand vous lancez la Libération résonatrice « <color=Highlight>Étouffement insidieux</color> », vous obtenez {10} points de « Flou ».\n Si vous êtes dans l'eau, vous obtenez {12} points de « Flou » toutes les {11} secondes.\n <size=10></size>\n <size=40><color=Title>« Frisson »</color></size>\n Vous pouvez avoir {13} points de « Frisson ».\n Quand l'Attaque normale « <color=Highlight>Piqûre spectrale</color> », vous obtenez {14} points de « Frisson ».\n Quand l'Attaque aérienne « <color=Highlight>Vortex abyssal</color> » touche la cible, vous obtenez {15} points de « Frisson »."
},
{
"Id": "ItemShowType_51_Name",
@ -510297,7 +510297,7 @@
},
{
"Id": "WeaponConf_21020046_Desc",
"Content": ""
"Content": "Quand vous restaurez les PV, les Dégâts de Compétence résonatrice sont augmentés de {0} pendant {1} secondes. Quand Nomade-Aero lance la Compétence résonatrice « Courant indompté », les Dégâts Aero du membre actif de l'équipe à proximité sont intensifiés de {2} pendant {3} secondes."
},
{
"Id": "AccessPath_854005_Description",
@ -510369,15 +510369,15 @@
},
{
"Id": "Skill_1003108_SkillDescribe",
"Content": ""
"Content": "A la capacité de préparer des plats spéciaux en cuisinant."
},
{
"Id": "RoleSkillInput_1406_DescList_1",
"Content": ""
"Content": "L'Attaque aérienne renforcée, la Compétence d'Intro et l'Attaque normale restaurent de l'Energie particulière."
},
{
"Id": "RoleSkillInput_1406_DescList_2",
"Content": ""
"Content": "Lorsque l'énergie particulière est pleine, vous pouvez lancer la compétence résonatrice renforcée."
},
{
"Id": "GuideFocusNew_20452_Content",
@ -510717,15 +510717,15 @@
},
{
"Id": "SkillInput_140601_Description",
"Content": ""
"Content": "Attaque aérienne « Danse des nuées » : appuyez sur {0} quand vous êtes au sol, appuyez brièvement sur {1} après un saut."
},
{
"Id": "SkillInput_140602_Description",
"Content": ""
"Content": "Courant indompté : appuyez sur {0} quand l'énergie particulière est pleine."
},
{
"Id": "SkillInput_140603_Description",
"Content": ""
"Content": "Coupure céleste : Appuyez sur {0} quand vous êtes en l'air. Cette attaque efface toutes les piles des effets de l'« Effet de la lumière spectro »/« Effet de ravage Havoc »/« Effet de l'explosion fusion »/« Effet de givre glaçant »/« Effet électromagnétique ». Les piles des effets effacés deviendrons celles de l'« Effet de l'érosion aéronautique » imposées à la cible."
},
{
"Id": "LevelPlay_223750021_ChallengeConditionMainText_223_2",
@ -510813,31 +510813,31 @@
},
{
"Id": "SkillDescription_1406001_AttributeName",
"Content": ""
"Content": "Dégâts I"
},
{
"Id": "SkillDescription_1406002_AttributeName",
"Content": ""
"Content": "Dégâts II"
},
{
"Id": "SkillDescription_1406003_AttributeName",
"Content": ""
"Content": "Dégâts III"
},
{
"Id": "SkillDescription_1406004_AttributeName",
"Content": ""
"Content": "Dégâts IV"
},
{
"Id": "SkillDescription_1406005_AttributeName",
"Content": ""
"Content": "Dégâts Tempête de lames"
},
{
"Id": "SkillDescription_1406006_AttributeName",
"Content": ""
"Content": "Dégâts Attaque lourde"
},
{
"Id": "SkillDescription_1406007_AttributeName",
"Content": ""
"Content": "Dégâts Tourbillon tranchant"
},
{
"Id": "SkillDescription_1406008_AttributeName",
@ -510845,103 +510845,103 @@
},
{
"Id": "SkillDescription_1406009_AttributeName",
"Content": ""
"Content": "Dégâts Contreattaque d'Esquive"
},
{
"Id": "SkillDescription_1406010_AttributeName",
"Content": ""
"Content": "Endurance consommée Attaque lourde"
},
{
"Id": "SkillDescription_1406011_AttributeName",
"Content": ""
"Content": "Endurance consommée Tourbillon tranchant"
},
{
"Id": "SkillDescription_1406012_AttributeName",
"Content": ""
"Content": "Endurance consommée Attaque aérienne"
},
{
"Id": "SkillDescription_1406013_AttributeName",
"Content": ""
"Content": "Dégâts Rafale réveillante"
},
{
"Id": "SkillDescription_1406014_AttributeName",
"Content": ""
"Content": "Dégâts Coupure céleste"
},
{
"Id": "SkillDescription_1406015_AttributeName",
"Content": ""
"Content": "Temps de recharge Rafale réveillante"
},
{
"Id": "SkillDescription_1406015_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1406016_AttributeName",
"Content": ""
"Content": "Recharge concertante Rafale réveillante"
},
{
"Id": "SkillDescription_1406017_AttributeName",
"Content": ""
"Content": "Dégâts de Compétence"
},
{
"Id": "SkillDescription_1406018_AttributeName",
"Content": ""
"Content": "Soin"
},
{
"Id": "SkillDescription_1406018_Description",
"Content": ""
"Content": "{0} ATQ"
},
{
"Id": "SkillDescription_1406019_AttributeName",
"Content": ""
"Content": "Temps de recharge"
},
{
"Id": "SkillDescription_1406019_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "SkillDescription_1406020_AttributeName",
"Content": ""
"Content": "Energie résonatrice consommée"
},
{
"Id": "SkillDescription_1406021_AttributeName",
"Content": ""
"Content": "Recharge concertante"
},
{
"Id": "SkillDescription_1406022_AttributeName",
"Content": ""
"Content": "Dégâts de Compétence"
},
{
"Id": "SkillDescription_1406023_AttributeName",
"Content": ""
"Content": "Recharge concertante"
},
{
"Id": "SkillDescription_1406024_AttributeName",
"Content": ""
"Content": "Dégâts I Danse des nuées"
},
{
"Id": "SkillDescription_1406025_AttributeName",
"Content": ""
"Content": "Dégâts II Danse des nuées"
},
{
"Id": "SkillDescription_1406026_AttributeName",
"Content": ""
"Content": "Soin Danse des nuées"
},
{
"Id": "SkillDescription_1406026_Description",
"Content": ""
"Content": "{0} ATQ"
},
{
"Id": "SkillDescription_1406027_AttributeName",
"Content": ""
"Content": "Dégâts I Courant indompté"
},
{
"Id": "SkillDescription_1406028_AttributeName",
"Content": ""
"Content": "Dégâts II Courant indompté"
},
{
"Id": "SkillDescription_1406029_AttributeName",
"Content": ""
"Content": "Recharge concertante Courant indompté par coup"
},
{
"Id": "Entity_d6961a8b08de9a7f2b28384582b1febe389008a2d1a308c04c6ce63f5207403b",
@ -511901,11 +511901,11 @@
},
{
"Id": "SkillDescription_1406030_AttributeName",
"Content": ""
"Content": "Temps de recharge Coupure céleste"
},
{
"Id": "SkillDescription_1406030_Description",
"Content": ""
"Content": "{0} secondes"
},
{
"Id": "LevelPlay_223750020_ChildQuestTip_223_1",
@ -512725,23 +512725,23 @@
},
{
"Id": "WeaponConf_21050056_AttributesDescription",
"Content": ""
"Content": "De la mer, certains voient les étoiles, certains attrapent la lune, et certains entendent d'innombrables chuchotements et murmures.\n\nCes murmures s'infiltrent dans son venin, parcourant chaque rivière sinueuse.\n\nAu final, les murmures enveloppent, comme la cloche d'une méduse, comme la mer."
},
{
"Id": "WeaponConf_21050056_BgDescription",
"Content": ""
"Content": "De la mer, certains voient les étoiles, d'autres attrapent la lune, et certains entendent d'innombrables chuchotements et murmures.\n\nCes murmures s'infiltrent dans son venin, traversant chaque rivière sinueuse.\n\nAu final, les murmures enveloppent, comme la cloche d'une méduse, comme la mer."
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": ""
"Content": "L'ATQ est augmentée de {0}. {1} seconde(s) après le lancement de la Compétence d'Intro, quand vous lancez la Compétence d'Écho, vous obtenez {2} piles de « Rêve Tranquille ». L'effet peut être déclenché 1 fois par un Écho de même nom. Il peut être accumulé {3} fois et il dure {4} secondes. L'effet disparaît quand vous changez le membre actif.\n Avec {5} piles : le Bonus de Dégâts d'Attaque normale est augmenté de {6}. Avec {7} piles : ignorer {8} de Résistance aux Dégâts Havoc de la cible. Avec {9} piles : Quand le « Rêve Tranquille » termine prématurement, le Bonus de Dégâts d'Attaque normale est augmenté de {10} et ignore {11} de Résistance aux Dégâts Havoc de la cible. Cet effet dure {12} secondes. L'effet disparaît quand vous redevenez le membre actif."
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
"Content": ""
"Content": "De la mer, certains voient les étoiles, d'autres attrapent la lune, et certains entendent d'innombrables murmures.\n\nCes murmures s'infiltrent dans son venin, parcourant chaque rivière sinueuse.\n\nAu final, les murmures enveloppent, comme le clocher d'une méduse, comme la mer."
},
{
"Id": "WeaponConf_21050056_TypeDescription",
"Content": ""
"Content": "Arme"
},
{
"Id": "WeaponConf_21050056_WeaponName",
@ -512777,15 +512777,15 @@
},
{
"Id": "SkillDescription_1607024_Description",
"Content": ""
"Content": "{0} ATQ"
},
{
"Id": "WeaponReson_21020046_Name",
"Content": ""
"Content": "Harmonie vibrante"
},
{
"Id": "WeaponReson_21050056_Name",
"Content": ""
"Content": "Dans les mers"
},
{
"Id": "TowerChallengeBuff_92007136_Desc",
@ -512797,6 +512797,10 @@
},
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
"Content": "Recharge concertante Coupure céleste"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "Endurance consommée Piqûre spectrale en l'air"
}
]

View file

@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": ""
}
]

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "<color=Highlight>共鳴スキル</color>発動時、【トランス】を{0}Pt獲得。共鳴スキル<color=Highlight>軽やかなワルツ</color>、共鳴スキル<color=Highlight>混じり合う夢現</color>、共鳴回路<color=Highlight>五感ドレイン</color>のダメージ倍率が{1}アップ。"
"Content": "<color=Highlight>共鳴スキル</color>発動時、【トランス】を{0}Pt獲得。共鳴スキル<color=Highlight>軽やかなワルツ</color>、共鳴スキル<color=Highlight>混じり合う夢現</color>、共鳴回路<color=Highlight>五感ドレイン</color>のダメージ倍率が{1}アップ。共鳴回路<color=Highlight>五感ドレイン</color>は中断されない。"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491889,7 +491889,7 @@
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": "共鳴解放<color=Highlight>陥溺</color>のダメージ倍率が{0}アップ。"
"Content": "共鳴解放<color=Highlight>陥溺</color>のダメージ倍率が{0}アップ。共鳴解放<color=Highlight>陥溺</color>発動後、直ちに<color=Highlight>ミラージュ状態</color>に入る。既に<color=Highlight>ミラージュ状態</color>中の場合、共鳴解放<color=Highlight>陥溺</color>を発動しても持続時間はリセットされない。"
},
{
"Id": "ResonantChain_183_NodeName",
@ -491905,7 +491905,7 @@
},
{
"Id": "ResonantChain_185_AttributesDescription",
"Content": "共鳴解放によって召喚する<color=Highlight>夢織りのクラゲ</color>の最大召喚数+{0}。"
"Content": "共鳴解放<color=Highlight>ディフュージョン</color>での<color=Highlight>夢織りのクラゲ</color>の最大召喚数+{0}。"
},
{
"Id": "ResonantChain_185_NodeName",
@ -491913,7 +491913,7 @@
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": "通常攻撃<color=Highlight>クラゲの幻</color>のダメージ倍率が{0}アップ。共鳴解放<color=Highlight>陥溺</color>発動時、カンタレラからの与ダメージは目標の{1}の防御力を無視、{2}秒間持続。\n<color=Highlight>まどろみの夢</color>効果は、効果開始直後の{3}秒間で目標を停滞させ、その間に目標に攻撃を当てても、驚きの目覚め発動しない。"
"Content": "通常攻撃<color=Highlight>クラゲの幻</color>のダメージ倍率が{0}アップ。共鳴解放<color=Highlight>陥溺</color>発動時、カンタレラからの与ダメージは目標の{1}の防御力を無視、{2}秒間持続。\nカンタレラは常に<color=Highlight>夢に見る夢</color>状態になる。<color=Highlight>夢に見る夢</color>状態中に共鳴スキル<color=Highlight>混じり合う夢現</color>を発動すると、次の<color=Highlight>混じり合う夢現</color>はクールタイムなしで発動でき、同時に<color=Highlight>夢に見る夢</color>状態は25秒間のクールタイムに入る。\n<color=Highlight>まどろみの夢</color>効果は、効果発動直後の{3}秒間で目標を停滞させ、その間に目標に攻撃を当てても、驚きの目覚め発動しない。"
},
{
"Id": "ResonantChain_186_NodeName",
@ -491981,11 +491981,11 @@
},
{
"Id": "SkillDescription_1607016_AttributeName",
"Content": "軽やかなワルツクールタイム"
"Content": "軽やかなワルツ協奏エネルギー獲得"
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。\n水中で発動可能。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>通常攻撃</color></size>\n最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、発動すると目標に<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。既に<color=Highlight>ミラージュ状態</color>にある場合、<color=Highlight>浮き沈みの幻海</color>を発動しても持続時間はリセットされない。\n水中で発動可能。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003101_SkillName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>共鳴スキル</color>が<color=Highlight>混じり合う夢現</color>に代わる。\nそれを発動すると、目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の行動速度をダウン、{0}秒間持続。<color=Highlight>まどろみの夢</color>効果が付与されている目標にダメージを与えると、<color=Highlight>まどろみの夢</color>効果を消費して<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。\nチーム内の他のキャラが<color=Highlight>驚きの目覚め</color>効果を付与されている目標を攻撃した場合、<color=Highlight>驚きの目覚め</color>が発動せず、さらに<color=Highlight>まどろみの夢</color>効果が解除される。\n探索モジュールダメージと協同攻撃は<color=Highlight>驚きの目覚め</color>を発動できない。"
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>共鳴スキル</color>が<color=Highlight>混じり合う夢現</color>に代わる。このスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\nそれを発動すると目標に<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>まどろみの夢</color>効果を付与する。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の行動速度をダウン、{0}秒間持続。<color=Highlight>まどろみの夢</color>効果が付与されている目標にダメージを与えると、<color=Highlight>まどろみの夢</color>効果を消費して<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\nチーム内の他のキャラが<color=Highlight>驚きの目覚め</color>効果を付与されている目標を攻撃した場合、<color=Highlight>驚きの目覚め</color>が発動せず、さらに<color=Highlight>まどろみの夢</color>効果が解除される。\n探索モジュールダメージと協同攻撃は<color=Highlight>驚きの目覚め</color>を発動できない。"
},
{
"Id": "Skill_1003102_SkillName",
@ -492001,7 +492001,7 @@
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": "<size=40><color=Title>陥溺</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える他、チーム内全員に<color=Highlight>ディフュージョン</color>を付与する。\nこのスキルの発動は、<color=Highlight>音骸スキルの発動</color>とも見なされる。\n空で発動可能。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラがダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·与ダメージ発生後{0}秒間、<color=Highlight>夢織りのクラゲ</color>が1秒ごとに{1}匹召喚される。この効果は最大{1}回発動可能。墨鶴によるダメージはこの効果を発動できない。\n·<color=Highlight>夢織りのクラゲ</color>は1秒ごとに最大{1}匹召喚可能、合計{2}匹まで召喚可能。\n·この効果は{2}秒間持続。ただ<color=Highlight>夢織りのクラゲ</color>の最大召喚数に達した場合、この効果は消える。"
"Content": "<size=40><color=Title>陥溺</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える他、チーム内全員に<color=Highlight>ディフュージョン</color>効果を付与する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n空で発動可能。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラがダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·与ダメージ発生後{0}秒間、<color=Highlight>夢織りのクラゲ</color>が1秒ごとに{1}匹召喚される。この効果は1秒ごとに1回発動可能。<color=Highlight>夢織りのクラゲ</color>によるダメージはこの効果を発動できない。\n·<color=Highlight>夢織りのクラゲ</color>は1秒ごとに最大{2}匹召喚可能、合計{3}匹まで召喚可能。\n·この効果は{4}秒間持続。ただ<color=Highlight>夢織りのクラゲ</color>の最大召喚数に達した場合、この効果は消える。"
},
{
"Id": "Skill_1003103_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>水撫で</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\nこのスキルを発動直後に<color=Highlight>通常攻撃</color>を一回押しすると、<color=Highlight>通常攻撃3段目</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>水撫で</color></size>\n目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\nこのスキルを発動直後に<color=Highlight>通常攻撃</color>を一回押しすると、<color=Highlight>通常攻撃3段目</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わる。<color=Highlight>波追い</color>は協同攻撃を3回行い、目標に<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·通常攻撃<color=Highlight>クラゲの幻3段目</color>協同攻撃を3回行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、目標を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n·ミラージュ状態は{2}秒間持続。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n目標を攻撃して<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内キャラが<color=Highlight>音骸スキル</color>を発動時、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n自身が水中にいる時、水泳のスピードが上げ、スタミナ消費が減少する。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。通常攻撃<color=Highlight>クラゲの幻</color>は空中で発動可能(スタミナ消費あり)。また、通常攻撃<color=Highlight>クラゲの幻</color>の段数カウントはリセットされない。\n·通常攻撃<color=Highlight>クラゲの幻</color>が命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·通常攻撃<color=Highlight>クラゲの幻3段目</color>で目標を攻撃すると、協同攻撃を3回行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わる。発動すると目標に<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>または<color=Highlight>回避反撃・掠める影</color>が命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·ミラージュ状態は{2}秒間持続。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\nそれを発動すると、【トレマー】を全て消費して目標に<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後の{5}秒間、チーム内キャラが<color=Highlight>音骸スキル</color>を発動するたび、{4}Ptの協奏エネルギーを獲得、最大6回。同名音骸スキルにつき1回まで獲得可能。25秒以内に再度変奏スキルを発動しても効果はリセットされない。\n自身が水中にいる時、水泳のスピードが上昇し、スタミナ消費が減少する。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>または<color=Highlight>回避反撃・掠める影</color>が命中時、【トレマー】を{15}Pt獲得。"
},
{
"Id": "Skill_1003107_SkillName",
@ -492889,7 +492889,7 @@
},
{
"Id": "ResonantChain_187_AttributesDescription",
"Content": "空中攻撃<color=Highlight>光風と慈雨の輪舞</color>発動時、中断耐性アップ効果を獲得、{0}秒間持続。"
"Content": "空中攻撃<color=Highlight>光風と慈雨の輪舞</color>発動時、中断耐性アップ効果を獲得、{0}秒間持続。"
},
{
"Id": "ResonantChain_187_NodeName",
@ -492897,7 +492897,7 @@
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "共鳴スキル<color=Highlight>無形無相の朧</color>発動後、チーム内の登場キャラは継続的なHP回復効果を獲得。{0}秒ごとに漂泊者の攻撃力の{1}分のHPを回復し、{2}秒間持続。効果持続期間中、登場キャラのHPが{3}を下回ると、失くした分の{4}のHPを直ちに回復する。この効果は{5}秒ごとに1回発動可能、HP回復効果アップの影響を受けない。"
"Content": "共鳴スキル<color=Highlight>無形無相の朧</color>発動時、チーム内の登場キャラが継続的なHP回復効果を獲得{0}秒ごとに漂泊者の攻撃力の{1}のHPを回復、{2}秒間持続。効果発動中、登場キャラのHPが{3}を下回ると、失くした分の{4}のHPを直ちに回復する。この効果は{5}秒ごとに1回発動可能、HP回復効果アップの影響を受けない。"
},
{
"Id": "ResonantChain_188_NodeName",
@ -492905,7 +492905,7 @@
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": "気動ダメージ{0}アップ。"
"Content": "気動ダメージ{0}アップ。"
},
{
"Id": "ResonantChain_189_NodeName",
@ -492913,7 +492913,7 @@
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": "空中攻撃<color=Highlight>光風と慈雨の輪舞</color>発動時、共鳴スキルダメージが{0}アップ、{1}秒間持続。"
"Content": "空中攻撃<color=Highlight>光風と慈雨の輪舞</color>発動時、共鳴スキルダメージが{0}アップ、{1}秒間持続。"
},
{
"Id": "ResonantChain_190_NodeName",
@ -492937,7 +492937,7 @@
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n最大4段の連続攻撃を行い、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>疾風刃</color></size>\n<color=Highlight>通常攻撃3段目</color>発動後、武器を投げ、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して目標を攻撃し、<color=Wind>気動ダメージ</color>を与える。\n·発動直後に<color=Highlight>通常攻撃</color>を一回押しすると、直接<color=Highlight>通常攻撃3段目</color>を発動できる。\n<size=10> </size>\n<size=40><color=Title>重撃・縊る突風</color></size>\n<color=Highlight>通常攻撃3段目</color>または<color=Highlight>重撃</color>発動直後に<color=Highlight>通常攻撃</color>を長押しすると、重撃<color=Highlight>縊る突風</color>を発動して目標を攻撃し、スタミナを消費して<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して落下攻撃を行い、<color=Wind>気動ダメージ</color>を与える。\n·着地直後に<color=Highlight>通常攻撃</color>を一回押しすると、<color=Highlight>通常攻撃4段目</color>を発動する。\n·【風弦の息吹】が満タンの時、着地直後に<color=Highlight>通常攻撃</color>を一回押しすると、共鳴スキル<color=Highlight>無形無相の朧</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を一回押しすると、目標を攻撃し、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>"
"Content": "<size=40><color=Title>通常攻撃</color></size>\n最大4段の連続攻撃を行い、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して目標を攻撃し、<color=Wind>気動ダメージ</color>を与える。\n·発動直後に<color=Highlight>通常攻撃</color>を一回押しすると、直接<color=Highlight>通常攻撃3段目</color>を発動できる。\n<size=10> </size>\n<size=40><color=Title>重撃・縊る突風</color></size>\n<color=Highlight>通常攻撃3段目</color>、<color=Highlight>回避反撃</color>または<color=Highlight>重撃</color>発動直後に<color=Highlight>通常攻撃</color>を長押しすると、スタミナを消費して重撃<color=Highlight>縊る突風</color>を発動し、目標に<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して落下攻撃を行い、<color=Wind>気動ダメージ</color>を与える。\n·着地直後に<color=Highlight>通常攻撃</color>を一回押しすると、<color=Highlight>通常攻撃4段目</color>を発動する。\n·【風弦の息吹】が満タンの時、着地直後に<color=Highlight>通常攻撃</color>を一回押しすると、共鳴スキル<color=Highlight>無形無相の朧</color>を発動する。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を一回押しすると、目標を攻撃し、<color=Wind>気動ダメージ</color>を与える。"
},
{
"Id": "Skill_1003201_SkillName",
@ -492945,19 +492945,19 @@
},
{
"Id": "Skill_1003201_SkillResume",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・縊る突風</color></size>\n<color=Highlight>通常攻撃3段目</color>または<color=Highlight>重撃</color>発動直後に<color=Highlight>通常攻撃</color>を長押しすると、スタミナを消費して<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費し、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>"
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・縊る突風</color></size>\n<color=Highlight>通常攻撃3段目</color>、<color=Highlight>回避反撃</color>または<color=Highlight>重撃</color>発動直後に<color=Highlight>通常攻撃</color>を長押しすると、スタミナを消費して<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費し、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>"
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": "<size=40><color=Title>万象破りの蒼息</color></size>\n空中に飛び上がり斬撃を行い、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>碧空を切り開く風路</color></size>\n空中にいる時、<color=Highlight>共鳴スキル</color>を一回押しすると、<color=Wind>気動ダメージ</color>を与える。目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を目標に付与する。"
"Content": "<size=40><color=Title>万象破りの蒼息</color></size>\n空中に飛び上がり斬撃を行い、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>碧空を切り開く風路</color></size>\n空中にいる時、<color=Highlight>共鳴スキル</color>を一回押しすると、<color=Wind>気動ダメージ</color>を与える。命中した目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を付与する。"
},
{
"Id": "Skill_1003202_SkillName",
"Content": "寂れる万象"
"Content": "風裂刃"
},
{
"Id": "Skill_1003202_SkillResume",
"Content": "<size=40><color=Title>万象破りの蒼息</color></size>\n空中に飛び上がり斬撃を行い、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>碧空を切り開く風路</color></size>\n空中にいる時、<color=Highlight>碧空を切り開く風路</color>を使うと、<color=Wind>気動ダメージ</color>を与える。目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を目標に付与する。"
"Content": "<size=40><color=Title>万象破りの蒼息</color></size>\n<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>碧空を切り開く風路</color></size>\n空中にいる時、<color=Highlight>共鳴スキル</color>を一回押しすると、<color=Wind>気動ダメージ</color>を与える。命中した目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を付与する。"
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492973,7 +492973,7 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": "変奏スキルで登場時、攻撃力が{0}アップ、{1}秒間持続。"
"Content": "変奏スキル<color=Highlight>再生の嵐</color>発動時、攻撃力が{0}アップ、{1}秒間持続。"
},
{
"Id": "Skill_1003204_SkillName",
@ -492981,7 +492981,7 @@
},
{
"Id": "Skill_1003204_SkillResume",
"Content": "変奏スキルで登場時、攻撃力が{0}アップ、{1}秒間持続。"
"Content": "変奏スキル発動時、攻撃力が{0}アップ、{1}秒間持続。"
},
{
"Id": "Skill_1003205_SkillDescribe",
@ -493009,7 +493009,7 @@
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": "<size=40><color=Title>空中攻撃・光風と慈雨の輪舞</color></size>\n以下の3種類の操作を行う時、このスキルを発動して目標を攻撃できる。最大2段の連続攻撃を行い、<color=Wind>気動ダメージ</color>を与え、近くにいるチーム内全員のHPを回復する。このダメージは共鳴スキルダメージと見なされる。\n· 共鳴スキル<color=Highlight>万象破りの蒼息</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n· <color=Highlight>変奏スキル</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n· <color=Highlight>縊る突風</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・無形無相の朧</color></size>\n【風弦の息吹】満タン時、共鳴スキル<color=Highlight>万象破りの蒼息</color>が共鳴スキル<color=Highlight>無形無相の朧</color>に代わる。最大2段の連続攻撃を行い、各段で特殊エネルギーを60Pt消費し、<color=Wind>気動ダメージ</color>を与える。このダメージは共鳴スキルダメージと見なされる。\n<size=10> </size>\n<size=40><color=Title>【風弦の息吹】の獲得方法</color></size>\n【風弦の息吹】は最大120Pt。\n<color=Highlight>変奏スキル</color>発動時、【風弦の息吹】を20Pt獲得する。\n<color=Highlight>光風と慈雨の輪舞</color>の各段が命中するたびに、【風弦の息吹】を25Pt獲得する。\n<color=Highlight>通常攻撃3段目</color>、<color=Highlight>通常攻撃4段目</color>、<color=Highlight>回避反撃</color>命中時、【風弦の息吹】を10Pt獲得する。"
"Content": "<size=40><color=Title>空中攻撃・光風と慈雨の輪舞</color></size>\n以下の3種類の操作を行う時、このスキルを発動して目標を攻撃できる。最大2段の連続攻撃を行い、<color=Wind>気動ダメージ</color>を与え、近くにいるチーム内全員のHPを回復する。このダメージは共鳴スキルダメージと見なされる。\n· 共鳴スキル<color=Highlight>万象破りの蒼息</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n· <color=Highlight>変奏スキル</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n· 重撃<color=Highlight>縊る突風</color>発動直後に<color=Highlight>通常攻撃</color>を一回押しする。\n空中攻撃<color=Highlight>光風と慈雨の輪舞</color>発動中、<color=Highlight>通常攻撃</color>を長押しすると、基本攻撃<color=Wind>空中攻撃</color>を発動できる。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・無形無相の朧</color></size>\n【風弦の息吹】満タン時、共鳴スキル<color=Highlight>万象破りの蒼息</color>が共鳴スキル<color=Highlight>無形無相の朧</color>に代わる。最大2段の連続攻撃を行い、各段で特殊エネルギーを60Pt消費し、<color=Wind>気動ダメージ</color>を与える。このダメージは共鳴スキルダメージと見なされる。\n<size=10> </size>\n<size=40><color=Title>【風弦の息吹】の獲得方法</color></size>\n【風弦の息吹】は最大120Pt。\n空中攻撃<color=Highlight>光風と慈雨の輪舞</color>の各段が命中するたびに、【風弦の息吹】を25Pt獲得。\n<color=Highlight>変奏スキル</color>発動時、【風弦の息吹】を20Pt獲得。\n<color=Highlight>通常攻撃3段目</color>、<color=Highlight>通常攻撃4段目</color>、<color=Highlight>回避反撃</color>命中時、【風弦の息吹】を10Pt獲得。"
},
{
"Id": "Skill_1003207_SkillName",
@ -493017,7 +493017,7 @@
},
{
"Id": "Skill_1003207_SkillResume",
"Content": "<size=40><color=Title>空中攻撃・光風と慈雨の輪舞</color></size>\n共鳴スキル<color=Highlight>万象破りの蒼息</color>、<color=Highlight>変奏スキル</color>、重撃<color=Highlight>縊る突風</color>発動後、空中攻撃<color=Highlight>光風と慈雨の輪舞</color>を発動でき、<color=Wind>気動ダメージ</color>を与え、近くにいるチーム内全員のHPを回復する。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・無形無相の朧</color></size>\n空中攻撃<color=Highlight>光風と慈雨の輪舞</color>、<color=Highlight>変奏スキル</color>、<color=Highlight>通常攻撃</color>、<color=Highlight>回避反撃</color>を通じて【風弦の息吹】を獲得できる。\n【風弦の息吹】が上限に達すると、共鳴スキル<color=Highlight>無形無相の朧</color>を発動でき、<color=Wind>気動ダメージ</color>を与える。\n<size=10> </size>"
"Content": "<size=40><color=Title>空中攻撃・光風と慈雨の輪舞</color></size>\n共鳴スキル<color=Highlight>万象破りの蒼息</color>、<color=Highlight>変奏スキル</color>、重撃<color=Highlight>縊る突風</color>発動後、空中攻撃<color=Highlight>光風と慈雨の輪舞</color>を発動でき、<color=Wind>気動ダメージ</color>を与え、近くにいるチーム内全員のHPを回復する。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・無形無相の朧</color></size>\n空中攻撃<color=Highlight>光風と慈雨の輪舞</color>、<color=Highlight>変奏スキル</color>、<color=Highlight>通常攻撃</color>、<color=Highlight>回避反撃</color>を通じて【風弦の息吹】を獲得できる。\n【風弦の息吹】満タン時、共鳴スキル<color=Highlight>無形無相の朧</color>を発動でき、<color=Wind>気動ダメージ</color>を与える。"
},
{
"Id": "Skill_1003208_SkillDescribe",
@ -493029,7 +493029,7 @@
},
{
"Id": "Skill_1003209_SkillDescribe",
"Content": "近くにいるチーム内全員が<color=Highlight>破界の嵐</color>が付与され、{0}秒間持続。\n<color=Highlight>破界の嵐</color>状態では:\n·攻撃命中後、目標に付与可能な【風蝕効果】の最大スタック数+{1}、{2}秒間持続。この効果は重複発動不可。"
"Content": "近くにいるチーム内全員に<color=Highlight>破界の嵐</color>を付与、{0}秒間持続。\n<color=Highlight>破界の嵐</color>状態では:\n·攻撃命中後、目標に付与可能な【風蝕効果】の最大スタック数+{1}、{2}秒間持続。この効果は重複発動不可。"
},
{
"Id": "Skill_1003209_SkillName",
@ -503841,11 +503841,11 @@
},
{
"Id": "PhantomSkill_200083_DescriptionEx",
"Content": "音骸スキルを発動すると、サジタリオに変身し、一定距離スライドした後に遠距離攻撃を1回発動し、{0}の回折ダメージを与える。\nスライド中に敵の攻撃を成功に回避すると強化反撃を発動し、{1}の回折ダメージを1回、{2}の回折ダメージを5回与える。\nクールタイム{3}秒"
"Content": "音骸スキルを発動すると、サジタリオに変身し、一定距離スライドした後に遠距離攻撃を1回発動し、{0}の回折ダメージを与える。\nスライド中に受けたダメージを無効化し、さらに強化反撃を発動し、{1}の回折ダメージを1回、{2}の回折ダメージを5回与える。\nクールタイム{3}秒"
},
{
"Id": "PhantomSkill_200083_SimplyDescription",
"Content": "サジタリオに変身して敵に回折ダメージを与える。"
"Content": "サジタリオに変身し、スライドして敵に回折ダメージを与える。スライド中に受けたダメージを無効化し、強化反撃を発動する。"
},
{
"Id": "PhantomSkill_200084_DescriptionEx",
@ -503885,7 +503885,7 @@
},
{
"Id": "PhantomSkill_200088_SimplyDescription",
"Content": "カピターネオを召喚して敵に回折ダメージを与える。メイン音骸スロットに装備時、自身の回折ダメージと重撃ダメージがアップ。"
"Content": "カピタネウスを召喚して敵に回折ダメージを与える。メイン音骸スロットに装備時、自身の回折ダメージと重撃ダメージがアップ。"
},
{
"Id": "PhantomSkill_280025_DescriptionEx",
@ -503897,11 +503897,11 @@
},
{
"Id": "PhantomSkill_280026_DescriptionEx",
"Content": "音骸スキルを発動すると、【空を破る幻刃】を召喚。【空を破る幻刃】は目標を攻撃して{0}の気動ダメージを8段、{1}の気動ダメージを1段与える。\nメイン音骸スロットに装備時、自身の気動ダメージが{2}アップ。漂泊者・気動または???装備時、自身の気動ダメージが追加で{3}アップ。\nクールタイム{4}秒"
"Content": "音骸スキルを発動すると、【空を破る幻刃】を召喚。【空を破る幻刃】は目標を攻撃して{0}の気動ダメージを8段、{1}の気動ダメージを1段与える。\nメイン音骸スロットに装備時、自身の気動ダメージが{2}アップ。漂泊者・気動または???のメイン音骸スロットに装備時、自身の気動ダメージが追加で{3}アップ。\nクールタイム{4}秒"
},
{
"Id": "PhantomSkill_280026_SimplyDescription",
"Content": "【空を破る幻刃】を召喚して敵に気動ダメージを与える。メイン音骸スロットに装備時、自身の気動ダメージがアップ。漂泊者・気動または???装備時、気動ダメージが追加でアップ。"
"Content": "【空を破る幻刃】を召喚して敵に気動ダメージを与える。メイン音骸スロットに装備時、自身の気動ダメージがアップ。漂泊者・気動または???のメイン音骸スロットに装備時、気動ダメージが追加でアップ。"
},
{
"Id": "ConditionGroup_13040001_Description",
@ -508233,7 +508233,7 @@
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": "【まどろみの夢】消費時のHP回復量"
"Content": "【トランス】消費時のHP回復量"
},
{
"Id": "SkillDescription_1607025_AttributeName",
@ -509249,11 +509249,11 @@
},
{
"Id": "RoleSkillInput_1607_DescList_1",
"Content": "変奏スキル、共鳴スキル、共鳴解放は【トランス】を獲得。【トランス】所持時、重撃を発動すると強化状態に入る"
"Content": "変奏スキル、共鳴スキル、共鳴解放は【トランス】を獲得。【トランス】所持時、重撃を発動すると強化状態に入る"
},
{
"Id": "RoleSkillInput_1607_DescList_2",
"Content": "強化状態期間中、通常攻撃を発動して目標に命中すると、【トレマー】を獲得する。【トレマー】を3Pt所持時、強化共鳴スキルを発動できる"
"Content": "強化状態中、通常攻撃を発動して目標に命中すると、【トレマー】を獲得する。【トレマー】を3Pt所持時、強化共鳴スキルを発動できる"
},
{
"Id": "SkillInput_160701_Description",
@ -509261,11 +509261,11 @@
},
{
"Id": "SkillInput_160702_Description",
"Content": "水中にいる、かつ【トランス】を所持時、重撃浮き沈みの幻海を発動できる"
"Content": "【トランス】を所持時、重撃浮き沈みの幻海を発動できる(水中でも発動可能)"
},
{
"Id": "SkillInput_160703_Description",
"Content": "ミラージュ状態期間中、ジャンプを一回押しすると、空中攻撃を発動できる"
"Content": "ミラージュ状態中、ジャンプを一回押しすると、空中攻撃を発動できる"
},
{
"Id": "ItemInfo_50001201_AttributesDescription",
@ -510213,23 +510213,23 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>重撃・浮き沈みの幻海</color></size>\n【トランス】を所持時、<color=Highlight>重撃</color>が<color=Highlight>浮き沈みの幻海</color>に代わり、発動すると<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>ミラージュ状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003102_SkillResume",
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>共鳴スキル</color>は<color=Highlight>混じり合う夢現</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の行動速度をダウン。目標にダメージを与えると、<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>軽やかなワルツ</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>混じり合う夢現</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>共鳴スキル</color>は<color=Highlight>混じり合う夢現</color>に代わる。\nそれを発動すると目標に<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>まどろみの夢</color>効果を付与する。\n<size=10> </size>\n<size=40><color=Title>まどろみの夢</color></size>\n目標の行動速度をダウン。目標にダメージを与えると、<color=Highlight>驚きの目覚め</color>を1回発動し、<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003103_SkillResume",
"Content": "<size=40><color=Title>陥溺</color></size>\n<color=Dark>消滅ダメージ</color>を与え、チーム内全員に<color=Highlight>ディフュージョン</color>を付与する。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラが目標にダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·ダメージを与えるたびに、{0}匹の<color=Highlight>夢織りのクラゲ</color>が召喚される。<color=Highlight>夢織りのクラゲ</color>は最大{1}匹召喚可能、1秒ごとに最大1回出現する。"
"Content": "<size=40><color=Title>陥溺</color></size>\n<color=Dark>消滅ダメージ</color>を与え、チーム内全員に<color=Highlight>ディフュージョン</color>効果を付与する。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>ディフュージョン</color></size>\nチーム内の登場キャラが目標にダメージを与えると、<color=Highlight>夢織りのクラゲ</color>が召喚され、協同攻撃で目標に<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·ダメージを与えるたびに、{0}匹の<color=Highlight>夢織りのクラゲ</color>が召喚される。<color=Highlight>夢織りのクラゲ</color>は最大{1}匹召喚可能、1秒ごとに最大1回出現する。"
},
{
"Id": "Skill_1003106_SkillResume",
"Content": "<size=40><color=Title>水撫で</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。"
"Content": "<size=40><color=Title>水撫で</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>波追い</color></size>\n<color=Highlight>ミラージュ状態</color>、<color=Highlight>変奏スキル</color>が<color=Highlight>波追い</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。"
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が目標に命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\n<color=Dark>消滅ダメージ</color>を与え、目標に<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内キャラが<color=Highlight>音骸スキル</color>を発動すると、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、{5}秒間持続。同名音骸はこの効果を1回のみ発動可能。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得方法</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が目標に命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得方法</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
"Content": "<size=40><color=Title>ミラージュ状態</color></size>\n·<color=Highlight>通常攻撃</color>が通常攻撃<color=Highlight>クラゲの幻</color>に代わり、最大3段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>クラゲの幻</color>が命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>空中攻撃</color>が<color=Highlight>蠢く渦巻き</color>に代わる。<color=Highlight>通常攻撃</color>を長押しまたは<color=Highlight>ジャンプ</color>を一回押しすると発動でき、スタミナを消費して<color=Dark>消滅ダメージ</color>を与える。\n·空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、{0}Ptの【トランス】を消費して{1}Ptの【トレマー】を獲得し、近くにいるチーム内全員のHPを回復する。\n·<color=Highlight>回避反撃</color>が回避反撃<color=Highlight>掠める影</color>に代わり、<color=Dark>消滅ダメージ</color>を与える。\n·全ての【トランス】を消費すると、<color=Highlight>ミラージュ状態</color>は解除される。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・五感ドレイン</color></size>\n<color=Highlight>ミラージュ状態</color>、{3}Ptの【トレマー】を所持している場合、<color=Highlight>共鳴スキル</color>が<color=Highlight>五感ドレイン</color>に代わる。\nそれを発動すると目標に<color=Dark>消滅ダメージ</color>を与え、<color=Highlight>まどろみの夢</color>効果を付与する他、近くにいるチーム内全員のHPを回復する。このダメージは通常攻撃ダメージと見なされる。\nこのスキルの発動は、<color=Highlight>音骸スキル</color>の発動とも見なされる。\n<size=10> </size>\n<size=40><color=Title>溟海からの蘇り</color></size>\n<color=Highlight>変奏スキル</color>発動後、チーム内キャラが<color=Highlight>音骸スキル</color>を発動すると、{4}Ptの協奏エネルギーを獲得する。この効果は最大4回発動可能、同名音骸は1回のみ発動可能。\n<size=10> </size>\n<size=40><color=Title>トランスの獲得について</color></size>\n最大{6}Pt。\n<color=Highlight>変奏スキル</color>発動時、【トランス】を{7}Pt獲得。\n<color=Highlight>通常攻撃3段目</color>が命中時、【トランス】を{8}Pt獲得。\n共鳴スキル<color=Highlight>軽やかなワルツ</color>発動時、【トランス】を{9}Pt獲得。\n共鳴解放<color=Highlight>陥溺</color>発動時、【トランス】を{10}Pt獲得。\n自身が水中にいる時、{11}秒ごとに【トランス】を{12}Pt獲得。\n<size=10> </size>\n<size=40><color=Title>トレマーの獲得について</color></size>\n最大{13}Pt。\n通常攻撃<color=Highlight>クラゲの幻</color>が命中時、【トレマー】を{14}Pt獲得。\n空中攻撃<color=Highlight>蠢く渦巻き</color>が命中時、【トレマー】を{15}Pt獲得。"
},
{
"Id": "ItemShowType_51_Name",
@ -510297,7 +510297,7 @@
},
{
"Id": "WeaponConf_21020046_Desc",
"Content": "HP回復効果を与える時、自身の共鳴スキルダメージが{0}アップ、{1}秒間持続。漂泊者・気動が共鳴スキル・無形無相の朧を発動時、近くにいるチーム内の登場キャラに{2}の気動ダメージブーストを付与、{3}秒間持続。"
"Content": "HP回復効果を与える時、自身の共鳴スキルダメージが{0}アップ、{1}秒間持続。漂泊者・気動が共鳴スキル・無形無相の朧を発動時、近くにいるチーム内の登場キャラに{2}の気動ダメージブーストを付与、{3}秒間持続。"
},
{
"Id": "AccessPath_854005_Description",
@ -510373,7 +510373,7 @@
},
{
"Id": "RoleSkillInput_1406_DescList_1",
"Content": "強化空中攻撃、変奏スキル、通常攻撃が目標に命中時、特殊エネルギーを獲得。"
"Content": "強化空中攻撃、変奏スキル、通常攻撃を発動すると、特殊エネルギーを獲得。"
},
{
"Id": "RoleSkillInput_1406_DescList_2",
@ -510725,7 +510725,7 @@
},
{
"Id": "SkillInput_140603_Description",
"Content": "碧空を切り開く風路:空中にいる時、{0}を一回押しする。目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を目標に付与する。"
"Content": "碧空を切り開く風路:空中にいる時、{0}を一回押しする。目標の【騒光効果】、【虚滅効果】、【斉爆効果】、【結霜効果】、【電磁効果】をすべて解除し、解除したスタック数と同じ数の【風蝕効果】を付与する。"
},
{
"Id": "LevelPlay_223750021_ChallengeConditionMainText_223_2",
@ -512733,7 +512733,7 @@
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": "攻撃力が{0}アップ。変奏スキル発動後の{1}秒以内に、音骸スキルを発動すると、{2}スタックの【ふわふわの夢】を獲得。同名音骸は1回しか効果を獲得できない。最大{3}スタック、{4}秒間持続。他のキャラに切り替えると、この効果は消える。\n{5}スタック目:通常攻撃ダメージが{6}アップ。\n{7}スタック目:目標の消滅耐性を{8}無視。\n{9}スタック目:【ふわふわの夢】が最大持続時間になる前に消えると、自身の通常攻撃ダメージが{10}アップ、目標の消滅耐性を{11}無視、{12}秒間持続。自身に切り替えると、この効果は消える。"
"Content": "攻撃力{0}アップ。変奏スキルまたは通常攻撃を発動後の{1}秒間、音骸スキルを発動するたび、{2}スタックの【ふわふわの夢】を獲得、同名音骸スキルにつき1回まで獲得可能、最大{3}スタック、{4}秒間持続。10秒以内に再度変奏スキルまたは通常攻撃を発動しても効果はリセットされない。他のキャラに切り替えると、この効果は消える。\n{5}スタック目:通常攻撃ダメージが{6}アップ。\n{7}スタック目:目標の消滅耐性を{8}無視。"
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": "碧空を切り開く風路協奏エネルギー獲得"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "クラゲの幻の空中でのスタミナ消費"
}
]

View file

@ -452565,7 +452565,7 @@
},
{
"Id": "PhantomFetter_165_EffectDescription",
"Content": "캐릭터가 적에게 「풍식 효과」를 추가할 경우, 파티 내 캐릭터의 기류 피해가 {0} 증가되고, 자신의 기류 피해가 추가로 {1} 증가되며, {2}초간 지속된다"
"Content": "캐릭터가 적에게 「풍식 효과」를 추가, 파티 내 캐릭터의 기류 피해가 {0} 증가되고, 자신의 기류 피해가 추가로 {1} 증가되며, {2}초간 지속된다"
},
{
"Id": "PhantomFetter_165_SimplyEffectDesc",
@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "<color=Highlight>공명 스킬</color> 발동 시, 「몽롱」 {0}pt가 회복된다. 공명 스킬 <color=Highlight>민첩</color>, 공명 스킬 <color=Highlight>뒤섞인 꿈</color>, 공명 회로 <color=Highlight>감각 흡수</color>의 피해 배율이 {1} 상승된다"
"Content": "<color=Highlight>공명 스킬</color> 발동 시, 「몽롱」 {0}pt가 회복된다. 공명 스킬 <color=Highlight>민첩</color>, 공명 스킬 <color=Highlight>뒤섞인 꿈</color>, 공명 회로 <color=Highlight>감각 흡수</color>의 피해 배율이 {1} 상승된다. 공명 회로 감각 흡수는 적의 공격에 의해 중단되지 않는다"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491889,7 +491889,7 @@
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": "공명 해방 <color=Highlight>함몰</color>의 피해 배율이 {0} 상승된다"
"Content": "공명 해방 <color=Highlight>함몰</color>의 피해 배율이 {0} 상승된다. 공명 해방 함몰 발동 후, 즉시 <color=Highlight>신기루</color> 상태에 진입한다. 현재 <color=Highlight>신기루</color> 상태에 있을 경우, 공명 해방 함몰을 발동해도 신기루 상태에 다시 진입하지 않는다"
},
{
"Id": "ResonantChain_183_NodeName",
@ -491897,7 +491897,7 @@
},
{
"Id": "ResonantChain_184_AttributesDescription",
"Content": "<color=Highlight>신기루 상</color> 기간 동안, 치료 효과 보너스가 {0} 증가된다"
"Content": "<color=Highlight>신기루 </color> 기간 동안, 치료 효과 보너스가 {0} 증가된다"
},
{
"Id": "ResonantChain_184_NodeName",
@ -491913,7 +491913,7 @@
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": "일반 공격 <color=Highlight>기이한 환상</color>의 피해 배율이 {0} 상승된다. 공명 해방 <color=Highlight>함몰</color> 발동 시, 칸타렐라가 입히는 피해가 목표의 {1} 방어력을 무시하고, {2}초간 지속된다.\n<color=Highlight>환몽</color>의 처음 {3}초 기간에는 목표를 정체시킬 수 있으며, 해당 기간 목표가 공격을 공격을 당해도 <color=Highlight>놀람</color>을 발생시킬 수 없다"
"Content": "일반 공격 <color=Highlight>기이한 환상</color>의 피해 배율이 {0} 상승된다. 공명 해방 <color=Highlight>함몰</color> 발동 시, 칸타렐라가 입히는 피해가 목표의 {1} 방어력을 무시하고, {2}초간 지속된다.\n칸타렐라가 <color=Highlight>꿈속의 꿈</color> 상태에서, 공명 스킬 <color=Highlight>환몽</color> 발동 시, <color=Highlight>꿈속의 꿈</color> 상태가 쿨타임에 있지 않을 경우, 다음 <color=Highlight>환몽</color>은 쿨타임 없이 재발동할 수 있다. 동시에<color=Highlight>꿈속의 꿈</color>은 25초의 쿨타임에 진입한다.\n<color=Highlight>환몽</color>의 처음 {3}초 기간에는 목표를 정체시킬 수 있으며, 해당 기간 목표가 공격을 받아도 놀람을 발생시킬 수 없다"
},
{
"Id": "ResonantChain_186_NodeName",
@ -491985,7 +491985,7 @@
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": "<size=40><color=Title>일반 공격</color></size>\n최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 목표를 공격하고, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되며, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>신기루 현상</color>에 진입한다.\n수중에서 발동이 가능하다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Highlight>회피</color> 성공 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>일반 공격</color></size>\n최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 목표를 공격하고, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되며, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>신기루 상태</color>에 진입한다. 현재 <color=Highlight>신기루 상태</color>에 있을 경우, <color=Highlight>몽환의 바다</color>를 발동해도 <color=Highlight>신기루 상태</color>에 다시 진입하지 않는다.\n수중에서 발동이 가능하다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Highlight>회피</color> 성공 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003101_SkillName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>민첩</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color>에 진입시킨다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 추고 {0}초간 지속된다. 목표가 피해를 받을 시, <color=Highlight>놀람</color>을 1회 발생시켜 <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>환몽</color>을 제거다.\n파티 내 다른 캐릭터가 <color=Highlight>환몽</color> 상태 중인 목표를 공격할 시, <color=Highlight>놀람</color>을 발생시킬 수 없고, <color=Highlight>환몽</color>을 제거한다.\n탐색 도구 피해와 협동 공격은 <color=Highlight>놀람</color>을 발생시킬 수 없다"
"Content": "<size=40><color=Title>민첩</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, <color=Highlight>공명 스킬</color>은 <color=Highlight>뒤섞인 꿈</color>으로 대체되며, 해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color>에 진입시킨다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 추고 {0}초간 지속된다. 목표가 피해를 받을 시, <color=Highlight>놀람</color>을 1회 발생시켜 <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>환몽</color>을 제거하며, 해당 피해는 일반 공격 피해로 적용된다.\n파티 내 다른 캐릭터가 <color=Highlight>환몽</color> 상태 중인 목표를 공격할 시, <color=Highlight>놀람</color>을 발생시킬 수 없고, <color=Highlight>환몽</color>을 제거한다.\n탐색 도구 피해와 협동 공격은 <color=Highlight>놀람</color>을 발생시킬 수 없다"
},
{
"Id": "Skill_1003102_SkillName",
@ -492001,7 +492001,7 @@
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": "<size=40><color=Title>함몰</color></size>\n목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내의 출전 캐릭터가 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 목표에게 협동 공격을 가하고, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힌 후 {0}초 내에, 1초마다 <color=Highlight>꿈을 엮는 해파리</color> {1}마리를 소환할 수 있으며, 해당 효과는 1초마다 1회 발생할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>가 입힌 피해는 해당 효과를 발생시키지 않는다.\n· <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 {2}마리까지 소환할 수 있으며, 누적 {3}마리를 소환할 수 있다.\n· 해당 효과는 {4}초간 지속되거나, <color=Highlight>꿈을 엮는 해파리</color>가 소환 가능한 최대 수량에 도달할 때까지 지속된다"
"Content": "<size=40><color=Title>함몰</color></size>\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히고, 파티 내 모든 캐릭터에게 <color=Highlight>자욱한 안개</color> 효과를 추가하며, 해당 피해는 일반 공격 피해로 적용된다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n낮은 공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>자욱한 안개</color></size>\n파티 내의 출전 캐릭터가 피해를 입힐 시, <color=Highlight>꿈을 엮는 해파리</color>를 소환하여 목표에게 협동 공격을 가하고, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n· 피해를 입힌 후 {0}초 내에, 1초마다 <color=Highlight>꿈을 엮는 해파리</color> {1}마리를 소환할 수 있으며, 해당 효과는 1초마다 1회 발생할 수 있다. <color=Highlight>꿈을 엮는 해파리</color>가 입힌 피해는 해당 효과를 발생시키지 않는다.\n· <color=Highlight>꿈을 엮는 해파리</color>는 1초마다 최대 {2}마리까지 소환할 수 있으며, 누적 {3}마리를 소환할 수 있다.\n· 해당 효과는 {4}초간 지속되거나, <color=Highlight>꿈을 엮는 해파리</color>가 소환 가능한 최대 수량에 도달할 때까지 지속된다"
},
{
"Id": "Skill_1003103_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n해당 스킬 발동 후 일정 시간내에 <color=Highlight>일반 공격</color>을 짧게 누르면, <color=Highlight>일반 공격 3단</color>을 발동한다. \n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n해당 스킬 발동 후 일정 시간내에 <color=Highlight>일반 공격</color>을 짧게 누르면, <color=Highlight>일반 공격 3단</color>을 발동한다. \n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Highlight>물결의 추격</color>으로 목표 공격 시 협동 공격 3회를 가하여 <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>신기루 상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격 <color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· 일반 공격 <color=Highlight>기이한 환상 3단</color> 협동 공격 3회를 가하여 <color=Dark>인멸 피해</color>를 입힌다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 신기루 현상은 {2}초간 지속된다. \n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n목표를 공격하여 <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하고, 최대 4회 발동할 수 있으며, {5}초간 지속된다. 같은 이름의 에코는 1회만 발동이 가능하다.\n자신이 물속에 있을 경우, 수영 속도가 증가되고, 스태미나 소모가 감소된다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
"Content": "<size=40><color=Title>신기루 </color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격 <color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다. 공중에서 발동 가능하다. 공중에서 일반 공격 <color=Highlight>기이한 환상</color>을 발동하면 스태미나가 소모된다. 이외에 일반 공격 <color=Highlight>기이한 환상</color>의 연속 공격 단수는 리셋되지 않는다. \n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· 일반 공격 <color=Highlight>기이한 환상 3단</color>으로 목표를 공격할 시, 협동 공격 3회를 가하여 <color=Dark>인멸 피해</color>를 입힌다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>점프</color>를 짧게 누르면, 스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Dark>인멸 피해</color>를 입힌다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color> 혹은 <color=Highlight>회피 반격 · 스쳐간 그림자</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· 신기루 상태는 {2}초간 지속된다. \n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 상태</color>가 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n<color=Highlight>감각 흡수</color> 발동 시, 「떨림」을 모두 소모하여 목표를 공격하고, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 목표를 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n공중에서 발동 가능하다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복한다. 같은 이름의 에코는 1회만 발생시킬 수 있고, 최대 6회 발생할 수 있으며, {5}초간 지속된다. 해당 효과는 25초 내에 최대 6회 발생할 수 있다.\n자신이 물속에 있을 경우, 수영 속도가 증가되고, 스태미나 소모가 감소된다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color> 혹은 <color=Highlight>회피 반격 · 스쳐간 그림자</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
},
{
"Id": "Skill_1003107_SkillName",
@ -492897,7 +492897,7 @@
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "공명 스킬 <color=Highlight>허무맹랑</color> 발동 , 파티 내 등장 캐릭터는 지속적으로 HP 회복 효과를 획득하고, {0}초마다 방랑자의 공격력의 {1}에 해당하는 HP를 회복하며, {2}초간 지속된다. 해당 기간 동안 등장 캐릭터의 HP가 {3} 이하일 경우, 즉시 등장 캐릭터가 손실된 HP의 {4}에 해당하는 HP를 회복시킨다. 해당 효과는 {5}초마다 1회 발생할 수 있으며, 치료 효과 보너스는 영향을 받지 않는다"
"Content": "공명 스킬 <color=Highlight>허무맹랑</color> 발동 , 파티 내 등장 캐릭터는 지속적으로 HP 회복 효과를 획득하고, {0}초마다 방랑자의 공격력의 {1}에 해당하는 HP를 회복하며, {2}초간 지속된다. 해당 기간 동안 등장 캐릭터의 HP가 {3} 이하일 경우, 등장 캐릭터가 손실된 HP의 {4}에 해당하는 HP를 즉시 회복한다. 해당 효과는 {5}초마다 1회 발생할 수 있으며, 치료 효과 보너스의 영향을 받지 않는다"
},
{
"Id": "ResonantChain_188_NodeName",
@ -492905,7 +492905,7 @@
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": "기류 피해가 {0} 증가한다"
"Content": "기류 피해 보너스가 {0} 증가된다"
},
{
"Id": "ResonantChain_189_NodeName",
@ -492913,7 +492913,7 @@
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": "공중 공격 <color=Highlight>비바람 속의 춤</color> 발동 시, 공명 스킬 피해가 {0} 증가되고, {1}초간 지속된다"
"Content": "공중 공격 <color=Highlight>비바람 속의 춤</color> 발동 시, 공명 스킬 피해 보너스가 {0} 증가되고, {1}초간 지속된다"
},
{
"Id": "ResonantChain_190_NodeName",
@ -492937,7 +492937,7 @@
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": "<size=40><color=Title>일반 공격</color></size>\n최대 4단 연속 공격을 가하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>날아가는 칼날</color></size>\n<color=Highlight>일반 공격 3단</color> 혹은 <color=Highlight>회피 반격</color> 발동 후, 무기를 던져 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 목표를 공격하고, <color=Wind>기류 피해</color>를 입힌다.\n· 발동 후 짧은 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 즉시 <color=Highlight>일반 공격 3단</color>을 발동할 수 있다.\n<size=10></size>\n<size=40><color=Title>강공격 · 뒤얽힌 숨결</color></size>\n<color=Highlight>일반 공격 3단</color> 혹은 <color=Highlight>강공격</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 길게 누르면, 강공격 <color=Highlight>뒤얽힌 숨결</color>을 발동하여 목표를 공격할 수 있으며, 스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Wind>기류 피해</color>를 입힌다.\n· 착지 후 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, <color=Highlight>일반 공격 4단</color>을 발동할 수 있다.\n· 「바람의 호흡」이 최대치에 도달 시, 착지 후 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 공명 스킬 <color=Highlight>허무맹랑</color>을 발동할 수 있다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Highlight>회피</color> 성공 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 목표를 공격하여 <color=Wind>기류 피해</color>를 입힌다"
"Content": "<size=40><color=Title>일반 공격</color></size>\n최대 4단 연속 공격을 가하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 목표를 공격하고, <color=Wind>기류 피해</color>를 입힌다.\n· 발동 후 짧은 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 즉시 <color=Highlight>일반 공격 3단</color>을 발동할 수 있다.\n<size=10></size>\n<size=40><color=Title>강공격 · 뒤얽힌 숨결</color></size>\n<color=Highlight>일반 공격 3단</color>, <color=Highlight>회피 반격</color> 혹은 <color=Highlight>강공격</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 길게 누르면, 강공격 <color=Highlight>뒤얽힌 숨결</color>을 발동하여 목표를 공격할 수 있으며, 스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 공중 낙하 공격을 가하고, <color=Wind>기류 피해</color>를 입힌다.\n· 착지 후 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, <color=Highlight>일반 공격 4단</color>을 발동할 수 있다.\n· 「바람의 호흡」이 최대치에 도달 시, 착지 후 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 공명 스킬 <color=Highlight>허무맹랑</color>을 발동할 수 있다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Highlight>회피</color> 성공 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누르면, 목표를 공격하여 <color=Wind>기류 피해</color>를 입힌다"
},
{
"Id": "Skill_1003201_SkillName",
@ -492945,11 +492945,11 @@
},
{
"Id": "Skill_1003201_SkillResume",
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격 · 뒤얽힌 숨결</color></size>\n<color=Highlight>일반 공격 3단</color> 혹은 <color=Highlight>강공격</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 길게 누르면, 스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Wind>기류 피해</color>를 입힌다"
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격 · 뒤얽힌 숨결</color></size>\n<color=Highlight>일반 공격 3단</color>, <color=Highlight>회피 반격</color> 혹은 <color=Highlight>강공격</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 길게 누르면, 스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Wind>기류 피해</color>를 입힌다"
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": "<size=40><color=Title>하늘의 돌파</color></size>\n공중에서 참격을 가하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>창공의 결단</color></size>\n공중에 있을 경우, <color=Highlight>공명 스킬</color>을 짧게 누르면, <color=Wind>기류 피해</color>를 입힌다. 목표의 「광학 효과」, 「암흑 효과」, 「불꽃 효과」, 「서리 효과」, 「전자 효과」를 모두 제거하고, 해당 상태 1스택을 제거할 때마다 목표에 「풍식 효과」1스택을 추가한다"
"Content": "<size=40><color=Title>하늘의 돌파</color></size>\n공중에서 참격을 가하여, <color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>창공의 결단</color></size>\n공중에 있을 경우, <color=Highlight>공명 스킬</color>을 짧게 누르면, <color=Wind>기류 피해</color>를 입힌다. 목표 명중 후, 목표의 「광학 효과」, 「암흑 효과」, 「불꽃 효과」, 「서리 효과」, 「전자 효과」를 모두 제거하고, 해당 상태 1스택을 제거할 때마다 목표에 「풍식 효과」1스택을 추가한다"
},
{
"Id": "Skill_1003202_SkillName",
@ -492957,7 +492957,7 @@
},
{
"Id": "Skill_1003202_SkillResume",
"Content": "<size=40><color=Title>하늘의 돌파</color></size>\n<color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>창공의 결단</color></size>\n공중에 있을 경우, <color=Highlight>공명 스킬</color>을 짧게 누르면, <color=Wind>기류 피해</color>를 입힌다. 목표의 「광학 효과」, 「암흑 효과」, 「불꽃 효과」, 「서리 효과」, 「전자 효과」 를 모두 제거하고, 해당 상태 1스택를 제거할 때마다 목표에 「풍식 효과」1스택을 추가한다"
"Content": "<size=40><color=Title>하늘의 돌파</color></size>\n<color=Wind>기류 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>창공의 결단</color></size>\n공중에 있을 경우, <color=Highlight>공명 스킬</color>을 짧게 누르면, <color=Wind>기류 피해</color>를 입힌다. 목표 명중 후, 목표의 「광학 효과」, 「암흑 효과」, 「불꽃 효과」, 「서리 효과」, 「전자 효과」 를 모두 제거하고, 해당 상태 1스택를 제거할 때마다 목표에 「풍식 효과」1스택을 추가한다"
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492973,7 +492973,7 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": "변주 스킬로 입장 시, 공격력이 {0} 증가되고, {1}초간 지속된다"
"Content": "변주 스킬 <color=Highlight>소멸하지 않는 폭풍</color> 발동 시, 공격력이 {0} 증가되고, {1}초간 지속된다"
},
{
"Id": "Skill_1003204_SkillName",
@ -492981,7 +492981,7 @@
},
{
"Id": "Skill_1003204_SkillResume",
"Content": "변주 스킬로 입장 시, 공격력이 {0} 증가되고, {1}초간 지속된다"
"Content": "변주 스킬 발동 시, 공격력이 {0} 증가되고, {1}초간 지속된다"
},
{
"Id": "Skill_1003205_SkillDescribe",
@ -493009,7 +493009,7 @@
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": "<size=40><color=Title>공중 공격 · 비바람 속의 춤</color></size>\n다음 3가지 조작을 진행 시, 해당 스킬을 발동하여 목표를 공격할 수 있으며, 최대 2단 연속 공격을 가하여, <color=Wind>기류 피해</color>를 입히고, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다. 해당 피해는 공명 스킬 피해로 적용된다.\n· 공명 스킬 <color=Highlight>하늘의 돌파</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n· <color=Highlight>변주 스킬</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n· 강공격 <color=Highlight>뒤얽힌 숨결</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n<size=10></size>\n<size=40><color=Title>공명 스킬 · 허무맹랑</color></size>\n「바람의 호흡」이 최대치에 도달 시, 공명 스킬 <color=Highlight>하늘의 돌파</color>는 공명 스킬 <color=Highlight>허무맹랑</color>으로 대체되고, 최대 2단 연속 공격을 가하며, 각 단마다 60pt의 특수 에너지를 소모하여, <color=Wind>기류 피해</color>를 입힌다. 해당 피해는 공명 스킬 피해로 적용된다.\n<size=10></size>\n<size=40><color=Title>「바람의 호흡」 획득 규칙</color></size>\n「바람의 호흡」 최대 누적 가능: 120pt\n공중 공격 <color=Highlight>비바람 속의 춤</color>의 각 단으로 적 명중 시, 「바람의 호흡」 25pt를 획득한다.\n<color=Highlight>변주 스킬</color> 발동 시, 「바람의 호흡」 20pt를 획득한다.\n<color=Highlight>일반 공격 3단</color>, <color=Highlight>일반 공격 4단</color>, <color=Highlight>회피 반격</color>으로 적 명중 시, 「바람의 호흡」 10pt를 획득한다"
"Content": "<size=40><color=Title>공중 공격 · 비바람 속의 춤</color></size>\n다음 3가지 조작을 진행 시, 해당 스킬을 발동하여 목표를 공격할 수 있으며, 최대 2단 연속 공격을 가하여, <color=Wind>기류 피해</color>를 입히고, 근처 파티 내 모든 캐릭터의 HP를 회복시킨다. 해당 피해는 공명 스킬 피해로 적용된다.\n· 공명 스킬 <color=Highlight>하늘의 돌파</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n· <color=Highlight>변주 스킬</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n· 강공격 <color=Highlight>뒤얽힌 숨결</color> 발동 후, 일정 시간 내에 <color=Highlight>일반 공격</color>을 짧게 누른다.\n공중 공격 <color=Highlight>비바람 속의 춤</color>을 발동하는 동안, <color=Highlight>일반 공격</color>을 길게 눌러 기본 공격인 <color=Highlight>공중 공격</color>을 발동할 수 있다.\n<size=10></size>\n<size=40><color=Title>공명 스킬 · 허무맹랑</color></size>\n「바람의 호흡」이 최대치에 도달 시, 공명 스킬 <color=Highlight>하늘의 돌파</color>는 공명 스킬 <color=Highlight>허무맹랑</color>으로 대체되고, 최대 2단 연속 공격을 가하며, 각 단마다 60pt의 특수 에너지를 소모하여, <color=Wind>기류 피해</color>를 입힌다. 해당 피해는 공명 스킬 피해로 적용된다.\n<size=10></size>\n<size=40><color=Title>「바람의 호흡」 획득 규칙</color></size>\n「바람의 호흡」 최대 누적 가능: 120pt\n공중 공격 <color=Highlight>비바람 속의 춤</color>의 각 단으로 적 명중 시, 「바람의 호흡」 25pt를 획득한다.\n<color=Highlight>변주 스킬</color> 발동 시, 「바람의 호흡」 20pt를 획득한다.\n<color=Highlight>일반 공격 3단</color>, <color=Highlight>일반 공격 4단</color>, <color=Highlight>회피 반격</color>으로 적 명중 시, 「바람의 호흡」 10pt를 획득한다"
},
{
"Id": "Skill_1003207_SkillName",
@ -503897,7 +503897,7 @@
},
{
"Id": "PhantomSkill_280026_DescriptionEx",
"Content": "에코 어빌리티를 사용하여 「윈드 클리버」를 소환한 후, 목표를 공격하여 {0}의 기류 피해를 8단 입히고 {1}의 기류 피해를 1단 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 기류 피해 보너스가 {2} 증가된다. 장착 캐릭터가 방랑자 · 기류 혹은 ??? 일 경우, 자신의 기류 피해 보너스가 추가로 {3} 증가된다.\n쿨타임: {4}초"
"Content": "에코 어빌리티를 사용하여 「윈드 클리버」를 소환한 후, 목표를 공격하여 8단 {0} 및 1단 {1}의 기류 피해를 입힌다.\n메인 슬롯에 해당 에코 어빌리티를 장착 시, 자신의 기류 피해 보너스가 {2} 증가된다. 장착 캐릭터가 방랑자 · 기류 혹은 ??? 일 경우, 자신의 기류 피해 보너스가 추가로 {3} 증가된다.\n쿨타임: {4}초"
},
{
"Id": "PhantomSkill_280026_SimplyDescription",
@ -508233,7 +508233,7 @@
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": "「몽」 소모 시 치료량"
"Content": "「」 소모 시 치료량"
},
{
"Id": "SkillDescription_1607025_AttributeName",
@ -508249,7 +508249,7 @@
},
{
"Id": "SkillDescription_1607027_AttributeName",
"Content": "신기루 상 지속 시간"
"Content": "신기루 지속 시간"
},
{
"Id": "SkillDescription_1607028_AttributeName",
@ -509253,7 +509253,7 @@
},
{
"Id": "RoleSkillInput_1607_DescList_2",
"Content": "강화 상태 기간 동안, 일반 공격으로 목표에 명중하면 「전율」을 회복하고, 「전율」 3pt를 보유 시, 강화된 공명 스킬을 발동할 수 있다"
"Content": "강화 상태 기간 동안, 일반 공격으로 목표에 명중하면 「떨림」을 회복하고, 「떨림」 3pt를 보유 시, 강화된 공명 스킬을 발동할 수 있다"
},
{
"Id": "SkillInput_160701_Description",
@ -509261,11 +509261,11 @@
},
{
"Id": "SkillInput_160702_Description",
"Content": "물속에 있는 상태에서 「몽롱」 보유 시, 강공격 몽환의 바다를 발동할 수 있다"
"Content": "「몽롱」 보유 시, 강공격 몽환의 바다를 발동할 수 있으며, 수중에서 발동이 가능하다"
},
{
"Id": "SkillInput_160703_Description",
"Content": "신기루 현상 기간 동안 도약을 짧게 누르면, 공중 공격을 발동할 수 있다"
"Content": "신기루 상태 기간 동안 점프를 짧게 누르면, 공중 공격을 발동할 수 있다"
},
{
"Id": "ItemInfo_50001201_AttributesDescription",
@ -510213,11 +510213,11 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되고, <color=Dark>인멸 피해</color>를 입히며, <color=Highlight>신기루 상</color>에 진입한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>강공격 · 몽환의 바다</color></size>\n「몽롱」 보유 시, <color=Highlight>강공격</color>은 <color=Highlight>몽환의 바다</color>로 대체되고, <color=Dark>인멸 피해</color>를 입히며, <color=Highlight>신기루 </color>에 진입한다.\n<size=10> </size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003102_SkillResume",
"Content": "<size=40><color=Title>민첩</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>공명 스킬</color>은<color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n<color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color> 상태에 진입시킨다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 감소시키고, 목표가 피해를 받을 경우, <color=Highlight>놀람</color> 1회를 발생시켜 <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>민첩</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>뒤섞인 꿈</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, <color=Highlight>공명 스킬</color>은<color=Highlight>뒤섞인 꿈</color>으로 대체된다.\n<color=Dark>인멸 피해</color>를 입히고, 목표를 <color=Highlight>환몽</color> 상태에 진입시킨다.\n<size=10> </size>\n<size=40><color=Title>환몽</color></size>\n목표의 행동 속도를 감소시키고, 목표가 피해를 받을 경우, <color=Highlight>놀람</color> 1회를 발생시켜 <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003103_SkillResume",
@ -510225,11 +510225,11 @@
},
{
"Id": "Skill_1003106_SkillResume",
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Dark>인멸 피해</color>를 입힌다"
"Content": "<size=40><color=Title>잔잔한 물결</color></size>\n<color=Dark>인멸 피해</color>를 입힌다.\n<size=10> </size>\n<size=40><color=Title>물결의 추격</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, <color=Highlight>변주 스킬</color>은 <color=Highlight>물결의 추격</color>으로 대체되며, <color=Dark>인멸 피해</color>를 입힌다"
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>신기루 상</color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격<color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>도약</color>을 짧게 누르면, 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, <color=Dark>인멸 피해</color>를 입힌다.\n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 현상</color>이 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 현상</color>에 있을 경우, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n<color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하며, 최대 4회 발생할 수 있다. 같은 이름의 에코는 1회만 발생시킬 수 있다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
"Content": "<size=40><color=Title>신기루 </color></size>\n· <color=Highlight>일반 공격</color>은 일반 공격<color=Highlight>기이한 환상</color>으로 대체되며, 최대 3단 연속 공격을 가하여, <color=Dark>인멸 피해</color>를 입힌다.\n· 일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>공중 공격</color>은 <color=Highlight>솟구치는 소용돌이</color>로 대체되며, <color=Highlight>일반 공격</color>을 길게 누르거나 <color=Highlight>점프</color>를 짧게 누르면, 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n· 공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「몽롱」 {0}pt를 소모하여, 「떨림」 {1}pt를 획득하며, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n· <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>스쳐간 그림자</color>로 대체되며, <color=Dark>인멸 피해</color>를 입힌다.\n· 모든 「몽롱」을 소모하면 <color=Highlight>신기루 상태</color>가 종료된다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 감각 흡수</color></size>\n<color=Highlight>신기루 상태</color>에 있을 시, 「떨림」 {3}pt를 보유하면, <color=Highlight>공명 스킬</color>은 <color=Highlight>감각 흡수</color>로 대체된다.\n<color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다. 적을 <color=Highlight>환몽</color> 상태에 진입시키고, 파티 내 모든 캐릭터의 HP를 회복시킨다.\n해당 스킬을 발동할 시, <color=Highlight>에코 어빌리티</color>를 발동한 것으로 간주된다.\n<size=10> </size>\n<size=40><color=Title>바다의 소생</color></size>\n<color=Highlight>변주 스킬</color> 발동 후, 파티 내 캐릭터가 <color=Highlight>에코 어빌리티</color>를 발동할 시, 협주 에너지 {4}pt를 회복하고, 같은 이름의 에코는 1회만 발생시킬 수 있으며, 최대 6회 발생할 수 있다.\n<size=10> </size>\n<size=40><color=Title>「몽롱」 획득 규칙</color></size>\n「몽롱」 최대 누적 가능: {6}pt\n<color=Highlight>변주 스킬</color> 발동 시, 「몽롱」 {7}pt를 회복한다.\n<color=Highlight>일반 공격 3단</color>으로 목표 명중 시, 「몽롱」 {8}pt를 회복한다.\n공명 스킬 <color=Highlight>민첩</color> 발동 시, 「몽롱」 {9}pt를 회복한다.\n공명 해방 <color=Highlight>함몰</color> 발동 시, 「몽롱」 {10}pt를 회복한다.\n자신이 물속에 있을 경우, {11}초마다 「몽롱」 {12}pt를 회복한다.\n<size=10> </size>\n<size=40><color=Title>「떨림」 획득 규칙</color></size>\n「떨림」 최대 누적 가능: {13}pt\n일반 공격 <color=Highlight>기이한 환상</color>으로 목표 명중 시, 「떨림」 {14}pt를 회복한다.\n공중 공격 <color=Highlight>솟구치는 소용돌이</color>로 목표 명중 시, 「떨림」 {15}pt를 회복한다"
},
{
"Id": "ItemShowType_51_Name",
@ -512725,19 +512725,19 @@
},
{
"Id": "WeaponConf_21050056_AttributesDescription",
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임과 웅얼거림을 듣는다.\n그 웅얼거림은 그녀의 독 속으로 스며들어, 굽이굽이 흐르는 하류로 흘러간다.\n마지막에는, 그 속삭임들이 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안았다"
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임을 듣는다.\n그 속삭임들은 그녀의 독에 스며들어, 휘어진 강줄기를 타고 흘러간다.\n마지막엔 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안는다"
},
{
"Id": "WeaponConf_21050056_BgDescription",
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임과 웅얼거림을 듣는다.\n그 웅얼거림은 그녀의 독 속으로 스며들어, 굽이굽이 흐르는 하류로 흘러간다.\n마지막에는, 그 속삭임들이 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안았다"
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임을 듣는다.\n그 속삭임들은 그녀의 독에 스며들어, 휘어진 강줄기를 타고 흘러간다.\n마지막엔 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안는다"
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": "공격력이 {0} 증가된다. 변주 스킬 발동 후 {1}초 내에, 에코 어빌리티 발동 시, 「부드러운 꿈」 {2}pt를 획득하고, {3}스택 중첩이 가능하며, {4}초간 지속된다. 같은 이름의 에코는 1회만 발동이 가능하며, 다른 캐릭터로 전환하면 효과가 즉시 종료된다.\n{5}스택: 일반 공격 피해 보너스가 {6} 증가된다.\n{7}스택: 목표의 인멸 속성 저항을 {8} 무시한다.\n{9}스택: 「부드러운 꿈」 조기 종료 시, 자신의 일반 공격 피해 보너스가 {10} 증가되고, 목표의 인멸 속성 저항을 {11} 무시하며, {12}초간 지속된다. 다른 캐릭터로 전환하면 효과가 즉시 종료된다"
"Content": "공격력이 {0} 증가된다. 변주 스킬 혹은 일반 공격 발동 후 {1}초 내에, 에코 어빌리티 발동 시, 「부드러운 꿈」 {2}스택을 획득한다. 같은 이름의 에코는 1회만 발동이 가능하고, 최대 {3}스택 중첩이 가능하며, {4}초간 지속된다. 해당 효과는 10초 내에 최대 1회 발생할 수 있으며, 다른 캐릭터로 전환하면 효과가 즉시 종료된다.\n{5}스택: 일반 공격 피해 보너스가 {6} 증가된다.\n{7}스택: 목표의 인멸 속성 저항을 {8} 무시한다"
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임과 웅얼거림을 듣는다.\n그 웅얼거림은 그녀의 독 속으로 스며들어, 굽이굽이 흐르는 하류로 흘러간다.\n마지막에는, 그 속삭임들이 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안았다"
"Content": "바다에서 누군가는 별을 보고, 누군가는 달을 건져내며, 또 다른 누군가는 수많은 속삭임을 듣는다.\n그 속삭임들은 그녀의 독에 스며들어, 휘어진 강줄기를 타고 흘러간다.\n마지막엔 마치 해파리 우산처럼, 바다처럼 그녀를 감싸안는다"
},
{
"Id": "WeaponConf_21050056_TypeDescription",
@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": "창공의 결단으로 회복하는 협주 에너지"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "공중 기이한 환상 스태미나 소모"
}
]

View file

@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": ""
}
]

View file

@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": ""
}
]

View file

@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": ""
}
]

View file

@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": ""
}
]

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "施放<color=Highlight>共鸣技能</color>时,回复{0}点【迷离】。共鸣技能<color=Highlight>翩跹</color>、共鸣技能<color=Highlight>斑驳幻梦</color>、共鸣回路<color=Highlight>感知汲取</color>的伤害倍率提升{1}。"
"Content": "施放<color=Highlight>共鸣技能</color>时,回复{0}点【迷离】。共鸣技能<color=Highlight>翩跹</color>、共鸣技能<color=Highlight>斑驳幻梦</color>、共鸣回路<color=Highlight>感知汲取</color>的伤害倍率提升{1}。共鸣回路感知汲取免疫打断。"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491889,7 +491889,7 @@
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": "共鸣解放<color=Highlight>陷溺</color>的伤害倍率提升{0}。"
"Content": "共鸣解放<color=Highlight>陷溺</color>的伤害倍率提升{0}。施放共鸣解放陷溺后,直接进入<color=Highlight>蜃境</color>状态。若当前已处于<color=Highlight>蜃境</color>状态,施放共鸣解放陷溺不会重复进入。"
},
{
"Id": "ResonantChain_183_NodeName",
@ -491913,7 +491913,7 @@
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": "普攻<color=Highlight>蛰幻</color>的伤害倍率提升{0}。施放共鸣解放<color=Highlight>陷溺</color>时,坎特蕾拉的伤害无视目标{1}防御,持续{2}秒。\n<color=Highlight>迷梦</color>的前{3}秒可以使目标停滞,期间目标受到攻击时不会惊醒。"
"Content": "施放共鸣解放<color=Highlight>陷溺</color>时,坎特蕾拉的伤害无视目标{1}防御,持续{2}秒。\n坎特蕾拉处于<color=Highlight>梦中梦</color>状态,施放共鸣技能<color=Highlight>斑驳幻梦</color>时,若<color=Highlight>梦中梦</color>不处于冷却时间,则下一次施放<color=Highlight>斑驳幻梦</color>不进入冷却时间,同时<color=Highlight>梦中梦</color>进入25秒冷却时间。\n<color=Highlight>迷梦</color>的前{3}秒可以使目标停滞,期间目标受到攻击时不会惊醒。"
},
{
"Id": "ResonantChain_186_NodeName",
@ -491985,7 +491985,7 @@
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多3段的连续攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击·浮潜幻海</color></size>\n拥有【迷离】时<color=Highlight>重击</color>替换为<color=Highlight>浮潜幻海</color>,造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>蜃境状态</color>。\n可在水中施放。\n<size=10> </size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。"
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多3段的连续攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>重击·浮潜幻海</color></size>\n拥有【迷离】时<color=Highlight>重击</color>替换为<color=Highlight>浮潜幻海</color>,造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>蜃境状态</color>。若当前已处于<color=Highlight>蜃境状态</color>,施放<color=Highlight>浮潜幻海</color>不会重新进入<color=Highlight>蜃境状态</color>。\n可在水中施放。\n<size=10> </size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。"
},
{
"Id": "Skill_1003101_SkillName",
@ -491993,7 +491993,7 @@
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": "<size=40><color=Title>翩跹</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>斑驳幻梦</color></size>\n处于<color=Highlight>蜃境状态</color>时,<color=Highlight>共鸣技能</color>替换为<color=Highlight>斑驳幻梦</color>。\n攻击目标造成<color=Dark>湮灭伤害</color>,使目标进入<color=Highlight>迷梦</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>迷梦</color></size>\n降低目标的行动速度持续{0}秒。目标受到伤害时,将触发一次<color=Highlight>惊醒</color>,造成<color=Dark>湮灭伤害</color>,并清除<color=Highlight>迷梦</color>。\n队伍中其他角色攻击处于<color=Highlight>迷梦</color>的目标时,无法触发<color=Highlight>惊醒</color>,并清除<color=Highlight>迷梦</color>。\n探索工具伤害和协同攻击不会触发惊醒。"
"Content": "<size=40><color=Title>翩跹</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>斑驳幻梦</color></size>\n处于<color=Highlight>蜃境状态</color>时,<color=Highlight>共鸣技能</color>替换为<color=Highlight>斑驳幻梦</color>,施放此技能时,同时视为施放<color=Highlight>声骸技能</color>。\n攻击目标造成<color=Dark>湮灭伤害</color>,使目标进入<color=Highlight>迷梦</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>迷梦</color></size>\n降低目标的行动速度持续{0}秒。目标受到伤害时,将触发一次<color=Highlight>惊醒</color>,造成<color=Dark>湮灭伤害</color>,并清除<color=Highlight>迷梦</color>,此次伤害为普攻伤害。\n队伍中其他角色攻击处于<color=Highlight>迷梦</color>的目标时,无法触发<color=Highlight>惊醒</color>,并清除<color=Highlight>迷梦</color>。\n探索工具伤害和协同攻击不会触发惊醒。"
},
{
"Id": "Skill_1003102_SkillName",
@ -492001,7 +492001,7 @@
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": "<size=40><color=Title>陷溺</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>,并为队伍中所有角色附加<color=Highlight>弥漫</color>。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>弥漫</color></size>\n队伍中在场角色造成伤害时会召唤<color=Highlight>织梦水母</color>对目标进行协同攻击,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n·造成伤害的接下来{0}秒内,每秒可召唤{1}只<color=Highlight>织梦水母</color>该效果每秒可触发1次。<color=Highlight>织梦水母</color>造成的伤害不会触发该效果。\n·<color=Highlight>织梦水母</color>每秒最多召唤{2}只,共可召唤{3}只。\n·效果持续{4}秒,或持续至<color=Highlight>织梦水母</color>达到最大召唤数。"
"Content": "<size=40><color=Title>陷溺</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>,并为队伍中所有角色附加<color=Highlight>弥漫</color>,此次伤害为普攻伤害。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>弥漫</color></size>\n队伍中在场角色造成伤害时会召唤<color=Highlight>织梦水母</color>对目标进行协同攻击,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n·造成伤害的接下来{0}秒内,每秒可召唤{1}只<color=Highlight>织梦水母</color>该效果每秒可触发1次。<color=Highlight>织梦水母</color>造成的伤害不会触发该效果。\n·<color=Highlight>织梦水母</color>每秒最多召唤{2}只,共可召唤{3}只。\n·效果持续{4}秒,或持续至<color=Highlight>织梦水母</color>达到最大召唤数。"
},
{
"Id": "Skill_1003103_SkillName",
@ -492025,7 +492025,7 @@
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": "<size=40><color=Title>点水</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。\n<size=10> </size>\n<size=40><color=Title>逐浪</color></size>\n处于<color=Highlight>蜃境状态</color>时,<color=Highlight>变奏技能</color>替换为<color=Highlight>逐浪</color>造成<color=Dark>湮灭伤害</color>。"
"Content": "<size=40><color=Title>点水</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>。\n施放该技能后在一定时间内短按<color=Highlight>普攻</color>,将会施放<color=Highlight>普攻第3段</color>。\n<size=10> </size>\n<size=40><color=Title>逐浪</color></size>\n处于<color=Highlight>蜃境状态</color>时,<color=Highlight>变奏技能</color>替换为<color=Highlight>逐浪</color><color=Highlight>逐浪</color>攻击目标时会进行3次协同攻击造成<color=Dark>湮灭伤害</color>。"
},
{
"Id": "Skill_1003106_SkillName",
@ -492033,7 +492033,7 @@
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·普攻<color=Highlight>第3段蛰幻</color>会进行3次协同攻击造成<color=Dark>湮灭伤害</color>。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>长按<color=Highlight>普攻</color>或短按<color=Highlight>跳跃</color>,消耗耐力进行空中下落攻击,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,攻击目标,造成<color=Dark>湮灭伤害</color>。\n·蜃境状态持续{2}秒;\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n攻击目标造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放<color=Highlight>声骸技能</color>时,回复{4}点协奏能量,同名声骸只可触发一次,最多可触发4次持续{5}秒。\n自身在水中时游泳速度增加耐力消耗降低。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,回复{15}点【颤栗】。"
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>,可在空中施放,在空中施放普攻<color=Highlight>蛰幻</color>,将会消耗耐力。此外,普攻<color=Highlight>蛰幻</color>连击段数不会被重置。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·普攻<color=Highlight>第3段蛰幻</color>攻击目标时会进行3次协同攻击造成<color=Dark>湮灭伤害</color>。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>,短按<color=Highlight>跳跃</color>,消耗耐力进行空中下落攻击,造成<color=Dark>湮灭伤害</color>。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,攻击目标,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>或<color=Highlight>闪避反击·掠影</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·蜃境状态持续{2}秒;\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n施放<color=Highlight>感知汲取</color>时,消耗所有【颤栗】,攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放<color=Highlight>声骸技能</color>时,回复{4}点协奏能量,同名声骸只可触发一次,最多可触发6次持续{5}秒。该效果25秒内最多生效1次。\n自身在水中时游泳速度增加耐力消耗降低。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>或<color=Highlight>闪避反击·掠影</color>命中目标时,回复{15}点【颤栗】。"
},
{
"Id": "Skill_1003107_SkillName",
@ -492897,7 +492897,7 @@
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "施放共鸣技能<color=Highlight>缥缈无相</color>,队伍中登场角色获得持续回复生命效果,每{0}秒回复漂泊者{1}攻击的生命值,持续{2}秒。期间登场角色生命值低于{3}时,立即回复登场角色已损失生命值{4}的生命值,该效果每{5}秒可触发1次且不受治疗效果加成影响。"
"Content": "施放共鸣技能<color=Highlight>缥缈无相</color>,队伍中登场角色获得持续回复生命效果,每{0}秒回复漂泊者{1}攻击的生命值,持续{2}秒。期间登场角色生命值低于{3}时,立即回复登场角色已损失生命值{4}的生命值,该效果每{5}秒可触发1次且不受治疗效果加成影响。"
},
{
"Id": "ResonantChain_188_NodeName",
@ -492905,7 +492905,7 @@
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": "气动伤害提升{0}。"
"Content": "气动伤害加成提升{0}。"
},
{
"Id": "ResonantChain_189_NodeName",
@ -492913,7 +492913,7 @@
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": "施放空中攻击<color=Highlight>抃风儛润</color>时,共鸣技能伤害提升{0},持续{1}秒。"
"Content": "施放空中攻击<color=Highlight>抃风儛润</color>时,共鸣技能伤害加成提升{0},持续{1}秒。"
},
{
"Id": "ResonantChain_190_NodeName",
@ -492937,7 +492937,7 @@
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多4段的连续攻击造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>飞刃</color></size>\n施放<color=Highlight>普攻第3段</color>或<color=Highlight>闪避反击</color>后将甩出武器,造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标造成<color=Wind>气动伤害</color>。\n·施放后短时间内短按<color=Highlight>普攻</color>,可直接施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>重击·绞息</color></size>\n施放<color=Highlight>普攻第3段</color>或<color=Highlight>重击</color>后一定时间内长按<color=Highlight>普攻</color>,将会施放重击<color=Highlight>绞息</color>攻击目标,消耗耐力,造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Wind>气动伤害</color>。\n·落地后一段时间内短按<color=Highlight>普攻</color>,会施放<color=Highlight>普攻第4段</color>。\n·【弦风息】达到上限时落地后一段时间内短按<color=Highlight>普攻</color>,会施放共鸣技能<color=Highlight>缥缈无相</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Wind>气动伤害</color>。"
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多4段的连续攻击造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标造成<color=Wind>气动伤害</color>。\n·施放后短时间内短按<color=Highlight>普攻</color>,可直接施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>重击·绞息</color></size>\n施放<color=Highlight>普攻第3段</color>、<color=Highlight>闪避反击</color>或<color=Highlight>重击</color>后一定时间内长按<color=Highlight>普攻</color>,将会施放重击<color=Highlight>绞息</color>攻击目标,消耗耐力,造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Wind>气动伤害</color>。\n·落地后一段时间内短按<color=Highlight>普攻</color>,会施放<color=Highlight>普攻第4段</color>。\n·【弦风息】达到上限时落地后一段时间内短按<color=Highlight>普攻</color>,会施放共鸣技能<color=Highlight>缥缈无相</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Wind>气动伤害</color>。"
},
{
"Id": "Skill_1003201_SkillName",
@ -492945,11 +492945,11 @@
},
{
"Id": "Skill_1003201_SkillResume",
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击·绞息</color></size>\n施放<color=Highlight>普攻第3段</color>或<color=Highlight>重击</color>后一定时间内长按<color=Highlight>普攻</color>,消耗耐力,造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Wind>气动伤害</color>。"
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击·绞息</color></size>\n施放<color=Highlight>普攻第3段</color>、<color=Highlight>闪避反击</color>或<color=Highlight>重击</color>后一定时间内长按<color=Highlight>普攻</color>,消耗耐力,造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Wind>气动伤害</color>。"
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": "<size=40><color=Title>苍息破象</color></size>\n腾空进行斩击造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄断行</color></size>\n处于空中时短按<color=Highlight>共鸣技能</color>,造成<color=Wind>气动伤害</color>。移除目标全部【光噪效应】、【虚湮效应】、【聚爆效应】、【霜渐效应】、【电磁效应】每移除1层对应状态便为目标附加1层【风蚀效应】。"
"Content": "<size=40><color=Title>苍息破象</color></size>\n腾空进行斩击造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄断行</color></size>\n处于空中时短按<color=Highlight>共鸣技能</color>,造成<color=Wind>气动伤害</color>。命中目标后,移除目标全部【光噪效应】、【虚湮效应】、【聚爆效应】、【霜渐效应】、【电磁效应】每移除1层对应状态便为目标附加1层【风蚀效应】。"
},
{
"Id": "Skill_1003202_SkillName",
@ -492957,7 +492957,7 @@
},
{
"Id": "Skill_1003202_SkillResume",
"Content": "<size=40><color=Title>苍息破象</color></size>\n造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄断行</color></size>\n处于空中时短按<color=Highlight>共鸣技能</color>,造成<color=Wind>气动伤害</color>。移除目标全部【光噪效应】、【虚湮效应】、【聚爆效应】、【霜渐效应】、【电磁效应】每移除1层对应状态便为目标附加1层【风蚀效应】。"
"Content": "<size=40><color=Title>苍息破象</color></size>\n造成<color=Wind>气动伤害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄断行</color></size>\n处于空中时短按<color=Highlight>共鸣技能</color>,造成<color=Wind>气动伤害</color>。命中目标后,移除目标全部【光噪效应】、【虚湮效应】、【聚爆效应】、【霜渐效应】、【电磁效应】每移除1层对应状态便为目标附加1层【风蚀效应】。"
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492973,7 +492973,7 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": "变奏入场时,攻击提升{0},持续{1}秒。"
"Content": "施放变奏技能<color=Highlight>狂岚未尽</color>时,攻击提升{0},持续{1}秒。"
},
{
"Id": "Skill_1003204_SkillName",
@ -492981,7 +492981,7 @@
},
{
"Id": "Skill_1003204_SkillResume",
"Content": "变奏入场时,攻击提升{0},持续{1}秒。"
"Content": "施放变奏技能时,攻击提升{0},持续{1}秒。"
},
{
"Id": "Skill_1003205_SkillDescribe",
@ -493009,7 +493009,7 @@
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": "<size=40><color=Title>空中攻击·抃风儛润</color></size>\n进行下述3种操作时可施放该技能攻击目标最多进行2段的连续攻击造成<color=Wind>气动伤害</color>,回复附近队伍中所有角色的生命值。此次伤害为共鸣技能伤害。\n·施放共鸣技能<color=Highlight>苍息破象</color>后一定时间内短按<color=Highlight>普攻</color>。\n·施放<color=Highlight>变奏技能</color>后一定时间内短按<color=Highlight>普攻</color>。\n·施放重击<color=Highlight>绞息</color>后一定时间内短按<color=Highlight>普攻</color>。\n<size=10></size>\n<size=40><color=Title>共鸣技能·缥缈无相</color></size>\n【弦风息】达到上限时共鸣技能<color=Highlight>苍息破象</color>替换为共鸣技能<color=Highlight>缥缈无相</color>最多进行2段的连续攻击每段消耗60点特殊能量造成<color=Wind>气动伤害</color>,此次伤害为共鸣技能伤害。\n<size=10></size>\n<size=40><color=Title>【弦风息】获取规则</color></size>\n【弦风息】上限120点。\n空中攻击<color=Highlight>抃风儛润</color>每段命中时获得25点【弦风息】。\n施放<color=Highlight>变奏技能</color>时获得20点【弦风息】。\n<color=Highlight>普攻第3段</color>、<color=Highlight>普攻第4段</color>、<color=Highlight>闪避反击</color>命中时获得10点【弦风息】。"
"Content": "<size=40><color=Title>空中攻击·抃风儛润</color></size>\n进行下述3种操作时可施放该技能攻击目标最多进行2段的连续攻击造成<color=Wind>气动伤害</color>,回复附近队伍中所有角色的生命值。此次伤害为共鸣技能伤害。\n·施放共鸣技能<color=Highlight>苍息破象</color>后一定时间内短按<color=Highlight>普攻</color>。\n·施放<color=Highlight>变奏技能</color>后一定时间内短按<color=Highlight>普攻</color>。\n·施放重击<color=Highlight>绞息</color>后一定时间内短按<color=Highlight>普攻</color>。\n施放空中攻击<color=Highlight>抃风儛润</color>期间,可长按<color=Highlight>普攻</color>施放常态攻击<color=Highlight>空中攻击</color>。\n<size=10></size>\n<size=40><color=Title>共鸣技能·缥缈无相</color></size>\n【弦风息】达到上限时共鸣技能<color=Highlight>苍息破象</color>替换为共鸣技能<color=Highlight>缥缈无相</color>最多进行2段的连续攻击每段消耗60点特殊能量造成<color=Wind>气动伤害</color>,此次伤害为共鸣技能伤害。\n<size=10></size>\n<size=40><color=Title>【弦风息】获取规则</color></size>\n【弦风息】上限120点。\n空中攻击<color=Highlight>抃风儛润</color>每段命中时获得25点【弦风息】。\n施放<color=Highlight>变奏技能</color>时获得20点【弦风息】。\n<color=Highlight>普攻第3段</color>、<color=Highlight>普攻第4段</color>、<color=Highlight>闪避反击</color>命中时获得10点【弦风息】。"
},
{
"Id": "Skill_1003207_SkillName",
@ -503853,7 +503853,7 @@
},
{
"Id": "PhantomSkill_200084_SimplyDescription",
"Content": "召唤慈悲使节,对敌人造成气动伤害。"
"Content": "召唤慈悲使,对敌人造成气动伤害。"
},
{
"Id": "PhantomSkill_200085_DescriptionEx",
@ -503885,7 +503885,7 @@
},
{
"Id": "PhantomSkill_200088_SimplyDescription",
"Content": "召唤荣光使节,对敌人造成衍射伤害。在首位装配时提高自身的衍射伤害和重击伤害。"
"Content": "召唤荣光使,对敌人造成衍射伤害。在首位装配时提高自身的衍射伤害和重击伤害。"
},
{
"Id": "PhantomSkill_280025_DescriptionEx",
@ -508233,7 +508233,7 @@
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": "消耗【迷】时治疗量"
"Content": "消耗【迷】时治疗量"
},
{
"Id": "SkillDescription_1607025_AttributeName",
@ -509261,7 +509261,7 @@
},
{
"Id": "SkillInput_160702_Description",
"Content": "处于水中且持有【迷离】时,可以施放重击浮潜幻海"
"Content": "持有【迷离】时,可以施放重击浮潜幻海,可在水中施放。"
},
{
"Id": "SkillInput_160703_Description",
@ -510229,7 +510229,7 @@
},
{
"Id": "Skill_1003107_SkillResume",
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>,长按<color=Highlight>普攻</color>或短按<color=Highlight>跳跃</color>,消耗耐力,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,造成<color=Dark>湮灭伤害</color>。\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放<color=Highlight>声骸技能</color>时,回复{4}点协奏能量,同名声骸只可触发一次,最多可触发4次。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,回复{15}点【颤栗】。"
"Content": "<size=40><color=Title>蜃境状态</color></size>\n·<color=Highlight>普攻</color>替换为普攻<color=Highlight>蛰幻</color>进行最多3段连续攻击造成<color=Dark>湮灭伤害</color>。\n·普攻<color=Highlight>蛰幻</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>空中攻击</color>替换为<color=Highlight>暗涌漩涡</color>,长按<color=Highlight>普攻</color>或短按<color=Highlight>跳跃</color>,消耗耐力,造成<color=Dark>湮灭伤害</color>。\n·空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,消耗{0}点【迷离】,获得{1}点【颤栗】,并为附近队伍中所有角色回复生命值。\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>掠影</color>,造成<color=Dark>湮灭伤害</color>。\n·消耗完所有【迷离】时结束<color=Highlight>蜃境状态</color>。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·感知汲取</color></size>\n处于<color=Highlight>蜃境状态</color>时,若持有{3}点【颤栗】,<color=Highlight>共鸣技能</color>替换为<color=Highlight>感知汲取</color>。\n造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,使敌人进入<color=Highlight>迷梦</color>,并为附近队伍中所有角色回复生命值。\n施放此技能时同时视为施放<color=Highlight>声骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>溟海苏生</color></size>\n施放<color=Highlight>变奏技能</color>后,队伍中的角色施放<color=Highlight>声骸技能</color>时,回复{4}点协奏能量,同名声骸只可触发一次,最多可触发6次。\n<size=10> </size>\n<size=40><color=Title>迷离获取途径</color></size>\n上限{6}点。\n施放<color=Highlight>变奏技能</color>时,回复{7}点【迷离】。\n<color=Highlight>普攻第三段</color>命中目标时,回复{8}点【迷离】。\n施放共鸣技能<color=Highlight>翩跹</color>时,回复{9}点【迷离】。\n施放共鸣解放<color=Highlight>陷溺</color>时,回复{10}点【迷离】。\n自身在水中时每{11}秒回复{12}点【迷离】。\n<size=10> </size>\n<size=40><color=Title>颤栗获取途径</color></size>\n上限{13}点。\n普攻<color=Highlight>蛰幻</color>命中时,回复{14}点【颤栗】。\n空中攻击<color=Highlight>暗涌漩涡</color>命中目标时,回复{15}点【颤栗】。"
},
{
"Id": "ItemShowType_51_Name",
@ -512733,7 +512733,7 @@
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": "攻击提升{0}。施放变奏技能后{1}秒内,施放声骸技能时,获得{2}层【柔软的梦】,同名声骸只可触发一次,可叠加{3}层,持续{4}秒,若切换至其他角色则该效果提前结束。\n第{5}层:普攻伤害加成提升{6}\n第{7}层:无视目标{8}湮灭属性抗性\n第{9}层:【柔软的梦】提前结束时,自身的普攻伤害加成提升{10},无视目标{11}湮灭属性抗性,持续{12}秒,切换至自身时则该效果提前结束。"
"Content": "攻击提升{0}。施放变奏技能或普攻后{1}秒内,施放声骸技能时,获得{2}层【柔软的梦】,同名声骸只可触发一次,最多可叠加{3}层,持续{4}秒,该效果10秒内最多生效1次若切换至其他角色则该效果提前结束。\n第{5}层:普攻伤害加成提升{6}\n第{7}层:无视目标{8}湮灭属性抗性。"
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
@ -512798,5 +512798,9 @@
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": "碧霄断行回复协奏能量"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "空中蛰幻耐力消耗"
}
]

View file

@ -491873,7 +491873,7 @@
},
{
"Id": "ResonantChain_181_AttributesDescription",
"Content": "施放<color=Highlight>共鳴技能</color>時,回復{0}點【迷離】。共鳴技能<color=Highlight>翩躚</color>、共鳴技能<color=Highlight>斑駁幻夢</color>、共鳴技能<color=Highlight>感知汲取</color>的傷害倍率提升{1}。"
"Content": "施放<color=Highlight>共鳴技能</color>時,回復{0}點【迷離】。共鳴技能<color=Highlight>翩躚</color>、共鳴技能<color=Highlight>斑駁幻夢</color>、共鳴回路<color=Highlight>感知汲取</color>的傷害倍率提升{1}。共鳴回路感知汲取免疫打斷。"
},
{
"Id": "ResonantChain_181_NodeName",
@ -491889,7 +491889,7 @@
},
{
"Id": "ResonantChain_183_AttributesDescription",
"Content": "共鳴解放<color=Highlight>陷溺</color>的傷害倍率提升{0}。"
"Content": "共鳴解放<color=Highlight>陷溺</color>的傷害倍率提升{0}。施放共鳴解放陷溺後,直接進入<color=Highlight>蜃境</color>狀態。若當前已處於<color=Highlight>蜃境</color>狀態,施放共鳴解放陷溺不會重複進入。"
},
{
"Id": "ResonantChain_183_NodeName",
@ -491913,7 +491913,7 @@
},
{
"Id": "ResonantChain_186_AttributesDescription",
"Content": "普攻<color=Highlight>蟄幻</color>的傷害倍率提升{0}。施放共鳴解放<color=Highlight>陷溺</color>時,坎特蕾拉的傷害無視目標{1}防禦,持續{2}秒。\n<color=Highlight>迷夢</color>的前{3}秒可以使目標停滯,期間目標受到攻擊時不會驚醒。"
"Content": "普攻<color=Highlight>蟄幻</color>的傷害倍率提升{0}。施放共鳴解放<color=Highlight>陷溺</color>時,坎特蕾拉的傷害無視目標{1}防禦,持續{2}秒。\n坎特蕾拉處於<color=Highlight>夢中夢</color>狀態,施放共鳴技能<color=Highlight>斑駁幻夢</color>時,若<color=Highlight>夢中夢</color>不處於冷卻時間,則下一次施放<color=Highlight>斑駁幻夢</color>不進入冷卻時間,同時<color=Highlight>夢中夢</color>進入25秒冷卻時間。\n<color=Highlight>迷夢</color>的前{3}秒可以使目標停滯,期間目標受到攻擊時不會驚醒。"
},
{
"Id": "ResonantChain_186_NodeName",
@ -491985,71 +491985,71 @@
},
{
"Id": "Skill_1003101_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>普攻</color></size>\n進行最多3段的連續攻擊造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力攻擊目標造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·浮潛幻海</color></size>\n擁有【迷離】時<color=Highlight>重擊</color>替換為<color=Highlight>浮潛幻海</color>,造成<color=Dark>湮滅傷害</color>,並進入<color=Highlight>蜃境狀態</color>。若當前已處於<color=Highlight>蜃境狀態</color>,施放<color=Highlight>浮潛幻海</color>不會重新進入<color=Highlight>蜃境狀態</color>。\n可在水中施放。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力進行空中下落攻擊造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n成功<color=Highlight>閃避</color>後一定時間內短按<color=Highlight>普攻</color>,將會攻擊目標,造成<color=Dark>湮滅傷害</color>。"
},
{
"Id": "Skill_1003101_SkillName",
"Content": ""
"Content": "虛像陷落"
},
{
"Id": "Skill_1003102_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>翩躚</color></size>\n攻擊目標造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>斑駁幻夢</color></size>\n處於<color=Highlight>蜃境狀態</color>時,<color=Highlight>共鳴技能</color>替換為<color=Highlight>斑駁幻夢</color>,施放此技能時,同時視為施放<color=Highlight>聲骸技能</color>。\n攻擊目標造成<color=Dark>湮滅傷害</color>,使目標進入<color=Highlight>迷夢</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>迷夢</color></size>\n降低目標的行動速度持續{0}秒。目標受到傷害時,將觸發一次<color=Highlight>驚醒</color>,造成<color=Dark>湮滅傷害</color>,並清除<color=Highlight>迷夢</color>,此次傷害為普攻傷害。\n隊伍中其他角色攻擊處於<color=Highlight>迷夢</color>的目標時,無法觸發<color=Highlight>驚醒</color>,並清除<color=Highlight>迷夢</color>。\n探索工具傷害和協同攻擊不會觸發驚醒。"
},
{
"Id": "Skill_1003102_SkillName",
"Content": ""
"Content": "幽影共舞"
},
{
"Id": "Skill_1003103_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>陷溺</color></size>\n攻擊目標造成<color=Dark>湮滅傷害</color>,並為隊伍中所有角色附加<color=Highlight>瀰漫</color>,此次傷害為普攻傷害。\n施放此技能時同時視為施放<color=Highlight>聲骸技能</color>。\n可在低空中施放。\n<size=10> </size>\n<size=40><color=Title>瀰漫</color></size>\n隊伍中在場角色造成傷害時會召喚<color=Highlight>織夢水母</color>對目標進行協同攻擊,造成<color=Dark>湮滅傷害</color>,此次傷害為普攻傷害。\n·造成傷害的接下來{0}秒內,每秒可召喚{1}只<color=Highlight>織夢水母</color>該效果每秒可觸發1次。<color=Highlight>織夢水母</color>造成的傷害不會觸發該效果。\n·<color=Highlight>織夢水母</color>每秒最多召喚{2}只,共可召喚{3}只。\n·效果持續{4}秒,或持續至<color=Highlight>織夢水母</color>達到最大召喚數。"
},
{
"Id": "Skill_1003103_SkillName",
"Content": ""
"Content": "海面之下"
},
{
"Id": "Skill_1003104_SkillDescribe",
"Content": ""
"Content": "治療效果加成提升{0}。"
},
{
"Id": "Skill_1003104_SkillName",
"Content": ""
"Content": "「藥」"
},
{
"Id": "Skill_1003105_SkillDescribe",
"Content": ""
"Content": "施放<color=Highlight>聲骸技能</color>時,自身的湮滅傷害加成提升{0},持續{1}秒,可疊加{2}層。"
},
{
"Id": "Skill_1003105_SkillName",
"Content": ""
"Content": "「毒」"
},
{
"Id": "Skill_1003106_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>點水</color></size>\n攻擊目標造成<color=Dark>湮滅傷害</color>。\n施放該技能後在一定時間內短按<color=Highlight>普攻</color>,將會施放<color=Highlight>普攻第3段</color>。\n<size=10> </size>\n<size=40><color=Title>逐浪</color></size>\n處於<color=Highlight>蜃境狀態</color>時,<color=Highlight>變奏技能</color>替換為<color=Highlight>逐浪</color><color=Highlight>逐浪</color>攻擊目標時會進行3次協同攻擊造成<color=Dark>湮滅傷害</color>。"
},
{
"Id": "Skill_1003106_SkillName",
"Content": ""
"Content": "游弋"
},
{
"Id": "Skill_1003107_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>蜃境狀態</color></size>\n·<color=Highlight>普攻</color>替換為普攻<color=Highlight>蟄幻</color>進行最多3段連續攻擊造成<color=Dark>湮滅傷害</color>,可在空中施放,在空中施放普攻<color=Highlight>蟄幻</color>,將會消耗耐力。此外,普攻<color=Highlight>蟄幻</color>連擊段數不會被重置。\n·普攻<color=Highlight>蟄幻</color>命中目標時,消耗{0}點【迷離】,獲得{1}點【顫慄】,並為附近隊伍中所有角色回復生命值。\n·普攻<color=Highlight>第3段蟄幻</color>攻擊目標時會進行3次協同攻擊造成<color=Dark>湮滅傷害</color>。\n·<color=Highlight>空中攻擊</color>替換為<color=Highlight>暗湧漩渦</color>,短按<color=Highlight>跳躍</color>,消耗耐力進行空中下落攻擊,造成<color=Dark>湮滅傷害</color>。\n·<color=Highlight>閃避反擊</color>替換為閃避反擊<color=Highlight>掠影</color>,攻擊目標,造成<color=Dark>湮滅傷害</color>。\n·空中攻擊<color=Highlight>暗湧漩渦</color>或<color=Highlight>閃避反擊·掠影</color>命中目標時,消耗{0}點【迷離】,獲得{1}點【顫慄】,並為附近隊伍中所有角色回復生命值。\n·蜃境狀態持續{2}秒;\n·消耗完所有【迷離】時結束<color=Highlight>蜃境狀態</color>。\n<size=10> </size>\n<size=40><color=Title>共鳴回路·感知汲取</color></size>\n處於<color=Highlight>蜃境狀態</color>時,若持有{3}點【顫慄】,<color=Highlight>共鳴技能</color>替換為<color=Highlight>感知汲取</color>。\n施放<color=Highlight>感知汲取</color>時,消耗所有【顫慄】,攻擊目標,造成<color=Dark>湮滅傷害</color>,此次傷害為普攻傷害,使敵人進入<color=Highlight>迷夢</color>,並為附近隊伍中所有角色回復生命值。\n施放此技能時同時視為施放<color=Highlight>聲骸技能</color>。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>溟海甦生</color></size>\n施放<color=Highlight>變奏技能</color>後,隊伍中的角色施放<color=Highlight>聲骸技能</color>時,回復{4}點協奏能量同名聲骸只可觸發一次最多可觸發6次持續{5}秒。該效果25秒內最多生效1次。\n自身在水中時游泳速度增加耐力消耗降低。\n<size=10> </size>\n<size=40><color=Title>迷離獲取途徑</color></size>\n上限{6}點。\n施放<color=Highlight>變奏技能</color>時,回復{7}點【迷離】。\n<color=Highlight>普攻第三段</color>命中目標時,回復{8}點【迷離】。\n施放共鳴技能<color=Highlight>翩躚</color>時,回復{9}點【迷離】。\n施放共鳴解放<color=Highlight>陷溺</color>時,回復{10}點【迷離】。\n自身在水中時每{11}秒回復{12}點【迷離】。\n<size=10> </size>\n<size=40><color=Title>顫慄獲取途徑</color></size>\n上限{13}點。\n普攻<color=Highlight>蟄幻</color>命中時,回復{14}點【顫慄】。\n空中攻擊<color=Highlight>暗湧漩渦</color>或<color=Highlight>閃避反擊·掠影</color>命中目標時,回復{15}點【顫慄】。"
},
{
"Id": "Skill_1003107_SkillName",
"Content": ""
"Content": "虛實之間"
},
{
"Id": "Skill_1003109_MultiSkillDescribe",
"Content": ""
"Content": "附近隊伍中啟用延奏技能的角色湮滅傷害加深{0},共鳴技能傷害加深{1},效果持續{2}秒,若切換至其他角色則該效果提前結束。"
},
{
"Id": "Skill_1003109_SkillDescribe",
"Content": ""
"Content": "下一位登場角色湮滅傷害加深{0},共鳴技能傷害加深{1},效果持續{2}秒,若切換至其他角色則該效果提前結束。"
},
{
"Id": "Skill_1003109_SkillName",
"Content": ""
"Content": "柔軟觸手"
},
{
"Id": "PrefabTextItem_1334290410_Text",
@ -492897,7 +492897,7 @@
},
{
"Id": "ResonantChain_188_AttributesDescription",
"Content": "施放共鳴技能<color=Highlight>縹緲無相</color>後,隊伍中登場角色獲得持續回復生命效果。每{0}秒恢復漂泊者{1}攻擊的生命值,持續{2}秒。"
"Content": "施放共鳴技能<color=Highlight>縹緲無相</color>時,隊伍中登場角色獲得持續回復生命效果,每{0}秒回復漂泊者{1}攻擊的生命值,持續{2}秒。期間登場角色生命值低於{3}時,立即回復登場角色已損失生命值{4}的生命值,該效果每{5}秒可觸發1次且不受治療效果加成影響。"
},
{
"Id": "ResonantChain_188_NodeName",
@ -492905,7 +492905,7 @@
},
{
"Id": "ResonantChain_189_AttributesDescription",
"Content": "氣動傷害提升{0}。"
"Content": "氣動傷害加成提升{0}。"
},
{
"Id": "ResonantChain_189_NodeName",
@ -492913,7 +492913,7 @@
},
{
"Id": "ResonantChain_190_AttributesDescription",
"Content": "施放空中攻擊<color=Highlight>抃風儛潤</color>時,共鳴技能傷害提升{0},持續{1}秒。"
"Content": "施放空中攻擊<color=Highlight>抃風儛潤</color>時,共鳴技能傷害加成提升{0},持續{1}秒。"
},
{
"Id": "ResonantChain_190_NodeName",
@ -492937,27 +492937,27 @@
},
{
"Id": "Skill_1003201_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>普攻</color></size>\n進行最多4段的連續攻擊造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力攻擊目標造成<color=Wind>氣動傷害</color>。\n·施放後短時間內短按<color=Highlight>普攻</color>,可直接施放<color=Highlight>普攻第3段</color>。\n<size=10></size>\n<size=40><color=Title>重擊·絞息</color></size>\n施放<color=Highlight>普攻第3段</color>、<color=Highlight>閃避反擊</color>或<color=Highlight>重擊</color>後一定時間內長按<color=Highlight>普攻</color>,將會施放重擊<color=Highlight>絞息</color>攻擊目標,消耗耐力,造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力進行空中下落攻擊造成<color=Wind>氣動傷害</color>。\n·落地後一段時間內短按<color=Highlight>普攻</color>,會施放<color=Highlight>普攻第4段</color>。\n·【弦風息】達到上限時落地後一段時間內短按<color=Highlight>普攻</color>,會施放共鳴技能<color=Highlight>縹緲無相</color>。\n<size=10></size>\n<size=40><color=Title>閃避反擊</color></size>\n成功<color=Highlight>閃避</color>後一定時間內短按<color=Highlight>普攻</color>,將會攻擊目標,造成<color=Wind>氣動傷害</color>。"
},
{
"Id": "Skill_1003201_SkillName",
"Content": ""
"Content": "刻霧裁風"
},
{
"Id": "Skill_1003201_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>重擊·絞息</color></size>\n施放<color=Highlight>普攻第3段</color>、<color=Highlight>閃避反擊</color>或<color=Highlight>重擊</color>後一定時間內長按<color=Highlight>普攻</color>,消耗耐力,造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Wind>氣動傷害</color>。"
},
{
"Id": "Skill_1003202_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>蒼息破象</color></size>\n騰空進行斬擊造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄斷行</color></size>\n處於空中時短按<color=Highlight>共鳴技能</color>,造成<color=Wind>氣動傷害</color>。命中目標後移除目標全部【光噪效應】、【虛湮效應】、【聚爆效應】、【霜漸效應】、【電磁效應】每移除1層對應狀態便為目標附加1層【風蝕效應】。"
},
{
"Id": "Skill_1003202_SkillName",
"Content": ""
"Content": "裂象"
},
{
"Id": "Skill_1003202_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>蒼息破象</color></size>\n造成<color=Wind>氣動傷害</color>。\n<size=10></size>\n<size=40><color=Title>碧霄斷行</color></size>\n處於空中時短按<color=Highlight>共鳴技能</color>,造成<color=Wind>氣動傷害</color>。命中目標後移除目標全部【光噪效應】、【虛湮效應】、【聚爆效應】、【霜漸效應】、【電磁效應】每移除1層對應狀態便為目標附加1層【風蝕效應】。"
},
{
"Id": "Skill_1003203_SkillDescribe",
@ -492965,7 +492965,7 @@
},
{
"Id": "Skill_1003203_SkillName",
"Content": ""
"Content": "萬象歸墟"
},
{
"Id": "Skill_1003203_SkillResume",
@ -492973,71 +492973,71 @@
},
{
"Id": "Skill_1003204_SkillDescribe",
"Content": ""
"Content": "施放變奏技能<color=Highlight>狂嵐未盡</color>時,攻擊提升{0},持續{1}秒。"
},
{
"Id": "Skill_1003204_SkillName",
"Content": ""
"Content": "空渡浮塵"
},
{
"Id": "Skill_1003204_SkillResume",
"Content": ""
"Content": "施放變奏技能時,攻擊提升{0},持續{1}秒。"
},
{
"Id": "Skill_1003205_SkillDescribe",
"Content": ""
"Content": "共鳴解放<color=Highlight>萬象歸墟</color>治療量提升{0}。"
},
{
"Id": "Skill_1003205_SkillName",
"Content": ""
"Content": "無垠之風"
},
{
"Id": "Skill_1003205_SkillResume",
"Content": ""
"Content": "共鳴解放治療量提升{0}。"
},
{
"Id": "Skill_1003206_SkillDescribe",
"Content": ""
"Content": "造成<color=Wind>氣動傷害</color>。"
},
{
"Id": "Skill_1003206_SkillName",
"Content": ""
"Content": "狂嵐未盡"
},
{
"Id": "Skill_1003206_SkillResume",
"Content": ""
"Content": "造成<color=Wind>氣動傷害</color>。"
},
{
"Id": "Skill_1003207_SkillDescribe",
"Content": ""
"Content": "<size=40><color=Title>空中攻擊·抃風儛潤</color></size>\n進行下述3種操作時可施放該技能攻擊目標最多進行2段的連續攻擊造成<color=Wind>氣動傷害</color>,回復附近隊伍中所有角色的生命值。此次傷害為共鳴技能傷害。\n·施放共鳴技能<color=Highlight>蒼息破象</color>後一定時間內短按<color=Highlight>普攻</color>。\n·施放<color=Highlight>變奏技能</color>後一定時間內短按<color=Highlight>普攻</color>。\n·施放重擊<color=Highlight>絞息</color>後一定時間內短按<color=Highlight>普攻</color>。\n施放空中攻擊<color=Highlight>抃風儛潤</color>期間,可長按<color=Highlight>普攻</color>施放常態攻擊<color=Highlight>空中攻擊</color>。\n<size=10></size>\n<size=40><color=Title>共鳴技能·縹緲無相</color></size>\n【弦風息】達到上限時共鳴技能<color=Highlight>蒼息破象</color>替換為共鳴技能<color=Highlight>縹緲無相</color>最多進行2段的連續攻擊每段消耗60點特殊能量造成<color=Wind>氣動傷害</color>,此次傷害為共鳴技能傷害。\n<size=10></size>\n<size=40><color=Title>【弦風息】獲取規則</color></size>\n【弦風息】上限120點。\n空中攻擊<color=Highlight>抃風儛潤</color>每段命中時獲得25點【弦風息】。\n施放<color=Highlight>變奏技能</color>時獲得20點【弦風息】。\n<color=Highlight>普攻第3段</color>、<color=Highlight>普攻第4段</color>、<color=Highlight>閃避反擊</color>命中時獲得10點【弦風息】。"
},
{
"Id": "Skill_1003207_SkillName",
"Content": ""
"Content": "風息流轉"
},
{
"Id": "Skill_1003207_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>空中攻擊·抃風儛潤</color></size>\n施放共鳴技能<color=Highlight>蒼息破象</color>、<color=Highlight>變奏技能</color>、重擊<color=Highlight>絞息</color>後,可施放空中攻擊<color=Highlight>抃風儛潤</color>,造成<color=Wind>氣動傷害</color>,回復附近隊伍中所有角色的生命值。\n<size=10></size>\n<size=40><color=Title>共鳴技能·縹緲無相</color></size>\n空中攻擊<color=Highlight>抃風儛潤</color>、<color=Highlight>變奏技能</color>、<color=Highlight>普攻</color>、<color=Highlight>閃避反擊</color>可獲得【弦風息】。\n【弦風息】達到上限時可施放共鳴技能<color=Highlight>縹緲無相</color>,造成<color=Wind>氣動傷害</color>。\n<size=10></size>"
},
{
"Id": "Skill_1003208_SkillDescribe",
"Content": ""
"Content": "當前角色烹飪時有機率產出特色料理"
},
{
"Id": "Skill_1003208_SkillResume",
"Content": ""
"Content": "當前角色烹飪時有機率產出特色料理"
},
{
"Id": "Skill_1003209_SkillDescribe",
"Content": ""
"Content": "附近隊伍中所有角色獲得<color=Highlight>蝕境象</color>,持續{0}秒。\n<color=Highlight>蝕境象</color>狀態下:\n·攻擊命中後使目標【風蝕效應】層數上限增加{1}層,持續{2}秒。該效果無法疊加。"
},
{
"Id": "Skill_1003209_SkillName",
"Content": ""
"Content": "流風迴響"
},
{
"Id": "Skill_1003209_SkillResume",
"Content": ""
"Content": "附近隊伍中所有角色攻擊命中後,使目標【風蝕效應】層數上限增加{1}層。"
},
{
"Id": "RogueBuffPool_900170000770_BuffDesc",
@ -503853,7 +503853,7 @@
},
{
"Id": "PhantomSkill_200084_SimplyDescription",
"Content": "召喚慈悲使節,對敵人造成氣動傷害。"
"Content": "召喚慈悲使,對敵人造成氣動傷害。"
},
{
"Id": "PhantomSkill_200085_DescriptionEx",
@ -503885,7 +503885,7 @@
},
{
"Id": "PhantomSkill_200088_SimplyDescription",
"Content": "召喚榮光使節,對敵人造成衍射傷害。在首位裝配時提高自身的衍射傷害和重擊傷害。"
"Content": "召喚榮光使,對敵人造成衍射傷害。在首位裝配時提高自身的衍射傷害和重擊傷害。"
},
{
"Id": "PhantomSkill_280025_DescriptionEx",
@ -508233,7 +508233,7 @@
},
{
"Id": "SkillDescription_1607024_AttributeName",
"Content": "消耗【迷】時治療量"
"Content": "消耗【迷】時治療量"
},
{
"Id": "SkillDescription_1607025_AttributeName",
@ -509257,15 +509257,15 @@
},
{
"Id": "SkillInput_160701_Description",
"Content": ""
"Content": "共鳴技能斑駁幻夢、感知汲取使目標進入迷夢"
},
{
"Id": "SkillInput_160702_Description",
"Content": ""
"Content": "持有【迷離】時,可以施放重擊浮潛幻海,可在水中施放。"
},
{
"Id": "SkillInput_160703_Description",
"Content": ""
"Content": "蜃境狀態期間短按跳躍,可施放空中攻擊"
},
{
"Id": "ItemInfo_50001201_AttributesDescription",
@ -510213,23 +510213,23 @@
},
{
"Id": "Skill_1003101_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·浮潛幻海</color></size>\n擁有【迷離】時<color=Highlight>重擊</color>替換為<color=Highlight>浮潛幻海</color>,造成<color=Dark>湮滅傷害</color>,並進入<color=Highlight>蜃境狀態</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n消耗耐力造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Dark>湮滅傷害</color>。"
},
{
"Id": "Skill_1003102_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>翩躚</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>斑駁幻夢</color></size>\n處於<color=Highlight>蜃境狀態</color>時,<color=Highlight>共鳴技能</color>替換為<color=Highlight>斑駁幻夢</color>。\n造成<color=Dark>湮滅傷害</color>,使目標進入<color=Highlight>迷夢</color>。\n<size=10> </size>\n<size=40><color=Title>迷夢</color></size>\n降低目標的行動速度目標受到傷害時將觸發一次<color=Highlight>驚醒</color>,造成<color=Dark>湮滅傷害</color>。"
},
{
"Id": "Skill_1003103_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>陷溺</color></size>\n造成<color=Dark>湮滅傷害</color>,並為隊伍中所有角色附加<color=Highlight>瀰漫</color>。\n施放此技能時同時視為施放<color=Highlight>聲骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>瀰漫</color></size>\n隊伍中登場角色的對目標造成傷害時會召喚<color=Highlight>織夢水母</color>進行協同攻擊,造成<color=Dark>湮滅傷害</color>,此次傷害為普攻傷害。\n·每次造成傷害可召喚{0}只<color=Highlight>織夢水母</color>,最多可召喚{1}只<color=Highlight>織夢水母</color><color=Highlight>織夢水母</color>每秒最多出現1次。"
},
{
"Id": "Skill_1003106_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>點水</color></size>\n造成<color=Dark>湮滅傷害</color>。\n<size=10> </size>\n<size=40><color=Title>逐浪</color></size>\n處於<color=Highlight>蜃境狀態</color>時,<color=Highlight>變奏技能</color>替換為<color=Highlight>逐浪</color>,造成<color=Dark>湮滅傷害</color>。"
},
{
"Id": "Skill_1003107_SkillResume",
"Content": ""
"Content": "<size=40><color=Title>蜃境狀態</color></size>\n·<color=Highlight>普攻</color>替換為普攻<color=Highlight>蟄幻</color>進行最多3段連續攻擊造成<color=Dark>湮滅傷害</color>。\n·普攻<color=Highlight>蟄幻</color>命中目標時,消耗{0}點【迷離】,獲得{1}點【顫慄】,並為附近隊伍中所有角色回復生命值。\n·<color=Highlight>空中攻擊</color>替換為<color=Highlight>暗湧漩渦</color>,長按<color=Highlight>普攻</color>或短按<color=Highlight>跳躍</color>,消耗耐力,造成<color=Dark>湮滅傷害</color>。\n·空中攻擊<color=Highlight>暗湧漩渦</color>命中目標時,消耗{0}點【迷離】,獲得{1}點【顫慄】,並為附近隊伍中所有角色回復生命值。\n·<color=Highlight>閃避反擊</color>替換為閃避反擊<color=Highlight>掠影</color>,造成<color=Dark>湮滅傷害</color>。\n·消耗完所有【迷離】時結束<color=Highlight>蜃境狀態</color>。\n<size=10> </size>\n<size=40><color=Title>共鳴回路·感知汲取</color></size>\n處於<color=Highlight>蜃境狀態</color>時,若持有{3}點【顫慄】,<color=Highlight>共鳴技能</color>替換為<color=Highlight>感知汲取</color>。\n造成<color=Dark>湮滅傷害</color>,此次傷害為普攻傷害,使敵人進入<color=Highlight>迷夢</color>,並為附近隊伍中所有角色回復生命值。\n施放此技能時同時視為施放<color=Highlight>聲骸技能</color>。\n<size=10> </size>\n<size=40><color=Title>溟海甦生</color></size>\n施放<color=Highlight>變奏技能</color>後,隊伍中的角色施放<color=Highlight>聲骸技能</color>時,回復{4}點協奏能量同名聲骸只可觸發一次最多可觸發4次。\n<size=10> </size>\n<size=40><color=Title>迷離獲取途徑</color></size>\n上限{6}點。\n施放<color=Highlight>變奏技能</color>時,回復{7}點【迷離】。\n<color=Highlight>普攻第三段</color>命中目標時,回復{8}點【迷離】。\n施放共鳴技能<color=Highlight>翩躚</color>時,回復{9}點【迷離】。\n施放共鳴解放<color=Highlight>陷溺</color>時,回復{10}點【迷離】。\n自身在水中時每{11}秒回復{12}點【迷離】。\n<size=10> </size>\n<size=40><color=Title>顫慄獲取途徑</color></size>\n上限{13}點。\n普攻<color=Highlight>蟄幻</color>命中時,回復{14}點【顫慄】。\n空中攻擊<color=Highlight>暗湧漩渦</color>命中目標時,回復{15}點【顫慄】。"
},
{
"Id": "ItemShowType_51_Name",
@ -510369,7 +510369,7 @@
},
{
"Id": "Skill_1003108_SkillDescribe",
"Content": ""
"Content": "當前角色烹飪時有機率產出特色料理"
},
{
"Id": "RoleSkillInput_1406_DescList_1",
@ -510717,15 +510717,15 @@
},
{
"Id": "SkillInput_140601_Description",
"Content": ""
"Content": "空中攻擊·抃風儛潤:處於地面短按{0},躍向空中後,短按{1}。"
},
{
"Id": "SkillInput_140602_Description",
"Content": ""
"Content": "縹緲無相:積攢特殊能量充滿時,短按{0}。"
},
{
"Id": "SkillInput_140603_Description",
"Content": ""
"Content": "碧霄斷行:處於空中短按{0}移除目標全部【光噪效應】、【虛湮效應】、【聚爆效應】、【霜漸效應】、【電磁效應】每移除1層對應狀態便為目標附加1層【風蝕效應】。"
},
{
"Id": "LevelPlay_223750021_ChallengeConditionMainText_223_2",
@ -512733,7 +512733,7 @@
},
{
"Id": "WeaponConf_21050056_Desc",
"Content": "攻擊提升{0}。施放變奏技能後{1}秒內,施放聲骸技能時,獲得{2}層【柔軟的夢】,同名聲骸只可觸發一次,可疊加{3}層,持續{4}秒,若切換至其他角色則該效果提前結束。\n第{5}層:普攻傷害加成提升{6}\n第{7}層:無視目標{8}湮滅屬性抗性\n第{9}層:【柔軟的夢】提前結束時,自身的普攻傷害加成提升{10},無視目標{11}湮滅屬性抗性,持續{12}秒,切換至自身時則該效果提前結束。"
"Content": "攻擊提升{0}。施放變奏技能或普攻後{1}秒內,施放聲骸技能時,獲得{2}層【柔軟的夢】,同名聲骸只可觸發一次,最多可疊加{3}層,持續{4}秒,該效果10秒內最多生效1次若切換至其他角色則該效果提前結束。\n第{5}層:普攻傷害加成提升{6}\n第{7}層:無視目標{8}湮滅屬性抗性。"
},
{
"Id": "WeaponConf_21050056_ObtainedShowDescription",
@ -512797,6 +512797,10 @@
},
{
"Id": "SkillDescription_1406031_AttributeName",
"Content": ""
"Content": "碧霄斷行回復協奏能量"
},
{
"Id": "SkillDescription_1607039_AttributeName",
"Content": "空中蟄幻耐力消耗"
}
]