FurinaImpact/FurinaImpact.Protocol/SceneWeaponInfo.proto

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2023-12-09 03:45:08 +00:00
syntax = "proto3";
import "AbilitySyncStateInfo.proto";
import "EntityRendererChangedInfo.proto";
option csharp_namespace = "FurinaImpact.Protocol";
message SceneWeaponInfo {
map<uint32, uint32> affix_map = 8;
AbilitySyncStateInfo ability_info = 7;
EntityRendererChangedInfo renderer_changed_info = 9;
uint32 item_id = 3;
uint32 promote_level = 6;
uint32 entity_id = 1;
uint32 level = 5;
uint32 gadget_id = 2;
uint64 guid = 4;
}