83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
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using System.Diagnostics.CodeAnalysis;
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using FurinaImpact.Common.Data.Excel;
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using FurinaImpact.Gameserver.Game.Avatar;
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using FurinaImpact.Gameserver.Game.Scene;
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namespace FurinaImpact.Gameserver.Game;
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internal class Player
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{
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private static readonly uint[] AvatarBlackList = { 10000001, 10000005, 10000007 }; // kate and travelers
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public uint Uid { get; set; }
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public uint GuidSeed { get; set; }
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public string Name { get; set; }
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public List<GameAvatar> Avatars { get; set; }
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public List<GameAvatarTeam> AvatarTeams { get; set; }
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public uint CurTeamIndex { get; set; }
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private readonly ExcelTableCollection _excelTables;
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public Player(ExcelTableCollection excelTables)
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{
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Name = "Traveler";
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Avatars = new();
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AvatarTeams = new();
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_excelTables = excelTables;
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}
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public void InitDefaultPlayer()
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{
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// We don't have database atm, so let's init default player state for every session.
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Uid = 1337;
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Name = "FurinaImpact";
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UnlockAllAvatars();
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_ = TryGetAvatar(10000089, out GameAvatar? avatar);
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AvatarTeams.Add(new()
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{
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AvatarGuidList = new() { avatar!.Guid },
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Index = 1
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});
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CurTeamIndex = 1;
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}
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public GameAvatarTeam GetCurrentTeam()
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=> AvatarTeams.Find(team => team.Index == CurTeamIndex)!;
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public bool TryGetAvatar(uint avatarId, [MaybeNullWhen(false)] out GameAvatar avatar)
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=> (avatar = Avatars.Find(a => a.AvatarId == avatarId)) != null;
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private void UnlockAllAvatars()
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{
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ExcelTable avatarTable = _excelTables.GetTable(ExcelType.Avatar);
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for (int i = 0; i < avatarTable.Count; i++)
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{
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AvatarExcel avatarExcel = avatarTable.GetItemAt<AvatarExcel>(i);
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if (AvatarBlackList.Contains(avatarExcel.Id) || avatarExcel.Id >= 11000000) continue;
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uint currentTimestamp = (uint)DateTimeOffset.Now.ToUnixTimeSeconds();
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GameAvatar avatar = new()
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{
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AvatarId = avatarExcel.Id,
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SkillDepotId = avatarExcel.SkillDepotId,
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WeaponId = avatarExcel.InitialWeapon,
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BornTime = currentTimestamp,
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Guid = NextGuid(),
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WearingFlycloakId = 140001
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};
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avatar.InitDefaultProps(avatarExcel);
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Avatars.Add(avatar);
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}
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}
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public ulong NextGuid()
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{
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return ((ulong)Uid << 32) + (++GuidSeed);
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}
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}
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