FurinaImpact/docs/README_zh-CN.md

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<td valign="center"><a href="../README.md"><img src="https://raw.githubusercontent.com/twitter/twemoji/master/assets/svg/1f1fa-1f1f8.svg" width="16"/> English</td>
<td valign="center"><a href="/docs/README_ja-JP.md"><img src="https://raw.githubusercontent.com/twitter/twemoji/d94f4cf793e6d5ca592aa00f58a88f6a4229ad43/assets/svg/1f1ef-1f1f5.svg" width="16"/> 日本语</a></td>
<td valign="center"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 简中</a></td>
<td valign="center"><a href="/docs/README_zh-TW.md"><img src="https://em-content.zobj.net/thumbs/120/twitter/351/flag-china_1f1e8-1f1f3.png" width="16"/> 繁中</a></td>
<td valign="center"><a href="/docs/README_ru-ru.md"><img src="https://raw.githubusercontent.com/twitter/twemoji/master/assets/svg/1f1f7-1f1fa.svg" width="16"/> Русский</a></td>
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# FurinaImpact
用于某游戏的服务器后端重新实现。
### 构建
可以使用 .NET 7 SDK 进行构建
### 运行
1. 启动 FurinaImpact.SDK 和 FurinaImpact.Gameserver
2. 此时 服务器已正在运行
### 连接
要连接到 FurinaImpact您可以使用 FurinaImpact.Proxy。只需启动它并设置您的系统代理设置即可。SDK 请求将被重定向。
### 有任何问题?
请随时在我们的 [Discord Server](https://discord.gg/sHZuMpCpVw) 中提出您的问题