Added 1.4.7 | 2736166

This commit is contained in:
Ranny 2024-12-09 19:57:53 -05:00
parent 34646faf59
commit 77f48c93f3
23 changed files with 16751 additions and 558 deletions

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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View file

@ -9,7 +9,7 @@
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{ {
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}, },
{ {
@ -33,7 +33,7 @@
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{ {
@ -46,7 +46,7 @@
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@ -58,7 +58,7 @@
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{ {
@ -70,7 +70,7 @@
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} }
] ]

View file

@ -5155,17 +5155,17 @@
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@ -5176,17 +5176,17 @@
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@ -5197,7 +5197,7 @@
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@ -5218,7 +5218,7 @@
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@ -5239,7 +5239,7 @@
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@ -5249,7 +5249,7 @@
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@ -5260,7 +5260,7 @@
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@ -5270,7 +5270,29 @@
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@ -5279,24 +5301,113 @@
] ]
}, },
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{
"Id": 110010012,
"SkillDesc": "消耗协奏加buff",
"CDTime": 1,
"ShareGroupId": 0,
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "AttributeChangedTrigger",
"TriggerPreset": [
"0",
"77"
],
"TriggerParams": {},
"TriggerFormula": "OldValue>NewValue",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
"SkillActionParams": [
"110010017"
]
},
{
"Id": 110010013,
"SkillDesc": "消耗协奏加buff",
"CDTime": 1,
"ShareGroupId": 0,
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "AttributeChangedTrigger",
"TriggerPreset": [
"0",
"77"
],
"TriggerParams": {},
"TriggerFormula": "OldValue>NewValue",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
"SkillActionParams": [
"110010018"
]
},
{
"Id": 110010014,
"SkillDesc": "消耗协奏加buff",
"CDTime": 1,
"ShareGroupId": 0,
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "AttributeChangedTrigger",
"TriggerPreset": [
"0",
"77"
],
"TriggerParams": {},
"TriggerFormula": "OldValue>NewValue",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
"SkillActionParams": [
"110010019"
]
},
{
"Id": 110010015,
"SkillDesc": "消耗协奏加buff",
"CDTime": 1,
"ShareGroupId": 0,
"MaxCount": 1,
"IsShareAllCdSkill": false,
"IsDefaultActivated": true,
"TriggerType": "AttributeChangedTrigger",
"TriggerPreset": [
"0",
"77"
],
"TriggerParams": {},
"TriggerFormula": "OldValue>NewValue",
"SubSkillAction": [],
"InstigatorType": "Owner",
"SkillAction": "AddBuff",
"SkillActionParams": [
"110010020"
] ]
} }
] ]

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@ -1592,20 +1592,16 @@
"AttributesDescription": "ResonantChain_73_AttributesDescription", "AttributesDescription": "ResonantChain_73_AttributesDescription",
"BgDescription": "PrefabTextItem_Empty_Text", "BgDescription": "PrefabTextItem_Empty_Text",
"BuffIds": [ "BuffIds": [
1603803001 1603803001,
1603803006
], ],
"AddProp": [], "AddProp": [],
"ActivateConsume": { "ActivateConsume": {
"10001603": 1 "10001603": 1
}, },
"AttributesDescriptionParams": [ "AttributesDescriptionParams": [
"18%", "28%",
"1",
"0.2%",
"10%",
"18", "18",
"25",
"50",
"25" "25"
], ],
"NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_ChunM1_UI.T_IconDevice_ChunM1_UI" "NodeIcon": "/Game/Aki/UI/UIResources/Common/Image/IconDevice/T_IconDevice_ChunM1_UI.T_IconDevice_ChunM1_UI"
@ -1718,9 +1714,9 @@
"AttributesDescriptionParams": [ "AttributesDescriptionParams": [
"150%", "150%",
"15", "15",
"100",
"50", "50",
"50", "50",
"100%",
"25", "25",
"250%" "250%"
], ],

View file

@ -3309,7 +3309,7 @@
"50%", "50%",
"0%", "0%",
"100", "100",
"50", "100",
"50", "50",
"20", "20",
"20", "20",
@ -3329,7 +3329,7 @@
"50%", "50%",
"0%", "0%",
"100", "100",
"50", "100",
"50", "50",
"20", "20",
"20", "20",
@ -3350,7 +3350,7 @@
"50%", "50%",
"0%", "0%",
"100", "100",
"50", "100",
"50", "50",
"20", "20",
"20", "20",

View file

@ -81,7 +81,7 @@
"Id": 1603010, "Id": 1603010,
"Name": "椿技能提示", "Name": "椿技能提示",
"NiagaraPath": "/Game/Aki/Effect/UI/Niagaras/Common/NS_Fx_LGUI_Chun_Fight_E.NS_Fx_LGUI_Chun_Fight_E", "NiagaraPath": "/Game/Aki/Effect/UI/Niagaras/Common/NS_Fx_LGUI_Chun_Fight_E.NS_Fx_LGUI_Chun_Fight_E",
"ElementId": 0 "ElementId": 6
}, },
{ {
"Id": 291002, "Id": 291002,

View file

@ -25295,7 +25295,7 @@
] ]
} }
], ],
"Description": "SkillDescription_9700038_Description", "Description": "",
"Order": 19 "Order": 19
}, },
{ {

View file

@ -316,5 +316,17 @@
"Name": "", "Name": "",
"Desc": "TowerChallengeBuff_92008053_Desc", "Desc": "TowerChallengeBuff_92008053_Desc",
"Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI" "Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI"
},
{
"Id": 92008054,
"Name": "",
"Desc": "TowerChallengeBuff_92008054_Desc",
"Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI"
},
{
"Id": 92008055,
"Name": "",
"Desc": "TowerChallengeBuff_92008055_Desc",
"Icon": "/Game/Aki/UI/UIResources/Common/Image/IconAttribute/T_Iconpropertyredattack_UI.T_Iconpropertyredattack_UI"
} }
] ]

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@ -6144,29 +6144,47 @@
}, },
{ {
"ArrayString": [ "ArrayString": [
"12%", "10%",
"12.5%",
"15%", "15%",
"18%", "17.5%",
"21%", "20%"
"24%"
] ]
}, },
{ {
"ArrayString": [ "ArrayString": [
"12", "14",
"12", "14",
"12", "14",
"12", "14",
"12" "14"
] ]
}, },
{ {
"ArrayString": [ "ArrayString": [
"5", "3",
"5", "3",
"5", "3",
"5", "3",
"5" "3"
]
},
{
"ArrayString": [
"40%",
"50%",
"60%",
"70%",
"80%"
]
},
{
"ArrayString": [
"10",
"10",
"10",
"10",
"10"
] ]
} }
], ],

View file

@ -4320,7 +4320,8 @@
"Level": 1, "Level": 1,
"Name": "WeaponReson_21020026_Name", "Name": "WeaponReson_21020026_Name",
"Effect": [ "Effect": [
110010001 110010001,
110010011
], ],
"Consume": 1, "Consume": 1,
"GoldConsume": 10000, "GoldConsume": 10000,
@ -4332,7 +4333,8 @@
"Level": 2, "Level": 2,
"Name": "WeaponReson_21020026_Name", "Name": "WeaponReson_21020026_Name",
"Effect": [ "Effect": [
110010003 110010003,
110010012
], ],
"Consume": 1, "Consume": 1,
"GoldConsume": 20000, "GoldConsume": 20000,
@ -4344,7 +4346,8 @@
"Level": 3, "Level": 3,
"Name": "WeaponReson_21020026_Name", "Name": "WeaponReson_21020026_Name",
"Effect": [ "Effect": [
110010005 110010005,
110010013
], ],
"Consume": 1, "Consume": 1,
"GoldConsume": 30000, "GoldConsume": 30000,
@ -4356,7 +4359,8 @@
"Level": 4, "Level": 4,
"Name": "WeaponReson_21020026_Name", "Name": "WeaponReson_21020026_Name",
"Effect": [ "Effect": [
110010007 110010007,
110010014
], ],
"Consume": 1, "Consume": 1,
"GoldConsume": 40000, "GoldConsume": 40000,
@ -4368,7 +4372,8 @@
"Level": 5, "Level": 5,
"Name": "WeaponReson_21020026_Name", "Name": "WeaponReson_21020026_Name",
"Effect": [ "Effect": [
110010009 110010009,
110010015
], ],
"Consume": 1, "Consume": 1,
"GoldConsume": 0, "GoldConsume": 0,

19
PackageParams.txt Normal file
View file

@ -0,0 +1,19 @@
Depot=aki
Stream=branch_1.4_pioneer
Changelist=2736166
AppVersion=1.4.0
BaseVersion=1.4.6
PatchVersion=1.4.7
NumberOfBaseGamePackBuilds=2
AppReleaseType=Product
InternalUse=CN_release
BOpenKuroSDK=true
KuroSDKArea=CN
WaterMask=true
BWithSecureVersion=false
BuildPlatform=Win64
ChangelistConfigServerDataPublicjson=2726244
ChangelistConfigServerMisc=2676071
ChangelistConfigServerUniverseEditorConfig=2662193
JSDebugId=branch_1.4_pioneer_3a349168_2736166_121261924
Encryption=fcQrWOPC2RkghpzsAE2kyGWD37QTm2mR

View file

@ -2,7 +2,7 @@
Client Version: `1.4.0` Client Version: `1.4.0`
Resource Version: `1.4.5` Resource Version: `1.4.7`
# Credits # Credits
Ranny Ranny

View file

@ -37481,7 +37481,7 @@
}, },
{ {
"Id": "ResonantChain_73_AttributesDescription", "Id": "ResonantChain_73_AttributesDescription",
"Content": "Casting Intro Skill <color=Highlight>Everblooming Flower</color> or Outro Skill <color=Highlight>Twining</color> additionally recovers {0} Crimson Pistils. Dealing damage with Basic Attacks increases Crit. DMG by {1} for {2}s. This effect can be triggered once per second, stacking up to {3} times." "Content": "Casting Intro Skill <color=Highlight>Everblooming</color> increases Camellya's Crit. DMG by {0} for {1}s. This effect can be triggered every {2}s.\nImmune to interruptions while casting <color=Highlight>Ephemeral</color>."
}, },
{ {
"Id": "ResonantChain_74_NodeName", "Id": "ResonantChain_74_NodeName",
@ -37489,7 +37489,7 @@
}, },
{ {
"Id": "ResonantChain_74_AttributesDescription", "Id": "ResonantChain_74_AttributesDescription",
"Content": "The DMG Multiplier of Resonance Skill <color=Highlight>Ephemeral</color> is increased by {0}. <color=Highlight>Heavy Attack</color> DMG is considered Basic Attack DMG, receiving buffs granted by <color=Highlight>Sweet Dream</color> in the Forte Circuit." "Content": "The DMG Multiplier of Resonance Skill <color=Highlight>Ephemeral</color> is increased by {0}."
}, },
{ {
"Id": "ResonantChain_75_NodeName", "Id": "ResonantChain_75_NodeName",
@ -37497,7 +37497,7 @@
}, },
{ {
"Id": "ResonantChain_75_AttributesDescription", "Id": "ResonantChain_75_AttributesDescription",
"Content": "The DMG Multiplier of Resonance Liberation <color=Highlight>Embers of Corolla</color> is increased by {0}. When in <color=Highlight>Budding Mode</color>, Camellya's ATK is increased by {1}." "Content": "The DMG Multiplier of Resonance Liberation <color=Highlight>Fervor Efflorescent</color> is increased by {0}. When in <color=Highlight>Budding Mode</color>, Camellya's ATK is increased by {1}."
}, },
{ {
"Id": "ResonantChain_76_NodeIndex", "Id": "ResonantChain_76_NodeIndex",
@ -37509,7 +37509,7 @@
}, },
{ {
"Id": "ResonantChain_76_AttributesDescription", "Id": "ResonantChain_76_AttributesDescription",
"Content": "Casting <color=Highlight>Everblooming Flower</color> gives all team members {0} Basic Attack DMG Bonus for {1}s." "Content": "Casting <color=Highlight>Everblooming</color> gives all team members {0} Basic Attack DMG Bonus for {1}s."
}, },
{ {
"Id": "ResonantChain_77_NodeName", "Id": "ResonantChain_77_NodeName",
@ -37517,7 +37517,7 @@
}, },
{ {
"Id": "ResonantChain_77_AttributesDescription", "Id": "ResonantChain_77_AttributesDescription",
"Content": "The DMG Multiplier of Resonance Liberation <color=Highlight>Embers of Corolla</color> is additionally increased by {0}. The DMG Multiplier of Outro Skill <color=Highlight>Twining</color> is increased by {1}." "Content": "The DMG Multipliers of Outro Skill <color=Highlight>Everblooming</color> is increased by {0} and Intro Skill <color=Highlight>Twining</color> is increased by {1}."
}, },
{ {
"Id": "ResonantChain_78_NodeName", "Id": "ResonantChain_78_NodeName",
@ -37525,7 +37525,7 @@
}, },
{ {
"Id": "ResonantChain_78_AttributesDescription", "Id": "ResonantChain_78_AttributesDescription",
"Content": "The DMG Multiplier of <color=Highlight>Sweet Dream</color> in Forte Circuit is additionally increased by {0}. \nResonance Skill <color=Highlight>Perennial</color>Within {1}s after casting <color=Highlight>Ephemeral</color>, if Concerto Energy reaches {2}, Camellya can consume {3} Concerto Energy to cast <color=Highlight>Perennial</color>. Casting the skill recovers {4} Crimson Pistils and puts Camellya into <color=Highlight>Budding Mode</color>. This skill can be cast once every {5}s." "Content": "The DMG Multiplier of Forte Circuit's <color=Highlight>Sweet Dream</color> is additionally increased by {0}. \nForte Circuit <color=Highlight>Perennial</color>: Within {1}s after casting <color=Highlight>Ephemeral</color>, if Concerto Energy is full and <color=Highlight>Perennial</color> is not on cooldown, Resonance Skill is replaced with <color=Highlight>Perennial</color>.\nCasting <color=Highlight>Perennial</color> consumes {2} Concerto Energy and recovers {3} Crimson Pistils, dealing <color=Dark>Havoc DMG</color> equal to {4} of <color=Highlight>Ephemeral</color>, considered Basic Attack DMG. This skill can be cast once every {5}s.\nCamellya enters <color=Highlight>Budding Mode</color> after casting <color=Highlight>Perennial</color> and removes all Crimson Buds. The bonus DMG Multiplier granted by Forte Circuit's <color=Highlight>Sweet Dream</color> is increased to {6}.\nImmune to interruptions when casting <color=Highlight>Perennial</color>."
}, },
{ {
"Id": "ResonantChain_79_NodeName", "Id": "ResonantChain_79_NodeName",
@ -42537,7 +42537,7 @@
}, },
{ {
"Id": "Skill_1001301_SkillDescribe", "Id": "Skill_1001301_SkillDescribe",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 5 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\nAfter performing <color=Highlight>Basic Attack Stage 3</color>, hold <color=Highlight>Normal Attack Button</color> to continuously strike the target, dealing <color=Dark>Havoc DMG</color>.\n<color=Highlight>Basic Attack Stage 4</color> is automatically followed by <color=Highlight>Basic Attack Stage 5</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Plunging Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nUse <color=Highlight>Basic Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>." "Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 5 consecutive attacks, dealing <color=Dark>Havoc DMG</color>.\nAfter performing <color=Highlight>Basic Attack Stage 3</color> or Heavy Attack <color=Highlight>Pruning</color>, hold <color=Highlight>Normal Attack Button</color> to continuously strike the target, dealing <color=Dark>Havoc DMG</color>.\n<color=Highlight>Basic Attack Stage 4</color> is automatically followed by <color=Highlight>Basic Attack Stage 5</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Pruning</color></size>\nConsume STA to attack the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to perform Plunging Attack, dealing <color=Dark>Havoc DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nUse <color=Highlight>Basic Attack</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>."
}, },
{ {
"Id": "Skill_1001302_SkillName", "Id": "Skill_1001302_SkillName",
@ -42545,7 +42545,7 @@
}, },
{ {
"Id": "Skill_1001302_SkillDescribe", "Id": "Skill_1001302_SkillDescribe",
"Content": "<size=40><color=Title>Crimson Blossom</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color>, then enter <color=Highlight>Blossom Mode</color>. The DMG dealt is considered Basic Attack DMG.\nThis attack can be performed in mid-air.\n<size=10> </size>\n<size=40><color=Title>Blossom Mode</color></size>\n· Unable to move in <color=Highlight>Blossom Mode</color>;\n· <color=Highlight>Basic Attack</color> and <color=Highlight>Heavy Attack</color> are replaced by Basic Attack <color=Highlight>Vining Waltz</color>, which consists of up to 4 consecutive attacks, dealing <color=Dark>Havoc DMG</color>. The DMG dealt is considered Basic Attack DMG.\n· When performing <color=Highlight>Vining Waltz Stage 3</color>, hold <color=Highlight>Normal Attack Button</color> to cast <color=Highlight>Blazing Waltz</color> that deals <color=Dark>Havoc DMG</color> before automatically performing <color=Highlight>Vining Waltz Stage 4</color>.\n· <color=Highlight>Dodge Counter</color> is replaced by Dodge Counter <color=Highlight>Atonement</color>. Use <color=Highlight>Normal Attack Button</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>. The DMG dealt is considered Basic Attack DMG.\n· Resonance Skill is replaced by Resonance Skill <color=Highlight>Floral Ravage</color>. Casting <color=Highlight>Floral Ravage</color> attacks the target, dealing <color=Dark>Havoc DMG</color>. The DMG dealt is considered Basic Attack DMG.\n· <color=Highlight>Blossom Mode</color> ends after casting Resonance Skill <color=Highlight>Floral Ravage</color>.\n· Jump is replaced by Basic Attack <color=Highlight>Vining Ronde</color>. Using Jump attacks the target, dealing <color=Dark>Havoc DMG</color>. <color=Highlight>Blossom Mode</color> ends after using Jump. The DMG dealt is considered Basic Attack DMG." "Content": "<size=40><color=Title>Crimson Blossom</color></size>\nAttack the target, dealing <color=Dark>Havoc DMG</color> (considered Basic Attack DMG), then enter <color=Highlight>Blossom Mode</color>.\nThis attack can be performed in mid-air.\n<size=10> </size>\n<size=40><color=Title>Blossom Mode</color></size>\n- Unable to move while suspended on vines.\n- <color=Highlight>Basic Attack</color> and Heavy Attack <color=Highlight>Pruning</color> are replaced by Basic Attack <color=Highlight>Vining Waltz</color>: chain together 4 consecutive attacks, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\n- When performing <color=Highlight>Vining Waltz Stage 3</color>, hold <color=Highlight>Normal Attack Button</color> to cast <color=Highlight>Blazing Waltz</color> that deals <color=Dark>Havoc DMG</color> before automatically performing <color=Highlight>Vining Waltz Stage 4</color>.\n- <color=Highlight>Dodge Counter</color> is replaced by Dodge Counter <color=Highlight>Atonement</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} <color=Highlight>Normal Attack Button</color> right after a successful <color=Highlight>Dodge</color> to attack the target, dealing <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\n- Resonance Skill is replaced by Resonance Skill <color=Highlight>Floral Ravage</color>. Casting <color=Highlight>Floral Ravage</color> deals <color=Dark>Havoc DMG</color>, considered Basic Attack DMG.\n- Resonance Skill <color=Highlight>Floral Ravage</color> can be cast in mid-air.\n- <color=Highlight>Blossom Mode</color> ends after casting Resonance Skill <color=Highlight>Floral Ravage</color>.\n- <color=Highlight>Blossom Mode</color> ends after using the <color=Highlight>Levitator</color>.\n- Jump is replaced with Basic Attack <color=Highlight>Vining Ronde</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to deal <color=Dark>Havoc DMG</color> (considered Basic Attack DMG) and ends the <color=Highlight>Blossom Mode</color>.\n- Using Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Blazing Waltz</color>, and Basic Attack <color=Highlight>Vining Ronde</color> in mid-air consumes STA.\n- Casting Resonance Skill <color=Highlight>Floral Ravage</color> in mid-air doesn't restore STA.\n- Consume STA continuously to stay suspended on the vines."
}, },
{ {
"Id": "Skill_1001303_SkillName", "Id": "Skill_1001303_SkillName",
@ -42561,7 +42561,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillDescribe", "Id": "Skill_1001304_SkillDescribe",
"Content": "Gain {0} Havoc DMG Bonus." "Content": "Gain {0} Havoc DMG Bonus. Heavy Attack <color=Highlight>Pruning</color> now deals Basic Attack DMG."
}, },
{ {
"Id": "Skill_1001305_SkillName", "Id": "Skill_1001305_SkillName",
@ -42585,7 +42585,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillDescribe", "Id": "Skill_1001307_SkillDescribe",
"Content": "Hitting a target with <color=Highlight>Basic Attack</color>, <color=Highlight>Plunging Attack</color>, Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Vining Ronde</color>, <color=Highlight>Dodge Counter</color>, and Dodge Counter <color=Highlight>Atonement </color> consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by {0}.\nConsuming {1} Crimson Pistils recovers {2} Concerto Energy and obtains {3} Crimson Bud(s). Each bud lasts for {4}s, stacking up to {5} times.\n<size=10> </size>\n<size=40><color=Title>Resonance Skill: Ephemeral</color></size>\nWhen Concerto Energy is fully recovered and Resonance Skill <color=Highlight>Ephemeral</color> is not on Cooldown, replace Resonance Skill with Resonance Skill <color=Highlight>Ephemeral</color>.\nCasting Resonance Skill <color=Highlight>Ephemeral</color> consumes {6} Concerto Energy and attacks the target, dealing <color=Dark>Havoc DMG</color>.\nAfter casting Resonance Skill <color=Highlight>Ephemeral</color>, enters <color=Highlight>Budding Mode</color>.\n<size=10> </size>\n<size=40><color=Title>Budding Mode</color></size>\n· <color=Highlight>Sweet Dream</color>: Increase the DMG Multiplier of <color=Highlight>Basic Attack</color>, <color=Highlight>Plunging Attack</color>, Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Vining Ronde</color>, <color=Highlight>Dodge Counter</color>, Dodge Counter <color=Highlight>Atonement</color>, Resonance Skill <color=Highlight>Crimson Blossom</color>, and Resonance Skill <color=Highlight>Floral Ravage</color> by {8}.\n· Casting Resonance Skill <color=Highlight>Ephemeral</color> consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of <color=Highlight>Sweet Dream</color> by {9}, up to {10}. \n· Hitting a target with Resonance Skill <color=Highlight>Crimson Blossom</color> or Resonance Skill <color=Highlight>Floral Ravage</color> consumes Crimson Pistils. \n· When in <color=Highlight>Budding Mode</color>, Energy Regen Multiplier is reduced to {11}.\n· <color=Highlight>Budding Mode</color> ends when all Crimson Pistils are consumed.\n<size=10> </size>\n<size=40><color=Title>Crimson Pistil</color></size>\nCamellya can hold up to {12} Crimson Pistils.\nWhen in <color=Highlight>Budding Mode</color>, casting Resonance Skill <color=Highlight>Crimson Blossom</color> or Resonance Skill <color=Highlight>Floral Ravage</color> does not recover Crimson Pistils.\nPerforming Intro Skill <color=Highlight>Everblooming Flower</color> recovers {13} Crimson Pistils.\nPerforming Outro Skill <color=Highlight>Twining</color> recovers {14} Crimson Pistils.\nPerforming Resonance Skill <color=Highlight>Crimson Blossom</color> recovers {15} Crimson Pistils.\nPerforming Resonance Skill <color=Highlight>Floral Ravage</color> recovers {16} Crimson Pistils.\nPerforming Resonance Skill <color=Highlight>Ephemeral</color> recovers {17} Crimson Pistils." "Content": "Hitting a target with <color=Highlight>Normal Attack</color>, Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Vining Ronde</color>, Dodge Counter <color=Highlight>Atonement </color>, Resonance Skill <color=Highlight>Crimson Blossom</color>, and Resonance Skill <color=Highlight>Floral Ravage</color> consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by {0}.\nConsuming {1} Crimson Pistils recovers {2} Concerto Energy and obtains {3} Crimson Bud(s). Each bud lasts for {4}s, stacking up to {5} times.\n<size=10> </size>\n<size=40><color=Title>Forte Circuit: Ephemeral</color></size>\nWhen Concerto Energy is fully recovered, and <color=Highlight>Ephemeral</color> is not on Cooldown, Resonance Skill is replaced with <color=Highlight>Ephemeral</color>.\nCasting <color=Highlight>Ephemeral</color> consumes {6} Concerto Energy and deals <color=Dark>Havoc DMG</color> to the targets. This damage is considered Basic Attack DMG.\nCamellya enters <color=Highlight>Budding Mode</color> after casting <color=Highlight>Ephemeral</color>.\n<size=10> </size>\n<size=40><color=Title>Budding Mode</color></size>\n- <color=Highlight>Sweet Dream</color>: Increase the DMG Multiplier of <color=Highlight>Normal Attack</color>, Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Vining Ronde</color>, Dodge Counter <color=Highlight>Atonement</color>, Resonance Skill <color=Highlight>Crimson Blossom</color>, and Resonance Skill <color=Highlight>Floral Ravage</color> by {8}.\n- Casting <color=Highlight>Ephemeral</color> consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of <color=Highlight>Sweet Dream</color> by {9}, up to {10}. \n- When in <color=Highlight>Budding Mode</color>, Camellya cannot gain Crimson Buds.\n- When in <color=Highlight>Budding Mode</color>, the Energy Regen Multiplier of <color=Highlight>Normal Attack</color>, Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Vining Ronde</color>, Dodge Counter <color=Highlight>Atonement</color>, Resonance Skill <color=Highlight>Crimson Blossom</color>, and Resonance Skill <color=Highlight>Floral Ravage</color> is reduced to {11}.\n- <color=Highlight>Budding Mode</color> ends when Camellya is switched off the field.\n- <color=Highlight>Budding Mode</color> ends when all Crimson Pistils are consumed.\n<size=10> </size>\n<size=40><color=Title>Crimson Pistil</color></size>\nCamellya can hold up to {12} Crimson Pistils.\n- Casting Intro Skill <color=Highlight>Everblooming</color> recovers {13} Crimson Pistils.\n- Activating Forte Circuit's <color=Highlight>Ephemeral</color> recovers {17} Crimson Pistils."
}, },
{ {
"Id": "Skill_1001308_SkillName", "Id": "Skill_1001308_SkillName",
@ -72097,7 +72097,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillDescribe", "Id": "Skill_1001309_SkillDescribe",
"Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill <color=Highlight>Ephemeral</color>, the next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of Camellya's ATK." "Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's <color=Highlight>Ephemeral</color>, the next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of Camellya's ATK."
}, },
{ {
"Id": "Skill_1001409_SkillName", "Id": "Skill_1001409_SkillName",
@ -329077,7 +329077,7 @@
}, },
{ {
"Id": "Skill_1001309_MultiSkillDescribe_1.4", "Id": "Skill_1001309_MultiSkillDescribe_1.4",
"Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill <color=Highlight>Ephemeral</color>, the next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of Camellya's ATK." "Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's <color=Highlight>Ephemeral</color>, the next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of Camellya's ATK."
}, },
{ {
"Id": "SkillDescription_1505021_Description", "Id": "SkillDescription_1505021_Description",
@ -332733,7 +332733,7 @@
}, },
{ {
"Id": "WeaponConf_21020026_Desc", "Id": "WeaponConf_21020026_Desc",
"Content": "Increase ATK by {0}. When dealing Basic Attack DMG, the wielder gains {1} Basic Attack DMG Bonus for {2}s. This effect can be triggered once per second, stacking up to {3} times." "Content": "Increase ATK by {0}. When dealing Basic Attack DMG, the wielder gains {1} Basic Attack DMG Bonus for {2}s. This effect can be triggered once per second, stacking up to {3} times.\nWhen the wielder's Concerto Energy is consumed, gain {4} Basic DMG Bonus for {5}. This effect can be triggered once per second and ends when the wielder is switched off the field."
}, },
{ {
"Id": "WeaponConf_21020026_WeaponName", "Id": "WeaponConf_21020026_WeaponName",
@ -344429,11 +344429,11 @@
}, },
{ {
"Id": "Skill_1001301_SkillResume", "Id": "Skill_1001301_SkillResume",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\nAfter performing <color=Highlight>Basic Attack 3</color>, hold <color=Highlight>Normal Attack Button</color> to continuously strike the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Plunging Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>." "Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Dark>Havoc DMG</color>.\nAfter performing <color=Highlight>Basic Attack 3</color> or Heavy Attack <color=Highlight>Pruning</color>, hold <color=Highlight>Basic Attack</color> to continuously strike the target, dealing <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Heavy Attack - Pruning</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Plunging Attack</color></size>\nConsume STA to deal <color=Dark>Havoc DMG</color>.\n<size=10></size>\n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Dark>Havoc DMG</color>."
}, },
{ {
"Id": "Skill_1001302_SkillResume", "Id": "Skill_1001302_SkillResume",
"Content": "<size=40><color=Title>Crimson Blossom</color></size>\nDeal <color=Dark>Havoc DMG</color> and enters <color=Highlight>Blossom Mode</color>.\n<size=10></size>\n<size=40><color=Title>Blossom Mode</color></size>\n· Unable to move in <color=Highlight>Blossom Mode</color>.\n· <color=Highlight>Basic Attack</color> and <color=Highlight>Heavy Attack</color> are replaced by Basic Attack<color=Highlight>Vining Waltz</color>, dealing <color=Dark>Havoc DMG</color>.\n· When performing <color=Highlight>Vining Waltz 3</color>, hold <color=Highlight>Normal Attack Button</color> to perform <color=Highlight>Blazing Waltz</color>, dealing <color=Dark>Havoc DMG</color>.\n· <color=Highlight>Dodge Counter</color> is replaced by Dodge Counter <color=Highlight>Atonement</color>, dealing <color=Dark>Havoc DMG</color>.\n· Resonance Skill is replaced by Resonance Skill <color=Highlight>Floral Ravage</color>, dealing <color=Dark>Havoc DMG</color>.\n· <color=Highlight>Blossom Mode</color> ends after casting <color=Highlight>Floral Ravage</color>.\n· Jump is replaced by Basic Attack <color=Highlight>Vining Ronde</color>. Using Jump attacks the target, dealing <color=Dark>Havoc DMG</color>. <color=Highlight>Blossom Mode</color> ends after using Jump." "Content": "<size=40><color=Title>Crimson Blossom</color></size>\nDeal <color=Dark>Havoc DMG</color> and enter <color=Highlight>Blossom Mode</color>.\n<size=10></size>\n<size=40><color=Title>Blossom Mode</color></size>\n- Unable to move while suspended on vines.\n- <color=Highlight>Basic Attack</color> and Heavy Attack <color=Highlight>Pruning</color> are replaced with Basic Attack <color=Highlight>Vining Waltz</color>, dealing <color=Dark>Havoc DMG</color>.\n- When performing <color=Highlight>Vining Waltz 3</color>, hold <color=Highlight>Basic Attack</color> to perform <color=Highlight>Blazing Waltz</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Dodge Counter</color> becomes Dodge Counter <color=Highlight>Atonement</color>, dealing <color=Dark>Havoc DMG</color>.\n- Resonance Skill becomes Resonance Skill <color=Highlight>Floral Ravage</color>, dealing <color=Dark>Havoc DMG</color>.\n- <color=Highlight>Blossom Mode</color> ends after casting <color=Highlight>Floral Ravage</color>.\n- <color=Highlight>Blossom Mode</color> ends after using the <color=Highlight>Levitator</color>.\n- Jump is replaced with Basic Attack <color=Highlight>Vining Ronde</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Jump to deal <color=Dark>Havoc DMG</color> (considered Basic Attack DMG) and ends the <color=Highlight>Blossom Mode</color>.\n- Using Basic Attack <color=Highlight>Vining Waltz</color>, Basic Attack <color=Highlight>Blazing Waltz</color>, and Basic Attack <color=Highlight>Vining Ronde</color> in mid-air consumes STA.\n- Casting Resonance Skill <color=Highlight>Floral Ravage</color> in mid-air doesn't restore STA.\n- Consume STA continuously to stay suspended on the vines."
}, },
{ {
"Id": "Skill_1001303_SkillResume", "Id": "Skill_1001303_SkillResume",
@ -344441,7 +344441,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillResume", "Id": "Skill_1001304_SkillResume",
"Content": "Gain {0} Havoc DMG Bonus." "Content": "Gain {0} Havoc DMG Bonus. Heavy Attack <color=Highlight>Pruning</color> now deals Basic Attack DMG."
}, },
{ {
"Id": "Skill_1001305_SkillResume", "Id": "Skill_1001305_SkillResume",
@ -344453,7 +344453,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillResume", "Id": "Skill_1001307_SkillResume",
"Content": "<color=Highlight>Normal Attacks</color> consume Crimson Pistils to gain additional Concerto Energy and <color=Highlight>Crimson Buds</color>.\nConsume Concerto Energy when Concerto Energy is fully recovered to cast special <color=Highlight>Resonance Skill</color>, recover Crimson Pistils, and boost Camellya's attack power.\n\n<size=40><color=Title>Resonance Skill: Ephemeral</color></size>\nWhen Concerto Energy is fully recovered and Resonance Skill <color=Highlight>Ephemeral</color> is not on Cooldown, replace <color=Highlight>Resonance Skill </color> with Resonance Skill <color=Highlight>Ephemeral</color>.\nConsume Concerto Energy to deal <color=Dark>Havoc DMG</color> and enter <color=Highlight>Budding Mode</color>.\n<size=10></size>\n<size=40><color=Title>Budding Mode</color></size>\n·<color=Highlight>Sweet Dream</color>: enhance most of the Normal Attacks and increase Resonance Skill DMG Multiplier, while reducing Energy Regen Multiplier;\n· Casting Resonance Skill <color=Highlight>Ephemeral</color> consumes all Crimson Buds, each Bud additionally increasing the DMG Multiplier of <color=Highlight>Sweet Dream</color> by {9}, up to {10}. \n· <color=Highlight>Budding Mode</color> ends when all Crimson Pistils are consumed.\n<size=40><color=Title>Crimson Pistil</color></size>\nCamellya can hold up to {12} Crimson Pistils.\nObtain Crimson Pistil by casting <color=Highlight>Intro Skill</color>, <color=Highlight>Outro Skill</color>, Resonance Skill <color=Highlight>Crimson Blossom</color>, Resonance Skill <color=Highlight>Floral Ravage</color>, and Resonance Skill <color=Highlight>Ephemeral</color>.\nWhen in <color=Highlight>Budding Mode</color>, casting Resonance Skill <color=Highlight>Crimson Blossom</color> or Resonance Skill <color=Highlight>Floral Ravage</color> does not recover Crimson Pistil." "Content": "<color=Highlight>Normal Attacks</color> and <color=Highlight>Resonance Skill</color> consume Crimson Pistils to gain additional Concerto Energy and <color=Highlight>Crimson Buds</color>.\nConsume Concerto Energy when Concerto Energy is full to activate Forte Circuit's <color=Highlight>Ephemeral</color>, recovering Crimson Pistils while boosting Camellya's attacks.\n\n<size=40><color=Title>Forte Circuit: Ephemeral</color></size>\nWhen Concerto Energy is full, <color=Highlight>Resonance Skill</color> becomes <color=Highlight>Ephemeral</color> as long as <color=Highlight>Ephemeral</color> is not on cooldown.\nConsume Concerto Energy to deal <color=Dark>Havoc DMG</color> and enter <color=Highlight>Budding Mode</color>.\n<size=10></size>\n<size=40><color=Title>Budding Mode</color></size>\n- <color=Highlight>Sweet Dream</color>: increase the DMG Multiplier of Normal Attacks and Resonance Skills, while reducing the Energy Regen Multiplier.\n- Casting <color=Highlight>Ephemeral</color> consumes all <color=Highlight>Crimson Buds</color>. Each Bud additionally increases the DMG Multiplier from <color=Highlight>Sweet Dream</color> by {9}, up to {10}. \n- While in <color=Highlight>Budding Mode</color>, Camellya cannot gain Crimson Buds.\n- <color=Highlight>Budding Mode</color> ends when Camellya is switched off the field.\n- <color=Highlight>Budding Mode</color> ends when all Crimson Pistils are consumed.\n<size=10></size>\n<size=40><color=Title>Crimson Pistil</color></size>\nCamellya can hold up to {12} Crimson Pistils.\nCamellya gains Crimson Pistil through <color=Highlight>Intro Skill</color> and Forte Circuit's <color=Highlight>Ephemeral</color>."
}, },
{ {
"Id": "Skill_1001308_SkillResume", "Id": "Skill_1001308_SkillResume",
@ -344461,7 +344461,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillResume", "Id": "Skill_1001309_SkillResume",
"Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter casting Resonance Skill <color=Highlight>Ephemeral</color>, the next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of Camellya's ATK." "Content": "Attack the target, dealing <color=Dark>Havoc DMG</color> equal to {0} of Camellya's ATK.\nAfter activating Forte Circuit's <color=Highlight>Ephemeral</color>, Camellya's next Outro Skill <color=Highlight>Twining</color> deals additional <color=Dark>Havoc DMG</color> equal to {1} of her ATK."
}, },
{ {
"Id": "Skill_1001203_SkillResume", "Id": "Skill_1001203_SkillResume",
@ -344505,11 +344505,11 @@
}, },
{ {
"Id": "LongShanTask_1501_TaskName", "Id": "LongShanTask_1501_TaskName",
"Content": "Reach 1000 points in the Endless Arena stage of Pincer Maneuver Warriors I" "Content": "Reach 4000 points in the Endless Arena stage of Pincer Maneuver Warriors I"
}, },
{ {
"Id": "LongShanTask_1502_TaskName", "Id": "LongShanTask_1502_TaskName",
"Content": "Reach 2000 points in the Endless Arena stage of Pincer Maneuver Warriors II" "Content": "Reach 4000 points in the Endless Arena stage of Pincer Maneuver Warriors II"
}, },
{ {
"Id": "LongShanTask_1503_TaskName", "Id": "LongShanTask_1503_TaskName",
@ -345865,7 +345865,7 @@
}, },
{ {
"Id": "SkillDescription_9700038_AttributeName", "Id": "SkillDescription_9700038_AttributeName",
"Content": "" "Content": "STA Cost Per Second When Suspended"
}, },
{ {
"Id": "SkillDescription_9700038_Description", "Id": "SkillDescription_9700038_Description",

View file

@ -344461,7 +344461,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillResume", "Id": "Skill_1001309_SkillResume",
"Content": "Inflige <color=Dark>Daño Destrucción</color> equivalente al {0} de ATQ de Camellya.\nAl lanzar el Circuito del Forte <color=Highlight>Flor efímera</color>, la siguiente Habilidad Outro <color=Highlight>Enredadera</color> infligirá un <color=Dark>Daño Destrucción</color> adicional equivalente al {1} de ATQ de Camellya." "Content": "Inflige <color=Dark>Daño Destrucción</color> equivalente al {0} de ATQ de Camellya.\nAl lanzar el Circuito del Forte <color=Highlight>Flor efímera</color>, la siguiente Habilidad Outro <color=Highlight>Enredadera</color> infligirá un <color=Dark>Daño Destrucción</color> adicional equivalente al {1} del ATQ de Camellya."
}, },
{ {
"Id": "Skill_1001203_SkillResume", "Id": "Skill_1001203_SkillResume",

View file

@ -37481,7 +37481,7 @@
}, },
{ {
"Id": "ResonantChain_73_AttributesDescription", "Id": "ResonantChain_73_AttributesDescription",
"Content": "変奏スキル<color=Highlight>八千春秋</color>と終奏スキル<color=Highlight>纏わり</color>を発動すると、追加で【赤い椿·蕊】を{0}回復する。通常攻撃ダメージを与えると、クリティカルダメージが{1}アップし、{2}秒持続。1秒ごとに1回発動し、{3}回までスタックできる。" "Content": "変奏スキル<color=Highlight>八千春秋</color>発動時、クリティカルダメージが{0}アップ、{1}秒間持続、{2}秒ごとに1回発動可能。\n共鳴回路<color=Highlight>一日花</color>は中断されない。"
}, },
{ {
"Id": "ResonantChain_74_NodeName", "Id": "ResonantChain_74_NodeName",
@ -37489,7 +37489,7 @@
}, },
{ {
"Id": "ResonantChain_74_AttributesDescription", "Id": "ResonantChain_74_AttributesDescription",
"Content": "共鳴スキル<color=Highlight>一日花</color>ダメージ倍率{0}アップする。<color=Highlight>重撃</color>は通常攻撃ダメージとなり、共鳴回路<color=Highlight>開花待ち状態</color>バフに影響される。" "Content": "共鳴回路<color=Highlight>一日花</color>のダメージ倍率が{0}アップ。"
}, },
{ {
"Id": "ResonantChain_75_NodeName", "Id": "ResonantChain_75_NodeName",
@ -37497,7 +37497,7 @@
}, },
{ {
"Id": "ResonantChain_75_AttributesDescription", "Id": "ResonantChain_75_AttributesDescription",
"Content": "共鳴解放<color=Highlight>花の余燼</color>ダメージ倍率が{0}アップする;<color=Highlight>開花待ち状態</color>期間、ツバキの攻撃は{1}アップする。" "Content": "共鳴解放<color=Highlight>花の余燼</color>ダメージ倍率が{0}アップ。<color=Highlight>開花待ち状態</color>中、ツバキの攻撃力が{1}アップ。"
}, },
{ {
"Id": "ResonantChain_76_NodeIndex", "Id": "ResonantChain_76_NodeIndex",
@ -37509,7 +37509,7 @@
}, },
{ {
"Id": "ResonantChain_76_AttributesDescription", "Id": "ResonantChain_76_AttributesDescription",
"Content": "変奏スキル<color=Highlight>八千春秋</color>を発動すると、チーム内キャラの通常攻撃ダメージが{0}アップし、{1}秒持続。" "Content": "変奏スキル<color=Highlight>八千春秋</color>発動後、チーム内全員の通常攻撃ダメージが{0}アップ、{1}秒間持続。"
}, },
{ {
"Id": "ResonantChain_77_NodeName", "Id": "ResonantChain_77_NodeName",
@ -37517,7 +37517,7 @@
}, },
{ {
"Id": "ResonantChain_77_AttributesDescription", "Id": "ResonantChain_77_AttributesDescription",
"Content": "共鳴解放<color=Highlight>花の余燼</color>ダメージ倍率が{0}アップする。\n終奏スキル<color=Highlight>纏わり</color>ダメージ倍率が{1}アップする。" "Content": "変奏スキル<color=Highlight>八千春秋</color>のダメージ倍率が{0}アップ。\n終奏スキル<color=Highlight>纏わり</color>ダメージ倍率が{1}アップ。"
}, },
{ {
"Id": "ResonantChain_78_NodeName", "Id": "ResonantChain_78_NodeName",
@ -37525,7 +37525,7 @@
}, },
{ {
"Id": "ResonantChain_78_AttributesDescription", "Id": "ResonantChain_78_AttributesDescription",
"Content": "共鳴回路<color=Highlight>開花待ち状態</color>期間、<color=Highlight>通常攻撃</color>、<color=Highlight>重撃</color>、通常攻撃<color=Highlight>蔓の舞</color>、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心を狩る闇蕊</color>のダメージ倍率が追加で{0}アップする;\n共鳴スキル<color=Highlight>永遠なる花</color>:共鳴スキル<color=Highlight>一日花</color>を発動すると{1}秒以内に、もし協奏エネルギーが{2}溜まると、<color=Highlight>永遠なる花</color>が発動し、協奏値を{3}消費し、【赤い椿・蕊】を{4}回復し、<color=Highlight>開花待ち状態</color>に入る。{5}秒ごとに1回発動できる。" "Content": "共鳴回路<color=Highlight>安眠</color>のダメージ倍率アップ効果が追加で{0}アップ。\n共鳴回路<color=Highlight>永遠なる花</color>:共鳴回路<color=Highlight>一日花</color>発動後の{1}秒以内に、協奏エネルギーが満タンになると、共鳴スキルが<color=Highlight>永遠なる花</color>に代わる(<color=Highlight>永遠なる花</color>がクールタイムに入っていない場合のみ)。\n<color=Highlight>永遠なる花</color>を発動すると、協奏エネルギーを{2}Pt消費して、共鳴回路<color=Highlight>一日花</color>の{4}に相当する<color=Dark>消滅ダメージ</color>を与える他、【赤い椿・蕊】を{3}Pt獲得する。このダメージは通常攻撃ダメージと見なされ、{5}秒ごとに1回発動可能。\n<color=Highlight>永遠なる花</color>発動後、<color=Highlight>開花待ち状態</color>に入り、すべての【赤い椿・蕾】を消費し、共鳴回路<color=Highlight>安眠</color>のダメージ倍率アップ効果を{6}にアップ。\n共鳴回路<color=Highlight>永遠なる花</color>は中断されない。"
}, },
{ {
"Id": "ResonantChain_79_NodeName", "Id": "ResonantChain_79_NodeName",
@ -42537,7 +42537,7 @@
}, },
{ {
"Id": "Skill_1001301_SkillDescribe", "Id": "Skill_1001301_SkillDescribe",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n最大5段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<color=Highlight>通常攻撃3段目</color>を行った後、<color=Highlight>通常攻撃</color>を長押しすると、敵を持続的に攻撃して<color=Dark>消滅ダメージ</color>を与える。\n<color=Highlight>通常攻撃4段目</color>が終了すると自動的に<color=Highlight>通常攻撃5段目</color>を行う。\n<size=10> </size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費して敵を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して空中から落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。" "Content": "<size=40><color=Title>通常攻撃</color></size>\n最大5段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<color=Highlight>通常攻撃3段目</color>または<color=Highlight>重撃・枝の剪定</color>を行った後、<color=Highlight>通常攻撃</color>を長押しすると、敵を持続的に攻撃して<color=Dark>消滅ダメージ</color>を与える。\n<color=Highlight>通常攻撃4段目</color>が終了すると自動的に<color=Highlight>通常攻撃5段目</color>を行う。\n<size=10> </size>\n<size=40><color=Title>重撃・枝の剪定</color></size>\nスタミナを消費して敵を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費して空中から落下攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。\n<size=10> </size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。"
}, },
{ {
"Id": "Skill_1001302_SkillName", "Id": "Skill_1001302_SkillName",
@ -42545,7 +42545,7 @@
}, },
{ {
"Id": "Skill_1001302_SkillDescribe", "Id": "Skill_1001302_SkillDescribe",
"Content": "<size=40><color=Title>咲き誇る赤い椿</color></size>\n敵を攻撃して<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>に入る。このダメージは通常攻撃ダメージと見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>咲き誇る状態</color></size>\n·<color=Highlight>咲き誇る状態</color>中は移動できない。\n·<color=Highlight>通常攻撃</color>と<color=Highlight>重撃</color>は通常攻撃<color=Highlight>蔓の舞</color>に代わる。発動すると最大4段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·通常攻撃<color=Highlight>蔓の舞3段目</color>を行う時、<color=Highlight>通常攻撃</color>を長押しすると敵を持続的に攻撃して<color=Dark>消滅ダメージ</color>を与える他、自動的に通常攻撃<color=Highlight>蔓の舞4段目</color>を行う。\n·<color=Highlight>回避反撃</color>は回避反撃<color=Highlight>償い</color>に代わる。<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、目標を攻撃して<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキルは共鳴スキル<color=Highlight>心狩る闇蕊</color>に代わる。発動すると敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>を発動すると<color=Highlight>咲き誇る状態</color>は解除る。\n·ジャンプは通常攻撃<color=Highlight><ano=りんぶ>輪舞</ano></color>に代わる。ジャンプを一回押しすると、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>も解除る。このダメージは通常攻撃ダメージと見なされる。" "Content": "<size=40><color=Title>咲き誇る赤い椿</color></size>\n敵を攻撃して<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>に入る。このダメージは通常攻撃ダメージと見なされる。\n空中で発動可能。\n<size=10> </size>\n<size=40><color=Title>咲き誇る状態</color></size>\n·吊るし状態中は移動できない。\n·<color=Highlight>通常攻撃</color>と重撃<color=Highlight>枝の剪定</color>は通常攻撃<color=Highlight>蔓の舞</color>に代わる。発動すると最大4段の連続攻撃を行い、<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·通常攻撃<color=Highlight>蔓の舞3段目</color>発動時、<color=Highlight>通常攻撃</color>を長押しすると通常攻撃<color=Highlight>燃えさし・蔓の舞</color>を行い、<color=Dark>消滅ダメージ</color>を与える他、通常攻撃<color=Highlight>蔓の舞4段目</color>が自動的に行われる。\n·<color=Highlight>回避反撃</color>は回避反撃<color=Highlight>償い</color>に代わる。<color=Highlight>回避</color>成功直後に<color=Highlight>通常攻撃</color>を行うと、を攻撃して<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキルは共鳴スキル<color=Highlight>心狩る闇蕊</color>に代わる。発動すると敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃ダメージと見なされる。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>は空中で発動可能。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>を発動すると<color=Highlight>咲き誇る状態</color>は解除される。\n·<color=Highlight>オブジェクト操作</color>を行うと、<color=Highlight>咲き誇る状態</color>は解除される。\n·ジャンプは通常攻撃<color=Highlight>輪舞</color>に代わる。ジャンプを一回押しで発動すると、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>も解除される。このダメージは通常攻撃ダメージと見なされる。\n·空中で通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>燃えさし・蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>を行うと、スタミナが消費される。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>を空中で発動する時は、スタミナを回復できない。\n·吊るし状態を空中で維持している場合は、スタミナを持続的に消費する。"
}, },
{ {
"Id": "Skill_1001303_SkillName", "Id": "Skill_1001303_SkillName",
@ -42553,7 +42553,7 @@
}, },
{ {
"Id": "Skill_1001303_SkillDescribe", "Id": "Skill_1001303_SkillDescribe",
"Content": "目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n低空で発動できる。" "Content": "敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n低空で発動可能。"
}, },
{ {
"Id": "Skill_1001304_SkillName", "Id": "Skill_1001304_SkillName",
@ -42561,7 +42561,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillDescribe", "Id": "Skill_1001304_SkillDescribe",
"Content": "消滅ダメージが{0}アップる。" "Content": "消滅ダメージが{0}アップ。重撃<color=Highlight>枝の剪定</color>のダメージは通常攻撃ダメージと見なされる。"
}, },
{ {
"Id": "Skill_1001305_SkillName", "Id": "Skill_1001305_SkillName",
@ -42569,7 +42569,7 @@
}, },
{ {
"Id": "Skill_1001305_SkillDescribe", "Id": "Skill_1001305_SkillDescribe",
"Content": "通常攻撃ダメージが{0}アップする。<color=Highlight>通常攻撃</color>と通常攻撃<color=Highlight>蔓の舞</color>の中断耐性がアップする。" "Content": "通常攻撃ダメージが{0}アップ。<color=Highlight>通常攻撃</color>と通常攻撃<color=Highlight>蔓の舞</color>の中断耐性がアップ。"
}, },
{ {
"Id": "Skill_1001306_SkillName", "Id": "Skill_1001306_SkillName",
@ -42577,7 +42577,7 @@
}, },
{ {
"Id": "Skill_1001306_SkillDescribe", "Id": "Skill_1001306_SkillDescribe",
"Content": "目標を攻撃し、<color=Dark>消滅ダメージ</color>を与える。" "Content": "敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。"
}, },
{ {
"Id": "Skill_1001307_SkillName", "Id": "Skill_1001307_SkillName",
@ -42585,7 +42585,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillDescribe", "Id": "Skill_1001307_SkillDescribe",
"Content": "<color=Highlight>通常攻撃</color>、<color=Highlight>空中攻撃</color>、通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>、<color=Highlight>回避反撃</color>、回避反撃<color=Highlight>償い</color>が敵に命中すると、【赤い椿・蕊】を消費し、その攻撃の基礎共鳴エネルギー獲得効率が{0}アップする。\n【赤い椿・蕊】を{1}Pt消費すると、協奏エネルギーを{2}Pt獲得する他、赤い椿・蕾を{3}スタック獲得する、{4}秒間持続、最大{5}スタック。\n<size=10> </size>\n<size=40><color=Title>共鳴スキル・一日花</color></size>\n協奏エネルギー満タン時、共鳴スキルは共鳴スキル<color=Highlight>一日花</color>に代わる。\n共鳴スキル<color=Highlight>一日花</color>を発動すると、協奏エネルギーを{6}Pt消費し、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n共鳴スキル<color=Highlight>一日花</color>を発動すると<color=Highlight>開花待ち状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>開花待ち状態</color></size>\n·<color=Highlight>安眠</color><color=Highlight>通常攻撃</color>、<color=Highlight>空中攻撃</color>、通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>、<color=Highlight>回避反撃</color>、回避反撃<color=Highlight>償い</color>、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心狩る闇蕊</color>のダメージ倍率が{8}アップする。\n·共鳴スキル<color=Highlight>一日花</color>を発動すると、すべての赤い椿・蕊をクリアし、赤い椿・蕊の1スタックにつき、<color=Highlight>安眠</color>のダメージ倍率アップ効果が追加で{9}アップし、最大で{10}アップできる。 \n·共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心を狩る闇蕊</color>が敵に命中すると、【赤い椿・蕊】を消費する。\n·<color=Highlight>開花待ち状態</color>中、ツバキの基礎共鳴エネルギー獲得効率が{11}に低下する。\n·【赤い椿・蕊】が全て消費されると、<color=Highlight>開花待ち状態</color>が早めに終了する。\n<size=10> </size>\n<size=40><color=Title>赤い椿・蕊の獲得方法</color></size>\n最大{12}Pt。\n<color=Highlight>開花待ち状態</color>では、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心を狩る闇蕊</color>で【赤い椿・蕊】を獲得できなくなる。\n変奏スキル<color=Highlight>八千春秋</color>を発動すると、【赤い椿・蕊】を{13}Pt獲得。\n終奏スキル<color=Highlight>纏わり</color>を発動すると、【赤い椿・蕊】を{14}}Pt獲得。\n共鳴スキル<color=Highlight>咲き誇る赤い椿</color>を発動すると、【赤い椿・蕊】を{15}Pt獲得。\n共鳴スキル<color=Highlight>心を狩る闇蕊</color>を発動すると、【赤い椿・蕊】を{16}Pt獲得。\n共鳴スキル<color=Highlight>一日花</color>を発動すると、【赤い椿・蕊】を{17}Pt獲得。" "Content": "<color=Highlight>基本攻撃</color>、通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>、回避反撃<color=Highlight>償い</color>、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心狩る闇蕊</color>が敵に命中すると、【赤い椿・蕊】を消費し、その攻撃の基礎共鳴エネルギー獲得効率を{0}アップ。\n消費される【赤い椿・蕊】の{1}Ptにつき、協奏エネルギーを{2}Pt獲得する他、赤い椿・蕾を{3}スタック獲得、{4}秒間持続、最大{5}スタック。\n<size=10> </size>\n<size=40><color=Title>共鳴回路・一日花</color></size>\n協奏エネルギー満タン時、共鳴スキルが<color=Highlight>一日花</color>に代わる<color=Highlight>一日花</color>がクールタイムに入っていない場合のみ)。\n<color=Highlight>一日花</color>を発動すると、協奏エネルギーを{6}Pt消費し、敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。このダメージは通常攻撃と見なされる。\n<color=Highlight>一日花</color>を発動すると<color=Highlight>開花待ち状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>開花待ち状態</color></size>\n·<color=Highlight>安眠</color><color=Highlight>基本攻撃手段</color>、通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>、回避反撃<color=Highlight>償い</color>、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心狩る闇蕊</color>のダメージ倍率が{8}アップ。\n·<color=Highlight>一日花</color>を発動すると、赤い椿・蕾を全消費する。消費される赤い椿・蕾の1スタックにつき、<color=Highlight>安眠</color>のダメージ倍率アップ効果が追加で{9}アップ、最大で{10}アップできる。 \n·<color=Highlight>開花待ち状態</color>中、赤い椿・蕾は獲得できない。\n·<color=Highlight>開花待ち状態</color>中、<color=Highlight>基本攻撃手段</color>、通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>、回避反撃<color=Highlight>償い</color>、共鳴スキル<color=Highlight>咲き誇る赤い椿</color>、共鳴スキル<color=Highlight>心狩る闇蕊</color>の基礎共鳴エネルギー獲得効率が{11}にダウン。\n·他のキャラに切り替えると、<color=Highlight>開花待ち状態</color>は直ちに終了する。\n·【赤い椿・蕊】が全て消費されると、<color=Highlight>開花待ち状態</color>は直ちに終了する。\n<size=10> </size>\n<size=40><color=Title>赤い椿・蕊の獲得方法</color></size>\n最大{12}Pt。\n変奏スキル<color=Highlight>八千春秋</color>発動時、【赤い椿・蕊】を{13}Pt獲得。\n共鳴回路<color=Highlight>一日花</color>発動時、【赤い椿・蕊】を{17}Pt獲得。"
}, },
{ {
"Id": "Skill_1001308_SkillName", "Id": "Skill_1001308_SkillName",
@ -72097,7 +72097,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillDescribe", "Id": "Skill_1001309_SkillDescribe",
"Content": "目標を攻撃し、ツバキ{0}攻撃の<color=Dark>消滅ダメージ</color>を与える。\n共鳴スキル<color=Highlight>一日花</color>を発動すると、次の終奏スキル<color=Highlight>纏わり</color>が追加でツバキ{1}攻撃の<color=Dark>消滅ダメージ</color>を与える。" "Content": "敵を攻撃してツバキの攻撃力の{0}に相当する<color=Dark>消滅ダメージ</color>を与える。\n共鳴回路<color=Highlight>一日花</color>発動後の初の終奏スキル<color=Highlight>纏わり</color>に、ツバキの攻撃力の{1}に相当する<color=Dark>消滅ダメージ</color>を追加する。"
}, },
{ {
"Id": "Skill_1001409_SkillName", "Id": "Skill_1001409_SkillName",
@ -329077,7 +329077,7 @@
}, },
{ {
"Id": "Skill_1001309_MultiSkillDescribe_1.4", "Id": "Skill_1001309_MultiSkillDescribe_1.4",
"Content": "目標を攻撃し、ツバキ{0}攻撃の<color=Dark>消滅ダメージ</color>を与える。\n共鳴回路<color=Highlight><ano=いちにちばな>一日花</ano></color>を発動すると、次の終奏スキル<color=Highlight>纏わり</color>が追加でツバキ{1}攻撃の<color=Dark>消滅ダメージ</color>を与える。" "Content": "敵を攻撃してツバキの攻撃力の{0}に相当する<color=Dark>消滅ダメージ</color>を与える。\n共鳴回路<color=Highlight>一日花</color>発動後の初の終奏スキル<color=Highlight>纏わり</color>に、ツバキの攻撃力の{1}に相当する<color=Dark>消滅ダメージ</color>を追加する。"
}, },
{ {
"Id": "SkillDescription_1505021_Description", "Id": "SkillDescription_1505021_Description",
@ -332733,7 +332733,7 @@
}, },
{ {
"Id": "WeaponConf_21020026_Desc", "Id": "WeaponConf_21020026_Desc",
"Content": "攻撃が{0}アップする。通常攻撃ダメージを与えると、自身の通常攻撃ダメージが{1}アップする。{2}秒間持続。{3}回までスタックできる。1秒ごとに1回発動し、{3}回までスタックできる。" "Content": "攻撃力が{0}アップ。通常攻撃ダメージを与える時、自身の通常攻撃ダメージが{1}アップ、{2}秒間持続。この効果は1秒ごとに1回発動可能、最大{3}スタック。\n自身が協奏エネルギーを消費する時、自身の通常攻撃ダメージが{4}アップ、{5}秒間持続。1秒ごとに1回発動可能、他のキャラに切り替えるとこの効果は消える。"
}, },
{ {
"Id": "WeaponConf_21020026_WeaponName", "Id": "WeaponConf_21020026_WeaponName",
@ -344429,31 +344429,31 @@
}, },
{ {
"Id": "Skill_1001301_SkillResume", "Id": "Skill_1001301_SkillResume",
"Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size>\n<size=40><color=Title>重撃</color></size>\nスタミナを消費し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size><size=40><color=Title>空中攻撃</color></size>\nスタミナを消費し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。<size=10></size><size=40><color=Title>回避反撃:影追</color></size>回避反撃成功後、共鳴スキル<color=Highlight>朱華残章</color>を使うと、共鳴スキル<color=Highlight>朱蝕</color>が発動される。" "Content": "<size=40><color=Title>通常攻撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。\n<color=Highlight>通常攻撃3段目</color>または<color=Highlight>重撃・枝の剪定</color>発動後、<color=Highlight>通常攻撃</color>を長押しすると敵を持続的に攻撃し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size>\n<size=40><color=Title>重撃・枝の剪定</color></size>\nスタミナを消費し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size>\n<size=40><color=Title>空中攻撃</color></size>\nスタミナを消費し、<color=Dark>消滅ダメージ</color>を与える。\n<size=10></size>\n<size=40><color=Title>回避反撃</color></size>\n<color=Dark>消滅ダメージ</color>を与える。"
}, },
{ {
"Id": "Skill_1001302_SkillResume", "Id": "Skill_1001302_SkillResume",
"Content": "" "Content": "<size=40><color=Title>咲き誇る赤い椿</color></size>\n敵を攻撃して<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>に入る。\n<size=10></size>\n<size=40><color=Title>咲き誇る状態</color></size>\n·吊るし状態中は移動できない。\n·<color=Highlight>通常攻撃</color>と重撃<color=Highlight>枝の剪定</color>は通常攻撃<color=Highlight>蔓の舞</color>に代わる。発動すると<color=Dark>消滅ダメージ</color>を与える。\n·通常攻撃<color=Highlight>蔓の舞3段目</color>を行う時、<color=Highlight>通常攻撃</color>を長押しすると、通常攻撃<color=Highlight>燃えさし・蔓の舞</color>を行い、<color=Dark>消滅ダメージ</color>を与える。\n·<color=Highlight>回避反撃</color>は回避反撃<color=Highlight>償い</color>に代わる。発動すると敵を攻撃して<color=Dark>消滅ダメージ</color>を与える。\n·共鳴スキルは共鳴スキル<color=Highlight>心狩る闇蕊</color>に代わる。発動すると<color=Dark>消滅ダメージ</color>を与える。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>を発動すると、<color=Highlight>咲き誇る状態</color>は解除する。\n·<color=Highlight>オブジェクト操作</color>を行うと、<color=Highlight>咲き誇る状態</color>は解除する。\n·ジャンプは通常攻撃<color=Highlight>輪舞</color>に代わる。ジャンプを一回押しすると、<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>咲き誇る状態</color>も解除する。\n·空中で通常攻撃<color=Highlight>蔓の舞</color>、通常攻撃<color=Highlight>燃えさし・蔓の舞</color>、通常攻撃<color=Highlight>輪舞</color>を行うと、スタミナが消費される。\n·共鳴スキル<color=Highlight>心狩る闇蕊</color>を空中で発動する時は、スタミナを回復できない。\n·吊るし状態を空中で維持している場合は、スタミナを持続的に消費する。"
}, },
{ {
"Id": "Skill_1001303_SkillResume", "Id": "Skill_1001303_SkillResume",
"Content": "" "Content": "<color=Dark>消滅ダメージ</color>を与える。"
}, },
{ {
"Id": "Skill_1001304_SkillResume", "Id": "Skill_1001304_SkillResume",
"Content": "" "Content": "消滅ダメージが{0}アップ。重撃<color=Highlight>枝の剪定</color>のダメージは通常攻撃ダメージと見なされる。"
}, },
{ {
"Id": "Skill_1001305_SkillResume", "Id": "Skill_1001305_SkillResume",
"Content": "" "Content": "通常攻撃ダメージが{0}アップ。<color=Highlight>通常攻撃</color>と通常攻撃<color=Highlight>蔓の舞</color>の中断耐性がアップ。"
}, },
{ {
"Id": "Skill_1001306_SkillResume", "Id": "Skill_1001306_SkillResume",
"Content": "" "Content": "<color=Dark>消滅ダメージ</color>を与える。"
}, },
{ {
"Id": "Skill_1001307_SkillResume", "Id": "Skill_1001307_SkillResume",
"Content": "" "Content": "<color=Highlight>基本攻撃手段</color>、<color=Highlight>共鳴スキル</color>は【赤い椿・蕊】を消費して追加の協奏エネルギーと<color=Highlight>赤い椿・蕾</color>を獲得できる。\n協奏エネルギー満タン時、協奏エネルギーを消費して共鳴回路<color=Highlight>一日花</color>を発動できる。発動すると【赤い椿・蕊】を獲得し、ツバキのダメージをアップ。\n\n<size=40><color=Title>共鳴回路・一日花</color></size>\n協奏エネルギー満タン時、<color=Highlight>一日花</color>がクールタイムに入っていない場合、共鳴スキルは<color=Highlight>一日花</color>に代わる。\n<color=Highlight>一日花</color>を発動すると、<color=Dark>消滅ダメージ</color>を与える他、<color=Highlight>開花待ち状態</color>に入る。\n<size=10> </size>\n<size=40><color=Title>開花待ち状態</color></size>\n·<color=Highlight>安眠</color>:基本攻撃手段と共鳴スキルのダメージ倍率がアップ、基礎共鳴エネルギー獲得効率がダウン。\n·<color=Highlight>一日花</color>を発動すると、赤い椿・蕾をすべて消費する。消費される赤い椿・蕾の1スタックにつき、<color=Highlight>安眠</color>のダメージ倍率アップ効果が追加で{9}アップ、最大で{10}アップできる。 \n·<color=Highlight>開花待ち状態</color>中、赤い椿・蕾が獲得できない。\n·他のキャラに切り替えると、<color=Highlight>開花待ち状態</color>は早めに終了する。\n·【赤い椿・蕊】が全て消費されると、<color=Highlight>開花待ち状態</color>は早めに終了する。\n<size=10> </size>\n<size=40><color=Title>赤い椿・蕊の獲得について</color></size>\n最大{12}Pt。\n【赤い椿・蕊】の獲得方法\n<color=Highlight>変奏スキル</color>、共鳴回路<color=Highlight>一日花</color>。"
}, },
{ {
"Id": "Skill_1001308_SkillResume", "Id": "Skill_1001308_SkillResume",
@ -344461,7 +344461,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillResume", "Id": "Skill_1001309_SkillResume",
"Content": "" "Content": "ツバキの攻撃力の{0}に相当する<color=Dark>消滅ダメージ</color>を与える。\n共鳴回路<color=Highlight>一日花</color>発動後の初の終奏スキル<color=Highlight>纏わり</color>に、ツバキの攻撃力の{1}に相当する<color=Dark>消滅ダメージ</color>を追加する。"
}, },
{ {
"Id": "Skill_1001203_SkillResume", "Id": "Skill_1001203_SkillResume",
@ -344505,11 +344505,11 @@
}, },
{ {
"Id": "LongShanTask_1501_TaskName", "Id": "LongShanTask_1501_TaskName",
"Content": "「挟撃作戦無双版」の無限モードで4000スコアを達成" "Content": "イベント「挟撃作戦無双版」の無限モードで4000スコアを達成"
}, },
{ {
"Id": "LongShanTask_1502_TaskName", "Id": "LongShanTask_1502_TaskName",
"Content": "「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成" "Content": "イベント「挟撃作戦無双版Ⅱ」の無限モードで4000スコアを達成"
}, },
{ {
"Id": "LongShanTask_1503_TaskName", "Id": "LongShanTask_1503_TaskName",
@ -345865,7 +345865,7 @@
}, },
{ {
"Id": "SkillDescription_9700038_AttributeName", "Id": "SkillDescription_9700038_AttributeName",
"Content": "" "Content": "吊るし状態のスタミナ消費1秒ごと"
}, },
{ {
"Id": "SkillDescription_9700038_Description", "Id": "SkillDescription_9700038_Description",

View file

@ -37481,7 +37481,7 @@
}, },
{ {
"Id": "ResonantChain_73_AttributesDescription", "Id": "ResonantChain_73_AttributesDescription",
"Content": "변주 스킬 <color=Highlight>팔천의 춘추</color>와 반주스킬 <color=Highlight>뒤엉킨 넝쿨</color>을 발동 시, {0}pt 「붉은 동백꽃 · 꽃술」이 추가로 회복된다. 일반 공격을 사용하여 피해를 입힐 경우, 크리티컬 피해가 {1} 상승하고, {2}초간 지속되며, 1초마다 1회 발동 가능하고, 최대 {3}스택 중첩이 가능하다" "Content": "변주 스킬 <color=Highlight>팔천의 춘추</color> 발동 시, 크리티컬 피해가 {0} 증가되며, {1}초간 지속되고, {2}초마다 1회 발생할 수 있다.\n공명 회로 <color=Highlight>일순의 꽃</color> 상태인 경우, 중단을 면역한다"
}, },
{ {
"Id": "ResonantChain_74_NodeName", "Id": "ResonantChain_74_NodeName",
@ -37489,7 +37489,7 @@
}, },
{ {
"Id": "ResonantChain_74_AttributesDescription", "Id": "ResonantChain_74_AttributesDescription",
"Content": "공명 회로 <color=Highlight>일순의 꽃</color>의 피해 배율을 {0} 증가시킨다. <color=Highlight>강공격</color>은 일반 공격 피해로 적용되고, 공명 회로 <color=Highlight>달콤한 꿈</color>의 BUFF를 받는다" "Content": "공명 회로 <color=Highlight>일순의 꽃</color>의 피해 배율을 {0} 상승시킨다"
}, },
{ {
"Id": "ResonantChain_75_NodeName", "Id": "ResonantChain_75_NodeName",
@ -37497,7 +37497,7 @@
}, },
{ {
"Id": "ResonantChain_75_AttributesDescription", "Id": "ResonantChain_75_AttributesDescription",
"Content": "공명 해방 <color=Highlight>아름다운 결말</color>의 피해 배율을 {0} 증가시킨다. <color=Highlight>만개 직전 상태</color>기간 동안, 카멜리아의 공격력이 {1} 상승한다" "Content": "공명 해방 <color=Highlight>아름다운 결말</color>의 피해 배율을 {0} 상승시킨다. <color=Highlight>만개 직전 상태</color>기간 동안, 카멜리아의 공격력이 {1} 상승한다"
}, },
{ {
"Id": "ResonantChain_76_NodeIndex", "Id": "ResonantChain_76_NodeIndex",
@ -37517,7 +37517,7 @@
}, },
{ {
"Id": "ResonantChain_77_AttributesDescription", "Id": "ResonantChain_77_AttributesDescription",
"Content": "공명 해방 <color=Highlight>아름다운 결말</color>의 피해 배율이 추가로 {0} 증가한다.\n연주 스킬 <color=Highlight>뒤엉킨 넝쿨</color> 피해 배율을 {1} 증가시킨다" "Content": "변주 스킬 <color=Highlight>팔천의 춘추</color> 피해 배율이 {0} 상승한다.\n반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color> 피해 배율이 {1} 상승한다"
}, },
{ {
"Id": "ResonantChain_78_NodeName", "Id": "ResonantChain_78_NodeName",
@ -37525,7 +37525,7 @@
}, },
{ {
"Id": "ResonantChain_78_AttributesDescription", "Id": "ResonantChain_78_AttributesDescription",
"Content": "공명 회로 <color=Highlight>달콤한 꿈</color>의 피해 배율 증가 효과가 추가로 {0} 증가한다.\n공명 회로 <color=Highlight>시들지 않는 꽃</color>: 공명 회로 <color=Highlight>일순의 꽃</color> 발동 후 {1}초 이내에 협주 에너지가 {2}pt 있을 경우, <color=Highlight>시들지 않는 꽃</color>을 발동하여, 협주 에너지 {3}pt를 소모하고, 「붉은 동백꽃 · 꽃술」 {4}pt를 회복하며, {5}초마다 1회 발동한다.\n<color=Highlight>시들지 않는 꽃</color> 발동 후, <color=Highlight>만개 직전 상태</color>에 진입하여, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 공명 회로 <color=Highlight>달콤한 꿈</color>의 피해 배율을 {6}까지 증가시킨다" "Content": "공명 회로 <color=Highlight>달콤한 꿈</color>의 피해 배율 상승 효과가 추가로 {0} 상승한다.\n공명 회로 <color=Highlight>시들지 않는 꽃</color>: 공명 회로 <color=Highlight>일순의 꽃</color> 발동 후 {1}초 이내에 협주 에너지가 가득 차 있을 경우, 만약 <color=Highlight>시들지 않는 꽃</color>이 쿨타임 상태가 아닐 경우, 공명 스킬은 <color=Highlight>시들지 않는 꽃</color>으로 대체된다. <color=Highlight>시들지 않는 꽃</color> 발동 시, 협주 에너지 {2}pt를 소모하고, 「붉은 동백꽃 · 꽃술」 {3}pt를 회복하며, 공명 회로 <color=Highlight>일순의 꽃</color> {4}에 해당하는 <color=Dark>인멸 피해</color>를 입히고, 해당 피해는 일반 공격 피해로 적용되며, {5}초마다 1회 발동한다.\n<color=Highlight>시들지 않는 꽃</color> 발동 후, <color=Highlight>만개 직전 상태</color>에 진입하여, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 공명 회로 <color=Highlight>달콤한 꿈</color>의 피해 배율 상승 효과를 {6}까지 상승시킨다.\n공명 회로 <color=Highlight>시들지 않는 꽃</color> 상태인 경우, 중단을 면역한다"
}, },
{ {
"Id": "ResonantChain_79_NodeName", "Id": "ResonantChain_79_NodeName",
@ -42537,7 +42537,7 @@
}, },
{ {
"Id": "Skill_1001301_SkillDescribe", "Id": "Skill_1001301_SkillDescribe",
"Content": "<size=40><color=Title>일반 공격</color></size>\n 최대 5단 연속 공격을 하여 <color=Wind>인멸 피해</color>를 입힌다. \n <color=Highlight>일반 공격 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면, 지속적으로 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n <color=Highlight>일반 공격 4단</color> 종료 후, 자동으로 <color=Highlight>일반 공격 5단</color>을 발동한다.\n <size=10></size>\n <size=40><color=Title>강공격</color></size>\n 스태미나를 소모하여 목표를 공격하고 <color=Dark>인멸 피해</color>를 입힌다.\n <size=10></size>\n <size=40><color=Title>낙하 공격</color></size>\n 스태미나를 소모하여 공중 낙하 공격으로 <color=Dark>인멸 피해</color>를 입힌다.\n <size=10></size>\n <size=40><color=Title>회피 반격</color></size>\n <color=Highlight>회피</color><color=Dark>성공 시, 일정 시간내에 <color=Highlight>일반 공격</color>을 누르면, 목표를 공격하여, 인멸 피해</color>를 입힌다" "Content": "<size=40><color=Title>일반 공격</color></size>\n최대 5단 연속 공격을 하여 <color=Dark>인멸 피해</color>를 입힌다. \n<color=Highlight>일반 공격 3단</color> 혹은 강공격 <color=Highlight>전지</color> 발동 후, <color=Highlight>일반 공격</color>을 길게 누르면, 지속적으로 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n<color=Highlight>일반 공격 4단</color> 종료 후, 자동으로 <color=Highlight>일반 공격 5단</color>을 발동한다.\n<size=10></size>\n<size=40><color=Title>강공격 · 전지</color></size>\n스태미나를 소모하여 목표를 공격하고 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>공중 공격</color></size>\n스태미나를 소모하여 공중 낙하 공격으로 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Highlight>회피</color> 성공 시, 일정 시간 내에 <color=Highlight>일반 공격</color>을 누르면, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입힌다"
}, },
{ {
"Id": "Skill_1001302_SkillName", "Id": "Skill_1001302_SkillName",
@ -42545,7 +42545,7 @@
}, },
{ {
"Id": "Skill_1001302_SkillDescribe", "Id": "Skill_1001302_SkillDescribe",
"Content": "<size=40><color=Title>피어난 동백꽃</color></size>\n 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>만개 상태</color>에 진입하며, 해당 공격은 일반 공격으로 적용된다.\n 공중에서 발동 가능하다.\n <size=10></size>\n <size=40><color=Title>만개 상태</color></size>\n · <color=Highlight>만개 상태</color> 기간 동안 이동할 수 없다.\n · <color=Highlight>일반 공격</color>과 <color=Highlight>강공격</color>은 일반 공격 <color=Highlight>넝쿨의 춤</color>으로 대체되고, 최대 4단 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 일반 공격 <color=Highlight>넝쿨의 춤 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>을 발동하여 <color=Dark>인멸 피해</color>를 입히고, 자동으로 <color=Highlight>넝쿨의 춤 4단</color>을 발동한다.\n · <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>속죄</color>로 대체되고, <color=Highlight>회피</color><color=Dark>성공 시, 일정 시간 내에 <color=Highlight>일반 공격</color>을 누르면, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 공명 스킬은 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>으로 대체되고, <color=Highlight>암흑 꽃술의 마음</color> 발동 시, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, 해당 공격은 일반 공격으로 적용된다.\n · 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 시, <color=Highlight>만개 상태</color>가 종료된다.\n · 점프는 일반 공격 <color=Highlight>회전의 춤</color>으로 대체되고, 점프를 누르면, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히며, 해당 공격은 일반 공격으로 적용되고, <color=Highlight>만개 상태</color>가 종료된다" "Content": "<size=40><color=Title>피어난 동백꽃</color></size>\n 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>만개 상태</color>에 진입하며, 해당 피해는 일반 공격 피해로 적용된다.\n공중에서 발동 가능하다.\n <size=10></size>\n <size=40><color=Title>만개 상태</color></size>\n · 카멜리아는 넝쿨을 뒤감고 있는 동안 이동할 수 없다.\n · <color=Highlight>일반 공격</color>과 강공격 <color=Highlight>전지</color>는 일반 공격 <color=Highlight>넝쿨의 춤</color>으로 대체되고, 최대 4단 연속 공격을 가하여 <color=Dark>인멸 피해</color>를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 일반 공격 <color=Highlight>넝쿨의 춤 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>을 발동하여 <color=Dark>인멸 피해</color>를 입히고, 자동으로 <color=Highlight>넝쿨의 춤 4단</color>을 발동한다.\n · <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>속죄</color>로 대체되고, <color=Highlight>회피</color> 성공 시, 일정 시간 내에 <color=Highlight>일반 공격</color>을 누르면, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 공명 스킬은 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>으로 대체되고, <color=Highlight>암흑 꽃술의 마음</color> 발동 시, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히고, 해당 피해는 일반 공격 피해로 적용된다.\n · 공중에서 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>을 발동할 수 있다.\n · 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 후, <color=Highlight>만개 상태</color>가 종료된다.\n · <color=Highlight>컨트롤</color> 발동 시, <color=Highlight>만개 상태</color>가 종료된다.\n · 점프는 일반 공격 <color=Highlight>회전의 춤</color>으로 대체되고, 점프를 짧게 눌러, 목표를 공격하여, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용되고, <color=Highlight>만개 상태</color>가 종료된다\n · 공중에서 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color> 발동 시, 스태미나를 소모한다.\n · 공중에서 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 시, 소모한 스태미나를 회복할 수 없다.\n · 공중에서 넝쿨을 뒤감고 있는 동안 지속적으로 스태미나를 소모한다"
}, },
{ {
"Id": "Skill_1001303_SkillName", "Id": "Skill_1001303_SkillName",
@ -42561,7 +42561,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillDescribe", "Id": "Skill_1001304_SkillDescribe",
"Content": "인멸 피해 보너스가 {0} 증가된다" "Content": "인멸 피해 보너스가 {0} 증가되며, 강공격 <color=Highlight>전지</color> 피해는 일반 공격 피해로 간주된다"
}, },
{ {
"Id": "Skill_1001305_SkillName", "Id": "Skill_1001305_SkillName",
@ -42585,7 +42585,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillDescribe", "Id": "Skill_1001307_SkillDescribe",
"Content": "<color=Highlight>일반 공격</color>, <color=Highlight>낙하 공격</color>, 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color>, <color=Highlight>회피 반격</color>, 회피 반격 <color=Highlight>속죄</color>로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모하고, 해당 공격의 기초 공명 에너지 회복 효율이 {0} 증가한다.\n {1}pt 「붉은 동백꽃 · 꽃술」을 소모 할때마다, {2}pt 협주 에너지가 회복되고, {3}스택 「붉은 동백꽃 · 꽃망울」을 획득하여, {4}초간 지속되고, 최대 {5}스택 중첩이 가능하다.\n <size=10> </size>\n <size=40><color=Title>공명 회로 · 일순의 꽃</color></size>\n협주 에너지가 가득 찰 시, <color=Highlight>일순의 꽃</color>이 쿨타임 상태가 아닐 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>일순의 꽃</color>으로 대체된다.\n공명 스킬 <color=Highlight>일순의 꽃</color> 발동 시, {6}pt 협주 에너지를 소모하여 목표를 공격하고, <color=Dark>인멸 피해</color>를 입히고, 해당 공격은 일반 공격으로 적용된다.\n<color=Highlight>일순의 꽃</color>을 발동 후, <color=Highlight>만개 직전 상태</color>에 진입한다.\n <size=10></size>\n <size=40><color=Title>만개 직전 상태</color></size>\n · <color=Highlight>달콤한 꿈</color>: <color=Highlight>일반 공격</color>, <color=Highlight>낙하 공격</color>, 일반 공격<color=Highlight>넝쿨의 춤</color>, 일반 공격<color=Highlight>회전의 춤</color>, <color=Highlight>회피 반격</color>, 회피 반격<color=Highlight>속죄</color>, 공명 스킬<color=Highlight>피어난 동백꽃</color>, 공명 스킬<color=Highlight>암흑 꽃술의 마음</color>의 피해 배율이 {8} 증가한다.\n · 공명 스킬 <color=Highlight>일순의 꽃</color> 발동 시, 모든 <color=Highlight>붉은 동백꽃 · 꽃망울</color>을 제거하고, 각 스택마다 붉은 동백꽃 · 꽃망울이 <color=Highlight>달콤한 꿈</color>의 피해 배율을 추가로 {9} 증가하며, 최대 {10}까지 증가할 수 있다.\n · 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>으로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모한다.\n · <color=Highlight>만개 직전 상태</color>기간, 카멜리아의 기초 공명 에너지 회복 효율이 {11}로 감소된다.\n · 다른 캐릭터로 교체하면 <color=Highlight>만개 직전 상태</color>가 즉시 종료된다.\n · 「붉은 동백꽃 · 꽃술」을 전부 소모 시, <color=Highlight>만개 직전 상태</color>가 즉시 종료된다.\n <size=10> </size>\n <size=40><color=Title>「붉은 동백꽃 · 꽃술」 획득 규칙</color></size>\n 최대 누적 가능: {12}pt.\n <color=Highlight>만개 직전 상태</color> 기간 동안, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>은 「붉은 동백꽃 · 꽃술」 을 회복할수 없다.\n변주 스킬 <color=Highlight>팔천의 춘추</color> 발동 후, {13}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color> 발동 후, {14}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 <color=Highlight>피어난 동백꽃</color> 발동 후, {15}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 후, {16}pt 「붉은 동백꽃 · 꽃술」을 회복한다.\n공명 스킬 <color=Highlight>일순의 꽃</color> 발동 후, {17}pt 「붉은 동백꽃 · 꽃술」을 회복한다" "Content": "<color=Highlight>기본 공격</color>, 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color>, 회피 반격 <color=Highlight>속죄</color>, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>으로 목표 명중 시, 「붉은 동백꽃 · 꽃술」을 소모하고, 해당 공격의 기초 공명 에너지 회복 효율이 {0} 상승된다.\n{1}pt의 「붉은 동백꽃 · 꽃술」을 소모할 때마다, {2}pt의 협주 에너지가 회복되고, 「붉은 동백꽃 · 꽃망울」 {3}스택을 획득하며, {4}초간 지속되고, 최대 {5}스택 중첩이 가능하다.\n<size=10> </size>\n<size=40><color=Title>공명 회로 · 일순의 꽃</color></size>\n협주 에너지가 가득 찰 시, <color=Highlight>일순의 꽃</color>이 사용 가능한 상태일 경우, 공명 스킬은 <color=Highlight>일순의 꽃</color>으로 대체된다.\n<color=Highlight>일순의 꽃</color> 발동 시, {6}pt 협주 에너지를 소모하여 목표를 공격하고, <color=Dark>인멸 피해</color>를 입히며, 해당 피해는 일반 공격 피해로 적용된다.\n<color=Highlight>일순의 꽃</color> 발동 시, <color=Highlight>만개 직전 상태</color>에 진입한다.\n<size=10></size>\n<size=40><color=Title>만개 직전 상태</color></size>\n· <color=Highlight>달콤한 꿈</color>: <color=Highlight>기본 공격</color>, 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color>, 회피 반격 <color=Highlight>속죄</color>, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>의 피해 배율이 {8} 상승된다.\n· <color=Highlight>일순의 꽃</color> 발동 시, 모든 「붉은 동백꽃 · 꽃망울」을 제거하고, 「붉은 동백꽃 · 꽃망울」 1스택당 <color=Highlight>달콤한 꿈</color>의 피해 배율 상승 효과를 추가로 {9} 상승시키며, 최대 {10}까지 상승된다.\n· <color=Highlight>만개 직전 상태</color> 기간, 「붉은 동백꽃 · 꽃망울」을 획득할 수 없다.\n· <color=Highlight>만개 직전 상태</color> 기간, <color=Highlight> 기본 공격</color>, 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color>, 회피 반격 <color=Highlight>속죄</color>, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>의 기초 공명 에너지 회복 효율이 {11}로 감소된다.\n· 다른 캐릭터로 교체 시, <color=Highlight>만개 직전 상태</color>가 즉시 종료된다.\n· 「붉은 동백꽃 · 꽃술」을 전부 소모 시, <color=Highlight>만개 직전 상태</color>가 즉시 종료된다.\n<size=10> </size>\n<size=40><color=Title>「붉은 동백꽃 · 꽃술」 획득 규칙</color></size>\n최대 누적 가능: {12}pt.\n변주 스킬 <color=Highlight>팔천의 춘추</color> 발동 시, 「붉은 동백꽃 · 꽃술」 {13}pt를 회복한다.\n공명 회로 <color=Highlight>일순의 꽃</color> 발동 시, 「붉은 동백꽃 · 꽃술」 {17}pt를 회복한다"
}, },
{ {
"Id": "Skill_1001308_SkillName", "Id": "Skill_1001308_SkillName",
@ -72097,7 +72097,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillDescribe", "Id": "Skill_1001309_SkillDescribe",
"Content": "목표를 공격하여, 카멜리아 공격력의 {0}에 해당하는 <color=Dark>인멸 피해</color>를 입힌다.\n 공명 스킬 <color=Highlight>일순의 꽃</color> 발동 후, 다음번 반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color>은 카멜리아 공격력의 {1}에 해당하는 <color=Dark>인멸 피해</color>를 추가로 입힌다" "Content": "목표를 공격하여, 카멜리아 공격력의 {0}에 해당하는 <color=Dark>인멸 피해</color>를 입힌다.\n공명 회로 <color=Highlight>일순의 꽃</color> 발동 후, 다음번 반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color>은 카멜리아 공격력의 {1}에 해당하는 <color=Dark>인멸 피해</color>를 추가로 입힌다"
}, },
{ {
"Id": "Skill_1001409_SkillName", "Id": "Skill_1001409_SkillName",
@ -332733,7 +332733,7 @@
}, },
{ {
"Id": "WeaponConf_21020026_Desc", "Id": "WeaponConf_21020026_Desc",
"Content": "공격력이 {0} 증가한다. 일반 피해 발생 시, 자신의 일반 공격 피해 보너스가 {1} 증가하고, {2}초간 지속되며, 1초마다 1회 발할 수 있고, 최대 {3}스택 중첩이 가능하다" "Content": "공격력이 {0} 증가한다. 일반 공격 피해를 입힐 시, 자신의 일반 공격 피해 보너스가 {1} 증가하고, {2}초간 지속되며, 1초마다 1회 발할 수 있고, 최대 {3}스택 중첩이 가능하다.\n자신의 협주 에너지 소모 시, 자신의 일반 공격 피해 보너스가 {4} 증가되며, {5}초간 지속된다. 초마다 1회 발생이 가능하다. 다른 캐릭터로 교체 시 해당 효과가 미리 종료된다"
}, },
{ {
"Id": "WeaponConf_21020026_WeaponName", "Id": "WeaponConf_21020026_WeaponName",
@ -344429,11 +344429,11 @@
}, },
{ {
"Id": "Skill_1001301_SkillResume", "Id": "Skill_1001301_SkillResume",
"Content": "<size=40><color=Title>일반 공격</color></size>\n <color=Wind>인멸 피해</color>를 입힌다. \n <color=Highlight>일반 공격 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면, 지속적으로 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n <size=10></size>\n <size=40><color=Title>강공격</color></size>\n 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n <size=10></size>\n <size=40><color=Title>낙하 공격</color></size>\n 스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n <size=10></size>\n <size=40><color=Title>회피 반격</color></size>\n <color=Dark>인멸 피해</color>를 입힌다" "Content": "<size=40><color=Title>일반 공격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다. \n<color=Highlight>일반 공격 3단</color> 혹은 강공격 <color=Highlight>전지</color> 발동 후, <color=Highlight>일반 공격</color>을 길게 누르면, 지속적으로 목표를 공격하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>강공격 · 전지</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>낙하 공격</color></size>\n스태미나를 소모하여 <color=Dark>인멸 피해</color>를 입힌다.\n<size=10></size>\n<size=40><color=Title>회피 반격</color></size>\n<color=Dark>인멸 피해</color>를 입힌다"
}, },
{ {
"Id": "Skill_1001302_SkillResume", "Id": "Skill_1001302_SkillResume",
"Content": "<size=40><color=Title>피어난 동백꽃</color></size>\n <color=Dark>인멸 피해</color>를 입히고 <color=Highlight>만개 상태</color>에 진입한다.\n <size=10></size>\n <size=40><color=Title>만개 상태</color></size>\n · <color=Highlight>만개 상태</color> 기간 동안 이동할 수 없다.\n · <color=Highlight>일반 공격</color>과 <color=Highlight>강공격</color>은 일반 공격 <color=Highlight>넝쿨의 춤</color>으로 대체되고, <color=Dark>인멸 피해</color>를 입힌다.\n · 일반 공격 <color=Highlight>넝쿨의 춤 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>을 발동하 <color=Dark>인멸 피해</color>를 입힌다.\n · <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>속죄</color>로 대체되 <color=Dark>인멸 피해</color>를 입힌다.\n · 공명 스킬은 공명 스킬 <color=Highlight>어두운 짐승의 마음</color>으로 대체되고, <color=Highlight>어두운 짐승의 마음</color> 발동 시, <color=Dark>인멸 피해</color>를 입힌다.\n · 공명 스킬 <color=Highlight>어두운 짐승의 마음</color> 발동 시, <color=Highlight>만개 상태</color>가 종료된다.\n · 점프는 일반 공격 <color=Highlight>회전의 춤</color>으로 대체되고, <color=Dark>인멸 피해</color>를 입히며, <color=Highlight>만개 상태</color>가 종료된다" "Content": "<size=40><color=Title>피어난 동백꽃</color></size>\n <color=Dark>인멸 피해</color>를 입히고 <color=Highlight>만개 상태</color>에 진입한다.\n <size=10></size>\n <size=40><color=Title>만개 상태</color></size>\n · 카멜리아는 넝쿨을 뒤감고 있는 동안 이동할 수 없다.\n · <color=Highlight>일반 공격</color>과 강공격 <color=Highlight>전지</color>는 일반 공격 <color=Highlight>넝쿨의 춤</color>으로 대체되고, <color=Dark>인멸 피해</color>를 입힌다.\n · 일반 공격 <color=Highlight>넝쿨의 춤 3단</color> 발동 시, <color=Highlight>일반 공격</color>을 길게 누르면 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>을 발동하고, <color=Dark>인멸 피해</color>를 입힌다.\n · <color=Highlight>회피 반격</color>은 회피 반격 <color=Highlight>속죄</color>로 대체되고, <color=Dark>인멸 피해</color>를 입힌다.\n · 공명 스킬은 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>으로 대체되고, <color=Highlight>암흑 꽃술의 마음</color> 발동 시, <color=Dark>인멸 피해</color>를 입힌다.\n · 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 후, <color=Highlight>만개 상태</color>가 종료된다.\n · <color=Highlight>컨트롤</color> 발동 시, <color=Highlight>만개 상태</color>가 종료된다.\n · 점프는 일반 공격 <color=Highlight>회전의 춤</color>으로 대체되고, 점프를 짧게 누르면 <color=Dark>인멸 피해</color>를 입히며, <color=Highlight>만개 상태</color>가 종료된다.\n · 공중에서 일반 공격 <color=Highlight>넝쿨의 춤</color>, 일반 공격 <color=Highlight>타오르는 넝쿨의 춤</color>, 일반 공격 <color=Highlight>회전의 춤</color>을 발동하면 스태미나가 소모된다.\n · 공중에서 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color> 발동 시, 스태미나를 회복할 수 없다.\n · 공중에서 넝쿨을 뒤감고 있는 동안 지속적으로 스태미나를 소모한다"
}, },
{ {
"Id": "Skill_1001303_SkillResume", "Id": "Skill_1001303_SkillResume",
@ -344441,11 +344441,11 @@
}, },
{ {
"Id": "Skill_1001304_SkillResume", "Id": "Skill_1001304_SkillResume",
"Content": "인멸 피해 보너스가 {0} 증가된다" "Content": "인멸 피해 보너스가 {0} 증가되고, 강공격 <color=Highlight>전지</color> 피해는 일반 공격 피해로 적용된다"
}, },
{ {
"Id": "Skill_1001305_SkillResume", "Id": "Skill_1001305_SkillResume",
"Content": "일반 공격 피해 보너스가 {0} 증가되고, <color=Highlight>일반 공격</color>과 일반 공격 <color=Highlight>넝쿨의 춤</color>의 경직 저항력이 증가다" "Content": "일반 공격 피해 보너스가 {0} 증가되고, <color=Highlight>일반 공격</color>과 일반 공격 <color=Highlight>넝쿨의 춤</color>의 경직 저항력이 증가다"
}, },
{ {
"Id": "Skill_1001306_SkillResume", "Id": "Skill_1001306_SkillResume",
@ -344453,7 +344453,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillResume", "Id": "Skill_1001307_SkillResume",
"Content": "<color=Highlight>기본 공격</color>은 「붉은 동백꽃 · 꽃술」을 소모하여, 협주 에너지와 <color=Highlight>붉은 동백꽃 · 꽃망울</color>을 추가로 획득한다.\n 협주 에너지가 가득 찰 시, 협주 에너지를 소모하여, 특수 <color=Highlight>공명 스킬</color>을 발동하여 「붉은 동백꽃 · 꽃술」을 회복하고 카멜리아의 공격을 강화한다.\n \n <size=40><color=Title>공명 회로 · 일순의 꽃</color></size>\n 협주 에너지가 가득 찰 시, <color=Highlight>일순의 꽃</color>이 쿨타임 상태가 아닐 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>일순의 꽃</color>으로 대체된다.\n 협주 에너지를 소모하여, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>만개 직전 상태</color>에 진입한다.\n <size=10></size>\n <size=40><color=Title>만개 직전 상태</color></size>\n · <color=Highlight>달콤한 꿈</color>: 대부분의 기본 공격, 공명 스킬의 피해 배율을 강화하고, 기초 공명 에너지 회복 효율을 감소한다.\n · 공명 스킬 <color=Highlight>일순의 꽃</color> 발동 시, 모든 <color=Highlight>붉은 동백꽃 · 꽃망울</color>을 제거하고, 각 스택마다의 붉은 동백꽃 · 꽃망울이 <color=Highlight>달콤한 꿈</color>의 피해 배율을 추가로 {9} 증가하며, 최대 {10}까지 증가할 수 있다.\n · 「붉은 동백꽃 · 꽃술」을 전부 소진할 경우, <color=Highlight>만개 직전 상태</color>는 즉시 종료된다.\n <size=10></size>\n <size=40><color=Title>「붉은 동백꽃 · 꽃술」 획득 규칙</color></size>\n최대 누적 가능: {12}pt.\n 「붉은 동백꽃 · 꽃술」 획득 도경: <color=Highlight>변주 스킬</color>, <color=Highlight>반주 스킬</color>, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>, 공명 회로 <color=Highlight>일순의 꽃</color>\n <color=Highlight>만개 직전 상태</color> 기간 동안, 공명 스킬 <color=Highlight>피어난 동백꽃</color>, 공명 스킬 <color=Highlight>암흑 꽃술의 마음</color>은 「붉은 동백꽃 · 꽃술」 을 회복할 수 없다" "Content": "<color=Highlight>기본 공격</color> <color=Highlight>공명 스킬</color> 은 「붉은 동백꽃 · 꽃술」을 소모하여, 협주 에너지와 <color=Highlight>붉은 동백꽃 · 꽃망울</color>을 추가로 획득한다.\n협주 에너지가 가득 찰 시, 협주 에너지를 소모하여, 공명 회로 <color=Highlight>일순의 꽃</color>을 발동하고, 「붉은 동백꽃 · 꽃술」을 회복하여 카멜리아의 공격력을 강화시킨다.\n\n<size=40><color=Title>공명 회로 · 일순의 꽃</color></size>\n협주 에너지가 가득 찰 시, <color=Highlight>일순의 꽃</color>이 쿨타임 상태가 아닐 경우, <color=Highlight>공명 스킬</color>은 <color=Highlight>일순의 꽃</color>으로 대체된다.\n협주 에너지를 소모하여, <color=Dark>인멸 피해</color>를 입히고, <color=Highlight>만개 직전 상태</color>에 진입한다.\n<size=10></size>\n<size=40><color=Title>만개 직전 상태</color></size>\n· <color=Highlight>달콤한 꿈</color>: 기본 공격, 공명 스킬의 피해 배율을 강화시키고, 기초 공명 에너지 회복 효율을 감소시킨다.\n· <color=Highlight>일순의 꽃</color> 발동 시, 모든 <color=Highlight>붉은 동백꽃 · 꽃망울</color>을 제거하고, 각 스택마다의 붉은 동백꽃 · 꽃망울이 <color=Highlight>달콤한 꿈</color>의 피해 배율을 추가로 {9} 상승시키며, 최대 {10}까지 상승된다.\n· <color=Highlight>만개 직전 상태</color> 기간, 붉은 동백꽃 · 꽃망울을 획득할 수 없다.\n· 다른 캐릭터로 전환 시, <color=Highlight>만개 직전 상태</color>가 즉시 종료된다.\n· 「붉은 동백꽃 · 꽃술」을 전부 소진할 경우, <color=Highlight>만개 직전 상태</color>는 미리 종료된다.\n<size=10></size>\n<size=40><color=Title>붉은 동백꽃 · 꽃술 획득 규칙</color></size>\n최대 누적 가능: {12}pt.\n「붉은 동백꽃 · 꽃술」 획득 방법: <color=Highlight>변주 스킬</color>, 공명 회로 <color=Highlight>일순의 꽃</color>"
}, },
{ {
"Id": "Skill_1001308_SkillResume", "Id": "Skill_1001308_SkillResume",
@ -344461,7 +344461,7 @@
}, },
{ {
"Id": "Skill_1001309_SkillResume", "Id": "Skill_1001309_SkillResume",
"Content": "카멜리아 공격력의 {0}에 해당하는 <color=Dark>인멸 피해</color>를 입힌다.\n 공명 스킬 <color=Highlight>일순의 꽃</color> 발동 후, 다음번 반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color>은 카멜리아 공격력의 {1}에 해당하는 <color=Dark>인멸 피해</color>를 추가로 입힌다" "Content": "카멜리아 공격력의 {0}에 해당하는 <color=Dark>인멸 피해</color>를 입힌다.\n공명 회로 <color=Highlight>일순의 꽃</color> 발동 후, 다음번 반주 스킬 <color=Highlight>뒤엉킨 넝쿨</color>은 카멜리아 공격력의 {1}에 해당하는 <color=Dark>인멸 피해</color>를 추가로 입힌다"
}, },
{ {
"Id": "Skill_1001203_SkillResume", "Id": "Skill_1001203_SkillResume",
@ -345865,7 +345865,7 @@
}, },
{ {
"Id": "SkillDescription_9700038_AttributeName", "Id": "SkillDescription_9700038_AttributeName",
"Content": "" "Content": "넝쿨을 뒤감고 있는 동안 스태미나를 소모한다 (매초)"
}, },
{ {
"Id": "SkillDescription_9700038_Description", "Id": "SkillDescription_9700038_Description",

View file

@ -37481,7 +37481,7 @@
}, },
{ {
"Id": "ResonantChain_73_AttributesDescription", "Id": "ResonantChain_73_AttributesDescription",
"Content": "施放变奏技能<color=Highlight>八千春秋</color>时,暴击伤害提升{0}此前每剩余{1}点【红椿·蕊】,暴击伤害额外提升{2},最多可额外提升{3},持续{4}秒,每{5}秒可触发1次。\n施放变奏技能<color=Highlight>八千春秋</color>时,额外回复{6}点【红椿·蕊】,每{7}秒可触发1次。" "Content": "施放变奏技能<color=Highlight>八千春秋</color>时,暴击伤害提升{0}持续{1}秒,每{2}秒可触发1次。\n共鸣回路<color=Highlight>一日花</color>免疫打断。"
}, },
{ {
"Id": "ResonantChain_74_NodeName", "Id": "ResonantChain_74_NodeName",
@ -37489,7 +37489,7 @@
}, },
{ {
"Id": "ResonantChain_74_AttributesDescription", "Id": "ResonantChain_74_AttributesDescription",
"Content": "共鸣回路<color=Highlight>一日花</color>伤害倍率提升{0}。常态攻击<color=Highlight>重击</color>伤害视为普攻伤害。" "Content": "共鸣回路<color=Highlight>一日花</color>伤害倍率提升{0}。"
}, },
{ {
"Id": "ResonantChain_75_NodeName", "Id": "ResonantChain_75_NodeName",
@ -37517,7 +37517,7 @@
}, },
{ {
"Id": "ResonantChain_77_AttributesDescription", "Id": "ResonantChain_77_AttributesDescription",
"Content": "变奏技能<color=Highlight>八千春秋</color>伤害倍率额外提升{0}。\n延奏技能<color=Highlight>缠绕</color>伤害倍率提升{1}。" "Content": "变奏技能<color=Highlight>八千春秋</color>伤害倍率提升{0}。\n延奏技能<color=Highlight>缠绕</color>伤害倍率提升{1}。"
}, },
{ {
"Id": "ResonantChain_78_NodeName", "Id": "ResonantChain_78_NodeName",
@ -37525,7 +37525,7 @@
}, },
{ {
"Id": "ResonantChain_78_AttributesDescription", "Id": "ResonantChain_78_AttributesDescription",
"Content": "共鸣回路<color=Highlight>酣梦</color>的伤害倍率提升效果额外提升{0}\n共鸣回路<color=Highlight>永生花</color>:施放共鸣回路<color=Highlight>一日花</color>后{1}秒内,若协奏能量充满时,可施放<color=Highlight>永生花</color>,消耗{3}点协奏值,回复{4}点【红椿·蕊】,每{5}秒可施放1次。\n施放<color=Highlight>永生花</color>后,进入<color=Highlight>含苞状态</color>,清除所有红椿·蕾,并将共鸣回路<color=Highlight>酣梦</color>的伤害倍率提升效果至{6}。" "Content": "共鸣回路<color=Highlight>酣梦</color>的伤害倍率提升效果额外提升{0}\n共鸣回路<color=Highlight>永生花</color>:施放共鸣回路<color=Highlight>一日花</color>后{1}秒内,协奏能量充满时,若<color=Highlight>永生花</color>不处于冷却状态,共鸣技能替换为<color=Highlight>永生花</color>。\n施放<color=Highlight>永生花</color>时,消耗{2}点协奏值,回复{3}点【红椿·蕊】,造成共鸣回路<color=Highlight>一日花</color>{4}的<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,每{5}秒可施放1次。\n施放<color=Highlight>永生花</color>后,进入<color=Highlight>含苞状态</color>,清除所有红椿·蕾,并将共鸣回路<color=Highlight>酣梦</color>的伤害倍率提升效果提升至{6}。\n共鸣回路<color=Highlight>永生花</color>免疫打断。"
}, },
{ {
"Id": "ResonantChain_79_NodeName", "Id": "ResonantChain_79_NodeName",
@ -42537,7 +42537,7 @@
}, },
{ {
"Id": "Skill_1001301_SkillDescribe", "Id": "Skill_1001301_SkillDescribe",
"Content": "<size=40><color=Title>普攻</color></size>\n进行最多5段的连续攻击造成<color=Dark>湮灭伤害</color>。\n施放<color=Highlight>第3段普攻</color>后,长按<color=Highlight>普攻</color>,将会持续攻击目标,造成<color=Dark>湮灭伤害</color>。\n<color=Highlight>第4段普攻</color>结束后,将会自动施放<color=Highlight>第5段普攻</color>。\n<size=10> </size>\n<size=40><color=Title>重击</color></size>\n消耗耐力攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>下落攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。" "Content": "<size=40><color=Title>普攻</color></size>\n进行最多5段的连续攻击造成<color=Dark>湮灭伤害</color>。\n施放<color=Highlight>第3段普攻</color>或重击<color=Highlight>修枝</color>后,长按<color=Highlight>普攻</color>,将会持续攻击目标,造成<color=Dark>湮灭伤害</color>。\n<color=Highlight>第4段普攻</color>结束后,将会自动施放<color=Highlight>第5段普攻</color>。\n<size=10> </size>\n<size=40><color=Title>重击·修枝</color></size>\n消耗耐力攻击目标造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻击</color></size>\n消耗耐力进行空中下落攻击造成<color=Dark>湮灭伤害</color>。\n<size=10> </size>\n<size=40><color=Title>闪避反击</color></size>\n成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>。"
}, },
{ {
"Id": "Skill_1001302_SkillName", "Id": "Skill_1001302_SkillName",
@ -42545,7 +42545,7 @@
}, },
{ {
"Id": "Skill_1001302_SkillDescribe", "Id": "Skill_1001302_SkillDescribe",
"Content": "<size=40><color=Title>红椿盛绽</color></size>\n攻击目标造成造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>盛绽状态</color>,此次伤害为普攻伤害。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>盛绽状态</color></size>\n·<color=Highlight>盛绽状态</color>的<color=Highlight>蔓舞模式</color>期间无法移动;\n·<color=Highlight>普攻</color>和<color=Highlight>重击</color>替换为普攻<color=Highlight>蔓舞</color>进行最多4段的连续攻击造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·施放普攻<color=Highlight>第3段蔓舞</color>时,长按<color=Highlight>普攻</color>,将会施放普攻<color=Highlight>烬华蔓舞</color>造成造成<color=Dark>湮灭伤害</color>,并自动施放普攻<color=Highlight>第4段蔓舞</color>;\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>偿赎</color>,成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·共鸣技能替换为共鸣技能<color=Highlight>黯蕊猎心</color>,施放<color=Highlight>黯蕊猎心</color>时,将会攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·在空中施放普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>烬华蔓舞</color>、普攻<color=Highlight>旋舞</color>,将会消耗耐力;\n·在空中施放共鸣技能<color=Highlight>黯蕊猎心</color>时,无法回复消耗耐力;\n·在空中处于<color=Highlight>蔓舞模式</color>时,持续消耗耐力\n·施放共鸣技能<color=Highlight>黯蕊猎心</color>后,将会退出<color=Highlight>盛绽状态</color>;\n·施放<color=Highlight>控物</color>时,将会退出<color=Highlight>盛绽状态</color>\n·跳跃替换为普攻<color=Highlight>旋舞</color>,短按跳跃,将会攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,并退出<color=Highlight>盛绽状态</color>。" "Content": "<size=40><color=Title>红椿盛绽</color></size>\n攻击目标造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>盛绽状态</color>,此次伤害为普攻伤害。\n可在空中施放。\n<size=10> </size>\n<size=40><color=Title>盛绽状态</color></size>\n·椿缠绕藤蔓期间无法移动;\n·<color=Highlight>普攻</color>和重击<color=Highlight>修枝</color>替换为普攻<color=Highlight>蔓舞</color>进行最多4段的连续攻击造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·施放普攻<color=Highlight>第3段蔓舞</color>时,长按<color=Highlight>普攻</color>,将会施放普攻<color=Highlight>烬华蔓舞</color>,造成<color=Dark>湮灭伤害</color>,并自动施放普攻<color=Highlight>第4段蔓舞</color>;\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>偿赎</color>,成功<color=Highlight>闪避</color>后一定时间内短按<color=Highlight>普攻</color>,将会攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·共鸣技能替换为共鸣技能<color=Highlight>黯蕊猎心</color>,施放<color=Highlight>黯蕊猎心</color>时,将会攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害;\n·在空中施放共鸣技能<color=Highlight>黯蕊猎心</color>\n·施放共鸣技能<color=Highlight>黯蕊猎心</color>后,将会退出<color=Highlight>盛绽状态</color>;\n·施放<color=Highlight>控物</color>时,将会退出<color=Highlight>盛绽状态</color>\n·跳跃替换为普攻<color=Highlight>旋舞</color>,短按跳跃,将会消耗耐力攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害,并退出<color=Highlight>盛绽状态</color>\n·在空中施放普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>烬华蔓舞</color>,将会消耗耐力;\n·在空中施放共鸣技能<color=Highlight>黯蕊猎心</color>时,无法回复耐力;\n·在空中缠绕藤蔓期间持续消耗耐力。"
}, },
{ {
"Id": "Skill_1001303_SkillName", "Id": "Skill_1001303_SkillName",
@ -42561,7 +42561,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillDescribe", "Id": "Skill_1001304_SkillDescribe",
"Content": "湮灭伤害加成提升{0}。" "Content": "湮灭伤害加成提升{0},重击<color=Highlight>修枝</color>伤害视为普攻伤害。"
}, },
{ {
"Id": "Skill_1001305_SkillName", "Id": "Skill_1001305_SkillName",
@ -42585,7 +42585,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillDescribe", "Id": "Skill_1001307_SkillDescribe",
"Content": "<color=Highlight>常态攻击</color>、普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>旋舞</color>、闪避反击<color=Highlight>偿赎</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>命中目标时,消耗【红椿·蕊】,此次攻击的基础共鸣能量回复效率提升{0}。\n每消耗{1}点【红椿·蕊】,回复{2}点协奏能量,并获得{3}层红椿·蕾,持续{4}秒,可叠加{5}层。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·一日花</color></size>\n当协奏能量充满时若<color=Highlight>一日花</color>不处于冷却状态,共鸣技能替换为<color=Highlight>一日花</color>。\n施放<color=Highlight>一日花</color>时,消耗{6}点协奏能量,并攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n施放<color=Highlight>一日花</color>时,进入<color=Highlight>含苞状态</color>。\n<size=10> </size>\n<size=40><color=Title>含苞状态</color></size>\n·<color=Highlight>常态攻击</color>普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>旋舞</color>、闪避反击<color=Highlight>偿赎</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>的伤害倍率提升{8}\n·施放<color=Highlight>一日花</color>时,清除所有红椿·蕾,每层红椿·蕾使<color=Highlight>酣梦</color>的伤害倍率提升效果额外提升{9},最多可额外提升{10} \n·<color=Highlight>含苞状态</color>期间,无法叠加红椿·蕾;\n·共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>命中目标时,消耗【红椿·蕊】;\n·<color=Highlight>含苞状态</color>期间,椿的基础共鸣能量回复效率降低至{11}\n·切换至其他角色时将提前结束<color=Highlight>含苞状态</color>\n·消耗完【红椿·蕊】时将提前结束<color=Highlight>含苞状态</color>。\n<size=10> </size>\n<size=40><color=Title>红椿·蕊获取规则</color></size>\n上限{12}点。\n<color=Highlight>含苞状态</color>期间,共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>无法回复【红椿·蕊】。\n施放变奏技能<color=Highlight>八千春秋</color>后,回复{13}点【红椿·蕊】。\n施放延奏技能<color=Highlight>缠绕</color>后,回复{14}点【红椿·蕊】。\n施放共鸣回路<color=Highlight>一日花</color>后,回复{17}点【红椿·蕊】。" "Content": "<color=Highlight>常态攻击</color>、普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>旋舞</color>、闪避反击<color=Highlight>偿赎</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>命中目标时,消耗【红椿·蕊】,此次攻击的基础共鸣能量回复效率提升{0}。\n每消耗{1}点【红椿·蕊】,回复{2}点协奏能量,并获得{3}层红椿·蕾,持续{4}秒,可叠加{5}层。\n<size=10> </size>\n<size=40><color=Title>共鸣回路·一日花</color></size>\n当协奏能量充满时若<color=Highlight>一日花</color>不处于冷却状态,共鸣技能替换为<color=Highlight>一日花</color>。\n施放<color=Highlight>一日花</color>时,消耗{6}点协奏能量,并攻击目标,造成<color=Dark>湮灭伤害</color>,此次伤害为普攻伤害。\n施放<color=Highlight>一日花</color>时,进入<color=Highlight>含苞状态</color>。\n<size=10> </size>\n<size=40><color=Title>含苞状态</color></size>\n·<color=Highlight>酣梦</color><color=Highlight>常态攻击</color>普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>旋舞</color>、闪避反击<color=Highlight>偿赎</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>的伤害倍率提升{8}\n·施放<color=Highlight>一日花</color>时,清除所有红椿·蕾,每层红椿·蕾使<color=Highlight>酣梦</color>的伤害倍率提升效果额外提升{9},最多可额外提升{10} \n·<color=Highlight>含苞状态</color>期间,无法获得红椿·蕾;\n·<color=Highlight>含苞状态</color>期间,<color=Highlight>常态攻击</color>、普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>旋舞</color>、闪避反击<color=Highlight>偿赎</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>的基础共鸣能量回复效率降低至{11}\n·切换至其他角色时将提前结束<color=Highlight>含苞状态</color>\n·消耗完【红椿·蕊】时将提前结束<color=Highlight>含苞状态</color>。\n<size=10> </size>\n<size=40><color=Title>红椿·蕊获取规则</color></size>\n上限{12}点。\n施放变奏技能<color=Highlight>八千春秋</color>时,回复{13}点【红椿·蕊】。\n施放共鸣回路<color=Highlight>一日花</color>时,回复{17}点【红椿·蕊】。"
}, },
{ {
"Id": "Skill_1001308_SkillName", "Id": "Skill_1001308_SkillName",
@ -332733,7 +332733,7 @@
}, },
{ {
"Id": "WeaponConf_21020026_Desc", "Id": "WeaponConf_21020026_Desc",
"Content": "攻击提升{0}。造成普攻伤害时,自身普攻伤害加成提升{1},持续{2}秒每秒可触发1次可叠加{3}层。" "Content": "攻击提升{0}。造成普攻伤害时,自身普攻伤害加成提升{1},持续{2}秒每秒可触发1次可叠加{3}层\n自身的协奏能量消耗时自身普攻伤害加成提升{4},持续{5}秒每秒可触发1次若切换至其他角色则该效果提前结束。"
}, },
{ {
"Id": "WeaponConf_21020026_WeaponName", "Id": "WeaponConf_21020026_WeaponName",
@ -344429,11 +344429,11 @@
}, },
{ {
"Id": "Skill_1001301_SkillResume", "Id": "Skill_1001301_SkillResume",
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n施放<color=Highlight>第3段普攻</color>后,长按<color=Highlight>普攻</color>,将会持续攻击目标,造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>下落攻击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。" "Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Dark>湮灭伤害</color>。\n施放<color=Highlight>第3段普攻</color>或重击<color=Highlight>修枝</color>后,长按<color=Highlight>普攻</color>,将会持续攻击目标,造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>重击·修枝</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>下落攻击</color></size>\n消耗耐力造成<color=Dark>湮灭伤害</color>。\n<size=10></size>\n<size=40><color=Title>闪避反击</color></size>\n造成<color=Dark>湮灭伤害</color>。"
}, },
{ {
"Id": "Skill_1001302_SkillResume", "Id": "Skill_1001302_SkillResume",
"Content": "<size=40><color=Title>红椿盛绽</color></size>\n造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>盛绽状态</color>。\n<size=10></size>\n<size=40><color=Title>盛绽状态</color></size>\n·<color=Highlight>盛绽状态</color>期间无法移动;\n·<color=Highlight>普攻</color>和<color=Highlight>重击</color>替换为普攻<color=Highlight>蔓舞</color>,造成<color=Dark>湮灭伤害</color>;\n·施放普攻<color=Highlight>第3段蔓舞</color>时,长按<color=Highlight>普攻</color>,将会施放普攻<color=Highlight>烬华蔓舞</color>,造成<color=Dark>湮灭伤害</color>;\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>偿赎</color>,造成<color=Dark>湮灭伤害</color>\n·共鸣技能替换为共鸣技能<color=Highlight>黯蕊猎心</color>,施放<color=Highlight>黯蕊猎心</color>时,造成<color=Dark>湮灭伤害</color>;\n·施放共鸣技能<color=Highlight>黯蕊猎心</color>后,将会退出<color=Highlight>盛绽状态</color>;\n·跳跃替换为普攻<color=Highlight>旋舞</color>,短按跳跃,造成<color=Dark>湮灭伤害</color>,并退出<color=Highlight>盛绽状态</color>。" "Content": "<size=40><color=Title>红椿盛绽</color></size>\n造成<color=Dark>湮灭伤害</color>,并进入<color=Highlight>盛绽状态</color>。\n<size=10></size>\n<size=40><color=Title>盛绽状态</color></size>\n·椿缠绕藤蔓期间无法移动;\n·<color=Highlight>普攻</color>和重击<color=Highlight>修枝</color>替换为普攻<color=Highlight>蔓舞</color>,造成<color=Dark>湮灭伤害</color>;\n·施放普攻<color=Highlight>第3段蔓舞</color>时,长按<color=Highlight>普攻</color>,将会施放普攻<color=Highlight>烬华蔓舞</color>,造成<color=Dark>湮灭伤害</color>;\n·<color=Highlight>闪避反击</color>替换为闪避反击<color=Highlight>偿赎</color>,造成<color=Dark>湮灭伤害</color>\n·共鸣技能替换为共鸣技能<color=Highlight>黯蕊猎心</color>,施放<color=Highlight>黯蕊猎心</color>时,造成<color=Dark>湮灭伤害</color>;\n·施放共鸣技能<color=Highlight>黯蕊猎心</color>后,将会退出<color=Highlight>盛绽状态</color>;\n·施放<color=Highlight>控物</color>时,将会退出<color=Highlight>盛绽状态</color>\n·跳跃替换为普攻<color=Highlight>旋舞</color>,短按跳跃,造成<color=Dark>湮灭伤害</color>,并退出<color=Highlight>盛绽状态</color>\n·在空中施放普攻<color=Highlight>蔓舞</color>、普攻<color=Highlight>烬华蔓舞</color>、普攻<color=Highlight>旋舞</color>,将会消耗耐力;\n·在空中施放共鸣技能<color=Highlight>黯蕊猎心</color>时,无法回复耐力;\n·在空中缠绕藤蔓期间持续消耗耐力。"
}, },
{ {
"Id": "Skill_1001303_SkillResume", "Id": "Skill_1001303_SkillResume",
@ -344441,7 +344441,7 @@
}, },
{ {
"Id": "Skill_1001304_SkillResume", "Id": "Skill_1001304_SkillResume",
"Content": "湮灭伤害加成提升{0}。" "Content": "湮灭伤害加成提升{0},重击<color=Highlight>修枝</color>伤害视为普攻伤害。"
}, },
{ {
"Id": "Skill_1001305_SkillResume", "Id": "Skill_1001305_SkillResume",
@ -344453,7 +344453,7 @@
}, },
{ {
"Id": "Skill_1001307_SkillResume", "Id": "Skill_1001307_SkillResume",
"Content": "<color=Highlight>常态攻击</color>可消耗【红椿·蕊】,获得额外的协奏能量和<color=Highlight>红椿·蕾</color>。\n协奏能量充满时可消耗协奏能量施放特殊<color=Highlight>共鸣技能</color>,回复【红椿·蕊】并强化椿输出能力。\n\n<size=40><color=Title>共鸣回路·一日花</color></size>\n当协奏能量充满时若<color=Highlight>一日花</color>不处于冷却状态,<color=Highlight>共鸣技能</color>替换为<color=Highlight>一日花</color>。\n消耗协奏能量造成<color=Dark>湮灭伤害</color>,进入<color=Highlight>含苞状态</color>。\n<size=10></size>\n<size=40><color=Title>含苞状态</color></size>\n·<color=Highlight>酣梦</color>强化大部分常态攻击、共鸣技能的伤害倍率,降低基础共鸣能量回复效率\n·施放<color=Highlight>一日花</color>时,清除所有<color=Highlight>红椿·蕾</color>,每层红椿·蕾使<color=Highlight>酣梦</color>的伤害倍率额外提升{9},最多可额外提升{10}\n·<color=Highlight>含苞状态</color>期间,无法叠加红椿·蕾;\n·切换至其他角色时将会提前结束<color=Highlight>含苞状态</color>\n·消耗完【红椿·蕊】时将提前结束<color=Highlight>含苞状态</color>。\n<size=10></size>\n<size=40><color=Title>红椿·蕊获取规则</color></size>\n上限{12}点。\n【红椿·蕊】的获取途径<color=Highlight>变奏技能</color>、<color=Highlight>延奏技能</color>、共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>、共鸣回路<color=Highlight>一日花</color>\n<color=Highlight>含苞状态</color>期间,共鸣技能<color=Highlight>红椿盛绽</color>、共鸣技能<color=Highlight>黯蕊猎心</color>无法回复【红椿·蕊】。" "Content": "<color=Highlight>常态攻击</color>、<color=Highlight>共鸣技能</color>可消耗【红椿·蕊】,获得额外的协奏能量和<color=Highlight>红椿·蕾</color>。\n协奏能量充满时可消耗协奏能量施放共鸣回路<color=Highlight>一日花</color>,回复【红椿·蕊】并强化椿输出能力。\n\n<size=40><color=Title>共鸣回路·一日花</color></size>\n当协奏能量充满时若<color=Highlight>一日花</color>不处于冷却状态,<color=Highlight>共鸣技能</color>替换为<color=Highlight>一日花</color>。\n消耗协奏能量造成<color=Dark>湮灭伤害</color>,进入<color=Highlight>含苞状态</color>。\n<size=10></size>\n<size=40><color=Title>含苞状态</color></size>\n·<color=Highlight>酣梦</color>常态攻击、共鸣技能的伤害倍率提升、基础共鸣能量回复效率降低\n·施放<color=Highlight>一日花</color>时,清除所有<color=Highlight>红椿·蕾</color>,每层红椿·蕾使<color=Highlight>酣梦</color>的伤害倍率额外提升{9},最多可额外提升{10}\n·<color=Highlight>含苞状态</color>期间,无法获得红椿·蕾;\n·切换至其他角色时将会提前结束<color=Highlight>含苞状态</color>\n·消耗完【红椿·蕊】时将提前结束<color=Highlight>含苞状态</color>。\n<size=10></size>\n<size=40><color=Title>红椿·蕊获取规则</color></size>\n上限{12}点。\n【红椿·蕊】的获取途径<color=Highlight>变奏技能</color>、共鸣回路<color=Highlight>一日花</color>"
}, },
{ {
"Id": "Skill_1001308_SkillResume", "Id": "Skill_1001308_SkillResume",
@ -344505,11 +344505,11 @@
}, },
{ {
"Id": "LongShanTask_1501_TaskName", "Id": "LongShanTask_1501_TaskName",
"Content": "大世界爬塔一期无限波次关积分达到1000分" "Content": "在「钳形激战无双版」的无穷尽关卡中积分达到4000"
}, },
{ {
"Id": "LongShanTask_1502_TaskName", "Id": "LongShanTask_1502_TaskName",
"Content": "大世界爬塔一期无限波次关积分达到2000分" "Content": "在「钳形激战无双版Ⅱ」的无穷尽关卡中积分达到4000"
}, },
{ {
"Id": "LongShanTask_1503_TaskName", "Id": "LongShanTask_1503_TaskName",
@ -345713,23 +345713,23 @@
}, },
{ {
"Id": "MowTower_leveldescription_6", "Id": "MowTower_leveldescription_6",
"Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n掣电标记最大层数为30层标记叠加至30层时召唤「落雷」清空全部层数。\n队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。" "Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n \n 掣电标记最大层数为30层标记叠加至30层时召唤「落雷」清空全部层数。\n \n 队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n \n 队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。"
}, },
{ {
"Id": "MowTower_leveldescription_7", "Id": "MowTower_leveldescription_7",
"Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n掣电标记最大层数为30层标记叠加至30层时召唤持续一定时间的「落雷」清空全部层数。\n队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。" "Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n \n 掣电标记最大层数为30层标记叠加至30层时召唤持续一定时间的「落雷」清空全部层数。\n \n 队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n \n 队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。"
}, },
{ {
"Id": "MowTower_leveldescription_8", "Id": "MowTower_leveldescription_8",
"Content": "敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。" "Content": "敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n \n 掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n \n 队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n \n 队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。"
}, },
{ {
"Id": "MowTower_leveldescription_9", "Id": "MowTower_leveldescription_9",
"Content": "敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量和协奏能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。" "Content": "敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n \n 掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量和协奏能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n \n 队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n \n 队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。"
}, },
{ {
"Id": "MowTower_leveldescription_10", "Id": "MowTower_leveldescription_10",
"Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量和协奏能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。" "Content": "敌人受到任意攻击时队伍获得一层「掣电标记」单个敌人每3秒最多可获取1层。\n \n 敌人受到协同攻击时队伍获得一层「掣电标记」单个敌人每1秒最多可获取1层。\n \n 掣电标记最大层数为60层标记叠加至30层时回复全队角色一定共鸣能量和协奏能量标记叠加至60层时召唤持续一定时间的「落雷」清空全部层数\n \n 队伍适用角色导电属性伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。\n \n 队伍Ⅱ适用角色协同攻击伤害暴击时队伍额外获得1层「掣电标记」该效果每秒最多触发一次。"
}, },
{ {
"Id": "HelpText_147_Title", "Id": "HelpText_147_Title",
@ -345865,7 +345865,7 @@
}, },
{ {
"Id": "SkillDescription_9700038_AttributeName", "Id": "SkillDescription_9700038_AttributeName",
"Content": "蔓舞模式持续耐力消耗" "Content": "缠绕藤蔓期间耐力消耗(每秒)"
}, },
{ {
"Id": "SkillDescription_9700038_Description", "Id": "SkillDescription_9700038_Description",