FurinaImpact/FurinaImpact.Gameserver/Game/Entity/Factory/EntityFactory.cs
2023-12-09 06:45:08 +03:00

12 lines
316 B
C#

using FurinaImpact.Gameserver.Game.Avatar;
namespace FurinaImpact.Gameserver.Game.Entity.Factory;
internal class EntityFactory
{
private uint _entityIdSeed;
public AvatarEntity CreateAvatar(GameAvatar gameAvatar, uint belongUid)
{
return new(gameAvatar, belongUid, ++_entityIdSeed);
}
}