Added 2.1.5 | 3387758

This commit is contained in:
Ranny 2025-02-10 21:29:26 -05:00
parent 03c960902a
commit dcc1fd8c64
14 changed files with 3476 additions and 3433 deletions

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@ -1,280 +1,4 @@
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View file

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@ -15321,7 +15321,7 @@
{ {
"Id": 170000551, "Id": 170000551,
"SkillDesc": "法术造成伤害时-延长1秒【明晰梦】持续时间", "SkillDesc": "法术造成伤害时-延长1秒【明晰梦】持续时间",
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@ -15348,7 +15348,7 @@
{ {
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View file

@ -341308,6 +341308,46 @@
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"HideUi": false, "HideUi": false,
"HideTip": true, "HideTip": true,
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View file

@ -1,8 +1,8 @@
Stream=branch_2.1_final Stream=branch_2.1_final
Changelist=3365488 Changelist=3387758
PatchVersion=2.1.4 PatchVersion=2.1.5
WaterMask=false WaterMask=false
ChangelistConfigServerDataPublicJson=3364981 ChangelistConfigServerDataPublicJson=3387691
ChangelistConfigServerMisc=3347396 ChangelistConfigServerMisc=3387691
ChangelistConfigServerUniverseEditorConfig=3364981 ChangelistConfigServerUniverseEditorConfig=3387691
JSDebugId=branch_2.1_final_7028a45e_3365488_129426132 JSDebugId=branch_2.1_final_7028a45e_3387758_129774100

View file

@ -2,7 +2,7 @@
Client Version: `2.1.0` Client Version: `2.1.0`
Resource Version: `2.1.4` Resource Version: `2.1.5`
# Credits # Credits
Ranny Ranny

File diff suppressed because it is too large Load diff

View file

@ -36161,7 +36161,7 @@
}, },
{ {
"Id": "PropertyIndex_33_Name", "Id": "PropertyIndex_33_Name",
"Content": "Spectro DMG RES" "Content": "Spectro RES"
}, },
{ {
"Id": "PropertyIndex_34_Name", "Id": "PropertyIndex_34_Name",
@ -36401,7 +36401,7 @@
}, },
{ {
"Id": "PropertyIndex_10033_Name", "Id": "PropertyIndex_10033_Name",
"Content": "Spectro DMG RES" "Content": "Spectro RES"
}, },
{ {
"Id": "PropertyIndex_10034_Name", "Id": "PropertyIndex_10034_Name",
@ -37149,7 +37149,7 @@
}, },
{ {
"Id": "ResonantChain_36_AttributesDescription", "Id": "ResonantChain_36_AttributesDescription",
"Content": "Resonance Skill <color=Highlight>Resonating Slashes</color> and Resonance Skill <color=Highlight>Resonating Spin</color> reduces the target's Spectro DMG RES by {0} on hit for {1}s." "Content": "Resonance Skill <color=Highlight>Resonating Slashes</color> and Resonance Skill <color=Highlight>Resonating Spin</color> reduces the target's Spectro RES by {0} on hit for {1}s."
}, },
{ {
"Id": "ResonantChain_37_NodeName", "Id": "ResonantChain_37_NodeName",
@ -79445,7 +79445,7 @@
}, },
{ {
"Id": "Flow_122000001_213", "Id": "Flow_122000001_213",
"Content": "Leave the finding of the parts to us, and go find Mimika first. She's over at Resonance NexusResonance Beacon." "Content": "Leave the finding of the parts to us, and go find Mimika first. She's over at Resonance Nexus."
}, },
{ {
"Id": "Flow_122000001_214", "Id": "Flow_122000001_214",
@ -125645,7 +125645,7 @@
}, },
{ {
"Id": "PrefabTextItem_2309826753_Text", "Id": "PrefabTextItem_2309826753_Text",
"Content": "Lv" "Content": "Lv."
}, },
{ {
"Id": "PrefabTextItem_458050953_Text", "Id": "PrefabTextItem_458050953_Text",
@ -146801,7 +146801,7 @@
}, },
{ {
"Id": "ItemInfo_50000312_AttributesDescription", "Id": "ItemInfo_50000312_AttributesDescription",
"Content": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\r\n2pcs Set: Glacio DMG + 10%.\r\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s." "Content": "Open to obtain a random Echo of the following Sonata Effect: Freezing Frost.\n\n2pcs Set: Glacio DMG + 10%.\n\n5pcs Set: Glacio DMG + 10% after releasing Basic Attack or Heavy Attack. This effect stacks up to 3 times, each stack lasts 15s."
}, },
{ {
"Id": "ItemInfo_50000312_BgDescription", "Id": "ItemInfo_50000312_BgDescription",
@ -156981,7 +156981,7 @@
}, },
{ {
"Id": "GuideTutorialPage_3100202_Content", "Id": "GuideTutorialPage_3100202_Content",
"Content": "The damage of <color=#ffd12f>\"Wind Erosion Effect\"</color> scales with its stacks.\nDodge attacks to avoid the buildup of the <color=#ffd12f>\"Wind Erosion Effect\"</color> stacks." "Content": "The damage of <color=#ffd12f>\"Aero Erosion Effect\"</color> scales with its stacks.\nDodge attacks to avoid the buildup of the <color=#ffd12f>\"Aero Erosion Effect\"</color> stacks."
}, },
{ {
"Id": "GuideTutorialPage_31003_Content", "Id": "GuideTutorialPage_31003_Content",
@ -156993,11 +156993,11 @@
}, },
{ {
"Id": "GuideTutorialPage_31004_Content", "Id": "GuideTutorialPage_31004_Content",
"Content": "Some <color=Ice>Glacio</color> attacks will apply a stackable <color=#ffd12f>\"Frost Chafe Effect\"</color> to the target.\nEach stack of <color=#ffd12f>\"Frost Chafe Effect\"</color> reduces the target's movement speed." "Content": "Some <color=Ice>Glacio</color> attacks will apply a stackable <color=#ffd12f>\"Glacio Chafe Effect\"</color> to the target.\nEach stack of <color=#ffd12f>\"Glacio Chafe Effect\"</color> reduces the target's movement speed."
}, },
{ {
"Id": "GuideTutorialPage_3100402_Content", "Id": "GuideTutorialPage_3100402_Content",
"Content": "When <color=#ffd12f>\"Frost Chafe Effect\"</color> is stacked to its max, the target will be <color=#ffd12f>frozen</color> and all stacks of <color=#ffd12f>\"Frost Chafe Effect\"</color> will be removed. Struggle to accelerate your recovery from the <color=#ffd12f>frozen</color> state.\nDodge attacks to avoid the accumulation of <color=#ffd12f>\"Frost Chafe Effect\"</color> stacks." "Content": "When <color=#ffd12f>\"Glacio Chafe Effect\"</color> is stacked to its max, the target will be <color=#ffd12f>frozen</color> and all stacks of <color=#ffd12f>\"Glacio Chafe Effect\"</color> will be removed. Struggle to accelerate your recovery from the <color=#ffd12f>frozen</color> state.\nDodge attacks to avoid the accumulation of <color=#ffd12f>\"Glacio Chafe Effect\"</color> stacks."
}, },
{ {
"Id": "GuideTutorialPage_31005_Content", "Id": "GuideTutorialPage_31005_Content",
@ -259533,7 +259533,7 @@
}, },
{ {
"Id": "Achievement_300148_Desc", "Id": "Achievement_300148_Desc",
"Content": "Use Rover: Annihilation's Outro Skill 100 times." "Content": "Use Rover: Havoc's Outro Skill 100 times."
}, },
{ {
"Id": "Achievement_300148_Name", "Id": "Achievement_300148_Name",
@ -274013,7 +274013,7 @@
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_33", "Id": "Quest_122000009_ChildQuestTip_122_33",
"Content": "Upgrade authorization" "Content": "Upgrade Clearance"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_34", "Id": "Quest_122000009_ChildQuestTip_122_34",
@ -274021,7 +274021,7 @@
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_39", "Id": "Quest_122000009_ChildQuestTip_122_39",
"Content": "(Optional) Take the elevator" "Content": "Take the elevator to the first floor"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_40", "Id": "Quest_122000009_ChildQuestTip_122_40",
@ -274041,11 +274041,11 @@
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_48", "Id": "Quest_122000009_ChildQuestTip_122_48",
"Content": "(Optional) Take the elevator" "Content": "(Optional) Take the elevator to the third floor"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_51", "Id": "Quest_122000009_ChildQuestTip_122_51",
"Content": "Go to the security room on the second level" "Content": "Go to the security room on the third floor"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_52", "Id": "Quest_122000009_ChildQuestTip_122_52",
@ -274069,11 +274069,11 @@
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_59", "Id": "Quest_122000009_ChildQuestTip_122_59",
"Content": "Upgrade your clearance" "Content": "Upgrade Clearance"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_62", "Id": "Quest_122000009_ChildQuestTip_122_62",
"Content": "Leave the monitoring room" "Content": "Leave the monitoring room and return to the first floor"
}, },
{ {
"Id": "Quest_122000009_InteractContent_122_7", "Id": "Quest_122000009_InteractContent_122_7",
@ -327113,7 +327113,7 @@
}, },
{ {
"Id": "Entity_d6a9af56c1ee66ce294e3ae78c967b46661d7ce403f3181db678988786d85d44", "Id": "Entity_d6a9af56c1ee66ce294e3ae78c967b46661d7ce403f3181db678988786d85d44",
"Content": "Ground Floor" "Content": "First Floor"
}, },
{ {
"Id": "LevelPlay_224750000_ChildQuestTip_224_2", "Id": "LevelPlay_224750000_ChildQuestTip_224_2",
@ -380637,7 +380637,7 @@
}, },
{ {
"Id": "Quest_880000036_InteractContent_880_2", "Id": "Quest_880000036_InteractContent_880_2",
"Content": "Converse with the shipwright" "Content": "Talk to the shipwright"
}, },
{ {
"Id": "Quest_880000036_QuestDesc_880_1", "Id": "Quest_880000036_QuestDesc_880_1",
@ -380937,7 +380937,7 @@
}, },
{ {
"Id": "DYHD_13_5", "Id": "DYHD_13_5",
"Content": "Isn't she supposed to be in the Nimbus Sanctum?" "Content": "Isn't she supposed to be in Nimbus Sanctum?"
}, },
{ {
"Id": "DYHD_13_6", "Id": "DYHD_13_6",
@ -381185,7 +381185,7 @@
}, },
{ {
"Id": "DYHD_18_6", "Id": "DYHD_18_6",
"Content": "\"Word is, the key to Serene Bay's lighthouse got lost a long ago. We only know it's somewhere at the bottom of the sea.\"" "Content": "\"Word is, the key to Serene Bay's lighthouse got lost long ago. We only know it's somewhere at the bottom of the sea.\""
}, },
{ {
"Id": "DYHD_18_7", "Id": "DYHD_18_7",
@ -382757,7 +382757,7 @@
}, },
{ {
"Id": "DYHD_20_5", "Id": "DYHD_20_5",
"Content": "The storm ragin' over it keeps folks from settin' foot there. Its own protection, if ye will." "Content": "The storm ragin' over it seems to keep folks from settin' foot there. Its own protection, if ye will."
}, },
{ {
"Id": "DYHD_20_6", "Id": "DYHD_20_6",
@ -382769,7 +382769,7 @@
}, },
{ {
"Id": "DYHD_20_8", "Id": "DYHD_20_8",
"Content": "Come, let's move out! You and Miss White Hat will team up, and I'll be with Starbuck." "Content": "Come on, let's move out! You and Miss White Hat will team up, and I'll be with Starbuck."
}, },
{ {
"Id": "DYHD_20_9", "Id": "DYHD_20_9",
@ -400037,7 +400037,7 @@
}, },
{ {
"Id": "Quest_880000043_ChildQuestTip_880_2", "Id": "Quest_880000043_ChildQuestTip_880_2",
"Content": "Go to the fishing spot and see what happened" "Content": "Go to the Fishing Spot and see what happened"
}, },
{ {
"Id": "Quest_880000043_ChildQuestTip_880_4", "Id": "Quest_880000043_ChildQuestTip_880_4",
@ -417225,7 +417225,7 @@
}, },
{ {
"Id": "ItemInfo_33_AttributesDescription", "Id": "ItemInfo_33_AttributesDescription",
"Content": "The most common bait in Rinascita. Casting it with Baiting creates an ideal fishing spot." "Content": "The most common bait in Rinascita. Casting it with Baiting creates an ideal Fishing Spot."
}, },
{ {
"Id": "ItemInfo_27_BgDescription", "Id": "ItemInfo_27_BgDescription",
@ -417281,7 +417281,7 @@
}, },
{ {
"Id": "ItemInfo_33_ObtainedShowDescription", "Id": "ItemInfo_33_ObtainedShowDescription",
"Content": "The most common bait in Rinascita. Casting it with Baiting creates an ideal fishing spot." "Content": "The most common bait in Rinascita. Casting it with Baiting creates an ideal Fishing Spot."
}, },
{ {
"Id": "LNXT_YiCaiHua_Tips0001", "Id": "LNXT_YiCaiHua_Tips0001",
@ -433837,7 +433837,7 @@
}, },
{ {
"Id": "ItemInfo_70140041_AttributesDescription", "Id": "ItemInfo_70140041_AttributesDescription",
"Content": "Rover - Spectro's skills have been enhanced. Go to Resonators - Forte for more details." "Content": "Rover: Spectro's skills have been enhanced. Go to Resonators - Forte for more details."
}, },
{ {
"Id": "ItemInfo_70140041_BgDescription", "Id": "ItemInfo_70140041_BgDescription",
@ -435469,7 +435469,7 @@
}, },
{ {
"Id": "FavorRoleInfo_1107_TalentCertification", "Id": "FavorRoleInfo_1107_TalentCertification",
"Content": "[Extracted from the Internal Records of the Montelli Family - Access Shared]\nCodename: Opal\nThis member's waveform graph shows elliptical fluctuations. The Time Domain pattern is regular, and no signs of abnormal fluctuations are observed. The test results are assessed as being within the normal phase.\nResonant Criticality: High. This member possesses high stability with minimal risk of Overclocking.\nRecords indicate no history of Overclocking.\nThere is no current need for psychological counseling.\n<i>How elegant! Lady Carlo... No, this member's performance is always so elegant, so perfect—even in this test... Very elegant indeed!</i>" "Content": "[Extracted from the Internal Records of the Montelli Family - Access Shared]\n\nCodename: Opal\n\nThis member's waveform graph shows elliptical fluctuations. The Time Domain pattern is regular, and no signs of abnormal fluctuations are observed. The test results are assessed as being within the normal phase.\n\nResonant Criticality: High. This member possesses high stability with minimal risk of Overclocking.\n\nRecords indicate no history of Overclocking.\n\nThere is no current need for psychological counseling.\n\n<i>How elegant! Lady Carlo... No, this member's performance is always so elegant, so perfect—even in this test... Very elegant indeed!</i>"
}, },
{ {
"Id": "FavorRoleInfo_1606_CN", "Id": "FavorRoleInfo_1606_CN",
@ -442045,7 +442045,7 @@
}, },
{ {
"Id": "Skill_1002901_SkillResume", "Id": "Skill_1002901_SkillResume",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Fire>Fusion DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack, dealing <color=Fire>Fusion DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Rhapsodic Riff</color></size>\nConsume STA to attack the target, dealing <color=Fire>Fusion DMG</color>.\n- Hold Normal Attack following Basic Attack <color=Highlight>Stage 2</color> or <color=Highlight>Stage 4</color> or {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after Mid-air Attack <color=Highlight>Stage 4</color> to cast.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nDeal <color=Fire>Fusion DMG</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack during <color=Highlight>Mid-air Attack Stage 1</color> or <color=Highlight>Stage 2</color> to attack the target or hold the button to attack continuously. <color=Highlight>Flip backward</color> automatically after each of the first three <color=Highlight>Mid-air Attack Stages</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after each <color=Highlight>flip</color> to perform the next stage of <color=Highlight>Mid-air Attack</color>.\nIf <color=Highlight>Mid-air Attack Stage 1</color> misses, lunge forward instead, dealing <color=Fire>Fusion DMG</color>.\n<size=10> </size> \n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Fire>Fusion DMG</color>." "Content": "<size=40><color=Title>Basic Attack</color></size>\nDeal <color=Fire>Fusion DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack, dealing <color=Fire>Fusion DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack - Rhapsodic Riff</color></size>\nConsume STA to attack the target, dealing <color=Fire>Fusion DMG</color>.\n- Hold Normal Attack following Basic Attack <color=Highlight>Stage 2</color> or <color=Highlight>Stage 4</color> or {Cus:Ipt,Touch=tap PC=press Gamepad=press} Normal Attack after Mid-air Attack <color=Highlight>Stage 4</color> to cast.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nDeal <color=Fire>Fusion DMG</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack during <color=Highlight>Mid-air Attack Stage 1</color> or <color=Highlight>Stage 2</color> to attack the target or hold the button to attack continuously. <color=Highlight>Flip backward</color> automatically after each of the first three <color=Highlight>Mid-air Attack Stages</color>. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Normal Attack after each <color=Highlight>flip</color> to perform the next stage of <color=Highlight>Mid-air Attack</color>.\nIf <color=Highlight>Mid-air Attack Stage 1</color> misses, lunge forward instead, dealing <color=Fire>Fusion DMG</color>.\n<size=10> </size> \n<size=40><color=Title>Dodge Counter</color></size>\nDeal <color=Fire>Fusion DMG</color>."
}, },
{ {
"Id": "Skill_1002902_SkillDescribe", "Id": "Skill_1002902_SkillDescribe",
@ -442085,7 +442085,7 @@
}, },
{ {
"Id": "Skill_1002905_SkillDescribe", "Id": "Skill_1002905_SkillDescribe",
"Content": "Brant's resistance to interruption is increased during <color=Highlight>Mid-air Attacks</color> and <color=Fire>Fusion DMG Bonus</color> is increased by {0}." "Content": "Brant's resistance to interruption is increased during <color=Highlight>Mid-air Attacks</color> and gains {0} <color=Fire>Fusion DMG Bonus</color>."
}, },
{ {
"Id": "Skill_1002905_SkillName", "Id": "Skill_1002905_SkillName",
@ -442093,11 +442093,11 @@
}, },
{ {
"Id": "Skill_1002905_SkillResume", "Id": "Skill_1002905_SkillResume",
"Content": "Brant's resistance to interruption is increased during <color=Highlight>Mid-air Attacks</color> and <color=Fire>Fusion DMG Bonus</color> is increased by {0}." "Content": "Brant's resistance to interruption is increased during <color=Highlight>Mid-air Attacks</color> and gains {0} <color=Fire>Fusion DMG Bonus</color>."
}, },
{ {
"Id": "Skill_1002906_SkillDescribe", "Id": "Skill_1002906_SkillDescribe",
"Content": "Attack the target, dealing <color=Fire>Fusion DMG</color> and gain <color=Highlight>Interlude Applause</color> effect.\n<size=10> </size>\n<size=40><color=Title>Interlude Applause</color></size>\nThe next Mid-air Attack begins at <color=Highlight>Stage 2</color>. This effect ends when Brant lands early or is switched out." "Content": "Attack the target, dealing <color=Fire>Fusion DMG</color>, and gain <color=Highlight>Interlude Applause</color> effect.\n<size=10> </size>\n<size=40><color=Title>Interlude Applause</color></size>\nThe next Mid-air Attack begins at <color=Highlight>Stage 2</color>. This effect ends when Brant lands early or is switched out."
}, },
{ {
"Id": "Skill_1002906_SkillName", "Id": "Skill_1002906_SkillName",
@ -442109,7 +442109,7 @@
}, },
{ {
"Id": "Skill_1002907_SkillDescribe", "Id": "Skill_1002907_SkillDescribe",
"Content": "<size=40><color=Title>Theatrical Moment</color></size>\nBrant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over {0}, Brant gains additional {1} points of ATK, up to {2}.\n<size=10> </size>\n<size=40><color=Title>Waves of Acclaims</color></size>\nHeal all nearby Resonators in the team when Bravo reaches {3}, {4}, {5}, and {6}.\n<size=10> </size>\n<size=40><color=Title>Returned from Ashes</color></size>\nWhen Bravo is full, replace Resonance Skill <color=Highlight>Anchor Aweigh!</color> with <color=Highlight>Returned from Ashes</color>.\nConsume all Bravo to perform <color=Highlight>Returned from Ashes</color>, dealing <color=Fire>Fusion DMG</color>, considered <color=Highlight>Basic Attack DMG</color>, and generate a shield. Casting this skill during <color=Highlight>Aflame</color> ends this state after <color=Highlight>Returned from Ashes</color> ends.\n<size=10> </size>\n<size=40><color=Title>Bravo</color></size>\nBrant can hold up to {7} Bravo.\n- Obtain Bravo when Normal Attacks hit the target.\n- Obtain Bravo when Intro Skill hits the target.\n- Obtain Bravo when Resonance Skill hits the target." "Content": "<size=40><color=Title>Theatrical Moment</color></size>\nBrant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over {0}, Brant gains additional {1} points of ATK, up to {2}.\n<size=10> </size>\n<size=40><color=Title>Waves of Acclaims</color></size>\nHeal all nearby Resonators in the team when Bravo reaches {3}, {4}, {5}, and {6}.\n<size=10> </size>\n<size=40><color=Title>Returned from Ashes</color></size>\nWhen Bravo is full, replace Resonance Skill <color=Highlight>Anchor Aweigh!</color> with <color=Highlight>Returned from Ashes</color>.\nConsume all Bravo to perform <color=Highlight>Returned from Ashes</color>, dealing <color=Fire>Fusion DMG</color>, considered <color=Highlight>Basic Attack DMG</color>, and generate a shield. Casting this skill when in <color=Highlight>Aflame</color> ends this state after <color=Highlight>Returned from Ashes</color> ends.\n<size=10> </size>\n<size=40><color=Title>Bravo</color></size>\nBrant can hold up to {7} Bravo.\n- Obtain Bravo when Normal Attacks hit the target.\n- Obtain Bravo when Intro Skill hits the target.\n- Obtain Bravo when Resonance Skill hits the target."
}, },
{ {
"Id": "Skill_1002907_SkillName", "Id": "Skill_1002907_SkillName",
@ -443701,7 +443701,7 @@
}, },
{ {
"Id": "Skill_1003001_SkillDescribe", "Id": "Skill_1003001_SkillDescribe",
"Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 3 consecutive attacks of Holy Light, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to ride the staff and dive down from mid-air to attack the target, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Heavy Attack</color></size>\nConsume STA to ride on the staff for a distance.\n- Can be re-cast after a Mid-Air Dodge or using Grapple.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nAfter a successful <color=Highlight>Dodge</color>, quickly use <color=Highlight>Basic Attack</color> to attack the target, dealing <color=Light>Spectro DMG</color>.\n- When Phoebe is inside the Ring of Mirrors, Dodge Counter becomes <color=Highlight>Chamuels Star: Dodge Counter</color>." "Content": "<size=40><color=Title>Basic Attack</color></size>\nPerform up to 3 consecutive attacks of Holy Light, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack</color></size>\nConsume STA to attack the target, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Attack</color></size>\nConsume STA to ride the staff and dive down from mid-air to attack the target, dealing <color=Light>Spectro DMG</color>.\n<size=10> </size>\n<size=40><color=Title>Mid-air Heavy Attack</color></size>\nConsume STA to ride on the staff for a distance.\n- Can be re-cast after a Mid-Air Dodge or using Grapple.\n<size=10> </size>\n<size=40><color=Title>Dodge Counter</color></size>\nAfter a successful <color=Highlight>Dodge</color>, quickly use <color=Highlight>Basic Attack</color> to attack the target, dealing <color=Light>Spectro DMG</color>.\n- When Phoebe is inside the Ring of Mirrors, Dodge Counter becomes <color=Highlight>Chamuel's Star: Dodge Counter</color>."
}, },
{ {
"Id": "Skill_1003002_SkillDescribe", "Id": "Skill_1003002_SkillDescribe",
@ -443709,7 +443709,7 @@
}, },
{ {
"Id": "Skill_1003003_SkillDescribe", "Id": "Skill_1003003_SkillDescribe",
"Content": "Phoebe concentrates the light in her hands into the Mirror of Enlightenment and smashes it, dealing <color=Light>Spectro DMG</color>.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier by {0}.\n- <color=Highlight>Confession</color> Enhancement: Apply <SapTag=1>{1}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=1} of <color=Highlight>Spectro Frazzle</color> to targets hit ." "Content": "Phoebe concentrates the light in her hands into the Mirror of Enlightenment and smashes it, dealing <color=Light>Spectro DMG</color>.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier by {0}.\n- <color=Highlight>Confession</color> Enhancement: Apply <SapTag=1>{1}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=1} of <color=Highlight>Spectro Frazzle</color> to targets hit."
}, },
{ {
"Id": "Skill_1003004_SkillDescribe", "Id": "Skill_1003004_SkillDescribe",
@ -443725,7 +443725,7 @@
}, },
{ {
"Id": "Skill_1003007_SkillDescribe", "Id": "Skill_1003007_SkillDescribe",
"Content": "When Phoebe's Prayer is full, consume all Prayer to cast one of the following skills:\n- Hold <color=Highlight>Basic Attack</color> to cast Heavy Attack <color=Highlight>Absolution Litany</color>, dealing <color=Light>Spectro DMG</color> and applying <SapTag=0>{0}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=0} of <color=Highlight>Spectro Frazzle</color> to the targets hit. Phoebe enters <color=Highlight>Absolution</color> status, which allows her to deal more DMG.\n- Hold <color=Highlight>Resonance Skill</color> to cast Resonance Skill <color=Highlight>Utter Confession</color>, dealing <color=Light>Spectro DMG</color> and applying <SapTag=0>{0}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=0} of <color=Highlight>Spectro Frazzle</color> to the targets hit. Phoebe enters <color=Highlight>Confession</color> status, which allows her to better exploit Spectro Frazzle.\n- <color=Highlight>Absolution</color> and <color=Highlight>Confession</color> cannot coexist. Entering into one will end the other.\n- When Divine Voice is not exhausted, Phoebe is unable to cast Heavy Attack <color=Highlight>Absolution Litany</color> and Resonance Skill <color=Highlight>Utter Confession</color>.\n- When Divine Voice is exhausted, Phoebe will not exit the <color=Highlight>Absolution</color> or <color=Highlight>Confession</color> state.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack: Starflash</color></size>\nWhen Phoebe has Divine Voice, casting <color=Highlight>Basic Attack Stage 3</color> or <color=Highlight>Dodge Counter</color> replaces the next <color=Highlight>Heavy Attack</color> with <color=Highlight>Heavy Attack: Starflash</color>, which deals <color=Light>Spectro DMG</color> at the cost of {2} Divine Voice.\n- <color=Highlight>Absolution</color> Enhancement: Reduce the cost of Divine Voice by {3}. When the targets hit have <color=Highlight>Spectro Frazzle</color>, the skill gains {4} DMG Amplification.\n- <color=Highlight>Confession</color> Enhancement: Apply <SapTag=5>{5}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=5} of <color=Highlight>Spectro Frazzle</color> to the targets hit.\n<size=10> </size>\n<size=40><color=Title>Prayer </color></size>\nPhoebe can hold up to {6} Prayer.\nPhoebe automatically gains {7} Prayer every second.\n<size=10> </size>\n<size=40><color=Title>Divine Voice</color></size>\nPhoebe can hold up to {8} Divine Voice.\nCasting Heavy Attack <color=Highlight>Absolution Litany</color> or Resonance Skill <color=Highlight>Utter Confession</color> restores {9} Divine Voice." "Content": "When Phoebe's Prayer is full, consume all Prayer to cast one of the following skills:\n- Hold <color=Highlight>Basic Attack</color> to cast Heavy Attack <color=Highlight>Absolution Litany</color>, dealing <color=Light>Spectro DMG</color> and applying <SapTag=0>{0}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=0} of <color=Highlight>Spectro Frazzle</color> to the targets hit. Phoebe enters <color=Highlight>Absolution</color> status, which allows her to deal more DMG.\n- Hold <color=Highlight>Resonance Skill</color> to cast Resonance Skill <color=Highlight>Utter Confession</color>, dealing <color=Light>Spectro DMG</color> and applying <SapTag=0>{0}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=0} of <color=Highlight>Spectro Frazzle</color> to the targets hit. Phoebe enters <color=Highlight>Confession</color> status, which allows her to better exploit Spectro Frazzle.\n- <color=Highlight>Absolution</color> and <color=Highlight>Confession</color> cannot coexist. Entering into one will end the other.\n- When Divine Voice is not exhausted, Phoebe is unable to cast Heavy Attack <color=Highlight>Absolution Litany</color> and Resonance Skill <color=Highlight>Utter Confession</color>.\n- When Divine Voice is exhausted, Phoebe will not exit the <color=Highlight>Absolution</color> or <color=Highlight>Confession</color> status.\n<size=10> </size>\n<size=40><color=Title>Heavy Attack: Starflash</color></size>\nWhen Phoebe has Divine Voice, casting <color=Highlight>Basic Attack Stage 3</color> or <color=Highlight>Dodge Counter</color> replaces the next <color=Highlight>Heavy Attack</color> with <color=Highlight>Heavy Attack: Starflash</color>, which deals <color=Light>Spectro DMG</color> at the cost of {2} Divine Voice.\n- <color=Highlight>Absolution</color> Enhancement: Reduce the cost of Divine Voice by {3}. When the targets hit have <color=Highlight>Spectro Frazzle</color>, the skill gains {4} DMG Amplification.\n- <color=Highlight>Confession</color> Enhancement: Apply <SapTag=5>{5}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=5} of <color=Highlight>Spectro Frazzle</color> to the targets hit.\n<size=10> </size>\n<size=40><color=Title>Prayer </color></size>\nPhoebe can hold up to {6} Prayer.\nPhoebe automatically gains {7} Prayer every second.\n<size=10> </size>\n<size=40><color=Title>Divine Voice</color></size>\nPhoebe can hold up to {8} Divine Voice.\nCasting Heavy Attack <color=Highlight>Absolution Litany</color> or Resonance Skill <color=Highlight>Utter Confession</color> restores {9} Divine Voice."
}, },
{ {
"Id": "Skill_1003008_SkillDescribe", "Id": "Skill_1003008_SkillDescribe",
@ -443733,7 +443733,7 @@
}, },
{ {
"Id": "Skill_1003009_SkillDescribe", "Id": "Skill_1003009_SkillDescribe",
"Content": "Deal <color=Light>Spectro DMG</color> equal to {0} of Phoebe's ATK to nearby targets.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier by {1}.\n- <color=Highlight>Confession</color> Enhancement: Grants <color=Highlight>Silent Prayer</color> to the Resonator on the field, reducing the Spectro DMG RES of nearby targets by {2} and granting {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification. When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> status." "Content": "Deal <color=Light>Spectro DMG</color> equal to {0} of Phoebe's ATK to nearby targets.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier by {1}.\n- <color=Highlight>Confession</color> Enhancement: Grant <color=Highlight>Silent Prayer</color> to the Resonator on the field, reducing the Spectro RES of nearby targets by {2} and granting {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification. When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> status."
}, },
{ {
"Id": "Skill_1003001_SkillName", "Id": "Skill_1003001_SkillName",
@ -443805,7 +443805,7 @@
}, },
{ {
"Id": "Skill_1003009_SkillResume", "Id": "Skill_1003009_SkillResume",
"Content": "Deal <color=Light>Spectro DMG</color> equal to {0} of Phoebe's ATK.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier.\n- <color=Highlight>Confession</color> Enhancement: Reduces the Spectro RES of targets in a certain range by {2} and grants {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification. When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> status." "Content": "Deal <color=Light>Spectro DMG</color> equal to {0} of Phoebe's ATK.\n- <color=Highlight>Absolution</color> Enhancement: Increase DMG Multiplier.\n- <color=Highlight>Confession</color> Enhancement: Reduce the Spectro RES of targets in a certain range by {2} and grant {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification. When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> status."
}, },
{ {
"Id": "ResonantChain_169_NodeName", "Id": "ResonantChain_169_NodeName",
@ -443841,19 +443841,19 @@
}, },
{ {
"Id": "ResonantChain_171_AttributesDescription", "Id": "ResonantChain_171_AttributesDescription",
"Content": "While in <color=Highlight>Absolution</color>, the DMG Multiplier of Heavy Attack <color=Highlight>Starflash</color> is increased by {0}.\nWhile in <color=Highlight>Confession</color>, the DMG Multiplier of Heavy Attack <color=Highlight>Starflash</color> is increased by {1}." "Content": "When in <color=Highlight>Absolution</color>, the DMG Multiplier of Heavy Attack <color=Highlight>Starflash</color> is increased by {0}.\nWhen in <color=Highlight>Confession</color>, the DMG Multiplier of Heavy Attack <color=Highlight>Starflash</color> is increased by {1}."
}, },
{ {
"Id": "ResonantChain_172_AttributesDescription", "Id": "ResonantChain_172_AttributesDescription",
"Content": "When <color=Highlight>Basic Attack</color>, Basic Attack <color=Highlight>Chamuel's Star</color>, <color=Highlight>Dodge Counter</color>, or <color=Highlight>Chamuels Star: Dodge Counter</color>hits, the target's Spectro RES is reduced by {0} for {1}s." "Content": "When <color=Highlight>Basic Attack</color>, Basic Attack <color=Highlight>Chamuel's Star</color>, <color=Highlight>Dodge Counter</color>, or <color=Highlight>Chamuels Star: Dodge Counter</color> hits, the target's Spectro RES is reduced by {0} for {1}s."
}, },
{ {
"Id": "ResonantChain_173_AttributesDescription", "Id": "ResonantChain_173_AttributesDescription",
"Content": "Casting Intro Skill <color=Highlight>Golden Grace</color> increases Phoebe's Spectro DMG Bonus {0} for {1}s." "Content": "Casting Intro Skill <color=Highlight>Golden Grace</color> increases Phoebe's Spectro DMG Bonus by {0} for {1}s."
}, },
{ {
"Id": "ResonantChain_174_AttributesDescription", "Id": "ResonantChain_174_AttributesDescription",
"Content": "Cause the target entering the Ring of Mirrors to stagnate for {0}s. This effect affects all targets entering the Ring of Mirrors and can be applied to 12 targets max for each Ring of Mirrors. Each target will only be affected by this effect once.\nWhen in <color=Highlight>Absolution</color> or <color=Highlight>Confession</color>, summoning a Ring of Mirrors with <color=Highlight>Resonance Skill</color> increases Pheobe's ATK by {1} for {2}s, and triggers an extra Heavy Attack <color=Highlight>Starflash</color> at the Ring of Mirrors' location. This Heavy Attack <color=Highlight>Starflash</color> does not consume Divine Voice and is not considered as casting a <color=Highlight>Heavy Attack</color>." "Content": "Targets entering the Ring of Mirrors are stagnated for an additional {0}s. The stagnation effect affects all targets entering the Ring of Mirrors and can be applied to 12 targets max for each Ring of Mirrors. Each target will only be affected by this effect once.\nWhen in <color=Highlight>Absolution</color> or <color=Highlight>Confession</color>, summoning a Ring of Mirrors with <color=Highlight>Resonance Skill</color> increases Phoebe's ATK by {1} for {2}s, and triggers an extra Heavy Attack <color=Highlight>Starflash</color> at the Ring of Mirrors' location. This Heavy Attack <color=Highlight>Starflash</color> does not consume Divine Voice and is not considered as casting a <color=Highlight>Heavy Attack</color>."
}, },
{ {
"Id": "Entity_4722c9f82586ae000aecca06c4eb56e9461e6bd9b49384042dd84cbb1de441d6", "Id": "Entity_4722c9f82586ae000aecca06c4eb56e9461e6bd9b49384042dd84cbb1de441d6",
@ -457793,7 +457793,7 @@
}, },
{ {
"Id": "ItemInfo_42100040_AttributesDescription", "Id": "ItemInfo_42100040_AttributesDescription",
"Content": "Within 180s, deal DMG to enemies with Negative Statuses to increase Spectro DMG RES of all Resonators in the team by 30% for 10s. Only effective on your own Resonators in Co-op Mode." "Content": "Within 180s, deal DMG to enemies with Negative Statuses to increase Spectro RES of all Resonators in the team by 30% for 10s. Only effective on your own Resonators in Co-op Mode."
}, },
{ {
"Id": "ItemInfo_42100040_BgDescription", "Id": "ItemInfo_42100040_BgDescription",
@ -468589,7 +468589,7 @@
}, },
{ {
"Id": "FishingRefreshEntrust", "Id": "FishingRefreshEntrust",
"Content": "Refresh in {0}" "Content": "Refresh with {0}"
}, },
{ {
"Id": "FishingBtnReceiving", "Id": "FishingBtnReceiving",
@ -469017,7 +469017,7 @@
}, },
{ {
"Id": "Quest_880000036_ChildQuestTip_880_30", "Id": "Quest_880000036_ChildQuestTip_880_30",
"Content": "Fish for large catches at designated fishing spots" "Content": "Fish for large catches at designated Fishing Spot"
}, },
{ {
"Id": "Quest_880000037_ChildQuestTip_880_13", "Id": "Quest_880000037_ChildQuestTip_880_13",
@ -471365,7 +471365,7 @@
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_143", "Id": "Quest_122000009_ChildQuestTip_122_143",
"Content": "Inquire about the Echo greeters" "Content": "Ask the Echo Greeter about current situation"
}, },
{ {
"Id": "Quest_122000009_ChildQuestTip_122_144", "Id": "Quest_122000009_ChildQuestTip_122_144",
@ -471377,7 +471377,7 @@
}, },
{ {
"Id": "Quest_122000009_InteractContent_122_9", "Id": "Quest_122000009_InteractContent_122_9",
"Content": "Upgrade access" "Content": "Upgrade Clearance"
}, },
{ {
"Id": "LevelPlay_142000103_ChildQuestTip_142_20", "Id": "LevelPlay_142000103_ChildQuestTip_142_20",
@ -473969,7 +473969,7 @@
}, },
{ {
"Id": "Fishing_TechEffect141", "Id": "Fishing_TechEffect141",
"Content": "A tubular chamber installed on the ship to launch \"Sweet Puffs.\" Equipped to unlock <color=#e7a60b>Bampuff</color> that blasts all fishing spots in a certain range and grants you the catches immediately. (Can be equipped via Utility wheel while sailing. Using it consumes \"Sweet Puffs,\" which can be converted from Bampuffs.)\n\n<color=#929292>Bampuffs are highly explosive and dangerous—both for the ship and the catches.</color>" "Content": "A tubular chamber installed on the ship to launch \"Sweet Puffs.\" Equipped to unlock <color=#e7a60b>Bampuff</color> that blasts all Fishing Spots in a certain range and grants you the catches immediately. (Can be equipped via Utility wheel while sailing. Using it consumes \"Sweet Puffs,\" which can be converted from Bampuffs.)\n\n<color=#929292>Bampuffs are highly explosive and dangerous—both for the ship and the catches.</color>"
}, },
{ {
"Id": "Fishing_TechEffect143", "Id": "Fishing_TechEffect143",
@ -473977,7 +473977,7 @@
}, },
{ {
"Id": "Fishing_TechEffect151", "Id": "Fishing_TechEffect151",
"Content": "Traditional bait used in the Riccioli Islands. Equipped to unlock <color=#e7a60b>Baiting</color>, which creates a fishing spot that yields larger quantities and higher-quality sea creatures you caught before in the area. (Can be equipped via Utility wheel while sailing. Using it consumes \"Sandworms,\" which can be purchased at the dock shop.)\n\n<color=#929292>Made using an ancient Riccioli recipe, this bait is highly effective. Just don't ask what's in it.</color>" "Content": "Traditional bait used in the Riccioli Islands. Equipped to unlock <color=#e7a60b>Baiting</color>, which creates a Fishing Spot that yields larger quantities and higher-quality sea creatures you caught before in the area. (Can be equipped via Utility wheel while sailing. Using it consumes \"Sandworms,\" which can be purchased at the dock shop.)\n\n<color=#929292>Made using an ancient Riccioli recipe, this bait is highly effective. Just don't ask what's in it.</color>"
}, },
{ {
"Id": "Fishing_TechEffect152", "Id": "Fishing_TechEffect152",
@ -476209,7 +476209,7 @@
}, },
{ {
"Id": "ItemInfo_70010074_Name", "Id": "ItemInfo_70010074_Name",
"Content": "\"Familiar-looking Large Fish\"" "Content": "Familiar-looking Large Fish"
}, },
{ {
"Id": "ItemInfo_70010074_ObtainedShowDescription", "Id": "ItemInfo_70010074_ObtainedShowDescription",
@ -479661,11 +479661,11 @@
}, },
{ {
"Id": "FishingTechLevelUpNotEnough", "Id": "FishingTechLevelUpNotEnough",
"Content": "Insufficient materials" "Content": "Insufficient Materials"
}, },
{ {
"Id": "FishingTechLevelUpNotPreNodeLock", "Id": "FishingTechLevelUpNotPreNodeLock",
"Content": "Required nodes still locked" "Content": "Required Nodes Locked"
}, },
{ {
"Id": "AccessPath_503010_Description", "Id": "AccessPath_503010_Description",
@ -480769,7 +480769,7 @@
}, },
{ {
"Id": "RiskHarvest_buffDesc_1011", "Id": "RiskHarvest_buffDesc_1011",
"Content": "After casting Intro Skill, a Chaotic Land will be generated to attack the nearby targets, dealing Spectro DMG for {0}s. Targets attacked obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=1} of Aero Erosion and Spectro Frazzle." "Content": "After casting Intro Skill, a Chaotic Land will be generated to attack the nearby targets, dealing Spectro DMG for {0}s. Targets attacked obtain <SapTag=1>{1}</SapTag> {Cus:Sap,S=stack P=stacks SapTag=1} of Aero Erosion and Spectro Frazzle."
}, },
{ {
"Id": "RiskHarvest_buffDesc_1012", "Id": "RiskHarvest_buffDesc_1012",
@ -481985,7 +481985,7 @@
}, },
{ {
"Id": "WeaponConf_21050027_Desc", "Id": "WeaponConf_21050027_Desc",
"Content": "Dealing DMG to enemies with Spectro Frazzle increases the wielder's Spectro DMG by {0}, gaining 1 stack per second for 6s, stacking up to 4 stacks." "Content": "Dealing DMG to enemies with Spectro Frazzle increases the wielder's Spectro DMG by {0}, gaining 1 stack per second for 6s, stacking up to 4 times."
}, },
{ {
"Id": "WeaponConf_21050027_ObtainedShowDescription", "Id": "WeaponConf_21050027_ObtainedShowDescription",
@ -483245,7 +483245,7 @@
}, },
{ {
"Id": "FavorRoleInfo_1506_TalentCertification", "Id": "FavorRoleInfo_1506_TalentCertification",
"Content": "[Order of the Deep - Ministry of Holy Rituals Records] \n\nResonator Phoebe's waveform graph displays elliptical fluctuations. The Time Domain pattern is stable, and no signs of abnormal fluctuations are observed. The test results fall within the normal phase range.\n\nResonant Criticality: Relatively high. \n\nResonator Phoebe's frequency displays high stability with a low risk of Overclocking. Records show no history of Overclocking. \n\n<i>Acolyte Phoebe has always strictly adhered to the teachings of \"silence\" and \"self-restraint,\" making her stability unmatched among her peers. Observations show that Acolyte Phoebe's Resonance ability produces a stable frequency, strongly affecting Echoes and Remnant Creatures. Humans can also be affected to a certain degree, experiencing \"healing\" on a spiritual level. This makes her particularly adept in roles that require soothing and mediation.</i> \n\n*Latest Notes: A brief sawtooth fluctuation was detected in Acolyte Phoebe's regular waveform. No abnormalities have been noted at this time, but continued monitoring is advised, with increased attention if necessary." "Content": "[Order of the Deep - Ministry of Holy Rituals Records] \n\nResonator Phoebe's waveform graph displays elliptical fluctuations. The Time Domain pattern is stable, and no signs of abnormal fluctuations are observed. The test results fall within the normal phase range.\n\nResonant Criticality: Relatively high. Resonator Phoebe's frequency displays high stability with a low risk of Overclocking.\n\nRecords show no history of Overclocking. \n\n<i>Acolyte Phoebe has always strictly adhered to the teachings of \"silence\" and \"self-restraint,\" making her stability unmatched among her peers. Observations show that Acolyte Phoebe's Resonance ability produces a stable frequency, strongly affecting Echoes and Remnant Creatures. Humans can also be affected to a certain degree, experiencing \"healing\" on a spiritual level. This makes her particularly adept in roles that require soothing and mediation.</i> \n\n*Latest Notes: A brief sawtooth fluctuation was detected in Acolyte Phoebe's regular waveform. No abnormalities have been noted at this time, but continued monitoring is advised, with increased attention if necessary."
}, },
{ {
"Id": "FavorRoleInfo_1506_CN", "Id": "FavorRoleInfo_1506_CN",
@ -483353,7 +483353,7 @@
}, },
{ {
"Id": "FavorStory_120601_Content", "Id": "FavorStory_120601_Content",
"Content": "A crack of thunder shattered the bartender's rhythm as he shook the cocktail mixer, and the downpour that followed immediately dampened the last bit of cheer among the patrons. The tavern, now nothing more than a soggy refuge, was bereft of any tale worth telling. The bartender shook his drink in slowly, the faint clink of ice barely a sound. Patrons yawned incessantly as if even their drinks had lost their flavor.\n\n\"Well, well... this hardly feels like a tavern, does it, friends?\" A young man stepped through the door, bringing a gust of damp air and salty rainwater with him. He strode straight to the bar, swiping the empty glass from a patron nearby.\n\n\"Oi! What are you—\"\n\n\"Shhh...\" the young man interrupted, casually tossing a handful of Shell Credits into the bartender's tip jar. \"Fill it to the brim, would you? It's not every day I find myself in a tavern. Surely, there's something of more... entertainment value here?\"\n\n\"Entertainment? You must be joking. Look outside, the rain isn't going anywhere. And don't get me started on the menu. Duller than a sack of potatoes, and twice as overpriced.\"\n\n\"Of course, I did come in from the rain. See? My hair is practically drowning in it. But even in a storm, there are tales to be had. Like this charming little wanted poster.\" He deftly plucked the poster from the patron's hand.\n\n\"Ah, we already talked about this. Something about the Immortal Returned, wearing a strange mask... What did he do again...?\"\n\n\"He and his crew ventured through fog thick with sirens, dredging up shiploads of songs from the ocean's deepest whirlpools. They rescued the Pilgrim's Sailscapsized by towering waves and reclaimed stolen supplies from pirates!\"\n\n\"Hmm... That's not quite right, is it? You're just telling a story now!\"\n\n\"Ha, of course, it is a story!\" He laughed, raising his glass, \"Drink up, my friend, and I'll tell everyone the real tale of the Immortal Returned!\"\n\nThe glasses clinked. In an instant, the dreary tavern was transformed into a stage of imagination. Brant swiped the patron's hat and placed it on the bartender's head, his eyes sparkling as he presented the bartender's long-awaited rose to the woman beside him. The bartender, now donning the hat, became the ship's helmsman. The bald patron became a sailor, firing cannons at Tacet Discords from the rolling sea. The woman who received the rose burst into a spontaneous dance. With every spin of the young man's yarn, the patrons found themselves part of his intoxicating tale.\n\nThe revelry ended abruptly when the door crashed open.\n\n\"Now <i>this</i> feels like a tavern!\" The leader of the intruders sneered, holding up a wanted poster. \"Take him, lads. The reward is doubled this time!\"\n\n\"How about saving it for the next time!\" With a mocking bow, the young man tossed a mask alight with violet flames into the air, vanishing in the commotion it caused.\n\nWhen the dust settled, the tavern was filled with colorful ribbons, balloons, and scattered gifts from the sea.\n\nThe tavern's patrons picked up the scattered gifts. To their surprise, each one was a ticket to a show by the Troupe of Fools." "Content": "A crack of thunder shattered the bartender's rhythm as he shook the cocktail mixer, and the downpour that followed immediately dampened the last bit of cheer among the patrons. The tavern, now nothing more than a soggy refuge, was bereft of any tale worth telling. The bartender shook his drink slowly, the faint clink of ice barely audible. Patrons yawned incessantly as if even their drinks had lost their flavor.\n\n\"Well, well... this hardly feels like a tavern, does it, friends?\" A young man stepped through the door, bringing a gust of damp air and salty rainwater with him. He strode straight to the bar, swiping the empty glass from a patron nearby.\n\n\"Oi! What are you—\"\n\n\"Shhh...\" the young man interrupted, casually tossing a handful of Shell Credits into the bartender's tip jar. \"Fill it to the brim, would you? It's not every day I find myself in a tavern. Surely, there's something of more... entertainment value here?\"\n\n\"Entertainment? You must be joking. Look outside, the rain isn't going anywhere. And don't get me started on the menu. Duller than a sack of potatoes, and twice as overpriced.\"\n\n\"Of course, I did come in from the rain. See? My hair is practically drowning in it. But even in a storm, there are tales to be had. Like this charming little wanted poster.\" He deftly plucked the poster from the patron's hand.\n\n\"Ah, we already talked about this. Something about the Immortal Returned, wearing a strange mask... What did he do again...?\"\n\n\"He and his crew ventured through fog thick with sirens, dredging up shiploads of songs from the ocean's deepest whirlpools. They rescued the Pilgrim's Sailscapsized by towering waves and reclaimed stolen supplies from pirates!\"\n\n\"Hmm... That's not quite right, is it? You're just telling a story now!\"\n\n\"Ha, of course, it is a story!\" He laughed, raising his glass, \"Drink up, my friend, and I'll tell everyone the real tale of the Immortal Returned!\"\n\nThe glasses clinked. In an instant, the dreary tavern was transformed into a stage of imagination. Brant swiped the patron's hat and placed it on the bartender's head, his eyes sparkling as he presented the bartender's long-awaited rose to the woman beside him. The bartender, now donning the hat, became the ship's helmsman. The bald patron became a sailor, firing cannons at Tacet Discords from the rolling sea. The woman who received the rose burst into a spontaneous dance. With every spin of the young man's yarn, the patrons found themselves part of his intoxicating tale.\n\nThe revelry ended abruptly when the door crashed open.\n\n\"Now <i>this</i> feels like a tavern!\" The leader of the intruders sneered, holding up a wanted poster. \"Take him, lads. The reward is doubled this time!\"\n\n\"How about saving it for the next time!\" With a mocking bow, the young man tossed a mask alight with violet flames into the air, vanishing in the commotion it caused.\n\nWhen the dust settled, the tavern was filled with colorful ribbons, balloons, and scattered gifts from the sea.\n\nThe tavern's patrons picked up the scattered gifts. To their surprise, each one was a ticket to a show by the Troupe of Fools."
}, },
{ {
"Id": "FavorStory_120602_Content", "Id": "FavorStory_120602_Content",
@ -483373,7 +483373,7 @@
}, },
{ {
"Id": "FavorStory_150601_Content", "Id": "FavorStory_150601_Content",
"Content": "On an ordinary afternoon, the wide streets of Ragunna bustled with people, more lively than in previous years.\n\nThe long-anticipated Carnevale was set to return, news that had already spread throughout Ragunna and even across the seas to distant shores. Over the past few days, travelers from all corners had appeared in the city. Even before dinner time, Trattoria Margherita was already packed with eager diners.\n\nRagunna's fine wines were as captivating as its breathtaking views. Nectarwine had the power to lull someone into a sweet dream, though overindulgence occasionally led to incidents.\n\nWhat started as a small disagreement over taste soon escalated into a heated debate. Perhaps it was the weariness of restraint, or perhaps the sleepy afternoon simply needed a bit of excitement. Either way, more and more people gathered, joining the argument.\n\nThe debate grew fiercer and, in the end, exploded into a full-blown fistfight.\n\nFor a moment, the restaurant became a stage. Pizzas and desserts flew through the air, seafood leaped from plates and landed on the faces of passersby, and onlookers scrambled to hide, though many couldn't help but peek back to watch the chaos unfold. \n\n\"Everyone! Oh, don't do that! You'll shatter the plates! Put down your cutlery, it's dangerous, you hear?\" The owner cried out, her tail puffed up as she jumped up and down, waving a pizza paddle. Still, she was too afraid to get too close to the commotion.\n\nJust then, a small figure darted from the crowd.\n\n\"Please, calm down!\"\n\nWith a staff in hand, the little figure traced a wide arc through the air. A golden bird descended from the sky, seemingly carrying the weight of the heavens. It barely touched the two enraged men on their foreheads, like a dragonfly skimming the surface of a pond.\n\nThe two men, who had been at each other's throats just moments ago, instantly calmed and fell face-first onto the table with smiles, snoring softly.\n \n\"Don't worry, they've just fallen asleep,\" said the petite blonde Acolyte as she tucked away her staff, \"However, disturbing public order is a violation of Order regulations. Those who disturb the peace must face appropriate punishment.\"\n\n\"Temperance is a virtue granted to us by the Sentinel. It makes both food and Nectarwine all the more delicious... I hope this little incident hasn't ruined anyone's enjoyment of their time here in Ragunna.\"\n\nThe Acolyte's smile was gentle and warm as the silence around her stretched on.\n \nBy the time more Acolytes arrived with La Guardias in tow, the commotion had already ended.\n\n\"Yes, yes, I saw it with my own eyes! She knocked out those two big guys with just one tap of her staff! Then, out of nowhere, a huge Plushie Echo appeared and carried them off! She looked young, but you can't judge a book by its cover...\"\n\nA diner, who had stayed behind to help clean up the aftermath, described the scene with no small amount of enthusiasm.\n\nThe lead Acolyte pulled out his Terminal to file a report, only to find that one had already been sent to the Order, detailing the incident and the whereabouts of the two who had been taken away.\n\n\"So... does that mean it's all taken care of?\"\n\n\"Of course.\" The Acolyte put away his Terminal with certainty.\n\n\"Leave it to Acolyte Phoebe. She knows how to handle these things better than anyone.\"" "Content": "On an ordinary afternoon, the wide streets of Ragunna bustled with people, more lively than in previous years.\n\nThe long-anticipated Carnevale was set to return, news that had already spread throughout Ragunna and even across the seas to distant shores. Over the past few days, travelers from all corners had appeared in the city. Even before dinner time, Trattoria Margherita was already packed with eager diners.\n\nRagunna's fine wines were as captivating as its breathtaking views. Nectarwine had the power to lull someone into a sweet dream, though overindulgence occasionally led to incidents.\n\nWhat started as a small disagreement over taste soon escalated into a heated debate. Perhaps it was the weariness of restraint, or perhaps the sleepy afternoon simply needed a bit of excitement. Either way, more and more people gathered, joining the argument.\n\nThe debate grew fiercer and, in the end, exploded into a full-blown fistfight.\n\nFor a moment, the restaurant became a stage. Pizzas and desserts flew through the air, seafood leaped from plates and landed on the faces of passersby, and onlookers scrambled to hide, though many couldn't help but peek back to watch the chaos unfold. \n\n\"Everyone! Oh, don't do that! You'll shatter the plates! Put down your cutlery, it's dangerous, you hear?\" The owner cried out, her tail puffed up as she jumped up and down, waving a pizza paddle. Still, she was too afraid to get too close to the commotion.\n\nJust then, a small figure darted from the crowd.\n\n\"Please, calm down!\"\n\nWith a staff in hand, the little figure traced a wide arc through the air. A golden bird descended from the sky, seemingly carrying the weight of the heavens. It barely touched the two enraged men on their foreheads, like a dragonfly skimming the surface of a pond.\n\nThe two men, who had been at each other's throats just moments ago, instantly calmed and fell face-first onto the table with smiles, snoring softly.\n \n\"Don't worry, they've just fallen asleep,\" said the petite blonde Acolyte as she tucked away her staff, \"However, disturbing public order is a violation of Order regulations. Those who disturb the peace must face appropriate punishment.\"\n\n\"Temperance is a virtue granted to us by the Sentinel. It makes both food and Nectarwine all the more delicious... I hope this little incident hasn't ruined anyone's enjoyment of their time here in Ragunna.\"\n\nThe Acolyte's smile was gentle and warm as the silence around her stretched on.\n \nBy the time more Acolytes arrived with La Guardias in tow, the commotion had already ended.\n\n\"Yes, yes, I saw it with my own eyes! She knocked out those two big guys with just one tap of her staff! Then, out of nowhere, a huge Plushie Echo appeared and carried them off! She looked young, but you can't judge a book by its cover...\"\n\nA diner, who had stayed behind to help clean up the aftermath, described the scene with no small amount of enthusiasm.\n\nThe lead Acolyte pulled out his Terminal to file a report, only to find that one had already been sent to the Order, detailing the incident and the whereabouts of the two who had been taken away.\n\n\"So... does that mean it's all taken care of?\"\n\n\"Of course.\" The Acolyte put away his Terminal with certainty.\n\n\"Leave it to Acolyte Phoebe. She knows how to handle these things better than anyone.\""
}, },
{ {
"Id": "FavorStory_150602_Content", "Id": "FavorStory_150602_Content",
@ -483389,7 +483389,7 @@
}, },
{ {
"Id": "FavorStory_150605_Content", "Id": "FavorStory_150605_Content",
"Content": "Phoebe still had faint memories of the last Carnevale she had attended.\n\nSitting on her father's shoulders, she watched Wingrays soar overhead as bright streamers and petals fell like rain, the air filled with deafening cries. But those childhood memories were too hazy to hold onto. Now, whenever she thought of the Carnevale, all that came to mind was a soft glow and distant echoes.\n\nYet she still remembered the expressions on her parent's faces. Their laughter had come from the heart. Memories that once caused her pain now glimmered deep within her.\n\nScenes that had once lived only in her dreams now unfolded before her eyes.\n\nShe stood among the crowd, watching the dark-haired hero bathe in light as a golden wreath slowly descended, settling atop {Male=his;Female=her} head.\n\nHer heart skipped a beat. Amidst the cheers, her gaze uncontrollably followed the golden light wherever it went.\n\n\"It's the Laureate!\"\n\n\"Praise Imperator!\"\n\n\"The Sentinel has sent us a miracle!\"\n\nHer own vision blurred amid the tearful cries of joy.\n\nWho wouldn't be moved by such a dazzling sight? Even the Divinity had bestowed a miracle for such a moment. At that instant, Phoebe couldn't help but wonder: how could the Sentinel be angered by the people celebrating the Carnevale? Surely, the Sentinel loved the Carnevale and the joy of the people.\n\nThe faint shadow that had loomed her heart since returning from the Atrium of Reflections resurfaced, only to be momentarily washed away by the singing and laughter.\n\nBut this time, Phoebe clung to that fleeting trace of doubt. The things she had noticed, but had pushed aside. The questions that had risen, but which she had instinctively avoided confronting.\n\nPhoebe blinked hard, wiping away the tears at the corners of her eyes. She turned her gaze once again toward the figure surrounded by the crowd.\n\nShe had an inkling that {Male=he;Female=she} might hold the answers to clear her confusion.\n\nAnd one day, she would seek out the truth behind that doubt." "Content": "Phoebe still had faint memories of the last Carnevale she had attended.\n\nSitting on her father's shoulders, she watched Wingrays soar overhead as bright streamers and petals fell like rain, the air filled with deafening cries. But those childhood memories were too hazy to hold onto. Now, whenever she thought of the Carnevale, all that came to mind was a soft glow and distant echoes.\n\nYet she still remembered the expressions on her parent's faces. Their laughter had come from the heart. Memories that once caused her pain now glimmered deep within her.\n\nScenes that had once lived only in her dreams now unfolded before her eyes.\n\nShe stood among the crowd, watching the dark-haired hero bathe in light as a golden wreath slowly descended, settling atop {Male=his;Female=her} head.\n\nHer heart skipped a beat. Amidst the cheers, her gaze uncontrollably followed the golden light wherever it went.\n\n\"It's the Laureate!\"\n\n\"Praise Imperator!\"\n\n\"The Sentinel has sent us a miracle!\"\n\nHer vision blurred amid the tearful cries of joy.\n\nWho wouldn't be moved by such a dazzling sight? Even the Divinity had bestowed a miracle for such a moment. At that instant, Phoebe couldn't help but wonder: how could the Sentinel be angered by the people celebrating the Carnevale? Surely, the Sentinel loved the Carnevale and the joy of the people.\n\nThe faint shadow that had loomed her heart since returning from the Atrium of Reflections resurfaced, only to be momentarily washed away by the singing and laughter.\n\nBut this time, Phoebe clung to that fleeting trace of doubt. The things she had noticed, but had pushed aside. The questions that had risen, but which she had instinctively avoided confronting.\n\nPhoebe blinked hard, wiping away the tears at the corners of her eyes. She turned her gaze once again toward the figure surrounded by the crowd.\n\nShe had an inkling that {Male=he;Female=she} might hold the answers to clear her confusion.\n\nAnd one day, she would seek out the truth behind that doubt."
}, },
{ {
"Id": "FavorWord_120601_Title", "Id": "FavorWord_120601_Title",
@ -484237,7 +484237,7 @@
}, },
{ {
"Id": "FishingTechLevelUpSuccessTitle", "Id": "FishingTechLevelUpSuccessTitle",
"Content": "Ability activated" "Content": "Ability Activated"
}, },
{ {
"Id": "PrefabTextItem_1345412315_Text", "Id": "PrefabTextItem_1345412315_Text",
@ -484685,11 +484685,11 @@
}, },
{ {
"Id": "FavorWord_150630_Content", "Id": "FavorWord_150630_Content",
"Content": "Purify." "Content": "Purify!"
}, },
{ {
"Id": "FavorWord_150631_Content", "Id": "FavorWord_150631_Content",
"Content": "Repent." "Content": "Repent!"
}, },
{ {
"Id": "FavorWord_150632_Content", "Id": "FavorWord_150632_Content",
@ -484701,7 +484701,7 @@
}, },
{ {
"Id": "FavorWord_150634_Content", "Id": "FavorWord_150634_Content",
"Content": "Descend." "Content": "Descend!"
}, },
{ {
"Id": "FavorWord_150635_Content", "Id": "FavorWord_150635_Content",
@ -485605,7 +485605,7 @@
}, },
{ {
"Id": "Quest_880000034_QuestScheduleSubTitle_880_2", "Id": "Quest_880000034_QuestScheduleSubTitle_880_2",
"Content": "Head to the marked fishing spot" "Content": "Head to the marked Fishing Spot"
}, },
{ {
"Id": "Quest_880000037_QuestScheduleMainTitle_880_11", "Id": "Quest_880000037_QuestScheduleMainTitle_880_11",
@ -485673,11 +485673,11 @@
}, },
{ {
"Id": "ResonantChain_176_AttributesDescription", "Id": "ResonantChain_176_AttributesDescription",
"Content": "Brant's Crit. Rate increases by {0} when <color=Highlight>Mid-air Attack</color> and <color=Highlight>Returned from Ashes</color>. \nBrant's Outro Skill <color=Highlight>The Course is Set!</color> gains new enhancement. Within {2}s after Brant's Outro Skill:\nWhen <color=Highlight>Resonance Skill</color> cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target, Brant blasts the target, dealing <color=Fire>Fusion DMG</color> equal to {1} of Brant's ATK (considered Basic Attack DMG). Up to <SapTag=3>{3}</SapTag>{Cus:Sap,S=explosion P=explosions SapTag=3} per second, max {4} explosions.\n- This effect remains active when Brant is switched off the field." "Content": "Casting <color=Highlight>Mid-air Attack</color> and <color=Highlight>Returned from Ashes</color> increases Brant's Crit. Rate by {0}. \nBrant's Outro Skill <color=Highlight>The Course is Set!</color> gains a new enhancement:\nWhen <color=Highlight>Resonance Skill</color> cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within {2}s after Brant's Outro Skill, Brant blasts the hit target, dealing <color=Fire>Fusion DMG</color> equal to {1} of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered <SapTag=3>{3}</SapTag> {Cus:Sap,S=time P=times SapTag=3} per second, up to {4} explosions in total.\n- This effect remains active when Brant is switched off the field."
}, },
{ {
"Id": "ResonantChain_177_AttributesDescription", "Id": "ResonantChain_177_AttributesDescription",
"Content": "The multiplier of the DMG dealt by <color=Highlight>Returned from Ashes</color> is increased by {0}." "Content": "The DMG Multiplier of <color=Highlight>Returned from Ashes</color> is increased by {0}."
}, },
{ {
"Id": "ResonantChain_178_AttributesDescription", "Id": "ResonantChain_178_AttributesDescription",
@ -485685,11 +485685,11 @@
}, },
{ {
"Id": "ResonantChain_179_AttributesDescription", "Id": "ResonantChain_179_AttributesDescription",
"Content": "When dealing Basic Attack DMG to the target, Brant's <color=Highlight>Basic Attack DMG Bonus</color> is increased by {0} for {1}s." "Content": "Dealing Basic Attack DMG gives Brant {0} <color=Highlight>Basic Attack DMG Bonus</color> for {1}s."
}, },
{ {
"Id": "ResonantChain_180_AttributesDescription", "Id": "ResonantChain_180_AttributesDescription",
"Content": "<color=Highlight>Mid-air Attack's</color> multiplier is increased by {0}. Casting <color=Highlight>Returned from Ashes</color> causes a secondary blast, dealing <color=Fire>Fusion DMG</color>, considered Basic Attack DMG, equal to {1} of the DMG dealt by <color=Highlight>Returned from Ashes</color>." "Content": "<color=Highlight>Mid-air Attack's</color> DMG Multiplier is increased by {0}. Casting <color=Highlight>Returned from Ashes</color> causes a secondary blast, dealing <color=Fire>Fusion DMG</color> equal to {1} of the DMG dealt by <color=Highlight>Returned from Ashes</color>, considered Basic Attack DMG."
}, },
{ {
"Id": "Activity_103800001_Title_0", "Id": "Activity_103800001_Title_0",
@ -488137,7 +488137,7 @@
}, },
{ {
"Id": "ExploreTools_1020_Name", "Id": "ExploreTools_1020_Name",
"Content": "Boat Lamp" "Content": "Nautical Light"
}, },
{ {
"Id": "ExploreTools_1021_Name", "Id": "ExploreTools_1021_Name",
@ -488789,7 +488789,7 @@
}, },
{ {
"Id": "ComboTeaching_12060010_DescriptionContent", "Id": "ComboTeaching_12060010_DescriptionContent",
"Content": "When <color=Highlight>Forte Gauge</color> is full, Resonance Skill is enhanced. Casting enhanced Resonance Skill generates a shield and deals <color=Fire>Fusion DMG.</color>. Restore <color=Highlight>Forte Gauge</color>." "Content": "When <color=Highlight>Forte Gauge</color> is full, Resonance Skill is enhanced. Casting enhanced Resonance Skill generates a shield and deals <color=Fire>Fusion DMG</color>. Restore <color=Highlight>Forte Gauge</color>."
}, },
{ {
"Id": "ComboTeaching_12060011_DescriptionContent", "Id": "ComboTeaching_12060011_DescriptionContent",
@ -488829,7 +488829,7 @@
}, },
{ {
"Id": "Quest_880000037_ChildQuestTip_880_44", "Id": "Quest_880000037_ChildQuestTip_880_44",
"Content": "Got the ship blueprint. Go ask Queequeg about ship repairs" "Content": "You have obtained the ship blueprint. Go ask Queequeg about ship repairs"
}, },
{ {
"Id": "Quest_880700011_ChildQuestTip_880_7", "Id": "Quest_880700011_ChildQuestTip_880_7",
@ -491973,7 +491973,7 @@
}, },
{ {
"Id": "PrefabTextItem_2536865113_Text", "Id": "PrefabTextItem_2536865113_Text",
"Content": "Request Slots to be Unlocked" "Content": "Request Slot to be Unlocked"
}, },
{ {
"Id": "PrefabTextItem_1950943848_Text", "Id": "PrefabTextItem_1950943848_Text",
@ -492601,7 +492601,7 @@
}, },
{ {
"Id": "Speaker_700143_Name", "Id": "Speaker_700143_Name",
"Content": "Mag" "Content": "Mack"
}, },
{ {
"Id": "Speaker_700143_Title", "Id": "Speaker_700143_Title",
@ -492645,7 +492645,7 @@
}, },
{ {
"Id": "Text_WeeklyRogue_ScoreReward_Title", "Id": "Text_WeeklyRogue_ScoreReward_Title",
"Content": "Current Illusive Point Rewards" "Content": "Current Rewards"
}, },
{ {
"Id": "Text_Weekly_Rogue_Week_Score", "Id": "Text_Weekly_Rogue_Week_Score",
@ -493145,11 +493145,11 @@
}, },
{ {
"Id": "SkillInput_120601_Description", "Id": "SkillInput_120601_Description",
"Content": "Mid-air Attack: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} mid-air to attack. Flip backwards after each stage and {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} to perform the next stage. Hold {0} during Mid-air Attack Stage 1 or 2 to attack continuously." "Content": "Mid-air Attack: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} in mid-air to attack. Flip backwards after each stage and {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} to perform the next stage. Hold {0} during Mid-air Attack Stage 1 or 2 to attack continuously."
}, },
{ {
"Id": "SkillInput_120602_Description", "Id": "SkillInput_120602_Description",
"Content": "Heavy Attack - Rhapsodic Riff: Hold {0} following Basic Attack Stage 2 or 4 or {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} following Mid-air Attack Stage 4 to cast." "Content": "Heavy Attack - Rhapsodic Riff: Hold {0} following Basic Attack Stage 2 or 4 or {Cus:Ipt,Touch=tap PC=press Gamepad=press} {0} while landed following Mid-air Attack Stage 4 to cast."
}, },
{ {
"Id": "Fishing_LevelUpTip", "Id": "Fishing_LevelUpTip",
@ -493369,7 +493369,7 @@
}, },
{ {
"Id": "PrefabTextItem_2113838125_Text", "Id": "PrefabTextItem_2113838125_Text",
"Content": "Request Slots to be Unlocked" "Content": "Request Slot to be Unlocked"
}, },
{ {
"Id": "PrefabTextItem_2499456867_Text", "Id": "PrefabTextItem_2499456867_Text",
@ -493629,7 +493629,7 @@
}, },
{ {
"Id": "Entity_a7fdd7ec3f441ca6c45376f6dc5b7aec2404facbf6c431939584f64362f5f31e", "Id": "Entity_a7fdd7ec3f441ca6c45376f6dc5b7aec2404facbf6c431939584f64362f5f31e",
"Content": "Mag" "Content": "Mack"
}, },
{ {
"Id": "Entity_dba0d40fbba3b6fe1ea19368849d0b7652746cf494f0a4b73d625069a184d65f", "Id": "Entity_dba0d40fbba3b6fe1ea19368849d0b7652746cf494f0a4b73d625069a184d65f",
@ -493925,7 +493925,7 @@
}, },
{ {
"Id": "RogueBuffPool_9001830000894_BuffDesc_0", "Id": "RogueBuffPool_9001830000894_BuffDesc_0",
"Content": "<color=#ffd12f>Attack Speed</color>\nSlightly increase Basic Attack Speed ." "Content": "<color=#ffd12f>Attack Speed</color>\nSlightly increase Basic Attack Speed."
}, },
{ {
"Id": "LevelPlay_880700001_ChildQuestTip_880_13", "Id": "LevelPlay_880700001_ChildQuestTip_880_13",
@ -494233,15 +494233,15 @@
}, },
{ {
"Id": "RoleSkillInput_1506_DescList_2", "Id": "RoleSkillInput_1506_DescList_2",
"Content": "Hold Normal Attack to enter the Absolution state, dealing greater damage.\nHold Resonance Skill to enter the Confession state, applying Spectro Frazzle to targets hit." "Content": "Hold Normal Attack to enter the Absolution status, dealing greater damage.\nHold Resonance Skill to enter the Confession status, applying Spectro Frazzle to targets hit."
}, },
{ {
"Id": "SkillInput_150601_Description", "Id": "SkillInput_150601_Description",
"Content": "Heavy Attack - Starflash: When Phoebe is in Absolution or Confession state, hold {0} after performing Basic Attack 3 to attack the target at the cost of Divine Voice. In Absolution state, Phoebe deals greater damage while consuming less Divine Voice. In Confession state, Phoebe applies Spectro Frazzle to the targets hit." "Content": "Heavy Attack - Starflash: When Phoebe is in Absolution or Confession status, hold {0} after performing Basic Attack 3 to attack the target at the cost of Divine Voice. When in Absolution, Phoebe deals greater damage while consuming less Divine Voice. When in Confession, Phoebe applies Spectro Frazzle to the targets hit."
}, },
{ {
"Id": "SkillInput_150602_Description", "Id": "SkillInput_150602_Description",
"Content": "Resonance Skill: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill to summon a Ring of Mirrors to pull in targets and make them stagnate. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} within limited-time to teleport to the Ring of Mirrors. Pheobe has different Basic Attack movesets in and out of the Ring of Mirrors." "Content": "Resonance Skill: {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} Resonance Skill to summon a Ring of Mirrors to pull in targets and stagnate them. {Cus:Ipt,Touch=Tap PC=Press Gamepad=Press} {0} within limited-time to teleport to the Ring of Mirrors. Phoebe has different Basic Attack movesets in and out of the Ring of Mirrors."
}, },
{ {
"Id": "LevelPlay_316700000_ChildQuestTip_316_270", "Id": "LevelPlay_316700000_ChildQuestTip_316_270",
@ -494677,7 +494677,7 @@
}, },
{ {
"Id": "Activity_103600001_Desc", "Id": "Activity_103600001_Desc",
"Content": "A familiar gateway to the Somnoire has appeared on Rinascita. Past memories lie buried deep within dreams, and the key to exploration is in your hands. Please do not forget, only within dreams will the answers be revealed.\n\n<color=yellow>(All new Recurring Challenges are here. Try them out!)</color>" "Content": "A familiar gateway to the Somnoire has appeared in Rinascita. Past memories lie buried deep within dreams, and the key to exploration is in your hands. Please do not forget, only within dreams will the answers be revealed.\n\n<color=yellow>(New Weekly Combat Challenge Available. Try It Out!)</color>"
}, },
{ {
"Id": "HelpText_225_Title", "Id": "HelpText_225_Title",
@ -496689,15 +496689,15 @@
}, },
{ {
"Id": "FunctionCondition_10026013_Desc", "Id": "FunctionCondition_10026013_Desc",
"Content": "You have unlocked Baiting. Use it while aboard Rachel to create an ideal fishing spot." "Content": "You have unlocked Baiting. Use it while aboard Rachel to create an ideal Fishing Spot."
}, },
{ {
"Id": "FunctionCondition_10026014_Desc", "Id": "FunctionCondition_10026014_Desc",
"Content": "You have unlocked Repel. Use it while aboard Rachel to repel nearby Ghost Medusas." "Content": "You have unlocked Nautical Light. Use it while aboard Rachel to repel nearby Ghost Medusas."
}, },
{ {
"Id": "FunctionCondition_10026015_Desc", "Id": "FunctionCondition_10026015_Desc",
"Content": "You have unlocked Sweet Puff. Use it while aboard Rachel to blast nearby fishing spots and obtain corresponding catches directly." "Content": "You have unlocked Sweet Puff. Use it while aboard Rachel to blast nearby Fishing Spots and obtain corresponding catches directly."
}, },
{ {
"Id": "FunctionCondition_10026016_Desc", "Id": "FunctionCondition_10026016_Desc",
@ -496801,7 +496801,7 @@
}, },
{ {
"Id": "SkillDescription_1506006_AttributeName", "Id": "SkillDescription_1506006_AttributeName",
"Content": "Plunging Attack DMG" "Content": "Mid-air Attack DMG"
}, },
{ {
"Id": "SkillDescription_1506007_AttributeName", "Id": "SkillDescription_1506007_AttributeName",
@ -496829,7 +496829,7 @@
}, },
{ {
"Id": "SkillDescription_1506015_AttributeName", "Id": "SkillDescription_1506015_AttributeName",
"Content": "Ring of Mirrors: Reflected Holy Light DMG" "Content": "Ring of Mirrors: Refracted Holy Light DMG"
}, },
{ {
"Id": "SkillDescription_1506015_Description", "Id": "SkillDescription_1506015_Description",
@ -497793,7 +497793,7 @@
}, },
{ {
"Id": "WeaponConf_21050046_Desc", "Id": "WeaponConf_21050046_Desc",
"Content": "Increase ATK by {0}. Dealing DMG to enemies with Spectro Frazzle gives {1} Basic Attack and {1} Heavy Attack DMG Bonus respectively, stacking up to <SapTag=2>{2}</SapTag> {Cus:Sap,S=time P=times SapTag=2} for {3}s. Casting Outro Skill Amplifies the DMG from Spectro Frazzle on enemies around the active Resonator by {4} for {5}s. Effects of the same name cannot be stacked." "Content": "Increase ATK by {0}. Dealing DMG to targets with Spectro Frazzle grants the wielder {1} Basic Attack DMG Bonus and {1} Heavy Attack DMG Bonus, stacking up to <SapTag=2>{2}</SapTag> {Cus:Sap,S=time P=times SapTag=2} for {3}s. Casting Outro Skill Amplifies the Spectro Frazzle DMG on targets around the active Resonator by {4} for {5}s. Effects of the same name cannot be stacked."
}, },
{ {
"Id": "WeaponConf_21050046_ObtainedShowDescription", "Id": "WeaponConf_21050046_ObtainedShowDescription",
@ -499301,7 +499301,7 @@
}, },
{ {
"Id": "HelpText_229_Content", "Id": "HelpText_229_Content",
"Content": "[Eligibility]\nReach Union Level 14 and complete Main Quest Chapter II Prologue.\n\n[Event Rules]\n1. Gain as many Tactic Points as possible in the Infinite Battle Simulation.\n2. Each area of the simulation contains multiple Charting Nodes.\nDefeating enemies at each Charting Node will reward you with a great amount of Tactic Points.\n3. Open Supply Chests after defeating enemies to claim Tactic Points and Low-Capacity Variable buffs.\n4. Once you've collected enough Low-Capacity Variables, you can unlock new powerful buffs—High-Capacity Variables, which will greatly boost your combat power in the Infinite Battle Simulation.Infinite Reality Sandbox" "Content": "[Eligibility]\nReach Union Level 14 and complete Main Quest Chapter II Prologue.\n\n[Event Rules]\n1. Gain as many Tactic Points as possible in the Infinite Battle Simulation.\n2. Each area of the simulation contains multiple Charting Nodes.\nDefeating enemies at each Charting Node will reward you with a great amount of Tactic Points.\n3. Open Supply Chests after defeating enemies to claim Tactic Points and Low-Capacity Variable buffs.\n4. Once you've collected enough Low-Capacity Variables, you can unlock new powerful buffs—High-Capacity Variables, which will greatly boost your combat power in the Infinite Battle Simulation."
}, },
{ {
"Id": "ErrorCode_2000041_Text", "Id": "ErrorCode_2000041_Text",
@ -501077,7 +501077,7 @@
}, },
{ {
"Id": "ErrorCode_ErrFishingPortTech_Text", "Id": "ErrorCode_ErrFishingPortTech_Text",
"Content": "The required Fishing Ability for this Fishing spot is locked" "Content": "The required Fishing Ability for this Fishing Spot is locked"
}, },
{ {
"Id": "ErrorCode_ErrFishingParamLengthCabinLeft_Text", "Id": "ErrorCode_ErrFishingParamLengthCabinLeft_Text",
@ -501089,7 +501089,7 @@
}, },
{ {
"Id": "Skill_1003009_MultiSkillDescribe", "Id": "Skill_1003009_MultiSkillDescribe",
"Content": "While Phoebe's in <color=Highlight>Confession</color>, Resonators activating Phoebe's Outro Skill while not in the <color=Highlight>Absolution</color> state gains <color=Highlight>Silent Prayer</color>, which provides the following effects:\n- Reduces the Spectro RES of targets in a certain range by {2}.\n- Grants {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification.\n- When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> state." "Content": "While Phoebe's in <color=Highlight>Confession</color>, Resonators activating Phoebe's Outro Skill while not in the <color=Highlight>Absolution</color> status gain <color=Highlight>Silent Prayer</color>, which provides the following effects:\n- Reduce the Spectro RES of targets in a certain range by {2}.\n- Grant {3} <color=Highlight>Spectro Frazzle</color> DMG Amplification.\n- When <color=Highlight>Spectro Frazzle</color> inflicts DMG, extend <color=Highlight>Spectro Frazzle's</color> damage interval by {4}. This effect lasts {5}s or until Phoebe switches to <color=Highlight>Absolution</color> status."
}, },
{ {
"Id": "Quest_155000000_QuestScheduleSubTitle_155_4", "Id": "Quest_155000000_QuestScheduleSubTitle_155_4",

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@ -478553,7 +478553,7 @@
}, },
{ {
"Id": "HelpText_202_Content", "Id": "HelpText_202_Content",
"Content": "【活动简介】\n在暌违十年的盛大狂欢节氛围笼罩下人们被点燃的热情久久未熄。\n这座神秘的水上之城方才掀开面纱一角此刻正适合驾船而行乘风而上向着这片土地未被发掘的角落进发——\n当世界的帷幕在眼前缓缓揭开崭新的探索之路已然向你发出邀约\n\n【参与条件】\n联觉等级达到22级并解锁探索工具「翱翔」后开启。\n\n【活动规则】\n1、在[极限拉古那]中,玩家需要通过联机,与其他玩家一起进入赛道副本,进行跑酷竞速比赛,根据到达比赛终点的先后决出胜负。\n2、在第一名玩家到达终点后比赛将进入倒计时20秒的最后冲刺时间20秒后比赛将进入结算页面。\n3、在比赛中玩家将无法使用战斗技能需要根据追踪指引到达目标点并最终到达终点来完成比赛。\n4、比赛积分结算主要依据两点赛道完成度积分与冲线排名积分玩家在比赛过程中通过到达固定点位可以获取赛道完成度积分。冲线排名积分则由玩家到达终点后根据到达顺序给予。\n\n【温馨提示】\n不同身高的共鸣者跑步速度也会略有不同哦。" "Content": "【活动简介】\n在暌违十年的盛大狂欢节氛围笼罩下人们被点燃的热情久久未熄。\n这座神秘的水上之城方才掀开面纱一角此刻正适合驾船而行乘风而上向着这片土地未被发掘的角落进发——\n当世界的帷幕在眼前缓缓揭开崭新的探索之路已然向你发出邀约\n\n【参与条件】\n联觉等级达到22级并解锁探索工具「翱翔」后开启。\n\n【活动规则】\n1、在[极限拉古那]中,玩家需要通过联机,与其他玩家一起进入赛道副本,进行跑酷竞速比赛,根据到达比赛终点的先后决出胜负。\n2、在第一名玩家到达终点后比赛将进入倒计时20秒的最后冲刺时间20秒后比赛将进入结算页面。\n3、在比赛中玩家将无法使用战斗技能需要根据追踪指引到达目标点并最终到达终点来完成比赛。\n4、比赛积分结算主要依据两点赛道完成度积分与冲线排名积分玩家在比赛过程中通过到达固定点位可以获取赛道完成度积分。冲线排名积分则由玩家到达终点后根据到达顺序给予。\n\n【温馨提示】\n不同身高的共鸣者跑步速度也会略有不同哦。"
}, },
{ {
"Id": "MonsterInfo_350000170_Name", "Id": "MonsterInfo_350000170_Name",
@ -482405,7 +482405,7 @@
}, },
{ {
"Id": "InstanceDungeonEntrance_9000_Description", "Id": "InstanceDungeonEntrance_9000_Description",
"Content": "【活动简介】\n在暌违十年的盛大狂欢节氛围笼罩下人们被点燃的热情久久未熄。\n这座神秘的水上之城方才掀开面纱一角此刻正适合驾船而行乘风而上向着这片土地未被发掘的角落进发——\n当世界的帷幕在眼前缓缓揭开崭新的探索之路已然向你发出邀约\n\n【参与条件】\n联觉等级达到22级并解锁探索工具「翱翔」后开启。\n\n【活动规则】\n1、在[极限拉古那]中,玩家需要通过联机,与其他玩家一起进入赛道副本,进行跑酷竞速比赛,根据到达比赛终点的先后决出胜负。\n2、在第一名玩家到达终点后比赛将进入倒计时20秒的最后冲刺时间20秒后比赛将进入结算页面。\n3、在比赛中玩家将无法使用战斗技能需要根据追踪指引到达目标点并最终到达终点来完成比赛。\n4、比赛积分结算主要依据两点赛道完成度积分与冲线排名积分玩家在比赛过程中通过到达固定点位可以获取赛道完成度积分。冲线排名积分则由玩家到达终点后根据到达顺序给予。\n\n【温馨提示】\n不同身高的共鸣者跑步速度也会略有不同哦。" "Content": "【活动简介】\n在暌违十年的盛大狂欢节氛围笼罩下人们被点燃的热情久久未熄。\n这座神秘的水上之城方才掀开面纱一角此刻正适合驾船而行乘风而上向着这片土地未被发掘的角落进发——\n当世界的帷幕在眼前缓缓揭开崭新的探索之路已然向你发出邀约\n\n【参与条件】\n联觉等级达到22级并解锁探索工具「翱翔」后开启。\n\n【活动规则】\n1、在[极限拉古那]中,玩家需要通过联机,与其他玩家一起进入赛道副本,进行跑酷竞速比赛,根据到达比赛终点的先后决出胜负。\n2、在第一名玩家到达终点后比赛将进入倒计时20秒的最后冲刺时间20秒后比赛将进入结算页面。\n3、在比赛中玩家将无法使用战斗技能需要根据追踪指引到达目标点并最终到达终点来完成比赛。\n4、比赛积分结算主要依据两点赛道完成度积分与冲线排名积分玩家在比赛过程中通过到达固定点位可以获取赛道完成度积分。冲线排名积分则由玩家到达终点后根据到达顺序给予。\n\n【温馨提示】\n不同身高的共鸣者跑步速度也会略有不同哦。"
}, },
{ {
"Id": "GhostShipLevelReward_Text13", "Id": "GhostShipLevelReward_Text13",
@ -496801,7 +496801,7 @@
}, },
{ {
"Id": "SkillDescription_1506006_AttributeName", "Id": "SkillDescription_1506006_AttributeName",
"Content": "下落攻击伤害" "Content": "空中攻击伤害"
}, },
{ {
"Id": "SkillDescription_1506007_AttributeName", "Id": "SkillDescription_1506007_AttributeName",
@ -496829,7 +496829,7 @@
}, },
{ {
"Id": "SkillDescription_1506015_AttributeName", "Id": "SkillDescription_1506015_AttributeName",
"Content": "【镜之环】射圣辉伤害" "Content": "【镜之环】射圣辉伤害"
}, },
{ {
"Id": "SkillDescription_1506015_Description", "Id": "SkillDescription_1506015_Description",
@ -497793,7 +497793,7 @@
}, },
{ {
"Id": "WeaponConf_21050046_Desc", "Id": "WeaponConf_21050046_Desc",
"Content": "攻击提升{0}。对附加了【光噪效应】的目标造成伤害时,自身普攻、重击伤害加成提升{1},可以叠加{2}层,持续{3}秒。施放延奏技能时,使队伍中登场角色周围的敌人受到【光噪效应】伤害加深{4},持续{5}秒,同名效果之间不可叠加。" "Content": "攻击提升{0}。对附加了【光噪效应】的目标造成伤害时,自身普攻、重击伤害加成提升{1},可以叠加{2}层,持续{3}秒。施放延奏技能时,使队伍中登场角色周围的目标受到【光噪效应】伤害加深{4},持续{5}秒,同名效果之间不可叠加。"
}, },
{ {
"Id": "WeaponConf_21050046_ObtainedShowDescription", "Id": "WeaponConf_21050046_ObtainedShowDescription",

View file

@ -2129,7 +2129,7 @@
}, },
{ {
"Id": "BackgroundCard_80060000_Tips", "Id": "BackgroundCard_80060000_Tips",
"Content": "默認獲得" "Content": "預設獲得"
}, },
{ {
"Id": "BackgroundCard_80060001_Title", "Id": "BackgroundCard_80060001_Title",
@ -6473,7 +6473,7 @@
}, },
{ {
"Id": "ConfirmBox_55_Content", "Id": "ConfirmBox_55_Content",
"Content": "請確認是否恢復默認設置" "Content": "請確認是否恢復預設設定"
}, },
{ {
"Id": "ConfirmBox_55_ButtonText_0", "Id": "ConfirmBox_55_ButtonText_0",
@ -7233,7 +7233,7 @@
}, },
{ {
"Id": "ConfirmBox_105_Content", "Id": "ConfirmBox_105_Content",
"Content": "是否確認重置至默認佈局?" "Content": "是否確認重置至預設佈局?"
}, },
{ {
"Id": "ConfirmBox_105_ButtonText_0", "Id": "ConfirmBox_105_ButtonText_0",
@ -8429,7 +8429,7 @@
}, },
{ {
"Id": "ErrorCode_200000_Text", "Id": "ErrorCode_200000_Text",
"Content": "武器默認" "Content": "武器預設"
}, },
{ {
"Id": "ErrorCode_200001_Text", "Id": "ErrorCode_200001_Text",
@ -8601,7 +8601,7 @@
}, },
{ {
"Id": "ErrorCode_200043_Text", "Id": "ErrorCode_200043_Text",
"Content": "裝備默認" "Content": "裝備預設"
}, },
{ {
"Id": "ErrorCode_200044_Text", "Id": "ErrorCode_200044_Text",
@ -32125,7 +32125,7 @@
}, },
{ {
"Id": "MenuConfig_71_Name", "Id": "MenuConfig_71_Name",
"Content": "幀" "Content": "幀"
}, },
{ {
"Id": "MenuConfig_71_OptionsName_0", "Id": "MenuConfig_71_OptionsName_0",
@ -44765,7 +44765,7 @@
}, },
{ {
"Id": "Text_ProbeToolFunctionNotice8_Text", "Id": "Text_ProbeToolFunctionNotice8_Text",
"Content": "恢復默認" "Content": "恢復預設"
}, },
{ {
"Id": "Text_ProbeToolFunctionNotice9_Text", "Id": "Text_ProbeToolFunctionNotice9_Text",
@ -122997,7 +122997,7 @@
}, },
{ {
"Id": "PrefabTextItem_1135275165_Text", "Id": "PrefabTextItem_1135275165_Text",
"Content": "默認" "Content": "預設"
}, },
{ {
"Id": "PrefabTextItem_1275402930_Text", "Id": "PrefabTextItem_1275402930_Text",
@ -124317,7 +124317,7 @@
}, },
{ {
"Id": "PrefabTextItem_827838698_Text", "Id": "PrefabTextItem_827838698_Text",
"Content": "恢復默認" "Content": "恢復預設"
}, },
{ {
"Id": "PrefabTextItem_4201712852_Text", "Id": "PrefabTextItem_4201712852_Text",
@ -201761,7 +201761,7 @@
}, },
{ {
"Id": "GenericPrompt_DLSSFRC120fps_TipsText", "Id": "GenericPrompt_DLSSFRC120fps_TipsText",
"Content": "當前處於DLSS幀模式遊戲內固定顯示幀率為120fps" "Content": "當前處於DLSS幀模式遊戲內固定顯示幀率為120fps"
}, },
{ {
"Id": "GenericPrompt_AndroidIRX120fps_TipsText", "Id": "GenericPrompt_AndroidIRX120fps_TipsText",
@ -288973,7 +288973,7 @@
}, },
{ {
"Id": "SortConfig_73_SortName", "Id": "SortConfig_73_SortName",
"Content": "默認排序" "Content": "預設排序"
}, },
{ {
"Id": "RecallActivity_Tips_01", "Id": "RecallActivity_Tips_01",
@ -400077,7 +400077,7 @@
}, },
{ {
"Id": "Side_BYHDDZX_11_5", "Id": "Side_BYHDDZX_11_5",
"Content": "當時魚竿一沉,我還以為釣上了大的。" "Content": "當時魚竿一沉,我還以為釣上了大的。"
}, },
{ {
"Id": "Side_BYHDDZX_11_6", "Id": "Side_BYHDDZX_11_6",
@ -400101,7 +400101,7 @@
}, },
{ {
"Id": "Side_BYHDDZX_11_11", "Id": "Side_BYHDDZX_11_11",
"Content": "我一定能在那裡釣大的!哼哼,我要去釣了!" "Content": "我一定能在那裡釣大的!哼哼,我要去釣了!"
}, },
{ {
"Id": "Side_BYHDDZX_6_1", "Id": "Side_BYHDDZX_6_1",
@ -432521,7 +432521,7 @@
}, },
{ {
"Id": "InfoDisplay_121000006_Text", "Id": "InfoDisplay_121000006_Text",
"Content": "在拉古那,成為一個嗜酒的酒徒可比滴酒不沾容易得多。\n一個配方對應一個故事一個故事交換一杯酒水……你總能找到能取悅自己的選擇只要你真的清楚酒的秘語。\n\n<i>*那麼,這是一張關於莫塔里的酒單</i>\n<i>*酒水和簡介一覽</i>\n\n「藍調時刻」\n嘿我這有一筆好買賣想和你談談。只是必須要等到天黑以後它才能被正大光明提起。\n\n「血色曼波」\n燒灼的疼痛溢出的溫熱被麻痺的神經。\n你不是在對抗什麼龐然巨物你只是在與生活中的苦難廝殺。\n敬我們的英雄一杯酒吧你至少值得這麼一杯酒。\n\n「鎏金歲月」\n被滯留的過往經過幽長的發酵才化作你喉頭的這股甘甜。\n你會咋舌你會喟嘆然後忍不住再來一口向我感嘆那段回不來的好時光。\n這種時候我是你最好的聽眾。\n\n「緘默法則」\n所有莫塔里人需要遵守的第一法則與家人一樣被刻在骨血裡不能忘卻的。\n很遺憾你點了這款酒看來有人需要得到警告。\n\n<i>*是的,你應該注意到了,上面沒有價格,請別訝異,這裡的酒水不以金錢衡量價值。</i>\n<i>*在合適的時機,帶著合適的人來我這裡,請記得,拉古那的吧永遠向所有想要點餐的人敞開。</i>" "Content": "在拉古那,成為一個嗜酒的酒徒可比滴酒不沾容易得多。\n一個配方對應一個故事一個故事交換一杯酒水……你總能找到能取悅自己的選擇只要你真的清楚酒的秘語。\n\n<i>*那麼,這是一張關於莫塔里的酒單</i>\n<i>*酒水和簡介一覽</i>\n\n「藍調時刻」\n嘿我這有一筆好買賣想和你談談。只是必須要等到天黑以後它才能被正大光明提起。\n\n「血色曼波」\n燒灼的疼痛溢出的溫熱被麻痺的神經。\n你不是在對抗什麼龐然巨物你只是在與生活中的苦難廝殺。\n敬我們的英雄一杯酒吧你至少值得這麼一杯酒。\n\n「鎏金歲月」\n被滯留的過往經過幽長的發酵才化作你喉頭的這股甘甜。\n你會咋舌你會喟嘆然後忍不住再來一口向我感嘆那段回不來的好時光。\n這種時候我是你最好的聽眾。\n\n「緘默法則」\n所有莫塔里人需要遵守的第一法則與家人一樣被刻在骨血裡不能忘卻的。\n很遺憾你點了這款酒看來有人需要得到警告。\n\n<i>*是的,你應該注意到了,上面沒有價格,請別訝異,這裡的酒水不以金錢衡量價值。</i>\n<i>*在合適的時機,帶著合適的人來我這裡,請記得,拉古那的吧永遠向所有想要點餐的人敞開。</i>"
}, },
{ {
"Id": "InfoDisplay_121000007_Title", "Id": "InfoDisplay_121000007_Title",
@ -432529,7 +432529,7 @@
}, },
{ {
"Id": "InfoDisplay_121000007_Text", "Id": "InfoDisplay_121000007_Text",
"Content": "在拉古那,成為一個嗜酒的酒徒可比滴酒不沾容易得多。\n一個配方對應一個故事一個故事交換一杯酒水……你總能找到能取悅自己的選擇只要你真的清楚酒的秘語。\n\n<i>*那麼,這是一張關於拉古那的酒單</i>\n<i>*酒水和簡介一覽</i>\n\n「當她步入花園」\n吹拂而來的歡欣縈繞我與你的那份溫熱……帶我去欣賞你盛放的花吧。\n幻想的大門就此打開讓我看看那飽滿而低垂的花蕾。\n交疊的呢喃和絮語使頭腦昏沉放縱、享樂……那不正是你想要的\n\n「愛情與靈藥」\n聽我說聽我說藥劑和情愛有什麼差別\n它們都能帶來幻覺都能療癒人心都能帶來疼痛。\n\n「驚魂夜」\n你要不是醉得不輕怎麼會想要來一杯這個\n你在渴求什麼一個好心人、一位聖人、一隻天使好的你已經傳達了求救的信號。\n\n「皇帝的新裝」\n這是你能想到最划算的酒水雖然杯肚看起來空空蕩蕩什麼的都沒有。\n帶著它去什麼都有的同桌人那裡拼一單吧……這樣就有兩個喝飽的人了。\n\n「TF10」\n真實或謊言0或1。\n共飲這樣一杯酒的期間我們必須保證我們所言非虛我們向對方袒露無遺。\n\n\n<i>*是的,你應該注意到了,上面沒有價格,請別訝異,這裡的酒水不以金錢衡量價值。</i>\n<i>*在合適的時機,帶著合適的人來我這裡,請記得,拉古那的吧永遠向所有想要點餐的人敞開。</i>" "Content": "在拉古那,成為一個嗜酒的酒徒可比滴酒不沾容易得多。\n一個配方對應一個故事一個故事交換一杯酒水……你總能找到能取悅自己的選擇只要你真的清楚酒的秘語。\n\n<i>*那麼,這是一張關於拉古那的酒單</i>\n<i>*酒水和簡介一覽</i>\n\n「當她步入花園」\n吹拂而來的歡欣縈繞我與你的那份溫熱……帶我去欣賞你盛放的花吧。\n幻想的大門就此打開讓我看看那飽滿而低垂的花蕾。\n交疊的呢喃和絮語使頭腦昏沉放縱、享樂……那不正是你想要的\n\n「愛情與靈藥」\n聽我說聽我說藥劑和情愛有什麼差別\n它們都能帶來幻覺都能療癒人心都能帶來疼痛。\n\n「驚魂夜」\n你要不是醉得不輕怎麼會想要來一杯這個\n你在渴求什麼一個好心人、一位聖人、一隻天使好的你已經傳達了求救的信號。\n\n「皇帝的新裝」\n這是你能想到最划算的酒水雖然杯肚看起來空空蕩蕩什麼的都沒有。\n帶著它去什麼都有的同桌人那裡拼一單吧……這樣就有兩個喝飽的人了。\n\n「TF10」\n真實或謊言0或1。\n共飲這樣一杯酒的期間我們必須保證我們所言非虛我們向對方袒露無遺。\n\n\n<i>*是的,你應該注意到了,上面沒有價格,請別訝異,這裡的酒水不以金錢衡量價值。</i>\n<i>*在合適的時機,帶著合適的人來我這裡,請記得,拉古那的吧永遠向所有想要點餐的人敞開。</i>"
}, },
{ {
"Id": "InfoDisplay_121000008_Title", "Id": "InfoDisplay_121000008_Title",
@ -442037,7 +442037,7 @@
}, },
{ {
"Id": "Skill_1002901_SkillDescribe", "Id": "Skill_1002901_SkillDescribe",
"Content": "<size=40><color=Title>普攻</color></size>\n進行最多4段的連續攻擊造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力攻擊目標造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·狂想即興</color></size>\n消耗耐力攻擊目標造成<color=Fire>熱熔傷害</color>。\n·施放普攻<color=Highlight>第2段</color>或<color=Highlight>第4段</color>後,長按普攻,可以釋放<color=Highlight>重擊·狂想即興</color>。\n·施放<color=Highlight>空中攻擊第4段</color>後,短按普攻,可以施放<color=Highlight>重擊·狂想即興</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n進行最多4段連續攻擊造成<color=Fire>熱熔傷害</color>。<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>按下普攻時,布蘭特向目標發起鉤索蕩,觸及目標後會向目標發起攻擊,若在動作持續期間鬆開普攻,則會在攻擊命中目標後向後<color=Highlight>空翻</color>;若持續按住,則會持續攻擊目標,持續時間結束後,向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊第3段</color>攻擊後會向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊</color>每次<color=Highlight>空翻</color>後,按下普攻可施放下一段<color=Highlight>空中攻擊</color><color=Highlight>空翻</color>可重置空中閃避次數。\n·若<color=Highlight>空中攻擊第1段</color>鉤索蕩未觸及目標,則向前進行一次斬擊,造成<color=Fire>熱熔傷害</color>。\n·若<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>鉤索蕩觸及目標,但是發起攻擊未命中目標,則會短暫懸停後下落。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n成功<color=Highlight>閃避</color>後,一定時間內短按<color=Highlight>普攻</color>,將會攻擊目標,造成<color=Fire>熱熔傷害</color>。" "Content": "<size=40><color=Title>普攻</color></size>\n進行最多4段的連續攻擊造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力攻擊目標造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·狂想即興</color></size>\n消耗耐力攻擊目標造成<color=Fire>熱熔傷害</color>。\n·施放普攻<color=Highlight>第2段</color>或<color=Highlight>第4段</color>後,長按普攻,可以釋放<color=Highlight>重擊·狂想即興</color>。\n·施放<color=Highlight>空中攻擊第4段</color>後,短按普攻,可以施放<color=Highlight>重擊·狂想即興</color>。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n進行最多4段連續攻擊造成<color=Fire>熱熔傷害</color>。<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>按下普攻時,布蘭特向目標發起鉤索蕩,觸及目標後會向目標發起攻擊,若在動作持續期間鬆開普攻,則會在攻擊命中目標後向後<color=Highlight>空翻</color>;若持續按住,則會持續攻擊目標,持續時間結束後,向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊第3段</color>攻擊後會向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊</color>每次<color=Highlight>空翻</color>後,按下普攻可施放下一段<color=Highlight>空中攻擊</color><color=Highlight>空翻</color>可重置空中閃避次數。\n·若<color=Highlight>空中攻擊第1段</color>鉤索蕩未觸及目標,則向前進行一次斬擊,造成<color=Fire>熱熔傷害</color>。\n·若<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>鉤索蕩觸及目標,但是發起攻擊未命中目標,則會短暫懸停後下落。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n成功<color=Highlight>閃避</color>後,一定時間內短按<color=Highlight>普攻</color>,將會攻擊目標,造成<color=Fire>熱熔傷害</color>。"
}, },
{ {
"Id": "Skill_1002901_SkillName", "Id": "Skill_1002901_SkillName",
@ -442045,11 +442045,11 @@
}, },
{ {
"Id": "Skill_1002901_SkillResume", "Id": "Skill_1002901_SkillResume",
"Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·狂想即興</color></size>\n消耗耐力造成<color=Fire>熱熔傷害</color>。\n·可以在普攻<color=Highlight>第2段</color>、<color=Highlight>第4段</color>後長按普攻施放或在空中攻擊<color=Highlight>第4段</color>後短按普攻施放。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n造成<color=Fire>熱熔傷害</color>。<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>可以短按或保持按住持續攻擊目標前3段<color=Highlight>空中攻擊</color>每次攻擊都會向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊</color>每次<color=Highlight>空翻</color>後,按下普攻可施放下一段<color=Highlight>空中攻擊</color>。\n·<color=Highlight>空中攻擊第1段</color>攻擊沒有命中敵人,則向前進行一次斬擊,造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Fire>熱熔傷害</color>。" "Content": "<size=40><color=Title>普攻</color></size>\n造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊</color></size>\n消耗耐力造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>重擊·狂想即興</color></size>\n消耗耐力造成<color=Fire>熱熔傷害</color>。\n·可以在普攻<color=Highlight>第2段</color>、<color=Highlight>第4段</color>後長按普攻施放或在空中攻擊<color=Highlight>第4段</color>後短按普攻施放。\n<size=10> </size>\n<size=40><color=Title>空中攻擊</color></size>\n造成<color=Fire>熱熔傷害</color>。<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>可以短按或保持按住持續攻擊目標前3段<color=Highlight>空中攻擊</color>每次攻擊都會向後<color=Highlight>空翻</color>。<color=Highlight>空中攻擊</color>每次<color=Highlight>空翻</color>後,按下普攻可施放下一段<color=Highlight>空中攻擊</color>。\n·<color=Highlight>空中攻擊第1段</color>攻擊沒有命中敵人,則向前進行一次斬擊,造成<color=Fire>熱熔傷害</color>。\n<size=10> </size>\n<size=40><color=Title>閃避反擊</color></size>\n造成<color=Fire>熱熔傷害</color>。"
}, },
{ {
"Id": "Skill_1002902_SkillDescribe", "Id": "Skill_1002902_SkillDescribe",
"Content": "布蘭特將自己彈飛至空中,並對範圍內的目標造成<color=Fire>熱熔傷害</color>。處於空中時,若【喝彩】未充滿,共鳴技能<color=Highlight>起錨!</color>替換為<color=Highlight>空中下落攻擊</color>\n<size=10> </size>\n<size=40><color=Title>空中下落攻擊</color></size>\n消耗耐力進行空中下落攻擊造成<color=Fire>熱熔傷害</color>,此次傷害為<color=Highlight>普攻傷害</color>。\n·<color=Highlight>空中攻擊第1段</color>鉤索衝蕩未觸及目標,向前斬擊後,可以短按普攻施放<color=Highlight>空中下落攻擊</color>。\n·<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>鉤索衝蕩觸及目標,但是發起攻擊未命中後,可以在懸停期間短按普攻施放<color=Highlight>空中下落攻擊</color>。\n<size=10> </size>" "Content": "布蘭特將自己彈飛至空中,並對範圍內的目標造成<color=Fire>熱熔傷害</color>。處於空中時,若【喝彩】未充滿,共鳴技能<color=Highlight>起錨!</color>替換為<color=Highlight>空中下落攻擊</color>\n<size=10> </size>\n<size=40><color=Title>空中下落攻擊</color></size>\n消耗耐力進行空中下落攻擊造成<color=Fire>熱熔傷害</color>,此次傷害為<color=Highlight>普攻傷害</color>。\n·<color=Highlight>空中攻擊第1段</color>鉤索衝蕩未觸及目標,向前斬擊後,可以短按普攻施放<color=Highlight>空中下落攻擊</color>。\n·<color=Highlight>空中攻擊第1段</color>或<color=Highlight>第2段</color>鉤索衝蕩觸及目標,但是發起攻擊未命中後,可以在懸停期間短按普攻施放<color=Highlight>空中下落攻擊</color>。\n<size=10> </size>"
}, },
{ {
"Id": "Skill_1002902_SkillName", "Id": "Skill_1002902_SkillName",
@ -466453,7 +466453,7 @@
}, },
{ {
"Id": "Quest_162700000_ChildQuestTip_162_19", "Id": "Quest_162700000_ChildQuestTip_162_19",
"Content": "拉維特對話" "Content": "拉維特對話"
}, },
{ {
"Id": "Quest_162700000_QuestDesc_162_1", "Id": "Quest_162700000_QuestDesc_162_1",
@ -466877,7 +466877,7 @@
}, },
{ {
"Id": "MenuConfig_72_OptionsName_6", "Id": "MenuConfig_72_OptionsName_6",
"Content": "超級" "Content": "超級質"
}, },
{ {
"Id": "POI_QSSLD_19_1", "Id": "POI_QSSLD_19_1",
@ -468117,7 +468117,7 @@
}, },
{ {
"Id": "Quest_162700001_ChildQuestTip_162_2", "Id": "Quest_162700001_ChildQuestTip_162_2",
"Content": "拉維特對話" "Content": "拉維特對話"
}, },
{ {
"Id": "Quest_162700001_QuestDesc_162_2", "Id": "Quest_162700001_QuestDesc_162_2",
@ -474145,7 +474145,7 @@
}, },
{ {
"Id": "JKXCCZST_1_7", "Id": "JKXCCZST_1_7",
"Content": "你應該知道,金庫出於安全考量,給每一件藏品都配備了可以即時查看、附帶錄音的監吧。" "Content": "你應該知道,金庫出於安全考量,給每一件藏品都配備了可以即時查看、附帶錄音的監視器吧。"
}, },
{ {
"Id": "JKXCCZST_1_8", "Id": "JKXCCZST_1_8",
@ -474285,7 +474285,7 @@
}, },
{ {
"Id": "JKXCCZST_12_2", "Id": "JKXCCZST_12_2",
"Content": "只需要告訴我,這座金庫的名字叫什麼就好~" "Content": "只需要告訴我,這座金庫的名字叫什麼就好~"
}, },
{ {
"Id": "JKXCCZST_12_3", "Id": "JKXCCZST_12_3",
@ -474529,7 +474529,7 @@
}, },
{ {
"Id": "JKXCCZST_4_4", "Id": "JKXCCZST_4_4",
"Content": "我那一噸黃金怎麼樣了?" "Content": "我那一噸黃金怎麼樣了?"
}, },
{ {
"Id": "JKXCCZST_4_5", "Id": "JKXCCZST_4_5",
@ -474569,7 +474569,7 @@
}, },
{ {
"Id": "JKXCCZST_4_14", "Id": "JKXCCZST_4_14",
"Content": "稍等,正在為您核實身份資訊。" "Content": "稍等,正在為您核實身分資料。"
}, },
{ {
"Id": "JKXCCZST_4_15", "Id": "JKXCCZST_4_15",
@ -474581,7 +474581,7 @@
}, },
{ {
"Id": "JKXCCZST_4_17", "Id": "JKXCCZST_4_17",
"Content": "如果您將來有儲存一噸黃金的需求,我們將為您提供專屬的黃金儲存方案,確保您的資產得到最專業的保護與管理。" "Content": "如果您將來有儲存一噸黃金的需求,我們將為您提供專屬的黃金儲存方案,確保您的資產得到最專業的保護與管理。"
}, },
{ {
"Id": "JKXCCZST_4_18", "Id": "JKXCCZST_4_18",
@ -478457,27 +478457,27 @@
}, },
{ {
"Id": "InstanceDungeon_9001_Desc", "Id": "InstanceDungeon_9001_Desc",
"Content": "島嶼高地廣袤荒涼,朝聖船擱淺於此,古龍殘象不斷吞噬著周遭的頻率,回音雲霧召喚著殘象來此聚集——穿梭在這片荒涼墓島時,千萬小心。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "島嶼高地廣袤荒涼,朝聖船擱淺於此,古龍殘象不斷吞噬著周遭的頻率,回音雲霧召喚著殘象來此聚集——穿梭在這片荒涼墓島時,千萬小心。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "InstanceDungeon_9002_Desc", "Id": "InstanceDungeon_9002_Desc",
"Content": "儲存有大量珍貴聲骸與藝術品的金庫,矗立於雲霧縹緲的水境之上。在此處翱翔時,或許能睥睨雪白雲海。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "儲存有大量珍貴聲骸與藝術品的金庫,矗立於雲霧縹緲的水境之上。在此處翱翔時,或許能睥睨雪白雲海。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "InstanceDungeon_9003_Desc", "Id": "InstanceDungeon_9003_Desc",
"Content": "在淒淒冷風中,似乎有縹緲長吟在永夜中響起。你在月色與迷霧間,望見通往未知的長路。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "在淒淒冷風中,似乎有縹緲長吟在永夜中響起。你在月色與迷霧間,望見通往未知的長路。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "InstanceDungeon_9004_Desc", "Id": "InstanceDungeon_9004_Desc",
"Content": "高塔佇立於靜謐的海脊之上,如一條雖已離群卻隨時能夠君臨深海的劍魚。它不斷汲取著雲海中的能量,鑄造罪惡的冠冕。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "高塔佇立於靜謐的海脊之上,如一條雖已離群卻隨時能夠君臨深海的劍魚。它不斷汲取著雲海中的能量,鑄造罪惡的冠冕。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "InstanceDungeon_9005_Desc", "Id": "InstanceDungeon_9005_Desc",
"Content": "在樹林環繞的靜謐湖泊上駕船而行,再跨過漫漫山野,穿過幽暗洞穴,去親眼見證終點的風景。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "在樹林環繞的靜謐湖泊上駕船而行,再跨過漫漫山野,穿過幽暗洞穴,去親眼見證終點的風景。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "InstanceDungeon_9006_Desc", "Id": "InstanceDungeon_9006_Desc",
"Content": "凶險殘象盤旋於空中,沿路遍布破敗倒坍的樹木,風中似乎也醞釀著風暴的氣息。要越過驚雷,跨過狂風,才可抵達風平浪靜的彼端。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "凶險殘象盤旋於空中,沿路遍布破敗倒坍的樹木,風中似乎也醞釀著風暴的氣息。要越過驚雷,跨過狂風,才可抵達風平浪靜的彼端。\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "LianjiPaokuEvaluation_01_Title", "Id": "LianjiPaokuEvaluation_01_Title",
@ -478553,7 +478553,7 @@
}, },
{ {
"Id": "HelpText_202_Content", "Id": "HelpText_202_Content",
"Content": "【活動簡介】\n在暌違十年的盛大狂歡節氛圍籠罩下人們被點燃的熱情久久未熄。\n這座神秘的水上之城方才掀開面紗一角此刻正適合駕船而行乘風而上向著這片土地未被發掘的角落進發——\n當世界的帷幕在眼前緩緩揭開嶄新的探索之路已然向你發出邀約\n\n【參與條件】\n聯覺等級達到22級並解鎖探索工具「翱翔」後開啟。\n\n【活動規則】\n1、在[極限拉古那]中,玩家需要透過連線與其他玩家一起進入賽道副本,進行跑酷競速比賽,根據到達比賽終點的先後決出勝負。\n2、在第一名玩家到達終點後比賽將進入倒計時20秒的最後衝刺時間20秒後比賽將進入結算頁面。\n3、在比賽中玩家將無法使用戰鬥技能需要根據追蹤指引到達目標點並最終到達終點來完成比賽。\n4、比賽積分結算主要依據兩點賽道完成度積分與衝線排名積分玩家在比賽過程中通過到達固定點位可以獲取賽道完成度積分。衝線排名積分則由玩家到達終點後根據到達順序給予。\n\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "【活動簡介】\n在暌違十年的盛大狂歡節氛圍籠罩下人們被點燃的熱情久久未熄。\n這座神秘的水上之城方才掀開面紗一角此刻正適合駕船而行乘風而上向著這片土地未被發掘的角落進發——\n當世界的帷幕在眼前緩緩揭開嶄新的探索之路已然向你發出邀約\n\n【參與條件】\n聯覺等級達到22級並解鎖探索工具「翱翔」後開啟。\n\n【活動規則】\n1、在[極限拉古那]中,玩家需要透過多人連線與其他玩家一起進入賽道副本,進行跑酷競速比賽,根據到達比賽終點的先後決出勝負。\n2、在第一名玩家到達終點後比賽將進入倒計時20秒的最後衝刺時間20秒後比賽將進入結算頁面。\n3、在比賽中玩家將無法使用戰鬥技能需要根據追蹤指引到達目標點並最終到達終點來完成比賽。\n4、比賽積分結算主要依據兩點賽道完成度積分與衝線排名積分玩家在比賽過程中通過到達固定點位可以獲取賽道完成度積分。衝線排名積分則由玩家到達終點後根據到達順序給予。\n\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "MonsterInfo_350000170_Name", "Id": "MonsterInfo_350000170_Name",
@ -482405,7 +482405,7 @@
}, },
{ {
"Id": "InstanceDungeonEntrance_9000_Description", "Id": "InstanceDungeonEntrance_9000_Description",
"Content": "【活動簡介】\n在暌違十年的盛大狂歡節氛圍籠罩下人們被點燃的熱情久久未熄。\n這座神秘的水上之城方才掀開面紗一角此刻正適合駕船而行乘風而上向著這片土地未被發掘的角落進發——\n當世界的帷幕在眼前緩緩揭開嶄新的探索之路已然向你發出邀約\n\n【參與條件】\n聯覺等級達到22級並解鎖探索工具「翱翔」後開啟。\n\n【活動規則】\n1、在[極限拉古那]中,玩家需要透過連線與其他玩家一起進入賽道副本,進行跑酷競速比賽,根據到達比賽終點的先後決出勝負。\n2、在第一名玩家到達終點後比賽將進入倒計時20秒的最後衝刺時間20秒後比賽將進入結算頁面。\n3、在比賽中玩家將無法使用戰鬥技能需要根據追蹤指引到達目標點並最終到達終點來完成比賽。\n4、比賽積分結算主要依據兩點賽道完成度積分與衝線排名積分玩家在比賽過程中通過到達固定點位可以獲取賽道完成度積分。衝線排名積分則由玩家到達終點後根據到達順序給予。\n\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。" "Content": "【活動簡介】\n在暌違十年的盛大狂歡節氛圍籠罩下人們被點燃的熱情久久未熄。\n這座神秘的水上之城方才掀開面紗一角此刻正適合駕船而行乘風而上向著這片土地未被發掘的角落進發——\n當世界的帷幕在眼前緩緩揭開嶄新的探索之路已然向你發出邀約\n\n【參與條件】\n聯覺等級達到22級並解鎖探索工具「翱翔」後開啟。\n\n【活動規則】\n1、在[極限拉古那]中,玩家需要透過多人連線與其他玩家一起進入賽道副本,進行跑酷競速比賽,根據到達比賽終點的先後決出勝負。\n2、在第一名玩家到達終點後比賽將進入倒計時20秒的最後衝刺時間20秒後比賽將進入結算頁面。\n3、在比賽中玩家將無法使用戰鬥技能需要根據追蹤指引到達目標點並最終到達終點來完成比賽。\n4、比賽積分結算主要依據兩點賽道完成度積分與衝線排名積分玩家在比賽過程中通過到達固定點位可以獲取賽道完成度積分。衝線排名積分則由玩家到達終點後根據到達順序給予。\n\n【溫馨提示】\n不同身高的共鳴者跑步速度也會略有不同喔。"
}, },
{ {
"Id": "GhostShipLevelReward_Text13", "Id": "GhostShipLevelReward_Text13",
@ -483197,7 +483197,7 @@
}, },
{ {
"Id": "FavorRoleInfo_1206_TalentCertification", "Id": "FavorRoleInfo_1206_TalentCertification",
"Content": "「愚人劇團「自由狂歡」巡演-拉古那站 申請」\n……\n主演布蘭特\n受試人員樣本波形檢測圖呈橢圓形波動時域表示穩定未見任何異常波動傾向。檢測結果判斷為正常階段。\n當前超頻臨界值高穩定性高無超頻風險。\n無過往超頻史。\n……\n批覆意見穩定同意劇團演出申請。演出中出現一切意外狀況由愚人劇團負責。\n<i>某位船長的備註:我敢打賭,不會出一點意外!</i>" "Content": "「愚人劇團『自由狂歡』巡演-拉古那站 申請」\n……\n主演布蘭特\n受試人員樣本波形檢測圖呈橢圓形波動時域表示穩定未見任何異常波動傾向。檢測結果判斷為正常階段。\n當前超頻臨界值高穩定性高無超頻風險。\n無過往超頻史。\n……\n批覆意見穩定同意劇團演出申請。演出中出現一切意外狀況由愚人劇團負責。\n<i>某位船長的備註:我敢打賭,不會出任何意外!</i>"
}, },
{ {
"Id": "FavorRoleInfo_1206_CN", "Id": "FavorRoleInfo_1206_CN",
@ -483241,11 +483241,11 @@
}, },
{ {
"Id": "FavorRoleInfo_1506_TalentDoc", "Id": "FavorRoleInfo_1506_TalentDoc",
"Content": "「摘自隱海孤兒院致修會的推薦信」\n在那時我看到了她左腿上側亮起的聲痕我想這一定是英白拉多的賜福。\n……她的共鳴能力能夠將光化作實體以不同形態的稜晶折射即使是在因暴風雨失去照明的黑夜她仍能讓每個房間都充滿柔和明亮的光。那光如此令人心安在至暗時刻仍能傳遞安寧與希望——恰如《隱海修記》中的箴言光明一定本就存在於她的心中在奉獻中取之不竭……\n*本檔案已由孤兒院移交至隱海修會檔案館。\n\n<i>我們有理由相信,菲比見習教士無與倫比的共鳴能力,正是來源自她的信仰之堅定。\n從「<ano=神使>聲骸</ano>」對她的親近也可見一斑,這一現象也加強了部分信眾對菲比的信任,事實上,菲比見習教士在救濟事務中的活躍表現早已使她獲得了認可,因此我們一致同意她通過見習期,成為正式教士。\n但修會內部亦有人認為與聲骸過於親近違背了修會的教義神使的賜福與歲主的愛等同應平等地垂憐每一個人不能有任何偏頗而過於親近神使也會帶來隱患故而不建議菲比在驅役所任職將她調往聖事部最為穩妥…… </i>" "Content": "「摘自隱海孤兒院致修會的推薦信」\n在那時我看到了她左腿上側亮起的聲痕我想這一定是英白拉多的賜福。\n……她的共鳴能力能夠將光化作實體以不同形態的稜晶折射即使是在因暴風雨失去照明的黑夜她仍能讓每個房間都充滿柔和明亮的光。那光如此令人心安在至暗時刻仍能傳遞安寧與希望——恰如《隱海修記》中的箴言光明一定本就存在於她的心中在奉獻中取之不竭……\n*本檔案已由孤兒院移交至隱海修會檔案館。\n\n<i>我們有理由相信,見習教士菲比無與倫比的共鳴能力,正是來源於她堅定的信仰。\n從「<ano=神使>聲骸</ano>」對她的親近也可見一斑,這一現象也加強了部分信眾對菲比的信任,事實上,見習教士菲比在救濟事務中的活躍表現早已使她獲得了認可,因此我們一致同意她通過見習期,成為正式教士。\n但修會內部亦有人認為與聲骸過於親近違背了修會的教義神使的賜福與歲主的愛等同應平等地垂憐每一個人不能有任何偏頗而過於親近神使也會帶來隱患故而不建議菲比在驅役所任職將她調往聖事部最為穩妥…… </i>"
}, },
{ {
"Id": "FavorRoleInfo_1506_TalentCertification", "Id": "FavorRoleInfo_1506_TalentCertification",
"Content": "「隱海修會-聖事部共鳴者檔案」\n……受試成員樣本波形檢測圖呈橢圓形波動時域表示穩定未見任何異常波動傾向。檢測結果判斷為正常階段。\n當前超頻臨界值較高穩定性高無超頻風險無過往超頻史。\n<i>菲比教士始終恪守著「緘默」與「自」的教義,因而其穩定性在同齡的教士中無出其右。經觀察,菲比教士的共鳴能力具有穩定頻率的效果,對聲骸、回音生物有著較強的作用,而人也能一定程度受到其能力的影響,感受到心靈層面的「治癒」,這也使得她十分擅長安撫、調解等工作。</i>\n\n*最新批註:菲比教士的定期檢測波形出現極短時間內的鋸齒態波動,目前無異常情況,但仍建議持續觀察,必要時予以重視。" "Content": "「隱海修會-聖事部共鳴者檔案」\n……受試成員樣本波形檢測圖呈橢圓形波動時域表示穩定未見任何異常波動傾向。檢測結果判斷為正常階段。\n當前超頻臨界值較高穩定性高無超頻風險無過往超頻史。\n<i>菲比教士始終恪守著「緘默」與「自」的教義,因而其穩定性在同齡的教士中無出其右。經觀察,菲比教士的共鳴能力具有穩定頻率的效果,對聲骸、回音生物有著較強的作用,而人也能一定程度受到其能力的影響,感受到心靈層面的「療愈」,這也使得她十分擅長安撫、調解等工作。</i>\n\n*最新批註:菲比教士的定期檢測波形出現極短時間內的鋸齒態波動,目前無異常情況,但仍建議持續觀察,必要時予以重視。"
}, },
{ {
"Id": "FavorRoleInfo_1506_CN", "Id": "FavorRoleInfo_1506_CN",
@ -483309,7 +483309,7 @@
}, },
{ {
"Id": "FavorGoods_150603_Content", "Id": "FavorGoods_150603_Content",
"Content": "陳舊褪色的舊版《隱海聖典》,由一位溫柔而虔誠的母親手工裝訂。一名合格、盡責、虔誠的教士應熟讀聖典中的所有內容,謹記歲主的箴言。菲比始終恪守著心中的教義,而其實比起海洋,菲比更喜歡天空的顏色。\n「聖典曾言苦難令我們更接近神可我的孩子我仍希望你的一生平安幸福。」" "Content": "陳舊褪色的舊版《隱海聖典》,由一位溫柔而虔誠的母親手工裝訂。一名合格、盡責、虔誠的教士應熟讀聖典中的所有內容,謹記歲主的箴言。菲比始終恪守著心中的教義,比起海洋,菲比其實更喜歡天空的顏色。\n「聖典曾言苦難令我們更接近神可我的孩子我仍希望你的一生平安幸福。」"
}, },
{ {
"Id": "FavorStory_120601_Title", "Id": "FavorStory_120601_Title",
@ -483353,7 +483353,7 @@
}, },
{ {
"Id": "FavorStory_120601_Content", "Id": "FavorStory_120601_Content",
"Content": "突如其來的雷聲打亂了酒保搖酒的節奏,隨即而來的驟雨也澆滅了客人們最後一點心情。現在,這座被暴雨包裹的酒館裡並無任何有趣的故事。酒保緩慢地搖酒,冰塊碰撞起來連聲音都沒有;客人呵欠連天,連酒水都變得乏味。\n「這可不像個酒館啊朋友們」一位青年推開大門腥鹹的雨水濺入酒館潮濕的空氣衝入客人們的鼻腔。他小跑到吧,接過旁邊客人的空酒杯。\n\n「嘿你做什……」\n「噓……」青年打斷客人的疑問在酒保的錢杯裡丟入幾個貝幣「滿上一杯朋友好不容易來酒館一次不得聊些有意思的事情嗎」\n「有趣的事情你在開玩笑吧你看看外面天氣今天這雨怕是停不下來。再看看這菜單毫無新意還漲價了」\n「當然啦我從雨裡來的。你看我的頭髮還在向下淌水但就算雨裡也有新故事啊朋友。就像你手中的通緝令。」他輕巧地拿過客人手裡的紙張。\n「這都是我們上上個話題了說的什麼歸亡者戴著這奇怪的面具他做了什麼來著……」\n「他和船員一起穿越滿是塞壬的迷霧,從海洋最深處的漩渦中打撈起滿船的歌聲。還有,他和朋友們一起去救下那些被巨浪打翻的朝聖船,從海盜口中搶下一筆筆物資!」\n「這……好像不對你在這講故事呢」\n「哈哈哈那當然啦。來吧朋友我們再喝一杯然後我來和大家講講這關於歸亡者的故事」他和客人碰杯將客人的帽子戴在酒保的頭上又幫酒保把準備已久的玫瑰送到姑娘手中。在這座被暴雨包裹的酒館裡戴帽子的酒保成了船上的舵手光頭的客人在大海上向殘象開炮玫瑰花的姑娘跳起一支即興的舞蹈。青年講述一個又一個關於大海的故事,每一個人都參與其中。\n但又有幾個人推門而入打斷了這次即興演出。\n\n「這可真像個酒館啊布蘭特」為首的人拿出通緝令下下達命令,「抓住他!這回賞金翻倍!」\n「那還是存到下次吧」青年已經鞠躬謝幕。他將手中燃起紫色火焰的面具拋出在來人躲閃之時他已經消失在了原地。\n而視線之內只有無數彩帶氣球以及一張張來自大海的禮物。\n人們將禮物撿起卻發現那居然是愚人劇團的演出戲票。" "Content": "突如其來的雷聲打亂了酒保搖酒的節奏,隨即而來的驟雨也澆滅了客人們最後一點心情。現在,這座被暴雨包裹的酒館裡並無任何有趣的故事。酒保緩慢地搖酒,冰塊碰撞起來連聲音都沒有;客人呵欠連天,連酒水都變得乏味。\n「這可不像個酒館啊朋友們」一位青年推開大門腥鹹的雨水濺入酒館潮濕的空氣衝入客人們的鼻腔。他小跑到吧,接過旁邊客人的空酒杯。\n\n「嘿你做什……」\n「噓……」青年打斷客人的疑問在酒保的錢杯裡丟入幾個貝幣「滿上一杯朋友好不容易來酒館一次不得聊些有意思的事情嗎」\n「有趣的事情你在開玩笑吧你看看外面天氣今天這雨怕是停不下來。再看看這菜單毫無新意還漲價了」\n「當然啦我從雨裡來的。你看我的頭髮還在向下淌水但就算雨裡也有新故事啊朋友。就像你手中的通緝令。」他輕巧地拿過客人手裡的紙張。\n「這都是我們上上個話題了說的什麼歸亡者戴著這奇怪的面具他做了什麼來著……」\n「他和船員一起穿越滿是賽蓮的迷霧,從海洋最深處的漩渦中打撈起滿船的歌聲。還有,他和朋友們一起去救下那些被巨浪打翻的朝聖船,從海盜口中搶下一筆筆物資!」\n「這……好像不對你在這講故事呢」\n「哈哈哈那當然啦。來吧朋友我們再喝一杯然後我來和大家講講這關於歸亡者的故事」他和客人碰杯將客人的帽子戴在酒保的頭上又幫酒保把準備已久的玫瑰送到姑娘手中。在這座被暴雨包裹的酒館裡戴帽子的酒保成了船上的舵手光頭的客人在大海上向殘象開炮玫瑰花的姑娘跳起一支即興的舞蹈。青年講述一個又一個關於大海的故事,每一個人都參與其中。\n但又有幾個人推門而入打斷了這次即興演出。\n\n「這可真像個酒館啊布蘭特」為首的人拿出通緝令向下下達命令,「抓住他!這回賞金翻倍!」\n「那還是存到下次吧」青年已經鞠躬謝幕。他將手中燃起紫色火焰的面具拋出在來人躲閃之時他已經消失在了原地。\n而視線之內只有無數彩帶氣球以及一張張來自大海的禮物。\n人們將禮物撿起卻發現那居然是愚人劇團的演出戲票。"
}, },
{ {
"Id": "FavorStory_120602_Content", "Id": "FavorStory_120602_Content",
@ -483361,11 +483361,11 @@
}, },
{ {
"Id": "FavorStory_120603_Content", "Id": "FavorStory_120603_Content",
"Content": "深夜,布蘭特坐在營火前整理著演出要用到的東西。\n首先是表演要用到的面具。他將每一張面具擦拭乾淨偶爾還會抽出一張戴上即興表演一段。布蘭特演過很多角色有無往直前的英雄主角也有滑稽幽默的小丑。舞台上他會是一擲千金的富家公子也會是奸詐的佞臣虔誠的教士……想到這裡他自嘲一笑。對他來說那可算不上是什麼愉快的體驗。\n他痛恨佞臣也討厭教士。但在舞台上他就是戲中的角色他忠實地把自己藏在面具之後去出演那一張張面具的人生。此時他尊重舞台尊重戲裡的每一個角色。因為他知道舞台就是他的大海。\n\n擦拭過面具之後 他開始熨燙自己的戲服。\n站在舞台之上戲服一定要妥帖得體。這不僅僅是為了角色更是為了觀眾。要為觀眾帶來笑容首要的前提就是尊重。於是他將戲服熨燙平整不放過一個衣角。因為他知道掌聲就是他的大海。\n\n最後他開始整理戲裡要用到的舞台道具。\n英雄的佩劍小丑的手鼓富家公子的家族章,佞臣的權杖,教士的經文,還有……一個木質盒子。\n這個盒子是父母留給他的東西。盒子上刻著的燕鷗提醒著他始終記得被自己埋藏的名字。打開盒子後菊石上的渦紋也提醒他要記住那場最初的冒險。而在被送上朝聖船後的每個晝夜在眼見那些疫病、傷痛、別離的時候這枚菊石陪伴著他提醒他要去記住那些他親眼見證的一切。\n它提醒著他去觀察舞台之下的生活。\n它提醒著他去注視戲劇背後的真心。\n它提醒著他去凝視面具背後的自己。\n於是他將這枚最重要的舞台道具好好收起。 \n因為他知道只有尊重自己的時候他所站的地方才是「<ano=舞台>大海</ano>」。" "Content": "深夜,布蘭特坐在營火前整理著演出要用到的東西。\n首先是表演要用到的面具。他將每一張面具擦拭乾淨偶爾還會抽出一張戴上即興表演一段。布蘭特演過很多角色有無往直前的英雄主角也有滑稽幽默的小丑。舞台上他會是一擲千金的富家公子也會是奸詐的佞臣虔誠的教士……想到這裡他自嘲一笑。對他來說那可算不上是什麼愉快的體驗。\n他痛恨佞臣也討厭教士。但在舞台上他就是戲中的角色他忠實地把自己藏在面具之後去出演那一張張面具的人生。此時他尊重舞台尊重戲裡的每一個角色。因為他知道舞台就是他的大海。\n\n擦拭過面具之後 他開始熨燙自己的戲服。\n站在舞台之上戲服一定要妥帖得體。這不僅僅是為了角色更是為了觀眾。要為觀眾帶來笑容首要的前提就是尊重。於是他將戲服熨燙平整不放過一個衣角。因為他知道掌聲就是他的大海。\n\n最後他開始整理戲裡要用到的舞台道具。\n英雄的佩劍小丑的手鼓富家公子的家族章,佞臣的權杖,教士的經文,還有……一個木質盒子。\n這個盒子是父母留給他的東西。盒子上刻著的燕鷗提醒著他始終記得被自己埋藏的名字。打開盒子後菊石上的渦紋也提醒他要記住那場最初的冒險。而在被送上朝聖船後的每個晝夜在眼見那些疫病、傷痛、別離的時候這枚菊石陪伴著他提醒他要去記住那些他親眼見證的一切。\n它提醒著他去觀察舞台之下的生活。\n它提醒著他去注視戲劇背後的真心。\n它提醒著他去凝視面具背後的自己。\n於是他將這枚最重要的舞台道具好好收起。 \n因為他知道只有尊重自己的時候他所站的地方才是「<ano=舞台>大海</ano>」。"
}, },
{ {
"Id": "FavorStory_120604_Content", "Id": "FavorStory_120604_Content",
"Content": "驚雷在他耳邊炸開,暴雨將所有的聲音都隔絕在外。\n這是他們遇到過的最猛烈的風暴。風浪要將他們推上高空又狠狠摔下巨獸在他們身後重重咆哮。大海要在這個晚上向他們展示自然的全部偉力要讓他們知道在大海上他們的生命不值一提。\n他睜開眼看著眼前不羈的大海。\n\n「放棄吧愚人」「<ano=恐懼>風</ano>」在他的耳邊呼嘯,「看看你們這艘破船!你如何帶著大家離開!」\n「結束了愚人」「<ano=舞台>海</ano>」在他的心底嘲笑,「瞧瞧你身後!那頭巨獸已經張開大口準備給你們送上結局!」\n「下令吧船長」「<ano=家>劇團</ano>」在他的身邊安慰,「下令吧,我們跟隨你的航向!」\n「足馬力!我們要以最快的速度前進!來吧,朋友們!」他的聲音全無任何迷茫,眼前已不在乎任何風暴,「讓我們馴服這片大海!」火焰從桅杆上燃起,向下迅速延伸,包裹住劇團的旗幟,包裹住愚人們的航船。在大海的咆哮中,這孤獨的火焰迎著風浪出發。而在這浪火中,他蕩起鉤索,飛躍向前,以笑聲回應巨浪,像一隻燕鷗一頭扎入風暴深處。\n「而這頭巨獸就交給我吧」\n………………\n…………\n……\n風安靜下來。\n這艘小船隻身在大海上航行船身搖搖晃晃船員們都站在甲板。在船長的帶領下他們穿過風暴回到既定的航線。而此時所有人在默唸著一個名字\n「他會沒事的。」「船長……」「他會回來的。」「真的嗎」「我相信他。」「布蘭特……」\n「布蘭特船長是船長」\n人群歡呼如同幕布在終場時再度拉開。\n在燃起的朝陽前他們見到了一個奇——他們的船長布蘭特站在巨獸的頭頂,他騎著這頭鰭龍歸來。\n「朋友們來見見我們的新朋友拉里奧現在我們有新的船了」\n之後他們會在這隻鰭龍的身上建立屬於他們的舞台。再之後他們會知道這隻鰭龍是罕見的夢境鰭龍。他們會一起在黎那汐塔各處進行巡演讓所有人聽到他們的故事。\n而現在布蘭特站在鰭龍身上向他們所有人致意:「多麼完美的開場,朋友們!現在,盡情歡呼吧!」\n「BRAVOBRAVO」" "Content": "驚雷在他耳邊炸開,暴雨將所有的聲音都隔絕在外。\n這是他們遇到過的最猛烈的風暴。風浪要將他們推上高空又狠狠摔下巨獸在他們身後重重咆哮。大海要在這個晚上向他們展示自然的全部偉力要讓他們知道在大海上他們的生命不值一提。\n他睜開眼看著眼前不羈的大海。\n\n「放棄吧愚人」「<ano=恐懼>風</ano>」在他的耳邊呼嘯,「看看你們這艘破船!你如何帶著大家離開!」\n「結束了愚人」「<ano=舞台>海</ano>」在他的心底嘲笑,「瞧瞧你身後!那頭巨獸已經張開大口準備給你們送上結局!」\n「下令吧船長」「<ano=家>劇團</ano>」在他的身邊安慰,「下令吧,我們跟隨你的航向!」\n「足馬力!我們要以最快的速度前進!來吧,朋友們!」他的聲音全無任何迷茫,眼前已不在乎任何風暴,「讓我們馴服這片大海!」火焰從桅杆上燃起,向下迅速延伸,包裹住劇團的旗幟,包裹住愚人們的航船。在大海的咆哮中,這孤獨的火焰迎著風浪出發。而在這浪火中,他蕩起鉤索,飛躍向前,以笑聲回應巨浪,像一隻燕鷗一頭扎入風暴深處。\n「而這頭巨獸就交給我吧」\n………………\n…………\n……\n風安靜下來。\n這艘小船隻身在大海上航行船身搖搖晃晃船員們都站在甲板。在船長的帶領下他們穿過風暴回到既定的航線。而此時所有人在默唸著一個名字\n「他會沒事的。」「船長……」「他會回來的。」「真的嗎」「我相信他。」「布蘭特……」\n「布蘭特船長是船長」\n人群歡呼如同幕布在終場時再度拉開。\n在燃起的朝陽前他們見到了一個奇——他們的船長布蘭特站在巨獸的頭頂,他騎著這頭鰭龍歸來。\n「朋友們來見見我們的新朋友拉里奧現在我們有新的船了」\n之後他們會在這隻鰭龍的身上建立屬於他們的舞台。再之後他們會知道這隻鰭龍是罕見的夢境鰭龍。他們會一起在黎那汐塔各處進行巡演讓所有人聽到他們的故事。\n而現在布蘭特站在鰭龍身上向所有人致意「多麼完美的開場朋友們現在盡情歡呼吧」\n「BRAVOBRAVO」"
}, },
{ {
"Id": "FavorStory_120605_Content", "Id": "FavorStory_120605_Content",
@ -483373,23 +483373,23 @@
}, },
{ {
"Id": "FavorStory_150601_Content", "Id": "FavorStory_150601_Content",
"Content": "一個尋常的午後,拉古那寬闊的街道上人來人往,看起來比往年更加熱鬧。\n闊別已久的狂歡節即將重新舉辦——這個消息早已傳遍了拉古那的大街小巷飛向海的彼岸這幾天城中已經出現了不少異國旅客的身影即使還沒到晚餐時間瑪格烈特餐廳仍然坐著不少慕名而來的食客。\n拉古那的美酒與它的美景一樣令人流連忘返蜜露果酒能夠將人帶入美夢而過於沉醉偶爾也會導致意外。\n起初是一點小小的口味上的分歧隨後演化成一場熱火朝天的爭論。\n或許是厭倦了壓抑或許是令人昏昏欲睡的午後正需要一些振奮精神的娛樂更多的人聚集起來加入了這場爭論。\n——爭論愈演愈烈最終變為了一場的決鬥。\n一時間餐廳彷彿成為了戲劇現場披薩與蛋糕齊飛海鮮從盤子中轉移到路人的臉上圍觀群眾紛紛倉皇躲避又忍不住遠遠回頭關注戰況。\n「客人別這樣啾盤子要碎了啾請放下餐具很危險啾——」店主尾巴毛都炸了起來拿著披薩鏟急的上躥下跳,卻不敢靠近混亂的中心。\n就在這時人群中竄出一個嬌小的身影。\n「——請冷靜一下」\n高高抬起的手杖在空中挽出優雅的圓弧破空落下的金色鳥兒彷彿有著千鈞的力量但最終只是在額頭輕點一下如同蜻蜓點過水面蕩起圈圈漣漪。\n上一秒還在暴跳如雷的兩人瞬間平靜下來帶著受到聖光洗禮般的靜謐微笑直直倒在桌子上齊聲打起鼾來。\n\n「請大家不用擔心他們只是睡著了。\n那位嬌小的金髮教士收起手杖正色道。「但根據修會的管理條例破壞公共秩序的人需要接受相應的處罰。」\n「節制之美德是歲主賜予我們的禮物也正因如此美食和蜜露才會更加香甜……希望這個小插曲不會影響大家繼續享受在拉古那度過的時光。」\n金髮教士的笑容溫柔和煦而四周鴉雀無聲。\n\n在近衛所的教士們帶著衛冕節使趕到現場的時候這場騷亂已經結束了。\n「對對對我親眼看到她把那兩個壯漢一杖子敲蒙了啊!然後不知道從哪竄出來一個超大個的布偶,把他們都給搬走了!她看起來年紀不大,真是人不可貌相……」\n留在餐廳幫忙收拾殘局的客人手舞足蹈描述著。\n為首的教士拿出終端正打算記錄卻發現已經有一則報告發送到了修會上面詳細地記錄著事情的起因經過以及被帶走的二人的安置情況。\n「……那個這樣就沒事了嗎」\n「當然。」教士收起終端篤定地回答。\n「交給菲比教士吧她最有經驗。」" "Content": "一個尋常的午後,拉古那寬闊的街道上人來人往,看起來比往年更加熱鬧。\n闊別已久的狂歡節即將重新舉辦——這個消息早已傳遍了拉古那的大街小巷飛向海的彼岸這幾天城中已經出現了不少異國旅客的身影即使還沒到晚餐時間瑪格烈特餐廳仍然坐著不少慕名而來的食客。\n拉古那的美酒與它的美景一樣令人流連忘返蜜露果酒能夠將人帶入美夢而過於沉醉偶爾也會導致意外。\n起初是一點小小的口味上的分歧隨後演化成一場熱火朝天的爭論。\n或許是厭倦了壓抑或許是令人昏昏欲睡的午後正需要一些振奮精神的娛樂更多的人聚集起來加入了這場爭論。\n——爭論愈演愈烈最終變為了一場的決鬥。\n一時間餐廳彷彿成為了戲劇現場披薩與蛋糕齊飛海鮮從盤子中轉移到路人的臉上圍觀群眾紛紛倉皇躲避又忍不住遠遠回頭關注戰況。\n「客人別這樣啾盤子要碎了啾請放下餐具很危險啾——」店主尾巴毛都炸了起來拿著披薩鏟急得上躥下跳,卻不敢靠近混亂的中心。\n就在這時人群中躥出一個嬌小的身影。\n「——請冷靜一下」\n高高抬起的手杖在空中挽出優雅的圓弧破空落下的金色鳥兒彷彿有著千鈞的力量但最終只是在額頭輕點一下如同蜻蜓點過水面蕩起圈圈漣漪。\n上一秒還在暴跳如雷的兩人瞬間平靜下來帶著受到聖光洗禮般的靜謐微笑直直倒在桌子上齊聲打起鼾來。\n\n「請大家不用擔心他們只是睡著了。\n那位嬌小的金髮教士收起手杖正色道。「但根據修會的管理條例破壞公共秩序的人需要接受相應的處罰。」\n「節制之美德是歲主賜予我們的禮物也正因如此美食和蜜露才會更加香甜……希望這個小插曲不會影響大家繼續享受在拉古那度過的時光。」\n金髮教士的笑容溫柔和煦而四周鴉雀無聲。\n\n在近衛所的教士們帶著衛冕節使趕到現場的時候這場騷亂已經結束了。\n「對對對我親眼看到她把那兩個壯漢一杖子敲暈了啊!然後不知道從哪躥出來一個超大個的布偶,把他們都給搬走了!她看起來年紀不大,真是人不可貌相……」\n留在餐廳幫忙收拾殘局的客人手舞足蹈描述著。\n為首的教士拿出終端正打算記錄卻發現已經有一則報告發送到了修會上面詳細地記錄著事情的起因經過以及被帶走的二人的安置情況。\n「……那個這樣就沒事了嗎」\n「當然。」教士收起終端篤定地回答。\n「交給菲比教士吧她最有經驗。」"
}, },
{ {
"Id": "FavorStory_150602_Content", "Id": "FavorStory_150602_Content",
"Content": "<i>尊敬的克萊蒙特先生:\n很抱歉許久未聯絡您這段時間事務繁忙我有太多問題需要處理。我必須懷著無比沉痛的心情告訴您這個噩耗我們的合作商——馬里諾夫婦在前往新聯邦途中遭遇殘象潮襲擊已不幸遇難願他們在歲主的指引下獲得安寧。\n……有關那批沉海商貨的款項按照之前簽定的合約我已經開始代為變賣馬里諾家的剩餘財產……這實在是無奈之舉您知道我們幾乎為那樁生意付出了一切如今無以為繼只能這樣填補空缺……\n您應該記得菲比——那個失去了雙親的可憐女孩她現在無處可去而我常年外出經商實在力有不逮聽聞您與馬里諾家的遠親頗有私交希望您能收留她……</i>\n\n我收起信確認地址無誤再次敲響了房門。\n接連的敲門聲已經引得鄰居側目而門內仍然毫無動靜那個小小的女孩安靜地在我身後低頭站著似乎已經習慣了這樣的狀況。\n「他們前段時間全家去度假了。」路過的鄰居狀似無意般提起「可能很久之後才會回來。」\n「我知道了謝謝您……我們走吧菲比。」\n離開時我的餘光瞟到側窗留著一條縫的窗簾輕輕顫動了一下我握緊菲比的手帶著她離開這片富麗堂皇的街區。\n拉古那城很大但找到一個歸宿卻很難我已經記不清這是這是我敲過的第幾扇門,得到的第幾次拒絕。\n在孤兒院任職多年我早已習慣各式各樣的拒絕但我不能讓菲比經歷這些她還太小她需要的是一個能夠撫平傷痛的溫暖穩定的家庭環境。\n「抱歉……我們很同情她的遭遇但領養一個孩子可不是只添一副餐具的事情……這是我們的一點心意你們再去別家問問吧。」\n「委託信咳……我不記得有收到過這種信件。對了她不是已經被孤兒院收留了嗎和很多同齡人同吃同住這對孩子來說也是挺好的成長環境。」\n「……聽說馬里諾家的欠款至今沒有結清我們可不想被債主找上門還請你理解。」\n……\n「伊莎貝拉嬤嬤……不要難過。」\n一個冰淇淋被高高舉在面前我的身邊不知何時多了一堆小聲骸它們拿著分發給旅客的冰淇淋和甜點挨挨擠擠簇擁在我的——或者說,是菲比的身邊。\n「我知道叔叔阿姨們都很忙和爸爸媽媽一樣總是很久才回一次家。」\n我怔怔地接過有些融化的冰淇淋沒有想到會被這樣小的孩子開口安慰。\n善良的馬里諾夫婦曾資助孤兒院在黑潮的災難中度過難關我卻連為他們的女兒找值得託付的養父母都做不到。\n她本應在父母溫暖的臂彎裡自由地歡笑在堅實的屋簷下過著安穩幸福的生活。\n「沒事的我可以……和大家住在一起和大家在一起很開心。」\n見我許久沒有說話年幼的女孩看著我露出了安靜的在我看來近乎撫慰的笑容我的心隨之顫抖。\n「大家不會分開對嗎教士們都說歲主在我們身邊將我們聯繫在一起不致分離。」\n她一字一句地念誦著,我最終只是忍住眼角的濕意,將她抱在懷中。\n」好……那我們回去回我們的家。「" "Content": "<i>尊敬的克萊蒙特先生:\n很抱歉許久未聯絡您這段時間事務繁忙我有太多問題需要處理。我必須懷著無比沉痛的心情告訴您這個噩耗我們的合作商——馬里諾夫婦在前往新聯邦途中遭遇殘象潮襲擊已不幸遇難願他們在歲主的指引下獲得安寧。\n……有關那批沉海商貨的款項按照之前簽定的合約我已經開始代為變賣馬里諾家的剩餘財產……這實在是無奈之舉您知道我們幾乎為那樁生意付出了一切如今無以為繼只能這樣填補空缺……\n您應該記得菲比——那個失去了雙親的可憐女孩她現在無處可去而我常年外出經商實在力有不逮聽聞您與馬里諾家的遠親頗有私交希望您能收留她……</i>\n\n我收起信確認地址無誤再次敲響了房門。\n接連的敲門聲已經引得鄰居側目而門內仍然毫無動靜那個小小的女孩安靜地在我身後低頭站著似乎已經習慣了這樣的狀況。\n「他們前段時間全家去度假了。」路過的鄰居狀似無意般提起「可能很久之後才會回來。」\n「我知道了謝謝您……我們走吧菲比。」\n離開時我的餘光瞟到側窗留著一條縫的窗簾輕輕顫動了一下我握緊菲比的手帶著她離開這片富麗堂皇的街區。\n拉古那城很大但找到一個歸宿卻很難我已經記不清這是我敲過的第幾扇門,得到的第幾次拒絕。\n在孤兒院任職多年我早已習慣各式各樣的拒絕但我不能讓菲比經歷這些她還太小她需要的是一個能夠撫平傷痛的溫暖穩定的家庭環境。\n「抱歉……我們很同情她的遭遇但領養一個孩子可不是只添一副餐具的事情……這是我們的一點心意你們再去別家問問吧。」\n「委託信咳……我不記得有收到過這種信件。對了她不是已經被孤兒院收留了嗎和很多同齡人同吃同住這對孩子來說也是挺好的成長環境。」\n「……聽說馬里諾家的欠款至今沒有結清我們可不想被債主找上門還請你理解。」\n……\n「伊莎貝拉嬤嬤……不要難過。」\n一個冰淇淋被高高舉在面前我的身邊不知何時多了一堆小聲骸它們拿著分發給旅客的冰淇淋和甜點挨挨擠擠簇擁在我的——或者說,是菲比的身邊。\n「我知道叔叔阿姨們都很忙和爸爸媽媽一樣總是很久才回一次家。」\n我怔怔地接過有些融化的冰淇淋沒有想到會被這樣小的孩子開口安慰。\n善良的馬里諾夫婦曾資助孤兒院在黑潮的災難中度過難關我卻連為他們的女兒找值得託付的養父母都做不到。\n她本應在父母溫暖的臂彎裡自由地歡笑在堅實的屋簷下過著安穩幸福的生活。\n「沒事的我可以……和大家住在一起和大家在一起很開心。」\n見我許久沒有說話年幼的女孩看著我露出了安靜的在我看來近乎撫慰的笑容我的心隨之顫抖。\n「大家不會分開對嗎教士們都說歲主在我們身邊將我們聯繫在一起不致分離。」\n她一字一句地唸誦著,我最終只是忍住眼角的濕意,將她抱在懷中。\n「好……那我們回去回我們的家。」"
}, },
{ {
"Id": "FavorStory_150603_Content", "Id": "FavorStory_150603_Content",
"Content": "深夜的暴風雨像是要傾灑盡拉古那全部的水,閃電在薄被上投下窗柩的形狀,令交錯的暗影壓在蜷縮著的女孩身上。\n菲比沒有入睡只要閉上眼睛她便會看到翻滾著驚濤駭浪的海面其中有一隻永遠無法歸家的孤船她在與這艘船一起下沉。\n曾經在這樣的夜晚爸爸會將那個印著歲主像的相片盒放在她的枕下告訴她歲主會在夢中帶領她穿越風暴抵達安全的港灣媽媽會在她的床邊放一束雛菊為她講述睡前故事她說歲主會為勇敢而善良的孩子送來神使護佑她平安幸福。\n而現在教士們會摸著她的頭告訴她還有和她境況相似的孩子們每個黎那汐塔人都要過苦難,才能在人生的盡頭獲得歲主的寬恕。\n越過教士的臂彎她第一次看到了那樣宏偉的歲主聖像那巨大的魚尾令她感到一瞬恐慌而溫柔的教士們輕輕扶住她的肩膀念誦禱文的柔和聲音令她逐漸平靜。\n她被領進溫暖明亮的房間溫柔的教士們待她很好但她們一定更加喜歡不會帶來麻煩的孩子。\n菲比努力回憶著母親為她哼唱的歌謠讓它在腦海中迴盪藉此蓋過窗外暴雨的呼號。\n而不停歇的雷雨聲仍然將她拉回那個黑夜。\n\n她偷偷溜上遠航的商船透過貨倉的舷窗中看著船駛向遠方的水平線——爸爸媽媽回來時他們的船帆就是從那個方向出現她不想再等著爸爸媽媽來接她了她要勇敢地去找他們。\n而大海並不像母親講述的故事裡那樣溫柔她聽到甲板上步伐匆忙人們的喧鬧逐漸變為此起彼伏的驚叫船隻被風暴吞沒又被海浪高高拋起。\n她哭著呼喚爸爸媽媽而洶湧的海浪告訴她她的父母早已不會歸來。\n她被冰冷的海水淹沒逐漸模糊的視野中她看到父親留給自己的相片盒沉入漆黑的海底繼而消失不見。\n再次醒來時她渾身濕透地躺在岸邊腿上的聲痕閃爍著光芒找到她的教士們說從沒有人能從那樣危險的大海中生還更何況是一個年紀那麼小的女孩這一定是歲主的賜福。\n可菲比依稀記得似乎有什麼救了她帶著無比溫柔的氣息像一縷和風托著她浮上海面將她輕輕放在了岸邊告訴她……\n<i>不要害怕,我在這裡。</i>\n有什麼將菲比從深沉的夢境中拉回她感到床微微一重似乎是一個毛茸茸的東西靠了上來帶著雨夜的潮濕和雛菊的香氣。\n隨後菲比看到了一雙鈕扣眼睛和柔軟的布耳朵——是她白天在拂風水畔遇到的流浪聲骸那時的她解下了纏繞在聲骸身上的風箏線給它取名叫貝尼貝尼帶她認識了許多新朋友陪著她在山坡上看雲為她擦去眼角的淚痕將好看的花環戴在她的頭上。\n<i>菲比,不要難過。</i>\n布偶的身體溫暖而柔軟恍惚間令她感受到了有些熟悉的氣息風的氣息。\n她將頭埋入它毛茸茸的肚皮緩緩沉入夢鄉。" "Content": "深夜的暴風雨像是要傾灑盡拉古那全部的水,閃電在薄被上投下窗柩的形狀,令交錯的暗影壓在蜷縮著的女孩身上。\n菲比沒有入睡只要閉上眼睛她便會看到翻滾著驚濤駭浪的海面其中有一隻永遠無法歸家的孤船她在與這艘船一起下沉。\n曾經在這樣的夜晚爸爸會將那個印著歲主像的相片盒放在她的枕下告訴她歲主會在夢中帶領她穿越風暴抵達安全的港灣媽媽會在她的床邊放一束雛菊為她講述睡前故事她說歲主會為勇敢而善良的孩子送來神使護佑她平安幸福。\n而現在教士們會摸著她的頭告訴她還有和她境況相似的孩子們每個黎那汐塔人都要過苦難,才能在人生的盡頭獲得歲主的寬恕。\n越過教士的臂彎她第一次看到了那樣宏偉的歲主聖像那巨大的魚尾令她感到一瞬恐慌而溫柔的教士們輕輕扶住她的肩膀念誦禱文的柔和聲音令她逐漸平靜。\n她被領進溫暖明亮的房間溫柔的教士們待她很好但她們一定更加喜歡不會帶來麻煩的孩子。\n菲比努力回憶著母親為她哼唱的歌謠讓它在腦海中迴盪藉此蓋過窗外暴雨的呼號。\n而不停歇的雷雨聲仍然將她拉回那個黑夜。\n\n她偷偷溜上遠航的商船透過貨倉的舷窗中看著船駛向遠方的水平線——爸爸媽媽回來時他們的船帆就是從那個方向出現她不想再等著爸爸媽媽來接她了她要勇敢地去找他們。\n而大海並不像母親講述的故事裡那樣溫柔她聽到甲板上步伐匆忙人們的喧鬧逐漸變為此起彼伏的驚叫船隻被風暴吞沒又被海浪高高拋起。\n她哭著呼喚爸爸媽媽而洶湧的海浪告訴她她的父母早已不會歸來。\n她被冰冷的海水淹沒逐漸模糊的視野中她看到父親留給自己的相片盒沉入漆黑的海底繼而消失不見。\n再次醒來時她渾身濕透地躺在岸邊腿上的聲痕閃爍著光芒找到她的教士們說從沒有人能從那樣危險的大海中生還更何況是一個年紀那麼小的女孩這一定是歲主的賜福。\n可菲比依稀記得似乎有什麼救了她帶著無比溫柔的氣息像一縷和風托著她浮上海面將她輕輕放在了岸邊告訴她……\n<i>不要害怕,我在這裡。</i>\n有什麼將菲比從深沉的夢境中拉回她感到床微微一重似乎是一個毛茸茸的東西靠了上來帶著雨夜的潮濕和雛菊的香氣。\n隨後菲比看到了一雙鈕扣眼睛和柔軟的布耳朵——是她白天在拂風水畔遇到的流浪聲骸那時的她解下了纏繞在聲骸身上的風箏線給它取名叫貝尼貝尼帶她認識了許多新朋友陪著她在山坡上看雲為她擦去眼角的淚痕將好看的花環戴在她的頭上。\n<i>菲比,不要難過。</i>\n布偶的身體溫暖而柔軟恍惚間令她感受到了有些熟悉的氣息風的氣息。\n她將頭埋入它毛茸茸的肚皮緩緩沉入夢鄉。"
}, },
{ {
"Id": "FavorStory_150604_Content", "Id": "FavorStory_150604_Content",
"Content": "醒來時,菲比感覺眼角似乎還殘留著一絲濕意。\n「歲主在上今天也要打起精神來」\n她從床上跳起來熟練地抻平床單這個陪伴著她成長的小床仍然記憶中熟悉的模樣。菲比拍了拍臉頰驅散清晨的睡意,一頭扎進了新一天的工作計劃中。\n孤兒院要舉辦一個小小的慶典她這次和前輩一起來幫忙籌備這是她成為見習教士之後第一次回到這裡昨天和兄弟姐妹們說了很久的話也許就是因為這樣才會夢到以前的事情。\n所有人都說菲比看起來更像個獨當一面的大人了她不能辜負大家的期望。\n晨禱結束菲比開始準備慶典需要的物品。教士的修習生活忙碌而充實對她來說按照計劃完成工作獲得成果這樣的過程便會令她覺得安穩和滿足。等到太陽高高懸在天空時她已經和同行的教士們將原本樸素的餐廳裝飾得繽紛多彩。菲比將茶和點心放在餐桌上看著孩子們穿著聲骸們漿洗熨平的新衣興高采烈地撲向嬤嬤們的懷抱從她們手中接過悉心包裝的禮物。\n被這樣的溫暖的畫面所感染菲比不由得也微笑起來。\n她記得遠航經商的父親一定會在啟程的第一站為她購買禮物在漫長的航路中母親會構思關於這次帶回的禮物的故事在回家後講給她聽。它們有時是險象環生的精彩冒險有時是溫暖可愛的枕邊童話。她最喜歡的一個禮物是粉色的兔子布偶在故事中她是一個優雅的音樂家。\n灰暗的過往在她的記憶中逐漸模糊她只會回憶起那些美好的事物。\n有小聲骸拉了拉她的衣角向她展示吹起來的好大一把氣球她習慣性地伸手想要摸摸它的頭。\n「見習教士菲比」\n前輩的輕喝令菲比猛地一哆嗦她連忙背過手去目送著有些落寞的小聲骸搖搖晃晃的離開,前輩的如炬的目光彷彿要將她洞穿,「歲主在上,注意你的身份。」\n……她還沒有完全習慣身份的轉變帶來的影響,尤其是作為教士,不能與聲骸親密接觸這一點。\n歲主令她遇到了善良的人們給予她食物與住所也賜予了她新的責任令她得以將收到的好意一一回報無論如何作為教士她要履行好自己的責任。\n而在作為「菲比」的時候她也有屬於自己的她的朋友們相會的時間。\n她下意識地撫摸著腰間掛著的相片盒這是屬於她的小小奇蹟她的朋友們將她最珍貴的回憶從漆黑的海底中找了回來帶回了她的身邊。\n「菲比姐姐我的氣球飛到樹上去了我拿不下來……吉米說你會飛可不可以……」\n「當然」\n有孩子拉了拉她的衣角令她回過神來她收起紛繁的思緒回到人群中再次投身於慶典忙碌的工作裡。\n\n夕陽掛在屋角暮色從天邊暈染。\n工作結束人群散去一切都安靜了下來菲比坐在長椅上閉上眼睛感受著溫柔吹拂的海風。\n時間彷彿在此刻慢了下來。\n小小的背影在夕陽下顯得有些寂寥來尋找菲比的前輩本想上前搭話靠近時發現她的呼吸輕淺已經進入了夢鄉。\n女孩靠在長椅上安睡小聲骸們從角落悄悄靠近挨挨擠擠地依偎在她的身邊。\n年長的教士嘆了口氣卻又收回腳步轉身離開。\n「這次……就當沒看到吧。」" "Content": "醒來時,菲比感覺眼角似乎還殘留著一絲濕意。\n「歲主在上今天也要打起精神來」\n她從床上跳起來熟練地抻平床單這個陪伴著她成長的小床仍然記憶中熟悉的模樣。菲比拍了拍臉頰驅散清晨的睡意,一頭扎進了新一天的工作中。\n孤兒院要舉辦一個小小的慶典她這次和前輩一起來幫忙籌備這是她成為見習教士之後第一次回到這裡昨天和兄弟姐妹們說了很久的話也許就是因為這樣才會夢到以前的事情。\n所有人都說菲比看起來更像個獨當一面的大人了她不能辜負大家的期望。\n晨禱結束菲比開始準備慶典需要的物品。教士的修習生活忙碌而充實對她來說按照計劃完成工作獲得成果這樣的過程便會令她覺得安穩和滿足。等到太陽高高懸在天空時她已經和同行的教士們將原本樸素的餐廳裝飾得繽紛多彩。菲比將茶和點心放在餐桌上看著孩子們穿著聲骸們漿洗熨平的新衣興高采烈地撲向嬤嬤們的懷抱從她們手中接過悉心包裝的禮物。\n被這樣的溫暖的畫面所感染菲比不由得也微笑起來。\n她記得遠航經商的父親一定會在啟程的第一站為她購買禮物在漫長的航路中母親會構思關於這次帶回的禮物的故事在回家後講給她聽。它們有時是險象環生的精彩冒險有時是溫暖可愛的枕邊童話。她最喜歡的一個禮物是粉色的兔子布偶在故事中她是一個優雅的音樂家。\n灰暗的過往在她的記憶中逐漸模糊她只會回憶起那些美好的事物。\n有小聲骸拉了拉她的衣角向她展示吹起來的好大一把氣球她習慣性地伸手想要摸摸它的頭。\n「見習教士菲比」\n前輩的輕喝令菲比猛地一哆嗦她連忙背過手去目送著有些落寞的小聲骸搖搖晃晃地離開,前輩如炬的目光彷彿要將她洞穿,「歲主在上,注意你的身分。」\n……她還沒有完全習慣身分的轉變帶來的影響,尤其是作為教士,不能與聲骸親密接觸這一點。\n歲主令她遇到了善良的人們給予她食物與住所也賜予了她新的責任令她得以將收到的好意一一回報無論如何作為教士她要履行好自己的責任。\n而在作為「菲比」的時候她也有屬於自己的她的朋友們相會的時間。\n她下意識地撫摸著腰間掛著的相片盒這是屬於她的小小奇蹟她的朋友們將她最珍貴的回憶從漆黑的海底中找了回來帶回了她的身邊。\n「菲比姐姐我的氣球飛到樹上去了我拿不下來……吉米說你會飛可不可以……」\n「當然」\n有孩子拉了拉她的衣角令她回過神來她收起紛繁的思緒回到人群中再次投身於慶典忙碌的工作裡。\n\n夕陽掛在屋角暮色從天邊暈染。\n工作結束人群散去一切都安靜了下來菲比坐在長椅上閉上眼睛感受著溫柔吹拂的海風。\n時間彷彿在此刻慢了下來。\n小小的背影在夕陽下顯得有些寂寥來尋找菲比的前輩本想上前搭話靠近時發現她的呼吸輕淺已經進入了夢鄉。\n女孩靠在長椅上安睡小聲骸們從角落悄悄靠近挨挨擠擠地依偎在她的身邊。\n年長的教士嘆了口氣卻又收回腳步轉身離開。\n「這次……就當沒看到吧。」"
}, },
{ {
"Id": "FavorStory_150605_Content", "Id": "FavorStory_150605_Content",
"Content": "菲比還能依稀回憶起她看到的最後一場狂歡節。\n她坐在父親肩頭看著高天訊使從頭頂掠過繽紛的彩帶與花瓣飄落如雨歡呼的浪潮席捲而來幼時的記憶過於朦朧以至於追憶狂歡節時能回想起的只有柔和的光輝和遙遠的回聲。\n但她仍然記得那時父母的神情,那些發自內心的歡笑——曾經回憶起來就會感到心痛的過往,如今在記憶深處仍閃著光。\n那些只存在於夢中的場景終於真切地出現在了她的眼前。\n她站在人群裡看著黑髮的「勇者」沐浴在光裡金色的桂冠緩緩降下落在{TA}的頭頂。\n——她的心隨之怦然跳動在震耳欲聾的歡呼聲裡她的目光不受控制地追隨著那道金色的光芒。\n\"是桂冠——!\"\n\"英白拉多在上——\"\n「歲主大人降下神蹟了」\n她的視線在一聲聲喜極而泣的呼喚中模糊。\n有誰不會被這樣炫目的景象所觸動就連神明都會為此降下神蹟在這一刻她止不住地想歲主又怎會因人們舉辦狂歡節而觸怒祂一定是熱愛著狂歡節熱愛著人們的歡笑。\n那些自從雲中庭院回來起便籠罩在心頭的微茫陰影再度浮現又轉瞬被歡歌笑語沖淡。\n這一次她抓住了那一絲縹緲流離的疑問那些她曾經隱隱注意到卻被她遺忘的事情那些她心生疑竇卻下意識令自己不去思考的事情。\n菲比用力眨了眨眼睛拭去眼角的淚水再次看向那個被人群簇擁著的身影。\n她隱隱覺得如果是{TA} ,或許能夠知曉答案,解答迷茫。\n總有一天她會去找尋那些疑問的答案。" "Content": "菲比還能依稀回憶起她看到的最後一場狂歡節。\n她坐在父親肩頭看著高天訊使從頭頂掠過繽紛的彩帶與花瓣飄落如雨歡呼的浪潮席捲而來幼時的記憶過於朦朧以至於追憶狂歡節時能回想起的只有柔和的光輝和遙遠的回聲。\n但她仍然記得那時父母的神情,那些發自內心的歡笑——曾經回憶起來就會感到心痛的過往,如今在記憶深處仍閃著光。\n那些只存在於夢中的場景終於真切地出現在了她的眼前。\n她站在人群裡看著黑髮的「勇者」沐浴在光裡金色的桂冠緩緩降下落在{TA}的頭頂。\n——她的心隨之怦然跳動在震耳欲聾的歡呼聲裡她的目光不受控制地追隨著那道金色的光芒。\n「是桂冠——!」\n「英白拉多在上——」\n「歲主大人降下神蹟了」\n她的視線在一聲聲喜極而泣的呼喚中模糊。\n有誰不會被這樣炫目的景象所觸動就連神明都會為此降下神蹟在這一刻她止不住地想歲主又怎會因人們舉辦狂歡節而觸怒祂一定是熱愛著狂歡節熱愛著人們的歡笑。\n那些自從雲中庭院回來起便籠罩在心頭的微茫陰影再度浮現又轉瞬被歡歌笑語沖淡。\n這一次她抓住了那一絲縹緲流離的疑問那些她曾經隱隱注意到卻被她遺忘的事情那些她心生疑竇卻下意識令自己不去思考的事情。\n菲比用力眨了眨眼睛拭去眼角的淚水再次看向那個被人群簇擁著的身影。\n她隱隱覺得如果是{TA} ,或許能夠知曉答案,解答迷茫。\n總有一天她會去找尋那些疑問的答案。"
}, },
{ {
"Id": "FavorWord_120601_Title", "Id": "FavorWord_120601_Title",
@ -483657,7 +483657,7 @@
}, },
{ {
"Id": "FavorWord_120605_Content", "Id": "FavorWord_120605_Content",
"Content": "你看,再往前走點,繞過一個路口就到瑪格烈特餐廳。大半個劇團的人都走過這條巷子,畢竟大家都從這裡出生長大。在海上的時候我會想,拉古那把我們拋棄、拒之門外,等我們回到這裡,該做些什麼呢我想了好多要做的事情,但當我站在這裡,只想著先去買個披薩試試口味……畢竟要說的話,我還是會想念拉古那的味道,我還是喜歡這裡。" "Content": "你看,再往前走點,繞過一個路口就到瑪格烈特餐廳。大半個劇團的人都走過這條巷子,畢竟大家都從這裡出生長大。在海上的時候我會想,拉古那把我們拋棄、拒之門外,等我們回到這裡,該做些什麼呢我想了好多要做的事情,但當我站在這裡,只想著先去買個披薩試試口味……畢竟要說的話,我還是會想念拉古那的味道,我還是喜歡這裡。"
}, },
{ {
"Id": "FavorWord_120606_Content", "Id": "FavorWord_120606_Content",
@ -483681,11 +483681,11 @@
}, },
{ {
"Id": "FavorWord_120611_Content", "Id": "FavorWord_120611_Content",
"Content": "給你這個望遠鏡,來,透過它看看……再高的雲都變得觸手可及,怎麼樣,是不是很棒?觀劇時有了它,你不會錯過舞台上的任何一處驚喜;而出海時帶一起去,你就能發現大海上的每一塊「新大陸」了!" "Content": "給你這個望遠鏡,來,透過它看看……再高的雲都變得觸手可及,怎麼樣,是不是很棒?觀劇時有了它,你不會錯過舞台上的任何一處驚喜;而出海時帶它,你就能發現大海上的每一塊「新大陸」了!"
}, },
{ {
"Id": "FavorWord_120612_Content", "Id": "FavorWord_120612_Content",
"Content": "讓我印象深刻的冒險?那可太多了,你要聽哪一個?要不然,這回我們就從一次古老的持續了百年的審判開始講起吧。" "Content": "讓我印象深刻的冒險?那可太多了,你要聽哪一個?要不然,這回我們就從一次古老的持續了百年的審判開始講起吧。"
}, },
{ {
"Id": "FavorWord_120613_Content", "Id": "FavorWord_120613_Content",
@ -483693,19 +483693,19 @@
}, },
{ {
"Id": "FavorWord_120614_Content", "Id": "FavorWord_120614_Content",
"Content": "她早已確定她的航向,也始終堅定地向她的航向發。想作為莫塔里生活並不容易,但我知道她能做到最好。看著吧,當每一場屬於她的戲劇落下帷幕,人們不僅僅會用莫塔里這個姓氏稱呼她,人們會叫她「珂萊塔」!" "Content": "她早已確定她的航向,也始終堅定地向她的航向發。想作為莫塔里生活並不容易,但我知道她能做到最好。看著吧,當每一場屬於她的戲劇落下帷幕,人們不僅僅會用莫塔里這個姓氏稱呼她,人們會叫她「珂萊塔」!"
}, },
{ {
"Id": "FavorWord_120615_Content", "Id": "FavorWord_120615_Content",
"Content": "有人稱她為聖女,有人說她是罪人,卻無人在乎她本身如何。她是個怎樣的人,她如何對待自己的朋友,又如何看待自己的敵人?修會的故事裡不會講述這些她的心願,民間的傳說中不會記敘她的思考。人人都在談論卡提希婭,又有誰真正認識她本身呢?" "Content": "有人稱她為聖女,有人說她是罪人,卻無人在乎她本身如何。她是個怎樣的人,她如何對待自己的朋友,又如何看待自己的敵人?修會的故事裡不會講述這些她的心願,民間的傳說中不會記敘她的思考。人人都在談論卡提希婭,又有誰真正認識她本身呢?"
}, },
{ {
"Id": "FavorWord_120616_Content", "Id": "FavorWord_120616_Content",
"Content": "有很多人費盡心思讓自己鑽進一個會讓他人滿意的殼子裡,而她不是。無論她之前是個怎樣的人,有什麼有意思的身,現在的她只在扮演自己。" "Content": "有很多人費盡心思讓自己鑽進一個會讓他人滿意的殼子裡,而她不是。無論她之前是個怎樣的人,有什麼有意思的身,現在的她只在扮演自己。"
}, },
{ {
"Id": "FavorWord_120617_Content", "Id": "FavorWord_120617_Content",
"Content": "生日快樂,我的朋友!今天有什麼安排要不要給自己放個假,一起去出海玩一玩?來,握緊舵盤。今天你做船長,我們一起朝著最遠的天邊出發!" "Content": "生日快樂,我的朋友!今天有什麼安排要不要給自己放個假,一起去出海玩一玩?來,握緊舵盤。今天你做船長,我們一起朝著最遠的天邊出發!"
}, },
{ {
"Id": "FavorWord_120618_Content", "Id": "FavorWord_120618_Content",
@ -483721,7 +483721,7 @@
}, },
{ {
"Id": "FavorWord_120621_Content", "Id": "FavorWord_120621_Content",
"Content": "愚人劇團的劇團長布蘭特向你致意。隨便怎麼稱呼我都好,在你面前的只是一介追求自由的「愚人」。打招呼環節就到這裡,接下來的時間就都留給自由和歡笑吧!" "Content": "愚人劇團的劇團長布蘭特向你致意。隨便怎麼稱呼我都好,在你面前的只是一介追求自由的「愚人」。打招呼環節就到這裡,接下來的時間就都留給自由和歡笑吧!"
}, },
{ {
"Id": "FavorWord_120622_Content", "Id": "FavorWord_120622_Content",
@ -483741,15 +483741,15 @@
}, },
{ {
"Id": "FavorWord_120626_Content", "Id": "FavorWord_120626_Content",
"Content": "有了這些,我們就能收一個華麗的開場!來吧,把風帆拉緊!" "Content": "有了這些,我們就能收一個華麗的開場!來吧,把風帆拉緊!"
}, },
{ {
"Id": "FavorWord_120627_Content", "Id": "FavorWord_120627_Content",
"Content": "更多的力量……我們將無懼風浪!走,我們足馬力!" "Content": "更多的力量……我們將無懼風浪!走,我們足馬力!"
}, },
{ {
"Id": "FavorWord_120628_Content", "Id": "FavorWord_120628_Content",
"Content": "平穩的過渡。接下來我們該去哪……左滿舵!!" "Content": "平穩的過渡。接下來我們該去哪……左滿舵!!"
}, },
{ {
"Id": "FavorWord_120629_Content", "Id": "FavorWord_120629_Content",
@ -483797,7 +483797,7 @@
}, },
{ {
"Id": "FavorWord_120640_Content", "Id": "FavorWord_120640_Content",
"Content": "精彩時刻!" "Content": "高光時刻!"
}, },
{ {
"Id": "FavorWord_120641_Content", "Id": "FavorWord_120641_Content",
@ -484569,7 +484569,7 @@
}, },
{ {
"Id": "FavorWord_150601_Content", "Id": "FavorWord_150601_Content",
"Content": "噓……你們怎麼也在這裡呀?啊,{PlayerName},很抱歉,我是不是打擾到你的休息?我只是路過想來看看你,沒想到這些小傢伙們也一起跟過來了……" "Content": "噓……你們怎麼也在這裡呀?啊,{PlayerName},很抱歉,我是不是打擾到你的休息?我只是路過想來看看你,沒想到這些小傢伙們也一起跟過來了……"
}, },
{ {
"Id": "FavorWord_150602_Content", "Id": "FavorWord_150602_Content",
@ -484581,11 +484581,11 @@
}, },
{ {
"Id": "FavorWord_150604_Content", "Id": "FavorWord_150604_Content",
"Content": "{PlayerName}似乎每天都在做很多事情,但是很少見到你休息……難道是睡不著嗎?如果是這樣的話,請讓我來幫你吧,只要用這個手杖輕輕一點,你的精神就可以放鬆下來……欸?為什麼要後退呀,一點也不疼啊……" "Content": "{PlayerName}似乎每天都在做很多事情,但是很少見到你休息……難道是睡不著嗎?如果是這樣的話,請讓我來幫你吧,只要用這個手杖輕輕一點,你的精神就可以放鬆下來……欸?為什麼要後退呀,一點也不疼啊……"
}, },
{ {
"Id": "FavorWord_150605_Content", "Id": "FavorWord_150605_Content",
"Content": "氣球飛上晴空,聲骸與人們共舞,彩虹倒映在每個歡笑的人眼中……看到桂冠落在你頭上時,我真的非常非常開心,這次狂歡節對我來說……是難以忘懷的最為炫目的光景。" "Content": "氣球飛上晴空,聲骸與人們共舞,彩虹倒映在每個歡笑的人眼中……看到桂冠落在你頭上時,我真的非常非常開心,這次狂歡節對我來說……是難以忘懷的最為炫目的光景。"
}, },
{ {
"Id": "FavorWord_150606_Content", "Id": "FavorWord_150606_Content",
@ -484597,7 +484597,7 @@
}, },
{ {
"Id": "FavorWord_150608_Content", "Id": "FavorWord_150608_Content",
"Content": "好香……是瑪格烈特小姐和焙焙烤的披薩的味道……不行不行,這個月的披薩日已經過去了……嗯?你問什麼是披薩日?其實是以前在孤兒院時,每個月裡能吃到披薩的那一天,雖然現在已經不會再餓肚子,但作為教士仍應節制自我,不可沉迷口腹之慾,而且……在那天和大家一起分著吃的披薩,才是最好吃的。" "Content": "好香……是瑪格烈特小姐和焙焙烤的披薩的味道……不行不行,這個月的披薩日已經過去了……嗯?你問什麼是披薩日?其實是以前在孤兒院時,每個月裡能吃到披薩的那一天,雖然現在已經不會再餓肚子,但作為教士仍應節制自我,不可沉迷口腹之慾,而且……在那天和大家一起分著吃的披薩,才是最好吃的。"
}, },
{ {
"Id": "FavorWord_150609_Content", "Id": "FavorWord_150609_Content",
@ -484609,7 +484609,7 @@
}, },
{ {
"Id": "FavorWord_150611_Content", "Id": "FavorWord_150611_Content",
"Content": "這個相片盒是爸爸送給我的禮物,我原本以為它早已和那艘商船一起沉入大海,但它又回到了我的手中,這對於我來說……是不敢再奢望更多的奇了。" "Content": "這個相片盒是爸爸送給我的禮物,我原本以為它早已和那艘商船一起沉入大海,但它又回到了我的手中,這對於我來說……是不敢再奢望更多的奇了。"
}, },
{ {
"Id": "FavorWord_150612_Content", "Id": "FavorWord_150612_Content",
@ -484621,7 +484621,7 @@
}, },
{ {
"Id": "FavorWord_150614_Content", "Id": "FavorWord_150614_Content",
"Content": "洛可可小姐或許看起來有些冷淡,但善意和溫柔始終棲居於她的心中,又從她的心中滿溢而出,變成歡笑溫暖了周圍的人。還有她的朋友佩洛……不知道,有沒有機會和它成為朋友呢?" "Content": "洛可可小姐或許看上去有些冷淡,但善意和溫柔始終棲居於她的心中,又從她的心中滿溢而出,變成歡笑溫暖了周圍的人。還有她的朋友佩洛……不知道,有沒有機會和它成為朋友呢?"
}, },
{ {
"Id": "FavorWord_150615_Content", "Id": "FavorWord_150615_Content",
@ -484629,7 +484629,7 @@
}, },
{ {
"Id": "FavorWord_150616_Content", "Id": "FavorWord_150616_Content",
"Content": "在拉古那,並非所有人都對歲主懷有虔誠的信仰,對於修會中的一些教士而言,對歲主是否虔敬能夠反映出一個人的品行……但贊妮小姐的勇敢和忠誠足以令人改變這種偏見,她是一個可靠的值得尊敬的人。" "Content": "在拉古那,並非所有人都對歲主懷有虔誠的信仰,對於修會中的一些教士而言,對歲主是否虔敬能夠反映出一個人的品行……但贊妮小姐的勇敢和忠誠足以令人改變這種偏見,她是一個可靠的值得尊敬的人。"
}, },
{ {
"Id": "FavorWord_150617_Content", "Id": "FavorWord_150617_Content",
@ -484677,7 +484677,7 @@
}, },
{ {
"Id": "FavorWord_150628_Content", "Id": "FavorWord_150628_Content",
"Content": "謝謝你,我會讓從你這裡得到的光輝照亮更多的人。" "Content": "謝謝你,我會讓從你這裡得到的光輝照亮更多的人。"
}, },
{ {
"Id": "FavorWord_150629_Content", "Id": "FavorWord_150629_Content",
@ -485781,7 +485781,7 @@
}, },
{ {
"Id": "LevelPlay_880700000_HandInItemsDesc_880_2", "Id": "LevelPlay_880700000_HandInItemsDesc_880_2",
"Content": "船就快要修好,你要交付什麼?" "Content": "船就快要修好,你要交付什麼?"
}, },
{ {
"Id": "LevelPlay_880700000_InteractContent_880_1", "Id": "LevelPlay_880700000_InteractContent_880_1",
@ -490593,7 +490593,7 @@
}, },
{ {
"Id": "POI_JINKU_28_19", "Id": "POI_JINKU_28_19",
"Content": "繼續追逐的戲碼不是辦法,你們決定利用金庫的防禦機關,引導「艾許」前往聲骸列車的月台,到時守株待兔。" "Content": "繼續追逐不是辦法,你們決定利用金庫的防禦機關,引導「艾許」前往聲骸列車的月台,到時守株待兔。"
}, },
{ {
"Id": "POI_JINKU_40_7", "Id": "POI_JINKU_40_7",
@ -491921,7 +491921,7 @@
}, },
{ {
"Id": "InstanceDungeon_8521_MonsterTips", "Id": "InstanceDungeon_8521_MonsterTips",
"Content": "該關卡內,<color=Highlight>菲比</color>空中重擊無施放次數限制。\n該關卡內翱翔體力消耗減少。\n\n核心增益<color=Highlight>變奏技能入場</color>時,造成額外觸發【風蝕效應】與【光噪效應】。" "Content": "該關卡內,<color=Highlight>菲比</color>空中重擊無施放次數限制。\n該關卡內翱翔體力消耗減少。\n\n核心增益<color=Highlight>變奏技能入場</color>時,額外觸發【風蝕效應】與【光噪效應】。"
}, },
{ {
"Id": "InstanceDungeon_8522_MonsterTips", "Id": "InstanceDungeon_8522_MonsterTips",
@ -491933,19 +491933,19 @@
}, },
{ {
"Id": "InstanceDungeon_8520_DungeonDesc", "Id": "InstanceDungeon_8520_DungeonDesc",
"Content": "黑海岸似乎在研發海算沙盤方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島,那個曾接納無數被流放之人的……荒島。" "Content": "黑海岸似乎在海算沙盤的研發方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島那個曾接納無數被流放之人的……荒島。"
}, },
{ {
"Id": "InstanceDungeon_8521_DungeonDesc", "Id": "InstanceDungeon_8521_DungeonDesc",
"Content": "黑海岸似乎在研發海算沙盤方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島,那個曾接納無數被流放之人的……荒島。" "Content": "黑海岸似乎在海算沙盤的研發方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島那個曾接納無數被流放之人的……荒島。"
}, },
{ {
"Id": "InstanceDungeon_8522_DungeonDesc", "Id": "InstanceDungeon_8522_DungeonDesc",
"Content": "黑海岸似乎在研發海算沙盤方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島,那個曾接納無數被流放之人的……荒島。" "Content": "黑海岸似乎在海算沙盤的研發方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島那個曾接納無數被流放之人的……荒島。"
}, },
{ {
"Id": "InstanceDungeon_8523_DungeonDesc", "Id": "InstanceDungeon_8523_DungeonDesc",
"Content": "黑海岸似乎在研發海算沙盤方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島,那個曾接納無數被流放之人的……荒島。" "Content": "黑海岸似乎在海算沙盤的研發方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島那個曾接納無數被流放之人的……荒島。"
}, },
{ {
"Id": "AccessPath_303017_Description", "Id": "AccessPath_303017_Description",
@ -495513,7 +495513,7 @@
}, },
{ {
"Id": "InstanceDungeon_8519_DungeonDesc", "Id": "InstanceDungeon_8519_DungeonDesc",
"Content": "黑海岸似乎在研發海算沙盤方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島,那個曾接納無數被流放之人的……荒島。" "Content": "黑海岸似乎在海算沙盤的研發方面取得了新的突破,更逼真的地圖與更刺激的戰鬥接踵而來……\n這次場地被置於悲嘆墓島那個曾接納無數被流放之人的……荒島。"
}, },
{ {
"Id": "RiskHarvest_buffname_1021", "Id": "RiskHarvest_buffname_1021",
@ -495969,7 +495969,7 @@
}, },
{ {
"Id": "HelpText_222_Content", "Id": "HelpText_222_Content",
"Content": "該關卡內,<color=Highlight>菲比</color>空中重擊無施放次數限制。\n該關卡內翱翔體力消耗減少。\n\n核心增益<color=Highlight>變奏技能入場</color>時,造成額外觸發【風蝕效應】與【光噪效應】。" "Content": "該關卡內,<color=Highlight>菲比</color>空中重擊無施放次數限制。\n該關卡內翱翔體力消耗減少。\n\n核心增益<color=Highlight>變奏技能入場</color>時,額外觸發【風蝕效應】與【光噪效應】。"
}, },
{ {
"Id": "HelpText_223_Content", "Id": "HelpText_223_Content",
@ -496801,7 +496801,7 @@
}, },
{ {
"Id": "SkillDescription_1506006_AttributeName", "Id": "SkillDescription_1506006_AttributeName",
"Content": "下落攻擊傷害" "Content": "空中攻擊傷害"
}, },
{ {
"Id": "SkillDescription_1506007_AttributeName", "Id": "SkillDescription_1506007_AttributeName",
@ -496829,7 +496829,7 @@
}, },
{ {
"Id": "SkillDescription_1506015_AttributeName", "Id": "SkillDescription_1506015_AttributeName",
"Content": "【鏡之環】射聖輝傷害" "Content": "【鏡之環】射聖輝傷害"
}, },
{ {
"Id": "SkillDescription_1506015_Description", "Id": "SkillDescription_1506015_Description",
@ -497793,7 +497793,7 @@
}, },
{ {
"Id": "WeaponConf_21050046_Desc", "Id": "WeaponConf_21050046_Desc",
"Content": "攻擊提升{0}。對附加了【光噪效應】的目標造成傷害時,自身普攻、重擊傷害加成提升{1},可以疊加{2}層,持續{3}秒。施放延奏技能時,使隊伍中登場角色周圍的敵人受到【光噪效應】傷害加深{4},持續{5}秒,同名效果之間不可疊加。" "Content": "攻擊提升{0}。對附加了【光噪效應】的目標造成傷害時,自身普攻、重擊傷害加成提升{1},可以疊加{2}層,持續{3}秒。施放延奏技能時,使隊伍中登場角色周圍的目標受到【光噪效應】傷害加深{4},持續{5}秒,同名效果之間不可疊加。"
}, },
{ {
"Id": "WeaponConf_21050046_ObtainedShowDescription", "Id": "WeaponConf_21050046_ObtainedShowDescription",
@ -501501,7 +501501,7 @@
}, },
{ {
"Id": "DYHD_388_1", "Id": "DYHD_388_1",
"Content": "漂泊者在遠洋迷失了方向" "Content": "在遠洋迷失了方向"
}, },
{ {
"Id": "HelpText_236_Title", "Id": "HelpText_236_Title",