FurinaImpact/FurinaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs

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2023-12-09 03:45:08 +00:00
using FurinaImpact.Gameserver.Game.Avatar;
namespace FurinaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
return new(gameAvatar, belongUid, ++_entityIdSeed);
}
}