13 lines
316 B
C#
13 lines
316 B
C#
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using FurinaImpact.Gameserver.Game.Avatar;
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namespace FurinaImpact.Gameserver.Game.Entity.Factory;
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internal class EntityFactory
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{
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private uint _entityIdSeed;
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public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
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{
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return new(gameAvatar, belongUid, ++_entityIdSeed);
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}
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}
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