Review this, includes:
- Unlocks for weapons
- All weapons unlock
- Max level weapons
- Max resonance weapons
- Fixed unlocks for roles, now max level, breakthrought and resonance come from bindata
- Unlocks for all skin types(flight, wing, role, skin)
- Weapon inventory implemented
- Change role skin implemented
- Change weapon skin implmented
- Change flight skin implemented
- Change wing skin implemented
- Change weapon implemented(basic, no attributes, no switch)
- Created SequenceGenerator to emulate sql sequences with reusable ids
Known bugs:
- In prod only one projection can be equipped simulataneously, we dont care :xdskull:
- Change skin will plot with invalid Rotation so a change of character is required, investigate this
Reviewed-on: WutheringSlaves/wicked-waifus-rs#9
Reviewed-by: RabbyDevs <rabbydevs@gmail.com>
- Add support for multi-character formations and role switching
- Refactor entity management system to handle multiple entities per map
- Update attribute component to use a map-based approach for properties
- Implement formation-related handlers and notifications
- Add world entity management per map instance
- Update player save/load logic to handle formations
- Add visibility controls for active character display